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authorMartin Poirier <theeth@yahoo.com>2008-08-05 06:27:09 +0400
committerMartin Poirier <theeth@yahoo.com>2008-08-05 06:27:09 +0400
commite2380665259eb0f74376ffda2ab791ba8e1bb9ef (patch)
treeac5134d6f03956f51e4498e828143482d36287fa /source
parentd4b646103a6cae433d58bf7e2f4953f81358835b (diff)
parent07bc1e56fec864748c160af02659e3fcff317be9 (diff)
Merging with trunk
15568 - 15963
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h2
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenkernel/BKE_global.h2
-rw-r--r--source/blender/blenkernel/BKE_idprop.h1
-rw-r--r--source/blender/blenkernel/BKE_texture.h1
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c4
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c122
-rw-r--r--source/blender/blenkernel/intern/collision.c224
-rw-r--r--source/blender/blenkernel/intern/constraint.c4
-rw-r--r--source/blender/blenkernel/intern/customdata.c31
-rw-r--r--source/blender/blenkernel/intern/idprop.c15
-rw-r--r--source/blender/blenkernel/intern/lattice.c5
-rw-r--r--source/blender/blenkernel/intern/modifier.c23
-rw-r--r--source/blender/blenkernel/intern/particle.c3
-rw-r--r--source/blender/blenkernel/intern/particle_system.c5
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
-rw-r--r--source/blender/blenkernel/intern/texture.c15
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c9
-rw-r--r--source/blender/blenlib/intern/arithb.c257
-rw-r--r--source/blender/blenlib/intern/boxpack2d.c10
-rw-r--r--source/blender/blenlib/intern/freetypefont.c2
-rw-r--r--source/blender/blenloader/intern/readfile.c136
-rw-r--r--source/blender/blenloader/intern/writefile.c37
-rw-r--r--source/blender/imbuf/intern/anim.c15
-rw-r--r--source/blender/include/BDR_drawaction.h3
-rw-r--r--source/blender/include/BDR_gpencil.h83
-rw-r--r--source/blender/include/BIF_drawgpencil.h44
-rw-r--r--source/blender/include/BIF_editaction.h34
-rw-r--r--source/blender/include/BIF_editarmature.h8
-rw-r--r--source/blender/include/BIF_editview.h3
-rw-r--r--source/blender/include/BIF_poseobject.h2
-rw-r--r--source/blender/include/BIF_space.h8
-rw-r--r--source/blender/include/BSE_drawview.h1
-rw-r--r--source/blender/include/BSE_editaction_types.h6
-rw-r--r--source/blender/include/transform.h1
-rw-r--r--source/blender/makesdna/DNA_ID.h3
-rw-r--r--source/blender/makesdna/DNA_action_types.h19
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h6
-rw-r--r--source/blender/makesdna/DNA_armature_types.h3
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h10
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h143
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_types.h2
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h1
-rw-r--r--source/blender/makesdna/DNA_space_types.h8
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h15
-rw-r--r--source/blender/makesdna/intern/makesdna.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_material.c3
-rw-r--r--source/blender/nodes/intern/SHD_util.c4
-rw-r--r--source/blender/nodes/intern/SHD_util.h13
-rw-r--r--source/blender/python/BPY_interface.c30
-rw-r--r--source/blender/python/api2_2x/Armature.c2
-rw-r--r--source/blender/python/api2_2x/Blender.c2
-rw-r--r--source/blender/python/api2_2x/Bone.c10
-rw-r--r--source/blender/python/api2_2x/IDProp.c57
-rw-r--r--source/blender/python/api2_2x/Library.c69
-rw-r--r--source/blender/python/api2_2x/Material.c12
-rw-r--r--source/blender/python/api2_2x/Particle.c472
-rw-r--r--source/blender/python/api2_2x/doc/Armature.py3
-rw-r--r--source/blender/python/api2_2x/doc/IDProp.py4
-rw-r--r--source/blender/python/api2_2x/doc/Ipo.py4
-rw-r--r--source/blender/python/api2_2x/doc/LibData.py42
-rw-r--r--source/blender/python/api2_2x/doc/Particle.py229
-rw-r--r--source/blender/python/api2_2x/doc/Render.py4
-rw-r--r--source/blender/python/api2_2x/sceneRender.c40
-rw-r--r--source/blender/render/intern/source/convertblender.c14
-rw-r--r--source/blender/render/intern/source/rendercore.c27
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
-rw-r--r--source/blender/src/buttons_editing.c14
-rw-r--r--source/blender/src/buttons_logic.c103
-rw-r--r--source/blender/src/buttons_object.c4
-rw-r--r--source/blender/src/buttons_scene.c83
-rw-r--r--source/blender/src/drawaction.c227
-rw-r--r--source/blender/src/drawgpencil.c856
-rw-r--r--source/blender/src/drawnode.c77
-rw-r--r--source/blender/src/drawobject.c5
-rw-r--r--source/blender/src/drawseq.c121
-rw-r--r--source/blender/src/drawview.c122
-rw-r--r--source/blender/src/editaction.c453
-rw-r--r--source/blender/src/editaction_gpencil.c548
-rw-r--r--source/blender/src/editarmature.c190
-rw-r--r--source/blender/src/editimasel.c6
-rw-r--r--source/blender/src/editipo.c11
-rw-r--r--source/blender/src/editmesh.c11
-rw-r--r--source/blender/src/editnode.c51
-rw-r--r--source/blender/src/editobject.c20
-rw-r--r--source/blender/src/editseq.c35
-rw-r--r--source/blender/src/editview.c4
-rw-r--r--source/blender/src/gpencil.c1452
-rw-r--r--source/blender/src/header_action.c364
-rw-r--r--source/blender/src/header_info.c53
-rw-r--r--source/blender/src/header_ipo.c2
-rw-r--r--source/blender/src/header_node.c10
-rw-r--r--source/blender/src/header_seq.c13
-rw-r--r--source/blender/src/header_view3d.c86
-rw-r--r--source/blender/src/interface.c11
-rw-r--r--source/blender/src/interface_draw.c2
-rw-r--r--source/blender/src/meshlaplacian.c2
-rw-r--r--source/blender/src/outliner.c61
-rw-r--r--source/blender/src/poseobject.c217
-rw-r--r--source/blender/src/sequence.c4
-rw-r--r--source/blender/src/space.c73
-rw-r--r--source/blender/src/toolbox.c9
-rw-r--r--source/blender/src/transform_conversions.c229
-rw-r--r--source/blender/src/transform_generics.c9
-rw-r--r--source/blender/src/transform_manipulator.c10
-rw-r--r--source/blender/src/usiblender.c2
-rw-r--r--source/creator/creator.c22
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp12
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h5
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp1
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp114
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h99
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp1
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp24
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp9
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp904
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h1
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp59
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h18
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp7
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp48
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h6
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp16
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp6
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp59
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp15
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorEventManager.h3
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp7
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp11
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.cpp13
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h6
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h3
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp29
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp36
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h14
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.cpp11
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.cpp15
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp24
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h7
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp33
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h8
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.cpp11
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.cpp11
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.h1
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.h1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h6
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Canvas.h2
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp85
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h14
-rw-r--r--source/gameengine/Ketsji/BL_Material.h5
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp17
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h3
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp121
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h9
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp40
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h9
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp62
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h8
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp131
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h28
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp210
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h12
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h5
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp44
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.h8
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h1
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp77
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h22
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp51
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.h7
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.h3
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h23
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp15
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.h1
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp11
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h3
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp328
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h16
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp45
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h3
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h4
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp31
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h1
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp30
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h1
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h1
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp34
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h5
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp117
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h20
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h1
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp17
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp6
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h1
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h1
-rw-r--r--source/gameengine/PyDoc/BL_ShapeActionActuator.py158
-rw-r--r--source/gameengine/PyDoc/KX_ActuatorSensor.py24
-rw-r--r--source/gameengine/PyDoc/KX_ConstraintActuator.py120
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py22
-rw-r--r--source/gameengine/PyDoc/KX_IpoActuator.py19
-rw-r--r--source/gameengine/PyDoc/KX_ObjectActuator.py104
-rw-r--r--source/gameengine/PyDoc/KX_StateActuator.py26
-rw-r--r--source/gameengine/PyDoc/SCA_ISensor.py18
-rw-r--r--source/gameengine/Rasterizer/Makefile3
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp25
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp43
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h8
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp19
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h11
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h10
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp24
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h7
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp201
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h30
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp48
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h9
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp18
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.cpp6
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h2
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp29
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h2
250 files changed, 9488 insertions, 2924 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index f61b300f708..7dc10c53e22 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -437,5 +437,7 @@ void weight_to_rgb(float input, float *fr, float *fg, float *fb);
/* determines required DerivedMesh data according to view and edit modes */
CustomDataMask get_viewedit_datamask();
+void DM_add_tangent_layer(DerivedMesh *dm);
+
#endif
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index f76cdbc64b7..d951c8401e3 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -41,7 +41,7 @@ struct ListBase;
struct MemFile;
#define BLENDER_VERSION 246
-#define BLENDER_SUBVERSION 0
+#define BLENDER_SUBVERSION 1
#define BLENDER_MINVERSION 245
#define BLENDER_MINSUBVERSION 15
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 62289d227c7..8c9634cba06 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -175,6 +175,7 @@ typedef struct Global {
#define G_WEIGHTPAINT (1 << 15)
#define G_TEXTUREPAINT (1 << 16)
/* #define G_NOFROZEN (1 << 17) also removed */
+#define G_GREASEPENCIL (1 << 17)
#define G_DRAWEDGES (1 << 18)
#define G_DRAWCREASES (1 << 19)
#define G_DRAWSEAMS (1 << 20)
@@ -265,3 +266,4 @@ extern Global G;
#endif
+
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index 2d7d0e9286f..2274c54ad3b 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -46,6 +46,7 @@ struct ID;
typedef union {
int i;
float f;
+ double d;
char *str;
struct ID *id;
struct {
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 78a8f60caeb..fade0f8cbaa 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -62,6 +62,7 @@ struct Tex *copy_texture(struct Tex *tex);
void make_local_texture(struct Tex *tex);
void autotexname(struct Tex *tex);
struct Tex *give_current_texture(struct Object *ob, int act);
+struct Tex *give_current_world_texture(void);
struct TexMapping *add_mapping(void);
void init_mapping(struct TexMapping *texmap);
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index c913820205b..3ad11a61de3 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -1,4 +1,3 @@
-
/**
* $Id$
*
@@ -355,7 +354,8 @@ TimeMarker *get_frame_marker(int frame){return 0;};
/* editseq.c */
Sequence *get_forground_frame_seq(int frame){return 0;};
-void set_last_seq(Sequence *seq){};
+void clear_last_seq(Sequence *seq){};
+
/* modifier.c stub */
void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 4d3f9143b85..67cf89d5ee2 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -59,6 +59,7 @@
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BLI_linklist.h"
+#include "BLI_memarena.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_customdata.h"
@@ -2844,6 +2845,127 @@ int editmesh_get_first_deform_matrices(float (**deformmats)[3][3], float (**defo
return numleft;
}
+void DM_add_tangent_layer(DerivedMesh *dm)
+{
+ /* mesh vars */
+ MTFace *mtface, *tf;
+ MFace *mface, *mf;
+ MVert *mvert, *v1, *v2, *v3, *v4;
+ MemArena *arena= NULL;
+ VertexTangent **vtangents= NULL;
+ float (*orco)[3]= NULL, (*tangent)[3];
+ float *uv1, *uv2, *uv3, *uv4, *vtang;
+ float fno[3], tang[3], uv[4][2];
+ int i, j, len, mf_vi[4], totvert, totface;
+
+ if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
+ return;
+
+ /* check we have all the needed layers */
+ totvert= dm->getNumVerts(dm);
+ totface= dm->getNumFaces(dm);
+
+ mvert= dm->getVertArray(dm);
+ mface= dm->getFaceArray(dm);
+ mtface= dm->getFaceDataArray(dm, CD_MTFACE);
+
+ if(!mtface) {
+ orco= dm->getVertDataArray(dm, CD_ORCO);
+ if(!orco)
+ return;
+ }
+
+ /* create tangent layer */
+ DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
+ tangent= DM_get_face_data_layer(dm, CD_TANGENT);
+
+ /* allocate some space */
+ arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ BLI_memarena_use_calloc(arena);
+ vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
+
+ /* sum tangents at connected vertices */
+ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
+ v1= &mvert[mf->v1];
+ v2= &mvert[mf->v2];
+ v3= &mvert[mf->v3];
+
+ if (mf->v4) {
+ v4= &mvert[mf->v4];
+ CalcNormFloat4(v4->co, v3->co, v2->co, v1->co, fno);
+ }
+ else {
+ v4= NULL;
+ CalcNormFloat(v3->co, v2->co, v1->co, fno);
+ }
+
+ if(mtface) {
+ uv1= tf->uv[0];
+ uv2= tf->uv[1];
+ uv3= tf->uv[2];
+ uv4= tf->uv[3];
+ }
+ else {
+ uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
+ spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
+ spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
+ spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
+ if(v4)
+ spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
+ }
+
+ tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
+
+ if(mf->v4) {
+ v4= &mvert[mf->v4];
+
+ tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
+ sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
+ }
+ }
+
+ /* write tangent to layer */
+ for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
+ len= (mf->v4)? 4 : 3;
+
+ if(mtface) {
+ uv1= tf->uv[0];
+ uv2= tf->uv[1];
+ uv3= tf->uv[2];
+ uv4= tf->uv[3];
+ }
+ else {
+ uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
+ spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
+ spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
+ spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
+ if(len==4)
+ spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
+ }
+
+ mf_vi[0]= mf->v1;
+ mf_vi[1]= mf->v2;
+ mf_vi[2]= mf->v3;
+ mf_vi[3]= mf->v4;
+
+ for(j=0; j<len; j++) {
+ vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
+
+ VECCOPY(tangent[j], vtang);
+ Normalize(tangent[j]);
+ }
+ }
+
+ BLI_memarena_free(arena);
+ MEM_freeN(vtangents);
+}
+
+
/* ************************* fluidsim bobj file handling **************************** */
#ifndef DISABLE_ELBEEM
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 26c5d186d87..cfcab54058d 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1291,116 +1291,6 @@ int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierData *col
return 1;
}
-int cloth_do_selfcollisions(ClothModifierData * clmd)
-{
- int ret2 = 0, l;
- Cloth *cloth = clmd->clothObject;
-
- if ( clmd->clothObject->bvhselftree )
- {
- for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
- {
- BVHTreeOverlap *overlap = NULL;
- ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
- int k;
- int ret = 0, result = 0;
-
- // search for overlapping collision pairs
- overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
-
-// #pragma omp parallel for private(k, i, j) schedule(static)
- for ( k = 0; k < result; k++ )
- {
- float temp[3];
- float length = 0;
- float mindistance;
- int i, j;
-
- i = overlap[k].indexA;
- j = overlap[k].indexB;
-
- mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
-
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
- {
- if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- continue;
- }
- }
-
- VECSUB ( temp, verts[i].tx, verts[j].tx );
-
- if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
-
- // check for adjacent points (i must be smaller j)
- if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
- {
- continue;
- }
-
- length = Normalize ( temp );
-
- if ( length < mindistance )
- {
- float correction = mindistance - length;
-
- if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, -correction );
- VECADD ( verts[j].tx, verts[j].tx, temp );
- }
- else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, correction );
- VECADD ( verts[i].tx, verts[i].tx, temp );
- }
- else
- {
- VecMulf ( temp, -correction*0.5 );
- VECADD ( verts[j].tx, verts[j].tx, temp );
-
- VECSUB ( verts[i].tx, verts[i].tx, temp );
- }
- ret = 1;
- ret2 += ret;
- }
- else
- {
- // check for approximated time collisions
- }
- }
-
- if ( overlap )
- MEM_freeN ( overlap );
-
- if(!ret)
- break;
-
- }
- ////////////////////////////////////////////////////////////
-
- ////////////////////////////////////////////////////////////
- // SELFCOLLISIONS: update velocities
- ////////////////////////////////////////////////////////////
- if ( ret2 )
- {
- int i;
- ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
-
- for ( i = 0; i < cloth->numverts; i++ )
- {
- if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
- }
- }
- }
- ////////////////////////////////////////////////////////////
- }
- return ret2;
-}
// return all collision objects in scene
// collision object will exclude self
@@ -1437,6 +1327,9 @@ CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
if(coll_ob == self)
continue;
+
+ if( !collmd->bvhtree)
+ continue;
if(numobj >= maxobj)
{
@@ -1544,7 +1437,7 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
{
Cloth *cloth=NULL;
BVHTree *cloth_bvh=NULL;
- long i=0, numfaces = 0, numverts = 0;
+ int i=0, numfaces = 0, numverts = 0, k, l, j;
int rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
@@ -1644,21 +1537,122 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
}
////////////////////////////////////////////////////////////
-
+
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
////////////////////////////////////////////////////////////
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
- ret2 += cloth_do_selfcollisions(clmd);
+ for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
+ {
+ // TODO: add coll quality rounds again
+ BVHTreeOverlap *overlap = NULL;
+ int result = 0;
+
+ // collisions = 1;
+ verts = cloth->verts; // needed for openMP
+
+ numfaces = clmd->clothObject->numfaces;
+ numverts = clmd->clothObject->numverts;
+
+ verts = cloth->verts;
+
+ if ( cloth->bvhselftree )
+ {
+ // search for overlapping collision pairs
+ overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
+
+ // #pragma omp parallel for private(k, i, j) schedule(static)
+ for ( k = 0; k < result; k++ )
+ {
+ float temp[3];
+ float length = 0;
+ float mindistance;
+
+ i = overlap[k].indexA;
+ j = overlap[k].indexB;
+
+ mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ continue;
+ }
+ }
+
+ VECSUB ( temp, verts[i].tx, verts[j].tx );
+
+ if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
+
+ // check for adjacent points (i must be smaller j)
+ if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
+ {
+ continue;
+ }
+
+ length = Normalize ( temp );
+
+ if ( length < mindistance )
+ {
+ float correction = mindistance - length;
+
+ if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, -correction );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+ }
+ else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, correction );
+ VECADD ( verts[i].tx, verts[i].tx, temp );
+ }
+ else
+ {
+ VecMulf ( temp, -correction*0.5 );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+
+ VECSUB ( verts[i].tx, verts[i].tx, temp );
+ }
+ ret = 1;
+ ret2 += ret;
+ }
+ else
+ {
+ // check for approximated time collisions
+ }
+ }
+
+ if ( overlap )
+ MEM_freeN ( overlap );
+
+ }
+ }
+ ////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////
+ // SELFCOLLISIONS: update velocities
+ ////////////////////////////////////////////////////////////
+ if ( ret2 )
+ {
+ for ( i = 0; i < cloth->numverts; i++ )
+ {
+ if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
+ }
+ }
+ }
+ ////////////////////////////////////////////////////////////
}
- ////////////////////////////////////////////////////////////
}
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
if(collobjs)
- + MEM_freeN(collobjs);
+ MEM_freeN(collobjs);
return MIN2 ( ret, 1 );
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 068501780bc..f13fd5f9963 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -558,8 +558,8 @@ static void contarget_get_mesh_mat (Object *ob, char *substring, float mat[][4])
if (dgroup < 0) return;
/* get DerivedMesh */
- if (G.obedit && G.editMesh) {
- /* we are in editmode, so get a special derived mesh */
+ if ((G.obedit == ob) && (G.editMesh)) {
+ /* target is in editmode, so get a special derived mesh */
dm = CDDM_from_editmesh(G.editMesh, ob->data);
}
else {
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 501293ecd81..2c1f6bb84c1 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -265,14 +265,34 @@ static void layerSwap_tface(void *data, int *corner_indices)
{
MTFace *tf = data;
float uv[4][2];
+ const static short pin_flags[4] =
+ { TF_PIN1, TF_PIN2, TF_PIN3, TF_PIN4 };
+ const static char sel_flags[4] =
+ { TF_SEL1, TF_SEL2, TF_SEL3, TF_SEL4 };
+ short unwrap = tf->unwrap & ~(TF_PIN1 | TF_PIN2 | TF_PIN3 | TF_PIN4);
+ char flag = tf->flag & ~(TF_SEL1 | TF_SEL2 | TF_SEL3 | TF_SEL4);
int j;
for(j = 0; j < 4; ++j) {
- uv[j][0] = tf->uv[corner_indices[j]][0];
- uv[j][1] = tf->uv[corner_indices[j]][1];
+ int source_index = corner_indices[j];
+
+ uv[j][0] = tf->uv[source_index][0];
+ uv[j][1] = tf->uv[source_index][1];
+
+ // swap pinning flags around
+ if(tf->unwrap & pin_flags[source_index]) {
+ unwrap |= pin_flags[j];
+ }
+
+ // swap selection flags around
+ if(tf->flag & sel_flags[source_index]) {
+ flag |= sel_flags[j];
+ }
}
memcpy(tf->uv, uv, sizeof(tf->uv));
+ tf->unwrap = unwrap;
+ tf->flag = flag;
}
static void layerDefault_tface(void *data, int count)
@@ -532,13 +552,14 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
{sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL},
{sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL},
- {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol}
+ {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol},
+ {sizeof(float)*3*4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}
};
const char *LAYERTYPENAMES[CD_NUMTYPES] = {
"CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
"CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty",
- "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV", "CDMloopCol"};
+ "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent"};
const CustomDataMask CD_MASK_BAREMESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE;
@@ -552,7 +573,7 @@ const CustomDataMask CD_MASK_EDITMESH =
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
- CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO;
+ CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT;
const CustomDataMask CD_MASK_BMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR;
const CustomDataMask CD_MASK_FACECORNERS =
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index 2ef2f3a1b77..b16f52571f6 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -54,7 +54,8 @@ static char idp_size_table[] = {
sizeof(float)*16, /*Matrix type, deprecated*/
0, /*arrays don't have a fixed size*/
sizeof(ListBase), /*Group type*/
- sizeof(void*)
+ sizeof(void*),
+ sizeof(double)
};
@@ -365,10 +366,14 @@ IDProperty *IDP_New(int type, IDPropertyTemplate val, char *name)
prop = MEM_callocN(sizeof(IDProperty), "IDProperty float");
*(float*)&prop->data.val = val.f;
break;
+ case IDP_DOUBLE:
+ prop = MEM_callocN(sizeof(IDProperty), "IDProperty float");
+ *(double*)&prop->data.val = val.d;
+ break;
case IDP_ARRAY:
{
- /*for now, we only support float and int arrays*/
- if (val.array.type == IDP_FLOAT || val.array.type == IDP_INT) {
+ /*for now, we only support float and int and double arrays*/
+ if (val.array.type == IDP_FLOAT || val.array.type == IDP_INT || val.array.type == IDP_DOUBLE) {
prop = MEM_callocN(sizeof(IDProperty), "IDProperty array");
prop->len = prop->totallen = val.array.len;
prop->subtype = val.array.type;
@@ -411,6 +416,10 @@ IDProperty *IDP_New(int type, IDPropertyTemplate val, char *name)
prop->type = type;
strncpy(prop->name, name, MAX_IDPROP_NAME);
+
+ /*security null byte*/
+ prop->name[MAX_IDPROP_NAME-1] = 0;
+
return prop;
}
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index e8bcae42d5a..54915058bab 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -915,7 +915,10 @@ void lattice_calc_modifiers(Object *ob)
mti->deformVerts(md, ob, NULL, vertexCos, numVerts);
}
- if (vertexCos) {
+ /* always displist to make this work like derivedmesh */
+ if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts);
+
+ {
DispList *dl = MEM_callocN(sizeof(*dl), "lt_dl");
dl->type = DL_VERTS;
dl->parts = 1;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index f13f8ef0298..503654717ae 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -1130,8 +1130,18 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
mface[numFaces].v1 = vert_map[mface[numFaces].v1];
mface[numFaces].v2 = vert_map[mface[numFaces].v2];
mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4)
+ if(mface[numFaces].v4) {
mface[numFaces].v4 = vert_map[mface[numFaces].v4];
+
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 4);
+ }
+ else
+ {
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 3);
+ }
+
origindex[numFaces] = ORIGINDEX_NONE;
numFaces++;
@@ -1221,8 +1231,17 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
mface[numFaces].v1 = vert_map[mface[numFaces].v1];
mface[numFaces].v2 = vert_map[mface[numFaces].v2];
mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4)
+ if(mface[numFaces].v4) {
mface[numFaces].v4 = vert_map[mface[numFaces].v4];
+
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 4);
+ }
+ else
+ {
+ test_index_face(&mface[numFaces], &result->faceData,
+ numFaces, 3);
+ }
origindex[numFaces] = ORIGINDEX_NONE;
numFaces++;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 24a3d348ae7..643f90637ad 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3744,6 +3744,9 @@ int psys_get_particle_state(Object *ob, ParticleSystem *psys, int p, ParticleKey
/* TODO: pa_clump vgroup */
do_clump(state,key1,t,part->clumpfac,part->clumppow,1.0);
+
+ if(psys->lattice)
+ calc_latt_deform(state->co,1.0f);
}
else{
if (pa) { /* TODO PARTICLE - should this ever be NULL? - Campbell */
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index f70648965f4..7dca87d5c13 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2797,7 +2797,10 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P
epart= epsys->part;
pd= epart->pd;
totepart= epsys->totpart;
-
+
+ if(totepart <= 0)
+ continue;
+
if(pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
p= pa_no%epsys->totpart;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 2898dca767c..553107dd264 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -303,7 +303,7 @@ void set_scene_bg(Scene *sce)
int flag;
// Note: this here is defined in editseq.c (BIF_editseq.h), NOT in blenkernel!
- set_last_seq(NULL);
+ clear_last_seq();
G.scene= sce;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 9005db1312f..d5b5ab6d63e 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2053,7 +2053,6 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
/* check conditions for various options */
do_deflector= query_external_colliders(ob);
- do_effector= pdInitEffectors(ob,NULL);
do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF));
do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
@@ -2061,9 +2060,10 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
bproot= sb->bpoint; /* need this for proper spring addressing */
-
-
if (do_springcollision || do_aero) scan_for_ext_spring_forces(ob,timenow);
+ /* after spring scan because it uses Effoctors too */
+ do_effector= pdInitEffectors(ob,NULL);
+
if (do_deflector) {
float defforce[3];
do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 37804bf68ac..ad139220785 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -53,6 +53,7 @@
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -731,7 +732,7 @@ Tex *give_current_texture(Object *ob, int act)
bNode *node;
if(ob==0) return 0;
- if(ob->totcol==0) return 0;
+ if(ob->totcol==0 && !(ob->type==OB_LAMP)) return 0;
if(ob->type==OB_LAMP) {
la=(Lamp *)ob->data;
@@ -775,6 +776,18 @@ Tex *give_current_texture(Object *ob, int act)
return tex;
}
+Tex *give_current_world_texture(void)
+{
+ MTex *mtex = 0;
+ Tex *tex = 0;
+
+ if(!(G.scene->world)) return 0;
+
+ mtex= G.scene->world->mtex[(int)(G.scene->world->texact)];
+ if(mtex) tex= mtex->tex;
+
+ return tex;
+}
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index a97b9ca6672..4ceb9762a7b 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -484,15 +484,14 @@ static char get_largest_axis(float *bv)
}
}
-static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char lastaxis)
+static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end)
{
- char laxis;
int i, tend;
BVHNode *tnode;
int slice = (end-start+tree->tree_type-1)/tree->tree_type; //division rounded up
// Determine which axis to split along
- laxis = get_largest_axis(node->bv);
+ char laxis = get_largest_axis(node->bv);
// split nodes along longest axis
for (i=0; start < end; start += slice, i++) //i counts the current child
@@ -515,7 +514,7 @@ static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char
if(tend != end)
partition_nth_element(tree->nodes, start, end, tend, laxis);
refit_kdop_hull(tree, tnode, start, tend);
- bvh_div_nodes(tree, tnode, start, tend, laxis);
+ bvh_div_nodes(tree, tnode, start, tend);
}
node->totnode++;
}
@@ -586,7 +585,7 @@ void BLI_bvhtree_balance(BVHTree *tree)
// refit root bvh node
refit_kdop_hull(tree, tree->nodes[tree->totleaf], 0, tree->totleaf);
// create + balance tree
- bvh_div_nodes(tree, tree->nodes[tree->totleaf], 0, tree->totleaf, 0);
+ bvh_div_nodes(tree, tree->nodes[tree->totleaf], 0, tree->totleaf);
// verify_tree(tree);
}
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 6685e1b6dc5..4cc8e45b1cf 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -60,6 +60,7 @@
#define SMALL_NUMBER 1.e-8
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
+#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
#if defined(WIN32) || defined(__APPLE__)
@@ -2547,11 +2548,6 @@ int IsectPQ2Df(float pt[2], float v1[2], float v2[2], float v3[2], float v4[2])
}
-
- /* copied from Geometry.c - todo - move to arithb.c or some other generic place we can reuse */
-#define SIDE_OF_LINE(pa,pb,pp) ((pa[0]-pp[0])*(pb[1]-pp[1]))-((pb[0]-pp[0])*(pa[1]-pp[1]))
-#define POINT_IN_TRI(p0,p1,p2,p3) ((SIDE_OF_LINE(p1,p2,p0)>=0) && (SIDE_OF_LINE(p2,p3,p0)>=0) && (SIDE_OF_LINE(p3,p1,p0)>=0))
-
/**
*
* @param min
@@ -3812,12 +3808,50 @@ int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], flo
/* Adapted from the paper by Kasper Fauerby */
/* "Improved Collision detection and Response" */
+static int getLowestRoot(float a, float b, float c, float maxR, float* root)
+{
+ // Check if a solution exists
+ float determinant = b*b - 4.0f*a*c;
+
+ // If determinant is negative it means no solutions.
+ if (determinant >= 0.0f)
+ {
+ // calculate the two roots: (if determinant == 0 then
+ // x1==x2 but let’s disregard that slight optimization)
+ float sqrtD = sqrt(determinant);
+ float r1 = (-b - sqrtD) / (2.0f*a);
+ float r2 = (-b + sqrtD) / (2.0f*a);
+
+ // Sort so x1 <= x2
+ if (r1 > r2)
+ SWAP( float, r1, r2);
+
+ // Get lowest root:
+ if (r1 > 0.0f && r1 < maxR)
+ {
+ *root = r1;
+ return 1;
+ }
+
+ // It is possible that we want x2 - this can happen
+ // if x1 < 0
+ if (r2 > 0.0f && r2 < maxR)
+ {
+ *root = r2;
+ return 1;
+ }
+ }
+ // No (valid) solutions
+ return 0;
+}
+
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint)
{
float e1[3], e2[3], e3[3], point[3], vel[3], /*dist[3],*/ nor[3], temp[3], bv[3];
- float a, b, c, d, e, x, y, z, t, t0, t1, radius2=radius*radius;
+ float a, b, c, d, e, x, y, z, radius2=radius*radius;
float elen2,edotv,edotbv,nordotv,vel2;
- int embedded_in_plane=0, found_by_sweep=0;
+ float newLambda;
+ int found_by_sweep=0;
VecSubf(e1,v1,v0);
VecSubf(e2,v2,v0);
@@ -3826,44 +3860,41 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
/*---test plane of tri---*/
Crossf(nor,e1,e2);
Normalize(nor);
+
/* flip normal */
if(Inpf(nor,vel)>0.0f) VecMulf(nor,-1.0f);
a=Inpf(p1,nor)-Inpf(v0,nor);
-
nordotv=Inpf(nor,vel);
- if ((nordotv > -0.000001) && (nordotv < 0.000001)) {
- if(fabs(a)>=1.0f)
+ if (fabs(nordotv) < 0.000001)
+ {
+ if(fabs(a)>=radius)
+ {
return 0;
- else{
- embedded_in_plane=1;
- t0=0.0f;
- t1=1.0f;
}
}
- else{
- t0=(radius-a)/nordotv;
- t1=(-radius-a)/nordotv;
- /* make t0<t1 */
- if(t0>t1){b=t1; t1=t0; t0=b;}
+ else
+ {
+ float t0=(-a+radius)/nordotv;
+ float t1=(-a-radius)/nordotv;
+
+ if(t0>t1)
+ SWAP(float, t0, t1);
if(t0>1.0f || t1<0.0f) return 0;
/* clamp to [0,1] */
- t0=(t0<0.0f)?0.0f:((t0>1.0f)?1.0:t0);
- t1=(t1<0.0f)?0.0f:((t1>1.0f)?1.0:t1);
- }
+ CLAMP(t0, 0.0f, 1.0f);
+ CLAMP(t1, 0.0f, 1.0f);
-/*---test inside of tri---*/
- if(embedded_in_plane==0){
+ /*---test inside of tri---*/
/* plane intersection point */
- VecCopyf(point,vel);
- VecMulf(point,t0);
- VecAddf(point,point,p1);
- VecCopyf(temp,nor);
- VecMulf(temp,radius);
- VecSubf(point,point,temp);
+
+ point[0] = p1[0] + vel[0]*t0 - nor[0]*radius;
+ point[1] = p1[1] + vel[1]*t0 - nor[1]*radius;
+ point[2] = p1[2] + vel[2]*t0 - nor[2]*radius;
+
/* is the point in the tri? */
a=Inpf(e1,e1);
@@ -3878,14 +3909,19 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
y=e*a-d*b;
z=x+y-(a*c-b*b);
- if(( ((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y)) ) & 0x80000000){
+
+ if( z <= 0.0f && (x >= 0.0f && y >= 0.0f))
+ {
+ //( ((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y)) ) & 0x80000000){
*lambda=t0;
VecCopyf(ipoint,point);
return 1;
}
}
+
*lambda=1.0f;
+
/*---test points---*/
a=vel2=Inpf(vel,vel);
@@ -3893,73 +3929,42 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
VecSubf(temp,p1,v0);
b=2.0f*Inpf(vel,temp);
c=Inpf(temp,temp)-radius2;
- d=b*b-4*a*c;
-
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,v0);
- found_by_sweep=1;
- }
+ if(getLowestRoot(a, b, c, *lambda, lambda))
+ {
+ VecCopyf(ipoint,v0);
+ found_by_sweep=1;
}
/*v1*/
VecSubf(temp,p1,v1);
b=2.0f*Inpf(vel,temp);
c=Inpf(temp,temp)-radius2;
- d=b*b-4*a*c;
-
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,v1);
- found_by_sweep=1;
- }
+ if(getLowestRoot(a, b, c, *lambda, lambda))
+ {
+ VecCopyf(ipoint,v1);
+ found_by_sweep=1;
}
+
/*v2*/
VecSubf(temp,p1,v2);
b=2.0f*Inpf(vel,temp);
c=Inpf(temp,temp)-radius2;
- d=b*b-4*a*c;
-
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,v2);
- found_by_sweep=1;
- }
+ if(getLowestRoot(a, b, c, *lambda, lambda))
+ {
+ VecCopyf(ipoint,v2);
+ found_by_sweep=1;
}
/*---test edges---*/
+ VecSubf(e3,v2,v1); //wasnt yet calculated
+
+
/*e1*/
VecSubf(bv,v0,p1);
+
elen2 = Inpf(e1,e1);
edotv = Inpf(e1,vel);
edotbv = Inpf(e1,bv);
@@ -3967,27 +3972,18 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
a=elen2*(-Inpf(vel,vel))+edotv*edotv;
b=2.0f*(elen2*Inpf(vel,bv)-edotv*edotbv);
c=elen2*(radius2-Inpf(bv,bv))+edotbv*edotbv;
- d=b*b-4*a*c;
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- e=(edotv*t-edotbv)/elen2;
+ if(getLowestRoot(a, b, c, *lambda, &newLambda))
+ {
+ e=(edotv*newLambda-edotbv)/elen2;
- if((e>=0.0f) && (e<=1.0f)){
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,e1);
- VecMulf(ipoint,e);
- VecAddf(ipoint,ipoint,v0);
- found_by_sweep=1;
- }
+ if(e >= 0.0f && e <= 1.0f)
+ {
+ *lambda = newLambda;
+ VecCopyf(ipoint,e1);
+ VecMulf(ipoint,e);
+ VecAddf(ipoint,ipoint,v0);
+ found_by_sweep=1;
}
}
@@ -4000,32 +3996,27 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
a=elen2*(-Inpf(vel,vel))+edotv*edotv;
b=2.0f*(elen2*Inpf(vel,bv)-edotv*edotbv);
c=elen2*(radius2-Inpf(bv,bv))+edotbv*edotbv;
- d=b*b-4*a*c;
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- e=(edotv*t-edotbv)/elen2;
+ if(getLowestRoot(a, b, c, *lambda, &newLambda))
+ {
+ e=(edotv*newLambda-edotbv)/elen2;
- if((e>=0.0f) && (e<=1.0f)){
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,e2);
- VecMulf(ipoint,e);
- VecAddf(ipoint,ipoint,v0);
- found_by_sweep=1;
- }
+ if(e >= 0.0f && e <= 1.0f)
+ {
+ *lambda = newLambda;
+ VecCopyf(ipoint,e2);
+ VecMulf(ipoint,e);
+ VecAddf(ipoint,ipoint,v0);
+ found_by_sweep=1;
}
}
/*e3*/
- VecSubf(e3,v2,v1);
+ VecSubf(bv,v0,p1);
+ elen2 = Inpf(e1,e1);
+ edotv = Inpf(e1,vel);
+ edotbv = Inpf(e1,bv);
+
VecSubf(bv,v1,p1);
elen2 = Inpf(e3,e3);
edotv = Inpf(e3,vel);
@@ -4034,30 +4025,22 @@ int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, f
a=elen2*(-Inpf(vel,vel))+edotv*edotv;
b=2.0f*(elen2*Inpf(vel,bv)-edotv*edotbv);
c=elen2*(radius2-Inpf(bv,bv))+edotbv*edotbv;
- d=b*b-4*a*c;
- if(d>=0.0f){
- if(d==0.0f)
- t=-b/2*a;
- else{
- z=sqrt(d);
- x=(-b-z)*0.5/a;
- y=(-b+z)*0.5/a;
- t=x<y?x:y;
- }
- e=(edotv*t-edotbv)/elen2;
+ if(getLowestRoot(a, b, c, *lambda, &newLambda))
+ {
+ e=(edotv*newLambda-edotbv)/elen2;
- if((e>=0.0f) && (e<=1.0f)){
- if(t>0.0 && t < *lambda){
- *lambda=t;
- VecCopyf(ipoint,e3);
- VecMulf(ipoint,e);
- VecAddf(ipoint,ipoint,v1);
- found_by_sweep=1;
- }
+ if(e >= 0.0f && e <= 1.0f)
+ {
+ *lambda = newLambda;
+ VecCopyf(ipoint,e3);
+ VecMulf(ipoint,e);
+ VecAddf(ipoint,ipoint,v1);
+ found_by_sweep=1;
}
}
+
return found_by_sweep;
}
int AxialLineIntersectsTriangle(int axis, float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda)
diff --git a/source/blender/blenlib/intern/boxpack2d.c b/source/blender/blenlib/intern/boxpack2d.c
index acd53e5d516..db7bae8a91d 100644
--- a/source/blender/blenlib/intern/boxpack2d.c
+++ b/source/blender/blenlib/intern/boxpack2d.c
@@ -42,6 +42,8 @@
#define TRF 2
#define TLF 4
#define BRF 8
+#define CORNERFLAGS (BLF|TRF|TLF|BRF)
+
#define BL 0
#define TR 1
#define TL 2
@@ -159,7 +161,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->blb = vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TRF;
+ vert->free = CORNERFLAGS &~ TRF;
vert->trb = box;
vert->index = i; i++;
box->v[BL] = vert; vert++;
@@ -167,7 +169,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb= vert->brb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BLF;
+ vert->free = CORNERFLAGS &~ BLF;
vert->blb = box;
vert->index = i; i++;
box->v[TR] = vert; vert++;
@@ -175,7 +177,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->tlb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ BRF;
+ vert->free = CORNERFLAGS &~ BRF;
vert->brb = box;
vert->index = i; i++;
box->v[TL] = vert; vert++;
@@ -183,7 +185,7 @@ void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height)
vert->trb = vert->blb = vert->brb =\
vert->isect_cache[0] = vert->isect_cache[1] =\
vert->isect_cache[2] = vert->isect_cache[3] = NULL;
- vert->free = 15 &~ TLF;
+ vert->free = CORNERFLAGS &~ TLF;
vert->tlb = box;
vert->index = i; i++;
box->v[BR] = vert; vert++;
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 8b979f9ed23..74f152ac635 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -405,7 +405,7 @@ static VFontData *objfnt_to_ftvfontdata(PackedFile * pf)
lcode = charcode;
}
- err = FT_Set_Charmap( face, (FT_CharMap) FT_ENCODING_UNICODE );
+ err = FT_Select_Charmap( face, FT_ENCODING_UNICODE );
return vfd;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 3c629818b2d..ad19cde3c9b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -69,6 +69,7 @@
#include "DNA_effect_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_group_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
@@ -1346,8 +1347,14 @@ void IDP_DirectLinkArray(IDProperty *prop, int switch_endian, void *fd)
prop->data.pointer = newdataadr(fd, prop->data.pointer);
if (switch_endian) {
- for (i=0; i<prop->len; i++) {
- SWITCH_INT(((int*)prop->data.pointer)[i]);
+ if (prop->subtype != IDP_DOUBLE) {
+ for (i=0; i<prop->len; i++) {
+ SWITCH_INT(((int*)prop->data.pointer)[i]);
+ }
+ } else {
+ for (i=0; i<prop->len; i++) {
+ SWITCH_LONGINT(((double*)prop->data.pointer)[i]);
+ }
}
}
}
@@ -1384,6 +1391,24 @@ void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, void *fd)
case IDP_ARRAY:
IDP_DirectLinkArray(prop, switch_endian, fd);
break;
+ case IDP_DOUBLE:
+ /*erg, stupid doubles. since I'm storing them
+ in the same field as int val; val2 in the
+ IDPropertyData struct, they have to deal with
+ endianness specifically
+
+ in theory, val and val2 would've already been swapped
+ if switch_endian is true, so we have to first unswap
+ them then reswap them as a single 64-bit entity.
+ */
+
+ if (switch_endian) {
+ SWITCH_INT(prop->data.val);
+ SWITCH_INT(prop->data.val2);
+ SWITCH_LONGINT(prop->data.val);
+ }
+
+ break;
}
}
@@ -3698,6 +3723,32 @@ static void lib_link_screen_sequence_ipos(Main *main)
/* ************ READ SCREEN ***************** */
+/* relinks grease-pencil data for 3d-view(s) - used for direct_link */
+static void link_gpencil(FileData *fd, bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+ bGPDframe *gpf;
+ bGPDstroke *gps;
+
+ /* relink layers */
+ link_list(fd, &gpd->layers);
+
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ /* relink frames */
+ link_list(fd, &gpl->frames);
+ gpl->actframe= newdataadr(fd, gpl->actframe);
+
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ /* relink strokes (and their points) */
+ link_list(fd, &gpf->strokes);
+
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ gps->points= newdataadr(fd, gps->points);
+ }
+ }
+ }
+}
+
/* note: file read without screens option G_FILE_NO_UI;
check lib pointers in call below */
static void lib_link_screen(FileData *fd, Main *main)
@@ -3709,23 +3760,23 @@ static void lib_link_screen(FileData *fd, Main *main)
if(sc->id.flag & LIB_NEEDLINK) {
sc->id.us= 1;
sc->scene= newlibadr(fd, sc->id.lib, sc->scene);
-
+
sa= sc->areabase.first;
while(sa) {
SpaceLink *sl;
-
+
sa->full= newlibadr(fd, sc->id.lib, sa->full);
-
+
/* space handler scriptlinks */
lib_link_scriptlink(fd, &sc->id, &sa->scriptlink);
-
+
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
-
+
v3d->camera= newlibadr(fd, sc->id.lib, v3d->camera);
v3d->ob_centre= newlibadr(fd, sc->id.lib, v3d->ob_centre);
-
+
if(v3d->bgpic) {
v3d->bgpic->ima= newlibadr_us(fd, sc->id.lib, v3d->bgpic->ima);
}
@@ -4081,6 +4132,10 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
v3d->bgpic= newdataadr(fd, v3d->bgpic);
if(v3d->bgpic)
v3d->bgpic->iuser.ok= 1;
+ if(v3d->gpd) {
+ v3d->gpd= newdataadr(fd, v3d->gpd);
+ link_gpencil(fd, v3d->gpd);
+ }
v3d->localvd= newdataadr(fd, v3d->localvd);
v3d->afterdraw.first= v3d->afterdraw.last= NULL;
v3d->clipbb= newdataadr(fd, v3d->clipbb);
@@ -4115,9 +4170,21 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
}
else if(sl->spacetype==SPACE_NODE) {
SpaceNode *snode= (SpaceNode *)sl;
+
+ if(snode->gpd) {
+ snode->gpd= newdataadr(fd, snode->gpd);
+ link_gpencil(fd, snode->gpd);
+ }
snode->nodetree= snode->edittree= NULL;
snode->flag |= SNODE_DO_PREVIEW;
}
+ else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ if(sseq->gpd) {
+ sseq->gpd= newdataadr(fd, sseq->gpd);
+ link_gpencil(fd, sseq->gpd);
+ }
+ }
}
sa->v1= newdataadr(fd, sa->v1);
@@ -4803,6 +4870,49 @@ void idproperties_fix_group_lengths(ListBase idlist)
}
}
+void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
+{
+ Material *ma;
+ MFace *mf;
+ MTFace *tf;
+ int a, b, texalpha;
+
+ /* verify we have a tface layer */
+ for(b=0; b<me->fdata.totlayer; b++)
+ if(me->fdata.layers[b].type == CD_MTFACE)
+ break;
+
+ if(b == me->fdata.totlayer)
+ return;
+
+ /* if we do, set alpha sort if the game engine did it before */
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++) {
+ if(mf->mat_nr < me->totcol) {
+ ma= newlibadr(fd, lib, me->mat[mf->mat_nr]);
+ texalpha = 0;
+
+ for(b=0; ma && b<MAX_MTEX; b++)
+ if(ma->mtex && ma->mtex[b] && ma->mtex[b]->mapto & MAP_ALPHA)
+ texalpha = 1;
+ }
+ else {
+ ma= NULL;
+ texalpha = 0;
+ }
+
+ for(b=0; b<me->fdata.totlayer; b++) {
+ if(me->fdata.layers[b].type == CD_MTFACE) {
+ tf = ((MTFace*)me->fdata.layers[b].data) + a;
+
+ tf->mode &= ~TF_ALPHASORT;
+ if(ma && (ma->mode & MA_ZTRA))
+ if(ELEM(tf->transp, TF_ALPHA, TF_ADD) || (texalpha && (tf->transp != TF_CLIP)))
+ tf->mode |= TF_ALPHASORT;
+ }
+ }
+ }
+}
+
static void do_versions(FileData *fd, Library *lib, Main *main)
{
/* WATCH IT!!!: pointers from libdata have not been converted */
@@ -7647,8 +7757,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* sun/sky */
- if ((main->versionfile < 246) ){
+ if(main->versionfile < 246) {
Lamp *la;
+
for(la=main->lamp.first; la; la= la->id.next) {
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
@@ -7664,6 +7775,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ if(main->versionfile <= 246 && main->subversionfile < 1){
+ Mesh *me;
+
+ for(me=main->mesh.first; me; me= me->id.next)
+ alphasort_version_246(fd, lib, me);
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index ca91f1dc346..3a70438dd13 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -112,6 +112,7 @@ Important to know is that 'streaming' has been added to files, for Blender Publi
#include "DNA_customdata_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_fileglobal_types.h"
@@ -532,6 +533,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
if(part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
+ if (part->id.properties) IDP_WriteProperty(part->id.properties, wd);
writestruct(wd, DATA, "PartDeflect", 1, part->pd);
}
part= part->id.next;
@@ -1565,6 +1567,32 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
mywrite(wd, MYWRITE_FLUSH, 0);
}
+static void write_gpencil(WriteData *wd, bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+ bGPDframe *gpf;
+ bGPDstroke *gps;
+
+ /* write gpd data block to file */
+ writestruct(wd, DATA, "bGPdata", 1, gpd);
+
+ /* write grease-pencil layers to file */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ writestruct(wd, DATA, "bGPDlayer", 1, gpl);
+
+ /* write this layer's frames to file */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ writestruct(wd, DATA, "bGPDframe", 1, gpf);
+
+ /* write strokes */
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ writestruct(wd, DATA, "bGPDstroke", 1, gps);
+ writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
+ }
+ }
+ }
+}
+
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
@@ -1610,11 +1638,12 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
sl= sa->spacedata.first;
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
- View3D *v3d= (View3D*) sl;
+ View3D *v3d= (View3D *) sl;
writestruct(wd, DATA, "View3D", 1, v3d);
if(v3d->bgpic) writestruct(wd, DATA, "BGpic", 1, v3d->bgpic);
if(v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
if(v3d->clipbb) writestruct(wd, DATA, "BoundBox", 1, v3d->clipbb);
+ if(v3d->gpd) write_gpencil(wd, v3d->gpd);
}
else if(sl->spacetype==SPACE_IPO) {
writestruct(wd, DATA, "SpaceIpo", 1, sl);
@@ -1626,7 +1655,9 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
writestruct(wd, DATA, "SpaceFile", 1, sl);
}
else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
writestruct(wd, DATA, "SpaceSeq", 1, sl);
+ if(sseq->gpd) write_gpencil(wd, sseq->gpd);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
@@ -1689,7 +1720,9 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
else if(sl->spacetype==SPACE_NODE){
+ SpaceNode *snode= (SpaceNode *)sl;
writestruct(wd, DATA, "SpaceNode", 1, sl);
+ if(snode->gpd) write_gpencil(wd, snode->gpd);
}
sl= sl->next;
}
@@ -2242,7 +2275,7 @@ static int handle_append_runtime(int handle, char *exename, char **cause_r) {
unsigned char buf[1024];
int count, progfd= -1;
- if (!runtime) {
+ if (!BLI_exists(runtime)) {
cause= "Unable to find runtime";
goto cleanup;
}
diff --git a/source/blender/imbuf/intern/anim.c b/source/blender/imbuf/intern/anim.c
index 720f5b0f7c8..c0e84b73e47 100644
--- a/source/blender/imbuf/intern/anim.c
+++ b/source/blender/imbuf/intern/anim.c
@@ -612,6 +612,7 @@ static int startffmpeg(struct anim * anim) {
av_free(anim->pFrameRGB);
av_free(anim->pFrameDeinterlaced);
av_free(anim->pFrame);
+ anim->pCodecCtx = NULL;
return -1;
}
@@ -639,7 +640,19 @@ static int startffmpeg(struct anim * anim) {
PIX_FMT_BGR32,
SWS_FAST_BILINEAR | SWS_PRINT_INFO,
NULL, NULL, NULL);
-
+
+ if (!anim->img_convert_ctx) {
+ fprintf (stderr,
+ "Can't transform color space??? Bailing out...\n");
+ avcodec_close(anim->pCodecCtx);
+ av_close_input_file(anim->pFormatCtx);
+ av_free(anim->pFrameRGB);
+ av_free(anim->pFrameDeinterlaced);
+ av_free(anim->pFrame);
+ anim->pCodecCtx = NULL;
+ return -1;
+ }
+
return (0);
}
diff --git a/source/blender/include/BDR_drawaction.h b/source/blender/include/BDR_drawaction.h
index 91635123cb7..7cb0768e832 100644
--- a/source/blender/include/BDR_drawaction.h
+++ b/source/blender/include/BDR_drawaction.h
@@ -38,6 +38,7 @@ struct bAction;
struct bActionGroup;
struct Object;
struct ListBase;
+struct bGPDlayer;
/* ****************************** Base Structs ****************************** */
@@ -82,6 +83,7 @@ void draw_ipo_channel(struct gla2DDrawInfo *di, struct Ipo *ipo, float ypos);
void draw_agroup_channel(struct gla2DDrawInfo *di, struct bActionGroup *agrp, float ypos);
void draw_action_channel(struct gla2DDrawInfo *di, struct bAction *act, float ypos);
void draw_object_channel(struct gla2DDrawInfo *di, struct Object *ob, float ypos);
+void draw_gpl_channel(struct gla2DDrawInfo *di, struct bGPDlayer *gpl, float ypos);
/* Keydata Generation */
void icu_to_keylist(struct IpoCurve *icu, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
@@ -89,6 +91,7 @@ void ipo_to_keylist(struct Ipo *ipo, ListBase *keys, ListBase *blocks, ActKeysIn
void agroup_to_keylist(struct bActionGroup *agrp, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
void action_to_keylist(struct bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
void ob_to_keylist(struct Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
+void gpl_to_keylist(struct bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki);
#endif /* BDR_DRAWACTION_H */
diff --git a/source/blender/include/BDR_gpencil.h b/source/blender/include/BDR_gpencil.h
new file mode 100644
index 00000000000..eb749cf28ec
--- /dev/null
+++ b/source/blender/include/BDR_gpencil.h
@@ -0,0 +1,83 @@
+/**
+ * $Id: BDR_gpencil.h 14444 2008-04-16 22:40:48Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BDR_GPENCIL_H
+#define BDR_GPENCIL_H
+
+struct ListBase;
+struct bScreen;
+struct ScrArea;
+struct View3D;
+struct SpaceNode;
+struct SpaceSeq;
+struct bGPdata;
+struct bGPDlayer;
+struct bGPDframe;
+
+/* ------------- Grease-Pencil Helpers -------------- */
+
+/* Temporary 'Stroke Point' data */
+typedef struct tGPspoint {
+ short x, y; /* x and y coordinates of cursor (in relative to area) */
+ float xf, yf; /* same as x and y, but as floats */
+ float pressure; /* pressure of tablet at this point */
+} tGPspoint;
+
+/* ------------ Grease-Pencil API ------------------ */
+
+void free_gpencil_strokes(struct bGPDframe *gpf);
+void free_gpencil_frames(struct bGPDlayer *gpl);
+void free_gpencil_layers(struct ListBase *list);
+void free_gpencil_data(struct bGPdata *gpd);
+
+struct bGPDframe *gpencil_frame_addnew(struct bGPDlayer *gpl, int cframe);
+struct bGPDlayer *gpencil_layer_addnew(struct bGPdata *gpd);
+struct bGPdata *gpencil_data_addnew(void);
+
+struct bGPdata *gpencil_data_duplicate(struct bGPdata *gpd);
+
+struct bGPdata *gpencil_data_getactive(struct ScrArea *sa);
+short gpencil_data_setactive(struct ScrArea *sa, struct bGPdata *gpd);
+
+void gpencil_frame_delete_laststroke(struct bGPDframe *gpf);
+
+struct bGPDframe *gpencil_layer_getframe(struct bGPDlayer *gpl, int cframe, short addnew);
+void gpencil_layer_delframe(struct bGPDlayer *gpl, struct bGPDframe *gpf);
+struct bGPDlayer *gpencil_layer_getactive(struct bGPdata *gpd);
+void gpencil_layer_setactive(struct bGPdata *gpd, struct bGPDlayer *active);
+void gpencil_layer_delactive(struct bGPdata *gpd);
+
+void gpencil_delete_actframe(struct bGPdata *gpd);
+void gpencil_delete_laststroke(struct bGPdata *gpd);
+
+void gpencil_delete_operation(short mode);
+void gpencil_delete_menu(void);
+
+//short gpencil_paint(short mousebutton);
+short gpencil_do_paint(struct ScrArea *sa, short mousebutton);
+
+#endif /* BDR_GPENCIL_H */
diff --git a/source/blender/include/BIF_drawgpencil.h b/source/blender/include/BIF_drawgpencil.h
new file mode 100644
index 00000000000..418446313df
--- /dev/null
+++ b/source/blender/include/BIF_drawgpencil.h
@@ -0,0 +1,44 @@
+/**
+ * $Id: BIF_drawgpencil.h 14444 2008-04-16 22:40:48Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BIF_DRAWGPENCIL_H
+#define BIF_DRAWGPENCIL_H
+
+struct ScrArea;
+struct View3D;
+struct SpaceNode;
+struct SpaceSeq;
+struct bGPdata;
+struct uiBlock;
+
+short draw_gpencil_panel(struct uiBlock *block, struct bGPdata *gpd, struct ScrArea *sa);
+
+void draw_gpencil_2dview(struct ScrArea *sa, short onlyv2d);
+void draw_gpencil_3dview(struct ScrArea *sa, short only3d);
+void draw_gpencil_oglrender(struct View3D *v3d, int winx, int winy);
+
+#endif /* BIF_DRAWGPENCIL_H */
diff --git a/source/blender/include/BIF_editaction.h b/source/blender/include/BIF_editaction.h
index 7e0f703681b..77c2f19bb9b 100644
--- a/source/blender/include/BIF_editaction.h
+++ b/source/blender/include/BIF_editaction.h
@@ -48,7 +48,10 @@ enum {
ACTTYPE_FILLIPO,
ACTTYPE_FILLCON,
ACTTYPE_IPO,
- ACTTYPE_SHAPEKEY
+ ACTTYPE_SHAPEKEY,
+ ACTTYPE_GPDATABLOCK,
+ ACTTYPE_GPLAYER,
+ ACTTYPE_SPECIALDATA
};
/* Macros for easier/more consistant state testing */
@@ -69,7 +72,12 @@ enum {
#define EDITABLE_ICU(icu) ((icu->flag & IPO_PROTECT)==0)
#define SEL_ICU(icu) (icu->flag & IPO_SELECT)
-#define NLA_ACTION_SCALED (G.saction->pin==0 && OBACT && OBACT->action)
+#define EXPANDED_GPD(gpd) (gpd->flag & GP_DATA_EXPAND)
+
+#define EDITABLE_GPL(gpl) ((gpl->flag & GP_LAYER_LOCKED)==0)
+#define SEL_GPL(gpl) ((gpl->flag & GP_LAYER_ACTIVE) || (gpl->flag & GP_LAYER_SELECT))
+
+#define NLA_ACTION_SCALED (G.saction->mode==SACTCONT_ACTION && G.saction->pin==0 && OBACT && OBACT->action)
#define NLA_IPO_SCALED (OBACT && OBACT->action && G.sipo->pin==0 && G.sipo->actname)
/* constants for setting ipo-interpolation type */
@@ -114,6 +122,8 @@ struct BWinEvent;
struct Key;
struct ListBase;
struct TimeMarker;
+struct bGPdata;
+struct bGPDlayer;
/* Key operations */
void transform_action_keys(int mode, int dummy);
@@ -176,11 +186,29 @@ void action_add_localmarker(struct bAction *act, int frame);
void action_rename_localmarker(struct bAction *act);
void action_remove_localmarkers(struct bAction *act);
+/* Grease-Pencil Data */
+void gplayer_make_cfra_list(struct bGPDlayer *gpl, ListBase *elems, short onlysel);
+
+void deselect_gpencil_layers(void *data, short select_mode);
+
+short is_gplayer_frame_selected(struct bGPDlayer *gpl);
+void set_gplayer_frame_selection(struct bGPDlayer *gpl, short mode);
+void select_gpencil_frames(struct bGPDlayer *gpl, short select_mode);
+void select_gpencil_frame(struct bGPDlayer *gpl, int selx, short select_mode);
+void borderselect_gplayer_frames(struct bGPDlayer *gpl, float min, float max, short select_mode);
+
+void delete_gpencil_layers(void);
+void delete_gplayer_frames(struct bGPDlayer *gpl);
+void duplicate_gplayer_frames(struct bGPDlayer *gpd);
+
+void snap_gplayer_frames(struct bGPDlayer *gpl, short mode);
+void mirror_gplayer_frames(struct bGPDlayer *gpl, short mode);
+
/* ShapeKey stuff */
struct Key *get_action_mesh_key(void);
int get_nearest_key_num(struct Key *key, short *mval, float *x);
-void *get_nearest_act_channel(short mval[], short *ret_type);
+void *get_nearest_act_channel(short mval[], short *ret_type, void **owner);
/* Action */
struct bActionChannel *get_hilighted_action_channel(struct bAction* action);
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index c3660f700b3..0776ef2cbaf 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -110,7 +110,8 @@ void mouse_armature(void);
void remake_editArmature(void);
void selectconnected_armature(void);
void selectconnected_posearmature(void);
-void select_bone_parent(void);
+void armature_select_hierarchy(short direction, short add_to_sel);
+
void setflag_armature(short mode);
void unique_editbone_name (struct ListBase *ebones, char *name);
@@ -136,6 +137,7 @@ void transform_armature_mirror_update(void);
void hide_selected_armature_bones(void);
void hide_unselected_armature_bones(void);
void show_all_armature_bones(void);
+void set_locks_armature_bones(short lock);
#define BONESEL_ROOT 0x10000000
#define BONESEL_TIP 0x20000000
@@ -147,6 +149,10 @@ void show_all_armature_bones(void);
/* from autoarmature */
void BIF_retargetArmature();
+/* used in bone_select_hierachy() */
+#define BONE_SELECT_PARENT 0
+#define BONE_SELECT_CHILD 1
+
#endif
diff --git a/source/blender/include/BIF_editview.h b/source/blender/include/BIF_editview.h
index 4ed3d0df367..d2c6c56d01a 100644
--- a/source/blender/include/BIF_editview.h
+++ b/source/blender/include/BIF_editview.h
@@ -34,9 +34,12 @@ struct Base;
struct Object;
struct Camera;
struct View3D;
+struct rcti;
void arrows_move_cursor(unsigned short event);
+void lasso_select_boundbox(struct rcti *rect, short mcords[][2], short moves);
int lasso_inside(short mcords[][2], short moves, short sx, short sy);
+int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1);
void borderselect(void);
void circle_select(void);
void deselectall(void);
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h
index 58c67ff102a..ab96f7ec03e 100644
--- a/source/blender/include/BIF_poseobject.h
+++ b/source/blender/include/BIF_poseobject.h
@@ -65,6 +65,8 @@ void pose_assign_to_posegroup(short active);
void pose_remove_from_posegroups(void);
void pgroup_operation_with_menu(void);
+void pose_select_hierarchy(short direction, short add_to_sel);
+
void pose_select_grouped(short nr);
void pose_select_grouped_menu(void);
diff --git a/source/blender/include/BIF_space.h b/source/blender/include/BIF_space.h
index 37be4a9eafc..4b2b8e14bb6 100644
--- a/source/blender/include/BIF_space.h
+++ b/source/blender/include/BIF_space.h
@@ -53,6 +53,7 @@ struct SpaceOops;
#define VIEW3D_HANDLER_PREVIEW 4
#define VIEW3D_HANDLER_MULTIRES 5
#define VIEW3D_HANDLER_TRANSFORM 6
+#define VIEW3D_HANDLER_GREASEPENCIL 7
/* ipo handler codes */
#define IPO_HANDLER_PROPERTIES 20
@@ -73,11 +74,15 @@ struct SpaceOops;
#define NLA_HANDLER_PROPERTIES 50
/* sequence handler codes */
-#define SEQ_HANDLER_PROPERTIES 60
+#define SEQ_HANDLER_PROPERTIES 60
+#define SEQ_HANDLER_GREASEPENCIL 61
/* imasel handler codes */
#define IMASEL_HANDLER_IMAGE 70
+/* nodes handler codes */
+#define NODES_HANDLER_GREASEPENCIL 80
+
/* theme codes */
#define B_ADD_THEME 3301
#define B_DEL_THEME 3302
@@ -145,3 +150,4 @@ extern void mainwindow_close(void);
#endif
+
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h
index 83031ff3bad..e6f22a4fb67 100644
--- a/source/blender/include/BSE_drawview.h
+++ b/source/blender/include/BSE_drawview.h
@@ -76,6 +76,7 @@ void inner_play_anim_loop(int init, int mode);
int play_anim(int mode);
void make_axis_color(char *col, char *col2, char axis);
+char *view3d_get_name(struct View3D *v3d);
/* SMOOTHVIEW */
void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist, float *lens);
diff --git a/source/blender/include/BSE_editaction_types.h b/source/blender/include/BSE_editaction_types.h
index c531383accc..be210415973 100644
--- a/source/blender/include/BSE_editaction_types.h
+++ b/source/blender/include/BSE_editaction_types.h
@@ -38,7 +38,8 @@ typedef enum ALE_KEYTYPE {
ALE_NONE = 0,
ALE_IPO,
ALE_ICU,
- ALE_GROUP
+ ALE_GROUP,
+ ALE_GPFRAME,
} ALE_KEYTYPE;
/* This struct defines a structure used for quick access */
@@ -78,7 +79,8 @@ typedef enum ACTFILTER_FLAGS {
typedef enum ACTCONT_TYPES {
ACTCONT_NONE = 0,
ACTCONT_ACTION,
- ACTCONT_SHAPEKEY
+ ACTCONT_SHAPEKEY,
+ ACTCONT_GPENCIL
} ACTCONT_TYPES;
#endif
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 4e3b80134f9..720b856a149 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -397,6 +397,7 @@ int Align(TransInfo *t, short mval[2]);
/*********************** transform_conversions.c ********** */
struct ListBase;
+void flushTransGPactionData(TransInfo *t);
void flushTransIpoData(TransInfo *t);
void flushTransUVs(TransInfo *t);
void flushTransParticles(TransInfo *t);
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 60050ea010e..3054e038ba2 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -46,7 +46,7 @@ struct ID;
typedef struct IDPropertyData {
void *pointer;
ListBase group;
- int val, pad;
+ int val, val2; /*note, we actually fit a double into these two ints*/
} IDPropertyData;
typedef struct IDProperty {
@@ -77,6 +77,7 @@ typedef struct IDProperty {
/*the ID link property type hasn't been implemented yet, this will require
some cleanup of blenkernel, most likely.*/
#define IDP_ID 7
+#define IDP_DOUBLE 8
/*add any future new id property types here.*/
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 18d2a1cb6f3..2e8d95335cc 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -32,6 +32,7 @@
#include "DNA_listBase.h"
#include "DNA_ID.h"
+#include "DNA_gpencil_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"
@@ -183,8 +184,10 @@ typedef struct SpaceAction {
View2D v2d;
bAction *action; /* the currently active action */
- short flag, autosnap; /* flag: bitmapped settings; autosnap: automatic keyframe snapping mode */
- short pin, actnr, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
+
+ char mode, autosnap; /* mode: editing context; autosnap: automatic keyframe snapping mode */
+ short flag, actnr; /* flag: bitmapped settings; */
+ short pin, lock; /* pin: keep showing current action; actnr: used for finding chosen action from menu; lock: lock time to other windows */
short actwidth; /* width of the left-hand side name panel (in pixels?) */
float timeslide; /* for Time-Slide transform mode drawing - current frame? */
} SpaceAction;
@@ -238,6 +241,18 @@ typedef enum SACTION_FLAG {
SACTION_NODRAWGCOLORS = (1<<7)
} SACTION_FLAG;
+/* SpaceAction Mode Settings */
+typedef enum SACTCONT_MODES {
+ /* action (default) */
+ SACTCONT_ACTION = 0,
+ /* editing of shapekey's IPO block */
+ SACTCONT_SHAPEKEY,
+ /* editing of gpencil data */
+ SACTCONT_GPENCIL,
+ /* dopesheet (unimplemented... future idea?) */
+ SACTCONT_DOPESHEET
+} SACTCONTEXT_MODES;
+
/* SpaceAction AutoSnap Settings (also used by SpaceNLA) */
typedef enum SACTSNAP_MODES {
/* no auto-snap */
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index ac9761f165d..7444ce95f56 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -368,9 +368,9 @@ typedef struct FreeCamera {
#define ACT_CONST_DIRPX 1
#define ACT_CONST_DIRPY 2
#define ACT_CONST_DIRPZ 4
-#define ACT_CONST_DIRMX 8
-#define ACT_CONST_DIRMY 16
-#define ACT_CONST_DIRMZ 32
+#define ACT_CONST_DIRNX 8
+#define ACT_CONST_DIRNY 16
+#define ACT_CONST_DIRNZ 32
/* constraint type */
#define ACT_CONST_TYPE_LOC 0
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 673855a6932..0648c535353 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -154,7 +154,8 @@ typedef enum eBone_Flag {
BONE_NO_SCALE = (1<<15), /* No parent scale */
BONE_HIDDEN_PG = (1<<16), /* hidden bone when drawing PoseChannels (for ghost drawing) */
BONE_DRAWWIRE = (1<<17), /* bone should be drawn as OB_WIRE, regardless of draw-types of view+armature */
- BONE_NO_CYCLICOFFSET = (1<<18) /* when no parent, bone will not get cyclic offset */
+ BONE_NO_CYCLICOFFSET = (1<<18), /* when no parent, bone will not get cyclic offset */
+ BONE_EDITMODE_LOCKED = (1<<19), /* bone transforms are locked in EditMode */
} eBone_Flag;
#endif
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index 0fe0dace016..fa5b5a75941 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -375,11 +375,13 @@ typedef enum B_CONSTRAINT_SPACETYPES {
/* for objects (relative to parent/without parent influence),
* for bones (along normals of bone, without parent/restpositions)
*/
- CONSTRAINT_SPACE_LOCAL,
+ CONSTRAINT_SPACE_LOCAL, /* = 1 */
/* for posechannels - pose space */
- CONSTRAINT_SPACE_POSE,
- /* for posechannels - local with parent */
- CONSTRAINT_SPACE_PARLOCAL,
+ CONSTRAINT_SPACE_POSE, /* = 2 */
+ /* for posechannels - local with parent */
+ CONSTRAINT_SPACE_PARLOCAL, /* = 3 */
+ /* for files from between 2.43-2.46 (should have been parlocal) */
+ CONSTRAINT_SPACE_INVALID, /* = 4. do not exchange for anything! */
} B_CONSTRAINT_SPACETYPES;
/* bConstraintChannel.flag */
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 72557145270..6c098e220bb 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -71,7 +71,8 @@ typedef struct CustomData {
#define CD_MTEXPOLY 15
#define CD_MLOOPUV 16
#define CD_MLOOPCOL 17
-#define CD_NUMTYPES 18
+#define CD_TANGENT 18
+#define CD_NUMTYPES 19
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -92,6 +93,7 @@ typedef struct CustomData {
#define CD_MASK_MTEXPOLY (1 << CD_MTEXPOLY)
#define CD_MASK_MLOOPUV (1 << CD_MLOOPUV)
#define CD_MASK_MLOOPCOL (1 << CD_MLOOPCOL)
+#define CD_MASK_TANGENT (1 << CD_TANGENT)
/* CustomData.flag */
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
new file mode 100644
index 00000000000..dca4e28688d
--- /dev/null
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -0,0 +1,143 @@
+/**
+ * $Id: DNA_gpencil_types.h 8768 2006-11-07 00:10:37Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation.
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef DNA_GPENCIL_TYPES_H
+#define DNA_GPENCIL_TYPES_H
+
+#include "DNA_listBase.h"
+#include "DNA_ID.h"
+
+/* Grease-Pencil Annotations - 'Stroke Point'
+ * -> Coordinates may either be 2d or 3d depending on settings at the time
+ * -> Coordinates of point on stroke, in proportions of window size
+ * (i.e. n/1000). This assumes that the bottom-left corner is (0,0)
+ */
+typedef struct bGPDspoint {
+ float x, y, z; /* co-ordinates of point (usually 2d, but can be 3d as well) */
+ float pressure; /* pressure of input device (from 0 to 1) at this point */
+} bGPDspoint;
+
+/* Grease-Pencil Annotations - 'Stroke'
+ * -> A stroke represents a (simplified version) of the curve
+ * drawn by the user in one 'mousedown'->'mouseup' operation
+ */
+typedef struct bGPDstroke {
+ struct bGPDstroke *next, *prev;
+
+ bGPDspoint *points; /* array of data-points for stroke */
+ int totpoints; /* number of data-points in array */
+
+ short thickness; /* thickness of stroke (currently not used) */
+ short flag; /* various settings about this stroke */
+} bGPDstroke;
+
+/* bGPDstroke->flag */
+ /* stroke is in 3d-space */
+#define GP_STROKE_3DSPACE (1<<0)
+ /* stroke is in 2d-space */
+#define GP_STROKE_2DSPACE (1<<1)
+ /* stroke is an "eraser" stroke */
+#define GP_STROKE_ERASER (1<<2)
+
+
+/* Grease-Pencil Annotations - 'Frame'
+ * -> Acts as storage for the 'image' formed by strokes
+ */
+typedef struct bGPDframe {
+ struct bGPDframe *next, *prev;
+
+ ListBase strokes; /* list of the simplified 'strokes' that make up the frame's data */
+
+ int framenum; /* frame number of this frame */
+ int flag; /* temp settings */
+} bGPDframe;
+
+/* bGPDframe->flag */
+ /* frame is being painted on */
+#define GP_FRAME_PAINT (1<<0)
+ /* for editing in Action Editor */
+#define GP_FRAME_SELECT (1<<1)
+
+
+/* Grease-Pencil Annotations - 'Layer' */
+typedef struct bGPDlayer {
+ struct bGPDlayer *next, *prev;
+
+ ListBase frames; /* list of annotations to display for frames (bGPDframe list) */
+ bGPDframe *actframe; /* active frame (should be the frame that is currently being displayed) */
+
+ int flag; /* settings for layer */
+ short thickness; /* current thickness to apply to strokes */
+ short gstep; /* max number of frames between active and ghost to show (0=only those on either side) */
+
+ float color[4]; /* color that should be used to draw all the strokes in this layer */
+
+ char info[128]; /* optional reference info about this layer (i.e. "director's comments, 12/3") */
+} bGPDlayer;
+
+/* bGPDlayer->flag */
+ /* don't display layer */
+#define GP_LAYER_HIDE (1<<0)
+ /* protected from further editing */
+#define GP_LAYER_LOCKED (1<<1)
+ /* layer is 'active' layer being edited */
+#define GP_LAYER_ACTIVE (1<<2)
+ /* draw points of stroke for debugging purposes */
+#define GP_LAYER_DRAWDEBUG (1<<3)
+ /* do onionskinning */
+#define GP_LAYER_ONIONSKIN (1<<4)
+ /* for editing in Action Editor */
+#define GP_LAYER_SELECT (1<<5)
+
+
+/* Grease-Pencil Annotations - 'DataBlock' */
+typedef struct bGPdata {
+ /* saved Grease-Pencil data */
+ ListBase layers; /* bGPDlayers */
+ int flag; /* settings for this datablock */
+
+ /* not-saved stroke buffer data (only used during paint-session)
+ * - buffer must be initialised before use, but freed after
+ * whole paint operation is over
+ */
+ short sbuffer_size; /* number of elements currently in cache */
+ short sbuffer_sflag; /* flags for stroke that cache represents */
+ void *sbuffer; /* stroke buffer (can hold GP_STROKE_BUFFER_MAX) */
+} bGPdata;
+
+/* bGPdata->flag */
+ /* don't allow painting to occur at all */
+#define GP_DATA_LMBPLOCK (1<<0)
+ /* show debugging info in viewport (i.e. status print) */
+#define GP_DATA_DISPINFO (1<<1)
+ /* in Action Editor, show as expanded channel */
+#define GP_DATA_EXPAND (1<<2)
+ /* is the block overriding all clicks? */
+#define GP_DATA_EDITPAINT (1<<3)
+ /* new strokes are added in viewport space */
+#define GP_DATA_VIEWALIGN (1<<4)
+
+#endif /* DNA_GPENCIL_TYPES_H */
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 6d025839ac8..4e427ed733c 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -228,7 +228,7 @@ typedef struct PartialVisibility {
/* mtface->mode */
#define TF_DYNAMIC 1
-#define TF_DEPRECATED 2
+#define TF_ALPHASORT 2
#define TF_TEX 4
#define TF_SHAREDVERT 8
#define TF_LIGHT 16
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index c4e8cb4925b..85c49a03569 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -466,9 +466,11 @@ extern Object workob;
#define OB_LOCK_ROTX 8
#define OB_LOCK_ROTY 16
#define OB_LOCK_ROTZ 32
+#define OB_LOCK_ROT 56
#define OB_LOCK_SCALEX 64
#define OB_LOCK_SCALEY 128
#define OB_LOCK_SCALEZ 256
+#define OB_LOCK_SCALE 448
/* ob->softflag in DNA_object_force.h */
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index c0b9a6b9590..7bad8ec3b44 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -257,6 +257,7 @@ typedef struct SpeedControlVars {
#define SEQ_USE_CROP 131072
#define SEQ_USE_COLOR_BALANCE 262144
#define SEQ_USE_PROXY_CUSTOM_DIR 524288
+#define SEQ_ACTIVE 1048576
#define SEQ_COLOR_BALANCE_INVERSE_GAIN 1
#define SEQ_COLOR_BALANCE_INVERSE_GAMMA 2
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index bc30a12ff27..a8694dfb7f5 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -50,6 +50,7 @@ struct RenderInfo;
struct bNodeTree;
struct uiBlock;
struct FileList;
+struct bGPdata;
/**
* The base structure all the other spaces
@@ -150,6 +151,8 @@ typedef struct SpaceSeq {
short zebra;
int flag;
float zoom;
+
+ struct bGPdata *gpd; /* grease-pencil data */
} SpaceSeq;
typedef struct SpaceFile {
@@ -339,6 +342,8 @@ typedef struct SpaceNode {
float blockscale;
struct ScrArea *area;
+ short blockhandler[8];
+
View2D v2d;
struct ID *id, *from; /* context, no need to save in file? well... pinning... */
@@ -351,11 +356,13 @@ typedef struct SpaceNode {
struct bNodeTree *nodetree, *edittree;
int treetype, pad; /* treetype: as same nodetree->type */
+ struct bGPdata *gpd; /* grease-pencil data */
} SpaceNode;
/* snode->flag */
#define SNODE_DO_PREVIEW 1
#define SNODE_BACKDRAW 2
+#define SNODE_DISPGP 4
typedef struct SpaceImaSel {
SpaceLink *next, *prev;
@@ -657,6 +664,7 @@ typedef struct SpaceImaSel {
#define SEQ_MARKER_TRANS 2
#define SEQ_DRAW_COLOR_SEPERATED 4
#define SEQ_DRAW_SAFE_MARGINS 8
+#define SEQ_DRAW_GPENCIL 16
/* space types, moved from DNA_screen_types.h */
enum {
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index c21d629be83..135272b9ac2 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -40,6 +40,7 @@ struct Base;
struct BoundBox;
struct RenderInfo;
struct RetopoViewData;
+struct bGPdata;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
@@ -53,9 +54,12 @@ struct RetopoViewData;
#include "DNA_listBase.h"
#include "DNA_image_types.h"
+/* ******************************** */
+
/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
* code, and patch for windows. */
-
+
+/* Background Picture in 3D-View */
typedef struct BGpic {
struct Image *ima;
struct ImageUser iuser;
@@ -63,6 +67,9 @@ typedef struct BGpic {
short xim, yim;
} BGpic;
+/* ********************************* */
+
+/* 3D ViewPort Struct */
typedef struct View3D {
struct SpaceLink *next, *prev;
int spacetype;
@@ -135,9 +142,10 @@ typedef struct View3D {
char ndoffilter; /*filter for 6DOF devices 0 normal, 1 dominant */
void *properties_storage; /* Nkey panel stores stuff here, not in file */
-
+ struct bGPdata *gpd; /* Grease-Pencil Data (annotation layers) */
} View3D;
+
/* View3D->flag (short) */
#define V3D_MODE (16+32+64+128+256+512)
#define V3D_DISPIMAGE 1
@@ -158,10 +166,12 @@ typedef struct View3D {
#define V3D_DRAW_CENTERS 32768
/* View3d->flag2 (short) */
+#define V3D_MODE2 (32)
#define V3D_OPP_DIRECTION_NAME 1
#define V3D_FLYMODE 2
#define V3D_DEPRECATED 4 /* V3D_TRANSFORM_SNAP, moved to a scene setting */
#define V3D_SOLID_TEX 8
+#define V3D_DISPGP 16
/* View3D->around */
#define V3D_CENTER 0
@@ -203,3 +213,4 @@ typedef struct View3D {
#endif
+
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 83f4e633fa1..3818d66b39c 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -126,6 +126,7 @@ char *includefiles[] = {
"DNA_customdata_types.h",
"DNA_particle_types.h",
"DNA_cloth_types.h",
+ "DNA_gpencil_types.h",
// if you add files here, please add them at the end
// of makesdna.c (this file) as well
@@ -1147,4 +1148,5 @@ int main(int argc, char ** argv)
#include "DNA_customdata_types.h"
#include "DNA_particle_types.h"
#include "DNA_cloth_types.h"
+#include "DNA_gpencil_types.h"
/* end of list */
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_material.c b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
index bdceb134c0d..9396410f850 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_material.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_material.c
@@ -54,7 +54,6 @@ static bNodeSocketType sh_node_material_ext_in[]= {
{ SOCK_VALUE, 1, "Refl", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Normal", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f},
{ SOCK_RGBA, 1, "Mirror", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 1, "AmbCol", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Ambient", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Emit", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "SpecTra", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
@@ -117,8 +116,6 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
if (node->type == SH_NODE_MATERIAL_EXT) {
if(in[MAT_IN_MIR]->hasinput)
nodestack_get_vec(&shi->mirr, SOCK_VECTOR, in[MAT_IN_MIR]);
- if(in[MAT_IN_AMBCOL]->hasinput)
- nodestack_get_vec(&shi->ambr, SOCK_VECTOR, in[MAT_IN_AMBCOL]);
if(in[MAT_IN_AMB]->hasinput)
nodestack_get_vec(&shi->amb, SOCK_VALUE, in[MAT_IN_AMB]);
if(in[MAT_IN_EMIT]->hasinput)
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c
index c9f58fbce49..f673834d2b7 100644
--- a/source/blender/nodes/intern/SHD_util.c
+++ b/source/blender/nodes/intern/SHD_util.c
@@ -164,7 +164,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
case MAT_IN_MIR:
VECCOPY(&ma->mirr, sock->ns.vec); break;
case MAT_IN_AMB:
- VECCOPY(&ma->ambr, sock->ns.vec); break;
+ ma->amb= sock->ns.vec[0]; break;
case MAT_IN_EMIT:
ma->emit= sock->ns.vec[0]; break;
case MAT_IN_SPECTRA:
@@ -188,7 +188,7 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
case MAT_IN_MIR:
VECCOPY(sock->ns.vec, &ma->mirr); break;
case MAT_IN_AMB:
- VECCOPY(sock->ns.vec, &ma->ambr); break;
+ sock->ns.vec[0]= ma->amb; break;
case MAT_IN_EMIT:
sock->ns.vec[0]= ma->emit; break;
case MAT_IN_SPECTRA:
diff --git a/source/blender/nodes/intern/SHD_util.h b/source/blender/nodes/intern/SHD_util.h
index f75802b7c15..bdb2bb3707d 100644
--- a/source/blender/nodes/intern/SHD_util.h
+++ b/source/blender/nodes/intern/SHD_util.h
@@ -117,13 +117,12 @@ typedef struct ShaderCallData {
#define MAT_IN_REFL 2
#define MAT_IN_NORMAL 3
#define MAT_IN_MIR 4
-#define MAT_IN_AMBCOL 5
-#define MAT_IN_AMB 6
-#define MAT_IN_EMIT 7
-#define MAT_IN_SPECTRA 8
-#define MAT_IN_RAY_MIRROR 9
-#define MAT_IN_ALPHA 10
-#define MAT_IN_TRANSLUCENCY 11
+#define MAT_IN_AMB 5
+#define MAT_IN_EMIT 6
+#define MAT_IN_SPECTRA 7
+#define MAT_IN_RAY_MIRROR 8
+#define MAT_IN_ALPHA 9
+#define MAT_IN_TRANSLUCENCY 10
/* output socket defines */
#define MAT_OUT_COLOR 0
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 226657655fa..06e8c564ef0 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -160,7 +160,6 @@ ScriptError g_script_error;
* Function prototypes
***************************************************************************/
PyObject *RunPython( Text * text, PyObject * globaldict );
-char *GetName( Text * text );
PyObject *CreateGlobalDictionary( void );
void ReleaseGlobalDictionary( PyObject * dict );
void DoAllScriptsFromList( ListBase * list, short event );
@@ -410,12 +409,14 @@ void BPY_rebuild_syspath( void )
mod = PyImport_ImportModule( "sys" );
if (!mod) {
printf("error: could not import python sys module. some modules may not import.\n");
+ PyGILState_Release(gilstate);
return;
}
if (!bpy_orig_syspath_List) { /* should never happen */
printf("error refershing python path\n");
Py_DECREF(mod);
+ PyGILState_Release(gilstate);
return;
}
@@ -649,7 +650,7 @@ int BPY_txt_do_python_Text( struct Text *text )
}
/* Create a new script structure and initialize it: */
- script = alloc_libblock( &G.main->script, ID_SCRIPT, GetName( text ) );
+ script = alloc_libblock( &G.main->script, ID_SCRIPT, text->id.name+2 );
if( !script ) {
printf( "couldn't allocate memory for Script struct!" );
@@ -660,8 +661,7 @@ int BPY_txt_do_python_Text( struct Text *text )
* an error after it will call BPY_Err_Handle below, but the text struct
* will have been deallocated already, so we need to copy its name here.
*/
- BLI_strncpy( textname, GetName( text ),
- strlen( GetName( text ) ) + 1 );
+ BLI_strncpy( textname, text->id.name+2, 21 );
script->id.us = 1;
script->flags = SCRIPT_RUNNING;
@@ -2722,8 +2722,7 @@ PyObject *RunPython( Text * text, PyObject * globaldict )
buf = txt_to_buf( text );
text->compiled =
- Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
@@ -2738,15 +2737,6 @@ PyObject *RunPython( Text * text, PyObject * globaldict )
}
/*****************************************************************************
-* Description: This function returns the value of the name field of the
-* given Text struct.
-*****************************************************************************/
-char *GetName( Text * text )
-{
- return ( text->id.name + 2 );
-}
-
-/*****************************************************************************
* Description: This function creates a new Python dictionary object.
*****************************************************************************/
PyObject *CreateGlobalDictionary( void )
@@ -2807,7 +2797,7 @@ PyObject *importText( char *name )
text = ( Text * ) & ( G.main->text.first );
while( text ) {
- if( !strcmp( txtname, GetName( text ) ) )
+ if( !strcmp( txtname, text->id.name+2 ) )
break;
text = text->id.next;
}
@@ -2820,8 +2810,7 @@ PyObject *importText( char *name )
if( !text->compiled ) {
buf = txt_to_buf( text );
text->compiled =
- Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
if( PyErr_Occurred( ) ) {
@@ -2903,7 +2892,7 @@ static PyObject *reimportText( PyObject *module )
/* look up the text object */
text = ( Text * ) & ( G.main->text.first );
while( text ) {
- if( !strcmp( txtname, GetName( text ) ) )
+ if( !strcmp( txtname, text->id.name+2 ) )
break;
text = text->id.next;
}
@@ -2920,8 +2909,7 @@ static PyObject *reimportText( PyObject *module )
/* compile the buffer */
buf = txt_to_buf( text );
- text->compiled = Py_CompileString( buf, GetName( text ),
- Py_file_input );
+ text->compiled = Py_CompileString( buf, text->id.name+2, Py_file_input );
MEM_freeN( buf );
/* if compile failed.... return this error */
diff --git a/source/blender/python/api2_2x/Armature.c b/source/blender/python/api2_2x/Armature.c
index e9dff098773..0db87c00dd2 100644
--- a/source/blender/python/api2_2x/Armature.c
+++ b/source/blender/python/api2_2x/Armature.c
@@ -1469,6 +1469,8 @@ PyObject *Armature_Init(void)
PyConstant_NewInt("BONE_SELECTED", BONE_SELECTED));
PyModule_AddObject(module, "TIP_SELECTED",
PyConstant_NewInt("TIP_SELECTED", BONE_TIPSEL));
+ PyModule_AddObject(module, "LOCKED_EDIT",
+ PyConstant_NewInt("LOCKED_EDIT", BONE_EDITMODE_LOCKED));
PyModule_AddObject(module, "OCTAHEDRON",
PyConstant_NewInt("OCTAHEDRON", ARM_OCTA));
diff --git a/source/blender/python/api2_2x/Blender.c b/source/blender/python/api2_2x/Blender.c
index d8385c1d660..420d292cdce 100644
--- a/source/blender/python/api2_2x/Blender.c
+++ b/source/blender/python/api2_2x/Blender.c
@@ -708,7 +708,7 @@ static PyObject *Blender_Save( PyObject * self, PyObject * args )
"expected filename and optional int (overwrite flag) as arguments" );
for( li = G.main->library.first; li; li = li->id.next ) {
- if( BLI_streq( li->name, fname ) ) {
+ if( li->parent==NULL && BLI_streq( li->name, fname ) ) {
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"cannot overwrite used library" );
}
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c
index 84faf416c5f..948eb007803 100644
--- a/source/blender/python/api2_2x/Bone.c
+++ b/source/blender/python/api2_2x/Bone.c
@@ -368,6 +368,10 @@ static PyObject *EditBone_getOptions(BPy_EditBone *self, void *closure)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "TIP_SELECTED")) == -1)
goto RuntimeError;
+ if(self->editbone->flag & BONE_EDITMODE_LOCKED)
+ if (PyList_Append(list,
+ EXPP_GetModuleConstant("Blender.Armature", "LOCKED_EDIT")) == -1)
+ goto RuntimeError;
}else{
if(self->flag & BONE_CONNECTED)
if (PyList_Append(list,
@@ -401,6 +405,10 @@ static PyObject *EditBone_getOptions(BPy_EditBone *self, void *closure)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "TIP_SELECTED")) == -1)
goto RuntimeError;
+ if(self->flag & BONE_EDITMODE_LOCKED)
+ if (PyList_Append(list,
+ EXPP_GetModuleConstant("Blender.Armature", "LOCKED_EDIT")) == -1)
+ goto RuntimeError;
}
return list;
@@ -422,7 +430,7 @@ static int EditBone_CheckValidConstant(PyObject *constant)
return 0;
if (!STREQ3(PyString_AsString(name), "CONNECTED", "HINGE", "NO_DEFORM") &&
!STREQ3(PyString_AsString(name), "ROOT_SELECTED", "BONE_SELECTED", "TIP_SELECTED") &&
- !STREQ2(PyString_AsString(name), "MULTIPLY", "HIDDEN_EDIT"))
+ !STREQ3(PyString_AsString(name), "MULTIPLY", "HIDDEN_EDIT", "LOCKED_EDIT"))
return 0;
else
return 1;
diff --git a/source/blender/python/api2_2x/IDProp.c b/source/blender/python/api2_2x/IDProp.c
index f60ebf8dee1..4a51619aec4 100644
--- a/source/blender/python/api2_2x/IDProp.c
+++ b/source/blender/python/api2_2x/IDProp.c
@@ -60,6 +60,8 @@ PyObject *BPy_IDGroup_WrapData( ID *id, IDProperty *prop )
return PyInt_FromLong( (long)prop->data.val );
case IDP_FLOAT:
return PyFloat_FromDouble( (double)(*(float*)(&prop->data.val)) );
+ case IDP_DOUBLE:
+ return PyFloat_FromDouble( (*(double*)(&prop->data.val)) );
case IDP_GROUP:
/*blegh*/
{
@@ -128,7 +130,19 @@ int BPy_IDGroup_SetData(BPy_IDProperty *self, IDProperty *prop, PyObject *value)
Py_XDECREF(value);
break;
}
-
+ case IDP_DOUBLE:
+ {
+ double dvalue;
+ if (!PyNumber_Check(value))
+ return EXPP_ReturnIntError(PyExc_TypeError, "expected a float!");
+ value = PyNumber_Float(value);
+ if (!value)
+ return EXPP_ReturnIntError(PyExc_TypeError, "expected a float!");
+ dvalue = (float) PyFloat_AsDouble(value);
+ *(double*)&self->prop->data.val = dvalue;
+ Py_XDECREF(value);
+ break;
+ }
default:
return EXPP_ReturnIntError(PyExc_AttributeError, "attempt to set read-only attribute!");
}
@@ -204,8 +218,8 @@ char *BPy_IDProperty_Map_ValidateAndCreate(char *name, IDProperty *group, PyObje
IDPropertyTemplate val = {0};
if (PyFloat_Check(ob)) {
- val.f = (float) PyFloat_AsDouble(ob);
- prop = IDP_New(IDP_FLOAT, val, name);
+ val.d = PyFloat_AsDouble(ob);
+ prop = IDP_New(IDP_DOUBLE, val, name);
} else if (PyInt_Check(ob)) {
val.i = (int) PyInt_AsLong(ob);
prop = IDP_New(IDP_INT, val, name);
@@ -223,7 +237,7 @@ char *BPy_IDProperty_Map_ValidateAndCreate(char *name, IDProperty *group, PyObje
val.array.len = PySequence_Length(ob);
for (i=0; i<val.array.len; i++) {
item = PySequence_GetItem(ob, i);
- if (PyFloat_Check(item)) val.array.type = IDP_FLOAT;
+ if (PyFloat_Check(item)) val.array.type = IDP_DOUBLE;
else if (!PyInt_Check(item)) return "only floats and ints are allowed in ID property arrays";
Py_XDECREF(item);
}
@@ -236,7 +250,7 @@ char *BPy_IDProperty_Map_ValidateAndCreate(char *name, IDProperty *group, PyObje
((int*)prop->data.pointer)[i] = (int)PyInt_AsLong(item);
} else {
item = PyNumber_Float(item);
- ((float*)prop->data.pointer)[i] = (float)PyFloat_AsDouble(item);
+ ((double*)prop->data.pointer)[i] = (float)PyFloat_AsDouble(item);
}
Py_XDECREF(item);
}
@@ -334,6 +348,9 @@ PyObject *BPy_IDGroup_MapDataToPy(IDProperty *prop)
case IDP_FLOAT:
return PyFloat_FromDouble(*((float*)&prop->data.val));
break;
+ case IDP_DOUBLE:
+ return PyFloat_FromDouble(*((double*)&prop->data.val));
+ break;
case IDP_INT:
return PyInt_FromLong( (long)prop->data.val );
break;
@@ -347,12 +364,15 @@ PyObject *BPy_IDGroup_MapDataToPy(IDProperty *prop)
"PyList_New() failed" );
for (i=0; i<prop->len; i++) {
- if (prop->subtype == IDP_FLOAT)
+ if (prop->subtype == IDP_FLOAT) {
PyList_SetItem(seq, i,
PyFloat_FromDouble(((float*)prop->data.pointer)[i]));
-
- else PyList_SetItem(seq, i,
- PyInt_FromLong(((int*)prop->data.pointer)[i]));
+ } else if (prop->subtype == IDP_DOUBLE) {
+ PyList_SetItem(seq, i,
+ PyFloat_FromDouble(((double*)prop->data.pointer)[i]));
+ } else { PyList_SetItem(seq, i,
+ PyInt_FromLong(((int*)prop->data.pointer)[i]));
+ }
}
return seq;
}
@@ -451,7 +471,7 @@ PyObject *BPy_IDGroup_GetKeys(BPy_IDProperty *self)
/*set correct group length*/
self->prop->len = i;
- /*free the old list*/
+ /*free the list*/
Py_DECREF(seq);
/*call self again*/
@@ -688,6 +708,9 @@ PyObject *BPy_IDArray_GetItem(BPy_IDArray *self, int index)
case IDP_FLOAT:
return PyFloat_FromDouble( (double)(((float*)self->prop->data.pointer)[index]));
break;
+ case IDP_DOUBLE:
+ return PyFloat_FromDouble( (((double*)self->prop->data.pointer)[index]));
+ break;
case IDP_INT:
return PyInt_FromLong( (long)((int*)self->prop->data.pointer)[index] );
break;
@@ -700,7 +723,8 @@ int BPy_IDArray_SetItem(BPy_IDArray *self, int index, PyObject *val)
{
int i;
float f;
-
+ double d;
+
if (index < 0 || index >= self->prop->len)
return EXPP_ReturnIntError( PyExc_RuntimeError,
"index out of range!");
@@ -717,6 +741,17 @@ int BPy_IDArray_SetItem(BPy_IDArray *self, int index, PyObject *val)
((float*)self->prop->data.pointer)[index] = f;
Py_XDECREF(val);
break;
+ case IDP_DOUBLE:
+ if (!PyNumber_Check(val)) return EXPP_ReturnIntError( PyExc_TypeError,
+ "expected a float");
+ val = PyNumber_Float(val);
+ if (!val) return EXPP_ReturnIntError( PyExc_TypeError,
+ "expected a float");
+
+ d = (double) PyFloat_AsDouble(val);
+ ((double*)self->prop->data.pointer)[index] = d;
+ Py_XDECREF(val);
+ break;
case IDP_INT:
if (!PyNumber_Check(val)) return EXPP_ReturnIntError( PyExc_TypeError,
"expected an int");
diff --git a/source/blender/python/api2_2x/Library.c b/source/blender/python/api2_2x/Library.c
index 799735c2062..468263c4208 100644
--- a/source/blender/python/api2_2x/Library.c
+++ b/source/blender/python/api2_2x/Library.c
@@ -1135,9 +1135,78 @@ static PyObject *M_Library_Load(PyObject *self, PyObject * args)
return (PyObject *)lib;
}
+static PyObject *M_Library_GetPaths(PyObject *self, PyObject * args)
+{
+ PyObject *list;
+ PyObject *name;
+ int type=0;
+ Library *lib;
+
+ if( !PyArg_ParseTuple( args, "|i", &type ) || type < 0 || type > 2 ) {
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected an int between 0 and 2." );
+ }
+
+ list = PyList_New(0);
+
+ for(lib= G.main->library.first; lib; lib= lib->id.next) {
+ if (type==0) {
+ /* any type is ok */
+ } else if (type==1 && lib->parent == 0) {
+ /* only direct linked */
+ } else if (type==2 && lib->parent != 0) {
+ /* only indirect */
+ } else {
+ continue; /* incompatible type */
+ }
+
+ name = PyString_FromString(lib->name);
+ PyList_Append(list, name);
+ Py_DECREF(name);
+ }
+ return list;
+}
+
+static PyObject *M_Library_ReplacePath(PyObject *self, PyObject * args)
+{
+ char *name_from, *name_to;
+ Library *lib;
+
+ if( !PyArg_ParseTuple( args, "ss", &name_from, &name_to )) {
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "expected the name of a library path" );
+ }
+
+ for(lib= G.main->library.first; lib; lib= lib->id.next) {
+ if (strcmp(lib->name, name_from)==0) {
+ if (lib->parent) {
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "path is indirectly linked, cannot be changed." );
+ }
+
+ if (strlen(name_to) > sizeof(lib->name)) {
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "string length too long, cannot set path." );
+ }
+
+ strcpy(lib->name, name_to);
+ Py_RETURN_NONE;
+ }
+ }
+
+ return EXPP_ReturnPyObjError( PyExc_ValueError,
+ "path given does not exist as a library" );
+}
+
+
+
static struct PyMethodDef M_Library_methods[] = {
{"load", (PyCFunction)M_Library_Load, METH_VARARGS,
"(string) - declare a .blend file for use as a library"},
+ {"paths", (PyCFunction)M_Library_GetPaths, METH_VARARGS,
+ "(type) - return a list of library paths, type 0 for all, 1 only direct links, 2 only indirect links"},
+ {"replace", (PyCFunction)M_Library_ReplacePath, METH_VARARGS,
+ "(from, to) - replace the path of an existing, directly linked library."},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/python/api2_2x/Material.c b/source/blender/python/api2_2x/Material.c
index c36213950b0..ccd24a437b5 100644
--- a/source/blender/python/api2_2x/Material.c
+++ b/source/blender/python/api2_2x/Material.c
@@ -131,11 +131,11 @@
#define EXPP_MAT_RAYMIRRGLOSS_MIN 0.0
#define EXPP_MAT_RAYMIRRGLOSS_MAX 1.0
#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MIN 0
-#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX 255
+#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX 1024
#define EXPP_MAT_RAYTRANSPGLOSS_MIN 0.0
#define EXPP_MAT_RAYTRANSPGLOSS_MAX 1.0
#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MIN 0
-#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX 255
+#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX 1024
#define EXPP_MAT_FILTER_MIN 0.0
#define EXPP_MAT_FILTER_MAX 1.0
#define EXPP_MAT_TRANSLUCENCY_MIN 0.0
@@ -738,8 +738,10 @@ static PyMethodDef BPy_Material_methods[] = {
"() - Return fresnel power for refractions factor"},
{"getRayTransGloss", ( PyCFunction ) Material_getGlossTrans, METH_NOARGS,
"() - Return amount refraction glossiness"},
+ {"getRayTransGlossSamples", ( PyCFunction ) Material_getGlossTransSamples, METH_NOARGS,
+ "() - Return number of sampels for transparent glossiness"},
{"getRayMirrGlossSamples", ( PyCFunction ) Material_getGlossMirrSamples, METH_NOARGS,
- "() - Return amount mirror glossiness"},
+ "() - Return number of sampels for mirror glossiness"},
{"getFilter", ( PyCFunction ) Material_getFilter, METH_NOARGS,
"() - Return the amount of filtering when transparent raytrace is enabled"},
{"getTranslucency", ( PyCFunction ) Material_getTranslucency, METH_NOARGS,
@@ -847,8 +849,10 @@ static PyMethodDef BPy_Material_methods[] = {
"(f) - Set blend fac for mirror fresnel - [1.0, 5.0]"},
{"setRayTransGloss", ( PyCFunction ) Material_setGlossTrans, METH_VARARGS,
"(f) - Set amount refraction glossiness - [0.0, 1.0]"},
+ {"setRayTransGlossSamples", ( PyCFunction ) Material_setGlossTransSamples, METH_VARARGS,
+ "(i) - Set number transparent gloss samples - [1, 1024]"},
{"setRayMirrGlossSamples", ( PyCFunction ) Material_setGlossMirrSamples, METH_VARARGS,
- "(f) - Set amount mirror glossiness - [0.0, 1.0]"},
+ "(i) - Set number mirror gloss samples - [1, 1024]"},
{"setFilter", ( PyCFunction ) Matr_oldsetFilter, METH_VARARGS,
"(f) - Set the amount of filtering when transparent raytrace is enabled"},
{"setTranslucency", ( PyCFunction ) Matr_oldsetTranslucency, METH_VARARGS,
diff --git a/source/blender/python/api2_2x/Particle.c b/source/blender/python/api2_2x/Particle.c
index 95de9757b87..2c2e724129e 100644
--- a/source/blender/python/api2_2x/Particle.c
+++ b/source/blender/python/api2_2x/Particle.c
@@ -40,6 +40,7 @@
#include "BKE_material.h"
#include "BKE_utildefines.h"
#include "BKE_pointcache.h"
+#include "BKE_DerivedMesh.h"
#include "BIF_editparticle.h"
#include "BIF_space.h"
#include "blendef.h"
@@ -799,22 +800,27 @@ static PyObject *Part_freeEdit( BPy_PartSys * self, PyObject * args ){
Py_RETURN_NONE;
}
-static PyObject *Part_GetLoc( BPy_PartSys * self, PyObject * args ){
+static PyObject *Part_GetLoc( BPy_PartSys * self, PyObject * args )
+{
ParticleSystem *psys = 0L;
Object *ob = 0L;
PyObject *partlist,*seglist;
- PyObject* loc = 0L;
ParticleCacheKey **cache,*path;
+ PyObject* loc = 0L;
ParticleKey state;
- float cfra=bsystem_time(ob,(float)CFRA,0.0);
+ DerivedMesh* dm;
+ float cfra;
int i,j,k;
+ float vm[4][4],wm[4][4];
int childexists = 0;
int all = 0;
int id = 0;
+ cfra = bsystem_time(ob,(float)CFRA,0.0);
+
if( !PyArg_ParseTuple( args, "|ii", &all,&id ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected one optional integer as argument" );
+ "expected two optional integers as arguments" );
psys = self->psys;
ob = self->object;
@@ -822,88 +828,118 @@ static PyObject *Part_GetLoc( BPy_PartSys * self, PyObject * args ){
if (!ob || !psys)
Py_RETURN_NONE;
- if (psys->part->type == 2){
- cache=psys->pathcache;
+ G.rendering = 1;
- /* little hack to calculate hair steps in render mode */
- psys->renderdata = (void*)(int)1;
+ /* Just to create a valid rendering context */
+ psys_render_set(ob,psys,vm,wm,0,0,0);
- psys_cache_paths(ob, psys, cfra, 1);
+ dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm->release(dm);
- psys->renderdata = NULL;
+ if ( !psys_check_enabled(ob,psys) ){
+ G.rendering = 0;
+ psys_render_restore(ob,psys);
+ Particle_Recalc(self,1);
+ Py_RETURN_NONE;
+ }
- partlist = PyList_New( 0 );
- if( !partlist )
- return EXPP_ReturnPyObjError( PyExc_MemoryError, "PyList() failed" );
+ partlist = PyList_New( 0 );
+ if( !partlist ){
+ PyErr_SetString( PyExc_MemoryError, "PyList_New() failed" );
+ goto error;
+ }
- for(i = 0; i < psys->totpart; i++){
- path=cache[i];
- seglist = PyList_New( 0 );
- k = path->steps+1;
- for( j = 0; j < k ; j++){
- loc = PyTuple_New(3);
-
- PyTuple_SetItem(loc,0,PyFloat_FromDouble((double)path->co[0]));
- PyTuple_SetItem(loc,1,PyFloat_FromDouble((double)path->co[1]));
- PyTuple_SetItem(loc,2,PyFloat_FromDouble((double)path->co[2]));
-
- if ( (PyList_Append(seglist,loc) < 0) ){
- Py_DECREF(seglist);
- Py_DECREF(partlist);
- Py_XDECREF(loc);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "Couldn't append item to PyList" );
+ if (psys->part->type == PART_HAIR){
+ cache = psys->pathcache;
+
+ if ( ((self->psys->part->draw & PART_DRAW_PARENT) && (self->psys->part->childtype != 0)) || (self->psys->part->childtype == 0) ){
+
+ for(i = 0; i < psys->totpart; i++){
+ seglist = PyList_New( 0 );
+ if (!seglist){
+ PyErr_SetString( PyExc_MemoryError,
+ "PyList_New() failed" );
+ goto error;
+ }
+
+ path=cache[i];
+ k = path->steps+1;
+ for( j = 0; j < k ; j++, path++){
+ loc = Py_BuildValue("(fff)",(double)path->co[0],
+ (double)path->co[1], (double)path->co[2]);
+
+ if (!loc){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
+ }
+
+ if ( (PyList_Append(seglist,loc) < 0) ){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
+ }
+ Py_DECREF(loc); /* PyList_Append increfs */
+ loc = NULL;
}
- Py_DECREF(loc); /* PyList_Append increfs */
- path++;
- }
- if ( PyList_Append(partlist,seglist) < 0 ){
- Py_DECREF(seglist);
- Py_DECREF(partlist);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "Couldn't append item to PyList" );
+ if ( PyList_Append(partlist,seglist) < 0 ){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
+ }
+ Py_DECREF(seglist); /* PyList_Append increfs */
+ seglist = NULL;
}
- Py_DECREF(seglist); /* PyList_Append increfs */
}
cache=psys->childcache;
for(i = 0; i < psys->totchild; i++){
- path=cache[i];
seglist = PyList_New( 0 );
- k = path->steps+1;
- for( j = 0; j < k ; j++){
- loc = PyTuple_New(3);
+ if (!seglist){
+ PyErr_SetString( PyExc_MemoryError,
+ "PyList_New() failed" );
+ goto error;
+ }
- PyTuple_SetItem(loc,0,PyFloat_FromDouble((double)path->co[0]));
- PyTuple_SetItem(loc,1,PyFloat_FromDouble((double)path->co[1]));
- PyTuple_SetItem(loc,2,PyFloat_FromDouble((double)path->co[2]));
+ path=cache[i];
+ k = path->steps+1;
+ for( j = 0; j < k ; j++, path++ ){
+ loc = Py_BuildValue("(fff)",(double)path->co[0],
+ (double)path->co[1], (double)path->co[2]);
+
+ if (!loc){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
+ }
if ( PyList_Append(seglist,loc) < 0){
- Py_DECREF(partlist);
- Py_XDECREF(loc);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ PyErr_SetString( PyExc_RuntimeError,
"Couldn't append item to PyList" );
+ goto error;
}
Py_DECREF(loc);/* PyList_Append increfs */
- path++;
+ loc = NULL;
}
if ( PyList_Append(partlist,seglist) < 0){
- Py_DECREF(partlist);
- Py_XDECREF(loc);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ PyErr_SetString( PyExc_RuntimeError,
"Couldn't append item to PyList" );
+ goto error;
}
Py_DECREF(seglist); /* PyList_Append increfs */
+ seglist = NULL;
}
-
} else {
int init;
- partlist = PyList_New( 0 );
- if( !partlist )
- return EXPP_ReturnPyObjError( PyExc_MemoryError, "PyList() failed" );
+ char *fmt = NULL;
+
+ if(id)
+ fmt = "(fffi)";
+ else
+ fmt = "(fff)";
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
childexists = 1;
@@ -919,55 +955,67 @@ static PyObject *Part_GetLoc( BPy_PartSys * self, PyObject * args ){
init = 1;
if (init){
- if (!id)
- loc = PyTuple_New(3);
- else
- loc = PyTuple_New(4);
- PyTuple_SetItem(loc,0,PyFloat_FromDouble((double)state.co[0]));
- PyTuple_SetItem(loc,1,PyFloat_FromDouble((double)state.co[1]));
- PyTuple_SetItem(loc,2,PyFloat_FromDouble((double)state.co[2]));
- if (id)
- PyTuple_SetItem(loc,3,PyInt_FromLong(i));
+ loc = Py_BuildValue(fmt,(double)state.co[0],
+ (double)state.co[1], (double)state.co[2],i);
+
+ if (!loc){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
+ }
if ( PyList_Append(partlist,loc) < 0 ){
- Py_DECREF(partlist);
- Py_XDECREF(loc);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "Couldn't append item to PyList" );
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
}
- Py_DECREF(loc);/* PyList_Append increfs */
- }
- else {
- if ( all ){
- if ( PyList_Append(partlist,Py_None) < 0 ){
- Py_DECREF(partlist);
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "Couldn't append item to PyList" );
- }
- Py_DECREF(Py_None); /* PyList_Append increfs */
+ Py_DECREF(loc);
+ loc = NULL;
+ } else {
+ if ( all && PyList_Append(partlist,Py_None) < 0 ){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
}
}
}
}
+
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
return partlist;
+
+error:
+ Py_XDECREF(partlist);
+ Py_XDECREF(seglist);
+ Py_XDECREF(loc);
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
+ return NULL;
}
-static PyObject *Part_GetRot( BPy_PartSys * self, PyObject * args ){
+static PyObject *Part_GetRot( BPy_PartSys * self, PyObject * args )
+{
ParticleSystem *psys = 0L;
Object *ob = 0L;
PyObject *partlist = 0L;
PyObject* loc = 0L;
ParticleKey state;
+ DerivedMesh* dm;
+ float vm[4][4],wm[4][4];
int i;
int childexists = 0;
int all = 0;
int id = 0;
+ char *fmt = NULL;
float cfra=bsystem_time(ob,(float)CFRA,0.0);
if( !PyArg_ParseTuple( args, "|ii", &all, &id ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected one optional integer as argument" );
+ "expected two optional integers as arguments" );
psys = self->psys;
ob = self->object;
@@ -975,63 +1023,105 @@ static PyObject *Part_GetRot( BPy_PartSys * self, PyObject * args ){
if (!ob || !psys)
Py_RETURN_NONE;
- if (psys->part->type != 2){
+ G.rendering = 1;
+
+ /* Just to create a valid rendering context */
+ psys_render_set(ob,psys,vm,wm,0,0,0);
+
+ dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm->release(dm);
+
+ if ( !psys_check_enabled(ob,psys) ){
+ G.rendering = 0;
+ psys_render_restore(ob,psys);
+ Particle_Recalc(self,1);
+ Py_RETURN_NONE;
+ }
+
+ if (psys->part->type != PART_HAIR){
partlist = PyList_New( 0 );
+ if( !partlist ){
+ PyErr_SetString( PyExc_MemoryError, "PyList_New() failed" );
+ goto error;
+ }
+
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
childexists = 1;
+ if(id)
+ fmt = "(ffffi)";
+ else
+ fmt = "(ffff)";
+
for (i = 0; i < psys->totpart + psys->totchild; i++){
if (childexists && (i < psys->totpart))
continue;
state.time = cfra;
if(psys_get_particle_state(ob,psys,i,&state,0)==0){
- if ( all ){
- PyList_Append(partlist,Py_None);
- Py_DECREF(Py_None); /* PyList_Append increfs */
- continue;
- } else {
- continue;
+ if ( all && PyList_Append(partlist,Py_None) < 0){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
+ }
+ } else {
+ loc = Py_BuildValue(fmt,(double)state.rot[0], (double)state.rot[1],
+ (double)state.rot[2], (double)state.rot[3], i);
+
+ if (!loc){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
+ }
+ if (PyList_Append(partlist,loc) < 0){
+ PyErr_SetString ( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
}
+ Py_DECREF(loc); /* PyList_Append increfs */
+ loc = NULL;
}
- if (!id)
- loc = PyTuple_New(4);
- else
- loc = PyTuple_New(5);
- PyTuple_SetItem(loc,0,PyFloat_FromDouble((double)state.rot[0]));
- PyTuple_SetItem(loc,1,PyFloat_FromDouble((double)state.rot[1]));
- PyTuple_SetItem(loc,2,PyFloat_FromDouble((double)state.rot[2]));
- PyTuple_SetItem(loc,3,PyFloat_FromDouble((double)state.rot[3]));
- if (id)
- PyTuple_SetItem(loc,4,PyInt_FromLong(i));
- PyList_Append(partlist,loc);
- Py_DECREF(loc); /* PyList_Append increfs */
}
+ } else {
+ partlist = EXPP_incr_ret( Py_None );
}
+
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
return partlist;
+
+error:
+ Py_XDECREF(partlist);
+ Py_XDECREF(loc);
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
+ return NULL;
}
-static PyObject *Part_GetSize( BPy_PartSys * self, PyObject * args ){
+static PyObject *Part_GetSize( BPy_PartSys * self, PyObject * args )
+{
ParticleKey state;
ParticleSystem *psys = 0L;
ParticleData *data;
Object *ob = 0L;
PyObject *partlist,*tuple;
- PyObject* siz = 0L;
+ DerivedMesh* dm;
+ float vm[4][4],wm[4][4];
float size;
int i;
int childexists = 0;
int all = 0;
int id = 0;
+ char *fmt = NULL;
float cfra=bsystem_time(ob,(float)CFRA,0.0);
if( !PyArg_ParseTuple( args, "|ii", &all, &id ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected one optional integer as argument" );
-
- data = self->psys->particles;
+ "expected two optional integers as arguments" );
psys = self->psys;
ob = self->object;
@@ -1039,13 +1129,39 @@ static PyObject *Part_GetSize( BPy_PartSys * self, PyObject * args ){
if (!ob || !psys)
Py_RETURN_NONE;
- partlist = PyList_New( 0 );
+ G.rendering = 1;
- if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
- childexists = 1;
+ /* Just to create a valid rendering context */
+ psys_render_set(ob,psys,vm,wm,0,0,0);
+
+ dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm->release(dm);
+ data = self->psys->particles;
+
+ if ( !psys_check_enabled(ob,psys) ){
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
+ Py_RETURN_NONE;
+ }
+
+ partlist = PyList_New( 0 );
+
+ if( !partlist ){
+ PyErr_SetString( PyExc_MemoryError, "PyList_New() failed" );
+ goto error;
+ }
+
+ if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
+ childexists = 1;
+
+ if(id)
+ fmt = "(fi)";
+ else
+ fmt = "f";
- for (i = 0; i < psys->totpart + psys->totchild; i++, data++){
- if (psys->part->type != 2){
+ for (i = 0; i < psys->totpart + psys->totchild; i++, data++){
+ if (psys->part->type != PART_HAIR){
if (childexists && (i < psys->totpart))
continue;
@@ -1061,43 +1177,61 @@ static PyObject *Part_GetSize( BPy_PartSys * self, PyObject * args ){
ChildParticle *cpa= &psys->child[i-psys->totpart];
size = psys_get_child_size(psys,cpa,cfra,0);
}
- if (id){
- tuple = PyTuple_New(2);
- PyTuple_SetItem(tuple,0,PyFloat_FromDouble((double)size));
- PyTuple_SetItem(tuple,1,PyInt_FromLong(i));
- PyList_Append(partlist,tuple);
- Py_DECREF(tuple);
- } else {
- siz = PyFloat_FromDouble((double)size);
- PyList_Append(partlist,siz);
- Py_DECREF(siz);
+
+ tuple = Py_BuildValue(fmt,(double)size,i);
+
+ if (!tuple){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
+ }
+
+ if (PyList_Append(partlist,tuple) < 0){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
}
+ Py_DECREF(tuple);
+ tuple = NULL;
}
}
+
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
return partlist;
+
+error:
+ Py_XDECREF(partlist);
+ Py_XDECREF(tuple);
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
+ return NULL;
}
-static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args ){
+static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args )
+{
ParticleKey state;
ParticleSystem *psys = 0L;
ParticleData *data;
Object *ob = 0L;
PyObject *partlist,*tuple;
- PyObject* lif = 0L;
+ DerivedMesh* dm;
+ float vm[4][4],wm[4][4];
float life;
int i;
int childexists = 0;
int all = 0;
int id = 0;
+ char *fmt = NULL;
float cfra=bsystem_time(ob,(float)CFRA,0.0);
if( !PyArg_ParseTuple( args, "|ii", &all, &id ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected one optional integer as argument" );
-
- data = self->psys->particles;
+ "expected two optional integers as arguments" );
psys = self->psys;
ob = self->object;
@@ -1105,13 +1239,37 @@ static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args ){
if (!ob || !psys)
Py_RETURN_NONE;
- partlist = PyList_New( 0 );
+ G.rendering = 1;
- if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
- childexists = 1;
+ /* Just to create a valid rendering context */
+ psys_render_set(ob,psys,vm,wm,0,0,0);
+
+ dm = mesh_create_derived_render(ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm->release(dm);
+ data = self->psys->particles;
+
+ if ( !psys_check_enabled(ob,psys) ){
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Py_RETURN_NONE;
+ }
+
+ partlist = PyList_New( 0 );
+ if( !partlist ){
+ PyErr_SetString( PyExc_MemoryError, "PyList_New() failed" );
+ goto error;
+ }
+
+ if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
+ childexists = 1;
+
+ if(id)
+ fmt = "(fi)";
+ else
+ fmt = "f";
- for (i = 0; i < psys->totpart + psys->totchild; i++, data++){
- if (psys->part->type != 2){
+ for (i = 0; i < psys->totpart + psys->totchild; i++, data++){
+ if (psys->part->type != PART_HAIR){
if (childexists && (i < psys->totpart))
continue;
@@ -1128,20 +1286,37 @@ static PyObject *Part_GetAge( BPy_PartSys * self, PyObject * args ){
ChildParticle *cpa= &psys->child[i-psys->totpart];
life = psys_get_child_time(psys,cpa,cfra);
}
- if (id){
- tuple = PyTuple_New(2);
- PyTuple_SetItem(tuple,0,PyFloat_FromDouble((double)life));
- PyTuple_SetItem(tuple,1,PyInt_FromLong(i));
- PyList_Append(partlist,tuple);
- Py_DECREF(tuple);
- } else {
- lif = PyFloat_FromDouble((double)life);
- PyList_Append(partlist,lif);
- Py_DECREF(lif);
+
+ tuple = Py_BuildValue(fmt,(double)life,i);
+
+ if (!tuple){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't build tuple" );
+ goto error;
}
+
+ if (PyList_Append(partlist,tuple) < 0){
+ PyErr_SetString( PyExc_RuntimeError,
+ "Couldn't append item to PyList" );
+ goto error;
+ }
+ Py_DECREF(tuple);
+ tuple = NULL;
}
}
+
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
return partlist;
+
+error:
+ Py_XDECREF(partlist);
+ Py_XDECREF(tuple);
+ psys_render_restore(ob,psys);
+ G.rendering = 0;
+ Particle_Recalc(self,1);
+ return NULL;
}
@@ -1376,11 +1551,8 @@ static int Part_set2d( BPy_PartSys * self, PyObject * args )
{
int number;
- if( !PyInt_Check( args ) ) {
- char errstr[128];
- sprintf ( errstr, "expected int argument" );
- return EXPP_ReturnIntError( PyExc_TypeError, errstr );
- }
+ if( !PyInt_Check( args ) )
+ return EXPP_ReturnIntError( PyExc_TypeError, "expected int argument" );
number = PyInt_AS_LONG( args );
@@ -1526,7 +1698,7 @@ static int Part_setRandEmission( BPy_PartSys * self, PyObject * args )
static PyObject *Part_getRandEmission( BPy_PartSys * self )
{
- return PyInt_FromLong( ((long)( self->psys->part->flag & PART_BOIDS_2D )) > 0 );
+ return PyInt_FromLong( ((long)( self->psys->part->flag & PART_TRAND )) > 0 );
}
static int Part_setParticleDist( BPy_PartSys * self, PyObject * args )
@@ -1546,7 +1718,7 @@ static int Part_setParticleDist( BPy_PartSys * self, PyObject * args )
return EXPP_ReturnIntError( PyExc_TypeError, errstr );
}
- self->psys->part->from = number;
+ self->psys->part->from = (short)number;
Particle_RecalcPsys_distr(self,1);
@@ -1603,7 +1775,7 @@ static int Part_setDist( BPy_PartSys * self, PyObject * args )
return EXPP_ReturnIntError( PyExc_TypeError, errstr );
}
- self->psys->part->distr = number;
+ self->psys->part->distr = (short)number;
Particle_RecalcPsys_distr(self,1);
@@ -1731,7 +1903,7 @@ static int Part_setTargetPsys( BPy_PartSys * self, PyObject * args ){
res = EXPP_setIValueRange( args, &self->psys->target_psys, 0, tottpsys, 'h' );
- if((psys=psys_get_current(ob))){
+ if( ( psys = psys_get_current(ob) ) ){
if(psys->keyed_ob==ob || psys->target_ob==ob){
if(psys->keyed_ob==ob)
psys->keyed_ob=NULL;
diff --git a/source/blender/python/api2_2x/doc/Armature.py b/source/blender/python/api2_2x/doc/Armature.py
index 68916af6166..9aceb0105e3 100644
--- a/source/blender/python/api2_2x/doc/Armature.py
+++ b/source/blender/python/api2_2x/doc/Armature.py
@@ -89,6 +89,8 @@ Example::
@type BONE_SELECTED: Constant
@var TIP_SELECTED: Tip of the Bone is selected
@type TIP_SELECTED: Constant
+@var LOCKED_EDIT: Prevents the bone from being transformed in editmode
+@type LOCKED_EDIT: Constant
@var OCTAHEDRON: Bones drawn as octahedrons
@type OCTAHEDRON: Constant
@var STICK: Bones drawn as a line
@@ -286,6 +288,7 @@ class Bone:
- Armature.ROOT_SELECTED: Selection of root ball of bone
- Armature.BONE_SELECTED: Selection of bone
- Armature.TIP_SELECTED: Selection of tip ball of bone
+ - Armature.LOCKED_EDIT: Prevents the bone from being transformed in editmode
@type options: List of Constants
@ivar subdivision: The number of bone subdivisions.
@type subdivision: Int
diff --git a/source/blender/python/api2_2x/doc/IDProp.py b/source/blender/python/api2_2x/doc/IDProp.py
index 0a0df335fa3..01d5136cd70 100644
--- a/source/blender/python/api2_2x/doc/IDProp.py
+++ b/source/blender/python/api2_2x/doc/IDProp.py
@@ -18,7 +18,9 @@ class IDGroup:
Note that for arrays, the array type defaults to int unless a float is found
while scanning the template list; if any floats are found, then the whole
- array is float.
+ array is float. Note that double-precision floating point numbers are used for
+ python-created float ID properties and arrays (though the internal C api does
+ support single-precision floats, and the python code will read them).
You can also delete properties with the del operator. For example:
diff --git a/source/blender/python/api2_2x/doc/Ipo.py b/source/blender/python/api2_2x/doc/Ipo.py
index c479926ccf3..d1c72f8cb86 100644
--- a/source/blender/python/api2_2x/doc/Ipo.py
+++ b/source/blender/python/api2_2x/doc/Ipo.py
@@ -250,7 +250,7 @@ class Ipo:
OfsZ, SizeX, SizeY, SizeZ, texR, texG, texB, DefVar, Col, Nor, Var,
Disp.
3. Object Ipo: LocX, LocY, LocZ, dLocX, dLocY, dLocZ, RotX, RotY, RotZ,
- dRotX, dRotY, dRotZ, SizeX, SizeY, SizeZ, dSizeX, dSizeY, dSizeZ,
+ dRotX, dRotY, dRotZ, ScaleX, ScaleY, ScaleZ, dScaleX, dScaleY, dScaleZ,
Layer, Time, ColR, ColG, ColB, ColA, FStreng, FFall, Damping,
RDamp, Perm.
4. Lamp Ipo: Energ, R, G, B, Dist, SpoSi, SpoBl, Quad1, Quad2, HaInt.
@@ -289,7 +289,7 @@ class Ipo:
OfsZ, SizeX, SizeY, SizeZ, texR, texG, texB, DefVar, Col, Nor, Var,
Disp.
3. Object Ipo: LocX, LocY, LocZ, dLocX, dLocY, dLocZ, RotX, RotY, RotZ,
- dRotX, dRotY, dRotZ, SizeX, SizeY, SizeZ, dSizeX, dSizeY, dSizeZ,
+ dRotX, dRotY, dRotZ, ScaleX, ScaleY, ScaleZ, dScaleX, dScaleY, dScaleZ,
Layer, Time, ColR, ColG, ColB, ColA, FStreng, FFall, Damping,
RDamp, Perm.
4. Lamp Ipo: Energ, R, G, B, Dist, SpoSi, SpoBl, Quad1, Quad2, HaInt.
diff --git a/source/blender/python/api2_2x/doc/LibData.py b/source/blender/python/api2_2x/doc/LibData.py
index 47bd7fdb763..daa6a186531 100644
--- a/source/blender/python/api2_2x/doc/LibData.py
+++ b/source/blender/python/api2_2x/doc/LibData.py
@@ -27,17 +27,37 @@ Example::
"""
def load(filename,relative=False):
- """
- Select an existing .blend file for use as a library. Unlike the
- Library module, multiple libraries can be defined at the same time.
-
- @type filename: string
- @param filename: The filename of a Blender file. Filenames starting with "//" will be loaded relative to the blend file's location.
- @type relative: boolean
- @param relative: Convert relative paths to absolute paths (default). Setting this parameter to True will leave paths relative.
- @rtype: Library
- @return: return a L{Library} object.
- """
+ """
+ Select an existing .blend file for use as a library. Unlike the
+ Library module, multiple libraries can be defined at the same time.
+
+ @type filename: string
+ @param filename: The filename of a Blender file. Filenames starting with "//" will be loaded relative to the blend file's location.
+ @type relative: boolean
+ @param relative: Convert relative paths to absolute paths (default). Setting this parameter to True will leave paths relative.
+ @rtype: Library
+ @return: return a L{Library} object.
+ """
+
+def paths(link=0):
+ """
+ Returns a list of paths used in the current blend file.
+
+ @type link: int
+ @param link: 0 (default if no args given) for all library paths, 1 for directly linked library paths only, 2 for indirectly linked library paths only.
+ @rtype: List
+ @return: return a list of path strings.
+ """
+
+def replace(pathFrom, pathTo):
+ """
+ Replaces an existing directly linked path.
+
+ @type pathFrom: string
+ @param pathFrom: An existing library path.
+ @type pathTo: string
+ @param pathTo: A new library path.
+ """
class Libraries:
"""
diff --git a/source/blender/python/api2_2x/doc/Particle.py b/source/blender/python/api2_2x/doc/Particle.py
index 192ecd5355b..511ad81b45f 100644
--- a/source/blender/python/api2_2x/doc/Particle.py
+++ b/source/blender/python/api2_2x/doc/Particle.py
@@ -56,17 +56,17 @@ class Particle:
@type type: int
@ivar resolutionGrid: The resolution of the particle grid.
@type resolutionGrid: int
- @ivar startFrame: Frame # to start emitting particles.
+ @ivar startFrame: Frame number to start emitting particles.
@type startFrame: float
- @ivar endFrame: Frame # to stop emitting particles.
+ @ivar endFrame: Frame number to stop emitting particles.
@type endFrame: float
@ivar editable: Finalize hair to enable editing in particle mode.
@type editable: int
@ivar amount: The total number of particles.
@type amount: int
- @ivar multireact: React multiple times ( Paricle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
+ @ivar multireact: React multiple times ( Particle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
@type multireact: int
- @ivar reactshape: Power of reaction strength dependence on distance to target.
+ @ivar reactshape: Power of reaction strength, dependent on distance to target.
@type reactshape: float
@ivar hairSegments: Amount of hair segments.
@type hairSegments: int
@@ -74,13 +74,13 @@ class Particle:
@type lifetime: float
@ivar randlife: Give the particle life a random variation.
@type randlife: float
- @ivar randemission: Give the particle life a random variation
+ @ivar randemission: Emit particles in random order.
@type randemission: int
- @ivar particleDistribution: Where to emit particles from Paricle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
+ @ivar particleDistribution: Where to emit particles from ( Particle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
@type particleDistribution: int
@ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths.
@type evenDistribution: int
- @ivar distribution: How to distribute particles on selected element Paricle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
+ @ivar distribution: How to distribute particles on selected element ( Particle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
@type distribution: int
@ivar jitterAmount: Amount of jitter applied to the sampling.
@type jitterAmount: float
@@ -131,237 +131,56 @@ class Particle:
Get the particles locations.
A list of tuple is returned in particle mode.
A list of list of tuple is returned in hair mode.
- The tuple is a vector list of 3 or 4 floats in world space (x,y,z, optionnaly the particle's id).
+ The tuple is a vector of 3 or 4 floats in world space (x,y,z,
+optionally the particle's id).
@type all: int
@param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None).
@type id: int
@param id: add the particle id in the end of the vector tuple
- @rtype: list of vectors (tuple of 3 floats and optionnaly the id) or list of list of vectors
- @return: list of vectors or list of list of vectors (hair mode)
+ @rtype: list of vectors (tuple of 3 floats and optionally the id) or list of list of vectors
+ @return: list of vectors or list of list of vectors (hair mode) or None if system is disabled
"""
def getRot(all=0,id=0):
"""
- Get the particles rotations as quaternion.
+ Get the particles' rotations as quaternion.
A list of tuple is returned in particle mode.
- The tuple is a vector list of 4 or 5 floats (x,y,z,w, optionnaly the id of the particle).
+ The tuple is vector of 4 or 5 floats (x,y,z,w, optionally the id of the particle).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of tuple of 4 or 5 elements (if id is not zero)
- @return: list of 4-tuples
+ @return: list of 4-tuples or None if system is disabled
"""
def getMat():
"""
- Get the particles material.
+ Get the particles' material.
@rtype: Blender Material
- @return: The marterial assigned to particles
+ @return: The material assigned to particles
"""
def getSize(all=0,id=0):
"""
- Get the particles size.
+ Get the particles' size.
A list of float or list of tuple (particle's size,particle's id).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
"""
def getAge(all=0,id=0):
"""
- Get the particles age.
- A list of float or list of tuple (particle's age,particle's id).
+ Get the particles' age.
+ A list of float or list of tuple (particle's age, particle's id).
@type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
+ @param all: if not 0, export all particles (uninitialized (unborn or died) particles exported as None).
@type id: int
@param id: add the particle id in the return tuple
@rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
- """
-# Blender.Object module and the Object PyType object
-
-"""
-The Blender.Particle submodule
-
-
-Particle
-========
-
-This module provides access to the B{Particle} in Blender.
-
-@type TYPE: readonly dictionary
-@var TYPE: Constant dict used for with L{Particle.TYPE}
- - HAIR: set particle system to hair mode.
- - REACTOR: set particle system to reactor mode.
- - EMITTER: set particle system to emitter mode.
-@type DISTRIBUTION: readonly dictionary
-@var DISTRIBUTION: Constant dict used for with L{Particle.DISTRIBUTION}
- - GRID: set grid distribution.
- - RANDOM: set random distribution.
- - JITTERED: set jittered distribution.
-@type EMITFROM: readonly dictionary
-@var EMITFROM: Constant dict used for with L{Particle.EMITFROM}
- - VERTS: set particles emit from vertices
- - FACES: set particles emit from faces
- - VOLUME: set particles emit from volume
- - PARTICLE: set particles emit from particles
-@type REACTON: readonly dictionary
-@var REACTON: Constant dict used for with L{Particle.REACTON}
- - NEAR: react on near
- - COLLISION: react on collision
- - DEATH: react on death
-@type DRAWAS: readonly dictionary
-@var DRAWAS: Constant dict used for with L{Particle.DRAWAS}
- - NONE: Don't draw
- - POINT: Draw as point
- - CIRCLE: Draw as circles
- - CROSS: Draw as crosses
- - AXIS: Draw as axis
- - LINE: Draw as lines
- - PATH: Draw pathes
- - OBJECT: Draw object
- - GROUP: Draw goup
- - BILLBOARD: Draw as billboard
-"""
-
-def Get(name):
- """
- Get the particle system of the object "name".
- @type name: string
- @return: The particle system of the object.
- """
-def New(name):
- """
- Assign a new particle system to the object "name".
- @type name: string
- @return: The newly created particle system.
- """
-
-class Particle:
- """
- The Particle object
- ===================
- This object gives access to paticles data.
-
- @ivar seed: Set an offset in the random table.
- @type seed: int
- @ivar type: Type of particle system ( Particle.TYPE[ 'HAIR' | 'REACTOR' | 'EMITTER' ] ).
- @type type: int
- @ivar resolutionGrid: The resolution of the particle grid.
- @type resolutionGrid: int
- @ivar startFrame: Frame # to start emitting particles.
- @type startFrame: float
- @ivar endFrame: Frame # to stop emitting particles.
- @type endFrame: float
- @ivar editable: Finalize hair to enable editing in particle mode.
- @type editable: int
- @ivar amount: The total number of particles.
- @type amount: int
- @ivar multireact: React multiple times ( Paricle.REACTON[ 'NEAR' | 'COLLISION' | 'DEATH' ] ).
- @type multireact: int
- @ivar reactshape: Power of reaction strength dependence on distance to target.
- @type reactshape: float
- @ivar hairSegments: Amount of hair segments.
- @type hairSegments: int
- @ivar lifetime: Specify the life span of the particles.
- @type lifetime: float
- @ivar randlife: Give the particle life a random variation.
- @type randlife: float
- @ivar randemission: Give the particle life a random variation
- @type randemission: int
- @ivar particleDistribution: Where to emit particles from Paricle.EMITFROM[ 'PARTICLE' | 'VOLUME' | 'FACES' | 'VERTS' ] )
- @type particleDistribution: int
- @ivar evenDistribution: Use even distribution from faces based on face areas or edge lengths.
- @type evenDistribution: int
- @ivar distribution: How to distribute particles on selected element Paricle.DISTRIBUTION[ 'GRID' | 'RANDOM' | 'JITTERED' ] ).
- @type distribution: int
- @ivar jitterAmount: Amount of jitter applied to the sampling.
- @type jitterAmount: float
- @ivar pf: Emission locations / face (0 = automatic).
- @type pf:int
- @ivar invert: Invert what is considered object and what is not.
- @type invert: int
- @ivar targetObject: The object that has the target particle system (empty if same object).
- @type targetObject: Blender object
- @ivar targetpsys: The target particle system number in the object.
- @type targetpsys: int
- @ivar 2d: Constrain boids to a surface.
- @type 2d: float
- @ivar maxvel: Maximum velocity.
- @type maxvel: float
- @ivar avvel: The usual speed % of max velocity.
- @type avvel: float
- @ivar latacc: Lateral acceleration % of max velocity
- @type latacc: float
- @ivar tanacc: Tangential acceleration % of max velocity
- @type tanacc: float
- @ivar groundz: Default Z value.
- @type groundz: float
- @ivar object: Constrain boids to object's surface.
- @type object: Blender Object
- @ivar renderEmitter: Render emitter object.
- @type renderEmitter: int
- @ivar displayPercentage: Particle display percentage.
- @type displayPercentage: int
- @ivar hairDisplayStep: How many steps paths are drawn with (power of 2) in visu mode.
- @type hairDisplayStep: int
- @ivar hairRenderStep: How many steps paths are rendered with (power of 2) in render mode."
- @type hairRenderStep: int
- @ivar duplicateObject: Get the duplicate object.
- @type duplicateObject: Blender Object
- @ivar drawAs: Get draw type Particle.DRAWAS([ 'NONE' | 'OBJECT' | 'POINT' | ... ]).
- @type drawAs: int
- """
- def freeEdit():
- """
- Free edit mode.
- @return: None
- """
-
- def getLoc(all=0,id=0):
- """
- Get the particles locations.
- A list of tuple is returned in particle mode.
- A list of list of tuple is returned in hair mode.
- The tuple is a vector list of 3 floats in world space.
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died)particles exported as None).
- @type id: int
- @param id: add the particle id in the end of the vector tuple
- @rtype: list of vectors (tuple of 3 floats and optionnaly the id) or list of list of vectors
- @return: list of vectors or list of list of vectors (hair mode)
- """
- def getRot(all=0,id=0):
- """
- Get the particles rotations as quaternion.
- A list of tuple is returned in particle mode.
- The tuple is a vector list of 4 floats (quaternion).
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
- @type id: int
- @param id: add the particle id in the return tuple
- @rtype: list of tuple of 4 or 5 elements (if id is not zero)
- @return: list of 4-tuples
- """
- def getMat():
- """
- Get the particles material.
- @rtype: Blender Material
- @return: The marterial assigned to particles
- """
- def getSize(all=0,id=0):
- """
- Get the particles size.
- A list of float.
- @type all: int
- @param all: if not 0 export all particles (uninitialized (unborn or died) particles exported as None).
- @type id: int
- @param id: add the particle id in the return tuple
- @rtype: list of floats
- @return: list of floats or list of tuples if id is not zero (size,id).
+ @return: list of floats or list of tuples if id is not zero (size,id) or None if system is disabled.
"""
diff --git a/source/blender/python/api2_2x/doc/Render.py b/source/blender/python/api2_2x/doc/Render.py
index 475a4fc5b10..d4dc83e84a0 100644
--- a/source/blender/python/api2_2x/doc/Render.py
+++ b/source/blender/python/api2_2x/doc/Render.py
@@ -833,9 +833,7 @@ class RenderData:
def enableCropping(toggle):
"""
- Enable/disable exclusion of border rendering from total image.
- @type toggle: int
- @param toggle: pass 1 for on / 0 for off
+ Deprecated: see the L{crop} attribute.
"""
def setImageType(type):
diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c
index b446af7efd4..22e165cbe9f 100644
--- a/source/blender/python/api2_2x/sceneRender.c
+++ b/source/blender/python/api2_2x/sceneRender.c
@@ -56,6 +56,7 @@ struct View3D; /* keep me up here */
#include "gen_utils.h"
#include "gen_library.h"
+#include "../BPY_extern.h" /* for BPY_do_all_scripts() */
#include "Scene.h"
#include "Group.h"
@@ -469,19 +470,20 @@ PyObject *M_Render_EnableDispWin( PyObject * self )
PyObject *RenderData_Render( BPy_RenderData * self )
{
Scene *oldsce;
+ /* unlock to prevent a deadlock when there are pynodes: */
+ PyThreadState *tstate = NULL;
if (!G.background) {
oldsce = G.scene;
set_scene( self->scene );
+ tstate = PyEval_SaveThread();
BIF_do_render( 0 );
set_scene( oldsce );
}
-
else { /* background mode (blender -b file.blend -P script) */
+ int slink_flag = 0;
Render *re= RE_NewRender(G.scene->id.name);
-
-
int end_frame = G.scene->r.efra;
if (G.scene != self->scene)
@@ -490,11 +492,25 @@ PyObject *RenderData_Render( BPy_RenderData * self )
G.scene->r.efra = G.scene->r.sfra;
+ if (G.f & G_DOSCRIPTLINKS) {
+ BPY_do_all_scripts(SCRIPT_RENDER);
+ G.f &= ~G_DOSCRIPTLINKS; /* avoid FRAMECHANGED events*/
+ slink_flag = 1;
+ }
+
+ tstate = PyEval_SaveThread();
+
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
+ if (slink_flag) {
+ G.f |= G_DOSCRIPTLINKS;
+ BPY_do_all_scripts(SCRIPT_POSTRENDER);
+ }
+
G.scene->r.efra = end_frame;
}
+ PyEval_RestoreThread(tstate);
Py_RETURN_NONE;
}
@@ -565,10 +581,13 @@ PyObject *RenderData_SaveRenderedImage ( BPy_RenderData * self, PyObject *args )
PyObject *RenderData_RenderAnim( BPy_RenderData * self )
{
Scene *oldsce;
-
+ /* unlock to prevent a deadlock when there are pynodes: */
+ PyThreadState *tstate = NULL;
+
if (!G.background) {
oldsce = G.scene;
set_scene( self->scene );
+ tstate = PyEval_SaveThread();
BIF_do_render( 1 );
set_scene( oldsce );
}
@@ -582,9 +601,18 @@ PyObject *RenderData_RenderAnim( BPy_RenderData * self )
if (G.scene->r.sfra > G.scene->r.efra)
return EXPP_ReturnPyObjError (PyExc_RuntimeError,
"start frame must be less or equal to end frame");
-
+
+ if (G.f & G_DOSCRIPTLINKS)
+ BPY_do_all_scripts(SCRIPT_RENDER);
+
+ tstate = PyEval_SaveThread();
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
+
+ if (G.f & G_DOSCRIPTLINKS)
+ BPY_do_all_scripts(SCRIPT_POSTRENDER);
}
+
+ PyEval_RestoreThread(tstate);
Py_RETURN_NONE;
}
@@ -985,7 +1013,7 @@ PyObject *RenderData_EnableCropping( void )
/* return M_Render_BitToggleInt( args, R_MOVIECROP,
&self->renderContext->mode );
*/
- printf("cropping option is now default, obsolete\n");
+ printf("obsolete: movie cropping option is now default\n");
Py_RETURN_NONE;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index faa7a68f754..e4a5ad67631 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1865,9 +1865,17 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
num= cpa->num;
/* get orco */
- psys_particle_on_emitter(ob, psmd,
- (part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
- cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,nor,0,0,orco,0);
+ if(part->childtype == PART_CHILD_FACES) {
+ psys_particle_on_emitter(ob, psmd,
+ PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD,
+ cpa->fuv,cpa->foffset,co,nor,0,0,orco,0);
+ }
+ else {
+ ParticleData *par = psys->particles + cpa->parent;
+ psys_particle_on_emitter(ob, psmd, part->from,
+ par->num,DMCACHE_ISCHILD,par->fuv,
+ par->foffset,co,nor,0,0,orco,0);
+ }
if(uvco){
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 67be0ce4c00..4520e4c10bb 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -671,8 +671,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
RenderPass *zpass;
GroupObject *go;
LampRen *lar;
-
- int x, y;
+ RenderLayer *rlpp[RE_MAX_OSA];
+
+ int totsample, fullsample, sample;
+ int x, y,od;
short first_lamp;
float *zrect;
float *rgbrect;
@@ -683,7 +685,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
fac = 0.5;
facm = 1.0 - fac;
-
+
+ totsample= get_sample_layers(pa, rl, rlpp);
+ fullsample= (totsample > 1);
+
/* check that z pass is enabled */
if(pa->rectz==NULL) return;
for(zpass= rl->passes.first; zpass; zpass= zpass->next)
@@ -708,9 +713,10 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
zrect = zpass->rect;
rgbrect = rl->rectf;
+ od=0;
/* for each x,y and sun lamp*/
for(y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
- for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, rgbrect+=4) {
+ for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, od++) {
first_lamp = 1;
for(go=R.lights.first; go; go= go->next) {
@@ -724,7 +730,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
}
if(lar->sunsky->effect_type & LA_SUN_EFFECT_AP){
- VECCOPY(tmp_rgb, rgbrect);
+ VECCOPY(tmp_rgb, (float*)(rgbrect+4*od));
shadeAtmPixel(lar->sunsky, tmp_rgb, x, y, *zrect);
@@ -743,7 +749,16 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
/* if at least for one sun lamp aerial perspective was applied*/
if(first_lamp==0)
- VECCOPY(rgbrect, rgb);
+ {
+ if(fullsample) {
+ for(sample=0; sample<totsample; sample++) {
+ VECCOPY((float*)(rlpp[sample]->rectf + od*4), rgb);
+ }
+ }
+ else {
+ VECCOPY((float*)(rgbrect+4*od), rgb);
+ }
+ }
}
}
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 0928042729a..5b69323667e 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1379,6 +1379,8 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
}
/* specularity */
+ shadfac[3]*= phongcorr; /* note, shadfac not allowed to be stored nonlocal */
+
if(shadfac[3]>0.0f && shi->spec!=0.0f && !(lar->mode & LA_NO_SPEC) && !(lar->mode & LA_ONLYSHADOW)) {
if(!(passflag & (SCE_PASS_COMBINED|SCE_PASS_SPEC)));
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 517ae2b76ca..114eb329308 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1931,7 +1931,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Width: ",
lx, (cy -= 19), buttonWidth, 19, &bmd->value,
- 0.0, 0.5, 5, 2,
+ 0.0, 0.5, 5, 4,
"Bevel value/amount");
/*uiDefButI(block, NUM, B_MODIFIER_RECALC, "Recurs",
lx, (cy -= 19), buttonWidth, 19, &bmd->res,
@@ -4373,11 +4373,12 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
uiDefButF(block, NUM,B_ARM_RECALCDATA, "Weight:", 225, by-19,105, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight");
/* bone types */
- uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
- uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 70,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
- uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 90, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
- uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 170,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
- uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 250,by-38,80,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
+ uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 50,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
+ uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 70, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
+ uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 150,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
+ uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 210,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, REDRAWVIEW3D, "Lock", 270,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Prevents this bone from being transformed in Edit Mode");
/* layers */
uiBlockBeginAlign(block);
@@ -6263,6 +6264,7 @@ static void editing_panel_mesh_texface(void)
uiDefButBitS(block, TOG, TF_BILLBOARD2, B_TFACE_BILLB, "Billboard",660,110,60,19, &tf->mode, 0, 0, 0, 0, "Billboard with Z-axis constraint");
uiDefButBitS(block, TOG, TF_SHADOW, REDRAWVIEW3D, "Shadow", 720,110,60,19, &tf->mode, 0, 0, 0, 0, "Face is used for shadow");
uiDefButBitS(block, TOG, TF_BMFONT, REDRAWVIEW3D, "Text", 780,110,60,19, &tf->mode, 0, 0, 0, 0, "Enable bitmap text on face");
+ uiDefButBitS(block, TOG, TF_ALPHASORT, REDRAWVIEW3D, "Sort", 840,110,60,19, &tf->mode, 0, 0, 0, 0, "Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 441d00ffc30..5cf1958678e 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1654,53 +1654,66 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
wval = (width-100)/3;
if (oa->type == ACT_OBJECT_NORMAL)
{
- ysize= 175;
-
+ if ( ob->gameflag & OB_DYNAMIC )
+ {
+ ysize= 175;
+ }
+ else
+ {
+ ysize= 72;
+ }
+
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, LABEL, 0, "Force", xco, yco-45, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
- uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "Torque", xco, yco-64, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
- uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefBut(block, LABEL, 0, "Loc", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "Sets the location");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
- uiDefBut(block, LABEL, 0, "dLoc", xco, yco-87, 45, 19, NULL, 0, 0, 0, 0, "Sets the dLoc");
- uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "dRot", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Sets the dRot");
- uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefBut(block, LABEL, 0, "Rot", xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the rotation");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+
+ if ( ob->gameflag & OB_DYNAMIC )
+ {
+ uiDefBut(block, LABEL, 0, "Force", xco, yco-87, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
- uiDefBut(block, LABEL, 0, "linV", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefBut(block, LABEL, 0, "Torque", xco, yco-106, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-6106, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+ }
- uiDefBut(block, LABEL, 0, "angV", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
+ if ( ob->gameflag & OB_DYNAMIC )
+ {
+ uiDefBut(block, LABEL, 0, "LinV", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
- uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
- uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
-
- uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-87, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefBut(block, LABEL, 0, "AngV", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
- uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
+ uiDefBut(block, LABEL, 0, "Damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
+ uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
+
+ uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-87, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
+ }
} else if (oa->type == ACT_OBJECT_SERVO)
{
ysize= 172;
@@ -2062,7 +2075,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
coa->time = 0;
uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -2084,12 +2097,12 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
- if(coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRMX)) fp= coa->minloc;
- else if(coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRMY)) fp= coa->minloc+1;
+ if(coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRNX)) fp= coa->minloc;
+ else if(coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRNY)) fp= coa->minloc+1;
else fp= coa->minloc+2;
uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray");
@@ -2124,7 +2137,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -2133,7 +2146,9 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
- uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70+(width-115)/3, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max");
+ uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max");
}
str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2";
but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index ebe770c89e7..2c7802c3302 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -480,7 +480,7 @@ static void draw_constraint_spaceselect (uiBlock *block, bConstraint *con, short
/* Target-Space */
if (target == 1) {
- uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Pose Space %x3|Local with Parent %x4|Local Space %x1",
+ uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Pose Space %x2|Local with Parent %x3|Local Space %x1",
tarx, yco, bwidth, 18, &con->tarspace, 0, 0, 0, 0, "Choose space that target is evaluated in");
}
else if (target == 0) {
@@ -490,7 +490,7 @@ static void draw_constraint_spaceselect (uiBlock *block, bConstraint *con, short
/* Owner-Space */
if (owner == 1) {
- uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Owner Space %t|World Space %x0|Pose Space %x3|Local with Parent %x4|Local Space %x1",
+ uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Owner Space %t|World Space %x0|Pose Space %x2|Local with Parent %x3|Local Space %x1",
ownx, yco, bwidth, 18, &con->ownspace, 0, 0, 0, 0, "Choose space that owner is evaluated in");
}
else if (owner == 0) {
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index af90d01fb59..fb6a7636e16 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -137,36 +137,42 @@ static void load_new_sample(char *str) /* called from fileselect */
bSample *sample, *newsample;
sound = G.buts->lockpoin;
+
+ /* No Sound or Selected the same sample as we alredy have, just ignore */
+ if (sound==NULL || str==sound->name)
+ return;
+
+ if (sizeof(sound->sample->name) < strlen(str)) {
+ error("Path too long: %s", str);
+ return;
+ }
+
+ // save values
+ sample = sound->sample;
+ strcpy(name, sound->sample->name);
+ strcpy(sound->name, str);
+ sound_set_sample(sound, NULL);
+ sound_initialize_sample(sound);
- if (sound) {
- // save values
- sample = sound->sample;
- strcpy(name, sound->sample->name);
-
- strcpy(sound->name, str);
- sound_set_sample(sound, NULL);
- sound_initialize_sample(sound);
-
- if (sound->sample->type == SAMPLE_INVALID) {
- error("Not a valid sample: %s", str);
+ if (sound->sample->type == SAMPLE_INVALID) {
+ error("Not a valid sample: %s", str);
- newsample = sound->sample;
+ newsample = sound->sample;
- // restore values
- strcpy(sound->name, name);
- sound_set_sample(sound, sample);
+ // restore values
+ strcpy(sound->name, name);
+ sound_set_sample(sound, sample);
- // remove invalid sample
+ // remove invalid sample
- sound_free_sample(newsample);
- BLI_remlink(samples, newsample);
- MEM_freeN(newsample);
- }
+ sound_free_sample(newsample);
+ BLI_remlink(samples, newsample);
+ MEM_freeN(newsample);
+ return;
}
-
+
BIF_undo_push("Load new audio file");
allqueue(REDRAWBUTSSCENE, 0);
-
}
@@ -403,7 +409,7 @@ static void sound_panel_sound(bSound *sound)
sample = sound->sample;
/* info string */
- if (sound->sample && sound->sample->len) {
+ if (sound->sample && sound->sample->len && sound->sample->channels && sound->sample->bits) {
char *tmp;
if (sound->sample->channels == 1) tmp= "Mono";
else if (sound->sample->channels == 2) tmp= "Stereo";
@@ -757,7 +763,16 @@ static void seq_panel_input()
}
if (last_seq->type == SEQ_IMAGE) {
- StripElem * se = give_stripelem(last_seq, CFRA);
+ int cfra = CFRA;
+ StripElem * se;
+
+ if(last_seq->startdisp >cfra) {
+ cfra = last_seq->startdisp;
+ } else if (last_seq->enddisp <= cfra) {
+ cfra = last_seq->enddisp - 1;
+ }
+
+ se = give_stripelem(last_seq, cfra);
if (se) {
uiDefBut(block, TEX,
@@ -1174,18 +1189,18 @@ static void seq_panel_proxy()
130,140,120,19, &last_seq->flag,
0.0, 21.0, 100, 0,
"Use a custom directory to store data");
- }
- if (last_seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
- uiDefIconBut(block, BUT, B_SEQ_SEL_PROXY_DIR,
- ICON_FILESEL, 10, 120, 20, 20, 0, 0, 0, 0, 0,
- "Select the directory/name for "
- "the proxy storage");
+ if (last_seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
+ uiDefIconBut(block, BUT, B_SEQ_SEL_PROXY_DIR,
+ ICON_FILESEL, 10, 120, 20, 20, 0, 0, 0, 0, 0,
+ "Select the directory/name for "
+ "the proxy storage");
- uiDefBut(block, TEX,
- B_SEQ_BUT_RELOAD, "Dir: ",
- 30,120,220,20, last_seq->strip->proxy->dir,
- 0.0, 160.0, 100, 0, "");
+ uiDefBut(block, TEX,
+ B_SEQ_BUT_RELOAD, "Dir: ",
+ 30,120,220,20, last_seq->strip->proxy->dir,
+ 0.0, 160.0, 100, 0, "");
+ }
}
if (last_seq->flag & SEQ_USE_PROXY) {
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 6fe37c1c6e5..0782ccfc7ee 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -58,6 +58,7 @@
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_userdef_types.h"
+#include "DNA_gpencil_types.h"
#include "BKE_action.h"
#include "BKE_depsgraph.h"
@@ -74,6 +75,7 @@
#include "BIF_editnla.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
+#include "BIF_drawgpencil.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_resources.h"
@@ -83,9 +85,11 @@
#include "BDR_drawaction.h"
#include "BDR_editcurve.h"
+#include "BDR_gpencil.h"
#include "BSE_drawnla.h"
#include "BSE_drawipo.h"
+#include "BSE_drawview.h"
#include "BSE_editaction_types.h"
#include "BSE_editipo.h"
#include "BSE_time.h"
@@ -464,7 +468,7 @@ static void draw_channel_names(void)
bActionGroup *grp = NULL;
short indent= 0, offset= 0, sel= 0, group=0;
int expand= -1, protect = -1, special= -1, mute = -1;
- char name[32];
+ char name[64];
/* determine what needs to be drawn */
switch (ale->type) {
@@ -622,12 +626,112 @@ static void draw_channel_names(void)
sprintf(name, "Constraint");
}
break;
+ case ACTTYPE_GPDATABLOCK: /* gpencil datablock */
+ {
+ bGPdata *gpd = (bGPdata *)ale->data;
+ ScrArea *sa = (ScrArea *)ale->owner;
+
+ indent = 0;
+ group= 3;
+
+ /* only show expand if there are any channels */
+ if (gpd->layers.first) {
+ if (gpd->flag & GP_DATA_EXPAND)
+ expand = ICON_TRIA_DOWN;
+ else
+ expand = ICON_TRIA_RIGHT;
+ }
+
+ switch (sa->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ /* this shouldn't cause any overflow... */
+ sprintf(name, "3DView: %s", view3d_get_name(sa->spacedata.first));
+ special= ICON_VIEW3D;
+ }
+ break;
+ case SPACE_NODE:
+ {
+ SpaceNode *snode= sa->spacedata.first;
+ char treetype[12];
+
+ if (snode->treetype == 1)
+ sprintf(treetype, "Composite");
+ else
+ sprintf(treetype, "Material");
+ sprintf(name, "Nodes: %s", treetype);
+
+ special= ICON_NODE;
+ }
+ break;
+ case SPACE_SEQ:
+ {
+ SpaceSeq *sseq= sa->spacedata.first;
+ char imgpreview[10];
+
+ switch (sseq->mainb) {
+ case 1: sprintf(imgpreview, "Image..."); break;
+ case 2: sprintf(imgpreview, "Luma..."); break;
+ case 3: sprintf(imgpreview, "Chroma..."); break;
+ case 4: sprintf(imgpreview, "Histogram"); break;
+
+ default: sprintf(imgpreview, "Sequence"); break;
+ }
+ sprintf(name, "Sequencer: %s", imgpreview);
+
+ special= ICON_SEQUENCE;
+ }
+ break;
+
+ default:
+ {
+ sprintf(name, "<Unknown GP-Data Source>");
+ special= -1;
+ }
+ break;
+ }
+ }
+ break;
+ case ACTTYPE_GPLAYER: /* gpencil layer */
+ {
+ bGPDlayer *gpl = (bGPDlayer *)ale->data;
+
+ indent = 0;
+ special = -1;
+ expand = -1;
+ group = 1;
+
+ if (EDITABLE_GPL(gpl))
+ protect = ICON_UNLOCKED;
+ else
+ protect = ICON_LOCKED;
+
+ if (gpl->flag & GP_LAYER_HIDE)
+ mute = ICON_MUTE_IPO_ON;
+ else
+ mute = ICON_MUTE_IPO_OFF;
+
+ sel = SEL_GPL(gpl);
+ BLI_snprintf(name, 32, gpl->info);
+ }
+ break;
}
/* now, start drawing based on this information */
/* draw backing strip behind channel name */
- if (group == 2) {
- /* only for group-channels */
+ if (group == 3) {
+ /* only for gp-data channels */
+ if (ale->owner == curarea) // fixme... currently useless
+ BIF_ThemeColorShade(TH_GROUP_ACTIVE, 10);
+ else
+ BIF_ThemeColorShade(TH_GROUP, 20);
+ uiSetRoundBox((expand == ICON_TRIA_DOWN)? (1):(1|8));
+ gl_round_box(GL_POLYGON, x, yminc, (float)NAMEWIDTH, ymaxc, 8);
+
+ offset = 0;
+ }
+ else if (group == 2) {
+ /* only for action group channels */
if (ale->flag & AGRP_ACTIVE)
BIF_ThemeColorShade(TH_GROUP_ACTIVE, 10);
else
@@ -673,13 +777,19 @@ static void draw_channel_names(void)
offset += 17;
}
- /* draw special icon indicating type of ipo-blocktype?
- * only for expand widgets for Ipo and Constraint Channels
- */
- if (special > 0) {
- offset = (group) ? 29 : 24;
- BIF_icon_draw(x+offset, yminc, special);
- offset += 17;
+ /* draw special icon indicating certain data-types */
+ if (special > -1) {
+ if (group == 3) {
+ /* for gpdatablock channels */
+ BIF_icon_draw(x+offset, yminc, special);
+ offset += 17;
+ }
+ else {
+ /* for ipo/constraint channels */
+ offset = (group) ? 29 : 24;
+ BIF_icon_draw(x+offset, yminc, special);
+ offset += 17;
+ }
}
/* draw name */
@@ -695,13 +805,13 @@ static void draw_channel_names(void)
offset = 0;
/* draw protect 'lock' */
- if (protect > 0) {
+ if (protect > -1) {
offset = 16;
BIF_icon_draw(NAMEWIDTH-offset, yminc, protect);
}
/* draw mute 'eye' */
- if (mute > 0) {
+ if (mute > -1) {
offset += 16;
BIF_icon_draw(NAMEWIDTH-offset, yminc, mute);
}
@@ -827,6 +937,12 @@ static void draw_channel_strips(void)
sel = SEL_ICU(icu);
}
break;
+ case ACTTYPE_GPLAYER:
+ {
+ bGPDlayer *gpl = (bGPDlayer *)ale->data;
+ sel = SEL_GPL(gpl);
+ }
+ break;
}
if (datatype == ACTCONT_ACTION) {
@@ -865,6 +981,19 @@ static void draw_channel_strips(void)
glColor4ub(col2[0], col2[1], col2[2], 0x44);
glRectf(frame1_x, channel_y-CHANNELHEIGHT/2, G.v2d->hor.xmax, channel_y+CHANNELHEIGHT/2);
}
+ else if (datatype == ACTCONT_GPENCIL) {
+ gla2DDrawTranslatePt(di, G.v2d->cur.xmin, y, &frame1_x, &channel_y);
+
+ /* frames less than one get less saturated background */
+ if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
+ else glColor4ub(col2[0], col2[1], col2[2], 0x22);
+ glRectf(0, channel_y-CHANNELHEIGHT/2, frame1_x, channel_y+CHANNELHEIGHT/2);
+
+ /* frames one and higher get a saturated background */
+ if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
+ else glColor4ub(col2[0], col2[1], col2[2], 0x44);
+ glRectf(frame1_x, channel_y-CHANNELHEIGHT/2, G.v2d->hor.xmax, channel_y+CHANNELHEIGHT/2);
+ }
}
/* Increment the step */
@@ -899,6 +1028,9 @@ static void draw_channel_strips(void)
case ALE_ICU:
draw_icu_channel(di, ale->key_data, y);
break;
+ case ALE_GPFRAME:
+ draw_gpl_channel(di, ale->data, y);
+ break;
}
}
@@ -1075,6 +1207,7 @@ void drawactionspace(ScrArea *sa, void *spacedata)
{
bAction *act = NULL;
Key *key = NULL;
+ bGPdata *gpd = NULL;
void *data;
short datatype;
@@ -1090,18 +1223,32 @@ void drawactionspace(ScrArea *sa, void *spacedata)
/* only try to refresh action that's displayed if not pinned */
if (G.saction->pin==0) {
- if (OBACT)
- G.saction->action = OBACT->action;
- else
- G.saction->action= NULL;
+ /* depends on mode */
+ switch (G.saction->mode) {
+ case SACTCONT_ACTION:
+ {
+ if (OBACT)
+ G.saction->action = OBACT->action;
+ else
+ G.saction->action= NULL;
+ }
+ break;
+ }
}
/* get data */
data = get_action_context(&datatype);
- if (datatype == ACTCONT_ACTION)
- act = data;
- else if (datatype == ACTCONT_SHAPEKEY)
- key = data;
+ switch (datatype) {
+ case ACTCONT_ACTION:
+ act = data;
+ break;
+ case ACTCONT_SHAPEKEY:
+ key = data;
+ break;
+ case ACTCONT_GPENCIL:
+ gpd = data;
+ break;
+ }
/* Lets make sure the width of the left hand of the screen
* is set to an appropriate value based on whether sliders
@@ -1450,10 +1597,15 @@ static ActKeysInc *init_aki_data()
static ActKeysInc aki;
/* init data of static struct here */
- if ((curarea->spacetype == SPACE_ACTION) && NLA_ACTION_SCALED)
+ if ((curarea->spacetype == SPACE_ACTION) && NLA_ACTION_SCALED &&
+ (G.saction->mode == SACTCONT_ACTION))
+ {
aki.ob= OBACT;
+ }
else if (curarea->spacetype == SPACE_NLA)
+ {
aki.ob= NULL; // FIXME
+ }
else
aki.ob= NULL;
@@ -1528,6 +1680,16 @@ void draw_action_channel(gla2DDrawInfo *di, bAction *act, float ypos)
BLI_freelistN(&keys);
}
+void draw_gpl_channel(gla2DDrawInfo *di, bGPDlayer *gpl, float ypos)
+{
+ ListBase keys = {0, 0};
+ ActKeysInc *aki = init_aki_data();
+
+ gpl_to_keylist(gpl, &keys, NULL, aki);
+ draw_keylist(di, &keys, NULL, ypos);
+ BLI_freelistN(&keys);
+}
+
/* --------------- Conversion: data -> keyframe list ------------------ */
void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
@@ -1674,3 +1836,26 @@ void action_to_keylist(bAction *act, ListBase *keys, ListBase *blocks, ActKeysIn
}
}
+void gpl_to_keylist(bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki)
+{
+ bGPDframe *gpf;
+ ActKeyColumn *ak;
+
+ if (gpl && keys) {
+ /* loop over frames, converting directly to 'keyframes' (should be in order too) */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
+ BLI_addtail(keys, ak);
+
+ ak->cfra= gpf->framenum;
+ ak->modified = 1;
+ ak->handle_type= 0;
+
+ if (gpf->flag & GP_FRAME_SELECT)
+ ak->sel = SELECT;
+ else
+ ak->sel = 0;
+ }
+ }
+}
+
diff --git a/source/blender/src/drawgpencil.c b/source/blender/src/drawgpencil.c
new file mode 100644
index 00000000000..ee28049e2c0
--- /dev/null
+++ b/source/blender/src/drawgpencil.c
@@ -0,0 +1,856 @@
+/**
+ * $Id: drawgpencil.c 14881 2008-05-18 10:41:42Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_listBase.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_blender.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_butspace.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_resources.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_toets.h"
+
+#include "BDR_gpencil.h"
+#include "BIF_drawgpencil.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_view.h"
+
+#include "blendef.h"
+#include "butspace.h"
+
+#include "PIL_time.h" /* sleep */
+#include "mydevice.h"
+
+/* ************************************************** */
+/* GREASE PENCIL PANEL-UI DRAWING */
+
+/* Every space which implements Grease-Pencil functionality should have a panel
+ * for the settings. All of the space-dependent parts should be coded in the panel
+ * code for that space, but the rest is all handled by generic panel here.
+ */
+
+/* ------- Callbacks ----------- */
+/* These are just 'dummy wrappers' around gpencil api calls */
+
+/* make layer active one after being clicked on */
+void gp_ui_activelayer_cb (void *gpd, void *gpl)
+{
+ gpencil_layer_setactive(gpd, gpl);
+ allqueue(REDRAWACTION, 0);
+}
+
+/* rename layer and set active */
+void gp_ui_renamelayer_cb (void *gpd_arg, void *gpl_arg)
+{
+ bGPdata *gpd= (bGPdata *)gpd_arg;
+ bGPDlayer *gpl= (bGPDlayer *)gpl_arg;
+
+ BLI_uniquename(&gpd->layers, gpl, "GP_Layer", offsetof(bGPDlayer, info[0]), 128);
+ gpencil_layer_setactive(gpd, gpl);
+ allqueue(REDRAWACTION, 0);
+}
+
+/* add a new layer */
+void gp_ui_addlayer_cb (void *gpd, void *dummy)
+{
+ gpencil_layer_addnew(gpd);
+ allqueue(REDRAWACTION, 0);
+}
+
+/* delete active layer */
+void gp_ui_dellayer_cb (void *gpd, void *dummy)
+{
+ gpencil_layer_delactive(gpd);
+ allqueue(REDRAWACTION, 0);
+}
+
+/* delete last stroke of active layer */
+void gp_ui_delstroke_cb (void *gpd, void *gpl)
+{
+ bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+
+ gpencil_layer_setactive(gpd, gpl);
+ gpencil_frame_delete_laststroke(gpf);
+}
+
+/* delete active frame of active layer */
+void gp_ui_delframe_cb (void *gpd, void *gpl)
+{
+ bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+
+ gpencil_layer_setactive(gpd, gpl);
+ gpencil_layer_delframe(gpl, gpf);
+
+ allqueue(REDRAWACTION, 0);
+}
+
+/* ------- Drawing Code ------- */
+
+/* draw the controls for a given layer */
+static void gp_drawui_layer (uiBlock *block, bGPdata *gpd, bGPDlayer *gpl, short *xco, short *yco)
+{
+ uiBut *but;
+ short active= (gpl->flag & GP_LAYER_ACTIVE);
+ short width= 314;
+ short height;
+ int rb_col;
+
+ /* unless button has own callback, it adds this callback to button */
+ uiBlockSetFunc(block, gp_ui_activelayer_cb, gpd, gpl);
+
+ /* draw header */
+ {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ /* rounded header */
+ if (active) uiBlockSetCol(block, TH_BUT_ACTION);
+ rb_col= (active)?-20:20;
+ uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-8, *yco-2, width, 24, NULL, 5.0, 0.0, 15 , rb_col-20, "");
+ if (active) uiBlockSetCol(block, TH_AUTO);
+
+ /* lock toggle */
+ uiDefIconButBitI(block, ICONTOG, GP_LAYER_LOCKED, B_REDR, ICON_UNLOCKED, *xco-7, *yco-1, 20, 20, &gpl->flag, 0.0, 0.0, 0, 0, "Layer cannot be modified");
+ }
+
+ /* when layer is locked or hidden, only draw header */
+ if (gpl->flag & (GP_LAYER_LOCKED|GP_LAYER_HIDE)) {
+ char name[256]; /* gpl->info is 128, but we need space for 'locked/hidden' as well */
+
+ height= 26;
+
+ /* visibility button (only if hidden but not locked!) */
+ if ((gpl->flag & GP_LAYER_HIDE) && !(gpl->flag & GP_LAYER_LOCKED))
+ uiDefIconButBitI(block, ICONTOG, GP_LAYER_HIDE, B_REDR, ICON_RESTRICT_VIEW_OFF, *xco+12, *yco-1, 20, 20, &gpl->flag, 0.0, 0.0, 0, 0, "Visibility of layer");
+
+ /* name */
+ if (gpl->flag & GP_LAYER_HIDE)
+ sprintf(name, "%s (Hidden)", gpl->info);
+ else
+ sprintf(name, "%s (Locked)", gpl->info);
+ uiDefBut(block, LABEL, 1, name, *xco+35, *yco, 240, 20, NULL, 0.0, 0.0, 0, 0, "Short description of what this layer is for (optional)");
+
+ /* delete button (only if hidden but not locked!) */
+ if ((gpl->flag & GP_LAYER_HIDE) & !(gpl->flag & GP_LAYER_LOCKED)) {
+ but= uiDefIconBut(block, BUT, B_REDR, ICON_X, *xco+(width-30), *yco, 19, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Delete layer");
+ uiButSetFunc(but, gp_ui_dellayer_cb, gpd, NULL);
+ }
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+ else {
+ height= 97;
+
+ /* draw rest of header */
+ {
+ /* visibility button */
+ uiDefIconButBitI(block, ICONTOG, GP_LAYER_HIDE, B_REDR, ICON_RESTRICT_VIEW_OFF, *xco+12, *yco-1, 20, 20, &gpl->flag, 0.0, 0.0, 0, 0, "Visibility of layer");
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ /* name */
+ but= uiDefButC(block, TEX, B_REDR, "Info:", *xco+36, *yco, 240, 19, gpl->info, 0, 127, 0, 0, "Short description of what this layer is for (optional)");
+ uiButSetFunc(but, gp_ui_renamelayer_cb, gpd, gpl);
+
+ /* delete 'button' */
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ but= uiDefIconBut(block, BUT, B_REDR, ICON_X, *xco+(width-30), *yco, 19, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Delete layer");
+ uiButSetFunc(but, gp_ui_dellayer_cb, gpd, NULL);
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+
+ /* draw backdrop */
+ if (active) uiBlockSetCol(block, TH_BUT_ACTION);
+ uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-8, *yco-height, width, height-1, NULL, 5.0, 0.0, 12, rb_col, "");
+ if (active) uiBlockSetCol(block, TH_AUTO);
+
+ /* draw settings */
+ {
+ /* color */
+ uiBlockBeginAlign(block);
+ uiDefButF(block, COL, B_REDR, "", *xco, *yco-26, 150, 19, gpl->color, 0, 0, 0, 0, "Color to use for all strokes on this Grease Pencil Layer");
+ uiDefButF(block, NUMSLI, B_REDR, "Opacity: ", *xco,*yco-45,150,19, &gpl->color[3], 0.3, 1.0, 0, 0, "Visibility of stroke (0.3 to 1.0)");
+ uiBlockEndAlign(block);
+
+ /* stroke thickness */
+ uiDefButS(block, NUMSLI, B_REDR, "Thickness:", *xco, *yco-75, 150, 20, &gpl->thickness, 1, 10, 0, 0, "Thickness of strokes (in pixels)");
+
+ /* debugging options */
+ if (G.f & G_DEBUG) {
+ uiDefButBitI(block, TOG, GP_LAYER_DRAWDEBUG, B_REDR, "Show Points", *xco, *yco-95, 150, 20, &gpl->flag, 0, 0, 0, 0, "Show points which form the strokes");
+ }
+
+ /* onion-skinning */
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, GP_LAYER_ONIONSKIN, B_REDR, "Onion-Skin", *xco+160, *yco-26, 140, 20, &gpl->flag, 0, 0, 0, 0, "Ghost frames on either side of frame");
+ uiDefButS(block, NUMSLI, B_REDR, "GStep:", *xco+160, *yco-46, 140, 20, &gpl->gstep, 0, 120, 0, 0, "Max number of frames on either side of active frame to show (0 = just 'first' available sketch on either side)");
+ uiBlockEndAlign(block);
+
+ /* options */
+ uiBlockBeginAlign(block);
+ but= uiDefBut(block, BUT, B_REDR, "Del Active Frame", *xco+160, *yco-75, 140, 20, NULL, 0, 0, 0, 0, "Erases the the active frame for this layer (Hotkey = Alt-XKEY/DEL)");
+ uiButSetFunc(but, gp_ui_delframe_cb, gpd, gpl);
+
+ but= uiDefBut(block, BUT, B_REDR, "Del Last Stroke", *xco+160, *yco-95, 140, 20, NULL, 0, 0, 0, 0, "Erases the last stroke from the active frame (Hotkey = Alt-XKEY/DEL)");
+ uiButSetFunc(but, gp_ui_delstroke_cb, gpd, gpl);
+ uiBlockEndAlign(block);
+ }
+ }
+
+ /* adjust height for new to start */
+ (*yco) -= (height + 27);
+}
+
+/* Draw the contents for a grease-pencil panel. This assumes several things:
+ * - that panel has been created, is 318 x 204. max yco is 225
+ * - that a toggle for turning on/off gpencil drawing is 150 x 20, starting from (10,225)
+ * which is basically the top left-hand corner
+ * It will return the amount of extra space to extend the panel by
+ */
+short draw_gpencil_panel (uiBlock *block, bGPdata *gpd, ScrArea *sa)
+{
+ uiBut *but;
+ bGPDlayer *gpl;
+ short xco= 10, yco= 170;
+
+ /* draw gpd settings first */
+ {
+ /* add new layer buttons */
+ but= uiDefBut(block, BUT, B_REDR, "Add New Layer", 10,205,150,20, 0, 0, 0, 0, 0, "Adds a new Grease Pencil Layer");
+ uiButSetFunc(but, gp_ui_addlayer_cb, gpd, NULL);
+
+
+ /* show override lmb-clicks button + painting lock */
+ uiBlockBeginAlign(block);
+ if ((gpd->flag & GP_DATA_EDITPAINT)==0) {
+ uiDefButBitI(block, TOG, GP_DATA_EDITPAINT, B_REDR, "Draw Mode", 170, 225, 130, 20, &gpd->flag, 0, 0, 0, 0, "Interpret click-drag as new strokes");
+
+ uiBlockSetCol(block, TH_BUT_SETTING);
+ uiDefIconButBitI(block, ICONTOG, GP_DATA_LMBPLOCK, B_REDR, ICON_UNLOCKED, 300, 225, 20, 20, &gpd->flag, 0.0, 0.0, 0, 0, "Painting cannot occur with Shift-LMB (when making selections)");
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else
+ uiDefButBitI(block, TOG, GP_DATA_EDITPAINT, B_REDR, "Draw Mode", 170, 225, 150, 20, &gpd->flag, 0, 0, 0, 0, "Interpret click-drag as new strokes");
+ uiBlockEndAlign(block);
+
+ /* 'view align' button (naming depends on context) */
+ if (sa->spacetype == SPACE_VIEW3D)
+ uiDefButBitI(block, TOG, GP_DATA_VIEWALIGN, B_REDR, "Sketch in 3D", 170, 205, 150, 20, &gpd->flag, 0, 0, 0, 0, "New strokes are added in 3D-space");
+ else if (sa->spacetype != SPACE_SEQ) /* not available for sequencer yet */
+ uiDefButBitI(block, TOG, GP_DATA_VIEWALIGN, B_REDR, "Stick to View", 170, 205, 150, 20, &gpd->flag, 0, 0, 0, 0, "New strokes are added on 2d-canvas");
+ }
+
+ /* draw for each layer */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ gp_drawui_layer(block, gpd, gpl, &xco, &yco);
+ }
+
+ /* return new height if necessary */
+ return (yco < 0) ? (204 - yco) : 204;
+}
+
+/* ************************************************** */
+/* GREASE PENCIL DRAWING */
+
+/* ----- General Defines ------ */
+
+/* flags for sflag */
+enum {
+ GP_DRAWDATA_NOSTATUS = (1<<0), /* don't draw status info */
+ GP_DRAWDATA_ONLY3D = (1<<1), /* only draw 3d-strokes */
+ GP_DRAWDATA_ONLYV2D = (1<<2), /* only draw 'canvas' strokes */
+};
+
+/* ----- Tool Buffer Drawing ------ */
+
+/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
+static void gp_draw_stroke_buffer (tGPspoint *points, int totpoints, short thickness, short dflag, short sflag)
+{
+ tGPspoint *pt;
+ int i;
+
+ /* error checking */
+ if ((points == NULL) || (totpoints <= 0))
+ return;
+
+ /* check if buffer can be drawn */
+ if (dflag & (GP_DRAWDATA_ONLY3D|GP_DRAWDATA_ONLYV2D))
+ return;
+
+ /* if drawing a single point, draw it larger */
+ if (totpoints == 1) {
+ /* draw point */
+ glBegin(GL_POINTS);
+ glVertex2f(points->x, points->y);
+ glEnd();
+ }
+ else if (sflag & GP_STROKE_ERASER) {
+ /* draw stroke curve - just standard thickness */
+ setlinestyle(4);
+ glLineWidth(1.0f);
+
+ glBegin(GL_LINE_STRIP);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ glVertex2f(pt->x, pt->y);
+ }
+ glEnd();
+
+ setlinestyle(0);
+ }
+ else {
+ float oldpressure = 0.0f;
+
+ /* draw stroke curve */
+ setlinestyle(2);
+
+ glBegin(GL_LINE_STRIP);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (fabs(pt->pressure - oldpressure) > 0.2f) {
+ glEnd();
+ glLineWidth(pt->pressure * thickness);
+ glBegin(GL_LINE_STRIP);
+
+ glVertex2f(pt->x, pt->y);
+
+ oldpressure = pt->pressure;
+ }
+ else
+ glVertex2f(pt->x, pt->y);
+ }
+ glEnd();
+
+ setlinestyle(0);
+ }
+}
+
+/* ----- Existing Strokes Drawing (3D and Point) ------ */
+
+/* draw a given stroke - just a single dot (only one point) */
+static void gp_draw_stroke_point (bGPDspoint *points, short sflag, int winx, int winy)
+{
+ /* draw point */
+ if (sflag & GP_STROKE_3DSPACE) {
+ glBegin(GL_POINTS);
+ glVertex3f(points->x, points->y, points->z);
+ glEnd();
+ }
+ else if (sflag & GP_STROKE_2DSPACE) {
+ glBegin(GL_POINTS);
+ glVertex2f(points->x, points->y);
+ glEnd();
+ }
+ else {
+ const float x= (points->x / 1000 * winx);
+ const float y= (points->y / 1000 * winy);
+
+ glBegin(GL_POINTS);
+ glVertex2f(x, y);
+ glEnd();
+ }
+}
+
+/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
+static void gp_draw_stroke_3d (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
+{
+ bGPDspoint *pt;
+ float oldpressure = 0.0f;
+ int i;
+
+ /* draw stroke curve */
+ glBegin(GL_LINE_STRIP);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (fabs(pt->pressure - oldpressure) > 0.2f) {
+ glEnd();
+ glLineWidth(pt->pressure * thickness);
+ glBegin(GL_LINE_STRIP);
+
+ glVertex3f(pt->x, pt->y, pt->z);
+
+ oldpressure = pt->pressure;
+ }
+ else
+ glVertex3f(pt->x, pt->y, pt->z);
+ }
+ glEnd();
+
+ /* draw debug points of curve on top? */
+ if (debug) {
+ glBegin(GL_POINTS);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++)
+ glVertex3f(pt->x, pt->y, pt->z);
+ glEnd();
+ }
+}
+
+/* ----- Fancy 2D-Stroke Drawing ------ */
+
+/* draw a given stroke in 2d */
+static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness, short dflag, short sflag, short debug, int winx, int winy)
+{
+ /* if thickness is less than 3, 'smooth' opengl lines look better */
+ if ((thickness < 3) || (G.rt==0)) {
+ bGPDspoint *pt;
+ int i;
+
+ glBegin(GL_LINE_STRIP);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (sflag & GP_STROKE_2DSPACE) {
+ glVertex2f(pt->x, pt->y);
+ }
+ else {
+ const float x= (pt->x / 1000 * winx);
+ const float y= (pt->y / 1000 * winy);
+
+ glVertex2f(x, y);
+ }
+ }
+ glEnd();
+ }
+ else { /* tesselation code: currently only enabled with rt != 0 */
+ bGPDspoint *pt1, *pt2;
+ float p0[2], p1[2], pm[2];
+ int i;
+
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUAD_STRIP);
+
+ for (i=0, pt1=points, pt2=points+1; i < (totpoints-1); i++, pt1++, pt2++) {
+ float s0[2], s1[2]; /* segment 'center' points */
+ float t0[2], t1[2]; /* tesselated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float pthick, dist; /* thickness at segment point, and length of segment */
+ float sminorang; /* minor angle between strokes */
+
+ /* get x and y coordinates from points */
+ if (sflag & GP_STROKE_2DSPACE) {
+ s0[0]= pt1->x; s0[1]= pt1->y;
+ s1[0]= pt2->x; s1[1]= pt2->y;
+ }
+ else {
+ s0[0]= (pt1->x / 1000 * winx);
+ s0[1]= (pt1->y / 1000 * winy);
+ s1[0]= (pt2->x / 1000 * winx);
+ s1[1]= (pt2->y / 1000 * winy);
+ }
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1]= s1[1] - s0[1];
+ m1[0]= s1[0] - s0[0];
+ dist = Vec2Lenf(s0, s1);
+ m2[1]= -(m1[0]) / dist;
+ m2[0]= m1[1] / dist;
+
+ /* if the first segment, initialise the first segment using segment's normal */
+ if (i == 0) {
+ pthick= (pt1->pressure * thickness);
+
+ // TODO: also draw/do a round end-cap first
+
+ p0[0]= s0[0] - (pthick * m2[0]);
+ p0[1]= s0[1] - (pthick * m2[1]);
+ p1[0]= s1[0] + (pthick * m2[0]);
+ p1[1]= s1[1] + (pthick * m2[1]);
+
+ Vec2Copyf(pm, m1);
+ }
+
+ /* if the minor angle between the current segment and the previous one is less than 90 degrees */
+ if (i)
+ sminorang= NormalizedVecAngle2_2D(pm, m1);
+ else
+ sminorang= 0.0f;
+
+ if ((IS_EQ(sminorang, 0)==0) && (abs(sminorang) < M_PI_2) )
+ {
+ float closep[2];
+
+ /* recalculate startpoint of segment, where the new start-line:
+ * - starts a new gl-quad-strip
+ * - uses the vert of old startpoint closer to our endpoint
+ * - distance between new startpoints = distance between old startpoints
+ * - new startpoints occur on same gradient as old segment does (has potential for some 'minor' overlap, but ok)
+ */
+
+ /* find the closer vertex, and distance between startpoints */
+ if (Vec2Lenf(p0, s1) > Vec2Lenf(p1, s1))
+ Vec2Copyf(closep, p1);
+ else
+ Vec2Copyf(closep, p0);
+
+ /* determine which side this closer vertex should be on */
+ pthick= (pt1->pressure * thickness * 2);
+ if ( ((closep[0] - s0[0]) > 0) || ((closep[1] - s0[1]) > 0) ) {
+ /* assumes this is the 'second' point, (i.e. the 'plus' one), so the other is subtracting */
+ p0[0]= closep[0] - (pthick * pm[0]);
+ p0[1]= closep[1] - (pthick * pm[1]);
+ p1[0]= closep[0];
+ p1[1]= closep[1];
+ }
+ else if ( ((closep[0] - s0[0]) < 0) || ((closep[1] - s0[1]) < 0) ) {
+ /* assumes this is the 'first' point, (i.e. the 'minus' one), so the other is adding */
+ p0[0]= closep[0];
+ p0[1]= closep[1];
+ p1[0]= closep[0] + (pthick * pm[0]);
+ p1[1]= closep[1] + (pthick * pm[1]);
+ }
+
+ /* reset gl-states! */
+ glEnd();
+ glBegin(GL_QUAD_STRIP);
+ }
+
+ /* do the end of this segment */
+ pthick= (pt2->pressure * thickness);
+ t0[0] = s1[0] - (pthick * m2[0]);
+ t0[1] = s1[1] - (pthick * m2[1]);
+ t1[0] = s1[0] + (pthick * m2[0]);
+ t1[1] = s1[1] + (pthick * m2[1]);
+
+ /* draw this segment */
+ glVertex2f(p0[0], p0[1]);
+ glVertex2f(p1[0], p1[1]);
+ glVertex2f(t0[0], t0[1]);
+ glVertex2f(t1[0], t1[1]);
+
+ // TODO: draw end cap if last segment
+ if (i == totpoints-2) {
+
+ }
+
+ /* store current points for next segment to use */
+ Vec2Copyf(p0, t0);
+ Vec2Copyf(p1, t1);
+ Vec2Copyf(pm, m1);
+ }
+
+ glEnd();
+ }
+
+ /* draw debug points of curve on top? (original stroke points) */
+ if (debug) {
+ bGPDspoint *pt;
+ int i;
+
+ glBegin(GL_POINTS);
+ for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
+ if (sflag & GP_STROKE_2DSPACE) {
+ glVertex2f(pt->x, pt->y);
+ }
+ else {
+ const float x= (pt->x / 1000 * winx);
+ const float y= (pt->y / 1000 * winy);
+
+ glVertex2f(x, y);
+ }
+ }
+ glEnd();
+ }
+}
+
+/* ----- General Drawing ------ */
+
+/* draw a set of strokes */
+static void gp_draw_strokes (bGPDframe *gpf, int winx, int winy, int dflag, short debug,
+ short lthick, float color[4])
+{
+ bGPDstroke *gps;
+
+ /* set color first (may need to reset it again later too) */
+ glColor4f(color[0], color[1], color[2], color[3]);
+
+ for (gps= gpf->strokes.first; gps; gps= gps->next) {
+ /* check if stroke can be drawn */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ continue;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ continue;
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ continue;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ continue;
+ if ((gps->points == 0) || (gps->totpoints < 1))
+ continue;
+
+ /* check which stroke-drawer to use */
+ if (gps->totpoints == 1)
+ gp_draw_stroke_point(gps->points, gps->flag, winx, winy);
+ else if (dflag & GP_DRAWDATA_ONLY3D)
+ gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
+ else if (gps->totpoints > 1)
+ gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, winx, winy);
+ }
+}
+
+/* draw grease-pencil datablock */
+static void gp_draw_data (bGPdata *gpd, int winx, int winy, int dflag)
+{
+ bGPDlayer *gpl, *actlay=NULL;
+
+ /* turn on smooth lines (i.e. anti-aliasing) */
+ glEnable(GL_LINE_SMOOTH);
+
+ /* turn on alpha-blending */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ /* loop over layers, drawing them */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ bGPDframe *gpf;
+
+ short debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? 1 : 0;
+ short lthick= gpl->thickness;
+ float color[4], tcolor[4];
+
+ /* don't draw layer if hidden */
+ if (gpl->flag & GP_LAYER_HIDE)
+ continue;
+
+ /* if layer is active one, store pointer to it */
+ if (gpl->flag & GP_LAYER_ACTIVE)
+ actlay= gpl;
+
+ /* get frame to draw */
+ gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+ if (gpf == NULL)
+ continue;
+
+ /* set color, stroke thickness, and point size */
+ glLineWidth(lthick);
+ QUATCOPY(color, gpl->color); // just for copying 4 array elements
+ QUATCOPY(tcolor, gpl->color); // additional copy of color (for ghosting)
+ glColor4f(color[0], color[1], color[2], color[3]);
+ glPointSize(gpl->thickness + 2);
+
+ /* draw 'onionskins' (frame left + right) */
+ if (gpl->flag & GP_LAYER_ONIONSKIN) {
+ /* drawing method - only immediately surrounding (gstep = 0), or within a frame range on either side (gstep > 0)*/
+ if (gpl->gstep) {
+ bGPDframe *gf;
+ short i;
+
+ /* draw previous frames first */
+ for (gf=gpf->prev, i=0; gf; gf=gf->prev, i++) {
+ /* check if frame is drawable */
+ if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
+ /* alpha decreases with distance from curframe index */
+ tcolor[3] = color[3] - (i/gpl->gstep);
+ gp_draw_strokes(gf, winx, winy, dflag, debug, lthick, tcolor);
+ }
+ else
+ break;
+ }
+
+ /* now draw next frames */
+ for (gf= gpf->next, i=0; gf; gf=gf->next, i++) {
+ /* check if frame is drawable */
+ if ((gf->framenum - gpf->framenum) <= gpl->gstep) {
+ /* alpha decreases with distance from curframe index */
+ tcolor[3] = color[3] - (i/gpl->gstep);
+ gp_draw_strokes(gf, winx, winy, dflag, debug, lthick, tcolor);
+ }
+ else
+ break;
+ }
+
+ /* restore alpha */
+ glColor4f(color[0], color[1], color[2], color[3]);
+ }
+ else {
+ /* draw the strokes for the ghost frames (at half of the alpha set by user) */
+ if (gpf->prev) {
+ tcolor[3] = (color[3] / 7);
+ gp_draw_strokes(gpf->prev, winx, winy, dflag, debug, lthick, tcolor);
+ }
+
+ if (gpf->next) {
+ tcolor[3] = (color[3] / 4);
+ gp_draw_strokes(gpf->next, winx, winy, dflag, debug, lthick, tcolor);
+ }
+
+ /* restore alpha */
+ glColor4f(color[0], color[1], color[2], color[3]);
+ }
+ }
+
+ /* draw the strokes already in active frame */
+ tcolor[3]= color[3];
+ gp_draw_strokes(gpf, winx, winy, dflag, debug, lthick, tcolor);
+
+ /* Check if may need to draw the active stroke cache, only if this layer is the active layer
+ * that is being edited. (Stroke buffer is currently stored in gp-data)
+ */
+ if ((G.f & G_GREASEPENCIL) && (gpl->flag & GP_LAYER_ACTIVE) &&
+ (gpf->flag & GP_FRAME_PAINT))
+ {
+ /* Buffer stroke needs to be drawn with a different linestyle to help differentiate them from normal strokes. */
+ gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
+ }
+ }
+
+ /* turn off alpha blending, then smooth lines */
+ glDisable(GL_BLEND); // alpha blending
+ glDisable(GL_LINE_SMOOTH); // smooth lines
+
+ /* show info for debugging the status of gpencil */
+ if ( ((dflag & GP_DRAWDATA_NOSTATUS)==0) && (gpd->flag & GP_DATA_DISPINFO) ) {
+ char printable[256];
+ short xmax;
+
+ /* get text to display */
+ if (actlay) {
+ if (gpd->flag & GP_DATA_EDITPAINT)
+ BIF_ThemeColor(TH_BONE_POSE); // should be blue-ish
+ else if (actlay->actframe == NULL)
+ BIF_ThemeColor(TH_REDALERT);
+ else if (actlay->actframe->framenum == CFRA)
+ BIF_ThemeColor(TH_VERTEX_SELECT); // should be yellow
+ else
+ BIF_ThemeColor(TH_TEXT_HI);
+
+ if (actlay->actframe) {
+ sprintf(printable, "GPencil: Layer ('%s'), Frame (%d) %s",
+ actlay->info, actlay->actframe->framenum,
+ ((gpd->flag & GP_DATA_EDITPAINT)?", Draw Mode On":"") );
+ }
+ else {
+ sprintf(printable, "GPencil: Layer ('%s'), Frame <None> %s",
+ actlay->info, ((gpd->flag & GP_DATA_EDITPAINT)?", Draw Mode On":"") );
+ }
+ }
+ else {
+ BIF_ThemeColor(TH_REDALERT);
+ sprintf(printable, "GPencil: Layer <None>");
+ }
+ xmax= GetButStringLength(printable);
+
+ /* only draw it if view is wide enough (assume padding of 20 is enough for now) */
+ if (winx > (xmax + 20)) {
+ glRasterPos2i(winx-xmax, winy-20);
+ BMF_DrawString(G.fonts, printable);
+ }
+ }
+
+ /* restore initial gl conditions */
+ glLineWidth(1.0);
+ glPointSize(1.0);
+ glColor4f(0, 0, 0, 1);
+}
+
+/* ----- Grease Pencil Sketches Drawing API ------ */
+
+/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes, second time with onlyv2d=0 for screen-aligned strokes
+ */
+void draw_gpencil_2dview (ScrArea *sa, short onlyv2d)
+{
+ bGPdata *gpd;
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ if (sa == NULL) return;
+ gpd= gpencil_data_getactive(sa);
+ if (gpd == NULL) return;
+
+ /* draw it! */
+ if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D|GP_DRAWDATA_NOSTATUS);
+ gp_draw_data(gpd, sa->winx, sa->winy, dflag);
+}
+
+/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with only3d=1 to draw 3d-strokes, second time with only3d=0 for screen-aligned strokes
+ */
+void draw_gpencil_3dview (ScrArea *sa, short only3d)
+{
+ bGPdata *gpd;
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ gpd= gpencil_data_getactive(sa);
+ if (gpd == NULL) return;
+
+ /* draw it! */
+ if (only3d) dflag |= (GP_DRAWDATA_ONLY3D|GP_DRAWDATA_NOSTATUS);
+ gp_draw_data(gpd, sa->winx, sa->winy, dflag);
+}
+
+/* draw grease-pencil sketches to opengl render window assuming that matrices are already set correctly */
+void draw_gpencil_oglrender (View3D *v3d, int winx, int winy)
+{
+ bGPdata *gpd;
+
+ /* assume gpencil data comes from v3d */
+ if (v3d == NULL) return;
+ gpd= v3d->gpd;
+ if (gpd == NULL) return;
+
+ /* pass 1: draw 3d-strokes ------------ > */
+ gp_draw_data(gpd, winx, winy, (GP_DRAWDATA_NOSTATUS|GP_DRAWDATA_ONLY3D));
+
+ /* pass 2: draw 2d-strokes ------------ > */
+ /* adjust view matrices */
+ myortho2(-0.375, (float)(winx)-0.375, -0.375, (float)(winy)-0.375);
+ glLoadIdentity();
+
+ /* draw it! */
+ gp_draw_data(gpd, winx, winy, GP_DRAWDATA_NOSTATUS);
+}
+
+/* ************************************************** */
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index 1169062fdd0..853df3bedfc 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -37,6 +37,7 @@
#include "DNA_action_types.h"
#include "DNA_color_types.h"
#include "DNA_customdata_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
@@ -65,8 +66,11 @@
#include "CMP_node.h"
#include "SHD_node.h"
+#include "BDR_gpencil.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "BIF_drawgpencil.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_language.h"
@@ -3300,6 +3304,66 @@ static void node_draw_group(ScrArea *sa, SpaceNode *snode, bNode *gnode)
}
+
+static void nodes_panel_gpencil(short cntrl) // NODES_HANDLER_GREASEPENCIL
+{
+ uiBlock *block;
+ SpaceNode *snode;
+
+ snode= curarea->spacedata.first;
+
+ block= uiNewBlock(&curarea->uiblocks, "nodes_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
+ uiSetPanelHandler(NODES_HANDLER_GREASEPENCIL); // for close and esc
+ if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceNode", 100, 30, 318, 204)==0) return;
+
+ /* we can only really draw stuff if there are nodes (otherwise no events are handled */
+ if (snode->nodetree == NULL)
+ return;
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (snode->flag & SNODE_DISPGP) {
+ if (snode->gpd == NULL)
+ gpencil_data_setactive(curarea, gpencil_data_addnew());
+ }
+
+ if (snode->flag & SNODE_DISPGP) {
+ bGPdata *gpd= snode->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+ newheight= draw_gpencil_panel(block, gpd, curarea);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitS(block, TOG, SNODE_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &snode->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Node Editor");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+}
+
+static void nodes_blockhandlers(ScrArea *sa)
+{
+ SpaceNode *snode= sa->spacedata.first;
+ short a;
+
+ for(a=0; a<SPACE_MAXHANDLER; a+=2) {
+ /* clear action value for event */
+ switch(snode->blockhandler[a]) {
+ case NODES_HANDLER_GREASEPENCIL:
+ nodes_panel_gpencil(snode->blockhandler[a+1]);
+ break;
+ }
+ }
+ uiDrawBlocksPanels(sa, 0);
+}
+
void drawnodespace(ScrArea *sa, void *spacedata)
{
SpaceNode *snode= sa->spacedata.first;
@@ -3354,13 +3418,26 @@ void drawnodespace(ScrArea *sa, void *spacedata)
}
}
+ /* draw grease-pencil ('canvas' strokes) */
+ if ((snode->flag & SNODE_DISPGP) && (snode->nodetree))
+ draw_gpencil_2dview(sa, 1);
+
/* restore viewport (not needed yet) */
mywinset(sa->win);
/* ortho at pixel level curarea */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+ /* draw grease-pencil (screen strokes) */
+ if ((snode->flag & SNODE_DISPGP) && (snode->nodetree))
+ draw_gpencil_2dview(sa, 0);
draw_area_emboss(sa);
+
+ /* it is important to end a view in a transform compatible with buttons */
+ bwin_scalematrix(sa->win, snode->blockscale, snode->blockscale, snode->blockscale);
+ nodes_blockhandlers(sa);
+
curarea->win_swap= WIN_BACK_OK;
/* in the end, this is a delayed previewrender test, to allow buttons to be first */
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 045bf292446..1a469e8b366 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1199,7 +1199,12 @@ static void drawlattice(Object *ob)
int use_wcol= 0;
lt= (ob==G.obedit)?editLatt:ob->data;
+
+ /* now we default make displist, this will modifiers work for non animated case */
+ if(ob->disp.first==NULL)
+ lattice_calc_modifiers(ob);
dl= find_displist(&ob->disp, DL_VERTS);
+
if(ob==G.obedit) {
cpack(0x004000);
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index e554b91dd52..71a777c9056 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -43,6 +43,7 @@
#include "IMB_imbuf_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
@@ -67,6 +68,9 @@
#include "BIF_space.h"
#include "BIF_interface.h"
+#include "BIF_drawgpencil.h"
+#include "BDR_gpencil.h"
+
#include "BSE_view.h"
#include "BSE_drawipo.h"
#include "BSE_sequence.h"
@@ -94,10 +98,74 @@
int no_rightbox=0, no_leftbox= 0;
static void draw_seq_handle(Sequence *seq, SpaceSeq *sseq, float pixelx, short direction);
static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq);
-static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2);
+static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col);
static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2);
static void draw_seq_strip(struct Sequence *seq, struct ScrArea *sa, struct SpaceSeq *sseq, int outline_tint, float pixelx);
+
+static void seq_panel_gpencil(short cntrl) // SEQ_HANDLER_GREASEPENCIL
+{
+ uiBlock *block;
+ SpaceSeq *sseq;
+
+ sseq= curarea->spacedata.first;
+
+ block= uiNewBlock(&curarea->uiblocks, "seq_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
+ uiSetPanelHandler(SEQ_HANDLER_GREASEPENCIL); // for close and esc
+ if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceSeq", 100, 30, 318, 204)==0) return;
+
+ /* only draw settings if right mode */
+ if (sseq->mainb == 0)
+ return;
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (sseq->flag & SEQ_DRAW_GPENCIL) {
+ if (sseq->gpd == NULL)
+ gpencil_data_setactive(curarea, gpencil_data_addnew());
+ }
+
+ if (sseq->flag & SEQ_DRAW_GPENCIL) {
+ bGPdata *gpd= sseq->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitI(block, TOG, SEQ_DRAW_GPENCIL, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sseq->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Sequencer View (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+ newheight= draw_gpencil_panel(block, gpd, curarea);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitI(block, TOG, SEQ_DRAW_GPENCIL, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sseq->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Sequencer View");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+}
+
+static void seq_blockhandlers(ScrArea *sa)
+{
+ SpaceSeq *sseq= sa->spacedata.first;
+ short a;
+
+ /* warning; blocks need to be freed each time, handlers dont remove (for ipo moved to drawipospace) */
+ uiFreeBlocksWin(&sa->uiblocks, sa->win);
+
+ for(a=0; a<SPACE_MAXHANDLER; a+=2) {
+ switch(sseq->blockhandler[a]) {
+ case SEQ_HANDLER_GREASEPENCIL:
+ seq_panel_gpencil(sseq->blockhandler[a+1]);
+ break;
+ }
+ }
+ uiDrawBlocksPanels(sa, 0);
+
+}
+
+
static void draw_cfra_seq(void)
{
glColor3ub(0x30, 0x90, 0x50);
@@ -536,7 +604,7 @@ static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq)
}
/* draw info text on a sequence strip */
-static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2)
+static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col)
{
float v1[2], v2[2];
int len, size;
@@ -602,8 +670,13 @@ static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2)
mval[1]= 1;
areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
- if(seq->flag & SELECT) cpack(0xFFFFFF);
- else cpack(0);
+ if(seq->flag & SELECT){
+ cpack(0xFFFFFF);
+ }else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
+ cpack(0x505050); /* use lighter text colour for dark background */
+ }else{
+ cpack(0);
+ }
glRasterPos3f(x1, y1+SEQ_STRIP_OFSBOTTOM, 0.0);
BMF_DrawString(G.font, strp);
}
@@ -672,7 +745,7 @@ so wave file sample drawing precission is zoom adjusted
static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outline_tint, float pixelx)
{
float x1, x2, y1, y2;
- char col[3], is_single_image;
+ char col[3], background_col[3], is_single_image;
/* we need to know if this is a single image/color or not for drawing */
is_single_image = (char)check_single_seq(seq);
@@ -687,13 +760,14 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli
/* get the correct color per strip type*/
- get_seq_color3ubv(seq, col);
+ //get_seq_color3ubv(seq, col);
+ get_seq_color3ubv(seq, background_col);
/* draw the main strip body */
if (is_single_image) /* single image */
- draw_shadedstrip(seq, col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
+ draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
else /* normal operation */
- draw_shadedstrip(seq, col, x1, y1, x2, y2);
+ draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
/* draw additional info and controls */
if (seq->type == SEQ_RAM_SOUND)
@@ -746,7 +820,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli
/* nice text here would require changing the view matrix for texture text */
if( (x2-x1) / pixelx > 32) {
- draw_seq_text(seq, x1, x2, y1, y2);
+ draw_seq_text(seq, x1, x2, y1, y2, background_col);
}
}
@@ -907,6 +981,17 @@ static void draw_image_seq(ScrArea *sa)
if (free_ibuf) {
IMB_freeImBuf(ibuf);
}
+
+ /* draw grease-pencil (screen aligned) */
+ if (sseq->flag & SEQ_DRAW_GPENCIL)
+ draw_gpencil_2dview(sa, 0);
+
+ /* ortho at pixel level sa */
+ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+ /* it is important to end a view in a transform compatible with buttons */
+ bwin_scalematrix(sa->win, sseq->blockscale, sseq->blockscale, sseq->blockscale);
+ seq_blockhandlers(sa);
sa->win_swap= WIN_BACK_OK;
}
@@ -1023,24 +1108,6 @@ void seq_viewmove(SpaceSeq *sseq)
window_set_cursor(win, oldcursor);
}
-
-
-static void seq_blockhandlers(ScrArea *sa)
-{
- SpaceSeq *sseq= sa->spacedata.first;
- short a;
-
- /* warning; blocks need to be freed each time, handlers dont remove (for ipo moved to drawipospace) */
- uiFreeBlocksWin(&sa->uiblocks, sa->win);
-
- for(a=0; a<SPACE_MAXHANDLER; a+=2) {
- /* clear action value for event */
- sseq->blockhandler[a+1]= 0;
- }
- uiDrawBlocksPanels(sa, 0);
-
-}
-
void drawprefetchseqspace(ScrArea *sa, void *spacedata)
{
SpaceSeq *sseq= sa->spacedata.first;
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 780e7847bfb..65111bccfa9 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -61,6 +61,7 @@
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
@@ -111,6 +112,7 @@
#include "BIF_butspace.h"
#include "BIF_drawimage.h"
+#include "BIF_drawgpencil.h"
#include "BIF_editgroup.h"
#include "BIF_editarmature.h"
#include "BIF_editmesh.h"
@@ -137,6 +139,7 @@
#include "BDR_editobject.h"
#include "BDR_vpaint.h"
#include "BDR_sculptmode.h"
+#include "BDR_gpencil.h"
#include "BSE_drawview.h"
#include "BSE_filesel.h"
@@ -1501,44 +1504,52 @@ static void draw_view_icon(void)
glDisable(GL_BLEND);
}
-static void draw_viewport_name(ScrArea *sa)
+char *view3d_get_name(View3D *v3d)
{
char *name = NULL;
- char *printable = NULL;
- switch(G.vd->view) {
+ switch (v3d->view) {
case 1:
- if (G.vd->persp == V3D_ORTHO)
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Ortho" : "Front Ortho";
+ if (v3d->persp == V3D_ORTHO)
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Ortho" : "Front Ortho";
else
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Persp" : "Front Persp";
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Back Persp" : "Front Persp";
break;
case 3:
- if (G.vd->persp == V3D_ORTHO)
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Ortho" : "Right Ortho";
+ if (v3d->persp == V3D_ORTHO)
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Ortho" : "Right Ortho";
else
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Persp" : "Right Persp";
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Left Persp" : "Right Persp";
break;
case 7:
- if (G.vd->persp == V3D_ORTHO)
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Ortho" : "Top Ortho";
+ if (v3d->persp == V3D_ORTHO)
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Ortho" : "Top Ortho";
else
- name = (G.vd->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Persp" : "Top Persp";
+ name = (v3d->flag2 & V3D_OPP_DIRECTION_NAME) ? "Bottom Persp" : "Top Persp";
break;
default:
- if (G.vd->persp==V3D_CAMOB) {
- if ((G.vd->camera) && (G.vd->camera->type == OB_CAMERA)) {
+ if (v3d->persp==V3D_CAMOB) {
+ if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
Camera *cam;
- cam = G.vd->camera->data;
+ cam = v3d->camera->data;
name = (cam->type != CAM_ORTHO) ? "Camera Persp" : "Camera Ortho";
} else {
name = "Object as Camera";
}
} else {
- name = (G.vd->persp == V3D_ORTHO) ? "User Ortho" : "User Persp";
+ name = (v3d->persp == V3D_ORTHO) ? "User Ortho" : "User Persp";
}
+ break;
}
+ return name;
+}
+
+static void draw_viewport_name(ScrArea *sa)
+{
+ char *name = view3d_get_name(sa->spacedata.first);
+ char *printable = NULL;
+
if (G.vd->localview) {
printable = malloc(strlen(name) + strlen(" (Local)_")); /* '_' gives space for '\0' */
strcpy(printable, name);
@@ -1986,6 +1997,8 @@ static void v3d_editarmature_buts(uiBlock *block, Object *ob, float lim)
tfp->ob_eul[0]= 180.0*ebone->roll/M_PI;
uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:", 10, 100, 140, 19, tfp->ob_eul, -lim, lim, 1000, 3, "");
+ uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, REDRAWVIEW3D, "Lock", 160, 100, 140, 19, &(ebone->flag), 0, 0, 0, 0, "Prevents bone from being transformed in edit mode");
+
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_ARMATUREPANEL1, "TailRadius:", 10, 150, 140, 19, &ebone->rad_tail, 0, lim, 10, 3, "");
if (ebone->parent && ebone->flag & BONE_CONNECTED )
@@ -2500,7 +2513,7 @@ static void view3d_panel_background(short cntrl) // VIEW3D_HANDLER_BACKGROUND
uiSetPanelHandler(VIEW3D_HANDLER_BACKGROUND); // for close and esc
if(uiNewPanel(curarea, block, "Background Image", "View3d", 340, 10, 318, 204)==0) return;
- if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
+ if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT || G.f & G_GREASEPENCIL) {
uiBlockSetFlag(block, UI_BLOCK_FRONTBUFFER); // force old style frontbuffer draw
}
@@ -2548,7 +2561,7 @@ static void view3d_panel_properties(short cntrl) // VIEW3D_HANDLER_SETTINGS
/* to force height */
uiNewPanelHeight(block, 264);
- if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
+ if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT|G_GREASEPENCIL)) {
uiBlockSetFlag(block, UI_BLOCK_FRONTBUFFER); // force old style frontbuffer draw
}
@@ -2622,6 +2635,49 @@ static void view3d_panel_preview(ScrArea *sa, short cntrl) // VIEW3D_HANDLER_PRE
}
}
+static void view3d_panel_gpencil(short cntrl) // VIEW3D_HANDLER_GREASEPENCIL
+{
+ uiBlock *block;
+ View3D *vd;
+
+ vd= G.vd;
+
+ block= uiNewBlock(&curarea->uiblocks, "view3d_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
+ uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
+ uiSetPanelHandler(VIEW3D_HANDLER_GREASEPENCIL); // for close and esc
+ if (uiNewPanel(curarea, block, "Grease Pencil", "View3d", 100, 30, 318, 204)==0) return;
+
+ if (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT|G_GREASEPENCIL)) {
+ uiBlockSetFlag(block, UI_BLOCK_FRONTBUFFER); // force old style frontbuffer draw
+ }
+
+ /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
+ if (vd->flag2 & V3D_DISPGP) {
+ if (vd->gpd == NULL)
+ gpencil_data_setactive(curarea, gpencil_data_addnew());
+ }
+
+ if (vd->flag2 & V3D_DISPGP) {
+ bGPdata *gpd= vd->gpd;
+ short newheight;
+
+ /* this is a variable height panel, newpanel doesnt force new size on existing panels */
+ /* so first we make it default height */
+ uiNewPanelHeight(block, 204);
+
+ /* draw button for showing gpencil settings and drawings */
+ uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &vd->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View (draw using Shift-LMB)");
+
+ /* extend the panel if the contents won't fit */
+ newheight= draw_gpencil_panel(block, gpd, curarea);
+ uiNewPanelHeight(block, newheight);
+ }
+ else {
+ uiDefButBitS(block, TOG, V3D_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &vd->flag2, 0, 0, 0, 0, "Display freehand annotations overlay over this 3D View");
+ uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
+ }
+}
+
static void view3d_blockhandlers(ScrArea *sa)
{
@@ -2636,9 +2692,7 @@ static void view3d_blockhandlers(ScrArea *sa)
glDisable(GL_DEPTH_TEST);
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
-
switch(v3d->blockhandler[a]) {
-
case VIEW3D_HANDLER_PROPERTIES:
view3d_panel_properties(v3d->blockhandler[a+1]);
break;
@@ -2653,7 +2707,10 @@ static void view3d_blockhandlers(ScrArea *sa)
break;
case VIEW3D_HANDLER_TRANSFORM:
view3d_panel_transform_spaces(v3d->blockhandler[a+1]);
- break;
+ break;
+ case VIEW3D_HANDLER_GREASEPENCIL:
+ view3d_panel_gpencil(v3d->blockhandler[a+1]);
+ break;
}
/* clear action value for event */
v3d->blockhandler[a+1]= 0;
@@ -3173,7 +3230,11 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
v3d->zbuf= FALSE;
glDisable(GL_DEPTH_TEST);
}
-
+
+ /* draw grease-pencil stuff */
+ if (v3d->flag2 & V3D_DISPGP)
+ draw_gpencil_3dview(sa, 1);
+
persp(PERSP_WIN); // set ortho
/* Draw Sculpt Mode brush */
@@ -3215,6 +3276,11 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
if(v3d->persp>1) drawviewborder();
if(v3d->flag2 & V3D_FLYMODE) drawviewborder_flymode();
+
+ /* draw grease-pencil stuff */
+ if (v3d->flag2 & V3D_DISPGP)
+ draw_gpencil_3dview(sa, 0);
+
if(!(G.f & G_PLAYANIM)) drawcursor(v3d);
if(U.uiflag & USER_SHOW_ROTVIEWICON)
draw_view_axis();
@@ -3315,16 +3381,15 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]
/* first draw set */
if(G.scene->set) {
-
for(SETLOOPER(G.scene->set, base)) {
if(v3d->lay & base->lay) {
if ELEM3(base->object->type, OB_LAMP, OB_CAMERA, OB_LATTICE);
else {
where_is_object(base->object);
-
+
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET);
-
+
if(base->object->transflag & OB_DUPLI) {
draw_dupli_objects(v3d, base);
}
@@ -3381,6 +3446,13 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]
glDisable(GL_DEPTH_TEST);
}
+ if(v3d->gpd) {
+ /* draw grease-pencil overlays
+ * WARNING: view matrices are altered here!
+ */
+ draw_gpencil_oglrender(v3d, winx, winy);
+ }
+
G.f &= ~G_SIMULATION;
glFlush();
diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c
index 4cc0e52ce3f..c454715b1df 100644
--- a/source/blender/src/editaction.c
+++ b/source/blender/src/editaction.c
@@ -52,6 +52,7 @@
#include "DNA_mesh_types.h"
#include "DNA_nla_types.h"
#include "DNA_lattice_types.h"
+#include "DNA_gpencil_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -90,6 +91,7 @@
#include "BDR_drawaction.h"
#include "BDR_editobject.h"
+#include "BDR_gpencil.h"
#include "mydevice.h"
#include "blendef.h"
@@ -296,6 +298,16 @@ bActListElem *make_new_actlistelem (void *data, short datatype, void *owner, sho
ale->datatype= ALE_IPO;
}
break;
+ case ACTTYPE_GPLAYER:
+ {
+ bGPDlayer *gpl= (bGPDlayer *)data;
+
+ ale->flag= gpl->flag;
+
+ ale->key_data= NULL;
+ ale->datatype= ALE_GPFRAME;
+ }
+ break;
}
}
@@ -505,6 +517,49 @@ static void actdata_filter_shapekey (ListBase *act_data, Key *key, int filter_mo
}
}
+
+static void actdata_filter_gpencil (ListBase *act_data, bScreen *sc, int filter_mode)
+{
+ bActListElem *ale;
+ ScrArea *sa;
+ bGPdata *gpd;
+ bGPDlayer *gpl;
+
+ /* check if filtering types are appropriate */
+ if ( !(filter_mode & (ACTFILTER_IPOKEYS|ACTFILTER_ONLYICU|ACTFILTER_ACTGROUPED)) )
+ {
+ /* loop over spaces in current screen, finding gpd blocks (could be slow!) */
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ /* try to get gp data */
+ gpd= gpencil_data_getactive(sa);
+ if (gpd == NULL) continue;
+
+ /* add gpd as channel too (if for drawing, and it has layers) */
+ if ((filter_mode & ACTFILTER_FORDRAWING) && (gpd->layers.first)) {
+ /* add to list */
+ ale= make_new_actlistelem(gpd, ACTTYPE_GPDATABLOCK, sa, ACTTYPE_SPECIALDATA);
+ if (ale) BLI_addtail(act_data, ale);
+ }
+
+ /* only add layers if they will be visible (if drawing channels) */
+ if ( !(filter_mode & ACTFILTER_VISIBLE) || (EXPANDED_GPD(gpd)) ) {
+ /* loop over layers as the conditions are acceptable */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ /* only if selected */
+ if (!(filter_mode & ACTFILTER_SEL) || SEL_GPL(gpl)) {
+ /* only if editable */
+ if (!(filter_mode & ACTFILTER_FOREDIT) || EDITABLE_GPL(gpl)) {
+ /* add to list */
+ ale= make_new_actlistelem(gpl, ACTTYPE_GPLAYER, gpd, ACTTYPE_GPDATABLOCK);
+ if (ale) BLI_addtail(act_data, ale);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
/* This function filters the active data source to leave only the desired
* data types. 'Public' api call.
* *act_data: is a pointer to a ListBase, to which the filtered action data
@@ -525,6 +580,9 @@ void actdata_filter (ListBase *act_data, int filter_mode, void *data, short data
case ACTCONT_SHAPEKEY:
actdata_filter_shapekey(act_data, data, filter_mode);
break;
+ case ACTCONT_GPENCIL:
+ actdata_filter_gpencil(act_data, data, filter_mode);
+ break;
}
/* remove any weedy entries */
@@ -599,11 +657,8 @@ int get_nearest_key_num (Key *key, short *mval, float *x)
return (num + 1);
}
-/* this function is used to get a pointer to an action or shapekey
- * datablock, thus simplying that process.
- */
-/* this function is intended for use */
-void *get_nearest_act_channel (short mval[], short *ret_type)
+/* this function finds the channel that mouse is floating over */
+void *get_nearest_act_channel (short mval[], short *ret_type, void **owner)
{
ListBase act_data = {NULL, NULL};
bActListElem *ale;
@@ -614,6 +669,9 @@ void *get_nearest_act_channel (short mval[], short *ret_type)
int clickmin, clickmax;
float x,y;
+ /* init 'owner' return val */
+ *owner= NULL;
+
/* determine what type of data we are operating on */
data = get_action_context(&datatype);
if (data == NULL) {
@@ -641,6 +699,7 @@ void *get_nearest_act_channel (short mval[], short *ret_type)
/* found match */
*ret_type= ale->type;
data= ale->data;
+ *owner= ale->owner;
BLI_freelistN(&act_data);
@@ -743,6 +802,10 @@ static void *get_nearest_action_key (float *selx, short *sel, short *ret_type, b
bActionGroup *agrp= (bActionGroup *)ale->data;
agroup_to_keylist(agrp, &act_keys, NULL, NULL);
}
+ else if (ale->type == ACTTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ gpl_to_keylist(gpl, &act_keys, NULL, NULL);
+ }
/* loop through keyframes, finding one that was clicked on */
for (ak= act_keys.first; ak; ak= ak->next) {
@@ -766,6 +829,10 @@ static void *get_nearest_action_key (float *selx, short *sel, short *ret_type, b
data = ale->key_data;
*ret_type= ACTTYPE_ICU;
}
+ else if (datatype == ACTCONT_GPENCIL) {
+ data = ale->data;
+ *ret_type= ACTTYPE_GPLAYER;
+ }
/* cleanup tempolary lists */
BLI_freelistN(&act_keys);
@@ -795,17 +862,40 @@ void *get_action_context (short *datatype)
act = (G.saction)? G.saction->action: NULL;
key = get_action_mesh_key();
- if (act) {
- *datatype= ACTCONT_ACTION;
- return act;
- }
- else if (key) {
- *datatype= ACTCONT_SHAPEKEY;
- return key;
+ /* check mode selector */
+ if (G.saction) {
+ switch (G.saction->mode) {
+ case SACTCONT_ACTION:
+ *datatype= ACTCONT_ACTION;
+ return act;
+
+ case SACTCONT_SHAPEKEY:
+ *datatype= ACTCONT_SHAPEKEY;
+ return key;
+
+ case SACTCONT_GPENCIL:
+ *datatype= ACTCONT_GPENCIL;
+ return G.curscreen; // FIXME: add that dopesheet type thing here!
+
+ default: /* includes SACTCONT_DOPESHEET for now */
+ *datatype= ACTCONT_NONE;
+ return NULL;
+ }
}
else {
- *datatype= ACTCONT_NONE;
- return NULL;
+ /* resort to guessing based on what is available */
+ if (act) {
+ *datatype= ACTCONT_ACTION;
+ return act;
+ }
+ else if (key) {
+ *datatype= ACTCONT_SHAPEKEY;
+ return key;
+ }
+ else {
+ *datatype= ACTCONT_NONE;
+ return NULL;
+ }
}
}
@@ -1307,12 +1397,18 @@ void duplicate_action_keys (void)
if (data == NULL) return;
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* loop through filtered data and duplicate selected keys */
for (ale= act_data.first; ale; ale= ale->next) {
- duplicate_ipo_keys((Ipo *)ale->key_data);
+ if (ale->type == ACTTYPE_GPLAYER)
+ duplicate_gplayer_frames(ale->data);
+ else
+ duplicate_ipo_keys((Ipo *)ale->key_data);
}
/* free filtered list */
@@ -1398,7 +1494,10 @@ void snap_action_keys(short mode)
}
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* snap to frame */
@@ -1408,6 +1507,8 @@ void snap_action_keys(short mode)
snap_ipo_keys(ale->key_data, mode);
actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
}
+ else if (ale->type == ACTTYPE_GPLAYER)
+ snap_gplayer_frames(ale->data, mode);
else
snap_ipo_keys(ale->key_data, mode);
}
@@ -1421,6 +1522,7 @@ void snap_action_keys(short mode)
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
/* this function is responsible for snapping keyframes to frame-times */
@@ -1456,7 +1558,10 @@ void mirror_action_keys(short mode)
}
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* mirror */
@@ -1466,6 +1571,8 @@ void mirror_action_keys(short mode)
mirror_ipo_keys(ale->key_data, mode);
actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
}
+ else if (ale->type == ACTTYPE_GPLAYER)
+ mirror_gplayer_frames(ale->data, mode);
else
mirror_ipo_keys(ale->key_data, mode);
}
@@ -1550,6 +1657,10 @@ void insertkey_action(void)
}
}
}
+ else {
+ /* this tool is not supported in this mode */
+ return;
+ }
BIF_undo_push("Insert Key");
allspace(REMAKEIPO, 0);
@@ -1573,12 +1684,18 @@ void delete_action_keys (void)
if (data == NULL) return;
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* loop through filtered data and delete selected keys */
for (ale= act_data.first; ale; ale= ale->next) {
- delete_ipo_keys((Ipo *)ale->key_data);
+ if (ale->type == ACTTYPE_GPLAYER)
+ delete_gplayer_frames((bGPDlayer *)ale->data);
+ else
+ delete_ipo_keys((Ipo *)ale->key_data);
}
/* free filtered list */
@@ -1699,6 +1816,7 @@ void clean_action (void)
0.0000001f, 1.0, 0.001, 0.1,
"Clean Threshold");
if (!ok) return;
+ if (datatype == ACTCONT_GPENCIL) return;
/* filter data */
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_SEL | ACTFILTER_ONLYICU);
@@ -1737,6 +1855,7 @@ void sample_action_keys (void)
/* sanity checks */
data= get_action_context(&datatype);
if (data == NULL) return;
+ if (datatype == ACTCONT_GPENCIL) return;
/* filter data */
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_ONLYICU);
@@ -2096,6 +2215,7 @@ void action_set_ipo_flags (short mode, short event)
/* determine what type of data we are operating on */
data = get_action_context(&datatype);
if (data == NULL) return;
+ if (datatype == ACTCONT_GPENCIL) return;
/* determine which set of processing we are doing */
switch (mode) {
@@ -2194,6 +2314,7 @@ void sethandles_action_keys (int code)
/* determine what type of data we are operating on */
data = get_action_context(&datatype);
if (data == NULL) return;
+ if (datatype == ACTCONT_GPENCIL) return;
/* filter data */
filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
@@ -2224,7 +2345,7 @@ static void numbuts_action ()
void *data;
short datatype;
- void *act_channel;
+ void *act_channel, *channel_owner;
short chantype;
bActionGroup *agrp= NULL;
@@ -2232,11 +2353,13 @@ static void numbuts_action ()
bConstraintChannel *conchan= NULL;
IpoCurve *icu= NULL;
KeyBlock *kb= NULL;
+ bGPdata *gpd= NULL;
+ bGPDlayer *gpl= NULL;
short mval[2];
int but=0;
- char str[64];
+ char str[128];
short expand, protect, mute;
float slidermin, slidermax;
@@ -2249,7 +2372,7 @@ static void numbuts_action ()
getmouseco_areawin(mval);
if (mval[0] > NAMEWIDTH)
return;
- act_channel= get_nearest_act_channel(mval, &chantype);
+ act_channel= get_nearest_act_channel(mval, &chantype, &channel_owner);
/* create items for clever-numbut */
if (chantype == ACTTYPE_ACHAN) {
@@ -2345,6 +2468,19 @@ static void numbuts_action ()
add_numbut(but++, TOG|SHO, "Expanded", 0, 24, &expand, "Action Group is Expanded");
add_numbut(but++, TOG|SHO, "Protected", 0, 24, &protect, "Group is Protected");
}
+ else if (chantype == ACTTYPE_GPLAYER) {
+ /* Grease-Pencil Layer */
+ gpd= (bGPdata *)channel_owner;
+ gpl= (bGPDlayer *)act_channel;
+
+ strcpy(str, gpl->info);
+ protect= (gpl->flag & GP_LAYER_LOCKED);
+ mute = (gpl->flag & GP_LAYER_HIDE);
+
+ add_numbut(but++, TEX, "GP-Layer: ", 0, 128, str, "Name of Grease Pencil Layer");
+ add_numbut(but++, TOG|SHO, "Hide", 0, 24, &mute, "Grease Pencil Layer is Visible");
+ add_numbut(but++, TOG|SHO, "Protected", 0, 24, &protect, "Grease Pencil Layer is Protected");
+ }
else {
/* nothing under-cursor */
return;
@@ -2393,6 +2529,16 @@ static void numbuts_action ()
if (protect) agrp->flag |= AGRP_PROTECTED;
else agrp->flag &= ~AGRP_PROTECTED;
}
+ else if (gpl) {
+ strcpy(gpl->info, str);
+ BLI_uniquename(&gpd->layers, gpl, "GP_Layer", offsetof(bGPDlayer, info), 128);
+
+ if (mute) gpl->flag |= GP_LAYER_HIDE;
+ else gpl->flag &= ~GP_LAYER_HIDE;;
+
+ if (protect) gpl->flag |= GP_LAYER_LOCKED;
+ else gpl->flag &= ~GP_LAYER_LOCKED;
+ }
allqueue(REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
@@ -2524,6 +2670,31 @@ void setflag_action_channels (short mode)
}
}
break;
+ case ACTTYPE_GPLAYER:
+ {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+
+ /* 'protect' and 'mute' */
+ if (val == 2) {
+ /* mute */
+ if (mode == 2)
+ gpl->flag &= ~GP_LAYER_HIDE;
+ else if (mode == 1)
+ gpl->flag |= GP_LAYER_HIDE;
+ else
+ gpl->flag ^= GP_LAYER_HIDE;
+ }
+ else if (val == 1) {
+ /* protected */
+ if (mode == 2)
+ gpl->flag &= ~GP_LAYER_LOCKED;
+ else if (mode == 1)
+ gpl->flag |= GP_LAYER_LOCKED;
+ else
+ gpl->flag ^= GP_LAYER_LOCKED;
+ }
+ }
+ break;
}
}
BLI_freelistN(&act_data);
@@ -2564,7 +2735,7 @@ static void select_action_group (bAction *act, bActionGroup *agrp, int selectmod
set_active_actiongroup(act, agrp, select);
}
-static void hilight_channel(bAction *act, bActionChannel *achan, short select)
+static void hilight_channel (bAction *act, bActionChannel *achan, short select)
{
bActionChannel *curchan;
@@ -2637,7 +2808,7 @@ void select_actionchannel_by_name (bAction *act, char *name, int select)
/* exported for outliner (ton) */
/* apparently within active object context */
-int select_channel(bAction *act, bActionChannel *achan, int selectmode)
+int select_channel (bAction *act, bActionChannel *achan, int selectmode)
{
/* Select the channel based on the selection mode */
int flag;
@@ -2661,9 +2832,9 @@ int select_channel(bAction *act, bActionChannel *achan, int selectmode)
return flag;
}
-static int select_constraint_channel(bAction *act,
- bConstraintChannel *conchan,
- int selectmode)
+static int select_constraint_channel (bAction *act,
+ bConstraintChannel *conchan,
+ int selectmode)
{
/* Select the constraint channel based on the selection mode */
int flag;
@@ -2684,7 +2855,7 @@ static int select_constraint_channel(bAction *act,
return flag;
}
-int select_icu_channel(bAction *act, IpoCurve *icu, int selectmode)
+int select_icu_channel (bAction *act, IpoCurve *icu, int selectmode)
{
/* Select the channel based on the selection mode */
int flag;
@@ -2704,6 +2875,30 @@ int select_icu_channel(bAction *act, IpoCurve *icu, int selectmode)
return flag;
}
+int select_gplayer_channel (bGPdata *gpd, bGPDlayer *gpl, int selectmode)
+{
+ /* Select the channel based on the selection mode */
+ int flag;
+
+ switch (selectmode) {
+ case SELECT_ADD:
+ gpl->flag |= GP_LAYER_SELECT;
+ break;
+ case SELECT_SUBTRACT:
+ gpl->flag &= ~GP_LAYER_SELECT;
+ break;
+ case SELECT_INVERT:
+ gpl->flag ^= GP_LAYER_SELECT;
+ break;
+ }
+
+ flag = (gpl->flag & GP_LAYER_SELECT) ? 1 : 0;
+ if (flag)
+ gpencil_layer_setactive(gpd, gpl);
+
+ return flag;
+}
+
/* select only the active action-group's action channels */
void select_action_group_channels (bAction *act, bActionGroup *agrp)
@@ -2848,6 +3043,8 @@ void deselect_action_channels (short mode)
/* based on type */
if (datatype == ACTCONT_ACTION)
deselect_actionchannels(data, mode);
+ else if (datatype == ACTCONT_GPENCIL)
+ deselect_gpencil_layers(data, mode);
// should shapekey channels be allowed to do this?
}
@@ -2863,24 +3060,40 @@ void deselect_action_keys (short test, short sel)
/* determine what type of data we are operating on */
data = get_action_context(&datatype);
if (data == NULL) return;
-
+
+ /* determine type-based settings */
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
+
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* See if we should be selecting or deselecting */
if (test) {
for (ale= act_data.first; ale; ale= ale->next) {
- if (is_ipo_key_selected(ale->key_data)) {
- sel= 0;
- break;
+ if (ale->type == ACTTYPE_GPLAYER) {
+ if (is_gplayer_frame_selected(ale->data)) {
+ sel= 0;
+ break;
+ }
+ }
+ else {
+ if (is_ipo_key_selected(ale->key_data)) {
+ sel= 0;
+ break;
+ }
}
}
}
/* Now set the flags */
for (ale= act_data.first; ale; ale= ale->next) {
- set_ipo_key_selection(ale->key_data, sel);
+ if (ale->type == ACTTYPE_GPLAYER)
+ set_gplayer_frame_selection(ale->data, sel);
+ else
+ set_ipo_key_selection(ale->key_data, sel);
}
/* Cleanup */
@@ -2908,11 +3121,11 @@ void selectall_action_keys (short mval[], short mode, short select_mode)
switch (mode) {
case 0: /* all in channel*/
{
- void *act_channel;
+ void *act_channel, *channel_owner;
short chantype;
/* get channel, and act according to type */
- act_channel= get_nearest_act_channel(mval, &chantype);
+ act_channel= get_nearest_act_channel(mval, &chantype, &channel_owner);
switch (chantype) {
case ACTTYPE_GROUP:
{
@@ -2946,6 +3159,12 @@ void selectall_action_keys (short mval[], short mode, short select_mode)
select_icu_bezier_keys(icu, select_mode);
}
break;
+ case ACTTYPE_GPLAYER:
+ {
+ bGPDlayer *gpl= (bGPDlayer *)act_channel;
+ select_gpencil_frames(gpl, select_mode);
+ }
+ break;
}
}
break;
@@ -2971,12 +3190,16 @@ void selectall_action_keys (short mval[], short mode, short select_mode)
rectf.xmax = rectf.xmax + 0.5;
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* Now set the flags */
- for (ale= act_data.first; ale; ale= ale->next)
+ for (ale= act_data.first; ale; ale= ale->next) {
borderselect_ipo_key(ale->key_data, rectf.xmin, rectf.xmax, select_mode);
+ }
/* Cleanup */
BLI_freelistN(&act_data);
@@ -3058,19 +3281,23 @@ void selectkeys_leftright (short leftright, short select_mode)
}
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* select keys on the side where most data occurs */
for (ale= act_data.first; ale; ale= ale->next) {
- if(NLA_ACTION_SCALED && datatype==ACTCONT_ACTION) {
+ if (NLA_ACTION_SCALED && datatype==ACTCONT_ACTION) {
actstrip_map_ipo_keys(OBACT, ale->key_data, 0, 1);
borderselect_ipo_key(ale->key_data, min, max, SELECT_ADD);
actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
}
- else {
+ else if (ale->type == ACTTYPE_GPLAYER)
+ borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD);
+ else
borderselect_ipo_key(ale->key_data, min, max, SELECT_ADD);
- }
}
/* Cleanup */
@@ -3108,7 +3335,10 @@ void nextprev_action_keyframe (short dir)
return;
/* get list of keyframes that can be used (in global-time) */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
for (ale= act_data.first; ale; ale= ale->next) {
@@ -3117,6 +3347,8 @@ void nextprev_action_keyframe (short dir)
make_cfra_list(ale->key_data, &elems);
actstrip_map_ipo_keys(OBACT, ale->key_data, 1, 1);
}
+ else if (ale->type == ACTTYPE_GPLAYER)
+ gplayer_make_cfra_list(ale->key_data, &elems, 0);
else
make_cfra_list(ale->key_data, &elems);
}
@@ -3199,11 +3431,20 @@ void column_select_action_keys (int mode)
/* build list of columns */
switch (mode) {
case 1: /* list of selected keys */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
- actdata_filter(&act_data, filter, data, datatype);
-
- for (ale= act_data.first; ale; ale= ale->next)
- make_sel_cfra_list(ale->key_data, &elems);
+ if (datatype == ACTCONT_GPENCIL) {
+ filter= (ACTFILTER_VISIBLE);
+ actdata_filter(&act_data, filter, data, datatype);
+
+ for (ale= act_data.first; ale; ale= ale->next)
+ gplayer_make_cfra_list(ale->data, &elems, 1);
+ }
+ else {
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_IPOKEYS);
+ actdata_filter(&act_data, filter, data, datatype);
+
+ for (ale= act_data.first; ale; ale= ale->next)
+ make_sel_cfra_list(ale->key_data, &elems);
+ }
BLI_freelistN(&act_data);
break;
@@ -3231,19 +3472,34 @@ void column_select_action_keys (int mode)
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
- filter= (ACTFILTER_VISIBLE | ACTFILTER_ONLYICU);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_ONLYICU);
actdata_filter(&act_data, filter, data, datatype);
for (ale= act_data.first; ale; ale= ale->next) {
for (ce= elems.first; ce; ce= ce->next) {
- for (icu= ale->key_data; icu; icu= icu->next) {
- BezTriple *bezt;
- int verts = 0;
+ /* select elements with frame number matching cfraelem */
+ if (ale->type == ACTTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ bGPDframe *gpf;
- for (bezt=icu->bezt; verts<icu->totvert; bezt++, verts++) {
- if (bezt) {
- if( (int)(ce->cfra) == (int)(bezt->vec[1][0]) )
- bezt->f2 |= 1;
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if ( (int)ce->cfra == gpf->framenum )
+ gpf->flag |= GP_FRAME_SELECT;
+ }
+ }
+ else {
+ for (icu= ale->key_data; icu; icu= icu->next) {
+ BezTriple *bezt;
+ int verts = 0;
+
+ for (bezt=icu->bezt; verts<icu->totvert; bezt++, verts++) {
+ if (bezt) {
+ if( (int)(ce->cfra) == (int)(bezt->vec[1][0]) )
+ bezt->f2 |= 1;
+ }
}
}
}
@@ -3272,7 +3528,7 @@ void borderselect_actionchannels (void)
/* determine what type of data we are operating on */
data = get_action_context(&datatype);
if (data == NULL) return;
- if (datatype != ACTCONT_ACTION) return;
+ if (ELEM(datatype, ACTCONT_ACTION, ACTCONT_GPENCIL)==0) return;
/* draw and handle the borderselect stuff (ui) and get the select rect */
if ( (val = get_border(&rect, 3)) ) {
@@ -3344,6 +3600,16 @@ void borderselect_actionchannels (void)
icu->flag &= ~IPO_SELECT;
}
break;
+ case ACTTYPE_GPLAYER: /* grease-pencil layer */
+ {
+ bGPDlayer *gpl = (bGPDlayer *)ale->data;
+
+ if (selectmode == SELECT_ADD)
+ gpl->flag |= GP_LAYER_SELECT;
+ else
+ gpl->flag &= ~GP_LAYER_SELECT;
+ }
+ break;
}
/* select action-channel 'owner' */
@@ -3460,6 +3726,9 @@ void borderselect_action (void)
borderselect_ipo_key(conchan->ipo, rectf.xmin, rectf.xmax, selectmode);
}
}
+ else if (ale->type == ACTTYPE_GPLAYER) {
+ borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
+ }
break;
case ACTEDIT_BORDERSEL_CHA: /* all in channel(s) */
if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))) {
@@ -3481,6 +3750,9 @@ void borderselect_action (void)
select_ipo_bezier_keys(conchan->ipo, selectmode);
}
}
+ else if (ale->type == ACTTYPE_GPLAYER) {
+ select_gpencil_frames(ale->data, selectmode);
+ }
}
break;
default: /* any keyframe inside region defined by region */
@@ -3503,6 +3775,9 @@ void borderselect_action (void)
borderselect_ipo_key(conchan->ipo, rectf.xmin, rectf.xmax, selectmode);
}
}
+ else if (ale->type == ACTTYPE_GPLAYER) {
+ borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
+ }
}
}
@@ -3533,6 +3808,8 @@ static void mouse_action (int selectmode)
bActionChannel *achan= NULL;
bConstraintChannel *conchan= NULL;
IpoCurve *icu= NULL;
+ bGPdata *gpd = NULL;
+ bGPDlayer *gpl = NULL;
TimeMarker *marker, *pmarker;
void *act_channel;
@@ -3543,6 +3820,7 @@ static void mouse_action (int selectmode)
data = get_action_context(&datatype);
if (data == NULL) return;
if (datatype == ACTCONT_ACTION) act= (bAction *)data;
+ if (datatype == ACTCONT_GPENCIL) gpd= (bGPdata *)data;
act_channel= get_nearest_action_key(&selx, &sel, &act_type, &achan);
marker= find_nearest_marker(SCE_MARKERS, 1);
@@ -3615,6 +3893,9 @@ static void mouse_action (int selectmode)
case ACTTYPE_GROUP:
agrp= (bActionGroup *)act_channel;
break;
+ case ACTTYPE_GPLAYER:
+ gpl= (bGPDlayer *)act_channel;
+ break;
default:
return;
}
@@ -3638,6 +3919,13 @@ static void mouse_action (int selectmode)
set_active_actiongroup(act, agrp, 1);
}
}
+ else if (datatype == ACTCONT_GPENCIL) {
+ deselect_action_channels(0);
+
+ /* Highlight gpencil layer */
+ gpl->flag |= GP_LAYER_SELECT;
+ gpencil_layer_setactive(gpd, gpl);
+ }
}
if (icu)
@@ -3654,6 +3942,8 @@ static void mouse_action (int selectmode)
select_ipo_key(conchan->ipo, selx, selectmode);
}
}
+ else if (gpl)
+ select_gpencil_frame(gpl, selx, selectmode);
std_rmouse_transform(transform_action_keys);
@@ -3670,7 +3960,7 @@ static void mouse_action (int selectmode)
static void mouse_actionchannels (short mval[])
{
bAction *act= G.saction->action;
- void *data, *act_channel;
+ void *data, *act_channel, *channel_owner;
short datatype, chantype;
/* determine what type of data we are operating on */
@@ -3678,7 +3968,7 @@ static void mouse_actionchannels (short mval[])
if (data == NULL) return;
/* get channel to work on */
- act_channel= get_nearest_act_channel(mval, &chantype);
+ act_channel= get_nearest_act_channel(mval, &chantype, &channel_owner);
/* action to take depends on what channel we've got */
switch (chantype) {
@@ -3816,6 +4106,39 @@ static void mouse_actionchannels (short mval[])
}
}
break;
+ case ACTTYPE_GPDATABLOCK:
+ {
+ bGPdata *gpd= (bGPdata *)act_channel;
+
+ /* toggle expand */
+ gpd->flag ^= GP_DATA_EXPAND;
+ }
+ break;
+ case ACTTYPE_GPLAYER:
+ {
+ bGPdata *gpd= (bGPdata *)channel_owner;
+ bGPDlayer *gpl= (bGPDlayer *)act_channel;
+
+ if (mval[0] >= (NAMEWIDTH-16)) {
+ /* toggle lock */
+ gpl->flag ^= GP_LAYER_LOCKED;
+ }
+ else if (mval[0] >= (NAMEWIDTH-32)) {
+ /* toggle hide */
+ gpl->flag ^= GP_LAYER_HIDE;
+ }
+ else {
+ /* select/deselect */
+ if (G.qual & LR_SHIFTKEY) {
+ select_gplayer_channel(gpd, gpl, SELECT_INVERT);
+ }
+ else {
+ deselect_gpencil_layers(data, 0);
+ select_gplayer_channel(gpd, gpl, SELECT_INVERT);
+ }
+ }
+ }
+ break;
default:
return;
}
@@ -4482,7 +4805,7 @@ void winqreadactionspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case RIGHTMOUSE:
/* Clicking in the channel area */
if ((G.v2d->mask.xmin) && (mval[0] < NAMEWIDTH)) {
- if (datatype == ACTCONT_ACTION) {
+ if (ELEM(datatype, ACTCONT_ACTION, ACTCONT_GPENCIL)) {
/* mouse is over action channels */
if (G.qual == LR_CTRLKEY)
numbuts_action();
@@ -4832,8 +5155,12 @@ void winqreadactionspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case DELKEY:
case XKEY:
if (okee("Erase selected")) {
- if (mval[0] < NAMEWIDTH)
- delete_action_channels();
+ if (mval[0] < NAMEWIDTH) {
+ if (datatype == ACTCONT_ACTION)
+ delete_action_channels();
+ else if (datatype == ACTCONT_GPENCIL)
+ delete_gpencil_layers();
+ }
else
delete_action_keys();
diff --git a/source/blender/src/editaction_gpencil.c b/source/blender/src/editaction_gpencil.c
new file mode 100644
index 00000000000..14269080b1f
--- /dev/null
+++ b/source/blender/src/editaction_gpencil.c
@@ -0,0 +1,548 @@
+/**
+ * $Id: editaction_gpencil.c 14881 2008-05-18 10:41:42Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_listBase.h"
+#include "DNA_action_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_view2d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_blender.h"
+#include "BKE_ipo.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_butspace.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_resources.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_toets.h"
+
+#include "BIF_editaction.h"
+#include "BSE_editaction_types.h"
+
+#include "BDR_gpencil.h"
+#include "BIF_drawgpencil.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_time.h"
+#include "BSE_view.h"
+
+#include "blendef.h"
+#include "butspace.h"
+
+#include "PIL_time.h" /* sleep */
+#include "mydevice.h"
+
+/* ***************************************** */
+/* NOTE ABOUT THIS FILE:
+ * This file contains code for editing Grease Pencil data in the Action Editor
+ * as a 'keyframes', so that a user can adjust the timing of Grease Pencil drawings.
+ * Therefore, this file mostly contains functions for selecting Grease-Pencil frames.
+ */
+/* ***************************************** */
+/* Generics - Loopers */
+
+/* Loops over the gp-frames for a gp-layer, and applies the given callback */
+short gplayer_frames_looper (bGPDlayer *gpl, short (*gpf_cb)(bGPDframe *))
+{
+ bGPDframe *gpf;
+
+ /* error checker */
+ if (gpl == NULL)
+ return 0;
+
+ /* do loop */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ /* execute callback */
+ if (gpf_cb(gpf))
+ return 1;
+ }
+
+ /* nothing to return */
+ return 0;
+}
+
+/* ****************************************** */
+/* Data Conversion Tools */
+
+/* make a listing all the gp-frames in a layer as cfraelems */
+void gplayer_make_cfra_list (bGPDlayer *gpl, ListBase *elems, short onlysel)
+{
+ bGPDframe *gpf;
+ CfraElem *ce;
+
+ /* error checking */
+ if (ELEM(NULL, gpl, elems))
+ return;
+
+ /* loop through gp-frames, adding */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if ((onlysel == 0) || (gpf->flag & GP_FRAME_SELECT)) {
+ ce= MEM_callocN(sizeof(CfraElem), "CfraElem");
+
+ ce->cfra= gpf->framenum;
+ ce->sel= (gpf->flag & GP_FRAME_SELECT) ? 1 : 0;
+
+ BLI_addtail(elems, ce);
+ }
+ }
+}
+
+/* ***************************************** */
+/* Selection Tools */
+
+/* check if one of the frames in this layer is selected */
+short is_gplayer_frame_selected (bGPDlayer *gpl)
+{
+ bGPDframe *gpf;
+
+ /* error checking */
+ if (gpl == NULL)
+ return 0;
+
+ /* stop at the first one found */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->flag & GP_FRAME_SELECT)
+ return 1;
+ }
+
+ /* not found */
+ return 0;
+}
+
+/* helper function - select gp-frame based on SELECT_* mode */
+static void gpframe_select (bGPDframe *gpf, short select_mode)
+{
+ switch (select_mode) {
+ case SELECT_ADD:
+ gpf->flag |= GP_FRAME_SELECT;
+ break;
+ case SELECT_SUBTRACT:
+ gpf->flag &= ~GP_FRAME_SELECT;
+ break;
+ case SELECT_INVERT:
+ gpf->flag ^= GP_FRAME_SELECT;
+ break;
+ }
+}
+
+/* set all/none/invert select (like above, but with SELECT_* modes) */
+void select_gpencil_frames (bGPDlayer *gpl, short select_mode)
+{
+ bGPDframe *gpf;
+
+ /* error checking */
+ if (gpl == NULL)
+ return;
+
+ /* handle according to mode */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ gpframe_select(gpf, select_mode);
+ }
+}
+
+/* set all/none/invert select */
+void set_gplayer_frame_selection (bGPDlayer *gpl, short mode)
+{
+ /* error checking */
+ if (gpl == NULL)
+ return;
+
+ /* convert mode to select_mode */
+ switch (mode) {
+ case 2:
+ mode= SELECT_INVERT;
+ break;
+ case 1:
+ mode= SELECT_ADD;
+ break;
+ case 0:
+ mode= SELECT_SUBTRACT;
+ break;
+ default:
+ return;
+ }
+
+ /* now call the standard function */
+ select_gpencil_frames (gpl, mode);
+}
+
+void select_gpencil_frame (bGPDlayer *gpl, int selx, short select_mode)
+{
+ bGPDframe *gpf;
+
+ /* search through frames for a match */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->framenum == selx)
+ gpframe_select(gpf, select_mode);
+ }
+}
+
+void borderselect_gplayer_frames (bGPDlayer *gpl, float min, float max, short select_mode)
+{
+ bGPDframe *gpf;
+
+ /* only select those frames which are in bounds */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (IN_RANGE(gpf->framenum, min, max))
+ gpframe_select(gpf, select_mode);
+ }
+}
+
+
+/* De-selects or inverts the selection of Layers for a grease-pencil block
+ * mode: 0 = default behaviour (select all), 1 = test if (de)select all, 2 = invert all
+ */
+void deselect_gpencil_layers (void *data, short mode)
+{
+ ListBase act_data = {NULL, NULL};
+ bActListElem *ale;
+ int filter, sel=1;
+
+ /* filter data */
+ filter= ACTFILTER_VISIBLE;
+ actdata_filter(&act_data, filter, data, ACTCONT_GPENCIL);
+
+ /* See if we should be selecting or deselecting */
+ if (mode == 1) {
+ for (ale= act_data.first; ale; ale= ale->next) {
+ if (sel == 0)
+ break;
+
+ if (ale->flag & GP_LAYER_SELECT)
+ sel= 0;
+ }
+ }
+ else
+ sel= 0;
+
+ /* Now set the flags */
+ for (ale= act_data.first; ale; ale= ale->next) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+
+ if (mode == 2)
+ gpl->flag ^= GP_LAYER_SELECT;
+ else if (sel)
+ gpl->flag |= GP_LAYER_SELECT;
+ else
+ gpl->flag &= ~GP_LAYER_SELECT;
+
+ gpl->flag &= ~GP_LAYER_ACTIVE;
+ }
+
+ /* Cleanup */
+ BLI_freelistN(&act_data);
+}
+
+/* ***************************************** */
+/* Frame Editing Tools */
+
+void delete_gpencil_layers (void)
+{
+ ListBase act_data = {NULL, NULL};
+ bActListElem *ale, *next;
+ void *data;
+ short datatype;
+ int filter;
+
+ /* determine what type of data we are operating on */
+ data = get_action_context(&datatype);
+ if (data == NULL) return;
+ if (datatype != ACTCONT_GPENCIL) return;
+
+ /* filter data */
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_CHANNELS | ACTFILTER_SEL);
+ actdata_filter(&act_data, filter, data, datatype);
+
+ /* clean up grease-pencil layers */
+ for (ale= act_data.first; ale; ale= next) {
+ bGPdata *gpd= (bGPdata *)ale->owner;
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ next= ale->next;
+
+ /* free layer and its data */
+ if (SEL_GPL(gpl)) {
+ free_gpencil_frames(gpl);
+ BLI_freelinkN(&gpd->layers, gpl);
+ }
+
+ /* free temp memory */
+ BLI_freelinkN(&act_data, ale);
+ }
+
+ BIF_undo_push("Delete GPencil Layers");
+ allspace(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+}
+
+/* Delete selected frames */
+void delete_gplayer_frames (bGPDlayer *gpl)
+{
+ bGPDframe *gpf, *gpfn;
+
+ /* error checking */
+ if (gpl == NULL)
+ return;
+
+ /* check for frames to delete */
+ for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ if (gpf->flag & GP_FRAME_SELECT)
+ gpencil_layer_delframe(gpl, gpf);
+ }
+}
+
+/* Duplicate selected frames from given gp-layer */
+void duplicate_gplayer_frames (bGPDlayer *gpl)
+{
+ bGPDframe *gpf, *gpfn;
+
+ /* error checking */
+ if (gpl == NULL)
+ return;
+
+ /* duplicate selected frames */
+ for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ /* duplicate this frame */
+ if (gpf->flag & GP_FRAME_SELECT) {
+ bGPDframe *gpfd;
+ bGPDstroke *gps;
+
+ /* duplicate frame, and deselect self */
+ gpfd= MEM_dupallocN(gpf);
+ gpf->flag &= ~GP_FRAME_SELECT;
+
+ /* duplicate list of strokes too */
+ duplicatelist(&gpfd->strokes, &gpf->strokes);
+
+ /* dupalloc only makes another copy of mem, but doesn't adjust pointers */
+ for (gps= gpfd->strokes.first; gps; gps= gps->next) {
+ gps->points= MEM_dupallocN(gps->points);
+ }
+
+ BLI_insertlinkafter(&gpl->frames, gpf, gpfd);
+ }
+ }
+}
+
+/* -------------------------------------- */
+/* Snap Tools */
+
+static short snap_gpf_nearest (bGPDframe *gpf)
+{
+ if (gpf->flag & GP_FRAME_SELECT)
+ gpf->framenum= (int)(floor(gpf->framenum+0.5));
+ return 0;
+}
+
+static short snap_gpf_nearestsec (bGPDframe *gpf)
+{
+ float secf = FPS;
+ if (gpf->flag & GP_FRAME_SELECT)
+ gpf->framenum= (int)(floor(gpf->framenum/secf + 0.5f) * secf);
+ return 0;
+}
+
+static short snap_gpf_cframe (bGPDframe *gpf)
+{
+ if (gpf->flag & GP_FRAME_SELECT)
+ gpf->framenum= (int)CFRA;
+ return 0;
+}
+
+static short snap_gpf_nearmarker (bGPDframe *gpf)
+{
+ if (gpf->flag & GP_FRAME_SELECT)
+ gpf->framenum= (int)find_nearest_marker_time(gpf->framenum);
+ return 0;
+}
+
+
+/* snap selected frames to ... */
+void snap_gplayer_frames (bGPDlayer *gpl, short mode)
+{
+ switch (mode) {
+ case 1: /* snap to nearest frame */
+ gplayer_frames_looper(gpl, snap_gpf_nearest);
+ break;
+ case 2: /* snap to current frame */
+ gplayer_frames_looper(gpl, snap_gpf_cframe);
+ break;
+ case 3: /* snap to nearest marker */
+ gplayer_frames_looper(gpl, snap_gpf_nearmarker);
+ break;
+ case 4: /* snap to nearest second */
+ gplayer_frames_looper(gpl, snap_gpf_nearestsec);
+ break;
+ default: /* just in case */
+ gplayer_frames_looper(gpl, snap_gpf_nearest);
+ break;
+ }
+}
+
+/* -------------------------------------- */
+/* Mirror Tools */
+
+static short mirror_gpf_cframe (bGPDframe *gpf)
+{
+ float diff;
+
+ if (gpf->flag & GP_FRAME_SELECT) {
+ diff= ((float)CFRA - gpf->framenum);
+ gpf->framenum= ((float)CFRA + diff);
+ }
+
+ return 0;
+}
+
+static short mirror_gpf_yaxis (bGPDframe *gpf)
+{
+ float diff;
+
+ if (gpf->flag & GP_FRAME_SELECT) {
+ diff= (0.0f - gpf->framenum);
+ gpf->framenum= (0.0f + diff);
+ }
+
+ return 0;
+}
+
+static short mirror_gpf_xaxis (bGPDframe *gpf)
+{
+ float diff;
+
+ if (gpf->flag & GP_FRAME_SELECT) {
+ diff= (0.0f - gpf->framenum);
+ gpf->framenum= (0.0f + diff);
+ }
+
+ return 0;
+}
+
+static short mirror_gpf_marker (bGPDframe *gpf)
+{
+ static TimeMarker *marker;
+ static short initialised = 0;
+ float diff;
+
+ /* In order for this mirror function to work without
+ * any extra arguments being added, we use the case
+ * of bezt==NULL to denote that we should find the
+ * marker to mirror over. The static pointer is safe
+ * to use this way, as it will be set to null after
+ * each cycle in which this is called.
+ */
+
+ if (gpf) {
+ /* mirroring time */
+ if ((gpf->flag & GP_FRAME_SELECT) && (marker)) {
+ diff= (marker->frame - gpf->framenum);
+ gpf->framenum= (marker->frame + diff);
+ }
+ }
+ else {
+ /* initialisation time */
+ if (initialised) {
+ /* reset everything for safety */
+ marker = NULL;
+ initialised = 0;
+ }
+ else {
+ /* try to find a marker */
+ for (marker= G.scene->markers.first; marker; marker=marker->next) {
+ if (marker->flag & SELECT) {
+ initialised = 1;
+ break;
+ }
+ }
+
+ if (initialised == 0)
+ marker = NULL;
+ }
+ }
+
+ return 0;
+}
+
+
+/* mirror selected gp-frames on... */
+void mirror_gplayer_frames (bGPDlayer *gpl, short mode)
+{
+ switch (mode) {
+ case 1: /* mirror over current frame */
+ gplayer_frames_looper(gpl, mirror_gpf_cframe);
+ break;
+ case 2: /* mirror over frame 0 */
+ gplayer_frames_looper(gpl, mirror_gpf_yaxis);
+ break;
+ case 3: /* mirror over value 0 */
+ gplayer_frames_looper(gpl, mirror_gpf_xaxis);
+ break;
+ case 4: /* mirror over marker */
+ mirror_gpf_marker(NULL);
+ gplayer_frames_looper(gpl, mirror_gpf_marker);
+ mirror_gpf_marker(NULL);
+ break;
+ default: /* just in case */
+ gplayer_frames_looper(gpl, mirror_gpf_yaxis);
+ break;
+ }
+}
+
+/* ***************************************** */
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index d2557d9050f..80a01bc5cce 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1033,87 +1033,6 @@ static void *get_nearest_bone (short findunsel)
return NULL;
}
-/* used by posemode and editmode */
-void select_bone_parent (void)
-{
- Object *ob;
- bArmature *arm;
-
- /* get data */
- if (G.obedit)
- ob= G.obedit;
- else if (OBACT)
- ob= OBACT;
- else
- return;
- arm= (bArmature *)ob->data;
-
- /* determine which mode armature is in */
- if ((!G.obedit) && (ob->flag & OB_POSEMODE)) {
- /* deal with pose channels */
- /* channels are sorted on dependency, so the loop below won't result in a flood-select */
- bPoseChannel *pchan=NULL;
-
- for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- /* check if bone in original selection */
- if (pchan->bone->flag & BONE_SELECTED) {
- bPoseChannel *chanpar= pchan->parent;
-
- /* check if any parent */
- if ((chanpar) && ((chanpar->bone->flag & BONE_SELECTED)==0)) {
- chanpar->bone->flag |= BONE_SELECTED;
- select_actionchannel_by_name (ob->action, pchan->name, 1);
- }
- }
- }
- }
- else if (G.obedit) {
- /* deal with editbones */
- EditBone *curbone, *parbone, *parpar;
-
- /* prevent floods */
- for (curbone= G.edbo.first; curbone; curbone= curbone->next)
- curbone->temp= NULL;
-
- for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
- /* check if bone selected */
- if ((curbone->flag & BONE_SELECTED) && curbone->temp==NULL) {
- parbone= curbone->parent;
-
- /* check if any parent */
- if ((parbone) && ((parbone->flag & BONE_SELECTED)==0)) {
- /* select the parent bone */
- parbone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
-
- /* check if parent has parent */
- parpar= parbone->parent;
-
- if ((parpar) && (parbone->flag & BONE_CONNECTED)) {
- parpar->flag |= BONE_TIPSEL;
- }
- /* tag this bone to not flood selection */
- parbone->temp= parbone;
- }
- }
- }
-
- /* to be sure... */
- for (curbone= G.edbo.first; curbone; curbone= curbone->next)
- curbone->temp= NULL;
-
- }
-
- /* undo + redraw pushes */
- countall(); // flushes selection!
-
- allqueue (REDRAWVIEW3D, 0);
- allqueue (REDRAWBUTSEDIT, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWOOPS, 0);
-
- BIF_undo_push("Select Parent");
-}
-
/* helper for setflag_sel_bone() */
static void bone_setflag (int *bone, int flag, short mode)
{
@@ -1139,6 +1058,89 @@ static void bone_setflag (int *bone, int flag, short mode)
}
}
+/* Get the first available child of an editbone */
+static EditBone *editbone_get_child(EditBone *pabone, short use_visibility)
+{
+ Object *ob;
+ bArmature *arm;
+ EditBone *curbone, *chbone=NULL;
+
+ if (!G.obedit) return NULL;
+ else ob= G.obedit;
+ arm= (bArmature *)ob->data;
+
+ for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
+ if (curbone->parent == pabone) {
+ if (use_visibility) {
+ if ((arm->layer & curbone->layer) && !(pabone->flag & BONE_HIDDEN_A))
+ chbone = curbone;
+ }
+ else
+ chbone = curbone;
+ }
+ }
+
+ return chbone;
+}
+
+void armature_select_hierarchy(short direction, short add_to_sel)
+{
+ Object *ob;
+ bArmature *arm;
+ EditBone *curbone, *pabone, *chbone;
+
+ if (!G.obedit) return;
+ else ob= G.obedit;
+ arm= (bArmature *)ob->data;
+
+ for (curbone= G.edbo.first; curbone; curbone= curbone->next) {
+ if (arm->layer & curbone->layer) {
+ if (curbone->flag & (BONE_ACTIVE)) {
+ if (direction == BONE_SELECT_PARENT) {
+ if (curbone->parent == NULL) continue;
+ else pabone = curbone->parent;
+
+ if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_A)) {
+ pabone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ if (pabone->parent) pabone->parent->flag |= BONE_TIPSEL;
+
+ if (!add_to_sel) curbone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ curbone->flag &= ~BONE_ACTIVE;
+ break;
+ }
+
+ } else { // BONE_SELECT_CHILD
+ chbone = editbone_get_child(curbone, 1);
+ if (chbone == NULL) continue;
+
+ if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_A)) {
+ chbone->flag |= (BONE_ACTIVE|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+
+ if (!add_to_sel) {
+ curbone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL);
+ if (curbone->parent) curbone->parent->flag &= ~BONE_TIPSEL;
+ }
+ curbone->flag &= ~BONE_ACTIVE;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ countall(); // flushes selection!
+
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSEDIT, 0);
+ allqueue (REDRAWBUTSOBJECT, 0);
+ allqueue (REDRAWOOPS, 0);
+
+ if (direction==BONE_SELECT_PARENT)
+ BIF_undo_push("Select edit bone parent");
+ if (direction==BONE_SELECT_CHILD)
+ BIF_undo_push("Select edit bone child");
+}
+
/* used by posemode and editmode */
void setflag_armature (short mode)
{
@@ -2709,6 +2711,32 @@ void show_all_armature_bones(void)
BIF_undo_push("Reveal Bones");
}
+/* Sets editmode transform locks for bones (adds if lock==1, clears otherwise) */
+void set_locks_armature_bones(short lock)
+{
+ bArmature *arm= G.obedit->data;
+ EditBone *ebone;
+
+ for (ebone = G.edbo.first; ebone; ebone=ebone->next) {
+ if (arm->layer & ebone->layer) {
+ if (ebone->flag & BONE_SELECTED) {
+ if (lock)
+ ebone->flag |= BONE_EDITMODE_LOCKED;
+ else
+ ebone->flag &= ~BONE_EDITMODE_LOCKED;
+ }
+ }
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ if (lock)
+ BIF_undo_push("Lock Bones");
+ else
+ BIF_undo_push("Unlock Bones");
+}
+
/* check for null, before calling! */
static void bone_connect_to_existing_parent(EditBone *bone)
{
diff --git a/source/blender/src/editimasel.c b/source/blender/src/editimasel.c
index 67e10d771e0..97ddc2e0f1d 100644
--- a/source/blender/src/editimasel.c
+++ b/source/blender/src/editimasel.c
@@ -1076,6 +1076,12 @@ void winqreadimaselspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
toggle_blockhandler(sa, IMASEL_HANDLER_IMAGE, UI_PNL_UNSTOW);
scrarea_queue_winredraw(sa);
break;
+ case HKEY:
+ simasel->flag ^= FILE_HIDE_DOT;
+ BIF_filelist_free(simasel->files);
+ do_draw= 1;
+ do_headdraw= 1;
+ break;
case PKEY:
if(G.qual & LR_SHIFTKEY) {
extern char bprogname[]; /* usiblender.c */
diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c
index c5dd41e16d5..63c301658f2 100644
--- a/source/blender/src/editipo.c
+++ b/source/blender/src/editipo.c
@@ -82,6 +82,7 @@
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
+#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_particle.h"
#include "BKE_texture.h"
@@ -933,6 +934,9 @@ static void make_editipo(void)
ob->ipowin= ID_TE;
make_texture_editipo(G.sipo);
}
+ else if(G.scene->world && give_current_world_texture()) {
+ make_texture_editipo(G.sipo);
+ }
}
else if(G.sipo->blocktype==ID_CA) {
if (ob) {
@@ -1120,6 +1124,11 @@ static void get_ipo_context(short blocktype, ID **from, Ipo **ipo, char *actname
*from= (ID *)tex;
if(tex) *ipo= tex->ipo;
}
+ else if(G.scene->world) {
+ Tex *tex= give_current_world_texture();
+ *from= (ID *)tex;
+ if(tex) *ipo= tex->ipo;
+ }
}
else if(blocktype==ID_MA) {
if(ob) {
@@ -6002,4 +6011,4 @@ void move_to_frame(void)
}
}
BIF_undo_push("Set frame to selected Ipo vertex");
-}
+} \ No newline at end of file
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 9eef61e11f9..188f7476728 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -340,8 +340,9 @@ void free_editface(EditFace *efa)
#endif
EM_remove_selection(efa, EDITFACE);
- if (G.editMesh->act_face==efa)
- EM_set_actFace(NULL);
+ if (G.editMesh->act_face==efa) {
+ EM_set_actFace( G.editMesh->faces.first == efa ? NULL : G.editMesh->faces.first);
+ }
CustomData_em_free_block(&G.editMesh->fdata, &efa->data);
if(efa->fast==0)
@@ -1059,7 +1060,11 @@ void make_editMesh()
EM_hide_reset();
/* sets helper flags which arent saved */
EM_fgon_flags();
-
+
+ if (EM_get_actFace(0)==NULL) {
+ EM_set_actFace( G.editMesh->faces.first ); /* will use the first face, this is so we alwats have an active face */
+ }
+
/* vertex coordinates change with cache edit, need to recalc */
if(cacheedit)
recalc_editnormals();
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index 4c7334c55e0..98f4f1bb46f 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -82,6 +82,7 @@
#include "BLI_storage_types.h"
#include "BDR_editobject.h"
+#include "BDR_gpencil.h"
#include "RE_pipeline.h"
#include "IMB_imbuf_types.h"
@@ -2305,6 +2306,7 @@ static int node_uiDoBlocks(ScrArea *sa, short event)
SpaceNode *snode= sa->spacedata.first;
ListBase *lb= &sa->uiblocks;
ListBase listb= *lb;
+ uiBlock *block;
bNode *node;
rctf rect;
void *prev, *next;
@@ -2319,13 +2321,36 @@ static int node_uiDoBlocks(ScrArea *sa, short event)
return UI_NOTHING;
}
+ /* evil hack: try to do grease-pencil floating panel (like for nodes) */
+ block= uiGetBlock("nodes_panel_gpencil", sa);
+ if (block) {
+ /* try to process events here... if failed, just carry on */
+ /* when there's menus, the prev pointer becomes zero! */
+ prev= ((struct Link *)block)->prev;
+ next= ((struct Link *)block)->next;
+ ((struct Link *)block)->prev= NULL;
+ ((struct Link *)block)->next= NULL;
+
+ lb->first= lb->last= block;
+ retval= uiDoBlocks(lb, event, 1);
+
+ ((struct Link *)block)->prev= prev;
+ ((struct Link *)block)->next= next;
+
+ *lb= listb;
+
+ /* if something happened, get the heck outta here */
+ if (retval != UI_NOTHING)
+ return retval;
+ }
+
+
rect.xmin -= 2.0f;
rect.ymin -= 2.0f;
rect.xmax = rect.xmin + 4.0f;
rect.ymax = rect.ymin + 4.0f;
for(node= snode->edittree->nodes.first; node; node= node->next) {
- uiBlock *block;
char str[32];
/* retreive unique block name, see also drawnode.c */
@@ -2369,14 +2394,16 @@ void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if(snode->nodetree==NULL) return;
if(val) {
-
- if( node_uiDoBlocks(sa, event)!=UI_NOTHING ) event= 0;
-
+ if( node_uiDoBlocks(sa, event)!=UI_NOTHING ) event= 0;
+
fromlib= (snode->id && snode->id->lib);
switch(event) {
case LEFTMOUSE:
- if(fromlib) {
+ if(gpencil_do_paint(sa, L_MOUSE)) {
+ return;
+ }
+ else if(fromlib) {
if(node_mouse_groupheader(snode)==0)
node_mouse_select(snode, event);
}
@@ -2394,7 +2421,10 @@ void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case RIGHTMOUSE:
- if(find_indicated_socket(snode, &actnode, &actsock, SOCK_IN)) {
+ if(gpencil_do_paint(sa, R_MOUSE)) {
+ return;
+ }
+ else if(find_indicated_socket(snode, &actnode, &actsock, SOCK_IN)) {
if(actsock->flag & SOCK_SEL) {
snode->edittree->selin= NULL;
actsock->flag&= ~SOCK_SEL;
@@ -2541,8 +2571,13 @@ void winqreadnodespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case DELKEY:
case XKEY:
- if(fromlib) fromlib= -1;
- else node_delete(snode);
+ if(G.qual==LR_ALTKEY) {
+ gpencil_delete_menu();
+ }
+ else {
+ if(fromlib) fromlib= -1;
+ else node_delete(snode);
+ }
break;
}
}
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 2e5785eaab8..cbf7691754d 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -2760,7 +2760,7 @@ void special_editmenu(void)
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
else if(G.obedit->type==OB_ARMATURE) {
- nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
+ nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6|%l|Lock%x7|Unlock%x8");
if(nr==1)
subdivide_armature(1);
if(nr==2) {
@@ -2773,6 +2773,10 @@ void special_editmenu(void)
else if(ELEM3(nr, 4, 5, 6)) {
armature_autoside_names(nr-4);
}
+ else if(nr==7)
+ set_locks_armature_bones(1);
+ else if(nr==8)
+ set_locks_armature_bones(0);
}
else if(G.obedit->type==OB_LATTICE) {
static float weight= 1.0f;
@@ -3502,6 +3506,17 @@ void copy_attr(short event)
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
+ else if(event==11) { /* all physical attributes */
+ base->object->gameflag = ob->gameflag;
+ base->object->inertia = ob->inertia;
+ base->object->formfactor = ob->formfactor;
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ base->object->mass= ob->mass;
+ if (ob->gameflag & OB_BOUNDS) {
+ base->object->boundtype = ob->boundtype;
+ }
+ }
else if(event==17) { /* tex space */
copy_texture_space(base->object, ob);
}
@@ -3688,7 +3703,7 @@ void copy_attr_menu()
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
- strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
+ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
strcat (str, "|Object Constraints%x22");
strcat (str, "|NLA Strips%x26");
@@ -5505,6 +5520,7 @@ void selectlinks(int nr)
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Select linked");
+ countall();
}
}
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
index f9432f8e69a..e9d0b57a166 100644
--- a/source/blender/src/editseq.c
+++ b/source/blender/src/editseq.c
@@ -122,13 +122,28 @@ Sequence *get_last_seq()
if(!_last_seq_init) {
Editing *ed;
Sequence *seq;
+ Sequence *l_sel = NULL;
+ Sequence *l_act = NULL;
ed= G.scene->ed;
if(!ed) return NULL;
- for(seq= ed->seqbasep->first; seq; seq=seq->next)
+ for(seq= ed->seqbasep->first; seq; seq=seq->next) {
+ if(seq->flag & SEQ_ACTIVE)
+ l_act = seq;
if(seq->flag & SELECT)
- _last_seq= seq;
+ l_sel = seq;
+ }
+
+ if (l_act) {
+ _last_seq = l_act;
+ } else {
+ _last_seq = l_sel;
+ }
+
+ if (_last_seq) {
+ _last_seq->flag |= SEQ_ACTIVE;
+ }
_last_seq_init = 1;
}
@@ -138,12 +153,23 @@ Sequence *get_last_seq()
void set_last_seq(Sequence *seq)
{
+ if (_last_seq_init && _last_seq) {
+ _last_seq->flag &= ~SEQ_ACTIVE;
+ }
+
_last_seq = seq;
_last_seq_init = 1;
+
+ if (_last_seq) {
+ _last_seq->flag |= SEQ_ACTIVE;
+ }
}
-void clear_last_seq(Sequence *seq)
+void clear_last_seq()
{
+ if (_last_seq_init && _last_seq) {
+ _last_seq->flag &= ~SEQ_ACTIVE;
+ }
_last_seq = NULL;
_last_seq_init = 0;
}
@@ -618,6 +644,7 @@ static int seq_is_parent(Sequence *par, Sequence *seq)
static int seq_is_predecessor(Sequence *pred, Sequence *seq)
{
+ if (!pred) return 0;
if(pred == seq) return 0;
else if(seq_is_parent(pred, seq)) return 1;
else if(pred->seq1 && seq_is_predecessor(pred->seq1, seq)) return 1;
@@ -2261,6 +2288,8 @@ static Sequence *dupli_seq(Sequence *seq)
"handled in duplicate!\nExpect a crash"
" now...\n");
}
+
+ seqn->flag &= ~SEQ_ACTIVE;
return seqn;
}
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index e3ec69975de..a3fcad7885c 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -298,7 +298,7 @@ int lasso_inside(short mcords[][2], short moves, short sx, short sy)
}
/* edge version for lasso select. we assume boundbox check was done */
-static int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1)
+int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1)
{
short v1[2], v2[2];
int a;
@@ -371,7 +371,7 @@ static void do_lasso_select_objects(short mcords[][2], short moves, short select
}
}
-static void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
+void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
{
short a;
diff --git a/source/blender/src/gpencil.c b/source/blender/src/gpencil.c
new file mode 100644
index 00000000000..eef21323a44
--- /dev/null
+++ b/source/blender/src/gpencil.c
@@ -0,0 +1,1452 @@
+/**
+ * $Id: gpencil.c 14881 2008-05-18 10:41:42Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_listBase.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vec_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_blender.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_butspace.h"
+#include "BIF_editview.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_resources.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_toets.h"
+
+#include "BDR_gpencil.h"
+#include "BIF_drawgpencil.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_view.h"
+
+#include "blendef.h"
+
+#include "PIL_time.h" /* sleep */
+#include "mydevice.h"
+
+/* ************************************************** */
+/* GENERAL STUFF */
+
+/* --------- Memory Management ------------ */
+
+/* Free strokes belonging to a gp-frame */
+void free_gpencil_strokes (bGPDframe *gpf)
+{
+ bGPDstroke *gps, *gpsn;
+
+ /* error checking */
+ if (gpf == NULL) return;
+
+ /* free strokes */
+ for (gps= gpf->strokes.first; gps; gps= gpsn) {
+ gpsn= gps->next;
+
+ /* free stroke memory arrays, then stroke itself */
+ MEM_freeN(gps->points);
+ BLI_freelinkN(&gpf->strokes, gps);
+ }
+}
+
+/* Free all of a gp-layer's frames */
+void free_gpencil_frames (bGPDlayer *gpl)
+{
+ bGPDframe *gpf, *gpfn;
+
+ /* error checking */
+ if (gpl == NULL) return;
+
+ /* free frames */
+ for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ /* free strokes and their associated memory */
+ free_gpencil_strokes(gpf);
+ BLI_freelinkN(&gpl->frames, gpf);
+ }
+}
+
+/* Free all of the gp-layers for a viewport (list should be &G.vd->gpd or so) */
+void free_gpencil_layers (ListBase *list)
+{
+ bGPDlayer *gpl, *gpln;
+
+ /* error checking */
+ if (list == NULL) return;
+
+ /* delete layers*/
+ for (gpl= list->first; gpl; gpl= gpln) {
+ gpln= gpl->next;
+
+ /* free layers and their data */
+ free_gpencil_frames(gpl);
+ BLI_freelinkN(list, gpl);
+ }
+}
+
+/* Free gp-data and all it's related data */
+void free_gpencil_data (bGPdata *gpd)
+{
+ /* free layers then data itself */
+ free_gpencil_layers(&gpd->layers);
+ MEM_freeN(gpd);
+}
+
+/* -------- Container Creation ---------- */
+
+/* add a new gp-frame to the given layer */
+bGPDframe *gpencil_frame_addnew (bGPDlayer *gpl, int cframe)
+{
+ bGPDframe *gpf, *gf;
+ short state=0;
+
+ /* error checking */
+ if ((gpl == NULL) || (cframe <= 0))
+ return NULL;
+
+ /* allocate memory for this frame */
+ gpf= MEM_callocN(sizeof(bGPDframe), "bGPDframe");
+ gpf->framenum= cframe;
+
+ /* find appropriate place to add frame */
+ if (gpl->frames.first) {
+ for (gf= gpl->frames.first; gf; gf= gf->next) {
+ /* check if frame matches one that is supposed to be added */
+ if (gf->framenum == cframe) {
+ state= -1;
+ break;
+ }
+
+ /* if current frame has already exceeded the frame to add, add before */
+ if (gf->framenum > cframe) {
+ BLI_insertlinkbefore(&gpl->frames, gf, gpf);
+ state= 1;
+ break;
+ }
+ }
+ }
+
+ /* check whether frame was added successfully */
+ if (state == -1) {
+ MEM_freeN(gpf);
+ printf("Error: frame (%d) existed already for this layer \n", cframe);
+ }
+ else if (state == 0) {
+ /* add to end then! */
+ BLI_addtail(&gpl->frames, gpf);
+ }
+
+ /* return frame */
+ return gpf;
+}
+
+/* add a new gp-layer and make it the active layer */
+bGPDlayer *gpencil_layer_addnew (bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+
+ /* check that list is ok */
+ if (gpd == NULL)
+ return NULL;
+
+ /* allocate memory for frame and add to end of list */
+ gpl= MEM_callocN(sizeof(bGPDlayer), "bGPDlayer");
+
+ /* add to datablock */
+ BLI_addtail(&gpd->layers, gpl);
+
+ /* set basic settings */
+ gpl->color[3]= 1.0f;
+ gpl->thickness = 1;
+
+ /* auto-name */
+ sprintf(gpl->info, "GP_Layer");
+ BLI_uniquename(&gpd->layers, gpl, "GP_Layer", offsetof(bGPDlayer, info[0]), 128);
+
+ /* make this one the active one */
+ gpencil_layer_setactive(gpd, gpl);
+
+ /* return layer */
+ return gpl;
+}
+
+/* add a new gp-datablock */
+bGPdata *gpencil_data_addnew (void)
+{
+ bGPdata *gpd;
+
+ /* allocate memory for a new block */
+ gpd= MEM_callocN(sizeof(bGPdata), "GreasePencilData");
+
+ /* initial settings */
+ /* it is quite useful to be able to see this info, so on by default */
+ gpd->flag = GP_DATA_DISPINFO;
+
+ return gpd;
+}
+
+/* -------- Data Duplication ---------- */
+
+/* make a copy of a given gpencil datablock */
+bGPdata *gpencil_data_duplicate (bGPdata *src)
+{
+ bGPdata *dst;
+ bGPDlayer *gpld, *gpls;
+ bGPDframe *gpfd, *gpfs;
+ bGPDstroke *gps;
+
+ /* error checking */
+ if (src == NULL)
+ return NULL;
+
+ /* make a copy of the base-data */
+ dst= MEM_dupallocN(src);
+
+ /* copy layers */
+ duplicatelist(&dst->layers, &src->layers);
+
+ for (gpld=dst->layers.first, gpls=src->layers.first; gpld && gpls;
+ gpld=gpld->next, gpls=gpls->next)
+ {
+ /* copy frames */
+ duplicatelist(&gpld->frames, &gpls->frames);
+
+ for (gpfd=gpld->frames.first, gpfs=gpls->frames.first; gpfd && gpfs;
+ gpfd=gpfd->next, gpfs=gpfs->next)
+ {
+ /* copy strokes */
+ duplicatelist(&gpfd->strokes, &gpfs->strokes);
+
+ for (gps= gpfd->strokes.first; gps; gps= gps->next)
+ {
+ gps->points= MEM_dupallocN(gps->points);
+ }
+ }
+ }
+
+ /* return new */
+ return dst;
+}
+
+/* ----------- GP-Datablock API ------------- */
+
+/* get the appropriate bGPdata from the active/given context */
+bGPdata *gpencil_data_getactive (ScrArea *sa)
+{
+ /* error checking */
+ if ((sa == NULL) && (curarea == NULL))
+ return NULL;
+ if (sa == NULL)
+ sa= curarea;
+
+ /* handle depending on spacetype */
+ switch (sa->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ View3D *v3d= sa->spacedata.first;
+ return v3d->gpd;
+ }
+ break;
+ case SPACE_NODE:
+ {
+ SpaceNode *snode= sa->spacedata.first;
+ return snode->gpd;
+ }
+ break;
+ case SPACE_SEQ:
+ {
+ SpaceSeq *sseq= sa->spacedata.first;
+
+ /* only applicable for "Image Preview" mode */
+ if (sseq->mainb)
+ return sseq->gpd;
+ }
+ break;
+ }
+
+ /* nothing found */
+ return NULL;
+}
+
+/* set bGPdata for the active/given context, and return success/fail */
+short gpencil_data_setactive (ScrArea *sa, bGPdata *gpd)
+{
+ /* error checking */
+ if ((sa == NULL) && (curarea == NULL))
+ return 0;
+ if (gpd == NULL)
+ return 0;
+ if (sa == NULL)
+ sa= curarea;
+
+ /* handle depending on spacetype */
+ // TODO: someday we should have multi-user data, so no need to loose old data
+ switch (sa->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ View3D *v3d= sa->spacedata.first;
+
+ /* free the existing block */
+ if (v3d->gpd)
+ free_gpencil_data(v3d->gpd);
+ v3d->gpd= gpd;
+
+ return 1;
+ }
+ break;
+ case SPACE_NODE:
+ {
+ SpaceNode *snode= sa->spacedata.first;
+
+ /* free the existing block */
+ if (snode->gpd)
+ free_gpencil_data(snode->gpd);
+ snode->gpd= gpd;
+
+ /* set special settings */
+ gpd->flag |= GP_DATA_VIEWALIGN;
+
+ return 1;
+ }
+ break;
+ case SPACE_SEQ:
+ {
+ SpaceSeq *sseq= sa->spacedata.first;
+
+ /* only applicable if right mode */
+ if (sseq->mainb) {
+ /* free the existing block */
+ if (sseq->gpd)
+ free_gpencil_data(sseq->gpd);
+ sseq->gpd= gpd;
+
+ return 1;
+ }
+ }
+ break;
+ }
+
+ /* failed to add */
+ return 0;
+}
+
+/* -------- GP-Frame API ---------- */
+
+/* delete the last stroke of the given frame */
+void gpencil_frame_delete_laststroke (bGPDframe *gpf)
+{
+ bGPDstroke *gps= (gpf) ? gpf->strokes.last : NULL;
+
+ /* error checking */
+ if (ELEM(NULL, gpf, gps))
+ return;
+
+ /* free the stroke and its data */
+ MEM_freeN(gps->points);
+ BLI_freelinkN(&gpf->strokes, gps);
+}
+
+/* -------- GP-Layer API ---------- */
+
+/* get the appropriate gp-frame from a given layer
+ * - this sets the layer's actframe var (if allowed to)
+ * - extension beyond range (if first gp-frame is after all frame in interest and cannot add)
+ */
+bGPDframe *gpencil_layer_getframe (bGPDlayer *gpl, int cframe, short addnew)
+{
+ bGPDframe *gpf = NULL;
+ short found = 0;
+
+ /* error checking */
+ if (gpl == NULL) return NULL;
+ if (cframe <= 0) cframe = 1;
+
+ /* check if there is already an active frame */
+ if (gpl->actframe) {
+ gpf= gpl->actframe;
+
+ /* do not allow any changes to layer's active frame if layer is locked */
+ if (gpl->flag & GP_LAYER_LOCKED)
+ return gpf;
+ /* do not allow any changes to actframe if frame has painting tag attached to it */
+ if (gpf->flag & GP_FRAME_PAINT)
+ return gpf;
+
+ /* try to find matching frame */
+ if (gpf->framenum < cframe) {
+ for (; gpf; gpf= gpf->next) {
+ if (gpf->framenum == cframe) {
+ found= 1;
+ break;
+ }
+ else if ((gpf->next) && (gpf->next->framenum > cframe)) {
+ found= 1;
+ break;
+ }
+ }
+
+ /* set the appropriate frame */
+ if (addnew) {
+ if ((found) && (gpf->framenum == cframe))
+ gpl->actframe= gpf;
+ else
+ gpl->actframe= gpencil_frame_addnew(gpl, cframe);
+ }
+ else if (found)
+ gpl->actframe= gpf;
+ else
+ gpl->actframe= gpl->frames.last;
+ }
+ else {
+ for (; gpf; gpf= gpf->prev) {
+ if (gpf->framenum <= cframe) {
+ found= 1;
+ break;
+ }
+ }
+
+ /* set the appropriate frame */
+ if (addnew) {
+ if ((found) && (gpf->framenum == cframe))
+ gpl->actframe= gpf;
+ else
+ gpl->actframe= gpencil_frame_addnew(gpl, cframe);
+ }
+ else if (found)
+ gpl->actframe= gpf;
+ else
+ gpl->actframe= gpl->frames.first;
+ }
+ }
+ else if (gpl->frames.first) {
+ /* check which of the ends to start checking from */
+ const int first= ((bGPDframe *)(gpl->frames.first))->framenum;
+ const int last= ((bGPDframe *)(gpl->frames.last))->framenum;
+
+ if (abs(cframe-first) > abs(cframe-last)) {
+ /* find gp-frame which is less than or equal to cframe */
+ for (gpf= gpl->frames.last; gpf; gpf= gpf->prev) {
+ if (gpf->framenum <= cframe) {
+ found= 1;
+ break;
+ }
+ }
+ }
+ else {
+ /* find gp-frame which is less than or equal to cframe */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->framenum <= cframe) {
+ found= 1;
+ break;
+ }
+ }
+ }
+
+ /* set the appropriate frame */
+ if (addnew) {
+ if ((found) && (gpf->framenum == cframe))
+ gpl->actframe= gpf;
+ else
+ gpl->actframe= gpencil_frame_addnew(gpl, cframe);
+ }
+ else if (found)
+ gpl->actframe= gpf;
+ else {
+ /* unresolved errogenous situation! */
+ printf("Error: cannot find appropriate gp-frame \n");
+ }
+ }
+ else {
+ /* currently no frames (add if allowed to) */
+ if (addnew)
+ gpl->actframe= gpencil_frame_addnew(gpl, cframe);
+ else {
+ /* don't do anything... this may be when no frames yet! */
+ }
+ }
+
+ /* return */
+ return gpl->actframe;
+}
+
+/* delete the given frame from a layer */
+void gpencil_layer_delframe (bGPDlayer *gpl, bGPDframe *gpf)
+{
+ /* error checking */
+ if (ELEM(NULL, gpl, gpf))
+ return;
+
+ /* free the frame and its data */
+ free_gpencil_strokes(gpf);
+ BLI_freelinkN(&gpl->frames, gpf);
+ gpl->actframe = NULL;
+}
+
+/* get the active gp-layer for editing */
+bGPDlayer *gpencil_layer_getactive (bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+
+ /* error checking */
+ if (ELEM(NULL, gpd, gpd->layers.first))
+ return NULL;
+
+ /* loop over layers until found (assume only one active) */
+ for (gpl=gpd->layers.first; gpl; gpl=gpl->next) {
+ if (gpl->flag & GP_LAYER_ACTIVE)
+ return gpl;
+ }
+
+ /* no active layer found */
+ return NULL;
+}
+
+/* set the active gp-layer */
+void gpencil_layer_setactive (bGPdata *gpd, bGPDlayer *active)
+{
+ bGPDlayer *gpl;
+
+ /* error checking */
+ if (ELEM3(NULL, gpd, gpd->layers.first, active))
+ return;
+
+ /* loop over layers deactivating all */
+ for (gpl=gpd->layers.first; gpl; gpl=gpl->next)
+ gpl->flag &= ~GP_LAYER_ACTIVE;
+
+ /* set as active one */
+ active->flag |= GP_LAYER_ACTIVE;
+}
+
+/* delete the active gp-layer */
+void gpencil_layer_delactive (bGPdata *gpd)
+{
+ bGPDlayer *gpl= gpencil_layer_getactive(gpd);
+
+ /* error checking */
+ if (ELEM(NULL, gpd, gpl))
+ return;
+
+ /* free layer */
+ free_gpencil_frames(gpl);
+ BLI_freelinkN(&gpd->layers, gpl);
+
+}
+
+/* ************************************************** */
+/* GREASE-PENCIL EDITING MODE - Tools */
+
+/* --------- Data Deletion ---------- */
+
+/* delete the last stroke on the active layer */
+void gpencil_delete_laststroke (bGPdata *gpd)
+{
+ bGPDlayer *gpl= gpencil_layer_getactive(gpd);
+ bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+
+ gpencil_frame_delete_laststroke(gpf);
+}
+
+/* delete the active frame */
+void gpencil_delete_actframe (bGPdata *gpd)
+{
+ bGPDlayer *gpl= gpencil_layer_getactive(gpd);
+ bGPDframe *gpf= gpencil_layer_getframe(gpl, CFRA, 0);
+
+ gpencil_layer_delframe(gpl, gpf);
+}
+
+
+
+/* delete various grase-pencil elements
+ * mode: 1 - last stroke
+ * 2 - active frame
+ * 3 - active layer
+ */
+void gpencil_delete_operation (short mode)
+{
+ bGPdata *gpd;
+
+ /* get datablock to work on */
+ gpd= gpencil_data_getactive(NULL);
+ if (gpd == NULL) return;
+
+ switch (mode) {
+ case 1: /* last stroke */
+ gpencil_delete_laststroke(gpd);
+ break;
+ case 2: /* active frame */
+ gpencil_delete_actframe(gpd);
+ break;
+ case 3: /* active layer */
+ gpencil_layer_delactive(gpd);
+ break;
+ }
+
+ /* redraw and undo-push */
+ BIF_undo_push("GPencil Delete");
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+/* display a menu for deleting different grease-pencil elements */
+void gpencil_delete_menu (void)
+{
+ bGPdata *gpd= gpencil_data_getactive(NULL);
+ short mode;
+
+ /* only show menu if it will be relevant */
+ if (gpd == NULL) return;
+
+ mode= pupmenu("Grease Pencil Erase...%t|Last Stroke%x1|Active Frame%x2|Active Layer%x3");
+ if (mode <= 0) return;
+
+ gpencil_delete_operation(mode);
+}
+
+/* ************************************************** */
+/* GREASE-PENCIL EDITING MODE - Painting */
+
+/* ---------- 'Globals' and Defines ----------------- */
+
+/* maximum sizes of gp-session buffer */
+#define GP_STROKE_BUFFER_MAX 5000
+
+/* Hardcoded sensitivity thresholds... */
+// TODO: one day, these might be added to the UI if it is necessary
+ /* minimum number of pixels mouse should move before new point created */
+#define MIN_MANHATTEN_PX 3
+ /* minimum length of new segment before new point can be added */
+#define MIN_EUCLIDEAN_PX 20
+
+/* ------ */
+
+/* Temporary 'Stroke' Operation data */
+typedef struct tGPsdata {
+ ScrArea *sa; /* area where painting originated */
+ View2D *v2d; /* needed for GP_STROKE_2DSPACE */
+
+ bGPdata *gpd; /* gp-datablock layer comes from */
+ bGPDlayer *gpl; /* layer we're working on */
+ bGPDframe *gpf; /* frame we're working on */
+
+ short status; /* current status of painting */
+ short paintmode; /* mode for painting */
+} tGPsdata;
+
+/* values for tGPsdata->status */
+enum {
+ GP_STATUS_NORMAL = 0, /* running normally */
+ GP_STATUS_ERROR, /* something wasn't correctly set up */
+ GP_STATUS_DONE /* painting done */
+};
+
+/* values for tGPsdata->paintmode */
+enum {
+ GP_PAINTMODE_DRAW = 0,
+ GP_PAINTMODE_ERASER
+};
+
+/* Return flags for adding points to stroke buffer */
+enum {
+ GP_STROKEADD_INVALID = -2, /* error occurred - insufficient info to do so */
+ GP_STROKEADD_OVERFLOW = -1, /* error occurred - cannot fit any more points */
+ GP_STROKEADD_NORMAL, /* point was successfully added */
+ GP_STROKEADD_FULL /* cannot add any more points to buffer */
+};
+
+/* ---------- Stroke Editing ------------ */
+
+/* clear the session buffers (call this before AND after a paint operation) */
+static void gp_session_validatebuffer (tGPsdata *p)
+{
+ bGPdata *gpd= p->gpd;
+
+ /* clear memory of buffer (or allocate it if starting a new session) */
+ if (gpd->sbuffer)
+ memset(gpd->sbuffer, 0, sizeof(tGPspoint)*GP_STROKE_BUFFER_MAX);
+ else
+ gpd->sbuffer= MEM_callocN(sizeof(tGPspoint)*GP_STROKE_BUFFER_MAX, "gp_session_strokebuffer");
+
+ /* reset indices */
+ gpd->sbuffer_size = 0;
+
+ /* reset flags */
+ gpd->sbuffer_sflag= 0;
+}
+
+/* init new painting session */
+static void gp_session_initpaint (tGPsdata *p)
+{
+ /* clear previous data (note: is on stack) */
+ memset(p, 0, sizeof(tGPsdata));
+
+ /* make sure the active view (at the starting time) is a 3d-view */
+ if (curarea == NULL) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: No active view for painting \n");
+ return;
+ }
+ switch (curarea->spacetype) {
+ /* supported views first */
+ case SPACE_VIEW3D:
+ {
+ View3D *v3d= curarea->spacedata.first;
+
+ /* set current area */
+ p->sa= curarea;
+
+ /* check that gpencil data is allowed to be drawn */
+ if ((v3d->flag2 & V3D_DISPGP)==0) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: In active view, Grease Pencil not shown \n");
+ return;
+ }
+ }
+ break;
+ case SPACE_NODE:
+ {
+ SpaceNode *snode= curarea->spacedata.first;
+
+ /* set current area */
+ p->sa= curarea;
+ p->v2d= &snode->v2d;
+
+ /* check that gpencil data is allowed to be drawn */
+ if ((snode->flag & SNODE_DISPGP)==0) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: In active view, Grease Pencil not shown \n");
+ return;
+ }
+ }
+ break;
+ case SPACE_SEQ:
+ {
+ SpaceSeq *sseq= curarea->spacedata.first;
+
+ /* set current area */
+ p->sa= curarea;
+ p->v2d= &sseq->v2d;
+
+ /* check that gpencil data is allowed to be drawn */
+ if (sseq->mainb == 0) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: In active view (sequencer), active mode doesn't support Grease Pencil \n");
+ return;
+ }
+ if ((sseq->flag & SEQ_DRAW_GPENCIL)==0) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: In active view, Grease Pencil not shown \n");
+ return;
+ }
+ }
+ break;
+ /* unsupported views */
+ default:
+ {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: Active view not appropriate for Grease Pencil drawing \n");
+ return;
+ }
+ break;
+ }
+
+ /* get gp-data */
+ p->gpd= gpencil_data_getactive(p->sa);
+ if (p->gpd == NULL) {
+ short ok;
+
+ p->gpd= gpencil_data_addnew();
+ ok= gpencil_data_setactive(p->sa, p->gpd);
+
+ /* most of the time, the following check isn't needed */
+ if (ok == 0) {
+ /* free gpencil data as it can't be used */
+ free_gpencil_data(p->gpd);
+ p->gpd= NULL;
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: Could not assign newly created Grease Pencil data to active area \n");
+ return;
+ }
+ }
+
+ /* set edit flags */
+ G.f |= G_GREASEPENCIL;
+
+ /* clear out buffer (stored in gp-data) in case something contaminated it */
+ gp_session_validatebuffer(p);
+}
+
+/* cleanup after a painting session */
+static void gp_session_cleanup (tGPsdata *p)
+{
+ bGPdata *gpd= p->gpd;
+
+ /* error checking */
+ if (gpd == NULL)
+ return;
+
+ /* free stroke buffer */
+ if (gpd->sbuffer) {
+ MEM_freeN(gpd->sbuffer);
+ gpd->sbuffer= NULL;
+ }
+
+ /* clear flags */
+ gpd->sbuffer_size= 0;
+ gpd->sbuffer_sflag= 0;
+}
+
+/* check if the current mouse position is suitable for adding a new point */
+static short gp_stroke_filtermval (tGPsdata *p, short mval[2], short pmval[2])
+{
+ short dx= abs(mval[0] - pmval[0]);
+ short dy= abs(mval[1] - pmval[1]);
+
+ /* check if mouse moved at least certain distance on both axes (best case) */
+ if ((dx > MIN_MANHATTEN_PX) && (dy > MIN_MANHATTEN_PX))
+ return 1;
+
+ /* check if the distance since the last point is significant enough */
+ else if (sqrt(dx*dx + dy*dy) > MIN_EUCLIDEAN_PX)
+ return 1;
+
+ /* mouse 'didn't move' */
+ else
+ return 0;
+}
+
+/* convert screen-coordinates to buffer-coordinates */
+static void gp_stroke_convertcoords (tGPsdata *p, short mval[], float out[])
+{
+ bGPdata *gpd= p->gpd;
+
+ /* in 3d-space - pt->x/y/z are 3 side-by-side floats */
+ if (gpd->sbuffer_sflag & GP_STROKE_3DSPACE) {
+ short mx=mval[0], my=mval[1];
+ float *fp= give_cursor();
+ float dvec[3];
+
+ /* method taken from editview.c - mouse_cursor() */
+ project_short_noclip(fp, mval);
+ window_to_3d(dvec, mval[0]-mx, mval[1]-my);
+ VecSubf(out, fp, dvec);
+ }
+
+ /* 2d - on 'canvas' (assume that p->v2d is set) */
+ else if ((gpd->sbuffer_sflag & GP_STROKE_2DSPACE) && (p->v2d)) {
+ float x, y;
+
+ areamouseco_to_ipoco(p->v2d, mval, &x, &y);
+
+ out[0]= x;
+ out[1]= y;
+ }
+
+ /* 2d - relative to screen (viewport area) */
+ else {
+ out[0] = (float)(mval[0]) / (float)(p->sa->winx) * 1000;
+ out[1] = (float)(mval[1]) / (float)(p->sa->winy) * 1000;
+ }
+}
+
+/* add current stroke-point to buffer (returns whether point was successfully added) */
+static short gp_stroke_addpoint (tGPsdata *p, short mval[2], float pressure)
+{
+ bGPdata *gpd= p->gpd;
+ tGPspoint *pt;
+
+ /* check if still room in buffer */
+ if (gpd->sbuffer_size >= GP_STROKE_BUFFER_MAX)
+ return GP_STROKEADD_OVERFLOW;
+
+ /* get pointer to destination point */
+ pt= ((tGPspoint *)(gpd->sbuffer) + gpd->sbuffer_size);
+
+ /* store settings */
+ pt->x= mval[0];
+ pt->y= mval[1];
+ pt->xf= (float)mval[0];
+ pt->yf= (float)mval[0];
+ pt->pressure= pressure;
+
+ /* increment counters */
+ gpd->sbuffer_size++;
+
+ /* check if another operation can still occur */
+ if (gpd->sbuffer_size == GP_STROKE_BUFFER_MAX)
+ return GP_STROKEADD_FULL;
+ else
+ return GP_STROKEADD_NORMAL;
+}
+
+/* make a new stroke from the buffer data */
+static void gp_stroke_newfrombuffer (tGPsdata *p)
+{
+ bGPdata *gpd= p->gpd;
+ bGPDstroke *gps;
+ bGPDspoint *pt;
+ tGPspoint *ptc;
+ int i, totelem;
+
+ /* get total number of points to allocate space for */
+ totelem = gpd->sbuffer_size;
+
+ /* exit with error if no valid points from this stroke */
+ if (totelem == 0) {
+ if (G.f & G_DEBUG)
+ printf("Error: No valid points in stroke buffer to convert (tot=%d) \n", gpd->sbuffer_size);
+ return;
+ }
+
+ /* allocate memory for a new stroke */
+ gps= MEM_callocN(sizeof(bGPDstroke), "gp_stroke");
+
+ /* allocate enough memory for a continuous array for storage points */
+ pt= gps->points= MEM_callocN(sizeof(bGPDspoint)*totelem, "gp_stroke_points");
+
+ /* copy appropriate settings for stroke */
+ gps->totpoints= totelem;
+ gps->thickness= p->gpl->thickness;
+ gps->flag= gpd->sbuffer_sflag;
+
+ /* copy points from the buffer to the stroke */
+ for (i=0, ptc=gpd->sbuffer; i < gpd->sbuffer_size && ptc; i++, ptc++) {
+ /* convert screen-coordinates to appropriate coordinates (and store them) */
+ gp_stroke_convertcoords(p, &ptc->x, &pt->x);
+
+ /* copy pressure */
+ pt->pressure= ptc->pressure;
+
+ pt++;
+ }
+
+ /* add stroke to frame */
+ BLI_addtail(&p->gpf->strokes, gps);
+}
+
+/* --- 'Eraser' for 'Paint' Tool ------ */
+/* User should draw 'circles' around the parts of the sketches they wish to
+ * delete instead of drawing squiggles over existing lines. This should be
+ * easier to manage than if it was done otherwise.
+ */
+
+/* convert gp-buffer stroke into mouse-coordinates array */
+static short (*gp_stroke_eraser_2mco (bGPdata *gpd))[2]
+{
+ tGPspoint *pt;
+ short (*mcoords)[2];
+ int i;
+
+ /* allocate memory for coordinates array */
+ mcoords= MEM_mallocN(sizeof(*mcoords)*gpd->sbuffer_size,"gp_buf_mcords");
+
+ /* copy coordinates */
+ for (pt=gpd->sbuffer, i=0; i < gpd->sbuffer_size; i++, pt++) {
+ mcoords[i][0]= pt->x;
+ mcoords[i][1]= pt->y;
+ }
+
+ /* return */
+ return mcoords;
+}
+
+/* eraser tool - remove segment from stroke/split stroke (after lasso inside) */
+static short gp_stroke_eraser_splitdel (bGPDframe *gpf, bGPDstroke *gps, int i)
+{
+ bGPDspoint *pt_tmp= gps->points;
+ bGPDstroke *gsn = NULL;
+
+ /* if stroke only had two points, get rid of stroke */
+ if (gps->totpoints == 2) {
+ /* free stroke points, then stroke */
+ MEM_freeN(pt_tmp);
+ BLI_freelinkN(&gpf->strokes, gps);
+
+ /* nothing left in stroke, so stop */
+ return 1;
+ }
+
+ /* if last segment, just remove segment from the stroke */
+ else if (i == gps->totpoints - 2) {
+ /* allocate new points array, and assign most of the old stroke there */
+ gps->totpoints--;
+ gps->points= MEM_callocN(sizeof(bGPDspoint)*gps->totpoints, "gp_stroke_points");
+ memcpy(gps->points, pt_tmp, sizeof(bGPDspoint)*gps->totpoints);
+
+ /* free temp buffer */
+ MEM_freeN(pt_tmp);
+
+ /* nothing left in stroke, so stop */
+ return 1;
+ }
+
+ /* if first segment, just remove segment from the stroke */
+ else if (i == 0) {
+ /* allocate new points array, and assign most of the old stroke there */
+ gps->totpoints--;
+ gps->points= MEM_callocN(sizeof(bGPDspoint)*gps->totpoints, "gp_stroke_points");
+ memcpy(gps->points, pt_tmp + 1, sizeof(bGPDspoint)*gps->totpoints);
+
+ /* free temp buffer */
+ MEM_freeN(pt_tmp);
+
+ /* no break here, as there might still be stuff to remove in this stroke */
+ return 0;
+ }
+
+ /* segment occurs in 'middle' of stroke, so split */
+ else {
+ /* duplicate stroke, and assign 'later' data to that stroke */
+ gsn= MEM_dupallocN(gps);
+ gsn->prev= gsn->next= NULL;
+ BLI_insertlinkafter(&gpf->strokes, gps, gsn);
+
+ gsn->totpoints= gps->totpoints - i;
+ gsn->points= MEM_callocN(sizeof(bGPDspoint)*gsn->totpoints, "gp_stroke_points");
+ memcpy(gsn->points, pt_tmp + i, sizeof(bGPDspoint)*gsn->totpoints);
+
+ /* adjust existing stroke */
+ gps->totpoints= i;
+ gps->points= MEM_callocN(sizeof(bGPDspoint)*gps->totpoints, "gp_stroke_points");
+ memcpy(gps->points, pt_tmp, sizeof(bGPDspoint)*i);
+
+ /* free temp buffer */
+ MEM_freeN(pt_tmp);
+
+ /* nothing left in stroke, so stop */
+ return 1;
+ }
+}
+
+/* eraser tool - evaluation per stroke */
+static void gp_stroke_eraser_dostroke (tGPsdata *p, short mcoords[][2], short moves, rcti *rect, bGPDframe *gpf, bGPDstroke *gps)
+{
+ bGPDspoint *pt1, *pt2;
+ short x0=0, y0=0, x1=0, y1=0;
+ short xyval[2];
+ int i;
+
+ if (gps->totpoints == 0) {
+ /* just free stroke */
+ if (gps->points)
+ MEM_freeN(gps->points);
+ BLI_freelinkN(&gpf->strokes, gps);
+ }
+ else if (gps->totpoints == 1) {
+ /* get coordinates */
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ // FIXME: this may not be the correct correction
+ project_short(&gps->points->x, xyval);
+ x0= xyval[0];
+ x1= xyval[1];
+ }
+ else if (gps->flag & GP_STROKE_2DSPACE) {
+ ipoco_to_areaco_noclip(p->v2d, &gps->points->x, xyval);
+ x0= xyval[0];
+ y0= xyval[1];
+ }
+ else {
+ x0= (gps->points->x / 1000 * p->sa->winx);
+ y0= (gps->points->y / 1000 * p->sa->winy);
+ }
+
+ /* do boundbox check first */
+ if (BLI_in_rcti(rect, x0, y0)) {
+ /* only check if point is inside */
+ if (lasso_inside(mcoords, moves, x0, y0)) {
+ /* free stroke */
+ MEM_freeN(gps->points);
+ BLI_freelinkN(&gpf->strokes, gps);
+ }
+ }
+ }
+ else {
+ /* loop over the points in the stroke, checking for intersections
+ * - an intersection will require the stroke to be split
+ */
+ for (i=0; (i+1) < gps->totpoints; i++) {
+ /* get points to work with */
+ pt1= gps->points + i;
+ pt2= gps->points + i + 1;
+
+ /* get coordinates */
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ // FIXME: may not be correct correction
+ project_short(&gps->points->x, xyval);
+ x0= xyval[0];
+ x1= xyval[1];
+ }
+ else if (gps->flag & GP_STROKE_2DSPACE) {
+ ipoco_to_areaco_noclip(p->v2d, &pt1->x, xyval);
+ x0= xyval[0];
+ y0= xyval[1];
+
+ ipoco_to_areaco_noclip(p->v2d, &pt2->x, xyval);
+ x1= xyval[0];
+ y1= xyval[1];
+ }
+ else {
+ x0= (pt1->x / 1000 * p->sa->winx);
+ y0= (pt1->y / 1000 * p->sa->winy);
+ x1= (pt2->x / 1000 * p->sa->winx);
+ y1= (pt2->y / 1000 * p->sa->winy);
+ }
+
+ /* check that point segment of the boundbox of the eraser stroke */
+ if (BLI_in_rcti(rect, x0, y0) || BLI_in_rcti(rect, x1, y1)) {
+ /* check if point segment of stroke had anything to do with
+ * eraser region (either within stroke painted, or on its lines)
+ * - this assumes that linewidth is irrelevant
+ * - handled using the lasso-select checking code
+ */
+ if (lasso_inside_edge(mcoords, moves, x0, y0, x1, x1)) {
+ /* if function returns true, break this loop (as no more point to check) */
+ if (gp_stroke_eraser_splitdel(gpf, gps, i))
+ break;
+ }
+ }
+ }
+ }
+}
+
+/* -------- */
+
+/* erase strokes which fall under the eraser strokes */
+static void gp_stroke_doeraser (tGPsdata *p)
+{
+ bGPdata *gpd= p->gpd;
+ bGPDframe *gpf= p->gpf;
+ bGPDstroke *gps, *gpn;
+ short (*mcoords)[2];
+ rcti rect;
+
+ /* get buffer-stroke coordinates as shorts array, and then get bounding box */
+ mcoords= gp_stroke_eraser_2mco(gpd);
+ lasso_select_boundbox(&rect, mcoords, gpd->sbuffer_size);
+
+ /* loop over strokes, checking segments for intersections */
+ for (gps= gpf->strokes.first; gps; gps= gpn) {
+ gpn= gps->next;
+ gp_stroke_eraser_dostroke(p, mcoords, gpd->sbuffer_size, &rect, gpf, gps);
+ }
+
+ /* free mcoords array */
+ MEM_freeN(mcoords);
+}
+
+/* ---------- 'Paint' Tool ------------ */
+
+/* init new stroke */
+static void gp_paint_initstroke (tGPsdata *p, short paintmode)
+{
+ /* get active layer (or add a new one if non-existent) */
+ p->gpl= gpencil_layer_getactive(p->gpd);
+ if (p->gpl == NULL)
+ p->gpl= gpencil_layer_addnew(p->gpd);
+ if (p->gpl->flag & GP_LAYER_LOCKED) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: Cannot paint on locked layer \n");
+ return;
+ }
+
+ /* get active frame (add a new one if not matching frame) */
+ p->gpf= gpencil_layer_getframe(p->gpl, CFRA, 1);
+ if (p->gpf == NULL) {
+ p->status= GP_STATUS_ERROR;
+ if (G.f & G_DEBUG)
+ printf("Error: No frame created (gpencil_paint_init) \n");
+ return;
+ }
+ else
+ p->gpf->flag |= GP_FRAME_PAINT;
+
+ /* set 'eraser' for this stroke if using eraser */
+ p->paintmode= paintmode;
+ if (p->paintmode == GP_PAINTMODE_ERASER)
+ p->gpd->sbuffer_sflag |= GP_STROKE_ERASER;
+
+ /* check if points will need to be made in view-aligned space */
+ if (p->gpd->flag & GP_DATA_VIEWALIGN) {
+ switch (p->sa->spacetype) {
+ case SPACE_VIEW3D:
+ {
+ float *fp= give_cursor();
+ initgrabz(fp[0], fp[1], fp[2]);
+
+ p->gpd->sbuffer_sflag |= GP_STROKE_3DSPACE;
+ }
+ break;
+ case SPACE_NODE:
+ {
+ p->gpd->sbuffer_sflag |= GP_STROKE_2DSPACE;
+ }
+ break;
+ case SPACE_SEQ:
+ {
+ /* for now, this is not applicable here... */
+ }
+ break;
+ }
+ }
+}
+
+/* finish off a stroke (clears buffer, but doesn't finish the paint operation) */
+static void gp_paint_strokeend (tGPsdata *p)
+{
+ /* check if doing eraser or not */
+ if (p->gpd->sbuffer_sflag & GP_STROKE_ERASER) {
+ /* get rid of relevant sections of strokes */
+ gp_stroke_doeraser(p);
+ }
+ else {
+ /* transfer stroke to frame */
+ gp_stroke_newfrombuffer(p);
+ }
+
+ /* clean up buffer now */
+ gp_session_validatebuffer(p);
+}
+
+/* finish off stroke painting operation */
+static void gp_paint_cleanup (tGPsdata *p)
+{
+ /* finish off a stroke */
+ gp_paint_strokeend(p);
+
+ /* "unlock" frame */
+ p->gpf->flag &= ~GP_FRAME_PAINT;
+
+ /* add undo-push so stroke can be undone */
+ /* FIXME: currently disabled, as it's impossible to get this working nice
+ * as gpenci data is on currently screen-level (which isn't saved to undo files)
+ */
+ //BIF_undo_push("GPencil Stroke");
+
+ /* force redraw after drawing action */
+ force_draw_plus(SPACE_ACTION, 0);
+}
+
+/* -------- */
+
+/* main call to paint a new stroke */
+short gpencil_paint (short mousebutton, short paintmode)
+{
+ tGPsdata p;
+ short prevmval[2], mval[2];
+ float opressure, pressure;
+ short ok = GP_STROKEADD_NORMAL;
+
+ /* init paint-data */
+ gp_session_initpaint(&p);
+ if (p.status == GP_STATUS_ERROR) {
+ gp_session_cleanup(&p);
+ return 0;
+ }
+ gp_paint_initstroke(&p, paintmode);
+ if (p.status == GP_STATUS_ERROR) {
+ gp_session_cleanup(&p);
+ return 0;
+ }
+
+ /* set cursor to indicate drawing */
+ setcursor_space(p.sa->spacetype, CURSOR_VPAINT);
+
+ /* init drawing-device settings */
+ getmouseco_areawin(mval);
+ pressure = get_pressure();
+
+ prevmval[0]= mval[0];
+ prevmval[1]= mval[1];
+ opressure= pressure;
+
+ /* only allow painting of single 'dots' if:
+ * - pressure is not excessive (as it can be on some windows tablets)
+ * - draw-mode for active datablock is turned on
+ */
+ if (!(pressure >= 0.99f) || (p.gpd->flag & GP_DATA_EDITPAINT)) {
+ gp_stroke_addpoint(&p, mval, pressure);
+ }
+
+ /* paint loop */
+ do {
+ /* get current user input */
+ getmouseco_areawin(mval);
+ pressure = get_pressure();
+
+ /* only add current point to buffer if mouse moved (otherwise wait until it does) */
+ if (gp_stroke_filtermval(&p, mval, prevmval)) {
+ /* try to add point */
+ ok= gp_stroke_addpoint(&p, mval, pressure);
+
+ /* handle errors while adding point */
+ if ((ok == GP_STROKEADD_FULL) || (ok == GP_STROKEADD_OVERFLOW)) {
+ /* finish off old stroke */
+ gp_paint_strokeend(&p);
+
+ /* start a new stroke, starting from previous point */
+ gp_stroke_addpoint(&p, prevmval, opressure);
+ ok= gp_stroke_addpoint(&p, mval, pressure);
+ }
+ else if (ok == GP_STROKEADD_INVALID) {
+ /* the painting operation cannot continue... */
+ error("Cannot paint stroke");
+ p.status = GP_STATUS_ERROR;
+
+ if (G.f & G_DEBUG)
+ printf("Error: Grease-Pencil Paint - Add Point Invalid \n");
+ break;
+ }
+ force_draw(0);
+
+ prevmval[0]= mval[0];
+ prevmval[1]= mval[1];
+ opressure= pressure;
+ }
+ else
+ BIF_wait_for_statechange();
+
+ /* do mouse checking at the end, so don't check twice, and potentially
+ * miss a short tap
+ */
+ } while (get_mbut() & mousebutton);
+
+ /* clear edit flags */
+ G.f &= ~G_GREASEPENCIL;
+
+ /* restore cursor to indicate end of drawing */
+ setcursor_space(p.sa->spacetype, CURSOR_STD);
+
+ /* check size of buffer before cleanup, to determine if anything happened here */
+ if (paintmode == GP_PAINTMODE_ERASER)
+ ok= (p.gpd->sbuffer_size > 1);
+ else
+ ok= p.gpd->sbuffer_size;
+
+ /* cleanup */
+ gp_paint_cleanup(&p);
+ gp_session_cleanup(&p);
+
+ /* done! return if a stroke was successfully added */
+ return ok;
+}
+
+
+/* All event (loops) handling checking if stroke drawing should be initiated
+ * should call this function.
+ */
+short gpencil_do_paint (ScrArea *sa, short mbut)
+{
+ bGPdata *gpd = gpencil_data_getactive(sa);
+ short retval= 0;
+
+ /* check if possible to do painting */
+ if (gpd == NULL)
+ return 0;
+
+ /* currently, we will only 'paint' if:
+ * 1. draw-mode on gpd is set (for accessibility reasons)
+ * (single 'dots' are only available via this method)
+ * 2. if shift-modifier is held + lmb -> 'quick paint'
+ *
+ * OR
+ *
+ * draw eraser stroke if:
+ * 1. using the eraser on a tablet
+ * 2. draw-mode on gpd is set (for accessiblity reasons)
+ * (eraser is mapped to right-mouse)
+ * 3. Alt + 'select' mouse-button
+ * i.e. if LMB = select: Alt-LMB
+ * if RMB = select: Alt-RMB
+ */
+ if (get_activedevice() == 2) {
+ /* eraser on a tablet - always try to erase strokes */
+ retval = gpencil_paint(mbut, GP_PAINTMODE_ERASER);
+ }
+ else if (gpd->flag & GP_DATA_EDITPAINT) {
+ /* try to paint/erase */
+ if (mbut == L_MOUSE)
+ retval = gpencil_paint(mbut, GP_PAINTMODE_DRAW);
+ else if (mbut == R_MOUSE)
+ retval = gpencil_paint(mbut, GP_PAINTMODE_ERASER);
+ }
+ else if (!(gpd->flag & GP_DATA_LMBPLOCK)) {
+ /* try to paint/erase as not locked */
+ if ((G.qual == LR_SHIFTKEY) && (mbut == L_MOUSE)) {
+ retval = gpencil_paint(mbut, GP_PAINTMODE_DRAW);
+ }
+ else if (G.qual == LR_ALTKEY) {
+ if ((U.flag & USER_LMOUSESELECT) && (mbut == L_MOUSE))
+ retval = gpencil_paint(mbut, GP_PAINTMODE_ERASER);
+ else if (!(U.flag & USER_LMOUSESELECT) && (mbut == R_MOUSE))
+ retval = gpencil_paint(mbut, GP_PAINTMODE_ERASER);
+ }
+ }
+
+ /* return result of trying to paint */
+ return retval;
+}
+
+/* ************************************************** */
diff --git a/source/blender/src/header_action.c b/source/blender/src/header_action.c
index 9c7046c5111..4bb7bb9677e 100644
--- a/source/blender/src/header_action.c
+++ b/source/blender/src/header_action.c
@@ -50,8 +50,11 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "BIF_editaction.h"
#include "BIF_interface.h"
+#include "BIF_language.h"
#include "BIF_poseobject.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
@@ -76,6 +79,7 @@
#include "blendef.h"
#include "mydevice.h"
+/* ------------------------------- */
/* enums declaring constants that are used as menu event codes */
enum {
@@ -212,6 +216,16 @@ enum {
ACTMENU_MARKERS_LOCALMOVE
};
+/* ------------------------------- */
+/* macros for easier state testing (only for use here) */
+
+/* test if active action editor is showing any markers */
+#define G_SACTION_HASMARKERS \
+ ((G.saction->action && G.saction->action->markers.first) \
+ || (G.scene->markers.first))
+
+/* ------------------------------- */
+
void do_action_buttons(unsigned short event)
{
Object *ob= OBACT;
@@ -398,32 +412,41 @@ static uiBlock *action_viewmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
- uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_SLIDERS)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
- "Show Sliders|", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1,
- ACTMENU_VIEW_SLIDERS, "");
-
- uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NOHIDE)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
- "Show Hidden Channels|", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1,
- ACTMENU_VIEW_NOHIDE, "");
-
- uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NODRAWGCOLORS)?ICON_CHECKBOX_DEHLT:ICON_CHECKBOX_HLT,
- "Use Group Colors|", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1,
- ACTMENU_VIEW_GCOLORS, "");
-
- // this option may get removed in future
- uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_HORIZOPTIMISEON)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
- "Cull Out-of-View Keys (Time)|", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1,
- ACTMENU_VIEW_HORIZOPTIMISE, "");
+ if (G.saction->mode == SACTCONT_GPENCIL) {
+ // this option may get removed in future
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_HORIZOPTIMISEON)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
+ "Cull Out-of-View Keys (Time)|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_HORIZOPTIMISE, "");
+ }
+ else {
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_SLIDERS)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
+ "Show Sliders|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_SLIDERS, "");
+
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NOHIDE)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
+ "Show Hidden Channels|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_NOHIDE, "");
+
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NODRAWGCOLORS)?ICON_CHECKBOX_DEHLT:ICON_CHECKBOX_HLT,
+ "Use Group Colors|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_GCOLORS, "");
+
+ // this option may get removed in future
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_HORIZOPTIMISEON)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
+ "Cull Out-of-View Keys (Time)|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_HORIZOPTIMISE, "");
+
+ uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NOTRANSKEYCULL)?ICON_CHECKBOX_DEHLT:ICON_CHECKBOX_HLT,
+ "AutoMerge Keyframes|", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1,
+ ACTMENU_VIEW_TRANSDELDUPS, "");
+ }
- uiDefIconTextBut(block, BUTM, 1, (G.saction->flag & SACTION_NOTRANSKEYCULL)?ICON_CHECKBOX_DEHLT:ICON_CHECKBOX_HLT,
- "AutoMerge Keyframes|", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1,
- ACTMENU_VIEW_TRANSDELDUPS, "");
-
uiDefIconTextBut(block, BUTM, 1, (G.v2d->flag & V2D_VIEWLOCK)?ICON_CHECKBOX_HLT:ICON_CHECKBOX_DEHLT,
"Lock Time to Other Windows|", 0, yco-=20,
@@ -476,7 +499,7 @@ static uiBlock *action_viewmenu(void *arg_unused)
menuwidth, 19, NULL, 0.0, 0.0, 1,
ACTMENU_VIEW_PREVRANGECLEAR, "");
- if (G.saction->action) {
+ if ((G.saction->mode == SACTCONT_ACTION) && (G.saction->action)) {
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
"Preview Range from Action Length|Ctrl Alt P", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1,
@@ -550,13 +573,15 @@ static uiBlock *action_selectmenu_columnmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
"On Current Frame|Ctrl K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,
ACTMENU_SEL_COLUMN_CFRA, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "On Selected Markers|Shift K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_COLUMN_MARKERSCOLUMN, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Between Selected Markers|Alt K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_COLUMN_MARKERSBETWEEN, "");
+ if (G_SACTION_HASMARKERS) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "On Selected Markers|Shift K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_COLUMN_MARKERSCOLUMN, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Between Selected Markers|Alt K", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_COLUMN_MARKERSBETWEEN, "");
+ }
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -659,14 +684,18 @@ static uiBlock *action_selectmenu(void *arg_unused)
"Border Select Keys|B", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 0,
ACTMENU_SEL_BORDER, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Border Select Channels|B", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_BORDERC, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Border Select Markers|Ctrl B", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_BORDERM, "");
+ if (G_SACTION_HASMARKERS) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Border Select Markers|Ctrl B", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_BORDERM, "");
+ }
+ if (G.saction->mode != SACTCONT_SHAPEKEY) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Border Select Channels|B", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_BORDERC, "");
+ }
uiDefBut(block, SEPR, 0, "", 0, yco-=6,
menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -675,14 +704,18 @@ static uiBlock *action_selectmenu(void *arg_unused)
"Select/Deselect All Keys|A", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 0,
ACTMENU_SEL_ALL_KEYS, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Select/Deselect All Markers|Ctrl A", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_ALL_MARKERS, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Select/Deselect All Channels|A", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_ALL_CHAN, "");
+ if (G_SACTION_HASMARKERS) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Select/Deselect All Markers|Ctrl A", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_ALL_MARKERS, "");
+ }
+ if (G.saction->mode != SACTCONT_SHAPEKEY) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Select/Deselect All Channels|A", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_ALL_CHAN, "");
+ }
uiDefBut(block, SEPR, 0, "", 0, yco-=6,
menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -691,14 +724,18 @@ static uiBlock *action_selectmenu(void *arg_unused)
"Inverse Keys|Ctrl I", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 0,
ACTMENU_SEL_INVERSE_KEYS, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Inverse Markers|Ctrl Shift I", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_INVERSE_MARKERS, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
- "Inverse All Channels|Ctrl I", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 0,
- ACTMENU_SEL_INVERSE_CHANNELS, "");
+ if (G_SACTION_HASMARKERS) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Inverse Markers|Ctrl Shift I", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_INVERSE_MARKERS, "");
+ }
+ if (G.saction->mode != SACTCONT_SHAPEKEY) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Inverse All Channels|Ctrl I", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_SEL_INVERSE_CHANNELS, "");
+ }
uiDefBut(block, SEPR, 0, "", 0, yco-=6,
menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -971,6 +1008,40 @@ static uiBlock *action_channelmenu(void *arg_unused)
return block;
}
+/* note: uses do_action_channelmenu too... */
+static uiBlock *action_gplayermenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiNewBlock(&curarea->uiblocks, "action_gplayermenu",
+ UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_action_channelmenu, NULL);
+
+ uiDefIconTextBlockBut(block, action_channelmenu_settingsmenu,
+ NULL, ICON_RIGHTARROW_THIN,
+ "Settings", 0, yco-=20, 120, 20, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6,
+ menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Delete|X", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0, ACTMENU_CHANNELS_DELETE, "");
+
+ if (curarea->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+
+ return block;
+}
+
static void do_action_keymenu_transformmenu(void *arg, int event)
{
switch (event)
@@ -1400,6 +1471,51 @@ static uiBlock *action_keymenu(void *arg_unused)
return block;
}
+/* note: uses do_action_keymenu too! */
+static uiBlock *action_framemenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, menuwidth=120;
+
+ block= uiNewBlock(&curarea->uiblocks, "action_framemenu",
+ UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_action_keymenu, NULL);
+
+ uiDefIconTextBlockBut(block, action_keymenu_transformmenu,
+ NULL, ICON_RIGHTARROW_THIN, "Transform", 0, yco-=20, 120, 20, "");
+
+ uiDefIconTextBlockBut(block, action_keymenu_snapmenu,
+ NULL, ICON_RIGHTARROW_THIN, "Snap", 0, yco-=20, 120, 20, "");
+
+ uiDefIconTextBlockBut(block, action_keymenu_mirrormenu,
+ NULL, ICON_RIGHTARROW_THIN, "Mirror", 0, yco-=20, 120, 20, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6,
+ menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Duplicate|Shift D", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_KEY_DUPLICATE, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
+ "Delete|X", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 0,
+ ACTMENU_KEY_DELETE, "");
+
+ if(curarea->headertype==HEADERTOP) {
+ uiBlockSetDirection(block, UI_DOWN);
+ }
+ else {
+ uiBlockSetDirection(block, UI_TOP);
+ uiBlockFlipOrder(block);
+ }
+
+ uiTextBoundsBlock(block, 50);
+
+ return block;
+}
+
static void do_action_markermenu(void *arg, int event)
{
switch(event)
@@ -1461,17 +1577,19 @@ static uiBlock *action_markermenu(void *arg_unused)
menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_NAME, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Grab/Move Marker|Ctrl G", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_MOVE, "");
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
-
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add Pose Marker|Shift L", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALADD, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Rename Pose Marker|Ctrl Shift L", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALRENAME, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Pose Marker|Alt L", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALDELETE, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Grab/Move Pose Marker|Ctrl L", 0, yco-=20,
- menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALMOVE, "");
+
+ if (G.saction->mode == SACTCONT_ACTION) {
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add Pose Marker|Shift L", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALADD, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Rename Pose Marker|Ctrl Shift L", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALRENAME, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Pose Marker|Alt L", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALDELETE, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Grab/Move Pose Marker|Ctrl L", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, ACTMENU_MARKERS_LOCALMOVE, "");
+ }
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
@@ -1498,6 +1616,7 @@ void action_buttons(void)
return;
/* copied from drawactionspace.... */
+ // FIXME: do for gpencil too?
if (!G.saction->pin) {
if (OBACT)
G.saction->action = OBACT->action;
@@ -1558,68 +1677,95 @@ void action_buttons(void)
"Select", xco, -2, xmax-3, 24, "");
xco+= xmax;
- if (G.saction->action) {
+ if ((G.saction->action) && (G.saction->mode==SACTCONT_ACTION)) {
xmax= GetButStringLength("Channel");
uiDefPulldownBut(block, action_channelmenu, NULL,
"Channel", xco, -2, xmax-3, 24, "");
xco+= xmax;
}
+ else if (G.saction->mode==SACTCONT_GPENCIL) {
+ xmax= GetButStringLength("Channel");
+ uiDefPulldownBut(block, action_gplayermenu, NULL,
+ "Channel", xco, -2, xmax-3, 24, "");
+ xco+= xmax;
+ }
xmax= GetButStringLength("Marker");
uiDefPulldownBut(block, action_markermenu, NULL,
"Marker", xco, -2, xmax-3, 24, "");
xco+= xmax;
- xmax= GetButStringLength("Key");
- uiDefPulldownBut(block, action_keymenu, NULL,
- "Key", xco, -2, xmax-3, 24, "");
- xco+= xmax;
+ if (G.saction->mode == SACTCONT_GPENCIL) {
+ xmax= GetButStringLength("Frame");
+ uiDefPulldownBut(block, action_framemenu, NULL,
+ "Frame", xco, -2, xmax-3, 24, "");
+ xco+= xmax;
+
+ }
+ else {
+ xmax= GetButStringLength("Key");
+ uiDefPulldownBut(block, action_keymenu, NULL,
+ "Key", xco, -2, xmax-3, 24, "");
+ xco+= xmax;
+ }
}
uiBlockSetEmboss(block, UI_EMBOSS);
- /* NAME ETC */
- ob= OBACT;
- from = (ID *)ob;
-
- xco= std_libbuttons(block, xco, 0, B_ACTPIN, &G.saction->pin,
- B_ACTIONBROWSE, ID_AC, 0, (ID*)G.saction->action,
- from, &(G.saction->actnr), B_ACTALONE,
- B_ACTLOCAL, B_ACTIONDELETE, 0, B_KEEPDATA);
-
- uiClearButLock();
+ /* MODE SELECTOR */
+ uiDefButC(block, MENU, B_REDR,
+ "Editor Mode %t|Action Editor %x0|ShapeKey Editor %x1|Grease Pencil %x2",
+ xco,0,90,YIC, &(G.saction->mode), 0, 1, 0, 0,
+ "Editing modes for this editor");
- xco += 8;
- /* COPY PASTE */
- uiBlockBeginAlign(block);
- if (curarea->headertype==HEADERTOP) {
- uiDefIconBut(block, BUT, B_ACTCOPYKEYS, ICON_COPYUP, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected keyframes from the selected channel(s) to the buffer");
- uiDefIconBut(block, BUT, B_ACTPASTEKEYS, ICON_PASTEUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the keyframes from the buffer");
- }
- else {
- uiDefIconBut(block, BUT, B_ACTCOPYKEYS, ICON_COPYDOWN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected keyframes from the selected channel(s) to the buffer");
- uiDefIconBut(block, BUT, B_ACTPASTEKEYS, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the keyframes from the buffer");
- }
- uiBlockEndAlign(block);
- xco += (XIC + 8);
+ xco += (90 + 8);
- /* draw AUTOSNAP */
- if (G.saction->flag & SACTION_DRAWTIME) {
- uiDefButS(block, MENU, B_REDR,
- "Auto-Snap Keyframes %t|No Snap %x0|Second Step %x1|Nearest Second %x2|Nearest Marker %x3",
- xco,0,70,YIC, &(G.saction->autosnap), 0, 1, 0, 0,
- "Auto-snapping mode for keyframes when transforming");
- }
- else {
- uiDefButS(block, MENU, B_REDR,
- "Auto-Snap Keyframes %t|No Snap %x0|Frame Step %x1|Nearest Frame %x2|Nearest Marker %x3",
- xco,0,70,YIC, &(G.saction->autosnap), 0, 1, 0, 0,
- "Auto-snapping mode for keyframes when transforming");
+ /* MODE-DEPENDENT DRAWING */
+ if (G.saction->mode != SACTCONT_GPENCIL) {
+ /* NAME ETC */
+ ob= OBACT;
+ from = (ID *)ob;
+
+ xco= std_libbuttons(block, xco, 0, B_ACTPIN, &G.saction->pin,
+ B_ACTIONBROWSE, ID_AC, 0, (ID*)G.saction->action,
+ from, &(G.saction->actnr), B_ACTALONE,
+ B_ACTLOCAL, B_ACTIONDELETE, 0, B_KEEPDATA);
+
+ uiClearButLock();
+
+ xco += 8;
+
+ /* COPY PASTE */
+ uiBlockBeginAlign(block);
+ if (curarea->headertype==HEADERTOP) {
+ uiDefIconBut(block, BUT, B_ACTCOPYKEYS, ICON_COPYUP, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected keyframes from the selected channel(s) to the buffer");
+ uiDefIconBut(block, BUT, B_ACTPASTEKEYS, ICON_PASTEUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the keyframes from the buffer");
+ }
+ else {
+ uiDefIconBut(block, BUT, B_ACTCOPYKEYS, ICON_COPYDOWN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected keyframes from the selected channel(s) to the buffer");
+ uiDefIconBut(block, BUT, B_ACTPASTEKEYS, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the keyframes from the buffer");
+ }
+ uiBlockEndAlign(block);
+ xco += (XIC + 8);
+
+ /* draw AUTOSNAP */
+ if (G.saction->flag & SACTION_DRAWTIME) {
+ uiDefButC(block, MENU, B_REDR,
+ "Auto-Snap Keyframes %t|No Snap %x0|Second Step %x1|Nearest Second %x2|Nearest Marker %x3",
+ xco,0,70,YIC, &(G.saction->autosnap), 0, 1, 0, 0,
+ "Auto-snapping mode for keyframes when transforming");
+ }
+ else {
+ uiDefButC(block, MENU, B_REDR,
+ "Auto-Snap Keyframes %t|No Snap %x0|Frame Step %x1|Nearest Frame %x2|Nearest Marker %x3",
+ xco,0,70,YIC, &(G.saction->autosnap), 0, 1, 0, 0,
+ "Auto-snapping mode for keyframes when transforming");
+ }
+
+ xco += (70 + 8);
}
- xco += (70 + 8);
-
/* draw LOCK */
uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco, 0, XIC, YIC,
&(G.saction->lock), 0, 0, 0, 0,
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index dac7c7bc2c6..a9280d9dd19 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -540,6 +540,42 @@ static void check_packAll()
}
}
+#ifdef _WIN32
+static void copy_game_dll(char *dll_filename, char *source_dir, char *dest_dir)
+{
+ char source_filename[FILE_MAX];
+ char dest_filename[FILE_MAX];
+
+ strcpy( source_filename, source_dir );
+ strcat( source_filename, dll_filename );
+
+ strcpy( dest_filename, dest_dir );
+ strcat( dest_filename, dll_filename );
+
+ if(!BLI_exists(dest_filename)) {
+ BLI_copy_fileops( source_filename, dest_filename );
+ }
+}
+
+static void copy_all_game_dlls(char *str)
+{
+#define GAME_DLL_COUNT 7
+ char *game_dll_list[GAME_DLL_COUNT]={"gnu_gettext.dll", "libpng.dll", "libtiff.dll", "pthreadVC2.dll", "python25.dll", "SDL.dll", "zlib.dll"};
+
+ char dest_dir[FILE_MAX];
+ char source_dir[FILE_MAX];
+ int i;
+
+ strcpy(source_dir, get_install_dir());
+ strcat(source_dir, "\\");
+ BLI_split_dirfile_basic(str, dest_dir, NULL);
+
+ for (i= 0; i< GAME_DLL_COUNT; i++) {
+ copy_game_dll(game_dll_list[i], source_dir, dest_dir );
+ };
+}
+#endif
+
static int write_runtime(char *str, char *exename)
{
char *freestr= NULL;
@@ -587,7 +623,14 @@ static void write_runtime_check(char *str)
#endif
write_runtime(str, player);
+
+#ifdef _WIN32
+ // get a list of the .DLLs in the Blender folder and copy all of these to the destination folder if they don't exist
+ copy_all_game_dlls(str);
+#endif
}
+
+
/* end keyed functions */
/************************** MAIN MENU *****************************/
@@ -1026,7 +1069,7 @@ static uiBlock *info_externalfiles(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "info_externalfiles", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_info_externalfiles, NULL);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Pack into Blend", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Pack into .blend file", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
#if 0
uiDefBut(block, BUTM, 1, "Unpack Data to current dir", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Removes all packed files from the project and saves them to the current directory");
#endif
@@ -1036,8 +1079,8 @@ static uiBlock *info_externalfiles(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make all Paths Relative", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make all Paths Absolute", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 11, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Report Missing Files", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 12, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Find Missing Files", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 13, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Report Missing Files...", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 12, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Find Missing Files...", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 13, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 60);
@@ -1078,9 +1121,9 @@ static uiBlock *info_filemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Screenshot Subwindow|Ctrl F3", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 24, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Screenshot All|Ctrl Shift F3", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 25, "");
#if GAMEBLENDER == 1
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Game As Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, "");
#ifdef _WIN32
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
+// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, "");
#endif
#endif
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
diff --git a/source/blender/src/header_ipo.c b/source/blender/src/header_ipo.c
index 15caf325ec6..59d542e72ec 100644
--- a/source/blender/src/header_ipo.c
+++ b/source/blender/src/header_ipo.c
@@ -970,7 +970,7 @@ static char *ipo_modeselect_pup(void)
if(ob && ob->type==OB_LAMP)
str += sprintf(str,formatstring, "Lamp",ID_LA, ICON_LAMP);
- if(ob && give_current_texture(ob, ob->actcol))
+ if((ob && give_current_texture(ob, ob->actcol))||(give_current_world_texture()))
str += sprintf(str,formatstring, "Texture",ID_TE, ICON_TEXTURE);
if(ob){
diff --git a/source/blender/src/header_node.c b/source/blender/src/header_node.c
index ec6bbc9044c..4c7b4aa80bc 100644
--- a/source/blender/src/header_node.c
+++ b/source/blender/src/header_node.c
@@ -110,12 +110,16 @@ static void do_node_viewmenu(void *arg, int event)
case 3: /* View all */
snode_home(curarea, snode);
break;
+ case 4: /* Grease Pencil */
+ add_blockhandler(curarea, NODES_HANDLER_GREASEPENCIL, UI_PNL_UNSTOW);
+ break;
}
allqueue(REDRAWNODE, 0);
}
static uiBlock *node_viewmenu(void *arg_unused)
{
+ SpaceNode *snode= curarea->spacedata.first;
uiBlock *block;
short yco= 0, menuwidth=120;
@@ -123,6 +127,12 @@ static uiBlock *node_viewmenu(void *arg_unused)
UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_node_viewmenu, NULL);
+ if (snode->nodetree) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Grease Pencil...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ }
+
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom In|NumPad +", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom Out|NumPad -", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
diff --git a/source/blender/src/header_seq.c b/source/blender/src/header_seq.c
index 393830a61cf..e5a63b9fe45 100644
--- a/source/blender/src/header_seq.c
+++ b/source/blender/src/header_seq.c
@@ -100,6 +100,9 @@ static void do_seq_viewmenu(void *arg, int event)
case 6: /* Draw time/frames */
sseq->flag ^= SEQ_DRAWFRAMES;
break;
+ case 7: /* Grease Pencil */
+ add_blockhandler(curarea, SEQ_HANDLER_GREASEPENCIL, UI_PNL_UNSTOW);
+ break;
}
}
@@ -111,7 +114,15 @@ static uiBlock *seq_viewmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "seq_viewmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
uiBlockSetButmFunc(block, do_seq_viewmenu, NULL);
-
+
+ if (sseq->mainb) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL,
+ "Grease Pencil...", 0, yco-=20,
+ menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ }
+
if (sseq->mainb == 0) {
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
"Play Back Animation "
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 0f3a46c8a8c..948023bebfb 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -166,9 +166,9 @@ void do_layer_buttons(short event)
if(event==-1 && (G.qual & LR_CTRLKEY)) {
G.vd->scenelock= !G.vd->scenelock;
do_view3d_buttons(B_SCENELOCK);
- } else if (event==-1) {
+ } else if (event<0) {
if(G.vd->lay== (1<<20)-1) {
- if(G.qual & LR_SHIFTKEY) G.vd->lay= oldlay;
+ if(event==-2 || G.qual & LR_SHIFTKEY) G.vd->lay= oldlay;
}
else {
oldlay= G.vd->lay;
@@ -601,7 +601,13 @@ static void do_view3d_viewmenu(void *arg, int event)
break;
case 20: /* Transform Space Panel */
add_blockhandler(curarea, VIEW3D_HANDLER_TRANSFORM, UI_PNL_UNSTOW);
+ break;
+ case 21: /* Grease Pencil */
+ add_blockhandler(curarea, VIEW3D_HANDLER_GREASEPENCIL, UI_PNL_UNSTOW);
break;
+ case 22: /* View all layers */
+ do_layer_buttons(-2);
+ break;
}
allqueue(REDRAWVIEW3D, 1);
}
@@ -619,6 +625,7 @@ static uiBlock *view3d_viewmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Render Preview...|Shift P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 18, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "View Properties...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 16, "");
uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Background Image...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 15, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL, "Grease Pencil...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 21, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
@@ -644,6 +651,11 @@ static uiBlock *view3d_viewmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ if(G.vd->lay== (1<<20)-1) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show Previous Layers|Shift ~", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 22, "");
+ else uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Show All Layers| ~", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 22, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
if(G.vd->localview) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Local View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 7, "");
if(!G.vd->localview) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Global View|NumPad /", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 8, "");
@@ -722,6 +734,9 @@ void do_view3d_select_object_typemenu(void *arg, int event)
case 10: /* Lamp */
selectall_type(OB_LAMP);
break;
+ case 20:
+ do_layer_buttons(-2);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1310,12 +1325,21 @@ static void do_view3d_select_armaturemenu(void *arg, int event)
case 2: /* Select/Deselect all */
deselectall_armature(1, 1);
break;
- case 3: /* Select Parent(s) */
- select_bone_parent();
- break;
- case 4: /* Swap Select All */
+ case 3: /* Swap Select All */
deselectall_armature(3, 1);
break;
+ case 4: /* Select parent */
+ armature_select_hierarchy(BONE_SELECT_PARENT, 0);
+ break;
+ case 5: /* Select child */
+ armature_select_hierarchy(BONE_SELECT_CHILD, 0);
+ break;
+ case 6: /* Extend Select parent */
+ armature_select_hierarchy(BONE_SELECT_PARENT, 1);
+ break;
+ case 7: /* Extend Select child */
+ armature_select_hierarchy(BONE_SELECT_CHILD, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1333,11 +1357,18 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Inverse|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent|[", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Child|]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Parent|Shift [", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Child|Shift ]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
-
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -1364,12 +1395,21 @@ static void do_view3d_select_pose_armaturemenu(void *arg, int event)
case 3: /* Select Target(s) of Constraint(s) */
pose_select_constraint_target();
break;
- case 4: /* Select Bone's Parent */
- select_bone_parent();
- break;
case 5: /* Swap Select All */
deselectall_posearmature(OBACT, 3, 1);
break;
+ case 6: /* Select parent */
+ pose_select_hierarchy(BONE_SELECT_PARENT, 0);
+ break;
+ case 7: /* Select child */
+ pose_select_hierarchy(BONE_SELECT_CHILD, 0);
+ break;
+ case 8: /* Extend Select parent */
+ pose_select_hierarchy(BONE_SELECT_PARENT, 1);
+ break;
+ case 9: /* Extend Select child */
+ pose_select_hierarchy(BONE_SELECT_CHILD, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1389,8 +1429,17 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
-
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent|[", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Child|]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Parent|Shift [", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Select Child|Shift ]", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
+
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
@@ -2192,6 +2241,7 @@ static uiBlock *view3d_edit_object_copyattrmenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Mass|Ctrl C, 7", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Damping|Ctrl C, 8", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 8, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "All Physical Attributes|Ctrl C, 11", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Properties|Ctrl C, 9", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 9, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Logic Bricks|Ctrl C, 10", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 10, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Protected Transform |Ctrl C", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 29, "");
@@ -2462,8 +2512,11 @@ static void do_view3d_edit_objectmenu(void *arg, int event)
case 15: /* Object Panel */
add_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_UNSTOW);
break;
+ case 16: /* make proxy object*/
+ make_proxy();
+ break;
#ifdef WITH_VERSE
- case 16: /* Share Object at Verse server */
+ case 17: /* Share Object at Verse server */
if(session_list.first != session_list.last) session = session_menu();
else session = session_list.first;
if(session) b_verse_push_object(session, ob);
@@ -2488,7 +2541,7 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
if (base) ob= base->object;
if(ob && (ob->type == OB_MESH) && (!ob->vnode)) {
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Share at Verse Server", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Share at Verse Server", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 17, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
}
}
@@ -2514,6 +2567,7 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Make Proxy|Ctrl Alt P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, "");
uiDefIconTextBlockBut(block, view3d_edit_object_makelinksmenu, NULL, ICON_RIGHTARROW_THIN, "Make Links", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_object_singleusermenu, NULL, ICON_RIGHTARROW_THIN, "Make Single User", 0, yco-=20, 120, 19, "");
uiDefIconTextBlockBut(block, view3d_edit_object_makelocalmenu, NULL, ICON_RIGHTARROW_THIN, "Make Local", 0, yco-=20, 120, 19, "");
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 4fbf92d646e..e7b5b176979 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -532,7 +532,7 @@ static int ui_but_copy_paste(uiBut *but, char mode)
/* give butfunc the original text too */
/* feature used for bone renaming, channels, etc */
if(but->func_arg2==NULL) {
- strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR);
+ strncpy(backstr, but->poin, UI_MAX_DRAW_STR);
but->func_arg2= backstr;
}
strncpy(but->poin, but_copypaste_str, but->max);
@@ -618,6 +618,9 @@ void uiBoundsBlock(uiBlock *block, int addval)
uiBut *bt;
int xof;
+ if(block==NULL)
+ return;
+
if(block->buttons.first==NULL) {
if(block->panel) {
block->minx= 0.0; block->maxx= block->panel->sizex;
@@ -5405,7 +5408,9 @@ uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
int getsizex, getsizey;
bwin_getsize(win, &getsizex, &getsizey);
- block->aspect= 2.0/( (getsizex)*block->winmat[0][0]);
+ /* TODO - investigate why block->winmat[0][0] is negative
+ * in the image view when viewRedrawForce is called */
+ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
}
uiSetCurFont(block, font);
@@ -5646,6 +5651,8 @@ static int ui_auto_themecol(uiBut *but)
// (weak!) detect if it is a blockloop
if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM;
return TH_BUT_POPUP;
+ case ROUNDBOX:
+ return TH_PANEL;
default:
return TH_BUT_NEUTRAL;
}
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index e7041e60003..83ae449b989 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -2351,7 +2351,7 @@ static void ui_draw_roundbox(uiBut *but)
{
glEnable(GL_BLEND);
- BIF_ThemeColorShadeAlpha(TH_PANEL, but->a2, but->a2);
+ BIF_ThemeColorShadeAlpha(but->themecol, but->a2, but->a2);
uiSetRoundBox(but->a1);
gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, but->min);
diff --git a/source/blender/src/meshlaplacian.c b/source/blender/src/meshlaplacian.c
index 4d84672185a..60f569ecf0e 100644
--- a/source/blender/src/meshlaplacian.c
+++ b/source/blender/src/meshlaplacian.c
@@ -1281,9 +1281,9 @@ static int meshdeform_inside_cage(MeshDeformBind *mdb, float *co)
outside[1] = co[1] + (mdb->max[1] - mdb->min[1] + 1.0f)*MESHDEFORM_OFFSET[i][1];
outside[2] = co[2] + (mdb->max[2] - mdb->min[2] + 1.0f)*MESHDEFORM_OFFSET[i][2];
+ VECCOPY(start, co);
VECSUB(dir, outside, start);
Normalize(dir);
- VECCOPY(start, co);
isect = meshdeform_ray_tree_intersect(mdb, start, outside);
if(isect && !isect->facing)
diff --git a/source/blender/src/outliner.c b/source/blender/src/outliner.c
index 683b06aafc4..3f328a0cfb2 100644
--- a/source/blender/src/outliner.c
+++ b/source/blender/src/outliner.c
@@ -68,6 +68,7 @@
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
+#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
@@ -698,6 +699,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
te->name= md->name;
+ te->directdata = md;
if (md->type==eModifierType_Lattice) {
outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
@@ -3523,6 +3525,27 @@ static void restrictbutton_r_lay_cb(void *poin, void *poin2)
allqueue(REDRAWBUTSSCENE, 0);
}
+static void restrictbutton_modifier_cb(void *poin, void *poin2)
+{
+ Object *ob = (Object *)poin;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ object_handle_update(ob);
+ countall();
+
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+}
+
+static void restrictbutton_bone_cb(void *poin, void *poin2)
+{
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
static void namebutton_cb(void *tep, void *oldnamep)
{
SpaceOops *soops= curarea->spacedata.first;
@@ -3631,7 +3654,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, SpaceOops *soops, ListBas
uiBut *bt;
TreeElement *te;
TreeStoreElem *tselem;
- Object *ob;
+ Object *ob = NULL;
for(te= lb->first; te; te= te->next) {
tselem= TREESTORE(te);
@@ -3639,7 +3662,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, SpaceOops *soops, ListBas
/* objects have toggle-able restriction flags */
if(tselem->type==0 && te->idcode==ID_OB) {
ob = (Object *)tselem->id;
-
+
uiBlockSetEmboss(block, UI_EMBOSSN);
bt= uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_VIEW, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
(int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(ob->restrictflag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
@@ -3685,6 +3708,40 @@ static void outliner_draw_restrictbuts(uiBlock *block, SpaceOops *soops, ListBas
uiBlockSetEmboss(block, UI_EMBOSS);
}
+ else if(tselem->type==TSE_MODIFIER) {
+ ModifierData *md= (ModifierData *)te->directdata;
+ ob = (Object *)tselem->id;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
+ (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL);
+ uiButSetFlag(bt, UI_NO_HILITE);
+
+ bt= uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, REDRAWALL, ICON_RESTRICT_RENDER_OFF,
+ (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_RENDERX, te->ys, 17, OL_H-1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability");
+ uiButSetFunc(bt, restrictbutton_modifier_cb, ob, NULL);
+ uiButSetFlag(bt, UI_NO_HILITE);
+ }
+ else if(tselem->type==TSE_POSE_CHANNEL) {
+ bPoseChannel *pchan= (bPoseChannel *)te->directdata;
+ Bone *bone = pchan->bone;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
+ (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
+ uiButSetFlag(bt, UI_NO_HILITE);
+ }
+ else if(tselem->type==TSE_EBONE) {
+ EditBone *ebone= (EditBone *)te->directdata;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ bt= uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, REDRAWALL, ICON_RESTRICT_VIEW_OFF,
+ (int)soops->v2d.cur.xmax-OL_TOG_RESTRICT_VIEWX, te->ys, 17, OL_H-1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
+ uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL);
+ uiButSetFlag(bt, UI_NO_HILITE);
+ }
}
if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, soops, &te->subtree);
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index cc08bf53a72..28b8729a247 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -180,27 +180,26 @@ bPoseChannel *get_active_posechannel (Object *ob)
return NULL;
}
-/* if a selected or active bone is protected, throw error and return 1 */
+/* if a selected or active bone is protected, throw error (oonly if warn==1) and return 1 */
/* only_selected==1 : the active bone is allowed to be protected */
-static int pose_has_protected_selected(Object *ob, int only_selected)
+static short pose_has_protected_selected(Object *ob, short only_selected, short warn)
{
-
/* check protection */
- if(ob->proxy) {
+ if (ob->proxy) {
bPoseChannel *pchan;
bArmature *arm= ob->data;
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->bone && (pchan->bone->layer & arm->layer)) {
- if(pchan->bone->layer & arm->layer_protected) {
- if(only_selected && (pchan->bone->flag & BONE_ACTIVE));
- else if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED))
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone && (pchan->bone->layer & arm->layer)) {
+ if (pchan->bone->layer & arm->layer_protected) {
+ if (only_selected && (pchan->bone->flag & BONE_ACTIVE));
+ else if (pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED))
break;
}
}
}
- if(pchan) {
- error("Cannot change Proxy protected bones");
+ if (pchan) {
+ if (warn) error("Cannot change Proxy protected bones");
return 1;
}
}
@@ -480,6 +479,67 @@ void pose_select_constraint_target(void)
}
+void pose_select_hierarchy(short direction, short add_to_sel)
+{
+ Object *ob= OBACT;
+ bArmature *arm= ob->data;
+ bPoseChannel *pchan;
+ Bone *curbone, *pabone, *chbone;
+
+ /* paranoia checks */
+ if (!ob && !ob->pose) return;
+ if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
+
+ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ curbone= pchan->bone;
+
+ if (arm->layer & curbone->layer) {
+ if (curbone->flag & (BONE_ACTIVE)) {
+ if (direction == BONE_SELECT_PARENT) {
+
+ if (pchan->parent == NULL) continue;
+ else pabone= pchan->parent->bone;
+
+ if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_P)) {
+
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ curbone->flag &= ~BONE_ACTIVE;
+ pabone->flag |= (BONE_ACTIVE|BONE_SELECTED);
+
+ select_actionchannel_by_name (ob->action, pchan->name, 0);
+ select_actionchannel_by_name (ob->action, pchan->parent->name, 1);
+ break;
+ }
+ } else { // BONE_SELECT_CHILD
+
+ if (pchan->child == NULL) continue;
+ else chbone = pchan->child->bone;
+
+ if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_P)) {
+
+ if (!add_to_sel) curbone->flag &= ~BONE_SELECTED;
+ curbone->flag &= ~BONE_ACTIVE;
+ chbone->flag |= (BONE_ACTIVE|BONE_SELECTED);
+
+ select_actionchannel_by_name (ob->action, pchan->name, 0);
+ select_actionchannel_by_name (ob->action, pchan->child->name, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSOBJECT, 0);
+ allqueue (REDRAWOOPS, 0);
+
+ if (direction==BONE_SELECT_PARENT)
+ BIF_undo_push("Select pose bone parent");
+ if (direction==BONE_SELECT_CHILD)
+ BIF_undo_push("Select pose bone child");
+}
+
/* context: active channel */
void pose_special_editmenu(void)
{
@@ -540,7 +600,7 @@ void pose_clear_IK(void)
if(!ob && !ob->pose) return;
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
- if(pose_has_protected_selected(ob, 0))
+ if(pose_has_protected_selected(ob, 0, 1))
return;
if(okee("Remove IK constraint(s)")==0) return;
@@ -581,7 +641,7 @@ void pose_clear_constraints(void)
if(!ob && !ob->pose) return;
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
- if(pose_has_protected_selected(ob, 0))
+ if(pose_has_protected_selected(ob, 0, 1))
return;
if(okee("Remove Constraints")==0) return;
@@ -612,38 +672,49 @@ void pose_copy_menu(void)
Object *ob= OBACT;
bArmature *arm= ob->data;
bPoseChannel *pchan, *pchanact;
- short nr;
+ short nr=0;
int i=0;
/* paranoia checks */
- if(!ob && !ob->pose) return;
- if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
+ if (ELEM(NULL, ob, ob->pose)) return;
+ if ((ob==G.obedit) || (ob->flag & OB_POSEMODE)==0) return;
/* find active */
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if(pchan->bone->flag & BONE_ACTIVE) break;
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if (pchan->bone->flag & BONE_ACTIVE)
+ break;
}
- if(pchan==NULL) return;
-
- if(pose_has_protected_selected(ob, 1))
- return;
-
+ if (pchan==NULL) return;
pchanact= pchan;
- i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
- if (i<25)
- nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
- else
- nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
+ /* if proxy-protected bones selected, some things (such as locks + displays) shouldn't be changable,
+ * but for constraints (just add local constraints)
+ */
+ if (pose_has_protected_selected(ob, 1, 0)) {
+ i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
+ if (i < 25)
+ nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5");
+ else
+ nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4");
+ }
+ else {
+ i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */
+ if (i < 25)
+ nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
+ else
+ nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8");
+ }
- if(nr==-1) return;
- if(nr!=5) {
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if( (arm->layer & pchan->bone->layer) &&
- (pchan->bone->flag & BONE_SELECTED) &&
- (pchan!=pchanact)
- ) {
+ if (nr <= 0)
+ return;
+
+ if (nr != 5) {
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ( (arm->layer & pchan->bone->layer) &&
+ (pchan->bone->flag & BONE_SELECTED) &&
+ (pchan != pchanact) )
+ {
switch (nr) {
case 1: /* Local Location */
VECCOPY(pchan->loc, pchanact->loc);
@@ -656,13 +727,26 @@ void pose_copy_menu(void)
break;
case 4: /* All Constraints */
{
- free_constraints(&pchan->constraints);
- copy_constraints(&pchan->constraints, &pchanact->constraints);
- pchan->constflag = pchanact->constflag;
+ ListBase tmp_constraints = {NULL, NULL};
- if (ob->pose) {
- ob->pose->flag |= POSE_RECALC;
+ /* copy constraints to tmpbase and apply 'local' tags before
+ * appending to list of constraints for this channel
+ */
+ copy_constraints(&tmp_constraints, &pchanact->constraints);
+ if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
+ bConstraint *con;
+
+ /* add proxy-local tags */
+ for (con= tmp_constraints.first; con; con= con->next)
+ con->flag |= CONSTRAINT_PROXY_LOCAL;
}
+ addlisttolist(&pchan->constraints, &tmp_constraints);
+
+ /* update flags (need to add here, not just copy) */
+ pchan->constflag |= pchanact->constflag;
+
+ if (ob->pose)
+ ob->pose->flag |= POSE_RECALC;
}
break;
case 6: /* Transform Locks */
@@ -703,12 +787,13 @@ void pose_copy_menu(void)
}
}
}
- } else { /* constraints, optional */
+ }
+ else { /* constraints, optional (note: max we can have is 24 constraints) */
bConstraint *con, *con_back;
int const_toggle[24];
- ListBase const_copy={0, 0};
+ ListBase const_copy = {NULL, NULL};
- duplicatelist (&const_copy, &(pchanact->constraints));
+ duplicatelist(&const_copy, &(pchanact->constraints));
/* build the puplist of constraints */
for (con = pchanact->constraints.first, i=0; con; con=con->next, i++){
@@ -723,32 +808,46 @@ void pose_copy_menu(void)
/* now build a new listbase from the options selected */
for (i=0, con=const_copy.first; con; i++) {
+ /* if not selected, free/remove it from the list */
if (!const_toggle[i]) {
con_back= con->next;
BLI_freelinkN(&const_copy, con);
con= con_back;
- } else {
+ }
+ else
con= con->next;
- }
}
/* Copy the temo listbase to the selected posebones */
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if( (arm->layer & pchan->bone->layer) &&
- (pchan->bone->flag & BONE_SELECTED) &&
- (pchan!=pchanact)
- ) {
- free_constraints(&pchan->constraints);
- copy_constraints(&pchan->constraints, &const_copy);
- pchan->constflag = pchanact->constflag;
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ( (arm->layer & pchan->bone->layer) &&
+ (pchan->bone->flag & BONE_SELECTED) &&
+ (pchan!=pchanact) )
+ {
+ ListBase tmp_constraints = {NULL, NULL};
+
+ /* copy constraints to tmpbase and apply 'local' tags before
+ * appending to list of constraints for this channel
+ */
+ copy_constraints(&tmp_constraints, &const_copy);
+ if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) {
+ bConstraint *con;
+
+ /* add proxy-local tags */
+ for (con= tmp_constraints.first; con; con= con->next)
+ con->flag |= CONSTRAINT_PROXY_LOCAL;
+ }
+ addlisttolist(&pchan->constraints, &tmp_constraints);
+
+ /* update flags (need to add here, not just copy) */
+ pchan->constflag |= pchanact->constflag;
}
}
BLI_freelistN(&const_copy);
update_pose_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */
- if (ob->pose) {
+ if (ob->pose)
ob->pose->flag |= POSE_RECALC;
- }
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
@@ -808,7 +907,7 @@ void paste_posebuf (int flip)
/*
// disabled until protected bones in proxies follow the rules everywhere else!
- if(pose_has_protected_selected(ob, 1))
+ if(pose_has_protected_selected(ob, 1, 1))
return;
*/
@@ -1249,7 +1348,7 @@ void pose_flip_names(void)
if(!ob && !ob->pose) return;
if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
- if(pose_has_protected_selected(ob, 0))
+ if(pose_has_protected_selected(ob, 0, 1))
return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
@@ -1282,7 +1381,7 @@ void pose_autoside_names(short axis)
if (ELEM(NULL, ob, ob->pose)) return;
if (ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return;
- if (pose_has_protected_selected(ob, 0))
+ if (pose_has_protected_selected(ob, 0, 1))
return;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
@@ -1415,7 +1514,7 @@ void pose_movetolayer(void)
/* pose-channel layers */
bPoseChannel *pchan;
- if (pose_has_protected_selected(ob, 0))
+ if (pose_has_protected_selected(ob, 0, 1))
return;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c
index 9426548dc38..7e2ffc3ba63 100644
--- a/source/blender/src/sequence.c
+++ b/source/blender/src/sequence.c
@@ -1473,8 +1473,8 @@ static void input_preprocess(Sequence * seq, TStripElem* se, int cfra)
dy = sy;
if (seq->flag & SEQ_USE_TRANSFORM) {
- dx = seqrectx;
- dy = seqrecty;
+ dx = G.scene->r.xsch;
+ dy = G.scene->r.ysch;
}
if (c.top + c.bottom >= se->ibuf->y ||
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 58420604c83..8d86336e12e 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -56,6 +56,7 @@
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h" /* used for select_same_group */
+#include "DNA_gpencil_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_mesh_types.h"
@@ -159,6 +160,7 @@
#include "BDR_imagepaint.h"
#include "BDR_sculptmode.h"
#include "BDR_unwrapper.h"
+#include "BDR_gpencil.h"
#include "BLO_readfile.h" /* for BLO_blendhandle_close */
@@ -1193,21 +1195,28 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if(event==UI_BUT_EVENT) do_butspace(val); /* temporal, view3d deserves own queue? */
- /* we consider manipulator a button, defaulting to leftmouse */
+ /* - we consider manipulator a button, defaulting to leftmouse
+ * - grease-pencil also defaults to leftmouse
+ */
if(event==LEFTMOUSE) {
/* run any view3d event handler script links */
- if (event && sa->scriptlink.totscript)
+ if (event && sa->scriptlink.totscript) {
if (BPY_do_spacehandlers(sa, event, SPACEHANDLER_VIEW3D_EVENT))
return; /* return if event was processed (swallowed) by handler(s) */
-
+ }
+
+ if(gpencil_do_paint(sa, L_MOUSE)) return;
if(BIF_do_manipulator(sa)) return;
}
+ else if(event==RIGHTMOUSE) {
+ if(gpencil_do_paint(sa, R_MOUSE)) return;
+ }
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
/* only swap mouse button for selection, in modes where it is relevant.
* painting/sculpting stays on LEFTMOUSE */
- if ( !((G.f & G_SCULPTMODE) || (G.f & G_WEIGHTPAINT) ||
+ if ( !((G.f & G_SCULPTMODE) || (G.f & G_WEIGHTPAINT) || (G.f & G_GREASEPENCIL) ||
(G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_PARTICLEEDIT)) ||
(G.obedit) )
{
@@ -1945,7 +1954,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
adduplicate(0, 0);
}
else if(G.qual==LR_CTRLKEY) {
- imagestodisplist();
+ imagestodisplist(); // removed
}
else if((G.qual==0)){
pupval= pupmenu("Draw mode%t|BoundBox %x1|Wire %x2|OpenGL Solid %x3|Shaded Solid %x4|Textured Solid %x5");
@@ -2419,7 +2428,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
else if(G.qual==LR_ALTKEY && G.obedit->type==OB_ARMATURE)
clear_bone_parent();
else if((G.qual==0) && (G.obedit->type==OB_ARMATURE))
- select_bone_parent();
+ armature_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE))
separate_armature();
else if((G.qual==0) && G.obedit->type==OB_MESH)
@@ -2449,7 +2458,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
start_RBSimulation();
}
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
- select_bone_parent();
+ pose_select_hierarchy(BONE_SELECT_PARENT, 1); // 1 = add to selection
else if((G.qual==0)) {
start_game();
}
@@ -2705,6 +2714,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case DELKEY:
if(G.qual==0 || G.qual==LR_SHIFTKEY)
delete_context_selected();
+ if(G.qual==LR_ALTKEY)
+ gpencil_delete_menu();
break;
case YKEY:
if((G.qual==0) && (G.obedit)) {
@@ -2750,6 +2761,19 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
scrarea_queue_winredraw(curarea);
break;
+ case LEFTBRACKETKEY:
+ if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
+ armature_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
+ else if ((ob) && (ob->flag & OB_POSEMODE))
+ pose_select_hierarchy(BONE_SELECT_PARENT, (G.qual == LR_SHIFTKEY));
+ break;
+ case RIGHTBRACKETKEY:
+ if ((G.obedit) && (G.obedit->type == OB_ARMATURE))
+ armature_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
+ if ((ob) && (ob->flag & OB_POSEMODE))
+ pose_select_hierarchy(BONE_SELECT_CHILD, (G.qual == LR_SHIFTKEY));
+ break;
+
case PADSLASHKEY:
if(G.qual==0) {
if(G.vd->localview) {
@@ -4816,6 +4840,14 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if(val) {
if( uiDoBlocks(&curarea->uiblocks, event, 1)!=UI_NOTHING ) event= 0;
+ /* grease-pencil defaults to leftmouse */
+ if (event == LEFTMOUSE) {
+ if(gpencil_do_paint(sa, L_MOUSE)) return;
+ }
+ else if (event == RIGHTMOUSE) {
+ if(gpencil_do_paint(sa, R_MOUSE)) return;
+ }
+
/* swap mouse buttons based on user preference */
if (U.flag & USER_LMOUSESELECT) {
if (event == LEFTMOUSE) {
@@ -4829,11 +4861,11 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
switch(event) {
case LEFTMOUSE:
- if(sseq->mainb || view2dmove(event)==0) {
+ if(sseq->mainb==0 && view2dmove(event)==0) {
first= 1;
set_special_seq_update(1);
-
+
do {
getmouseco_areawin(mval);
areamouseco_to_ipoco(v2d, mval, &dx, &dy);
@@ -5088,6 +5120,10 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if((G.qual==0))
del_seq();
}
+ else if(G.qual==LR_ALTKEY) {
+ if(sseq->mainb)
+ gpencil_delete_menu();
+ }
break;
case PAD1: case PAD2: case PAD4: case PAD8:
seq_viewzoom(event, (G.qual & LR_SHIFTKEY)==0);
@@ -5096,7 +5132,10 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
}
- if(doredraw) scrarea_queue_winredraw(curarea);
+ if(doredraw) {
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ }
}
@@ -6241,6 +6280,7 @@ void freespacelist(ScrArea *sa)
if(vd->bgpic->ima) vd->bgpic->ima->id.us--;
MEM_freeN(vd->bgpic);
}
+ if(vd->gpd) free_gpencil_data(vd->gpd);
if(vd->localvd) MEM_freeN(vd->localvd);
if(vd->clipbb) MEM_freeN(vd->clipbb);
if(vd->depths) {
@@ -6284,7 +6324,12 @@ void freespacelist(ScrArea *sa)
curvemapping_free(sima->cumap);
}
else if(sl->spacetype==SPACE_NODE) {
-/* SpaceNode *snode= (SpaceNode *)sl; */
+ SpaceNode *snode= (SpaceNode *)sl;
+ if(snode->gpd) free_gpencil_data(snode->gpd);
+ }
+ else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ if(sseq->gpd) free_gpencil_data(sseq->gpd);
}
}
@@ -6314,6 +6359,7 @@ void duplicatespacelist(ScrArea *newarea, ListBase *lb1, ListBase *lb2)
BIF_view3d_previewrender_free(v3d);
v3d->depths= NULL;
v3d->retopo_view_data= NULL;
+ v3d->gpd= gpencil_data_duplicate(v3d->gpd);
}
else if(sl->spacetype==SPACE_OOPS) {
SpaceOops *so= (SpaceOops *)sl;
@@ -6333,11 +6379,16 @@ void duplicatespacelist(ScrArea *newarea, ListBase *lb1, ListBase *lb2)
else if(sl->spacetype==SPACE_NODE) {
SpaceNode *snode= (SpaceNode *)sl;
snode->nodetree= NULL;
+ snode->gpd= gpencil_data_duplicate(snode->gpd);
}
else if(sl->spacetype==SPACE_SCRIPT) {
SpaceScript *sc = ( SpaceScript * ) sl;
sc->but_refs = NULL;
}
+ else if(sl->spacetype==SPACE_SEQ) {
+ SpaceSeq *sseq= (SpaceSeq *)sl;
+ sseq->gpd= gpencil_data_duplicate(sseq->gpd);
+ }
sl= sl->next;
}
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index 94d38ee1635..8a8d7c8cec7 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -125,8 +125,6 @@
void asciitoraw(int ch, unsigned short *event, unsigned short *qual)
{
- if( isalpha(ch)==0 ) return;
-
if( isupper(ch) ) {
*qual= LEFTSHIFTKEY;
ch= tolower(ch);
@@ -804,7 +802,10 @@ static void tb_do_hotkey(void *arg, int event)
case 'd': key= PAGEDOWNKEY; break;
}
}
- else asciitoraw(event, &key, &qual[3]);
+ else if (isalpha(event))
+ asciitoraw(event, &key, &qual[3]);
+ else if (event == '~')
+ key = ACCENTGRAVEKEY;
for (i=0;i<4;i++)
{
@@ -1213,6 +1214,8 @@ static TBitem tb_view[]= {
{ 0, "Ortho/Perspective|NumPad 5", TB_PAD|'5', NULL},
{ 0, "Local/Global View|NumPad /", TB_PAD|'/', NULL},
{ 0, "SEPR", 0, NULL},
+{ 0, "Show All Layers|Shift ~", TB_SHIFT|'~', NULL},
+{ 0, "SEPR", 0, NULL},
{ 0, "Align View", 0, tb_view_alignview},
{ 0, "SEPR", 0, NULL},
{ 0, "View Selected|NumPad .", TB_PAD|'.', NULL},
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 10e49cdd218..8f83434e528 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -70,6 +70,7 @@
#include "DNA_vfont_types.h"
#include "DNA_constraint_types.h"
#include "DNA_listBase.h"
+#include "DNA_gpencil_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -125,6 +126,7 @@
#include "BDR_drawaction.h" // list of keyframes in action
#include "BDR_editobject.h" // reset_slowparents()
+#include "BDR_gpencil.h"
#include "BDR_unwrapper.h"
#include "BLI_arithb.h"
@@ -1087,6 +1089,8 @@ static void createTransArmatureVerts(TransInfo *t)
VECCOPY (td->center, td->iloc);
td->loc= ebo->tail;
td->flag= TD_SELECTED;
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
@@ -1102,6 +1106,8 @@ static void createTransArmatureVerts(TransInfo *t)
VECCOPY (td->center, td->iloc);
td->loc= ebo->head;
td->flag= TD_SELECTED;
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ td->protectflag = OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE;
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
@@ -2474,6 +2480,96 @@ void flushTransIpoData(TransInfo *t)
/* ********************* ACTION/NLA EDITOR ****************** */
+/* Called by special_aftertrans_update to make sure selected gp-frames replace
+ * any other gp-frames which may reside on that frame (that are not selected).
+ * It also makes sure gp-frames are still stored in chronological order after
+ * transform.
+ */
+static void posttrans_gpd_clean (bGPdata *gpd)
+{
+ bGPDlayer *gpl;
+
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ ListBase sel_buffer = {NULL, NULL};
+ bGPDframe *gpf, *gpfn;
+ bGPDframe *gfs, *gfsn;
+
+ /* loop 1: loop through and isolate selected gp-frames to buffer
+ * (these need to be sorted as they are isolated)
+ */
+ for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ if (gpf->flag & GP_FRAME_SELECT) {
+ BLI_remlink(&gpl->frames, gpf);
+
+ /* find place to add them in buffer
+ * - go backwards as most frames will still be in order,
+ * so doing it this way will be faster
+ */
+ for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
+ /* if current (gpf) occurs after this one in buffer, add! */
+ if (gfs->framenum < gpf->framenum) {
+ BLI_insertlinkafter(&sel_buffer, gfs, gpf);
+ break;
+ }
+ }
+ if (gfs == NULL)
+ BLI_addhead(&sel_buffer, gpf);
+ }
+ }
+
+ /* error checking: it is unlikely, but may be possible to have none selected */
+ if (sel_buffer.first == NULL)
+ continue;
+
+ /* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
+ if (gpl->frames.first == NULL) {
+ gpl->frames.first= sel_buffer.first;
+ gpl->frames.last= sel_buffer.last;
+
+ continue;
+ }
+
+ /* loop 2: remove duplicates of frames in buffers */
+ //gfs= sel_buffer.first;
+ //gfsn= gfs->next;
+
+ for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
+ gpfn= gpf->next;
+
+ /* loop through sel_buffer, emptying stuff from front of buffer if ok */
+ for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
+ gfsn= gfs->next;
+
+ /* if this buffer frame needs to go before current, add it! */
+ if (gfs->framenum < gpf->framenum) {
+ /* transfer buffer frame to frames list (before current) */
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
+ }
+ /* if this buffer frame is on same frame, replace current with it and stop */
+ else if (gfs->framenum == gpf->framenum) {
+ /* transfer buffer frame to frames list (before current) */
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
+
+ /* get rid of current frame */
+ gpencil_layer_delframe(gpl, gpf);
+ }
+ }
+ }
+
+ /* if anything is still in buffer, append to end */
+ for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
+ gfsn= gfs->next;
+
+ BLI_remlink(&sel_buffer, gfs);
+ BLI_addtail(&gpl->frames, gfs);
+ }
+ }
+}
+
/* Called by special_aftertrans_update to make sure selected keyframes replace
* any other keyframes which may reside on that frame (that is not selected).
*/
@@ -2698,6 +2794,26 @@ static int count_ipo_keys(Ipo *ipo, char side, float cfra)
return count;
}
+/* fully select selected beztriples, but only include if it's on the right side of cfra */
+static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
+{
+ bGPDframe *gpf;
+ int count = 0;
+
+ if (gpl == NULL)
+ return count;
+
+ /* only include points that occur on the right side of cfra */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->flag & GP_FRAME_SELECT) {
+ if (FrameOnMouseSide(side, gpf->framenum, cfra))
+ count++;
+ }
+ }
+
+ return count;
+}
+
/* This function assigns the information to transdata */
static void TimeToTransData(TransData *td, float *time, Object *ob)
{
@@ -2751,9 +2867,68 @@ static TransData *IpoToTransData(TransData *td, Ipo *ipo, Object *ob, char side,
return td;
}
+/* helper struct for gp-frame transforms (only used here) */
+typedef struct tGPFtransdata {
+ float val; /* where transdata writes transform */
+ int *sdata; /* pointer to gpf->framenum */
+} tGPFtransdata;
+
+/* This function helps flush transdata written to tempdata into the gp-frames */
+void flushTransGPactionData (TransInfo *t)
+{
+ tGPFtransdata *tfd;
+ int i;
+
+ /* find the first one to start from */
+ if (t->mode == TFM_TIME_SLIDE)
+ tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
+ else
+ tfd= (tGPFtransdata *)(t->customData);
+
+ /* flush data! */
+ for (i = 0; i < t->total; i++, tfd++) {
+ *(tfd->sdata)= (int)floor(tfd->val + 0.5);
+ }
+}
+
+/* This function advances the address to which td points to, so it must return
+ * the new address so that the next time new transform data is added, it doesn't
+ * overwrite the existing ones... i.e. td = GPLayerToTransData(td, ipo, ob, side, cfra);
+ *
+ * The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
+ * on the named side are used.
+ */
+static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, short side, float cfra)
+{
+ bGPDframe *gpf;
+ int count= 0;
+
+ /* check for select frames on right side of current frame */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
+ if (gpf->flag & GP_FRAME_SELECT) {
+ if (FrameOnMouseSide(side, gpf->framenum, cfra)) {
+ /* memory is calloc'ed, so that should zero everything nicely for us */
+ td->val= &tfd->val;
+ td->ival= gpf->framenum;
+
+ tfd->val= gpf->framenum;
+ tfd->sdata= &gpf->framenum;
+
+ /* advance td now */
+ td++;
+ tfd++;
+ count++;
+ }
+ }
+ }
+
+ return count;
+}
+
static void createTransActionData(TransInfo *t)
{
TransData *td = NULL;
+ tGPFtransdata *tfd = NULL;
Object *ob= NULL;
ListBase act_data = {NULL, NULL};
@@ -2771,7 +2946,10 @@ static void createTransActionData(TransInfo *t)
if (data == NULL) return;
/* filter data */
- filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
+ if (datatype == ACTCONT_GPENCIL)
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT);
+ else
+ filter= (ACTFILTER_VISIBLE | ACTFILTER_FOREDIT | ACTFILTER_IPOKEYS);
actdata_filter(&act_data, filter, data, datatype);
/* is the action scaled? if so, the it should belong to the active object */
@@ -2800,8 +2978,12 @@ static void createTransActionData(TransInfo *t)
cfra = CFRA;
/* loop 1: fully select ipo-keys and count how many BezTriples are selected */
- for (ale= act_data.first; ale; ale= ale->next)
- count += count_ipo_keys(ale->key_data, side, cfra);
+ for (ale= act_data.first; ale; ale= ale->next) {
+ if (ale->type == ACTTYPE_GPLAYER)
+ count += count_gplayer_frames(ale->data, side, cfra);
+ else
+ count += count_ipo_keys(ale->key_data, side, cfra);
+ }
/* stop if trying to build list if nothing selected */
if (count == 0) {
@@ -2812,16 +2994,38 @@ static void createTransActionData(TransInfo *t)
/* allocate memory for data */
t->total= count;
+
t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(Action Editor)");
- if (t->mode == TFM_TIME_SLIDE)
+ td= t->data;
+
+ if (datatype == ACTCONT_GPENCIL) {
+ if (t->mode == TFM_TIME_SLIDE) {
+ t->customData= MEM_callocN((sizeof(float)*2)+(sizeof(tGPFtransdata)*count), "TimeSlide + tGPFtransdata");
+ tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
+ }
+ else {
+ t->customData= MEM_callocN(sizeof(tGPFtransdata)*count, "tGPFtransdata");
+ tfd= (tGPFtransdata *)(t->customData);
+ }
+ }
+ else if (t->mode == TFM_TIME_SLIDE)
t->customData= MEM_callocN(sizeof(float)*2, "TimeSlide Min/Max");
- td= t->data;
/* loop 2: build transdata array */
for (ale= act_data.first; ale; ale= ale->next) {
- Ipo *ipo= (Ipo *)ale->key_data;
-
- td= IpoToTransData(td, ipo, ob, side, cfra);
+ if (ale->type == ACTTYPE_GPLAYER) {
+ bGPDlayer *gpl= (bGPDlayer *)ale->data;
+ int i;
+
+ i = GPLayerToTransData(td, tfd, gpl, side, cfra);
+ td += i;
+ tfd += i;
+ }
+ else {
+ Ipo *ipo= (Ipo *)ale->key_data;
+
+ td= IpoToTransData(td, ipo, ob, side, cfra);
+ }
}
/* check if we're supposed to be setting minx/maxx for TimeSlide */
@@ -3623,7 +3827,7 @@ void special_aftertrans_update(TransInfo *t)
}
}
}
- else if (t->spacetype == SPACE_ACTION) {
+ if (t->spacetype == SPACE_ACTION) {
void *data;
short datatype;
@@ -3673,6 +3877,13 @@ void special_aftertrans_update(TransInfo *t)
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
}
+ else if (datatype == ACTCONT_GPENCIL) {
+ /* remove duplicate frames and also make sure points are in order! */
+ if ((cancelled == 0) || (duplicate))
+ {
+ posttrans_gpd_clean(data);
+ }
+ }
G.saction->flag &= ~SACTION_MOVING;
}
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index 6cb7a34d1bc..c332fd723eb 100644
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -278,6 +278,11 @@ void recalcData(TransInfo *t)
data = get_action_context(&context);
if (data == NULL) return;
+ /* always flush data if gpencil context */
+ if (context == ACTCONT_GPENCIL) {
+ flushTransGPactionData(t);
+ }
+
if (G.saction->lock) {
if (context == ACTCONT_ACTION) {
if(ob) {
@@ -753,6 +758,10 @@ void postTrans (TransInfo *t)
if (G.sima->flag & SI_LIVE_UNWRAP)
unwrap_lscm_live_end(t->state == TRANS_CANCEL);
}
+ else if(t->spacetype==SPACE_ACTION) {
+ if (t->customData)
+ MEM_freeN(t->customData);
+ }
}
void applyTransObjects(TransInfo *t)
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index 050360887b4..709879f142b 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -170,6 +170,13 @@ static void stats_pose(View3D *v3d, bPoseChannel *pchan)
}
}
+/* for editmode*/
+static void stats_editbone(View3D *v3d, EditBone *ebo)
+{
+ if (ebo->flag & BONE_EDITMODE_LOCKED)
+ protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &v3d->twdrawflag);
+}
+
/* only counts the parent selection, and tags transform flag */
/* bad call... should re-use method from transform_conversion once */
static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
@@ -258,6 +265,9 @@ int calc_manipulator_stats(ScrArea *sa)
calc_tw_center(ebo->head);
totsel++;
}
+ if (ebo->flag & BONE_SELECTED) {
+ stats_editbone(v3d, ebo);
+ }
}
}
}
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index df2a0863523..18759c1c9e0 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -885,7 +885,7 @@ void BIF_write_file(char *target)
if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript(&G.scene->id, SCRIPT_ONSAVE);
for (li= G.main->library.first; li; li= li->id.next) {
- if (BLI_streq(li->name, target)) {
+ if (li->parent==NULL && BLI_streq(li->name, target)) {
error("Cannot overwrite used library");
return;
}
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 9589f1e3e94..e17b0f66977 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -618,8 +618,23 @@ int main(int argc, char **argv)
if (G.scene) {
if (a < argc) {
int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a])));
+ int slink_flag= 0;
Render *re= RE_NewRender(G.scene->id.name);
+
+ if (G.f & G_DOSCRIPTLINKS) {
+ BPY_do_all_scripts(SCRIPT_RENDER);
+ /* avoid FRAMECHANGED slink event
+ * (should only be triggered in anims): */
+ G.f &= ~G_DOSCRIPTLINKS;
+ slink_flag= 1;
+ }
+
RE_BlenderAnim(re, G.scene, frame, frame);
+
+ if (slink_flag) {
+ G.f |= G_DOSCRIPTLINKS;
+ BPY_do_all_scripts(SCRIPT_POSTRENDER);
+ }
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
@@ -628,7 +643,14 @@ int main(int argc, char **argv)
case 'a':
if (G.scene) {
Render *re= RE_NewRender(G.scene->id.name);
+
+ if (G.f & G_DOSCRIPTLINKS)
+ BPY_do_all_scripts(SCRIPT_RENDER);
+
RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra);
+
+ if (G.f & G_DOSCRIPTLINKS)
+ BPY_do_all_scripts(SCRIPT_POSTRENDER);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 5f37de24ed6..1604dfe5cce 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -101,6 +101,13 @@ int KX_BlenderCanvas::GetHeight(
return scrarea_get_win_height(m_area);
}
+RAS_Rect &
+KX_BlenderCanvas::
+GetWindowArea(
+){
+ return m_area_rect;
+}
+
void
KX_BlenderCanvas::
SetViewPort(
@@ -112,6 +119,11 @@ SetViewPort(
int minx = scrarea_get_win_x(m_area);
int miny = scrarea_get_win_y(m_area);
+ m_area_rect.SetLeft(minx + x1);
+ m_area_rect.SetBottom(miny + y1);
+ m_area_rect.SetRight(minx + x2);
+ m_area_rect.SetTop(miny + y2);
+
glViewport(minx + x1, miny + y1, vp_width, vp_height);
glScissor(minx + x1, miny + y1, vp_width, vp_height);
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index b155d39e149..bc202a8558c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -117,6 +117,10 @@ public:
return m_displayarea;
};
+ RAS_Rect &
+ GetWindowArea(
+ );
+
void
SetViewPort(
int x1, int y1,
@@ -159,6 +163,7 @@ public:
private:
/** Blender area the game engine is running within */
struct ScrArea* m_area;
+ RAS_Rect m_area_rect;
};
#endif // __KX_BLENDERCANVAS
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index ed6ea7c5f6a..da52be56d1b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -170,6 +170,7 @@ void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface
void DisableForText()
{
if(glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
+ if(glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
if(glIsEnabled(GL_LIGHTING)) {
glDisable(GL_LIGHTING);
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
deleted file mode 100644
index d173b1c66d9..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/**
- * $Id$
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "KX_BlenderPolyMaterial.h"
-#include "BKE_mesh.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-#if 0
-KX_BlenderPolyMaterial::KX_BlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- struct MTFace* tface)
- : RAS_IPolyMaterial(texname,
- false,
- matname,
- tile,
- tilexrep,
- tileyrep,
- mode,
- transparant,
- zsort,
- lightlayer,
- bIsTriangle,
- clientobject),
- m_tface(tface)
-{
-}
-
-void KX_BlenderPolyMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
-{
-
-
- if (GetCachingInfo() != cachingInfo)
- {
- if (!cachingInfo)
- {
- set_tpage(NULL);
- }
- cachingInfo = GetCachingInfo();
-
- if ((m_drawingmode & 4)&& (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED))
- {
- update_realtime_texture((struct MTFace*) m_tface, rasty->GetTime());
- set_tpage(m_tface);
- rasty->EnableTextures(true);
- }
- else
- {
- set_tpage(NULL);
- rasty->EnableTextures(false);
- }
-
- if(m_drawingmode & RAS_IRasterizer::KX_TWOSIDE)
- {
- rasty->SetCullFace(false);
- }
- else
- {
- rasty->SetCullFace(true);
- }
-
- if (m_drawingmode & RAS_IRasterizer::KX_LINES) {
- rasty->SetLines(true);
- }
- else {
- rasty->SetLines(false);
- }
- }
-
- rasty->SetSpecularity(m_specular[0],m_specular[1],m_specular[2],m_specularity);
- rasty->SetShinyness(m_shininess);
- rasty->SetDiffuse(m_diffuse[0], m_diffuse[1],m_diffuse[2], 1.0);
-}
-
-
-#endif
-
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
deleted file mode 100644
index 35823b2125b..00000000000
--- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __KX_BLENDERPOLYMATERIAL
-#define __KX_BLENDERPOLYMATERIAL
-
-#include "RAS_MaterialBucket.h"
-#include "RAS_IRasterizer.h"
-
-struct MTFace;
-extern "C" int set_tpage(MTFace* tface); /* Worst hack ever */
-
-#if 0
-class KX_BlenderPolyMaterial : public RAS_IPolyMaterial
-{
- /** Blender texture face structure. */
- MTFace* m_tface;
-
-public:
-
- KX_BlenderPolyMaterial(const STR_String &texname,
- bool ba,
- const STR_String& matname,
- int tile,
- int tilexrep,
- int tileyrep,
- int mode,
- bool transparant,
- bool zsort,
- int lightlayer,
- bool bIsTriangle,
- void* clientobject,
- struct MTFace* tface);
-
- /**
- * Returns the caching information for this material,
- * This can be used to speed up the rasterizing process.
- * @return The caching information.
- */
- virtual TCachingInfo GetCachingInfo(void) const;
-
- /**
- * Activates the material in the (OpenGL) rasterizer.
- * On entry, the cachingInfo contains info about the last activated material.
- * On exit, the cachingInfo should contain updated info about this material.
- * @param rasty The rasterizer in which the material should be active.
- * @param cachingInfo The information about the material used to speed up rasterizing.
- */
- virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
-
- /**
- * Returns the Blender texture face structure that is used for this material.
- * @return The material's texture face.
- */
- MTFace* GetMTFace(void) const;
-protected:
-private:
-};
-
-
-inline MTFace* KX_BlenderPolyMaterial::GetMTFace(void) const
-{
- return m_tface;
-}
-
-inline RAS_IPolyMaterial::TCachingInfo KX_BlenderPolyMaterial::GetCachingInfo(void) const
-{
- return GetMTFace();
-}
-
-#endif
-
-#endif // __KX_BLENDERPOLYMATERIAL
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 220d174d464..e4eff163d5b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -40,7 +40,6 @@
// it needs the gameobject and the sumo physics scene for a raycast
#include "KX_GameObject.h"
-#include "KX_BlenderPolyMaterial.h"
#include "KX_PolygonMaterial.h"
#include "KX_BlenderMaterial.h"
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 5d6dd694765..2ee8b54a014 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -57,24 +57,12 @@
BL_ActionActuator::~BL_ActionActuator()
{
-
- if (m_pose) {
- free_pose_channels(m_pose);
- MEM_freeN(m_pose);
- m_pose = NULL;
- };
-
- if (m_userpose){
- free_pose_channels(m_userpose);
- MEM_freeN(m_userpose);
- m_userpose=NULL;
- }
- if (m_blendpose) {
- free_pose_channels(m_blendpose);
- MEM_freeN(m_blendpose);
- m_blendpose = NULL;
- };
-
+ if (m_pose)
+ free_pose(m_pose);
+ if (m_userpose)
+ free_pose(m_userpose);
+ if (m_blendpose)
+ free_pose(m_blendpose);
}
void BL_ActionActuator::ProcessReplica(){
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index f73d5b42a01..09f1d9d4d87 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -82,10 +82,8 @@ void BL_ArmatureObject::ProcessReplica(BL_ArmatureObject *replica)
BL_ArmatureObject::~BL_ArmatureObject()
{
- if (m_mrdPose){
- free_pose_channels(m_mrdPose);
- MEM_freeN(m_mrdPose);
- }
+ if (m_mrdPose)
+ free_pose(m_mrdPose);
}
/* note, you can only call this for exisiting Armature objects, and not mix it with other Armatures */
@@ -172,12 +170,13 @@ void BL_ArmatureObject::GetMRDPose(bPose **pose)
// copy_pose (&m_mrdPose, m_pose, 0);
//}
- if (!*pose)
+ if (!*pose) {
// must duplicate the constraints too otherwise we have corruption in free_pose_channels()
// because it will free the blender constraints.
// Ideally, blender should rememeber that the constraints were not copied so that
// free_pose_channels() would not free them.
copy_pose(pose, m_objArma->pose, 1);
+ }
else
extract_pose_from_pose(*pose, m_objArma->pose);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index f3e22cd297a..f44318120e8 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -136,8 +136,12 @@
#include "BKE_mesh.h"
#include "MT_Point3.h"
+#include "BLI_arithb.h"
+
extern "C" {
- #include "BKE_customdata.h"
+#include "BKE_customdata.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
}
#include "BKE_material.h" /* give_current_material */
@@ -309,7 +313,6 @@ typedef struct MTF_localLayer
// ------------------------------------
BL_Material* ConvertMaterial(
- Mesh* mesh,
Material *mat,
MTFace* tface,
const char *tfaceName,
@@ -323,15 +326,16 @@ BL_Material* ConvertMaterial(
//this needs some type of manager
BL_Material *material = new BL_Material();
- int numchan = -1;
+ int numchan = -1, texalpha = 0;
bool validmat = (mat!=0);
- bool validface = (mesh->mtface && tface);
+ bool validface = (tface!=0);
short type = 0;
if( validmat )
type = 1; // material color
material->IdMode = DEFAULT_BLENDER;
+ material->glslmat = (validmat)? glslmat: false;
// --------------------------------
if(validmat) {
@@ -367,12 +371,13 @@ BL_Material* ConvertMaterial(
if(i==0 && facetex ) {
Image*tmp = (Image*)(tface->tpage);
+
if(tmp) {
material->img[i] = tmp;
material->texname[i] = material->img[i]->id.name;
material->flag[i] |= ( tface->transp &TF_ALPHA )?USEALPHA:0;
material->flag[i] |= ( tface->transp &TF_ADD )?CALCALPHA:0;
- material->ras_mode|= ( tface->transp &(TF_ADD | TF_ALPHA))?TRANSP:0;
+
if(material->img[i]->flag & IMA_REFLECT)
material->mapping[i].mapping |= USEREFL;
else
@@ -430,6 +435,8 @@ BL_Material* ConvertMaterial(
material->flag[i] |= ( mttmp->mapto & MAP_ALPHA )?TEXALPHA:0;
material->flag[i] |= ( mttmp->texflag& MTEX_NEGATIVE )?TEXNEG:0;
+ if(!glslmat && (material->flag[i] & TEXALPHA))
+ texalpha = 1;
}
}
else if(mttmp->tex->type == TEX_ENVMAP) {
@@ -546,17 +553,7 @@ BL_Material* ConvertMaterial(
material->ref = mat->ref;
material->amb = mat->amb;
- // set alpha testing without z-sorting
- if( ( validface && (!(tface->transp &~ TF_CLIP))) && mat->mode & MA_ZTRA) {
- // sets the RAS_IPolyMaterial::m_flag |RAS_FORCEALPHA
- // this is so we don't have the overhead of the z-sorting code
- material->ras_mode|=ALPHA_TEST;
- }
- else{
- // use regular z-sorting
- material->ras_mode |= ((mat->mode & MA_ZTRA) != 0)?ZSORT:0;
- }
- material->ras_mode |= ((mat->mode & MA_WIRE) != 0)?WIRE:0;
+ material->ras_mode |= (mat->mode & MA_WIRE)? WIRE: 0;
}
else {
int valid = 0;
@@ -574,7 +571,6 @@ BL_Material* ConvertMaterial(
material->mapping[0].mapping |= ( (material->img[0]->flag & IMA_REFLECT)!=0 )?USEREFL:0;
material->flag[0] |= ( tface->transp &TF_ALPHA )?USEALPHA:0;
material->flag[0] |= ( tface->transp &TF_ADD )?CALCALPHA:0;
- material->ras_mode|= ( tface->transp & (TF_ADD|TF_ALPHA))?TRANSP:0;
valid++;
}
}
@@ -607,10 +603,6 @@ BL_Material* ConvertMaterial(
material->ras_mode |= ( (tface->mode & TF_DYNAMIC)!= 0 )?COLLIDER:0;
material->transp = tface->transp;
-
- if(tface->transp&~TF_CLIP)
- material->ras_mode |= TRANSP;
-
material->tile = tface->tile;
material->mode = tface->mode;
@@ -631,7 +623,16 @@ BL_Material* ConvertMaterial(
material->tile = 0;
}
+ // with ztransp enabled, enforce alpha blending mode
+ if(validmat && (mat->mode & MA_ZTRA) && (material->transp == TF_SOLID))
+ material->transp = TF_ALPHA;
+ // always zsort alpha + add
+ if((material->transp == TF_ALPHA || material->transp == TF_ADD || texalpha)
+ && (material->transp != TF_CLIP)) {
+ material->ras_mode |= ALPHA;
+ material->ras_mode |= (material->mode & TF_ALPHASORT)? ZSORT: 0;
+ }
// get uv sets
if(validmat)
@@ -711,132 +712,54 @@ BL_Material* ConvertMaterial(
}
-static void BL_ComputeTriTangentSpace(const MT_Vector3 &v1, const MT_Vector3 &v2, const MT_Vector3 &v3,
- const MT_Vector2 &uv1, const MT_Vector2 &uv2, const MT_Vector2 &uv3,
- MFace* mface, MT_Vector3 *tan1, MT_Vector3 *tan2)
-{
- MT_Vector3 dx1(v2 - v1), dx2(v3 - v1);
- MT_Vector2 duv1(uv2 - uv1), duv2(uv3 - uv1);
-
- MT_Scalar r = 1.0 / (duv1.x() * duv2.y() - duv2.x() * duv1.y());
- duv1 *= r;
- duv2 *= r;
- MT_Vector3 sdir(duv2.y() * dx1 - duv1.y() * dx2);
- MT_Vector3 tdir(duv1.x() * dx2 - duv2.x() * dx1);
-
- tan1[mface->v1] += sdir;
- tan1[mface->v2] += sdir;
- tan1[mface->v3] += sdir;
-
- tan2[mface->v1] += tdir;
- tan2[mface->v2] += tdir;
- tan2[mface->v3] += tdir;
-}
-
-static MT_Vector4* BL_ComputeMeshTangentSpace(Mesh* mesh)
-{
- MFace* mface = static_cast<MFace*>(mesh->mface);
- MTFace* tface = static_cast<MTFace*>(mesh->mtface);
-
- MT_Vector3 *tan1 = new MT_Vector3[mesh->totvert];
- MT_Vector3 *tan2 = new MT_Vector3[mesh->totvert];
-
- int v;
- for (v = 0; v < mesh->totvert; v++)
- {
- tan1[v] = MT_Vector3(0.0, 0.0, 0.0);
- tan2[v] = MT_Vector3(0.0, 0.0, 0.0);
- }
-
- for (int p = 0; p < mesh->totface; p++, mface++, tface++)
- {
- MT_Vector3 v1(mesh->mvert[mface->v1].co),
- v2(mesh->mvert[mface->v2].co),
- v3(mesh->mvert[mface->v3].co);
-
- MT_Vector2 uv1(tface->uv[0]),
- uv2(tface->uv[1]),
- uv3(tface->uv[2]);
-
- BL_ComputeTriTangentSpace(v1, v2, v3, uv1, uv2, uv3, mface, tan1, tan2);
- if (mface->v4)
- {
- MT_Vector3 v4(mesh->mvert[mface->v4].co);
- MT_Vector2 uv4(tface->uv[3]);
-
- BL_ComputeTriTangentSpace(v1, v3, v4, uv1, uv3, uv4, mface, tan1, tan2);
- }
- }
-
- MT_Vector4 *tangent = new MT_Vector4[mesh->totvert];
- for (v = 0; v < mesh->totvert; v++)
- {
- const MT_Vector3 no(mesh->mvert[v].no[0]/32767.0,
- mesh->mvert[v].no[1]/32767.0,
- mesh->mvert[v].no[2]/32767.0);
- // Gram-Schmidt orthogonalize
- MT_Vector3 t(tan1[v] - no.cross(no.cross(tan1[v])));
- if (!MT_fuzzyZero(t))
- t /= t.length();
-
- tangent[v].x() = t.x();
- tangent[v].y() = t.y();
- tangent[v].z() = t.z();
- // Calculate handedness
- tangent[v].w() = no.dot(tan1[v].cross(tan2[v])) < 0.0 ? -1.0 : 1.0;
- }
-
- delete [] tan1;
- delete [] tan2;
-
- return tangent;
-}
-
RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* rendertools, KX_Scene* scene, KX_BlenderSceneConverter *converter)
{
RAS_MeshObject *meshobj;
- bool skinMesh = false;
-
+ bool skinMesh = false;
int lightlayer = blenderobj->lay;
-
- MFace* mface = static_cast<MFace*>(mesh->mface);
- MTFace* tface = static_cast<MTFace*>(mesh->mtface);
+
+ // Get DerivedMesh data
+ DerivedMesh *dm = CDDM_from_mesh(mesh, blenderobj);
+
+ MVert *mvert = dm->getVertArray(dm);
+ int totvert = dm->getNumVerts(dm);
+
+ MFace *mface = dm->getFaceArray(dm);
+ MTFace *tface = static_cast<MTFace*>(dm->getFaceDataArray(dm, CD_MTFACE));
+ MCol *mcol = static_cast<MCol*>(dm->getFaceDataArray(dm, CD_MCOL));
+ float (*tangent)[3] = NULL;
+ int totface = dm->getNumFaces(dm);
const char *tfaceName = "";
- MCol* mmcol = mesh->mcol;
- MT_assert(mface || mesh->totface == 0);
+ if(tface) {
+ DM_add_tangent_layer(dm);
+ tangent = (float(*)[3])dm->getFaceDataArray(dm, CD_TANGENT);
+ }
// Determine if we need to make a skinned mesh
- if (mesh->dvert || mesh->key){
+ if (mesh->dvert || mesh->key) {
meshobj = new BL_SkinMeshObject(mesh, lightlayer);
skinMesh = true;
}
- else {
+ else
meshobj = new RAS_MeshObject(mesh, lightlayer);
- }
- MT_Vector4 *tangent = 0;
- if (tface)
- tangent = BL_ComputeMeshTangentSpace(mesh);
-
// Extract avaiable layers
MTF_localLayer *layers = new MTF_localLayer[MAX_MTFACE];
- for (int lay=0; lay<MAX_MTFACE; lay++)
- {
+ for (int lay=0; lay<MAX_MTFACE; lay++) {
layers[lay].face = 0;
layers[lay].name = "";
}
-
int validLayers = 0;
- for (int i=0; i<mesh->fdata.totlayer; i++)
+ for (int i=0; i<dm->faceData.totlayer; i++)
{
- if (mesh->fdata.layers[i].type == CD_MTFACE)
+ if (dm->faceData.layers[i].type == CD_MTFACE)
{
assert(validLayers <= 8);
- layers[validLayers].face = (MTFace*)mesh->fdata.layers[i].data;;
- layers[validLayers].name = mesh->fdata.layers[i].name;
+ layers[validLayers].face = (MTFace*)(dm->faceData.layers[i].data);
+ layers[validLayers].name = dm->faceData.layers[i].name;
if(tface == layers[validLayers].face)
tfaceName = layers[validLayers].name;
validLayers++;
@@ -844,271 +767,269 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
}
meshobj->SetName(mesh->id.name);
- meshobj->m_xyz_index_to_vertex_index_mapping.resize(mesh->totvert);
- for (int f=0;f<mesh->totface;f++,mface++)
+ meshobj->m_xyz_index_to_vertex_index_mapping.resize(totvert);
+
+ for (int f=0;f<totface;f++,mface++)
{
-
+ Material* ma = 0;
bool collider = true;
-
- // only add valid polygons
- if (mface->v3)
- {
- MT_Point2 uv0(0.0,0.0),uv1(0.0,0.0),uv2(0.0,0.0),uv3(0.0,0.0);
- MT_Point2 uv20(0.0,0.0),uv21(0.0,0.0),uv22(0.0,0.0),uv23(0.0,0.0);
- // rgb3 is set from the adjoint face in a square
- unsigned int rgb0,rgb1,rgb2,rgb3 = 0;
- MT_Vector3 no0(mesh->mvert[mface->v1].no[0], mesh->mvert[mface->v1].no[1], mesh->mvert[mface->v1].no[2]),
- no1(mesh->mvert[mface->v2].no[0], mesh->mvert[mface->v2].no[1], mesh->mvert[mface->v2].no[2]),
- no2(mesh->mvert[mface->v3].no[0], mesh->mvert[mface->v3].no[1], mesh->mvert[mface->v3].no[2]),
- no3(0.0, 0.0, 0.0);
- MT_Point3 pt0(mesh->mvert[mface->v1].co),
- pt1(mesh->mvert[mface->v2].co),
- pt2(mesh->mvert[mface->v3].co),
- pt3(0.0, 0.0, 0.0);
- MT_Vector4 tan0(0.0, 0.0, 0.0, 0.0),
- tan1(0.0, 0.0, 0.0, 0.0),
- tan2(0.0, 0.0, 0.0, 0.0),
- tan3(0.0, 0.0, 0.0, 0.0);
-
- no0 /= 32767.0;
- no1 /= 32767.0;
- no2 /= 32767.0;
- if (mface->v4)
- {
- pt3 = MT_Point3(mesh->mvert[mface->v4].co);
- no3 = MT_Vector3(mesh->mvert[mface->v4].no[0], mesh->mvert[mface->v4].no[1], mesh->mvert[mface->v4].no[2]);
- no3 /= 32767.0;
+ MT_Point2 uv0(0.0,0.0),uv1(0.0,0.0),uv2(0.0,0.0),uv3(0.0,0.0);
+ MT_Point2 uv20(0.0,0.0),uv21(0.0,0.0),uv22(0.0,0.0),uv23(0.0,0.0);
+ unsigned int rgb0,rgb1,rgb2,rgb3 = 0;
+
+ MT_Vector3 no0, no1, no2, no3;
+ MT_Point3 pt0, pt1, pt2, pt3;
+ MT_Vector4 tan0, tan1, tan2, tan3;
+
+ /* get coordinates, normals and tangents */
+ pt0 = MT_Point3(mvert[mface->v1].co);
+ pt1 = MT_Point3(mvert[mface->v2].co);
+ pt2 = MT_Point3(mvert[mface->v3].co);
+ pt3 = (mface->v4)? MT_Point3(mvert[mface->v4].co): MT_Point3(0.0, 0.0, 0.0);
+
+ if(mface->flag & ME_SMOOTH) {
+ float n0[3], n1[3], n2[3], n3[3];
+
+ NormalShortToFloat(n0, mvert[mface->v1].no);
+ NormalShortToFloat(n1, mvert[mface->v2].no);
+ NormalShortToFloat(n2, mvert[mface->v3].no);
+ no0 = n0;
+ no1 = n1;
+ no2 = n2;
+
+ if(mface->v4) {
+ NormalShortToFloat(n3, mvert[mface->v4].no);
+ no3 = n3;
}
+ else
+ no3 = MT_Vector3(0.0, 0.0, 0.0);
+ }
+ else {
+ float fno[3];
+
+ if(mface->v4)
+ CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co,
+ mvert[mface->v3].co, mvert[mface->v4].co, fno);
+ else
+ CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co,
+ mvert[mface->v3].co, fno);
+
+ no0 = no1 = no2 = no3 = MT_Vector3(fno);
+ }
+
+ if(tangent) {
+ tan0 = tangent[f*4 + 0];
+ tan1 = tangent[f*4 + 1];
+ tan2 = tangent[f*4 + 2];
+
+ if (mface->v4)
+ tan3 = tangent[f*4 + 3];
+ }
+
+ /* get material */
+ ma = give_current_material(blenderobj, mface->mat_nr+1);
- if(!(mface->flag & ME_SMOOTH))
- {
- MT_Vector3 norm = ((pt1-pt0).cross(pt2-pt0)).safe_normalized();
- norm[0] = ((int) (10*norm[0]))/10.0;
- norm[1] = ((int) (10*norm[1]))/10.0;
- norm[2] = ((int) (10*norm[2]))/10.0;
- no0=no1=no2=no3= norm;
-
+ {
+ bool polyvisible = true;
+ RAS_IPolyMaterial* polymat = NULL;
+ BL_Material *bl_mat = NULL;
+
+ if(converter->GetMaterials()) {
+ /* do Blender Multitexture and Blender GLSL materials */
+ unsigned int rgb[4];
+ MT_Point2 uv[4];
+
+ /* first is the BL_Material */
+ bl_mat = ConvertMaterial(ma, tface, tfaceName, mface, mcol,
+ lightlayer, blenderobj, layers, converter->GetGLSLMaterials());
+
+ bl_mat->material_index = (int)mface->mat_nr;
+
+ polyvisible = ((bl_mat->ras_mode & POLY_VIS)!=0);
+ collider = ((bl_mat->ras_mode & COLLIDER)!=0);
+
+ /* vertex colors and uv's were stored in bl_mat temporarily */
+ bl_mat->GetConversionRGB(rgb);
+ rgb0 = rgb[0]; rgb1 = rgb[1];
+ rgb2 = rgb[2]; rgb3 = rgb[3];
+
+ bl_mat->GetConversionUV(uv);
+ uv0 = uv[0]; uv1 = uv[1];
+ uv2 = uv[2]; uv3 = uv[3];
+
+ bl_mat->GetConversionUV2(uv);
+ uv20 = uv[0]; uv21 = uv[1];
+ uv22 = uv[2]; uv23 = uv[3];
+
+ /* then the KX_BlenderMaterial */
+ polymat = new KX_BlenderMaterial(scene, bl_mat, skinMesh, lightlayer, blenderobj );
}
+ else {
+ /* do Texture Face materials */
+ Image* bima = (tface)? (Image*)tface->tpage: NULL;
+ STR_String imastr = (tface)? (bima? (bima)->id.name : "" ) : "";
- {
- Material* ma = 0;
- bool polyvisible = true;
- RAS_IPolyMaterial* polymat = NULL;
- BL_Material *bl_mat = NULL;
-
- if(converter->GetMaterials())
- {
- if(mesh->totcol > 1)
- ma = mesh->mat[mface->mat_nr];
- else
- ma = give_current_material(blenderobj, 1);
-
- bl_mat = ConvertMaterial(mesh, ma, tface, tfaceName, mface, mmcol, lightlayer, blenderobj, layers, converter->GetGLSLMaterials());
- // set the index were dealing with
- bl_mat->material_index = (int)mface->mat_nr;
-
- polyvisible = ((bl_mat->ras_mode & POLY_VIS)!=0);
- collider = ((bl_mat->ras_mode & COLLIDER)!=0);
+ char transp=0;
+ short mode=0, tile=0;
+ int tilexrep=4,tileyrep = 4;
+
+ if (bima) {
+ tilexrep = bima->xrep;
+ tileyrep = bima->yrep;
+ }
+
+ /* get tface properties if available */
+ if(tface) {
+ /* TF_DYNAMIC means the polygon is a collision face */
+ collider = ((tface->mode & TF_DYNAMIC) != 0);
+ transp = tface->transp;
+ tile = tface->tile;
+ mode = tface->mode;
- polymat = new KX_BlenderMaterial(scene, bl_mat, skinMesh, lightlayer, blenderobj );
+ polyvisible = !((mface->flag & ME_HIDE)||(tface->mode & TF_INVISIBLE));
- unsigned int rgb[4];
- bl_mat->GetConversionRGB(rgb);
- rgb0 = rgb[0]; rgb1 = rgb[1];
- rgb2 = rgb[2]; rgb3 = rgb[3];
- MT_Point2 uv[4];
- bl_mat->GetConversionUV(uv);
- uv0 = uv[0]; uv1 = uv[1];
- uv2 = uv[2]; uv3 = uv[3];
-
- bl_mat->GetConversionUV2(uv);
- uv20 = uv[0]; uv21 = uv[1];
- uv22 = uv[2]; uv23 = uv[3];
-
- if(tangent){
- tan0 = tangent[mface->v1];
- tan1 = tangent[mface->v2];
- tan2 = tangent[mface->v3];
- if (mface->v4)
- tan3 = tangent[mface->v4];
- }
+ uv0 = MT_Point2(tface->uv[0]);
+ uv1 = MT_Point2(tface->uv[1]);
+ uv2 = MT_Point2(tface->uv[2]);
+
+ if (mface->v4)
+ uv3 = MT_Point2(tface->uv[3]);
+ }
+ else {
+ /* no texfaces, set COLLSION true and everything else FALSE */
+ mode = default_face_mode;
+ transp = TF_SOLID;
+ tile = 0;
}
- else
- {
- ma = give_current_material(blenderobj, 1);
- Image* bima = ((mesh->mtface && tface) ? (Image*) tface->tpage : NULL);
-
- STR_String imastr =
- ((mesh->mtface && tface) ?
- (bima? (bima)->id.name : "" ) : "" );
-
- char transp=0;
- short mode=0, tile=0;
- int tilexrep=4,tileyrep = 4;
+ /* get vertex colors */
+ if (mcol) {
+ /* we have vertex colors */
+ rgb0 = KX_Mcol2uint_new(mcol[0]);
+ rgb1 = KX_Mcol2uint_new(mcol[1]);
+ rgb2 = KX_Mcol2uint_new(mcol[2]);
- if (bima)
- {
- tilexrep = bima->xrep;
- tileyrep = bima->yrep;
-
- }
+ if (mface->v4)
+ rgb3 = KX_Mcol2uint_new(mcol[3]);
+ }
+ else {
+ /* no vertex colors, take from material, otherwise white */
+ unsigned int color = 0xFFFFFFFFL;
- if (mesh->mtface && tface)
+ if (ma)
{
- // Use texface colors if available
- //TF_DYNAMIC means the polygon is a collision face
- collider = ((tface->mode & TF_DYNAMIC) != 0);
- transp = tface->transp &~ TF_CLIP;
- tile = tface->tile;
- mode = tface->mode;
-
- polyvisible = !((mface->flag & ME_HIDE)||(tface->mode & TF_INVISIBLE));
+ union
+ {
+ unsigned char cp[4];
+ unsigned int integer;
+ } col_converter;
- uv0 = MT_Point2(tface->uv[0]);
- uv1 = MT_Point2(tface->uv[1]);
- uv2 = MT_Point2(tface->uv[2]);
-
- if (mface->v4)
- uv3 = MT_Point2(tface->uv[3]);
- }
- else
- {
- // no texfaces, set COLLSION true and everything else FALSE
+ col_converter.cp[3] = (unsigned char) (ma->r*255.0);
+ col_converter.cp[2] = (unsigned char) (ma->g*255.0);
+ col_converter.cp[1] = (unsigned char) (ma->b*255.0);
+ col_converter.cp[0] = (unsigned char) (ma->alpha*255.0);
- mode = default_face_mode;
- transp = TF_SOLID;
- tile = 0;
+ color = col_converter.integer;
}
- if (mmcol)
- {
- // Use vertex colors
- rgb0 = KX_Mcol2uint_new(mmcol[0]);
- rgb1 = KX_Mcol2uint_new(mmcol[1]);
- rgb2 = KX_Mcol2uint_new(mmcol[2]);
-
- if (mface->v4)
- rgb3 = KX_Mcol2uint_new(mmcol[3]);
- }
- else {
- // no vertex colors: take from material if we have one,
- // otherwise set to white
- unsigned int color = 0xFFFFFFFFL;
+ rgb0 = KX_rgbaint2uint_new(color);
+ rgb1 = KX_rgbaint2uint_new(color);
+ rgb2 = KX_rgbaint2uint_new(color);
+
+ if (mface->v4)
+ rgb3 = KX_rgbaint2uint_new(color);
+ }
+
+ bool istriangle = (mface->v4==0);
- if (ma)
- {
- union
- {
- unsigned char cp[4];
- unsigned int integer;
- } col_converter;
-
- col_converter.cp[3] = (unsigned char) (ma->r*255.0);
- col_converter.cp[2] = (unsigned char) (ma->g*255.0);
- col_converter.cp[1] = (unsigned char) (ma->b*255.0);
- col_converter.cp[0] = (unsigned char) (ma->alpha*255.0);
-
- color = col_converter.integer;
- }
+ // only zsort alpha + add
+ bool alpha = (transp == TF_ALPHA || transp == TF_ADD);
+ bool zsort = (mode & TF_ALPHASORT)? alpha: 0;
+
+ polymat = new KX_PolygonMaterial(imastr, ma,
+ tile, tilexrep, tileyrep,
+ mode, transp, alpha, zsort, lightlayer, istriangle, blenderobj, tface, (unsigned int*)mcol);
- rgb0 = KX_rgbaint2uint_new(color);
- rgb1 = KX_rgbaint2uint_new(color);
- rgb2 = KX_rgbaint2uint_new(color);
-
- if (mface->v4)
- rgb3 = KX_rgbaint2uint_new(color);
- }
-
- bool istriangle = (mface->v4==0);
- bool zsort = ma?(ma->mode & MA_ZTRA) != 0:false;
-
- polymat = new KX_PolygonMaterial(imastr, ma,
- tile, tilexrep, tileyrep,
- mode, transp, zsort, lightlayer, istriangle, blenderobj, tface, (unsigned int*)mmcol);
-
- if (ma)
- {
- polymat->m_specular = MT_Vector3(ma->specr, ma->specg, ma->specb)*ma->spec;
- polymat->m_shininess = (float)ma->har/4.0; // 0 < ma->har <= 512
- polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
+ if (ma) {
+ polymat->m_specular = MT_Vector3(ma->specr, ma->specg, ma->specb)*ma->spec;
+ polymat->m_shininess = (float)ma->har/4.0; // 0 < ma->har <= 512
+ polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
+ }
+ else {
+ polymat->m_specular = MT_Vector3(0.0f,0.0f,0.0f);
+ polymat->m_shininess = 35.0;
+ }
+ }
- } else
- {
- polymat->m_specular = MT_Vector3(0.0f,0.0f,0.0f);
- polymat->m_shininess = 35.0;
- }
+ // see if a bucket was reused or a new one was created
+ // this way only one KX_BlenderMaterial object has to exist per bucket
+ bool bucketCreated;
+ RAS_MaterialBucket* bucket = scene->FindBucket(polymat, bucketCreated);
+ if (bucketCreated) {
+ // this is needed to free up memory afterwards
+ converter->RegisterPolyMaterial(polymat);
+ if(converter->GetMaterials()) {
+ converter->RegisterBlenderMaterial(bl_mat);
}
-
- // see if a bucket was reused or a new one was created
- // this way only one KX_BlenderMaterial object has to exist per bucket
- bool bucketCreated;
- RAS_MaterialBucket* bucket = scene->FindBucket(polymat, bucketCreated);
- if (bucketCreated) {
- // this is needed to free up memory afterwards
- converter->RegisterPolyMaterial(polymat);
- if(converter->GetMaterials()) {
- converter->RegisterBlenderMaterial(bl_mat);
- }
- } else {
- // delete the material objects since they are no longer needed
- // from now on, use the polygon material from the material bucket
- delete polymat;
- if(converter->GetMaterials()) {
- delete bl_mat;
- }
- polymat = bucket->GetPolyMaterial();
+ } else {
+ // delete the material objects since they are no longer needed
+ // from now on, use the polygon material from the material bucket
+ delete polymat;
+ if(converter->GetMaterials()) {
+ delete bl_mat;
}
-
- int nverts = mface->v4?4:3;
- int vtxarray = meshobj->FindVertexArray(nverts,polymat);
- RAS_Polygon* poly = new RAS_Polygon(bucket,polyvisible,nverts,vtxarray);
+ polymat = bucket->GetPolyMaterial();
+ }
+
+ int nverts = mface->v4?4:3;
+ int vtxarray = meshobj->FindVertexArray(nverts,polymat);
+ RAS_Polygon* poly = new RAS_Polygon(bucket,polyvisible,nverts,vtxarray);
- bool flat;
+ bool flat;
- if (skinMesh) {
- /* If the face is set to solid, all fnors are the same */
- if (mface->flag & ME_SMOOTH)
- flat = false;
- else
- flat = true;
- }
- else
+ if (skinMesh) {
+ /* If the face is set to solid, all fnors are the same */
+ if (mface->flag & ME_SMOOTH)
flat = false;
+ else
+ flat = true;
+ }
+ else
+ flat = false;
- poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,flat,polymat,mface->v1));
- poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,flat,polymat,mface->v2));
- poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,flat,polymat,mface->v3));
- if (nverts==4)
- poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,flat,polymat,mface->v4));
+ poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,flat,polymat,mface->v1));
+ poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,flat,polymat,mface->v2));
+ poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,flat,polymat,mface->v3));
+ if (nverts==4)
+ poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,flat,polymat,mface->v4));
- meshobj->AddPolygon(poly);
- if (poly->IsCollider())
+ meshobj->AddPolygon(poly);
+ if (poly->IsCollider())
+ {
+ RAS_TriangleIndex idx;
+ idx.m_index[0] = mface->v1;
+ idx.m_index[1] = mface->v2;
+ idx.m_index[2] = mface->v3;
+ idx.m_collider = collider;
+ meshobj->m_triangle_indices.push_back(idx);
+ if (nverts==4)
{
- RAS_TriangleIndex idx;
- idx.m_index[0] = mface->v1;
- idx.m_index[1] = mface->v2;
- idx.m_index[2] = mface->v3;
- idx.m_collider = collider;
- meshobj->m_triangle_indices.push_back(idx);
- if (nverts==4)
- {
- idx.m_index[0] = mface->v1;
- idx.m_index[1] = mface->v3;
- idx.m_index[2] = mface->v4;
- idx.m_collider = collider;
- meshobj->m_triangle_indices.push_back(idx);
- }
+ idx.m_index[0] = mface->v1;
+ idx.m_index[1] = mface->v3;
+ idx.m_index[2] = mface->v4;
+ idx.m_collider = collider;
+ meshobj->m_triangle_indices.push_back(idx);
}
-
-// poly->SetVisibleWireframeEdges(mface->edcode);
- poly->SetCollider(collider);
}
+
+// poly->SetVisibleWireframeEdges(mface->edcode);
+ poly->SetCollider(collider);
}
+
if (tface)
tface++;
- if (mmcol)
- mmcol+=4;
+ if (mcol)
+ mcol+=4;
for (int lay=0; lay<MAX_MTFACE; lay++)
{
@@ -1127,11 +1048,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
(*mit)->GetPolyMaterial()->OnConstruction();
}
- if(tangent)
- delete [] tangent;
-
if (layers)
delete []layers;
+
+ dm->release(dm);
return meshobj;
}
@@ -1819,7 +1739,7 @@ KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist){
return 0;
}
-#include "BLI_arithb.h"
+
// convert blender objects into ketsji gameobjects
void BL_ConvertBlenderObjects(struct Main* maggie,
const STR_String& scenename,
@@ -1847,7 +1767,10 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
int aspect_width;
int aspect_height;
vector<MT_Vector3> inivel,iniang;
-
+ set<Group*> grouplist; // list of groups to be converted
+ set<Object*> allblobj; // all objects converted
+ set<Object*> groupobj; // objects from groups (never in active layer)
+
if (alwaysUseExpandFraming) {
frame_type = RAS_FrameSettings::e_frame_extend;
aspect_width = canvas->GetWidth();
@@ -1919,6 +1842,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (SETLOOPER(blenderscene, base))
{
Object* blenderobject = base->object;
+ allblobj.insert(blenderobject);
+
KX_GameObject* gameobj = gameobject_from_blenderobject(
base->object,
kxscene,
@@ -1932,7 +1857,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (converter->addInitFromFrame)
if (!isInActiveLayer)
addobj=false;
-
+
if (gameobj&&addobj)
{
MT_Point3 posPrev;
@@ -1984,10 +1909,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
-
+ BL_ConvertMaterialIpos(blenderobject, gameobj, converter);
+
sumolist->Add(gameobj->AddRef());
BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
@@ -2024,8 +1947,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
// needed for python scripting
logicmgr->RegisterGameObjectName(gameobj->GetName(),gameobj);
- // needed for dynamic object morphing
- logicmgr->RegisterGameObj(gameobj, blenderobject);
+ // needed for group duplication
+ logicmgr->RegisterGameObj(blenderobject, gameobj);
for (int i = 0; i < gameobj->GetMeshCount(); i++)
logicmgr->RegisterGameMeshName(gameobj->GetMesh(i)->GetName(), blenderobject);
@@ -2046,7 +1969,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
gameobj->Bucketize();
-
+
}
else
{
@@ -2054,6 +1977,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//at the end of this function if it is not a root object
inactivelist->Add(gameobj->AddRef());
}
+ if (gameobj->IsDupliGroup())
+ grouplist.insert(blenderobject->dup_group);
if (converter->addInitFromFrame){
gameobj->NodeSetLocalPosition(posPrev);
gameobj->NodeSetLocalOrientation(angor);
@@ -2073,7 +1998,188 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
- if (blenderscene->camera) {
+ if (!grouplist.empty())
+ {
+ // now convert the group referenced by dupli group object
+ // keep track of all groups already converted
+ set<Group*> allgrouplist = grouplist;
+ set<Group*> tempglist;
+ // recurse
+ while (!grouplist.empty())
+ {
+ set<Group*>::iterator git;
+ tempglist.clear();
+ tempglist.swap(grouplist);
+ for (git=tempglist.begin(); git!=tempglist.end(); git++)
+ {
+ Group* group = *git;
+ GroupObject* go;
+ for(go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ {
+ Object* blenderobject = go->ob;
+ if (converter->FindGameObject(blenderobject) == NULL)
+ {
+ allblobj.insert(blenderobject);
+ groupobj.insert(blenderobject);
+ KX_GameObject* gameobj = gameobject_from_blenderobject(
+ blenderobject,
+ kxscene,
+ rendertools,
+ converter,
+ blenderscene);
+
+ // this code is copied from above except that
+ // object from groups are never in active layer
+ bool isInActiveLayer = false;
+ bool addobj=true;
+
+ if (converter->addInitFromFrame)
+ if (!isInActiveLayer)
+ addobj=false;
+
+ if (gameobj&&addobj)
+ {
+ MT_Point3 posPrev;
+ MT_Matrix3x3 angor;
+ if (converter->addInitFromFrame)
+ blenderscene->r.cfra=blenderscene->r.sfra;
+
+ MT_Point3 pos = MT_Point3(
+ blenderobject->loc[0]+blenderobject->dloc[0],
+ blenderobject->loc[1]+blenderobject->dloc[1],
+ blenderobject->loc[2]+blenderobject->dloc[2]
+ );
+ MT_Vector3 eulxyz = MT_Vector3(
+ blenderobject->rot[0],
+ blenderobject->rot[1],
+ blenderobject->rot[2]
+ );
+ MT_Vector3 scale = MT_Vector3(
+ blenderobject->size[0],
+ blenderobject->size[1],
+ blenderobject->size[2]
+ );
+ if (converter->addInitFromFrame){//rcruiz
+ float eulxyzPrev[3];
+ blenderscene->r.cfra=blenderscene->r.sfra-1;
+ update_for_newframe();
+ MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0],
+ blenderobject->loc[1]+blenderobject->dloc[1],
+ blenderobject->loc[2]+blenderobject->dloc[2]
+ );
+ eulxyzPrev[0]=blenderobject->rot[0];
+ eulxyzPrev[1]=blenderobject->rot[1];
+ eulxyzPrev[2]=blenderobject->rot[2];
+
+ double fps = (double) blenderscene->r.frs_sec/
+ (double) blenderscene->r.frs_sec_base;
+
+ tmp.scale(fps, fps, fps);
+ inivel.push_back(tmp);
+ tmp=eulxyz-eulxyzPrev;
+ tmp.scale(fps, fps, fps);
+ iniang.push_back(tmp);
+ blenderscene->r.cfra=blenderscene->r.sfra;
+ update_for_newframe();
+ }
+
+ gameobj->NodeSetLocalPosition(pos);
+ gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
+ gameobj->NodeSetLocalScale(scale);
+ gameobj->NodeUpdateGS(0,true);
+
+ BL_ConvertIpos(blenderobject,gameobj,converter);
+ BL_ConvertMaterialIpos(blenderobject,gameobj, converter);
+
+ sumolist->Add(gameobj->AddRef());
+
+ BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
+
+
+ gameobj->SetName(blenderobject->id.name);
+
+ // templist to find Root Parents (object with no parents)
+ templist->Add(gameobj->AddRef());
+
+ // update children/parent hierarchy
+ if ((blenderobject->parent != 0)&&(!converter->addInitFromFrame))
+ {
+ // blender has an additional 'parentinverse' offset in each object
+ SG_Node* parentinversenode = new SG_Node(NULL,NULL,SG_Callbacks());
+
+ // define a normal parent relationship for this node.
+ KX_NormalParentRelation * parent_relation = KX_NormalParentRelation::New();
+ parentinversenode->SetParentRelation(parent_relation);
+
+ parentChildLink pclink;
+ pclink.m_blenderchild = blenderobject;
+ pclink.m_gamechildnode = parentinversenode;
+ vec_parent_child.push_back(pclink);
+
+ float* fl = (float*) blenderobject->parentinv;
+ MT_Transform parinvtrans(fl);
+ parentinversenode->SetLocalPosition(parinvtrans.getOrigin());
+ parentinversenode->SetLocalOrientation(parinvtrans.getBasis());
+
+ parentinversenode->AddChild(gameobj->GetSGNode());
+ }
+
+ // needed for python scripting
+ logicmgr->RegisterGameObjectName(gameobj->GetName(),gameobj);
+
+ // needed for group duplication
+ logicmgr->RegisterGameObj(blenderobject, gameobj);
+ for (int i = 0; i < gameobj->GetMeshCount(); i++)
+ logicmgr->RegisterGameMeshName(gameobj->GetMesh(i)->GetName(), blenderobject);
+
+ converter->RegisterGameObject(gameobj, blenderobject);
+ // this was put in rapidly, needs to be looked at more closely
+ // only draw/use objects in active 'blender' layers
+
+ logicbrick_conversionlist->Add(gameobj->AddRef());
+
+ if (converter->addInitFromFrame){
+ posPrev=gameobj->NodeGetWorldPosition();
+ angor=gameobj->NodeGetWorldOrientation();
+ }
+ if (isInActiveLayer)
+ {
+ objectlist->Add(gameobj->AddRef());
+ //tf.Add(gameobj->GetSGNode());
+
+ gameobj->NodeUpdateGS(0,true);
+ gameobj->Bucketize();
+
+ }
+ else
+ {
+ //we must store this object otherwise it will be deleted
+ //at the end of this function if it is not a root object
+ inactivelist->Add(gameobj->AddRef());
+
+ }
+ if (gameobj->IsDupliGroup())
+ {
+ // check that the group is not already converted
+ if (allgrouplist.insert(blenderobject->dup_group).second)
+ grouplist.insert(blenderobject->dup_group);
+ }
+ if (converter->addInitFromFrame){
+ gameobj->NodeSetLocalPosition(posPrev);
+ gameobj->NodeSetLocalOrientation(angor);
+ }
+
+ }
+ if (gameobj)
+ gameobj->Release();
+ }
+ }
+ }
+ }
+ }
+
+ // non-camera objects not supported as camera currently
+ if (blenderscene->camera && blenderscene->camera->type == OB_CAMERA) {
KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera);
if(gamecamera)
@@ -2081,15 +2187,18 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
// Set up armatures
- for(SETLOOPER(blenderscene, base)){
- if (base->object->type==OB_MESH){
- Mesh *me = (Mesh*)base->object->data;
+ set<Object*>::iterator oit;
+ for(oit=allblobj.begin(); oit!=allblobj.end(); oit++)
+ {
+ Object* blenderobj = *oit;
+ if (blenderobj->type==OB_MESH){
+ Mesh *me = (Mesh*)blenderobj->data;
if (me->dvert){
- KX_GameObject *obj = converter->FindGameObject(base->object);
+ KX_GameObject *obj = converter->FindGameObject(blenderobj);
- if (base->object->parent && base->object->parent->type==OB_ARMATURE && base->object->partype==PARSKEL){
- KX_GameObject *par = converter->FindGameObject(base->object->parent);
+ if (obj && blenderobj->parent && blenderobj->parent->type==OB_ARMATURE && blenderobj->partype==PARSKEL){
+ KX_GameObject *par = converter->FindGameObject(blenderobj->parent);
if (par)
((BL_SkinDeformer*)(((BL_DeformableGameObject*)obj)->m_pDeformer))->SetArmature((BL_ArmatureObject*) par);
}
@@ -2174,7 +2283,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
meshobj = gameobj->GetMesh(0);
}
- BL_CreatePhysicsObjectNew(gameobj,blenderobject,meshobj,kxscene,activeLayerBitInfo,physics_engine,converter,processCompoundChildren);
+ int layerMask = (groupobj.find(blenderobject) == groupobj.end()) ? activeLayerBitInfo : 0;
+ BL_CreatePhysicsObjectNew(gameobj,blenderobject,meshobj,kxscene,layerMask,physics_engine,converter,processCompoundChildren);
}
processCompoundChildren = true;
@@ -2189,7 +2299,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
meshobj = gameobj->GetMesh(0);
}
- BL_CreatePhysicsObjectNew(gameobj,blenderobject,meshobj,kxscene,activeLayerBitInfo,physics_engine,converter,processCompoundChildren);
+ int layerMask = (groupobj.find(blenderobject) == groupobj.end()) ? activeLayerBitInfo : 0;
+ BL_CreatePhysicsObjectNew(gameobj,blenderobject,meshobj,kxscene,layerMask,physics_engine,converter,processCompoundChildren);
}
@@ -2311,29 +2422,32 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
struct Object* blenderobj = converter->FindBlenderObject(gameobj);
- bool isInActiveLayer = (blenderobj->lay & activeLayerBitInfo)!=0;
- BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,executePriority, activeLayerBitInfo,isInActiveLayer,rendertools,converter);
+ int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
+ bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
+ BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,executePriority, layerMask,isInActiveLayer,rendertools,converter);
}
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
struct Object* blenderobj = converter->FindBlenderObject(gameobj);
- bool isInActiveLayer = (blenderobj->lay & activeLayerBitInfo)!=0;
- BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,executePriority,activeLayerBitInfo,isInActiveLayer,converter);
+ int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
+ bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
+ BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,executePriority,layerMask,isInActiveLayer,converter);
}
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
struct Object* blenderobj = converter->FindBlenderObject(gameobj);
- bool isInActiveLayer = (blenderobj->lay & activeLayerBitInfo)!=0;
- BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,keydev,executePriority,activeLayerBitInfo,isInActiveLayer,canvas,converter);
+ int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
+ bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
+ BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,keydev,executePriority,layerMask,isInActiveLayer,canvas,converter);
+ // set the init state to all objects
+ gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
}
- // apply the initial state to controllers
- for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
+ // apply the initial state to controllers, only on the active objects as this registers the sensors
+ for ( i=0;i<objectlist->GetCount();i++)
{
- KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
- gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
gameobj->ResetState();
}
@@ -2344,5 +2458,19 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
// Calculate the scene btree -
// too slow - commented out.
//kxscene->SetNodeTree(tf.MakeTree());
+
+ // instantiate dupli group, we will loop trough the object
+ // that are in active layers. Note that duplicating group
+ // has the effect of adding objects at the end of objectlist.
+ // Only loop through the first part of the list.
+ int objcount = objectlist->GetCount();
+ for (i=0;i<objcount;i++)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*) objectlist->GetValue(i);
+ if (gameobj->IsDupliGroup())
+ {
+ kxscene->DupliGroupRecurse(gameobj, 0);
+ }
+ }
}
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 57a404ad72b..315ad18c42c 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -60,6 +60,7 @@ public:
{
if (m_pDeformer)
m_pDeformer->Relink (map);
+ KX_GameObject::Relink(map);
};
void ProcessReplica(KX_GameObject* replica);
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 41bf565a4d8..7fb5d7ff829 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -442,15 +442,15 @@ PyMethodDef BL_ShapeActionActuator::Methods[] = {
{"setProperty", (PyCFunction) BL_ShapeActionActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
{"setBlendtime", (PyCFunction) BL_ShapeActionActuator::sPySetBlendtime, METH_VARARGS, SetBlendtime_doc},
- {"getAction", (PyCFunction) BL_ShapeActionActuator::sPyGetAction, METH_VARARGS, GetAction_doc},
- {"getStart", (PyCFunction) BL_ShapeActionActuator::sPyGetStart, METH_VARARGS, GetStart_doc},
- {"getEnd", (PyCFunction) BL_ShapeActionActuator::sPyGetEnd, METH_VARARGS, GetEnd_doc},
- {"getBlendin", (PyCFunction) BL_ShapeActionActuator::sPyGetBlendin, METH_VARARGS, GetBlendin_doc},
- {"getPriority", (PyCFunction) BL_ShapeActionActuator::sPyGetPriority, METH_VARARGS, GetPriority_doc},
- {"getFrame", (PyCFunction) BL_ShapeActionActuator::sPyGetFrame, METH_VARARGS, GetFrame_doc},
- {"getProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
- {"getType", (PyCFunction) BL_ShapeActionActuator::sPyGetType, METH_VARARGS, GetType_doc},
- {"setType", (PyCFunction) BL_ShapeActionActuator::sPySetType, METH_VARARGS, SetType_doc},
+ {"getAction", (PyCFunction) BL_ShapeActionActuator::sPyGetAction, METH_NOARGS, GetAction_doc},
+ {"getStart", (PyCFunction) BL_ShapeActionActuator::sPyGetStart, METH_NOARGS, GetStart_doc},
+ {"getEnd", (PyCFunction) BL_ShapeActionActuator::sPyGetEnd, METH_NOARGS, GetEnd_doc},
+ {"getBlendin", (PyCFunction) BL_ShapeActionActuator::sPyGetBlendin, METH_NOARGS, GetBlendin_doc},
+ {"getPriority", (PyCFunction) BL_ShapeActionActuator::sPyGetPriority, METH_NOARGS, GetPriority_doc},
+ {"getFrame", (PyCFunction) BL_ShapeActionActuator::sPyGetFrame, METH_NOARGS, GetFrame_doc},
+ {"getProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetProperty, METH_NOARGS, GetProperty_doc},
+ {"getType", (PyCFunction) BL_ShapeActionActuator::sPyGetType, METH_NOARGS, GetType_doc},
+ {"setType", (PyCFunction) BL_ShapeActionActuator::sPySetType, METH_NOARGS, SetType_doc},
{NULL,NULL} //Sentinel
};
@@ -463,9 +463,7 @@ char BL_ShapeActionActuator::GetAction_doc[] =
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
-PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
PyObject *result;
if (m_action){
@@ -484,9 +482,7 @@ char BL_ShapeActionActuator::GetProperty_doc[] =
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
-PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
PyObject *result;
result = Py_BuildValue("s", (const char *)m_propname);
@@ -499,9 +495,7 @@ char BL_ShapeActionActuator::GetFrame_doc[] =
"getFrame()\n"
"\tReturns the current frame number.\n";
-PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
PyObject *result;
result = Py_BuildValue("f", m_localtime);
@@ -514,9 +508,7 @@ char BL_ShapeActionActuator::GetEnd_doc[] =
"getEnd()\n"
"\tReturns the last frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
PyObject *result;
result = Py_BuildValue("f", m_endframe);
@@ -529,9 +521,7 @@ char BL_ShapeActionActuator::GetStart_doc[] =
"getStart()\n"
"\tReturns the starting frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
PyObject *result;
result = Py_BuildValue("f", m_startframe);
@@ -545,9 +535,7 @@ char BL_ShapeActionActuator::GetBlendin_doc[] =
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
-PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
PyObject *result;
result = Py_BuildValue("f", m_blendin);
@@ -561,9 +549,7 @@ char BL_ShapeActionActuator::GetPriority_doc[] =
"\tReturns the priority for this actuator. Actuators with lower\n"
"\tPriority numbers will override actuators with higher numbers.\n";
-PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) {
PyObject *result;
result = Py_BuildValue("i", m_priority);
@@ -605,6 +591,7 @@ PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self,
}
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -627,6 +614,7 @@ PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self,
m_startframe = start;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -649,6 +637,7 @@ PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self,
m_endframe = end;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -672,6 +661,7 @@ PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self,
m_blendin = blendin;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -700,6 +690,7 @@ PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self,
m_blendframe = m_blendin;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -724,6 +715,7 @@ PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self,
m_priority = priority;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -750,6 +742,7 @@ PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self,
m_localtime=m_endframe;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -773,6 +766,7 @@ PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
m_propname = string;
}
else {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -784,9 +778,7 @@ PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
char BL_ShapeActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
-PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
return Py_BuildValue("h", m_playtype);
}
@@ -801,6 +793,7 @@ PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
short typeArg;
if (!PyArg_ParseTuple(args, "h", &typeArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index 434a62a1233..10cbe9f1ac3 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id:BL_ShapeActionActuator.h 15330 2008-06-23 16:37:51Z theeth $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -87,15 +87,15 @@ public:
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetAction);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetBlendin);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetPriority);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetStart);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetEnd);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetFrame);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetProperty);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetAction);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetBlendin);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetPriority);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetStart);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetEnd);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetFrame);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetProperty);
// KX_PYMETHOD(BL_ActionActuator,GetChannel);
- KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetType);
+ KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
virtual PyObject* _getattr(const STR_String& attr);
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index f2af0d9294e..d3fbb795b23 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -109,6 +109,13 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
vector<IpoCurve*>::iterator it;
void *poin;
int type;
+ // the shape drivers use the bone matrix as input. Must
+ // update the matrix now
+ Object* par_arma = m_armobj->GetArmatureObject();
+ m_armobj->ApplyPose();
+ where_is_pose( par_arma );
+ PoseApplied(true);
+
for (it=m_shapeDrivers.begin(); it!=m_shapeDrivers.end(); it++) {
// no need to set a specific time: this curve has a driver
IpoCurve *icu = *it;
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index d3442fe5298..f96c40c098f 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -66,7 +66,8 @@ BL_SkinDeformer::BL_SkinDeformer(BL_DeformableGameObject *gameobj,
m_armobj(arma),
m_lastArmaUpdate(-1),
m_defbase(&bmeshobj->defbase),
- m_releaseobject(false)
+ m_releaseobject(false),
+ m_poseApplied(false)
{
Mat4CpyMat4(m_obmat, bmeshobj->obmat);
};
@@ -98,32 +99,28 @@ BL_SkinDeformer::~BL_SkinDeformer()
m_armobj->Release();
}
-bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *)
+bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
{
size_t i, j;
- if (!Update())
- // no need to update the cache
- return false;
+ // update the vertex in m_transverts
+ Update();
- // Update all materials at once, so we can do the above update test
- // without ending up with some materials not updated
- for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial();
- mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
- RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial();
+ // The vertex cache can only be updated for this deformer:
+ // Duplicated objects with more than one ploymaterial (=multiple mesh slot per object)
+ // share the same mesh (=the same cache). As the rendering is done per polymaterial
+ // cycling through the objects, the entire mesh cache cannot be updated in one shot.
+ vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat);
- vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat);
+ // For each array
+ for (i=0; i<vertexarrays.size(); i++) {
+ KX_VertexArray& vertexarray = (*vertexarrays[i]);
- // For each array
- for (i=0; i<vertexarrays.size(); i++) {
- KX_VertexArray& vertexarray = (*vertexarrays[i]);
-
- // For each vertex
- // copy the untransformed data from the original mvert
- for (j=0; j<vertexarray.size(); j++) {
- RAS_TexVert& v = vertexarray[j];
- v.SetXYZ(m_transverts[v.getOrigIndex()]);
- }
+ // For each vertex
+ // copy the untransformed data from the original mvert
+ for (j=0; j<vertexarray.size(); j++) {
+ RAS_TexVert& v = vertexarray[j];
+ v.SetXYZ(m_transverts[v.getOrigIndex()]);
}
}
@@ -153,9 +150,11 @@ bool BL_SkinDeformer::Update(void)
/* XXX note: where_is_pose() (from BKE_armature.h) calculates all matrices needed to start deforming */
/* but it requires the blender object pointer... */
-
Object* par_arma = m_armobj->GetArmatureObject();
- where_is_pose( par_arma );
+ if (!PoseApplied()){
+ m_armobj->ApplyPose();
+ where_is_pose( par_arma );
+ }
/* store verts locally */
VerifyStorage();
@@ -180,7 +179,8 @@ bool BL_SkinDeformer::Update(void)
/* Update the current frame */
m_lastArmaUpdate=m_armobj->GetLastFrame();
-
+ /* reset for next frame */
+ PoseApplied(false);
/* indicate that the m_transverts and normals are up to date */
return true;
}
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index f35db8273c4..d3fc5ae2a81 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -81,10 +81,13 @@ public:
virtual ~BL_SkinDeformer();
bool Update (void);
bool Apply (class RAS_IPolyMaterial *polymat);
+ bool PoseApplied()
+ { return m_poseApplied; }
+ void PoseApplied(bool applied)
+ { m_poseApplied = applied; }
bool PoseUpdated(void)
{
if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {
- m_armobj->ApplyPose();
return true;
}
return false;
@@ -102,6 +105,7 @@ protected:
ListBase* m_defbase;
float m_obmat[4][4]; // the reference matrix for skeleton deform
bool m_releaseobject;
+ bool m_poseApplied;
};
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 1cc1b2e27a3..53ac730d203 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -503,7 +503,7 @@ void BL_ConvertActuators(char* maggiename,
case ACT_PROPERTY:
{
bPropertyActuator* propact = (bPropertyActuator*) bact->data;
- CValue* destinationObj = NULL;
+ SCA_IObject* destinationObj = NULL;
/*
here the destinationobject is searched. problem with multiple scenes: other scenes
@@ -628,6 +628,8 @@ void BL_ConvertActuators(char* maggiename,
/* convert settings... degrees in the ui become radians */
/* internally */
if (conact->type == ACT_CONST_TYPE_ORI) {
+ min = (MT_2_PI * conact->minloc[0])/360.0;
+ max = (MT_2_PI * conact->maxloc[0])/360.0;
switch (conact->mode) {
case ACT_CONST_DIRPX:
locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX;
@@ -656,18 +658,18 @@ void BL_ConvertActuators(char* maggiename,
min = conact->minloc[2];
max = conact->maxloc[2];
break;
- case ACT_CONST_DIRMX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMX;
+ case ACT_CONST_DIRNX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX;
min = conact->minloc[0];
max = conact->maxloc[0];
break;
- case ACT_CONST_DIRMY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMY;
+ case ACT_CONST_DIRNY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY;
min = conact->minloc[1];
max = conact->maxloc[1];
break;
- case ACT_CONST_DIRMZ:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMZ;
+ case ACT_CONST_DIRNZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ;
min = conact->minloc[2];
max = conact->maxloc[2];
break;
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 7c9df688d45..5e433bb821b 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -733,9 +733,9 @@ void BL_ConvertSensors(struct Object* blenderobject,
gameobj->AddSensor(gamesensor);
// only register to manager if it's in an active layer
-
- if (isInActiveLayer)
- gamesensor->RegisterToManager();
+ // Make registration dynamic: only when sensor is activated
+ //if (isInActiveLayer)
+ // gamesensor->RegisterToManager();
for (int i=0;i<sens->totlinks;i++)
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 75ca59d01e7..7410beecaf4 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -36,6 +36,7 @@
#pragma warning (disable:4786)
#endif
+#include "BKE_material.h" /* give_current_material */
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
@@ -68,6 +69,8 @@
#include "SG_Node.h"
+#include "STR_HashedString.h"
+
static BL_InterpolatorList *GetIpoList(struct Ipo *for_ipo, KX_BlenderSceneConverter *converter) {
BL_InterpolatorList *ipoList= converter->FindInterpolatorList(for_ipo);
@@ -560,16 +563,15 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co
}
}
-
-void BL_ConvertMaterialIpos(
- Material* blendermaterial,
+static void ConvertMaterialIpos(
+ Material* blendermaterial,
+ dword matname_hash,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
if (blendermaterial->ipo) {
-
- KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController();
+ KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
@@ -596,7 +598,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_R);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -610,7 +612,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -624,7 +626,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -638,7 +640,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_ALPHA);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -653,7 +655,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_R );
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -667,7 +669,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -681,7 +683,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -696,7 +698,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_HARD);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -710,7 +712,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -725,7 +727,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_REF);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -739,7 +741,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_EMIT);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -752,3 +754,28 @@ void BL_ConvertMaterialIpos(
}
}
+void BL_ConvertMaterialIpos(
+ struct Object* blenderobject,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter
+ )
+{
+ if (blenderobject->totcol==1)
+ {
+ Material *mat = give_current_material(blenderobject, 1);
+ // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
+ // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
+ // because this yields a better performance as not all the vertex colors need to be edited
+ if(mat) ConvertMaterialIpos(mat, NULL, gameobj, converter);
+ }
+ else
+ {
+ for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
+ {
+ Material *mat = give_current_material(blenderobject, material_index);
+ STR_HashedString matname = mat->id.name;
+ if(mat) ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
+ }
+ }
+}
+
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index afcb1b22821..4ec9bd31062 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -46,7 +46,7 @@ void BL_ConvertCameraIpos(struct Camera* blendercamera,
class KX_GameObject* cameraobj,
class KX_BlenderSceneConverter *converter);
-void BL_ConvertMaterialIpos(struct Material* blendermaterial,
+void BL_ConvertMaterialIpos(struct Object* blenderobject,
class KX_GameObject* materialobj,
class KX_BlenderSceneConverter *converter);
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
index 28ca1fd673f..9a47c262889 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id:SCA_ActuatorEventManager.cpp 15567 2008-07-14 14:09:36Z theeth $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -48,19 +48,10 @@ SCA_ActuatorEventManager::~SCA_ActuatorEventManager()
}
-
-
-void SCA_ActuatorEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-}
-
-
-
void SCA_ActuatorEventManager::NextFrame()
{
// check for changed actuator
- for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
{
(*it)->Activate(m_logicmgr,NULL);
}
@@ -69,7 +60,7 @@ void SCA_ActuatorEventManager::NextFrame()
void SCA_ActuatorEventManager::UpdateFrame()
{
// update the state of actuator before executing them
- for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
{
((SCA_ActuatorSensor*)(*it))->Update();
}
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
index b5108764197..6454decfc62 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id:SCA_ActuatorEventManager.h 15567 2008-07-14 14:09:36Z theeth $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -44,7 +44,6 @@ public:
virtual ~SCA_ActuatorEventManager();
virtual void NextFrame();
virtual void UpdateFrame();
- virtual void RegisterSensor(SCA_ISensor* sensor);
//SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
};
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index e1c8ef87dd1..8bba37d045a 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -1,7 +1,7 @@
/**
* Actuator sensor
*
- * $Id$
+ * $Id:SCA_ActuatorSensor.cpp 15567 2008-07-14 14:09:36Z theeth $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -149,7 +149,7 @@ PyParentObject SCA_ActuatorSensor::Parents[] = {
};
PyMethodDef SCA_ActuatorSensor::Methods[] = {
- {"getActuator", (PyCFunction) SCA_ActuatorSensor::sPyGetActuator, METH_VARARGS, GetActuator_doc},
+ {"getActuator", (PyCFunction) SCA_ActuatorSensor::sPyGetActuator, METH_NOARGS, GetActuator_doc},
{"setActuator", (PyCFunction) SCA_ActuatorSensor::sPySetActuator, METH_VARARGS, SetActuator_doc},
{NULL,NULL} //Sentinel
};
@@ -162,7 +162,7 @@ PyObject* SCA_ActuatorSensor::_getattr(const STR_String& attr) {
char SCA_ActuatorSensor::GetActuator_doc[] =
"getActuator()\n"
"\tReturn the Actuator with which the sensor operates.\n";
-PyObject* SCA_ActuatorSensor::PyGetActuator(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ActuatorSensor::PyGetActuator(PyObject* self)
{
return PyString_FromString(m_checkactname);
}
@@ -180,6 +180,7 @@ PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* self, PyObject* args, PyOb
char *actNameArg = NULL;
if (!PyArg_ParseTuple(args, "s", &actNameArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
index 6086c5bfce0..568e7158af2 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
@@ -1,7 +1,7 @@
/**
* Actuator sensor
*
- * $Id$
+ * $Id:SCA_ActuatorSensor.h 15567 2008-07-14 14:09:36Z theeth $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -66,7 +66,7 @@ public:
/* 3. setProperty */
KX_PYMETHOD_DOC(SCA_ActuatorSensor,SetActuator);
/* 4. getProperty */
- KX_PYMETHOD_DOC(SCA_ActuatorSensor,GetActuator);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ActuatorSensor,GetActuator);
};
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
index ab3bc2cc4ee..4cd2dfba994 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
@@ -51,16 +51,9 @@ SCA_AlwaysEventManager::SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr)
void SCA_AlwaysEventManager::NextFrame()
{
- for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
+ for (set<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
{
- SCA_ISensor* sensor = *i;
- sensor->Activate(m_logicmgr, NULL);
+ (*i)->Activate(m_logicmgr, NULL);
}
}
-
-
-void SCA_AlwaysEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-}
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
index 28c71512875..a619eecddd4 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
@@ -39,7 +39,6 @@ class SCA_AlwaysEventManager : public SCA_EventManager
public:
SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr);
virtual void NextFrame();
- virtual void RegisterSensor(SCA_ISensor* sensor);
};
diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp
index 0169864a133..e4fd0379597 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_EventManager.cpp
@@ -45,17 +45,14 @@ SCA_EventManager::~SCA_EventManager()
{
}
-
+void SCA_EventManager::RegisterSensor(class SCA_ISensor* sensor)
+{
+ m_sensors.insert(sensor);
+}
void SCA_EventManager::RemoveSensor(class SCA_ISensor* sensor)
{
- std::vector<SCA_ISensor*>::iterator i =
- std::find(m_sensors.begin(), m_sensors.end(), sensor);
- if (!(i == m_sensors.end()))
- {
- std::swap(*i, m_sensors.back());
- m_sensors.pop_back();
- }
+ m_sensors.erase(sensor);
}
void SCA_EventManager::NextFrame(double curtime, double fixedtime)
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index 9cc1718cd1e..9dbb5a6d24f 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -30,12 +30,14 @@
#define __KX_EVENTMANAGER
#include <vector>
+#include <set>
#include <algorithm>
class SCA_EventManager
{
protected:
- std::vector <class SCA_ISensor*> m_sensors;
+ // use a set to speed-up insertion/removal
+ std::set <class SCA_ISensor*> m_sensors;
public:
enum EVENT_MANAGER_TYPE {
@@ -61,7 +63,7 @@ public:
virtual void NextFrame();
virtual void UpdateFrame();
virtual void EndFrame();
- virtual void RegisterSensor(class SCA_ISensor* sensor)=0;
+ virtual void RegisterSensor(class SCA_ISensor* sensor);
int GetType();
protected:
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index f6efd485adb..e73358bc1e8 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -82,7 +82,10 @@ void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
m_gameobj = parent;
}
-
+void SCA_ILogicBrick::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ // nothing to do
+}
CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
{
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 80bc6ae3b86..c28711ac0f6 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -32,6 +32,8 @@
#include "Value.h"
#include "SCA_IObject.h"
#include "BoolValue.h"
+#include "GEN_Map.h"
+#include "GEN_HashedPtr.h"
class SCA_ILogicBrick : public CValue
{
@@ -59,6 +61,7 @@ public:
SCA_IObject* GetParent();
virtual void ReParent(SCA_IObject* parent);
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
// act as a BoolValue (with value IsPositiveTrigger)
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index c5bb4a41552..b0f8decee26 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -306,7 +306,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
}
#endif
-void SCA_IObject::Suspend(void)
+void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
@@ -337,12 +337,31 @@ void SCA_IObject::Resume(void)
void SCA_IObject::SetState(unsigned int state)
{
- m_state = state;
- // update the status of the controllers
+ unsigned int tmpstate;
SCA_ControllerList::iterator contit;
- for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++)
+
+ // we will update the state in two steps:
+ // 1) set the new state bits that are 1
+ // 2) clr the new state bits that are 0
+ // This to ensure continuity if a sensor is attached to two states
+ // that are switching state: no need to deactive and reactive the sensor
+
+ tmpstate = m_state | state;
+ if (tmpstate != m_state)
+ {
+ // update the status of the controllers
+ for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++)
+ {
+ (*contit)->ApplyState(tmpstate);
+ }
+ }
+ m_state = state;
+ if (m_state != tmpstate)
{
- (*contit)->ApplyState(m_state);
+ for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++)
+ {
+ (*contit)->ApplyState(m_state);
+ }
}
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 68341b57435..2dc49924062 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -41,7 +41,8 @@
void SCA_ISensor::ReParent(SCA_IObject* parent)
{
SCA_ILogicBrick::ReParent(parent);
- m_eventmgr->RegisterSensor(this);
+ // will be done when the sensor is activated
+ //m_eventmgr->RegisterSensor(this);
this->SetActive(false);
}
@@ -133,6 +134,7 @@ void SCA_ISensor::DecLink() {
{
// sensor is detached from all controllers, initialize it so that it
// is fresh as at startup when it is reattached again.
+ UnregisterToManager();
Init();
}
}
@@ -168,23 +170,23 @@ PyMethodDef SCA_ISensor::Methods[] = {
{"isPositive", (PyCFunction) SCA_ISensor::sPyIsPositive,
METH_VARARGS, IsPositive_doc},
{"getUsePosPulseMode", (PyCFunction) SCA_ISensor::sPyGetUsePosPulseMode,
- METH_VARARGS, GetUsePosPulseMode_doc},
+ METH_NOARGS, GetUsePosPulseMode_doc},
{"setUsePosPulseMode", (PyCFunction) SCA_ISensor::sPySetUsePosPulseMode,
METH_VARARGS, SetUsePosPulseMode_doc},
{"getFrequency", (PyCFunction) SCA_ISensor::sPyGetFrequency,
- METH_VARARGS, GetFrequency_doc},
+ METH_NOARGS, GetFrequency_doc},
{"setFrequency", (PyCFunction) SCA_ISensor::sPySetFrequency,
METH_VARARGS, SetFrequency_doc},
{"getUseNegPulseMode", (PyCFunction) SCA_ISensor::sPyGetUseNegPulseMode,
- METH_VARARGS, GetUseNegPulseMode_doc},
+ METH_NOARGS, GetUseNegPulseMode_doc},
{"setUseNegPulseMode", (PyCFunction) SCA_ISensor::sPySetUseNegPulseMode,
METH_VARARGS, SetUseNegPulseMode_doc},
{"getInvert", (PyCFunction) SCA_ISensor::sPyGetInvert,
- METH_VARARGS, GetInvert_doc},
+ METH_NOARGS, GetInvert_doc},
{"setInvert", (PyCFunction) SCA_ISensor::sPySetInvert,
METH_VARARGS, SetInvert_doc},
{"getLevel", (PyCFunction) SCA_ISensor::sPyGetLevel,
- METH_VARARGS, GetLevel_doc},
+ METH_NOARGS, GetLevel_doc},
{"setLevel", (PyCFunction) SCA_ISensor::sPySetLevel,
METH_VARARGS, SetLevel_doc},
{NULL,NULL} //Sentinel
@@ -203,6 +205,11 @@ void SCA_ISensor::RegisterToManager()
m_eventmgr->RegisterSensor(this);
}
+void SCA_ISensor::UnregisterToManager()
+{
+ m_eventmgr->RemoveSensor(this);
+}
+
void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event)
{
@@ -259,7 +266,7 @@ PyObject* SCA_ISensor::PyIsPositive(PyObject* self, PyObject* args, PyObject* kw
char SCA_ISensor::GetUsePosPulseMode_doc[] =
"getUsePosPulseMode()\n"
"\tReturns whether positive pulse mode is active.\n";
-PyObject* SCA_ISensor::PyGetUsePosPulseMode(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ISensor::PyGetUsePosPulseMode(PyObject* self)
{
return BoolToPyArg(m_pos_pulsemode);
}
@@ -286,7 +293,7 @@ PyObject* SCA_ISensor::PySetUsePosPulseMode(PyObject* self, PyObject* args, PyOb
char SCA_ISensor::GetFrequency_doc[] =
"getFrequency()\n"
"\tReturns the frequency of the updates in pulse mode.\n" ;
-PyObject* SCA_ISensor::PyGetFrequency(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ISensor::PyGetFrequency(PyObject* self)
{
return PyInt_FromLong(m_pulse_frequency);
}
@@ -321,7 +328,7 @@ PyObject* SCA_ISensor::PySetFrequency(PyObject* self, PyObject* args, PyObject*
char SCA_ISensor::GetInvert_doc[] =
"getInvert()\n"
"\tReturns whether or not pulses from this sensor are inverted.\n" ;
-PyObject* SCA_ISensor::PyGetInvert(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ISensor::PyGetInvert(PyObject* self)
{
return BoolToPyArg(m_invert);
}
@@ -342,11 +349,10 @@ char SCA_ISensor::GetLevel_doc[] =
"getLevel()\n"
"\tReturns whether this sensor is a level detector or a edge detector.\n"
"\tIt makes a difference only in case of logic state transition (state actuator).\n"
-"\tA level detector will immediately generate a pulse if the condition for the\n"
-"\tdetector is met when entering the state. A edge detector will wait for an off-on\n"
-"\ttransition to occur.\n"
-"\tOnly some sensors implement this feature: keyboard.\n";
-PyObject* SCA_ISensor::PyGetLevel(PyObject* self, PyObject* args, PyObject* kwds)
+"\tA level detector will immediately generate a pulse, negative or positive\n"
+"\tdepending on the sensor condition, as soon as the state is activated.\n"
+"\tA edge detector will wait for a state change before generating a pulse.\n";
+PyObject* SCA_ISensor::PyGetLevel(PyObject* self)
{
return BoolToPyArg(m_level);
}
@@ -366,7 +372,7 @@ PyObject* SCA_ISensor::PySetLevel(PyObject* self, PyObject* args, PyObject* kwds
char SCA_ISensor::GetUseNegPulseMode_doc[] =
"getUseNegPulseMode()\n"
"\tReturns whether negative pulse mode is active.\n";
-PyObject* SCA_ISensor::PyGetUseNegPulseMode(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* SCA_ISensor::PyGetUseNegPulseMode(PyObject* self)
{
return BoolToPyArg(m_neg_pulsemode);
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 4ce49e71507..d5dabbce3ee 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -115,6 +115,8 @@ public:
void SetLevel(bool lvl);
void RegisterToManager();
+ void UnregisterToManager();
+
virtual float GetNumber();
/** Stop sensing for a while. */
@@ -129,22 +131,22 @@ public:
void ClrLink()
{ m_links = 0; }
void IncLink()
- { m_links++; }
+ { if (!m_links++) RegisterToManager(); }
void DecLink();
bool IsNoLink() const
{ return !m_links; }
/* Python functions: */
KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
- KX_PYMETHOD_DOC(SCA_ISensor,GetUsePosPulseMode);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUsePosPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUsePosPulseMode);
- KX_PYMETHOD_DOC(SCA_ISensor,GetFrequency);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetFrequency);
KX_PYMETHOD_DOC(SCA_ISensor,SetFrequency);
- KX_PYMETHOD_DOC(SCA_ISensor,GetUseNegPulseMode);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
- KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
- KX_PYMETHOD_DOC(SCA_ISensor,GetLevel);
+ KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetLevel);
KX_PYMETHOD_DOC(SCA_ISensor,SetLevel);
};
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
index 7bf2049e56e..8ff28ba0b51 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
@@ -52,9 +52,10 @@ SCA_JoystickManager::~SCA_JoystickManager()
void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
{
- for (unsigned int i = 0; i < m_sensors.size(); i++)
+ set<SCA_ISensor*>::iterator it;
+ for (it = m_sensors.begin(); it != m_sensors.end(); it++)
{
- SCA_JoystickSensor* joysensor = (SCA_JoystickSensor*) m_sensors[i];
+ SCA_JoystickSensor* joysensor = (SCA_JoystickSensor*)(*it);
if(!joysensor->IsSuspended())
{
m_joystick->HandleEvents();
@@ -64,12 +65,6 @@ void SCA_JoystickManager::NextFrame(double curtime,double deltatime)
}
-void SCA_JoystickManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-}
-
-
SCA_Joystick *SCA_JoystickManager::GetJoystickDevice()
{
/*
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.h b/source/gameengine/GameLogic/SCA_JoystickManager.h
index 3c4df64677e..f2bb27965fa 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.h
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.h
@@ -45,7 +45,6 @@ public:
SCA_JoystickManager(class SCA_LogicManager* logicmgr);
virtual ~SCA_JoystickManager();
virtual void NextFrame(double curtime,double deltatime);
- virtual void RegisterSensor(SCA_ISensor* sensor);
SCA_Joystick* GetJoystickDevice(void);
};
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
index 259b06134d7..6a96442b124 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
@@ -62,23 +62,14 @@ void SCA_KeyboardManager::NextFrame()
{
//const SCA_InputEvent& event = GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
// cerr << "SCA_KeyboardManager::NextFrame"<< endl;
- for (unsigned int i=0;i<m_sensors.size();i++)
+ set<SCA_ISensor*>::iterator it;
+ for (it=m_sensors.begin(); it != m_sensors.end(); it++)
{
- SCA_KeyboardSensor* keysensor = (SCA_KeyboardSensor*)m_sensors[i];
- keysensor->Activate(m_logicmanager,NULL);
+ (*it)->Activate(m_logicmanager,NULL);
}
}
-
-
-void SCA_KeyboardManager::RegisterSensor(SCA_ISensor* keysensor)
-{
- m_sensors.push_back(keysensor);
-}
-
-
-
bool SCA_KeyboardManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
return false;
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index b4a50f56025..8f3cc0ab715 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -55,7 +55,6 @@ public:
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
virtual void NextFrame();
- virtual void RegisterSensor(class SCA_ISensor* sensor);
SCA_IInputDevice* GetInputDevice();
};
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index f50161cbecb..91e66aea359 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -127,12 +127,17 @@ void SCA_LogicManager::RegisterGameMeshName(const STR_String& gamemeshname, void
-void SCA_LogicManager::RegisterGameObj(CValue* gameobj, void* blendobj)
+void SCA_LogicManager::RegisterGameObj(void* blendobj, CValue* gameobj)
{
- m_map_gameobj_to_blendobj.insert(CHashedPtr(gameobj), blendobj);
+ m_map_blendobj_to_gameobj.insert(CHashedPtr(blendobj), gameobj);
}
-
+void SCA_LogicManager::UnregisterGameObj(void* blendobj, CValue* gameobj)
+{
+ void **obp = m_map_blendobj_to_gameobj[CHashedPtr(blendobj)];
+ if (obp && (CValue*)(*obp) == gameobj)
+ m_map_blendobj_to_gameobj.remove(CHashedPtr(blendobj));
+}
CValue* SCA_LogicManager::GetGameObjectByName(const STR_String& gameobjname)
{
@@ -146,10 +151,10 @@ CValue* SCA_LogicManager::GetGameObjectByName(const STR_String& gameobjname)
}
-void* SCA_LogicManager::FindBlendObjByGameObj(CValue* gameobject)
+CValue* SCA_LogicManager::FindGameObjByBlendObj(void* blendobj)
{
- void **obp= m_map_gameobj_to_blendobj[CHashedPtr(gameobject)];
- return obp?*obp:NULL;
+ void **obp= m_map_blendobj_to_gameobj[CHashedPtr(blendobj)];
+ return obp?(CValue*)(*obp):NULL;
}
@@ -171,12 +176,7 @@ void SCA_LogicManager::RemoveSensor(SCA_ISensor* sensor)
(*c)->UnlinkSensor(sensor);
}
m_sensorcontrollermapje.erase(sensor);
-
- for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
- !(ie==m_eventmanagers.end());ie++)
- {
- (*ie)->RemoveSensor(sensor);
- }
+ sensor->UnregisterToManager();
}
void SCA_LogicManager::RemoveController(SCA_IController* controller)
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 39d8b865977..e0d3d506702 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -109,7 +109,7 @@ class SCA_LogicManager
GEN_Map<STR_HashedString,void*> m_mapStringToActions;
GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj;
- GEN_Map<CHashedPtr,void*> m_map_gameobj_to_blendobj;
+ GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj;
vector<SmartActuatorPtr> m_removedActuators;
public:
@@ -152,8 +152,9 @@ public:
void RegisterGameMeshName(const STR_String& gamemeshname, void* blendobj);
void* FindBlendObjByGameMeshName(const STR_String& gamemeshname);
- void RegisterGameObj(CValue* gameobj, void* blendobj);
- void* FindBlendObjByGameObj(CValue* gameobj);
+ void RegisterGameObj(void* blendobj, CValue* gameobj);
+ void UnregisterGameObj(void* blendobj, CValue* gameobj);
+ CValue* FindGameObjByBlendObj(void* blendobj);
};
#endif //__KX_LOGICMANAGER
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp
index b4251d8ab53..ca875dad07c 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp
@@ -75,9 +75,10 @@ void SCA_MouseManager::NextFrame()
{
if (m_mousedevice)
{
- for (unsigned int i = 0; i < m_sensors.size(); i++)
+ set<SCA_ISensor*>::iterator it;
+ for (it=m_sensors.begin(); it!=m_sensors.end(); it++)
{
- SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i];
+ SCA_MouseSensor* mousesensor = (SCA_MouseSensor*)(*it);
// (0,0) is the Upper Left corner in our local window
// coordinates
if (!mousesensor->IsSuspended())
@@ -98,15 +99,6 @@ void SCA_MouseManager::NextFrame()
}
}
-
-
-void SCA_MouseManager::RegisterSensor(SCA_ISensor* keysensor)
-{
- m_sensors.push_back(keysensor);
-}
-
-
-
bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
/* We should guard for non-mouse events maybe? A rather silly side */
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index bc8254486ad..efa4c639ce7 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -62,7 +62,6 @@ public:
*/
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
virtual void NextFrame();
- virtual void RegisterSensor(class SCA_ISensor* sensor);
SCA_IInputDevice* GetInputDevice();
};
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index ebe1cd51863..7062f2cef6a 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -42,7 +42,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,CValue* sourceObj,const STR_String& propname,const STR_String& expr,int acttype,PyTypeObject* T )
+SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype,PyTypeObject* T )
: SCA_IActuator(gameobj,T),
m_type(acttype),
m_propname(propname),
@@ -51,14 +51,14 @@ SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,CValue* sourceOb
{
// protect ourselves against someone else deleting the source object
// don't protect against ourselves: it would create a dead lock
- if (m_sourceObj && m_sourceObj != GetParent())
- m_sourceObj->AddRef();
+ if (m_sourceObj)
+ m_sourceObj->RegisterActuator(this);
}
SCA_PropertyActuator::~SCA_PropertyActuator()
{
- if (m_sourceObj && m_sourceObj != GetParent())
- m_sourceObj->Release();
+ if (m_sourceObj)
+ m_sourceObj->UnregisterActuator(this);
}
bool SCA_PropertyActuator::Update()
@@ -185,10 +185,31 @@ void SCA_PropertyActuator::ProcessReplica()
// no need to check for self reference like in the constructor:
// the replica will always have a different parent
if (m_sourceObj)
- m_sourceObj->AddRef();
+ m_sourceObj->RegisterActuator(this);
SCA_IActuator::ProcessReplica();
}
+bool SCA_PropertyActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_sourceObj)
+ {
+ // this object is being deleted, we cannot continue to track it.
+ m_sourceObj = NULL;
+ return true;
+ }
+ return false;
+}
+
+void SCA_PropertyActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_sourceObj];
+ if (h_obj) {
+ if (m_sourceObj)
+ m_sourceObj->UnregisterActuator(this);
+ m_sourceObj = (SCA_IObject*)(*h_obj);
+ m_sourceObj->RegisterActuator(this);
+ }
+}
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index f8305901c51..1e435684572 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -52,7 +52,7 @@ class SCA_PropertyActuator : public SCA_IActuator
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
- CValue* m_sourceObj; // for copy property actuator
+ SCA_IObject* m_sourceObj; // for copy property actuator
public:
@@ -60,7 +60,7 @@ public:
SCA_PropertyActuator(
SCA_IObject* gameobj,
- CValue* sourceObj,
+ SCA_IObject* sourceObj,
const STR_String& propname,
const STR_String& expr,
int acttype,
@@ -74,7 +74,9 @@ public:
GetReplica(
);
- void ProcessReplica();
+ virtual void ProcessReplica();
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual bool
Update();
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
index fc56d101728..e5e3f9cced5 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
@@ -47,19 +47,10 @@ SCA_PropertyEventManager::~SCA_PropertyEventManager()
}
-
-
-void SCA_PropertyEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-}
-
-
-
void SCA_PropertyEventManager::NextFrame()
{
// check for changed properties
- for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ for (set<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
{
(*it)->Activate(m_logicmgr,NULL);
}
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
index aaa303a52c8..f166065b198 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h
@@ -43,7 +43,6 @@ public:
SCA_PropertyEventManager(class SCA_LogicManager* logicmgr);
virtual ~SCA_PropertyEventManager();
virtual void NextFrame();
- virtual void RegisterSensor(SCA_ISensor* sensor);
//SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
};
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
index 02020a52a17..156478d866d 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
@@ -50,16 +50,9 @@ SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr)
void SCA_RandomEventManager::NextFrame()
{
- for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
+ for (set<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
{
- SCA_ISensor *sensor = *i;
- sensor->Activate(m_logicmgr, NULL);
+ (*i)->Activate(m_logicmgr, NULL);
}
}
-
-
-void SCA_RandomEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-};
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h
index 8c75ef665fa..79138c23c62 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.h
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h
@@ -45,7 +45,6 @@ public:
SCA_RandomEventManager(class SCA_LogicManager* logicmgr);
virtual void NextFrame();
- virtual void RegisterSensor(SCA_ISensor* sensor);
};
#endif //__KX_RANDOMEVENTMGR
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index 643f1247a52..b7fadd3d62c 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -65,6 +65,11 @@ void SCA_TimeEventManager::RegisterSensor(SCA_ISensor* sensor)
// not yet
}
+void SCA_TimeEventManager::RemoveSensor(SCA_ISensor* sensor)
+{
+ // empty
+}
+
void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h
index 2fd39661a2d..bd57e12eb44 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.h
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h
@@ -45,6 +45,7 @@ public:
virtual void NextFrame(double curtime, double fixedtime);
virtual void RegisterSensor(class SCA_ISensor* sensor);
+ virtual void RemoveSensor(class SCA_ISensor* sensor);
void AddTimeProperty(CValue* timeval);
void RemoveTimeProperty(CValue* timeval);
};
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index f82166dfa88..87719041f65 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -130,6 +130,12 @@ public:
) {
return m_displayarea;
};
+
+ RAS_Rect &
+ GetWindowArea(
+ ) {
+ return m_displayarea;
+ }
void
BeginFrame(
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
index bb1abd71505..bf8cb720811 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
@@ -36,7 +36,7 @@
#include <iostream>
#include <windows.h>
-#include <gl/gl.h>
+//#include <gl/gl.h>
#include "GPC_Canvas.h"
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index dd45d522b9f..a9a0771936c 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -1,6 +1,10 @@
#include "DNA_customdata_types.h"
#include "DNA_material_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
#include "BL_BlenderShader.h"
#include "BL_Material.h"
@@ -10,30 +14,51 @@
#include "GPU_material.h"
#endif
+#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
+
+ /* this is evil, but we need the scene to create materials with
+ * lights from the correct scene .. */
+static struct Scene *GetSceneForName(const STR_String& scenename)
+{
+ Scene *sce;
+
+ for (sce= (Scene*)G.main->scene.first; sce; sce= (Scene*)sce->id.next)
+ if (scenename == (sce->id.name+2))
+ return sce;
-const bool BL_BlenderShader::Ok()const
+ return (Scene*)G.main->scene.first;
+}
+
+bool BL_BlenderShader::Ok()
{
#ifdef BLENDER_GLSL
- return (mGPUMat != 0);
+ VerifyShader();
+
+ return (mMat && mMat->gpumaterial);
#else
return 0;
#endif
}
-BL_BlenderShader::BL_BlenderShader(struct Material *ma, int lightlayer)
+BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer)
:
#ifdef BLENDER_GLSL
- mGPUMat(0),
+ mScene(scene),
+ mMat(ma),
+ mGPUMat(NULL),
#endif
mBound(false),
mLightLayer(lightlayer)
{
#ifdef BLENDER_GLSL
- if(ma) {
- GPU_material_from_blender(ma);
- mGPUMat = ma->gpumaterial;
+ mBlenderScene = GetSceneForName(scene->GetName());
+ mBlendMode = GPU_BLEND_SOLID;
+
+ if(mMat) {
+ GPU_material_from_blender(mBlenderScene, mMat);
+ mGPUMat = mMat->gpumaterial;
}
#endif
}
@@ -41,17 +66,29 @@ BL_BlenderShader::BL_BlenderShader(struct Material *ma, int lightlayer)
BL_BlenderShader::~BL_BlenderShader()
{
#ifdef BLENDER_GLSL
- if(mGPUMat) {
- GPU_material_unbind(mGPUMat);
- mGPUMat = 0;
- }
+ if(mMat && mMat->gpumaterial)
+ GPU_material_unbind(mMat->gpumaterial);
+#endif
+}
+
+bool BL_BlenderShader::VerifyShader()
+{
+#ifdef BLENDER_GLSL
+ if(mMat && !mMat->gpumaterial)
+ GPU_material_from_blender(mBlenderScene, mMat);
+
+ mGPUMat = mMat->gpumaterial;
+
+ return (mMat && mGPUMat);
+#else
+ return false;
#endif
}
void BL_BlenderShader::SetProg(bool enable)
{
#ifdef BLENDER_GLSL
- if(mGPUMat) {
+ if(VerifyShader()) {
if(enable) {
GPU_material_bind(mGPUMat, mLightLayer);
mBound = true;
@@ -70,7 +107,7 @@ int BL_BlenderShader::GetAttribNum()
GPUVertexAttribs attribs;
int i, enabled = 0;
- if(!mGPUMat)
+ if(!VerifyShader())
return enabled;
GPU_material_vertex_attributes(mGPUMat, &attribs);
@@ -96,7 +133,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
ras->SetAttribNum(0);
- if(!mGPUMat)
+ if(!VerifyShader())
return;
if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
@@ -142,9 +179,11 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
void BL_BlenderShader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
{
#ifdef BLENDER_GLSL
- float obmat[4][4], viewmat[4][4], viewinvmat[4][4];
+ float obmat[4][4], viewmat[4][4], viewinvmat[4][4], obcol[4];
+
+ VerifyShader();
- if(!mGPUMat || !mBound)
+ if(!mGPUMat) // || !mBound)
return;
MT_Matrix4x4 model;
@@ -158,10 +197,22 @@ void BL_BlenderShader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
view.invert();
view.getValue((float*)viewinvmat);
- GPU_material_bind_uniforms(mGPUMat, obmat, viewmat, viewinvmat);
+ if(ms.m_bObjectColor)
+ ms.m_RGBAcolor.getValue((float*)obcol);
+ else
+ obcol[0]= obcol[1]= obcol[2]= obcol[3]= 1.0f;
+
+ GPU_material_bind_uniforms(mGPUMat, obmat, viewmat, viewinvmat, obcol);
+
+ mBlendMode = GPU_material_blend_mode(mGPUMat, obcol);
#endif
}
+int BL_BlenderShader::GetBlendMode()
+{
+ return mBlendMode;
+}
+
bool BL_BlenderShader::Equals(BL_BlenderShader *blshader)
{
#ifdef BLENDER_GLSL
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index b758d1a9cba..da9765dafa4 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -14,7 +14,10 @@
#include "RAS_IPolygonMaterial.h"
+#include "KX_Scene.h"
+
struct Material;
+struct Scene;
class BL_Material;
#define BL_MAX_ATTRIB 16
@@ -27,21 +30,28 @@ class BL_BlenderShader
{
private:
#ifdef BLENDER_GLSL
+ KX_Scene *mScene;
+ struct Scene *mBlenderScene;
+ struct Material *mMat;
GPUMaterial *mGPUMat;
#endif
bool mBound;
int mLightLayer;
+ int mBlendMode;
+
+ bool VerifyShader();
public:
- BL_BlenderShader(struct Material *ma, int lightlayer);
+ BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer);
virtual ~BL_BlenderShader();
- const bool Ok()const;
+ bool Ok();
void SetProg(bool enable);
int GetAttribNum();
void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat);
void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty);
+ int GetBlendMode();
bool Equals(BL_BlenderShader *blshader);
};
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 568f7e171de..dcb66ea2579 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -129,8 +129,7 @@ enum BL_flag
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
HASIPO=32,
- USENEGALPHA=64,
- ALPHA_TEST=128
+ USENEGALPHA=64
};
// BL_Material::ras_mode
@@ -139,7 +138,7 @@ enum BL_ras_mode
POLY_VIS=1,
COLLIDER=2,
ZSORT=4,
- TRANSP=8,
+ ALPHA=8,
TRIANGLE=16,
USE_LIGHT=32,
WIRE=64
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index f24ef4322f0..f0ef84032f7 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -384,8 +384,6 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
- glDisable(GL_BLEND);
-
for(int i=0; i<MAXTEX; i++) {
if(GLEW_ARB_multitexture)
glActiveTextureARB(GL_TEXTURE0_ARB+i);
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
index 7b5b7fdf78c..eee8e9f6827 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
@@ -55,28 +55,13 @@ KX_NetworkEventManager::~KX_NetworkEventManager()
//printf("KX_NetworkEventManager destructor\n");
}
-void KX_NetworkEventManager::RegisterSensor(class SCA_ISensor* sensor)
-{
- //printf("KX_NetworkEventManager RegisterSensor\n");
- m_sensors.push_back(sensor);
-}
-
-void KX_NetworkEventManager::RemoveSensor(class SCA_ISensor* sensor)
-{
- //printf("KX_NetworkEventManager RemoveSensor\n");
- // Network specific RemoveSensor stuff goes here
-
- // parent
- SCA_EventManager::RemoveSensor(sensor);
-}
-
void KX_NetworkEventManager::NextFrame()
{
// printf("KX_NetworkEventManager::proceed %.2f - %.2f\n", curtime, deltatime);
// each frame, the logicmanager will call the network
// eventmanager to look for network events, and process it's
// 'network' sensors
- vector<class SCA_ISensor*>::iterator it;
+ set<class SCA_ISensor*>::iterator it;
for (it = m_sensors.begin(); !(it==m_sensors.end()); it++) {
// printf("KX_NetworkEventManager::proceed sensor %.2f\n", curtime);
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
index 0b097ba2ef6..ae88f1d4987 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
@@ -42,9 +42,6 @@ public:
class NG_NetworkDeviceInterface *ndi);
virtual ~KX_NetworkEventManager ();
- virtual void RegisterSensor(class SCA_ISensor* sensor);
- virtual void RemoveSensor(class SCA_ISensor* sensor);
-
virtual void NextFrame();
virtual void EndFrame();
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 0f445a9f32e..a67e5b26667 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -38,6 +38,7 @@ extern "C" {
// ------------------------------------
#define spit(x) std::cout << x << std::endl;
+BL_Shader *KX_BlenderMaterial::mLastShader = NULL;
BL_BlenderShader *KX_BlenderMaterial::mLastBlenderShader = NULL;
//static PyObject *gTextureDict = 0;
@@ -58,7 +59,8 @@ KX_BlenderMaterial::KX_BlenderMaterial(
data->tilexrep[0],
data->tileyrep[0],
data->mode,
- ((data->ras_mode &TRANSP)!=0),
+ data->transp,
+ ((data->ras_mode &ALPHA)!=0),
((data->ras_mode &ZSORT)!=0),
lightlayer,
((data->ras_mode &TRIANGLE)!=0),
@@ -79,7 +81,6 @@ KX_BlenderMaterial::KX_BlenderMaterial(
m_flag |=RAS_BLENDERMAT;
m_flag |=(mMaterial->IdMode>=ONETEX)?RAS_MULTITEX:0;
m_flag |=(mMaterial->ras_mode & USE_LIGHT)!=0?RAS_MULTILIGHT:0;
- m_flag |=(mMaterial->ras_mode &ALPHA_TEST)!=0?RAS_FORCEALPHA:0;
// figure max
int enabled = mMaterial->num_enabled;
@@ -158,12 +159,29 @@ void KX_BlenderMaterial::OnConstruction()
mConstructed = true;
}
+void KX_BlenderMaterial::EndFrame()
+{
+ if(mLastBlenderShader) {
+ mLastBlenderShader->SetProg(false);
+ mLastBlenderShader = NULL;
+ }
+
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader = NULL;
+ }
+}
+
void KX_BlenderMaterial::OnExit()
{
if( mShader ) {
- //note, the shader here is allocated, per unique material
- //and this function is called per face
- mShader->SetProg(false);
+ //note, the shader here is allocated, per unique material
+ //and this function is called per face
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
+
delete mShader;
mShader = 0;
}
@@ -197,13 +215,19 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
int i;
if( !enable || !mShader->Ok() ) {
// frame cleanup.
- mShader->SetProg(false);
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
+
+ ras->SetBlendingMode(TF_SOLID);
BL_Texture::DisableAllTextures();
return;
}
BL_Texture::DisableAllTextures();
mShader->SetProg(true);
+ mLastShader = mShader;
BL_Texture::ActivateFirst();
@@ -217,9 +241,12 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
else {
+ ras->SetBlendingMode(TF_SOLID);
+ ras->SetBlendingMode(-1); // indicates custom mode
+
// tested to be valid enums
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
@@ -234,11 +261,14 @@ void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
}
+
+ ras->SetBlendingMode(TF_SOLID);
BL_Texture::DisableAllTextures();
return;
}
if(!mBlenderShader->Equals(mLastBlenderShader)) {
+ ras->SetBlendingMode(mMaterial->transp);
BL_Texture::DisableAllTextures();
if(mLastBlenderShader)
@@ -251,17 +281,17 @@ void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras
void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
{
- if(GLEW_ARB_shader_objects && mShader)
- mShader->SetProg(false);
-
BL_Texture::DisableAllTextures();
- if( !enable )
+
+ if( !enable ) {
+ ras->SetBlendingMode(TF_SOLID);
return;
+ }
BL_Texture::ActivateFirst();
if( mMaterial->IdMode == DEFAULT_BLENDER ) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
return;
}
@@ -271,7 +301,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
mTextures[0].ActivateTexture();
mTextures[0].setTexEnv(0, true);
mTextures[0].SetMapping(mMaterial->mapping[0].mapping);
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
return;
}
@@ -294,9 +324,12 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- setDefaultBlending();
+ ras->SetBlendingMode(mMaterial->transp);
}
else {
+ ras->SetBlendingMode(TF_SOLID);
+ ras->SetBlendingMode(-1); // indicates custom mode
+
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
}
@@ -356,6 +389,11 @@ KX_BlenderMaterial::ActivateBlenderShaders(
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader= NULL;
+ }
+
// reset...
if(tmp->mMaterial->IsShared())
cachingInfo =0;
@@ -402,6 +440,11 @@ KX_BlenderMaterial::ActivateMat(
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
+ if(mLastShader) {
+ mLastShader->SetProg(false);
+ mLastShader= NULL;
+ }
+
if(mLastBlenderShader) {
mLastBlenderShader->SetProg(false);
mLastBlenderShader= NULL;
@@ -451,7 +494,10 @@ KX_BlenderMaterial::Activate(
return dopass;
}
else {
- mShader->SetProg(false);
+ if(mShader == mLastShader) {
+ mShader->SetProg(false);
+ mLastShader = NULL;
+ }
mPass = 0;
dopass = false;
return dopass;
@@ -499,10 +545,22 @@ bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const
void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const
{
- if(mShader && GLEW_ARB_shader_objects)
+ if(mShader && GLEW_ARB_shader_objects) {
mShader->Update(ms, rasty);
- else if(mBlenderShader && GLEW_ARB_shader_objects)
+ }
+ else if(mBlenderShader && GLEW_ARB_shader_objects) {
+ int blendmode;
+
mBlenderShader->Update(ms, rasty);
+
+ /* we do blend modes here, because they can change per object
+ * with the same material due to obcolor */
+ blendmode = mBlenderShader->GetBlendMode();
+ if((blendmode == TF_SOLID || blendmode == TF_ALPHA) && mMaterial->transp != TF_SOLID)
+ blendmode = mMaterial->transp;
+
+ rasty->SetBlendingMode(blendmode);
+ }
}
void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
@@ -582,31 +640,6 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->EnableTextures(false);
}
-bool KX_BlenderMaterial::setDefaultBlending()
-{
- if( mMaterial->transp &TF_ADD) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- glDisable ( GL_ALPHA_TEST );
- return true;
- }
-
- if( mMaterial->transp & TF_ALPHA ) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable ( GL_ALPHA_TEST );
- return true;
- }
-
- if( mMaterial->transp & TF_CLIP ) {
- glDisable(GL_BLEND);
- glEnable ( GL_ALPHA_TEST );
- glAlphaFunc(GL_GREATER, 0.5f);
- return false;
- }
- return false;
-}
-
void KX_BlenderMaterial::setTexMatrixData(int i)
{
glMatrixMode(GL_TEXTURE);
@@ -831,12 +864,14 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
void KX_BlenderMaterial::SetBlenderGLSLShader(void)
{
if(!mBlenderShader)
- mBlenderShader = new BL_BlenderShader(mMaterial->material, m_lightlayer);
+ mBlenderShader = new BL_BlenderShader(mScene, mMaterial->material, m_lightlayer);
if(!mBlenderShader->Ok()) {
delete mBlenderShader;
mBlenderShader = 0;
}
+ else
+ m_flag |= RAS_BLENDERGLSL;
}
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index bf6d2095e7c..0d7657b8cdb 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -90,11 +90,13 @@ public:
// --------------------------------
// pre calculate to avoid pops/lag at startup
virtual void OnConstruction( );
+
+ static void EndFrame();
+
private:
BL_Material* mMaterial;
BL_Shader* mShader;
BL_BlenderShader* mBlenderShader;
- static BL_BlenderShader *mLastBlenderShader;
KX_Scene* mScene;
BL_Texture mTextures[MAXTEX]; // texture array
bool mUserDefBlend;
@@ -114,7 +116,6 @@ private:
void setBlenderShaderData( bool enable, RAS_IRasterizer *ras);
void setShaderData( bool enable, RAS_IRasterizer *ras);
- bool setDefaultBlending();
void setObjectMatrixData(int i, RAS_IRasterizer *ras);
void setTexMatrixData(int i);
@@ -123,6 +124,10 @@ private:
// cleanup stuff
void OnExit();
+ // shader chacing
+ static BL_BlenderShader *mLastBlenderShader;
+ static BL_Shader *mLastShader;
+
mutable int mPass;
};
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 70443ced7a9..539eaec4a7b 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -13,11 +13,13 @@
#include "KX_ClientObjectInfo.h"
#include "PHY_IPhysicsEnvironment.h"
+#include "CcdPhysicsEnvironment.h"
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
-CcdPhysicsController(ci)
+CcdPhysicsController(ci),
+m_savedCollisionFlags(0)
{
}
@@ -131,9 +133,10 @@ void KX_BulletPhysicsController::getOrientation(MT_Quaternion& orn)
CcdPhysicsController::getOrientation(myorn[0],myorn[1],myorn[2],myorn[3]);
orn = MT_Quaternion(myorn[0],myorn[1],myorn[2],myorn[3]);
}
-void KX_BulletPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_BulletPhysicsController::setOrientation(const MT_Matrix3x3& orn)
{
- CcdPhysicsController::setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
+ btMatrix3x3 btmat(orn[0][0], orn[0][1], orn[0][2], orn[1][0], orn[1][1], orn[1][2], orn[2][0], orn[2][1], orn[2][2]);
+ CcdPhysicsController::setWorldOrientation(btmat);
}
void KX_BulletPhysicsController::setPosition(const MT_Point3& pos)
{
@@ -161,14 +164,37 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
-void KX_BulletPhysicsController::SuspendDynamics()
+void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
- GetRigidBody()->setActivationState(DISABLE_SIMULATION);
-
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() != DISABLE_SIMULATION)
+ {
+ btBroadphaseProxy* handle = body->getBroadphaseHandle();
+ m_savedCollisionFlags = body->getCollisionFlags();
+ m_savedMass = GetMass();
+ m_savedCollisionFilterGroup = handle->m_collisionFilterGroup;
+ m_savedCollisionFilterMask = handle->m_collisionFilterMask;
+ body->setActivationState(DISABLE_SIMULATION);
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ 0.0,
+ btCollisionObject::CF_STATIC_OBJECT|((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:(m_savedCollisionFlags&btCollisionObject::CF_NO_CONTACT_RESPONSE)),
+ btBroadphaseProxy::StaticFilter,
+ btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
+ }
}
+
void KX_BulletPhysicsController::RestoreDynamics()
{
- GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() == DISABLE_SIMULATION)
+ {
+ GetPhysicsEnvironment()->updateCcdPhysicsController(this,
+ m_savedMass,
+ m_savedCollisionFlags,
+ m_savedCollisionFilterGroup,
+ m_savedCollisionFilterMask);
+ GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ }
}
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 0853755dffa..2efe0474b30 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -7,6 +7,11 @@
class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
{
+private:
+ int m_savedCollisionFlags;
+ short int m_savedCollisionFilterGroup;
+ short int m_savedCollisionFilterMask;
+ MT_Scalar m_savedMass;
public:
@@ -30,7 +35,7 @@ public:
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
@@ -39,7 +44,7 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool ghost);
virtual void RestoreDynamics();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 27f4870de10..0a97b6f0a2f 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -49,7 +49,7 @@ STR_String KX_CameraActuator::Y_AXIS_STRING = "y";
KX_CameraActuator::KX_CameraActuator(
SCA_IObject* gameobj,
- CValue *obj,
+ SCA_IObject *obj,
MT_Scalar hght,
MT_Scalar minhght,
MT_Scalar maxhght,
@@ -63,11 +63,14 @@ KX_CameraActuator::KX_CameraActuator(
m_maxHeight (maxhght),
m_x (xytog)
{
+ if (m_ob)
+ m_ob->RegisterActuator(this);
}
KX_CameraActuator::~KX_CameraActuator()
{
- //nothing to do
+ if (m_ob)
+ m_ob->UnregisterActuator(this);
}
CValue*
@@ -81,9 +84,36 @@ GetReplica(
return replica;
};
+void KX_CameraActuator::ProcessReplica()
+{
+ if (m_ob)
+ m_ob->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+bool KX_CameraActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_ob)
+ {
+ // this object is being deleted, we cannot continue to track it.
+ m_ob = NULL;
+ return true;
+ }
+ return false;
+}
+void KX_CameraActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_ob];
+ if (h_obj) {
+ if (m_ob)
+ m_ob->UnregisterActuator(this);
+ m_ob = (SCA_IObject*)(*h_obj);
+ m_ob->RegisterActuator(this);
+ }
+}
+
/* three functions copied from blender arith... don't know if there's an equivalent */
static float Kx_Normalize(float *n)
@@ -181,8 +211,14 @@ static void Kx_VecUpMat3(float *vec, float mat[][3], short axis)
bool KX_CameraActuator::Update(double curtime, bool frame)
{
- bool result = true;
+ /* wondering... is it really neccesary/desirable to suppress negative */
+ /* events here? */
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+ if (bNegativeEvent || !m_ob)
+ return false;
+
KX_GameObject *obj = (KX_GameObject*) GetParent();
MT_Point3 from = obj->NodeGetWorldPosition();
MT_Matrix3x3 frommat = obj->NodeGetWorldOrientation();
@@ -195,13 +231,6 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
float mindistsq, maxdistsq, distsq;
float mat[3][3];
- /* wondering... is it really neccesary/desirable to suppress negative */
- /* events here? */
- bool bNegativeEvent = IsNegativeEvent();
- RemoveAllEvents();
-
- if (bNegativeEvent) return false;
-
/* The rules: */
/* CONSTRAINT 1: not implemented */
/* CONSTRAINT 2: can camera see actor? */
@@ -315,7 +344,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2];
obj->NodeSetLocalOrientation(actormat);
- return result;
+ return true;
}
CValue *KX_CameraActuator::findObject(char *obName)
@@ -404,7 +433,11 @@ PyObject* KX_CameraActuator::PySetObject(PyObject* self,
PyObject* gameobj;
if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj))
{
- m_ob = (CValue*)gameobj;
+ if (m_ob)
+ m_ob->UnregisterActuator(this);
+ m_ob = (SCA_IObject*)gameobj;
+ if (m_ob)
+ m_ob->RegisterActuator(this);
Py_Return;
}
PyErr_Clear();
@@ -412,10 +445,13 @@ PyObject* KX_CameraActuator::PySetObject(PyObject* self,
char* objectname;
if (PyArg_ParseTuple(args, "s", &objectname))
{
- CValue *object = (CValue*)SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname));
+ SCA_IObject *object = (SCA_IObject*)SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname));
if(object)
{
+ if (m_ob != NULL)
+ m_ob->UnregisterActuator(this);
m_ob = object;
+ m_ob->RegisterActuator(this);
Py_Return;
}
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index eb007e403ec..488b36922b0 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -49,7 +49,7 @@ class KX_CameraActuator : public SCA_IActuator
Py_Header;
private :
/** Object that will be tracked. */
- CValue *m_ob;
+ SCA_IObject *m_ob;
/** height (float), */
//const MT_Scalar m_height;
@@ -87,7 +87,7 @@ private :
SCA_IObject *gameobj,
//const CValue *ob,
- CValue *ob,
+ SCA_IObject *ob,
MT_Scalar hght,
MT_Scalar minhght,
MT_Scalar maxhght,
@@ -103,6 +103,7 @@ private :
/** Methods Inherited from CValue */
CValue* GetReplica();
+ virtual void ProcessReplica();
/** Methods inherited from SCA_IActuator */
@@ -110,7 +111,10 @@ private :
double curtime,
bool frame
);
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ /** Methods inherited from SCA_ILogicBrick */
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 80288a72485..2401d69d3a3 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -88,11 +88,17 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
} else {
m_refDirection /= len;
}
+ m_minimumBound = cos(minBound);
+ m_maximumBound = cos(maxBound);
+ m_minimumSine = sin(minBound);
+ m_maximumSine = sin(maxBound);
}
break;
default:
m_minimumBound = minBound;
m_maximumBound = maxBound;
+ m_minimumSine = 0.f;
+ m_maximumSine = 0.f;
break;
}
@@ -153,9 +159,9 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
KX_GameObject *obj = (KX_GameObject*) GetParent();
MT_Point3 position = obj->NodeGetWorldPosition();
MT_Point3 newposition;
- MT_Vector3 direction;
+ MT_Vector3 direction, refDirection;
MT_Matrix3x3 rotation = obj->NodeGetWorldOrientation();
- MT_Scalar filter, newdistance;
+ MT_Scalar filter, newdistance, cosangle;
int axis, sign;
if (m_posDampTime) {
@@ -178,16 +184,52 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
direction[2] = rotation[2][1];
axis = 1;
break;
- case KX_ACT_CONSTRAINT_ORIZ:
+ default:
direction[0] = rotation[0][2];
direction[1] = rotation[1][2];
direction[2] = rotation[2][2];
axis = 2;
break;
}
- // apply damping on the direction
+ if ((m_maximumBound < (1.0f-FLT_EPSILON)) || (m_minimumBound < (1.0f-FLT_EPSILON))) {
+ // reference direction needs to be evaluated
+ // 1. get the cosine between current direction and target
+ cosangle = direction.dot(m_refDirection);
+ if (cosangle >= (m_maximumBound-FLT_EPSILON) && cosangle <= (m_minimumBound+FLT_EPSILON)) {
+ // no change to do
+ result = true;
+ goto CHECK_TIME;
+ }
+ // 2. define a new reference direction
+ // compute local axis with reference direction as X and
+ // Y in direction X refDirection plane
+ MT_Vector3 zaxis = m_refDirection.cross(direction);
+ if (MT_fuzzyZero2(zaxis.length2())) {
+ // direction and refDirection are identical,
+ // choose any other direction to define plane
+ if (direction[0] < 0.9999)
+ zaxis = m_refDirection.cross(MT_Vector3(1.0,0.0,0.0));
+ else
+ zaxis = m_refDirection.cross(MT_Vector3(0.0,1.0,0.0));
+ }
+ MT_Vector3 yaxis = zaxis.cross(m_refDirection);
+ yaxis.normalize();
+ if (cosangle > m_minimumBound) {
+ // angle is too close to reference direction,
+ // choose a new reference that is exactly at minimum angle
+ refDirection = m_minimumBound * m_refDirection + m_minimumSine * yaxis;
+ } else {
+ // angle is too large, choose new reference direction at maximum angle
+ refDirection = m_maximumBound * m_refDirection + m_maximumSine * yaxis;
+ }
+ } else {
+ refDirection = m_refDirection;
+ }
if (m_posDampTime) {
- direction = filter*direction + (1.0-filter)*m_refDirection;
+ // apply damping on the direction
+ direction = filter*direction + (1.0-filter)*refDirection;
+ } else {
+ direction = refDirection;
}
obj->AlignAxisToVect(direction, axis);
result = true;
@@ -195,9 +237,9 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
case KX_ACT_CONSTRAINT_DIRPX:
case KX_ACT_CONSTRAINT_DIRPY:
case KX_ACT_CONSTRAINT_DIRPZ:
- case KX_ACT_CONSTRAINT_DIRMX:
- case KX_ACT_CONSTRAINT_DIRMY:
- case KX_ACT_CONSTRAINT_DIRMZ:
+ case KX_ACT_CONSTRAINT_DIRNX:
+ case KX_ACT_CONSTRAINT_DIRNY:
+ case KX_ACT_CONSTRAINT_DIRNZ:
switch (m_locrot) {
case KX_ACT_CONSTRAINT_DIRPX:
direction[0] = rotation[0][0];
@@ -220,21 +262,21 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
axis = 2;
sign = 1;
break;
- case KX_ACT_CONSTRAINT_DIRMX:
+ case KX_ACT_CONSTRAINT_DIRNX:
direction[0] = -rotation[0][0];
direction[1] = -rotation[1][0];
direction[2] = -rotation[2][0];
axis = 0;
sign = 0;
break;
- case KX_ACT_CONSTRAINT_DIRMY:
+ case KX_ACT_CONSTRAINT_DIRNY:
direction[0] = -rotation[0][1];
direction[1] = -rotation[1][1];
direction[2] = -rotation[2][1];
axis = 1;
sign = 0;
break;
- case KX_ACT_CONSTRAINT_DIRMZ:
+ case KX_ACT_CONSTRAINT_DIRNZ:
direction[0] = -rotation[0][2];
direction[1] = -rotation[1][2];
direction[2] = -rotation[2][2];
@@ -395,27 +437,27 @@ PyParentObject KX_ConstraintActuator::Parents[] = {
PyMethodDef KX_ConstraintActuator::Methods[] = {
{"setDamp", (PyCFunction) KX_ConstraintActuator::sPySetDamp, METH_VARARGS, SetDamp_doc},
- {"getDamp", (PyCFunction) KX_ConstraintActuator::sPyGetDamp, METH_VARARGS, GetDamp_doc},
+ {"getDamp", (PyCFunction) KX_ConstraintActuator::sPyGetDamp, METH_NOARGS, GetDamp_doc},
{"setRotDamp", (PyCFunction) KX_ConstraintActuator::sPySetRotDamp, METH_VARARGS, SetRotDamp_doc},
- {"getRotDamp", (PyCFunction) KX_ConstraintActuator::sPyGetRotDamp, METH_VARARGS, GetRotDamp_doc},
+ {"getRotDamp", (PyCFunction) KX_ConstraintActuator::sPyGetRotDamp, METH_NOARGS, GetRotDamp_doc},
{"setDirection", (PyCFunction) KX_ConstraintActuator::sPySetDirection, METH_VARARGS, SetDirection_doc},
- {"getDirection", (PyCFunction) KX_ConstraintActuator::sPyGetDirection, METH_VARARGS, GetDirection_doc},
+ {"getDirection", (PyCFunction) KX_ConstraintActuator::sPyGetDirection, METH_NOARGS, GetDirection_doc},
{"setOption", (PyCFunction) KX_ConstraintActuator::sPySetOption, METH_VARARGS, SetOption_doc},
- {"getOption", (PyCFunction) KX_ConstraintActuator::sPyGetOption, METH_VARARGS, GetOption_doc},
+ {"getOption", (PyCFunction) KX_ConstraintActuator::sPyGetOption, METH_NOARGS, GetOption_doc},
{"setTime", (PyCFunction) KX_ConstraintActuator::sPySetTime, METH_VARARGS, SetTime_doc},
- {"getTime", (PyCFunction) KX_ConstraintActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
+ {"getTime", (PyCFunction) KX_ConstraintActuator::sPyGetTime, METH_NOARGS, GetTime_doc},
{"setProperty", (PyCFunction) KX_ConstraintActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
- {"getProperty", (PyCFunction) KX_ConstraintActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getProperty", (PyCFunction) KX_ConstraintActuator::sPyGetProperty, METH_NOARGS, GetProperty_doc},
{"setMin", (PyCFunction) KX_ConstraintActuator::sPySetMin, METH_VARARGS, SetMin_doc},
- {"getMin", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_VARARGS, GetMin_doc},
+ {"getMin", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_NOARGS, GetMin_doc},
{"setDistance", (PyCFunction) KX_ConstraintActuator::sPySetMin, METH_VARARGS, SetDistance_doc},
- {"getDistance", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_VARARGS, GetDistance_doc},
+ {"getDistance", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_NOARGS, GetDistance_doc},
{"setMax", (PyCFunction) KX_ConstraintActuator::sPySetMax, METH_VARARGS, SetMax_doc},
- {"getMax", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_VARARGS, GetMax_doc},
+ {"getMax", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_NOARGS, GetMax_doc},
{"setRayLength", (PyCFunction) KX_ConstraintActuator::sPySetMax, METH_VARARGS, SetRayLength_doc},
- {"getRayLength", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_VARARGS, GetRayLength_doc},
+ {"getRayLength", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_NOARGS, GetRayLength_doc},
{"setLimit", (PyCFunction) KX_ConstraintActuator::sPySetLimit, METH_VARARGS, SetLimit_doc},
- {"getLimit", (PyCFunction) KX_ConstraintActuator::sPyGetLimit, METH_VARARGS, GetLimit_doc},
+ {"getLimit", (PyCFunction) KX_ConstraintActuator::sPyGetLimit, METH_NOARGS, GetLimit_doc},
{NULL,NULL} //Sentinel
};
@@ -434,6 +476,7 @@ PyObject* KX_ConstraintActuator::PySetDamp(PyObject* self,
PyObject* kwds) {
int dampArg;
if(!PyArg_ParseTuple(args, "i", &dampArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -446,9 +489,7 @@ PyObject* KX_ConstraintActuator::PySetDamp(PyObject* self,
char KX_ConstraintActuator::GetDamp_doc[] =
"getDamp()\n"
"\tReturns the damping parameter.\n";
-PyObject* KX_ConstraintActuator::PyGetDamp(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetDamp(PyObject* self){
return PyInt_FromLong(m_posDampTime);
}
@@ -463,6 +504,7 @@ PyObject* KX_ConstraintActuator::PySetRotDamp(PyObject* self,
PyObject* kwds) {
int dampArg;
if(!PyArg_ParseTuple(args, "i", &dampArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -475,9 +517,7 @@ PyObject* KX_ConstraintActuator::PySetRotDamp(PyObject* self,
char KX_ConstraintActuator::GetRotDamp_doc[] =
"getRotDamp()\n"
"\tReturns the damping time for application of the constraint.\n";
-PyObject* KX_ConstraintActuator::PyGetRotDamp(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetRotDamp(PyObject* self){
return PyInt_FromLong(m_rotDampTime);
}
@@ -494,6 +534,7 @@ PyObject* KX_ConstraintActuator::PySetDirection(PyObject* self,
MT_Vector3 dir;
if(!PyArg_ParseTuple(args, "(fff)", &x, &y, &z)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
dir[0] = x;
@@ -512,9 +553,7 @@ PyObject* KX_ConstraintActuator::PySetDirection(PyObject* self,
char KX_ConstraintActuator::GetDirection_doc[] =
"getDirection()\n"
"\tReturns the reference direction of the orientation constraint as a 3-tuple.\n";
-PyObject* KX_ConstraintActuator::PyGetDirection(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetDirection(PyObject* self){
PyObject *retVal = PyList_New(3);
PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_refDirection[0]));
@@ -538,6 +577,7 @@ PyObject* KX_ConstraintActuator::PySetOption(PyObject* self,
PyObject* kwds) {
int option;
if(!PyArg_ParseTuple(args, "i", &option)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -549,9 +589,7 @@ PyObject* KX_ConstraintActuator::PySetOption(PyObject* self,
char KX_ConstraintActuator::GetOption_doc[] =
"getOption()\n"
"\tReturns the option parameter.\n";
-PyObject* KX_ConstraintActuator::PyGetOption(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetOption(PyObject* self){
return PyInt_FromLong(m_option);
}
@@ -567,6 +605,7 @@ PyObject* KX_ConstraintActuator::PySetTime(PyObject* self,
PyObject* kwds) {
int t;
if(!PyArg_ParseTuple(args, "i", &t)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -580,9 +619,7 @@ PyObject* KX_ConstraintActuator::PySetTime(PyObject* self,
char KX_ConstraintActuator::GetTime_doc[] =
"getTime()\n"
"\tReturns the time parameter.\n";
-PyObject* KX_ConstraintActuator::PyGetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetTime(PyObject* self){
return PyInt_FromLong(m_activeTime);
}
@@ -597,6 +634,7 @@ PyObject* KX_ConstraintActuator::PySetProperty(PyObject* self,
PyObject* kwds) {
char *property;
if (!PyArg_ParseTuple(args, "s", &property)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
if (property == NULL) {
@@ -612,9 +650,7 @@ PyObject* KX_ConstraintActuator::PySetProperty(PyObject* self,
char KX_ConstraintActuator::GetProperty_doc[] =
"getProperty()\n"
"\tReturns the property parameter.\n";
-PyObject* KX_ConstraintActuator::PyGetProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds){
+PyObject* KX_ConstraintActuator::PyGetProperty(PyObject* self){
return PyString_FromString(m_property);
}
@@ -634,6 +670,7 @@ PyObject* KX_ConstraintActuator::PySetMin(PyObject* self,
PyObject* kwds) {
float minArg;
if(!PyArg_ParseTuple(args, "f", &minArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -659,9 +696,7 @@ char KX_ConstraintActuator::GetMin_doc[] =
"getMin()\n"
"\tReturns the lower value of the interval to which the value\n"
"\tis clipped.\n";
-PyObject* KX_ConstraintActuator::PyGetMin(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ConstraintActuator::PyGetMin(PyObject* self) {
return PyFloat_FromDouble(m_minimumBound);
}
@@ -681,6 +716,7 @@ PyObject* KX_ConstraintActuator::PySetMax(PyObject* self,
PyObject* kwds){
float maxArg;
if(!PyArg_ParseTuple(args, "f", &maxArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -706,9 +742,7 @@ char KX_ConstraintActuator::GetMax_doc[] =
"getMax()\n"
"\tReturns the upper value of the interval to which the value\n"
"\tis clipped.\n";
-PyObject* KX_ConstraintActuator::PyGetMax(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ConstraintActuator::PyGetMax(PyObject* self) {
return PyFloat_FromDouble(m_maximumBound);
}
@@ -736,6 +770,7 @@ PyObject* KX_ConstraintActuator::PySetLimit(PyObject* self,
PyObject* kwds) {
int locrotArg;
if(!PyArg_ParseTuple(args, "i", &locrotArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -747,9 +782,7 @@ PyObject* KX_ConstraintActuator::PySetLimit(PyObject* self,
char KX_ConstraintActuator::GetLimit_doc[] =
"getLimit()\n"
"\tReturns the type of constraint.\n";
-PyObject* KX_ConstraintActuator::PyGetLimit(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ConstraintActuator::PyGetLimit(PyObject* self) {
return PyInt_FromLong(m_locrot);
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index 5a1d4d23217..d9f39124cac 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -48,6 +48,10 @@ protected:
float m_minimumBound;
// max (float)
float m_maximumBound;
+ // sinus of minimum angle
+ float m_minimumSine;
+ // sinus of maximum angle
+ float m_maximumSine;
// reference direction
MT_Vector3 m_refDirection;
// locrotxyz choice (pick one): only one choice allowed at a time!
@@ -80,9 +84,9 @@ protected:
KX_ACT_CONSTRAINT_DIRPX,
KX_ACT_CONSTRAINT_DIRPY,
KX_ACT_CONSTRAINT_DIRPZ,
- KX_ACT_CONSTRAINT_DIRMX,
- KX_ACT_CONSTRAINT_DIRMY,
- KX_ACT_CONSTRAINT_DIRMZ,
+ KX_ACT_CONSTRAINT_DIRNX,
+ KX_ACT_CONSTRAINT_DIRNY,
+ KX_ACT_CONSTRAINT_DIRNZ,
KX_ACT_CONSTRAINT_ORIX,
KX_ACT_CONSTRAINT_ORIY,
KX_ACT_CONSTRAINT_ORIZ,
@@ -127,27 +131,27 @@ protected:
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetRotDamp);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetRotDamp);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetRotDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDirection);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDirection);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetDirection);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetOption);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetOption);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetOption);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetTime);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetTime);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetTime);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetProperty);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetProperty);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetProperty);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetMin);
static char SetDistance_doc[];
static char GetDistance_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetMax);
static char SetRayLength_doc[];
static char GetRayLength_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
- KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
+ KX_PYMETHOD_DOC_NOARGS(KX_ConstraintActuator,GetLimit);
};
#endif //__KX_CONSTRAINTACTUATOR
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 2ac4f909077..6fcd3df2afc 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -61,6 +61,8 @@ typedef unsigned long uint_ptr;
#include "KX_RayCast.h"
#include "KX_PythonInit.h"
#include "KX_PyMath.h"
+#include "SCA_IActuator.h"
+#include "SCA_ISensor.h"
// This file defines relationships between parents and children
// in the game engine.
@@ -75,10 +77,10 @@ KX_GameObject::KX_GameObject(
SCA_IObject(T),
m_bDyna(false),
m_layer(0),
+ m_pBlenderObject(NULL),
m_bSuspendDynamics(false),
m_bUseObjectColor(false),
m_bIsNegativeScaling(false),
- m_pBlenderObject(NULL),
m_bVisible(true),
m_pPhysicsController1(NULL),
m_pPhysicsEnvironment(NULL),
@@ -94,12 +96,9 @@ KX_GameObject::KX_GameObject(
KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_pSGNode->SetParentRelation(parent_relation);
-
-
};
-
KX_GameObject::~KX_GameObject()
{
// is this delete somewhere ?
@@ -163,6 +162,7 @@ STR_String KX_GameObject::GetName()
void KX_GameObject::SetName(STR_String name)
{
m_name = name;
+
}; // Set the name of the value
@@ -222,6 +222,10 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
RemoveParent(scene);
obj->GetSGNode()->AddChild(GetSGNode());
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics(true);
+ }
// Set us to our new scale, position, and orientation
scale1[0] = scale1[0]/scale2[0];
scale1[1] = scale1[1]/scale2[1];
@@ -258,6 +262,10 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (!rootlist->SearchValue(this))
// object was not in root list, add it now and increment ref count
rootlist->Add(AddRef());
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
}
}
@@ -267,6 +275,7 @@ void KX_GameObject::ProcessReplica(KX_GameObject* replica)
replica->m_pSGNode = NULL;
replica->m_pClient_info = new KX_ClientObjectInfo(*m_pClient_info);
replica->m_pClient_info->m_gameobject = replica;
+ replica->m_state = 0;
}
@@ -432,6 +441,7 @@ void KX_GameObject::UpdateIPO(float curframetime,
// IPO update
void
KX_GameObject::UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
@@ -443,16 +453,35 @@ KX_GameObject::UpdateMaterialData(
)
{
int mesh = 0;
+
if (((unsigned int)mesh < m_meshes.size()) && mesh >= 0) {
RAS_MaterialBucket::Set::iterator mit = m_meshes[mesh]->GetFirstMaterial();
for(; mit != m_meshes[mesh]->GetLastMaterial(); ++mit)
{
RAS_IPolyMaterial* poly = (*mit)->GetPolyMaterial();
- if(poly->GetFlag() & RAS_BLENDERMAT )
+ if(poly->GetFlag() & RAS_BLENDERMAT)
{
- SetObjectColor(rgba);
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
- m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+
+ if (matname_hash == NULL)
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ // if mesh has only one material attached to it then use original hack with no need to edit vertices (better performance)
+ if(!(poly->GetFlag() & RAS_BLENDERGLSL))
+ SetObjectColor(rgba);
+ }
+ else
+ {
+ if (matname_hash == poly->GetMaterialNameHash())
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ m_meshes[mesh]->SetVertexColor(poly,rgba);
+
+ // no break here, because one blender material can be split into several game engine materials
+ // (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
+ // if here was a break then would miss some vertices if material was split
+ }
+ }
}
}
}
@@ -714,8 +743,12 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
void KX_GameObject::NodeSetLocalPosition(const MT_Point3& trans)
{
- if (m_pPhysicsController1)
+ if (m_pPhysicsController1 && (!GetSGNode() || !GetSGNode()->GetSGParent()))
{
+ // don't update physic controller if the object is a child:
+ // 1) the transformation will not be right
+ // 2) in this case, the physic controller is necessarily a static object
+ // that is updated from the normal kinematic synchronization
m_pPhysicsController1->setPosition(trans);
}
@@ -727,25 +760,22 @@ void KX_GameObject::NodeSetLocalPosition(const MT_Point3& trans)
void KX_GameObject::NodeSetLocalOrientation(const MT_Matrix3x3& rot)
{
- if (m_pPhysicsController1)
+ if (m_pPhysicsController1 && (!GetSGNode() || !GetSGNode()->GetSGParent()))
{
- m_pPhysicsController1->setOrientation(rot.getRotation());
+ // see note above
+ m_pPhysicsController1->setOrientation(rot);
}
if (GetSGNode())
GetSGNode()->SetLocalOrientation(rot);
- else
- {
- int i;
- i=0;
- }
}
void KX_GameObject::NodeSetLocalScale(const MT_Vector3& scale)
{
- if (m_pPhysicsController1)
+ if (m_pPhysicsController1 && (!GetSGNode() || !GetSGNode()->GetSGParent()))
{
+ // see note above
m_pPhysicsController1->setScaling(scale);
}
@@ -832,7 +862,7 @@ void KX_GameObject::Resume(void)
}
}
-void KX_GameObject::Suspend(void)
+void KX_GameObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
@@ -875,6 +905,8 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_NOARGS},
{"setParent", (PyCFunction)KX_GameObject::sPySetParent,METH_O},
{"removeParent", (PyCFunction)KX_GameObject::sPyRemoveParent,METH_NOARGS},
+ {"getChildren", (PyCFunction)KX_GameObject::sPyGetChildren,METH_NOARGS},
+ {"getChildrenRecursive", (PyCFunction)KX_GameObject::sPyGetChildrenRecursive,METH_NOARGS},
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
{"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
@@ -882,6 +914,7 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
+ KX_PYMETHODTABLE(KX_GameObject, getVectTo),
{NULL,NULL} //Sentinel
};
@@ -1292,20 +1325,58 @@ PyObject* KX_GameObject::PyRemoveParent(PyObject* self)
Py_RETURN_NONE;
}
+
+static void walk_children(SG_Node* node, CListValue* list, bool recursive)
+{
+ NodeList& children = node->GetSGChildren();
+
+ for (NodeList::iterator childit = children.begin();!(childit==children.end());++childit)
+ {
+ SG_Node* childnode = (*childit);
+ CValue* childobj = (CValue*)childnode->GetSGClientObject();
+ if (childobj != NULL) // This is a GameObject
+ {
+ // add to the list
+ list->Add(childobj->AddRef());
+ }
+
+ // if the childobj is NULL then this may be an inverse parent link
+ // so a non recursive search should still look down this node.
+ if (recursive || childobj==NULL) {
+ walk_children(childnode, list, recursive);
+ }
+ }
+}
+
+PyObject* KX_GameObject::PyGetChildren(PyObject* self)
+{
+ CListValue* list = new CListValue();
+ walk_children(m_pSGNode, list, 0);
+ return list;
+}
+
+PyObject* KX_GameObject::PyGetChildrenRecursive(PyObject* self)
+{
+ CListValue* list = new CListValue();
+ walk_children(m_pSGNode, list, 1);
+ return list;
+}
+
PyObject* KX_GameObject::PyGetMesh(PyObject* self,
PyObject* args,
PyObject* kwds)
{
int mesh = 0;
- if (PyArg_ParseTuple(args, "|i", &mesh))
+ if (!PyArg_ParseTuple(args, "|i", &mesh))
+ return NULL; // python sets a simple error
+
+ if (((unsigned int)mesh < m_meshes.size()) && mesh >= 0)
{
- if (((unsigned int)mesh < m_meshes.size()) && mesh >= 0)
- {
- KX_MeshProxy* meshproxy = new KX_MeshProxy(m_meshes[mesh]);
- return meshproxy;
- }
+ KX_MeshProxy* meshproxy = new KX_MeshProxy(m_meshes[mesh]);
+ return meshproxy;
}
+
Py_RETURN_NONE;
}
@@ -1420,6 +1491,7 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self,
if (PyVecTo(pyvect, vect))
{
AlignAxisToVect(vect,axis,fac);
+ NodeUpdateGS(0.f,true);
Py_RETURN_NONE;
}
}
@@ -1485,6 +1557,54 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo,
return NULL;
}
+KX_PYMETHODDEF_DOC(KX_GameObject, getVectTo,
+"getVectTo(other): get vector and the distance to another point/KX_GameObject\n"
+"Returns a 3-tuple with (distance,worldVector,localVector)\n")
+{
+ MT_Point3 toPoint, fromPoint;
+ MT_Vector3 toDir, locToDir;
+ MT_Scalar distance;
+
+ PyObject *returnValue;
+ PyObject *pyother;
+
+ if (!PyVecArgTo(args, toPoint))
+ {
+ PyErr_Clear();
+ if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &pyother))
+ {
+ KX_GameObject *other = static_cast<KX_GameObject*>(pyother);
+ toPoint = other->NodeGetWorldPosition();
+ }else
+ {
+ PyErr_SetString(PyExc_TypeError, "Expected a 3D Vector or GameObject type");
+ return NULL;
+ }
+ }
+
+ fromPoint = NodeGetWorldPosition();
+ toDir = toPoint-fromPoint;
+ distance = toDir.length();
+
+ if (MT_fuzzyZero(distance))
+ {
+ //cout << "getVectTo() Error: Null vector!\n";
+ locToDir = toDir = MT_Vector3(0.0,0.0,0.0);
+ distance = 0.0;
+ } else {
+ toDir.normalize();
+ locToDir = toDir * NodeGetWorldOrientation();
+ }
+
+ returnValue = PyTuple_New(3);
+ if (returnValue) { // very unlikely to fail, python sets a memory error here.
+ PyTuple_SET_ITEM(returnValue, 0, PyFloat_FromDouble(distance));
+ PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(toDir));
+ PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(locToDir));
+ }
+ return returnValue;
+}
+
bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
{
@@ -1517,8 +1637,9 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
float dist = 0.0f;
char *propName = NULL;
- if (!PyArg_ParseTuple(args,"O|fs", &pyarg, &dist, &propName))
- return NULL;
+ if (!PyArg_ParseTuple(args,"O|fs", &pyarg, &dist, &propName)) {
+ return NULL; // python sets simple error
+ }
if (!PyVecTo(pyarg, toPoint))
{
@@ -1565,11 +1686,11 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
}
KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
-"rayCast(to,from,dist,prop): cast a ray and return tuple (object,hit,normal) of contact point with object within dist that matches prop or None if no hit\n"
+ "rayCast(to,from,dist,prop): cast a ray and return tuple (object,hit,normal) of contact point with object within dist that matches prop or (None,None,None) tuple if no hit\n"
" prop = property name that object must have; can be omitted => detect any object\n"
" dist = max distance to look (can be negative => look behind); 0 or omitted => detect up to to\n"
" from = 3-tuple or object reference for origin of ray (if object, use center of object)\n"
-" Can None or omitted => start from self object center\n"
+" Can be None or omitted => start from self object center\n"
" to = 3-tuple or object reference for destination of ray (if object, use center of object)\n"
"Note: the object on which you call this method matters: the ray will ignore it if it goes through it\n")
{
@@ -1581,8 +1702,9 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
char *propName = NULL;
KX_GameObject *other;
- if (!PyArg_ParseTuple(args,"O|Ofs", &pyto, &pyfrom, &dist, &propName))
- return NULL;
+ if (!PyArg_ParseTuple(args,"O|Ofs", &pyto, &pyfrom, &dist, &propName)) {
+ return NULL; // Python sets a simple error
+ }
if (!PyVecTo(pyto, toPoint))
{
@@ -1640,16 +1762,12 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (m_pHitObject)
{
PyObject* returnValue = PyTuple_New(3);
- if (!returnValue)
- return NULL;
- PyTuple_SET_ITEM(returnValue, 0, m_pHitObject->AddRef());
- PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(resultPoint));
- PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(resultNormal));
+ if (returnValue) { // unlikely this would ever fail, if it does python sets an error
+ PyTuple_SET_ITEM(returnValue, 0, m_pHitObject->AddRef());
+ PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(resultPoint));
+ PyTuple_SET_ITEM(returnValue, 2, PyObjectFrom(resultNormal));
+ }
return returnValue;
- //return Py_BuildValue("(O,(fff),(fff))",
- // m_pHitObject->AddRef(), // trick: KX_GameObject are not true Python object, they use a difference reference count system
- // resultPoint[0], resultPoint[1], resultPoint[2],
- // resultNormal[0], resultNormal[1], resultNormal[2]);
}
return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
//Py_RETURN_NONE;
@@ -1660,6 +1778,20 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
* --------------------------------------------------------------------- */
void KX_GameObject::Relink(GEN_Map<GEN_HashedPtr, void*> *map_parameter)
{
- /* intentionally empty ? */
+ // we will relink the sensors and actuators that use object references
+ // if the object is part of the replicated hierarchy, use the new
+ // object reference instead
+ SCA_SensorList& sensorlist = GetSensors();
+ SCA_SensorList::iterator sit;
+ for (sit=sensorlist.begin(); sit != sensorlist.end(); sit++)
+ {
+ (*sit)->Relink(map_parameter);
+ }
+ SCA_ActuatorList& actuatorlist = GetActuators();
+ SCA_ActuatorList::iterator ait;
+ for (ait=actuatorlist.begin(); ait != actuatorlist.end(); ait++)
+ {
+ (*ait)->Relink(map_parameter);
+ }
}
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index ddbf863aa1a..4e435e9ddf4 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -47,6 +47,7 @@
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h" /* for m_anim_framerate */
#include "KX_IPhysicsController.h" /* for suspend/resume */
+#include "DNA_object_types.h"
#define KX_OB_DYNAMIC 1
@@ -392,6 +393,13 @@ public:
m_pBlenderObject = obj;
}
+ bool IsDupliGroup()
+ {
+ return (m_pBlenderObject &&
+ (m_pBlenderObject->transflag & OB_DUPLIGROUP) &&
+ m_pBlenderObject->dup_group != NULL) ? true : false;
+ }
+
/**
* Set the Scene graph node for this game object.
* warning - it is your responsibility to make sure
@@ -513,6 +521,7 @@ public:
*/
void
UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
@@ -738,6 +747,8 @@ public:
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
KX_PYMETHOD(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
@@ -745,6 +756,7 @@ public:
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);
KX_PYMETHOD_DOC(KX_GameObject,getDistanceTo);
+ KX_PYMETHOD_DOC(KX_GameObject,getVectTo);
private :
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 2ec66a883eb..ecfdb8c4275 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -71,14 +71,15 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
virtual void getOrientation(MT_Quaternion& orn)=0;
- virtual void setOrientation(const MT_Quaternion& orn)=0;
+ virtual void setOrientation(const MT_Matrix3x3& orn)=0;
+ //virtual void setOrientation(const MT_Quaternion& orn)=0;
virtual void setPosition(const MT_Point3& pos)=0;
virtual void setScaling(const MT_Vector3& scaling)=0;
virtual MT_Scalar GetMass()=0;
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
- virtual void SuspendDynamics()=0;
+ virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index b7103f49aee..af3add8a323 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -430,27 +430,27 @@ PyMethodDef KX_IpoActuator::Methods[] = {
{"setStart", (PyCFunction) KX_IpoActuator::sPySetStart,
METH_VARARGS, SetStart_doc},
{"getStart", (PyCFunction) KX_IpoActuator::sPyGetStart,
- METH_VARARGS, GetStart_doc},
+ METH_NOARGS, GetStart_doc},
{"setEnd", (PyCFunction) KX_IpoActuator::sPySetEnd,
METH_VARARGS, SetEnd_doc},
{"getEnd", (PyCFunction) KX_IpoActuator::sPyGetEnd,
- METH_VARARGS, GetEnd_doc},
+ METH_NOARGS, GetEnd_doc},
{"setIpoAsForce", (PyCFunction) KX_IpoActuator::sPySetIpoAsForce,
METH_VARARGS, SetIpoAsForce_doc},
{"getIpoAsForce", (PyCFunction) KX_IpoActuator::sPyGetIpoAsForce,
- METH_VARARGS, GetIpoAsForce_doc},
+ METH_NOARGS, GetIpoAsForce_doc},
{"setIpoAdd", (PyCFunction) KX_IpoActuator::sPySetIpoAdd,
METH_VARARGS, SetIpoAdd_doc},
{"getIpoAdd", (PyCFunction) KX_IpoActuator::sPyGetIpoAdd,
- METH_VARARGS, GetIpoAdd_doc},
+ METH_NOARGS, GetIpoAdd_doc},
{"setType", (PyCFunction) KX_IpoActuator::sPySetType,
METH_VARARGS, SetType_doc},
{"getType", (PyCFunction) KX_IpoActuator::sPyGetType,
- METH_VARARGS, GetType_doc},
+ METH_NOARGS, GetType_doc},
{"setForceIpoActsLocal", (PyCFunction) KX_IpoActuator::sPySetForceIpoActsLocal,
METH_VARARGS, SetForceIpoActsLocal_doc},
{"getForceIpoActsLocal", (PyCFunction) KX_IpoActuator::sPyGetForceIpoActsLocal,
- METH_VARARGS, GetForceIpoActsLocal_doc},
+ METH_NOARGS, GetForceIpoActsLocal_doc},
{NULL,NULL} //Sentinel
};
@@ -480,6 +480,7 @@ PyObject* KX_IpoActuator::PySet(PyObject* self,
int startFrame, stopFrame;
if(!PyArg_ParseTuple(args, "siii", &mode, &startFrame,
&stopFrame, &forceToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
modenum = string2mode(mode);
@@ -515,6 +516,7 @@ PyObject* KX_IpoActuator::PySetProperty(PyObject* self,
/* args: property */
char *propertyName;
if(!PyArg_ParseTuple(args, "s", &propertyName)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -533,6 +535,7 @@ PyObject* KX_IpoActuator::PySetStart(PyObject* self,
PyObject* kwds) {
float startArg;
if(!PyArg_ParseTuple(args, "f", &startArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -544,9 +547,7 @@ PyObject* KX_IpoActuator::PySetStart(PyObject* self,
char KX_IpoActuator::GetStart_doc[] =
"getStart()\n"
"\tReturns the frame from which the ipo starts playing.\n";
-PyObject* KX_IpoActuator::PyGetStart(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetStart(PyObject* self) {
return PyFloat_FromDouble(m_startframe);
}
@@ -560,6 +561,7 @@ PyObject* KX_IpoActuator::PySetEnd(PyObject* self,
PyObject* kwds) {
float endArg;
if(!PyArg_ParseTuple(args, "f", &endArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -571,9 +573,7 @@ PyObject* KX_IpoActuator::PySetEnd(PyObject* self,
char KX_IpoActuator::GetEnd_doc[] =
"getEnd()\n"
"\tReturns the frame at which the ipo stops playing.\n";
-PyObject* KX_IpoActuator::PyGetEnd(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetEnd(PyObject* self) {
return PyFloat_FromDouble(m_endframe);
}
@@ -588,6 +588,7 @@ PyObject* KX_IpoActuator::PySetIpoAsForce(PyObject* self,
int boolArg;
if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -601,9 +602,7 @@ PyObject* KX_IpoActuator::PySetIpoAsForce(PyObject* self,
char KX_IpoActuator::GetIpoAsForce_doc[] =
"getIpoAsForce()\n"
"\tReturns whether to interpret the ipo as a force rather than a displacement.\n";
-PyObject* KX_IpoActuator::PyGetIpoAsForce(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetIpoAsForce(PyObject* self) {
return BoolToPyArg(m_ipo_as_force);
}
@@ -618,6 +617,7 @@ PyObject* KX_IpoActuator::PySetIpoAdd(PyObject* self,
int boolArg;
if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -631,9 +631,7 @@ PyObject* KX_IpoActuator::PySetIpoAdd(PyObject* self,
char KX_IpoActuator::GetIpoAdd_doc[] =
"getIpoAsAdd()\n"
"\tReturns whether to interpret the ipo as additive rather than absolute.\n";
-PyObject* KX_IpoActuator::PyGetIpoAdd(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetIpoAdd(PyObject* self) {
return BoolToPyArg(m_ipo_add);
}
@@ -648,6 +646,7 @@ PyObject* KX_IpoActuator::PySetType(PyObject* self,
int typeArg;
if (!PyArg_ParseTuple(args, "i", &typeArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -662,9 +661,7 @@ PyObject* KX_IpoActuator::PySetType(PyObject* self,
char KX_IpoActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
-PyObject* KX_IpoActuator::PyGetType(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetType(PyObject* self) {
return PyInt_FromLong(m_type);
}
@@ -681,6 +678,7 @@ PyObject* KX_IpoActuator::PySetForceIpoActsLocal(PyObject* self,
int boolArg;
if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
@@ -693,9 +691,7 @@ char KX_IpoActuator::GetForceIpoActsLocal_doc[] =
"getForceIpoActsLocal()\n"
"\tReturn whether to apply the force in the object's local\n"
"\tcoordinates rather than the world global coordinates.\n";
-PyObject* KX_IpoActuator::PyGetForceIpoActsLocal(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_IpoActuator::PyGetForceIpoActsLocal(PyObject* self) {
return BoolToPyArg(m_ipo_local);
}
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index ae554fb0fce..d6f52f8d59d 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -143,17 +143,17 @@ public:
KX_PYMETHOD_DOC(KX_IpoActuator,SetProperty);
/* KX_PYMETHOD_DOC(KX_IpoActuator,SetKey2Key); */
KX_PYMETHOD_DOC(KX_IpoActuator,SetStart);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetStart);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetStart);
KX_PYMETHOD_DOC(KX_IpoActuator,SetEnd);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetEnd);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetEnd);
KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAsForce);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAsForce);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetIpoAsForce);
KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAdd);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAdd);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetIpoAdd);
KX_PYMETHOD_DOC(KX_IpoActuator,SetType);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetType);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetType);
KX_PYMETHOD_DOC(KX_IpoActuator,SetForceIpoActsLocal);
- KX_PYMETHOD_DOC(KX_IpoActuator,GetForceIpoActsLocal);
+ KX_PYMETHOD_DOC_NOARGS(KX_IpoActuator,GetForceIpoActsLocal);
};
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index db099d56b55..1d6cc975ab5 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -118,7 +118,6 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_bInitialized(false),
m_activecam(0),
m_bFixedTime(false),
- m_game2ipo(false),
m_firstframe(true),
@@ -148,6 +147,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_showBackground(false),
m_show_debug_properties(false),
+ m_game2ipo(false),
+
// Default behavior is to hide the cursor every frame.
m_hideCursor(false),
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index c0757a32b9c..2ce5d469380 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -37,6 +37,7 @@ bool KX_MaterialIpoController::Update(double currentTime)
//kxgameobj->SetObjectColor(m_rgba);
kxgameobj->UpdateMaterialData(
+ m_matname_hash,
m_rgba,
m_specrgb,
m_hard,
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.h b/source/gameengine/Ketsji/KX_MaterialIpoController.h
index e76ddeefb04..4d2e258bf94 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.h
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.h
@@ -7,6 +7,8 @@
#include "SG_Spatial.h"
#include "KX_IInterpolator.h"
+#include "STR_String.h" //typedef dword
+
class KX_MaterialIpoController : public SG_Controller
{
public:
@@ -23,10 +25,12 @@ private:
bool m_modified;
double m_ipotime;
+ dword m_matname_hash;
public:
- KX_MaterialIpoController() :
+ KX_MaterialIpoController(dword matname_hash) :
m_modified(true),
- m_ipotime(0.0)
+ m_ipotime(0.0),
+ m_matname_hash(matname_hash)
{}
virtual ~KX_MaterialIpoController();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index d69871275b9..140dd37f5c6 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -98,6 +98,14 @@ void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman)
}
}
+void KX_NearSensor::UnregisterSumo(KX_TouchEventManager* touchman)
+{
+ if (m_physCtrl)
+ {
+ touchman->GetPhysicsEnvironment()->removeSensor(m_physCtrl);
+ }
+}
+
CValue* KX_NearSensor::GetReplica()
{
KX_NearSensor* replica = new KX_NearSensor(*this);
@@ -135,9 +143,6 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
-
- SCA_ISensor::ReParent(parent);
-
m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
@@ -151,6 +156,7 @@ void KX_NearSensor::ReParent(SCA_IObject* parent)
*/
((KX_GameObject*)GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
SynchronizeTransform();
+ SCA_ISensor::ReParent(parent);
}
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index c6724caccc3..3f7078ef9fd 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -77,6 +77,7 @@ public:
const PHY_CollData * coll_data);
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
virtual void RegisterSumo(KX_TouchEventManager *touchman);
+ virtual void UnregisterSumo(KX_TouchEventManager* touchman);
virtual PyObject* _getattr(const STR_String& attr);
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 9ac0b4d4703..5cd4d089c14 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -304,27 +304,27 @@ PyParentObject KX_ObjectActuator::Parents[] = {
};
PyMethodDef KX_ObjectActuator::Methods[] = {
- {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_VARARGS},
+ {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_NOARGS},
{"setForce", (PyCFunction) KX_ObjectActuator::sPySetForce, METH_VARARGS},
- {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_VARARGS},
+ {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_NOARGS},
{"setTorque", (PyCFunction) KX_ObjectActuator::sPySetTorque, METH_VARARGS},
- {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_VARARGS},
+ {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_NOARGS},
{"setDLoc", (PyCFunction) KX_ObjectActuator::sPySetDLoc, METH_VARARGS},
- {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_VARARGS},
+ {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_NOARGS},
{"setDRot", (PyCFunction) KX_ObjectActuator::sPySetDRot, METH_VARARGS},
- {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_VARARGS},
+ {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_NOARGS},
{"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS},
- {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_VARARGS},
+ {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_NOARGS},
{"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS},
{"setDamping", (PyCFunction) KX_ObjectActuator::sPySetDamping, METH_VARARGS},
- {"getDamping", (PyCFunction) KX_ObjectActuator::sPyGetDamping, METH_VARARGS},
+ {"getDamping", (PyCFunction) KX_ObjectActuator::sPyGetDamping, METH_NOARGS},
{"setForceLimitX", (PyCFunction) KX_ObjectActuator::sPySetForceLimitX, METH_VARARGS},
- {"getForceLimitX", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitX, METH_VARARGS},
+ {"getForceLimitX", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitX, METH_NOARGS},
{"setForceLimitY", (PyCFunction) KX_ObjectActuator::sPySetForceLimitY, METH_VARARGS},
- {"getForceLimitY", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitY, METH_VARARGS},
+ {"getForceLimitY", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitY, METH_NOARGS},
{"setForceLimitZ", (PyCFunction) KX_ObjectActuator::sPySetForceLimitZ, METH_VARARGS},
- {"getForceLimitZ", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitZ, METH_VARARGS},
- {"setPID", (PyCFunction) KX_ObjectActuator::sPyGetPID, METH_VARARGS},
+ {"getForceLimitZ", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitZ, METH_NOARGS},
+ {"setPID", (PyCFunction) KX_ObjectActuator::sPyGetPID, METH_NOARGS},
{"getPID", (PyCFunction) KX_ObjectActuator::sPySetPID, METH_VARARGS},
@@ -340,9 +340,7 @@ PyObject* KX_ObjectActuator::_getattr(const STR_String& attr) {
/* Removed! */
/* 2. getForce */
-PyObject* KX_ObjectActuator::PyGetForce(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetForce(PyObject* self)
{
PyObject *retVal = PyList_New(4);
@@ -362,6 +360,7 @@ PyObject* KX_ObjectActuator::PySetForce(PyObject* self,
int bToggle = 0;
if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_force.setValue(vecArg);
@@ -371,9 +370,7 @@ PyObject* KX_ObjectActuator::PySetForce(PyObject* self,
}
/* 4. getTorque */
-PyObject* KX_ObjectActuator::PyGetTorque(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetTorque(PyObject* self)
{
PyObject *retVal = PyList_New(4);
@@ -393,6 +390,7 @@ PyObject* KX_ObjectActuator::PySetTorque(PyObject* self,
int bToggle = 0;
if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_torque.setValue(vecArg);
@@ -402,9 +400,7 @@ PyObject* KX_ObjectActuator::PySetTorque(PyObject* self,
}
/* 6. getDLoc */
-PyObject* KX_ObjectActuator::PyGetDLoc(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetDLoc(PyObject* self)
{
PyObject *retVal = PyList_New(4);
@@ -424,6 +420,7 @@ PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self,
int bToggle = 0;
if(!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_dloc.setValue(vecArg);
@@ -433,9 +430,7 @@ PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self,
}
/* 8. getDRot */
-PyObject* KX_ObjectActuator::PyGetDRot(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetDRot(PyObject* self)
{
PyObject *retVal = PyList_New(4);
@@ -455,6 +450,7 @@ PyObject* KX_ObjectActuator::PySetDRot(PyObject* self,
int bToggle = 0;
if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_drot.setValue(vecArg);
@@ -464,9 +460,7 @@ PyObject* KX_ObjectActuator::PySetDRot(PyObject* self,
}
/* 10. getLinearVelocity */
-PyObject* KX_ObjectActuator::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ObjectActuator::PyGetLinearVelocity(PyObject* self) {
PyObject *retVal = PyList_New(4);
PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
@@ -485,6 +479,7 @@ PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self,
int bToggle = 0;
if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_linear_velocity.setValue(vecArg);
@@ -495,9 +490,7 @@ PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self,
/* 12. getAngularVelocity */
-PyObject* KX_ObjectActuator::PyGetAngularVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ObjectActuator::PyGetAngularVelocity(PyObject* self) {
PyObject *retVal = PyList_New(4);
PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
@@ -515,6 +508,7 @@ PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* self,
int bToggle = 0;
if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
&vecArg[2], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_angular_velocity.setValue(vecArg);
@@ -529,6 +523,7 @@ PyObject* KX_ObjectActuator::PySetDamping(PyObject* self,
PyObject* kwds) {
int damping = 0;
if (!PyArg_ParseTuple(args, "i", &damping) || damping < 0 || damping > 1000) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_damping = damping;
@@ -536,15 +531,11 @@ PyObject* KX_ObjectActuator::PySetDamping(PyObject* self,
}
/* 13. getVelocityDamping */
-PyObject* KX_ObjectActuator::PyGetDamping(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_ObjectActuator::PyGetDamping(PyObject* self) {
return Py_BuildValue("i",m_damping);
}
/* 6. getForceLimitX */
-PyObject* KX_ObjectActuator::PyGetForceLimitX(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetForceLimitX(PyObject* self)
{
PyObject *retVal = PyList_New(3);
@@ -562,6 +553,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitX(PyObject* self,
float vecArg[2];
int bToggle = 0;
if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_drot[0] = vecArg[0];
@@ -571,9 +563,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitX(PyObject* self,
}
/* 6. getForceLimitY */
-PyObject* KX_ObjectActuator::PyGetForceLimitY(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetForceLimitY(PyObject* self)
{
PyObject *retVal = PyList_New(3);
@@ -591,6 +581,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitY(PyObject* self,
float vecArg[2];
int bToggle = 0;
if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_drot[1] = vecArg[0];
@@ -600,9 +591,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitY(PyObject* self,
}
/* 6. getForceLimitZ */
-PyObject* KX_ObjectActuator::PyGetForceLimitZ(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetForceLimitZ(PyObject* self)
{
PyObject *retVal = PyList_New(3);
@@ -620,6 +609,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitZ(PyObject* self,
float vecArg[2];
int bToggle = 0;
if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_drot[2] = vecArg[0];
@@ -629,9 +619,7 @@ PyObject* KX_ObjectActuator::PySetForceLimitZ(PyObject* self,
}
/* 4. getPID */
-PyObject* KX_ObjectActuator::PyGetPID(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_ObjectActuator::PyGetPID(PyObject* self)
{
PyObject *retVal = PyList_New(3);
@@ -648,6 +636,7 @@ PyObject* KX_ObjectActuator::PySetPID(PyObject* self,
{
float vecArg[3];
if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2])) {
+ PyErr_SetString(PyExc_TypeError, "Invalid arguments");
return NULL;
}
m_torque.setValue(vecArg);
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index bb74756551f..aa686f41233 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -155,27 +155,27 @@ public:
virtual PyObject* _getattr(const STR_String& attr);
- KX_PYMETHOD(KX_ObjectActuator,GetForce);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetForce);
KX_PYMETHOD(KX_ObjectActuator,SetForce);
- KX_PYMETHOD(KX_ObjectActuator,GetTorque);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetTorque);
KX_PYMETHOD(KX_ObjectActuator,SetTorque);
- KX_PYMETHOD(KX_ObjectActuator,GetDLoc);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetDLoc);
KX_PYMETHOD(KX_ObjectActuator,SetDLoc);
- KX_PYMETHOD(KX_ObjectActuator,GetDRot);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetDRot);
KX_PYMETHOD(KX_ObjectActuator,SetDRot);
- KX_PYMETHOD(KX_ObjectActuator,GetLinearVelocity);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetLinearVelocity);
KX_PYMETHOD(KX_ObjectActuator,SetLinearVelocity);
- KX_PYMETHOD(KX_ObjectActuator,GetAngularVelocity);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetAngularVelocity);
KX_PYMETHOD(KX_ObjectActuator,SetAngularVelocity);
KX_PYMETHOD(KX_ObjectActuator,SetDamping);
- KX_PYMETHOD(KX_ObjectActuator,GetDamping);
- KX_PYMETHOD(KX_ObjectActuator,GetForceLimitX);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetDamping);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetForceLimitX);
KX_PYMETHOD(KX_ObjectActuator,SetForceLimitX);
- KX_PYMETHOD(KX_ObjectActuator,GetForceLimitY);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetForceLimitY);
KX_PYMETHOD(KX_ObjectActuator,SetForceLimitY);
- KX_PYMETHOD(KX_ObjectActuator,GetForceLimitZ);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetForceLimitZ);
KX_PYMETHOD(KX_ObjectActuator,SetForceLimitZ);
- KX_PYMETHOD(KX_ObjectActuator,GetPID);
+ KX_PYMETHOD_NOARGS(KX_ObjectActuator,GetPID);
KX_PYMETHOD(KX_ObjectActuator,SetPID);
};
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 4e45ce484e3..05feb11a2bc 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -133,8 +133,9 @@ void KX_OdePhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool l
ODEPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local);
}
-void KX_OdePhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_OdePhysicsController::setOrientation(const MT_Matrix3x3& rot)
{
+ MT_Quaternion orn = rot.getRotation();
ODEPhysicsController::setOrientation(orn[0],orn[1],orn[2],orn[3]);
}
@@ -177,7 +178,7 @@ void KX_OdePhysicsController::setRigidBody(bool rigid)
}
-void KX_OdePhysicsController::SuspendDynamics()
+void KX_OdePhysicsController::SuspendDynamics(bool)
{
ODEPhysicsController::SuspendDynamics();
}
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 07a0bee9775..18f9edc6835 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -67,14 +67,14 @@ public:
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 8b379bcd44f..fd1b56838e2 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -46,19 +46,22 @@
KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
int mode,
- CValue *ob,
+ SCA_IObject *ob,
PyTypeObject* T)
: SCA_IActuator(gameobj, T),
m_mode(mode),
m_ob(ob)
{
+ if (m_ob)
+ m_ob->RegisterActuator(this);
}
KX_ParentActuator::~KX_ParentActuator()
{
- /* intentionally empty */
+ if (m_ob)
+ m_ob->UnregisterActuator(this);
}
@@ -73,6 +76,36 @@ CValue* KX_ParentActuator::GetReplica()
return replica;
}
+void KX_ParentActuator::ProcessReplica()
+{
+ if (m_ob)
+ m_ob->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+
+
+bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_ob)
+ {
+ // this object is being deleted, we cannot continue to track it.
+ m_ob = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_ParentActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_ob];
+ if (h_obj) {
+ if (m_ob)
+ m_ob->UnregisterActuator(this);
+ m_ob = (SCA_IObject*)(*h_obj);
+ m_ob->RegisterActuator(this);
+ }
+}
+
bool KX_ParentActuator::Update()
@@ -87,7 +120,8 @@ bool KX_ParentActuator::Update()
KX_Scene *scene = PHY_GetActiveScene();
switch (m_mode) {
case KX_PARENT_SET:
- obj->SetParent(scene, (KX_GameObject*)m_ob);
+ if (m_ob)
+ obj->SetParent(scene, (KX_GameObject*)m_ob);
break;
case KX_PARENT_REMOVE:
obj->RemoveParent(scene);
@@ -148,7 +182,11 @@ PyObject* KX_ParentActuator::PySetObject(PyObject* self, PyObject* args, PyObjec
PyObject* gameobj;
if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj))
{
- m_ob = (CValue*)gameobj;
+ if (m_ob != NULL)
+ m_ob->UnregisterActuator(this);
+ m_ob = (SCA_IObject*)gameobj;
+ if (m_ob)
+ m_ob->RegisterActuator(this);
Py_Return;
}
PyErr_Clear();
@@ -156,10 +194,13 @@ PyObject* KX_ParentActuator::PySetObject(PyObject* self, PyObject* args, PyObjec
char* objectname;
if (PyArg_ParseTuple(args, "s", &objectname))
{
- CValue *object = (CValue*)SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname));
+ SCA_IObject *object = (SCA_IObject*)SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname));
if(object)
{
+ if (m_ob != NULL)
+ m_ob->UnregisterActuator(this);
m_ob = object;
+ m_ob->RegisterActuator(this);
Py_Return;
}
}
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index 86dcd4e6c12..93b07cd424b 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -47,7 +47,7 @@ class KX_ParentActuator : public SCA_IActuator
int m_mode;
/** Object to set as parent */
- CValue *m_ob;
+ SCA_IObject *m_ob;
@@ -62,12 +62,15 @@ class KX_ParentActuator : public SCA_IActuator
KX_ParentActuator(class SCA_IObject* gameobj,
int mode,
- CValue *ob,
+ SCA_IObject *ob,
PyTypeObject* T=&Type);
virtual ~KX_ParentActuator();
virtual bool Update();
virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index 93d6d5bb70d..144f74a1a4c 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -59,7 +59,8 @@ KX_PolygonMaterial::KX_PolygonMaterial(const STR_String &texname,
int tilexrep,
int tileyrep,
int mode,
- bool transparant,
+ int transp,
+ bool alpha,
bool zsort,
int lightlayer,
bool bIsTriangle,
@@ -74,7 +75,8 @@ KX_PolygonMaterial::KX_PolygonMaterial(const STR_String &texname,
tilexrep,
tileyrep,
mode,
- transparant,
+ transp,
+ alpha,
zsort,
lightlayer,
bIsTriangle,
@@ -245,7 +247,7 @@ PyObject* KX_PolygonMaterial::_getattr(const STR_String& attr)
if (attr == "drawingmode")
return PyInt_FromLong(m_drawingmode);
if (attr == "transparent")
- return PyInt_FromLong(m_transparant);
+ return PyInt_FromLong(m_alpha);
if (attr == "zsort")
return PyInt_FromLong(m_zsort);
if (attr == "lightlayer")
@@ -312,7 +314,7 @@ int KX_PolygonMaterial::_setattr(const STR_String &attr, PyObject *pyvalue)
if (attr == "transparent")
{
- m_transparant = value;
+ m_alpha = value;
return 0;
}
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h
index 19015494e06..11c8baa8b1f 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.h
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h
@@ -64,7 +64,8 @@ public:
int tilexrep,
int tileyrep,
int mode,
- bool transparant,
+ int transp,
+ bool alpha,
bool zsort,
int lightlayer,
bool bIsTriangle,
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index e1715c9275f..4e383e9b3d4 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -84,7 +84,10 @@ bool PyMatTo(PyObject* pymat, T& mat)
}
} else
noerror = false;
-
+
+ if (noerror==false)
+ PyErr_SetString(PyExc_TypeError, "could not be converted to a matrix (sequence of sequences)");
+
return noerror;
}
@@ -97,9 +100,13 @@ bool PyVecTo(PyObject* pyval, T& vec)
if (PySequence_Check(pyval))
{
unsigned int numitems = PySequence_Size(pyval);
- if (numitems != Size(vec))
+ if (numitems != Size(vec)) {
+ char err[128];
+ sprintf(err, "error setting vector, %d args, should be %d", numitems, Size(vec));
+ PyErr_SetString(PyExc_AttributeError, err);
return false;
-
+ }
+
for (unsigned int x = 0; x < numitems; x++)
{
PyObject *item = PySequence_GetItem(pyval, x); /* new ref */
@@ -107,7 +114,17 @@ bool PyVecTo(PyObject* pyval, T& vec)
Py_DECREF(item);
}
+ if (PyErr_Occurred()) {
+ PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
+ return false;
+ }
+
return true;
+ } else
+ {
+ char err[128];
+ sprintf(err, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
+ PyErr_SetString(PyExc_AttributeError, err);
}
return false;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 61ed8b6a8e4..b66c3e42606 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -756,6 +756,15 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
/* 4. Ipo actuator, simple part */
KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 987e0b946b2..de4979ac4c9 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -80,10 +80,7 @@ CValue* KX_RadarSensor::GetReplica()
{
KX_RadarSensor* replica = new KX_RadarSensor(*this);
replica->m_colliders = new CListValue();
- replica->m_bCollision = false;
- replica->m_bTriggered= false;
- replica->m_hitObject = NULL;
- replica->m_bLastTriggered = false;
+ replica->Init();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
@@ -92,6 +89,10 @@ CValue* KX_RadarSensor::GetReplica()
if (replica->m_physCtrl)
{
replica->m_physCtrl = replica->m_physCtrl->GetReplica();
+ if (replica->m_physCtrl)
+ {
+ replica->m_physCtrl->setNewClientInfo(replica->m_client_info);
+ }
}
//todo: make sure replication works fine!
@@ -175,8 +176,10 @@ void KX_RadarSensor::SynchronizeTransform()
if (m_physCtrl)
{
- m_physCtrl->setPosition(trans.getOrigin().x(),trans.getOrigin().y(),trans.getOrigin().z());
- m_physCtrl->setOrientation(trans.getRotation().x(),trans.getRotation().y(),trans.getRotation().z(),trans.getRotation().w());
+ MT_Quaternion orn = trans.getRotation();
+ MT_Point3 pos = trans.getOrigin();
+ m_physCtrl->setPosition(pos[0],pos[1],pos[2]);
+ m_physCtrl->setOrientation(orn[0],orn[1],orn[2],orn[3]);
m_physCtrl->calcXform();
}
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.cpp b/source/gameengine/Ketsji/KX_RayEventManager.cpp
index 4101c6b547e..1af29151adf 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_RayEventManager.cpp
@@ -44,14 +44,9 @@ using namespace std;
void KX_RayEventManager::NextFrame()
{
- for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
+ for (set<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
{
- SCA_ISensor *sensor = *i;
- sensor->Activate(m_logicmgr, NULL);
+ (*i)->Activate(m_logicmgr, NULL);
}
}
-void KX_RayEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- m_sensors.push_back(sensor);
-};
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h
index 3630f9682b9..b816d4d5250 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.h
+++ b/source/gameengine/Ketsji/KX_RayEventManager.h
@@ -45,7 +45,6 @@ public:
m_logicmgr(logicmgr)
{}
virtual void NextFrame();
- virtual void RegisterSensor(SCA_ISensor* sensor);
};
#endif //__KX_RAYEVENTMGR
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index e5ee4cbddf1..e36891b56f4 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -137,6 +137,17 @@ bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj)
return false;
}
+void KX_SCA_AddObjectActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_OriginalObject];
+ if (h_obj) {
+ if (m_OriginalObject)
+ m_OriginalObject->UnregisterActuator(this);
+ m_OriginalObject = (SCA_IObject*)(*h_obj);
+ m_OriginalObject->RegisterActuator(this);
+ }
+}
+
/* ------------------------------------------------------------------------- */
/* Python functions */
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 42123b94a68..1359f39278d 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -95,6 +95,9 @@ public:
virtual bool
UnlinkObject(SCA_IObject* clientobj);
+ virtual void
+ Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
+
virtual bool
Update();
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 065800379d8..2828663c63d 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -37,6 +37,7 @@
#include "MT_assert.h"
#include "KX_KetsjiEngine.h"
+#include "KX_BlenderMaterial.h"
#include "RAS_IPolygonMaterial.h"
#include "ListValue.h"
#include "SCA_LogicManager.h"
@@ -66,6 +67,8 @@
#include "SG_Controller.h"
#include "SG_IObject.h"
#include "SG_Tree.h"
+#include "DNA_group_types.h"
+#include "BKE_anim.h"
#include "KX_SG_NodeRelationships.h"
@@ -90,6 +93,9 @@ void* KX_SceneReplicationFunc(SG_IObject* node,void* gameobj,void* scene)
{
KX_GameObject* replica = ((KX_Scene*)scene)->AddNodeReplicaObject(node,(KX_GameObject*)gameobj);
+ if(replica)
+ replica->Release();
+
return (void*)replica;
}
@@ -114,13 +120,13 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
PyObjectPlus(&KX_Scene::Type),
m_keyboardmgr(NULL),
m_mousemgr(NULL),
+ m_sceneConverter(NULL),
m_physicsEnvironment(0),
m_sceneName(sceneName),
m_adi(adi),
m_networkDeviceInterface(ndi),
m_active_camera(NULL),
- m_ueberExecutionPriority(0),
- m_sceneConverter(NULL)
+ m_ueberExecutionPriority(0)
{
m_suspendedtime = 0.0;
m_suspendeddelta = 0.0;
@@ -429,6 +435,11 @@ void KX_Scene::RemoveNodeDestructObject(class SG_IObject* node,class CValue* gam
KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CValue* gameobj)
{
+ // for group duplication, limit the duplication of the hierarchy to the
+ // objects that are part of the group.
+ if (!IsObjectInGroup(gameobj))
+ return NULL;
+
KX_GameObject* orgobj = (KX_GameObject*)gameobj;
KX_GameObject* newobj = (KX_GameObject*)orgobj->GetReplica();
m_map_gameobject_to_replica.insert(orgobj, newobj);
@@ -506,6 +517,11 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
// hierarchy that's because first ALL bricks must exist in the new
// replica of the hierarchy in order to make cross-links work properly
// !
+// It is VERY important that the order of sensors and actuators in
+// the replicated object is preserved: it is is used to reconnect the logic.
+// This method is more robust then using the bricks name in case of complex
+// group replication. The replication of logic bricks is done in
+// SCA_IObject::ReParentLogic(), make sure it preserves the order of the bricks.
void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
{
// also relink the controller to sensors/actuators
@@ -528,37 +544,38 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());its++)
{
SCA_ISensor* oldsensor = (*its);
- STR_String name = oldsensor->GetName();
- //find this name in the list
- SCA_ISensor* newsensor = newobj->FindSensor(name);
+ SCA_IObject* oldsensorobj = oldsensor->GetParent();
+ SCA_IObject* newsensorobj = NULL;
- if (newsensor)
+ // the original owner of the sensor has been replicated?
+ void **h_obj = m_map_gameobject_to_replica[oldsensorobj];
+ if (h_obj)
+ newsensorobj = (SCA_IObject*)(*h_obj);
+ if (!newsensorobj)
{
- // relink this newsensor to the controller
- m_logicmgr->RegisterToSensor(cont,newsensor);
+ // no, then the sensor points outside the hierachy, keep it the same
+ if (m_objectlist->SearchValue(oldsensorobj))
+ // only replicate links that points to active objects
+ m_logicmgr->RegisterToSensor(cont,oldsensor);
}
else
{
- // it can be linked somewhere in the hierarchy or...
- for (vector<KX_GameObject*>::iterator git = m_logicHierarchicalGameObjects.begin();
- !(git==m_logicHierarchicalGameObjects.end());++git)
- {
- newsensor = (*git)->FindSensor(name);
- if (newsensor)
- break;
- }
+ // yes, then the new sensor has the same position
+ SCA_SensorList& sensorlist = oldsensorobj->GetSensors();
+ SCA_SensorList::iterator sit;
+ SCA_ISensor* newsensor = NULL;
+ int sensorpos;
- if (newsensor)
+ for (sensorpos=0, sit=sensorlist.begin(); sit!=sensorlist.end(); sit++, sensorpos++)
{
- // relink this newsensor to the controller somewhere else within this
- // hierarchy
- m_logicmgr->RegisterToSensor(cont,newsensor);
- }
- else
- {
- // must be an external sensor, so...
- m_logicmgr->RegisterToSensor(cont,oldsensor);
+ if ((*sit) == oldsensor)
+ {
+ newsensor = newsensorobj->GetSensors().at(sensorpos);
+ break;
+ }
}
+ assert(newsensor != NULL);
+ m_logicmgr->RegisterToSensor(cont,newsensor);
}
}
@@ -566,38 +583,40 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());ita++)
{
SCA_IActuator* oldactuator = (*ita);
- STR_String name = oldactuator->GetName();
- //find this name in the list
- SCA_IActuator* newactuator = newobj->FindActuator(name);
- if (newactuator)
+ SCA_IObject* oldactuatorobj = oldactuator->GetParent();
+ SCA_IObject* newactuatorobj = NULL;
+
+ // the original owner of the sensor has been replicated?
+ void **h_obj = m_map_gameobject_to_replica[oldactuatorobj];
+ if (h_obj)
+ newactuatorobj = (SCA_IObject*)(*h_obj);
+
+ if (!newactuatorobj)
{
- // relink this newsensor to the controller
- m_logicmgr->RegisterToActuator(cont,newactuator);
- newactuator->SetUeberExecutePriority(m_ueberExecutionPriority);
+ // no, then the sensor points outside the hierachy, keep it the same
+ if (m_objectlist->SearchValue(oldactuatorobj))
+ // only replicate links that points to active objects
+ m_logicmgr->RegisterToActuator(cont,oldactuator);
}
else
{
- // it can be linked somewhere in the hierarchy or...
- for (vector<KX_GameObject*>::iterator git = m_logicHierarchicalGameObjects.begin();
- !(git==m_logicHierarchicalGameObjects.end());++git)
- {
- newactuator= (*git)->FindActuator(name);
- if (newactuator)
- break;
- }
+ // yes, then the new sensor has the same position
+ SCA_ActuatorList& actuatorlist = oldactuatorobj->GetActuators();
+ SCA_ActuatorList::iterator ait;
+ SCA_IActuator* newactuator = NULL;
+ int actuatorpos;
- if (newactuator)
- {
- // relink this actuator to the controller somewhere else within this
- // hierarchy
- m_logicmgr->RegisterToActuator(cont,newactuator);
- newactuator->SetUeberExecutePriority(m_ueberExecutionPriority);
- }
- else
+ for (actuatorpos=0, ait=actuatorlist.begin(); ait!=actuatorlist.end(); ait++, actuatorpos++)
{
- // must be an external actuator, so...
- m_logicmgr->RegisterToActuator(cont,oldactuator);
+ if ((*ait) == oldactuator)
+ {
+ newactuator = newactuatorobj->GetActuators().at(actuatorpos);
+ break;
+ }
}
+ assert(newactuator != NULL);
+ m_logicmgr->RegisterToActuator(cont,newactuator);
+ newactuator->SetUeberExecutePriority(m_ueberExecutionPriority);
}
}
}
@@ -605,6 +624,154 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
newobj->ResetState();
}
+void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
+{
+ KX_GameObject* groupobj = (KX_GameObject*) obj;
+ KX_GameObject* replica;
+ KX_GameObject* gameobj;
+ Object* blgroupobj = groupobj->GetBlenderObject();
+ Group* group;
+ GroupObject *go;
+ vector<KX_GameObject*> duplilist;
+
+ if (!groupobj->IsDupliGroup() ||
+ level>MAX_DUPLI_RECUR)
+ return;
+
+ // we will add one group at a time
+ m_logicHierarchicalGameObjects.clear();
+ m_map_gameobject_to_replica.clear();
+ m_ueberExecutionPriority++;
+ // for groups will do something special:
+ // we will force the creation of objects to those in the group only
+ // Again, this is match what Blender is doing (it doesn't care of parent relationship)
+ m_groupGameObjects.clear();
+
+ group = blgroupobj->dup_group;
+ for(go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ {
+ Object* blenderobj = go->ob;
+ if (blgroupobj == blenderobj)
+ // this check is also in group_duplilist()
+ continue;
+ gameobj = (KX_GameObject*)m_logicmgr->FindGameObjByBlendObj(blenderobj);
+ if (gameobj == NULL)
+ {
+ // this object has not been converted!!!
+ // Should not happen as dupli group are created automatically
+ continue;
+ }
+ if ((blenderobj->lay & group->layer)==0)
+ {
+ // object is not visible in the 3D view, will not be instantiated
+ continue;
+ }
+ m_groupGameObjects.insert(gameobj);
+ }
+
+ set<CValue*>::iterator oit;
+ for (oit=m_groupGameObjects.begin(); oit != m_groupGameObjects.end(); oit++)
+ {
+ gameobj = (KX_GameObject*)(*oit);
+
+ KX_GameObject *parent = gameobj->GetParent();
+ if (parent != NULL)
+ {
+ parent->Release(); // GetParent() increased the refcount
+
+ // this object is not a top parent. Either it is the child of another
+ // object in the group and it will be added automatically when the parent
+ // is added. Or it is the child of an object outside the group and the group
+ // is inconsistent, skip it anyway
+ continue;
+ }
+ replica = (KX_GameObject*) AddNodeReplicaObject(NULL,gameobj);
+ // add to 'rootparent' list (this is the list of top hierarchy objects, updated each frame)
+ m_parentlist->Add(replica->AddRef());
+
+ // recurse replication into children nodes
+ NodeList& children = gameobj->GetSGNode()->GetSGChildren();
+
+ replica->GetSGNode()->ClearSGChildren();
+ for (NodeList::iterator childit = children.begin();!(childit==children.end());++childit)
+ {
+ SG_Node* orgnode = (*childit);
+ SG_Node* childreplicanode = orgnode->GetSGReplica();
+ if (childreplicanode)
+ replica->GetSGNode()->AddChild(childreplicanode);
+ }
+ // don't replicate logic now: we assume that the objects in the group can have
+ // logic relationship, even outside parent relationship
+ // In order to match 3D view, the position of groupobj is used as a
+ // transformation matrix instead of the new position. This means that
+ // the group reference point is 0,0,0
+
+ // get the rootnode's scale
+ MT_Vector3 newscale = groupobj->NodeGetWorldScaling();
+ // set the replica's relative scale with the rootnode's scale
+ replica->NodeSetRelativeScale(newscale);
+
+ MT_Matrix3x3 newori = groupobj->NodeGetWorldOrientation() * gameobj->NodeGetWorldOrientation();
+ replica->NodeSetLocalOrientation(newori);
+
+ MT_Point3 newpos = groupobj->NodeGetWorldPosition() +
+ newscale*(groupobj->NodeGetWorldOrientation() * gameobj->NodeGetWorldPosition());
+ replica->NodeSetLocalPosition(newpos);
+
+ if (replica->GetPhysicsController())
+ {
+ // not required, already done in NodeSetLocalOrientation..
+ //replica->GetPhysicsController()->setPosition(newpos);
+ //replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ // Scaling has been set relatively hereabove, this does not
+ // set the scaling of the controller. I don't know why it's just the
+ // relative scale and not the full scale that has to be put here...
+ replica->GetPhysicsController()->setScaling(newscale);
+ }
+
+ replica->GetSGNode()->UpdateWorldData(0);
+ replica->GetSGNode()->SetBBox(gameobj->GetSGNode()->BBox());
+ replica->GetSGNode()->SetRadius(gameobj->GetSGNode()->Radius());
+ // done with replica
+ replica->Release();
+ }
+
+ // the logic must be replicated first because we need
+ // the new logic bricks before relinking
+ vector<KX_GameObject*>::iterator git;
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ (*git)->ReParentLogic();
+ }
+
+ // relink any pointers as necessary, sort of a temporary solution
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ // this will also relink the actuator to objects within the hierarchy
+ (*git)->Relink(&m_map_gameobject_to_replica);
+ // add the object in the layer of the parent
+ (*git)->SetLayer(groupobj->GetLayer());
+ }
+
+ // replicate crosslinks etc. between logic bricks
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ ReplicateLogic((*git));
+ }
+
+ // now look if object in the hierarchy have dupli group and recurse
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ if ((*git) != groupobj && (*git)->IsDupliGroup())
+ // can't instantiate group immediately as it destroys m_logicHierarchicalGameObjects
+ duplilist.push_back((*git));
+ }
+
+ for (git = duplilist.begin(); !(git == duplilist.end()); ++git)
+ {
+ DupliGroupRecurse((*git), level+1);
+ }
+}
SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
@@ -614,6 +781,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
m_logicHierarchicalGameObjects.clear();
m_map_gameobject_to_replica.clear();
+ m_groupGameObjects.clear();
// todo: place a timebomb in the object, for temporarily objects :)
// lifespan of zero means 'this object lives forever'
@@ -647,24 +815,26 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
SG_Node* orgnode = (*childit);
SG_Node* childreplicanode = orgnode->GetSGReplica();
- replica->GetSGNode()->AddChild(childreplicanode);
+ if (childreplicanode)
+ replica->GetSGNode()->AddChild(childreplicanode);
}
- // relink any pointers as necessary, sort of a temporary solution
+ // now replicate logic
vector<KX_GameObject*>::iterator git;
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
+ (*git)->ReParentLogic();
+ }
+
+ // relink any pointers as necessary, sort of a temporary solution
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ // this will also relink the actuators in the hierarchy
(*git)->Relink(&m_map_gameobject_to_replica);
// add the object in the layer of the parent
(*git)->SetLayer(parentobj->GetLayer());
}
- // now replicate logic
- for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
- {
- (*git)->ReParentLogic();
- }
-
// replicate crosslinks etc. between logic bricks
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -685,8 +855,9 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
if (replica->GetPhysicsController())
{
- replica->GetPhysicsController()->setPosition(newpos);
- replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ // not needed, already done in NodeSetLocalPosition()
+ //replica->GetPhysicsController()->setPosition(newpos);
+ //replica->GetPhysicsController()->setOrientation(newori.getRotation());
replica->GetPhysicsController()->setScaling(newscale);
}
@@ -697,6 +868,20 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
replica->GetSGNode()->UpdateWorldData(0);
replica->GetSGNode()->SetBBox(originalobj->GetSGNode()->BBox());
replica->GetSGNode()->SetRadius(originalobj->GetSGNode()->Radius());
+ // check if there are objects with dupligroup in the hierarchy
+ vector<KX_GameObject*> duplilist;
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ if ((*git)->IsDupliGroup())
+ {
+ // separate list as m_logicHierarchicalGameObjects is also used by DupliGroupRecurse()
+ duplilist.push_back(*git);
+ }
+ }
+ for (git = duplilist.begin();!(git==duplilist.end());++git)
+ {
+ DupliGroupRecurse(*git, 0);
+ }
// don't release replica here because we are returning it, not done with it...
return replica;
}
@@ -743,6 +928,12 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
int ret;
KX_GameObject* newobj = (KX_GameObject*) gameobj;
+ // keep the blender->game object association up to date
+ // note that all the replicas of an object will have the same
+ // blender object, that's why we need to check the game object
+ // as only the deletion of the original object must be recorded
+ m_logicmgr->UnregisterGameObj(newobj->GetBlenderObject(), gameobj);
+
//todo: look at this
//GetPhysicsEnvironment()->RemovePhysicsController(gameobj->getPhysicsController());
@@ -801,6 +992,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
//m_active_camera->Release();
m_active_camera = NULL;
}
+
// in case this is a camera
m_cameras.remove((KX_Camera*)newobj);
@@ -1057,14 +1249,10 @@ void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool vi
if (visible)
{
int nummeshes = gameobj->GetMeshCount();
- MT_Transform t( cam->GetWorldToCamera() * gameobj->GetSGNode()->GetWorldTransform());
-
+ // this adds the vertices to the display list
for (int m=0;m<nummeshes;m++)
- {
- // this adds the vertices to the display list
- (gameobj->GetMesh(m))->SchedulePolygons(t, rasty->GetDrawingMode());
- }
+ (gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode());
}
gameobj->MarkVisible(visible);
}
@@ -1121,12 +1309,11 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
if (vis)
{
int nummeshes = gameobj->GetMeshCount();
- MT_Transform t(cam->GetWorldToCamera() * gameobj->GetSGNode()->GetWorldTransform());
for (int m=0;m<nummeshes;m++)
{
// this adds the vertices to the display list
- (gameobj->GetMesh(m))->SchedulePolygons(t, rasty->GetDrawingMode());
+ (gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode());
}
// Visibility/ non-visibility are marked
// elsewhere now.
@@ -1239,7 +1426,7 @@ void KX_Scene::UpdateParents(double curtime)
RAS_MaterialBucket* KX_Scene::FindBucket(class RAS_IPolyMaterial* polymat, bool &bucketCreated)
{
- return m_bucketmanager->RAS_BucketManagerFindBucket(polymat, bucketCreated);
+ return m_bucketmanager->FindBucket(polymat, bucketCreated);
}
@@ -1249,10 +1436,9 @@ void KX_Scene::RenderBuckets(const MT_Transform & cameratransform,
class RAS_IRenderTools* rendertools)
{
m_bucketmanager->Renderbuckets(cameratransform,rasty,rendertools);
+ KX_BlenderMaterial::EndFrame();
}
-
-
void KX_Scene::UpdateObjectActivity(void)
{
if (m_activity_culling) {
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 28dee1b5893..80a2abe287a 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -216,6 +216,16 @@ protected:
*/
std::vector<KX_GameObject*> m_logicHierarchicalGameObjects;
+ /**
+ * This temporary variable will contain the list of
+ * object that can be added during group instantiation.
+ * objects outside this list will not be added (can
+ * happen with children that are outside the group).
+ * Used in AddReplicaObject. If the list is empty, it
+ * means don't care.
+ */
+ std::set<CValue*> m_groupGameObjects;
+
/**
* Pointer to system variable passed in in constructor
* only used in constructor so we do not need to keep it
@@ -291,6 +301,12 @@ public:
* Update all transforms according to the scenegraph.
*/
void UpdateParents(double curtime);
+ void DupliGroupRecurse(CValue* gameobj, int level);
+ bool IsObjectInGroup(CValue* gameobj)
+ {
+ return (m_groupGameObjects.empty() ||
+ m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
+ }
SCA_IObject* AddReplicaObject(CValue* gameobj,
CValue* locationobj,
int lifespan=0);
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 8f7cffd506f..d6164dc812a 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -58,13 +58,16 @@ KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
m_KetsjiEngine=ketsjiEngine;
m_camera = camera;
m_nextSceneName = nextSceneName;
+ if (m_camera)
+ m_camera->RegisterActuator(this);
} /* End of constructor */
KX_SceneActuator::~KX_SceneActuator()
{
- // there's nothing to be done here, really....
+ if (m_camera)
+ m_camera->UnregisterActuator(this);
} /* end of destructor */
@@ -79,6 +82,34 @@ CValue* KX_SceneActuator::GetReplica()
return replica;
}
+void KX_SceneActuator::ProcessReplica()
+{
+ if (m_camera)
+ m_camera->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+
+bool KX_SceneActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == (SCA_IObject*)m_camera)
+ {
+ // this object is being deleted, we cannot continue to track it.
+ m_camera = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_SceneActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_camera];
+ if (h_obj) {
+ if (m_camera)
+ m_camera->UnregisterActuator(this);
+ m_camera = (KX_Camera*)(*h_obj);
+ m_camera->RegisterActuator(this);
+ }
+}
bool KX_SceneActuator::Update()
@@ -332,7 +363,11 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
PyObject *cam;
if (PyArg_ParseTuple(args, "O!", &KX_Camera::Type, &cam))
{
+ if (m_camera)
+ m_camera->UnregisterActuator(this);
m_camera = (KX_Camera*) cam;
+ if (m_camera)
+ m_camera->RegisterActuator(this);
Py_Return;
}
PyErr_Clear();
@@ -345,7 +380,13 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
}
KX_Camera *camOb = FindCamera(camName);
- if (camOb) m_camera = camOb;
+ if (camOb)
+ {
+ if (m_camera)
+ m_camera->UnregisterActuator(this);
+ m_camera = camOb;
+ m_camera->RegisterActuator(this);
+ }
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index cfc79b93f8e..55aaf629d7c 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -82,6 +82,9 @@ class KX_SceneActuator : public SCA_IActuator
virtual ~KX_SceneActuator();
virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual bool Update();
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 6ea5461dbaa..4032a795ce3 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -101,7 +101,7 @@ void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly)
}
-void KX_SumoPhysicsController::SuspendDynamics()
+void KX_SumoPhysicsController::SuspendDynamics(bool)
{
SumoPhysicsController::SuspendDynamics();
}
@@ -170,8 +170,9 @@ void KX_SumoPhysicsController::setMargin(float collisionMargin)
}
-void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_SumoPhysicsController::setOrientation(const MT_Matrix3x3& rot)
{
+ MT_Quaternion orn = rot.getRotation();
SumoPhysicsController::setOrientation(
orn[0],orn[1],orn[2],orn[3]);
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 8c061ae4056..1dd930bf3d9 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -76,10 +76,10 @@ public:
void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- void SuspendDynamics();
+ void SuspendDynamics(bool);
void RestoreDynamics();
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 423543eef5c..7528fdbbc34 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -100,16 +100,24 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
- m_sensors.push_back(touchsensor);
+ m_sensors.insert(touchsensor);
touchsensor->RegisterSumo(this);
}
+void KX_TouchEventManager::RemoveSensor(SCA_ISensor* sensor)
+{
+ KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
+ m_sensors.erase(touchsensor);
+
+ touchsensor->UnregisterSumo(this);
+}
+
void KX_TouchEventManager::EndFrame()
{
- vector<SCA_ISensor*>::iterator it;
+ set<SCA_ISensor*>::iterator it;
for ( it = m_sensors.begin();
!(it==m_sensors.end());it++)
{
@@ -124,7 +132,7 @@ void KX_TouchEventManager::NextFrame()
{
if (m_sensors.size() > 0)
{
- vector<SCA_ISensor*>::iterator it;
+ set<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
@@ -157,20 +165,3 @@ void KX_TouchEventManager::NextFrame()
(*it)->Activate(m_logicmgr,NULL);
}
}
-
-
-
-void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
-{
- std::vector<SCA_ISensor*>::iterator i =
- std::find(m_sensors.begin(), m_sensors.end(), sensor);
- if (!(i == m_sensors.end()))
- {
- std::swap(*i, m_sensors.back());
- m_sensors.pop_back();
- }
-
- // remove the sensor forever :)
- SCA_EventManager::RemoveSensor(sensor);
-}
-
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index 20ed6126bd0..cc77bccfc31 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -71,8 +71,8 @@ public:
PHY_IPhysicsEnvironment* physEnv);
virtual void NextFrame();
virtual void EndFrame();
- virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void RegisterSensor(SCA_ISensor* sensor);
+ virtual void RemoveSensor(SCA_ISensor* sensor);
SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index ce3aa1de2ef..60e1d87d318 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -153,6 +153,14 @@ void KX_TouchSensor::RegisterSumo(KX_TouchEventManager *touchman)
}
}
+void KX_TouchSensor::UnregisterSumo(KX_TouchEventManager* touchman)
+{
+ if (m_physCtrl)
+ {
+ touchman->GetPhysicsEnvironment()->removeCollisionCallback(m_physCtrl);
+ }
+}
+
bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_CollData* colldata)
{
// KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index 056440ccd6c..b611d296939 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -76,6 +76,7 @@ public:
virtual void ReParent(SCA_IObject* parent);
virtual void RegisterSumo(KX_TouchEventManager* touchman);
+ virtual void UnregisterSumo(KX_TouchEventManager* touchman);
// virtual DT_Bool HandleCollision(void* obj1,void* obj2,
// const DT_CollData * coll_data);
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index 731a610c2eb..f5b463abf02 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -146,19 +146,19 @@ void compatible_eulFast(float *eul, float *oldrot)
{
float dx, dy, dz;
- /* verschillen van ong 360 graden corrigeren */
+ /* angular difference of 360 degrees */
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
- if( fabs(dx) > 5.1) {
+ if( fabs(dx) > MT_PI) {
if(dx > 0.0) eul[0] -= MT_2_PI; else eul[0]+= MT_2_PI;
}
- if( fabs(dy) > 5.1) {
+ if( fabs(dy) > MT_PI) {
if(dy > 0.0) eul[1] -= MT_2_PI; else eul[1]+= MT_2_PI;
}
- if( fabs(dz) > 5.1 ) {
+ if( fabs(dz) > MT_PI ) {
if(dz > 0.0) eul[2] -= MT_2_PI; else eul[2]+= MT_2_PI;
}
}
@@ -195,6 +195,8 @@ void KX_TrackToActuator::ProcessReplica()
// the replica is tracking the same object => register it
if (m_object)
m_object->RegisterActuator(this);
+ if (m_parentobj)
+ m_parentobj->AddRef();
SCA_IActuator::ProcessReplica();
}
@@ -210,6 +212,26 @@ bool KX_TrackToActuator::UnlinkObject(SCA_IObject* clientobj)
return false;
}
+void KX_TrackToActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_object];
+ if (h_obj) {
+ if (m_object)
+ m_object->UnregisterActuator(this);
+ m_object = (SCA_IObject*)(*h_obj);
+ m_object->RegisterActuator(this);
+ }
+
+ void **h_parobj = (*obj_map)[m_parentobj];
+ if (h_parobj) {
+ if (m_parentobj)
+ m_parentobj->Release();
+ m_parentobj= (KX_GameObject*)(*h_parobj);
+ m_parentobj->AddRef();
+ }
+}
+
+
bool KX_TrackToActuator::Update(double curtime, bool frame)
{
bool result = false;
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index a03aa115baa..1d1cf46d21b 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -68,6 +68,7 @@ class KX_TrackToActuator : public SCA_IActuator
virtual void ProcessReplica();
virtual bool UnlinkObject(SCA_IObject* clientobj);
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
virtual bool Update(double curtime, bool frame);
/* Python part */
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index ec1b7702ffd..7c61902f8e2 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -65,6 +65,7 @@ public:
{
}
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {}
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl) {}
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index e444c4c73be..5c70b071661 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -337,12 +337,33 @@ void CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float
{
m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
}
-
- m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+ // not required
+ //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
btTransform xform = m_body->getCenterOfMassTransform();
xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal));
m_body->setCenterOfMassTransform(xform);
- m_bulletMotionState->setWorldTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
+ }
+
+}
+
+void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn)
+{
+ if (m_body)
+ {
+ m_body->activate(true);
+ if (m_body->isStaticObject())
+ {
+ m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
+ }
+ // not required
+ //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+ btTransform xform = m_body->getCenterOfMassTransform();
+ xform.setBasis(orn);
+ m_body->setCenterOfMassTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
}
}
@@ -356,12 +377,13 @@ void CcdPhysicsController::setPosition(float posX,float posY,float posZ)
{
m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
}
-
- m_MotionState->setWorldPosition(posX,posY,posZ);
+ // not required, this function is only used to update the physic controller
+ //m_MotionState->setWorldPosition(posX,posY,posZ);
btTransform xform = m_body->getCenterOfMassTransform();
xform.setOrigin(btVector3(posX,posY,posZ));
m_body->setCenterOfMassTransform(xform);
- m_bulletMotionState->setWorldTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 37fa465351f..64f1876e199 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -106,6 +106,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
btRigidBody* m_body;
class PHY_IMotionState* m_MotionState;
btMotionState* m_bulletMotionState;
+ friend class CcdPhysicsEnvironment; // needed when updating the controller
void* m_newClientInfo;
@@ -115,6 +116,9 @@ class CcdPhysicsController : public PHY_IPhysicsController
void CreateRigidbody();
+ protected:
+ void setWorldOrientation(const btMatrix3x3& mat);
+
public:
int m_collisionDelay;
@@ -194,7 +198,6 @@ class CcdPhysicsController : public PHY_IPhysicsController
return m_cci.m_collisionFilterMask;
}
-
virtual void calcXform() {} ;
virtual void SetMargin(float margin) {};
virtual float GetMargin() const {return 0.f;};
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index c9d346e316d..ea14c5430e2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -368,7 +368,7 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
body->setUserPointer(ctrl);
body->setGravity( m_gravity );
- m_controllers.push_back(ctrl);
+ m_controllers.insert(ctrl);
//use explicit group/filter for finer control over collision in bullet => near/radar sensor
m_dynamicsWorld->addRigidBody(body, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask());
@@ -434,39 +434,47 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl)
void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl)
{
-
//also remove constraint
-
-
m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody());
+ m_controllers.erase(ctrl);
+ //remove it from the triggers
+ m_triggerControllers.erase(ctrl);
+}
- {
- std::vector<CcdPhysicsController*>::iterator i =
- std::find(m_controllers.begin(), m_controllers.end(), ctrl);
- if (!(i == m_controllers.end()))
- {
- std::swap(*i, m_controllers.back());
- m_controllers.pop_back();
- }
- }
+void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctrl, btScalar newMass, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask)
+{
+ // this function is used when the collisionning group of a controller is changed
+ // remove and add the collistioning object
+ btRigidBody* body = ctrl->GetRigidBody();
+ btVector3 inertia;
+
+ m_dynamicsWorld->removeCollisionObject(body);
+ body->setCollisionFlags(newCollisionFlags);
+ body->getCollisionShape()->calculateLocalInertia(newMass, inertia);
+ body->setMassProps(newMass, inertia);
+ m_dynamicsWorld->addCollisionObject(body, newCollisionGroup, newCollisionMask);
+ // to avoid nasty interaction, we must update the property of the controller as well
+ ctrl->m_cci.m_mass = newMass;
+ ctrl->m_cci.m_collisionFilterGroup = newCollisionGroup;
+ ctrl->m_cci.m_collisionFilterMask = newCollisionMask;
+ ctrl->m_cci.m_collisionFlags = newCollisionFlags;
+}
- //remove it from the triggers
+void CcdPhysicsEnvironment::enableCcdPhysicsController(CcdPhysicsController* ctrl)
+{
+ if (m_controllers.insert(ctrl).second)
{
- std::vector<CcdPhysicsController*>::iterator i =
- std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl);
- if (!(i == m_triggerControllers.end()))
- {
- std::swap(*i, m_triggerControllers.back());
- m_triggerControllers.pop_back();
- }
+ btRigidBody* body = ctrl->GetRigidBody();
+ body->setUserPointer(ctrl);
+ m_dynamicsWorld->addCollisionObject(body,
+ ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask());
}
-
-
}
+
void CcdPhysicsEnvironment::beginFrame()
{
@@ -475,12 +483,12 @@ void CcdPhysicsEnvironment::beginFrame()
bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
{
+ std::set<CcdPhysicsController*>::iterator it;
+ int i;
- int i,numCtrl = GetNumControllers();
- for (i=0;i<numCtrl;i++)
+ for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
{
- CcdPhysicsController* ctrl = GetPhysicsController(i);
- ctrl->SynchronizeMotionStates(timeStep);
+ (*it)->SynchronizeMotionStates(timeStep);
}
float subStep = timeStep / float(m_numTimeSubSteps);
@@ -489,11 +497,9 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep)
m_dynamicsWorld->stepSimulation(subStep,0);//perform always a full simulation step
}
- numCtrl = GetNumControllers();
- for (i=0;i<numCtrl;i++)
+ for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
{
- CcdPhysicsController* ctrl = GetPhysicsController(i);
- ctrl->SynchronizeMotionStates(timeStep);
+ (*it)->SynchronizeMotionStates(timeStep);
}
for (i=0;i<m_wrapperVehicles.size();i++)
@@ -820,20 +826,6 @@ CcdPhysicsEnvironment::~CcdPhysicsEnvironment()
}
-int CcdPhysicsEnvironment::GetNumControllers()
-{
- return m_controllers.size();
-}
-
-
-CcdPhysicsController* CcdPhysicsEnvironment::GetPhysicsController( int index)
-{
- return m_controllers[index];
-}
-
-
-
-
void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float value0,float value1)
{
btTypedConstraint* typedConstraint = getConstraintById(constraintId);
@@ -873,12 +865,14 @@ void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
{
CcdPhysicsController* ctrl1 = (CcdPhysicsController* )ctrl;
- std::vector<CcdPhysicsController*>::iterator i =
- std::find(m_controllers.begin(), m_controllers.end(), ctrl);
- if ((i == m_controllers.end()))
- {
- addCcdPhysicsController(ctrl1);
- }
+ // addSensor() is a "light" function for bullet because it is used
+ // dynamically when the sensor is activated. Use enableCcdPhysicsController() instead
+ //if (m_controllers.insert(ctrl1).second)
+ //{
+ // addCcdPhysicsController(ctrl1);
+ //}
+ enableCcdPhysicsController(ctrl1);
+
//Collision filter/mask is now set at the time of the creation of the controller
//force collision detection with everything, including static objects (might hurt performance!)
//ctrl1->GetRigidBody()->getBroadphaseHandle()->m_collisionFilterMask = btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::SensorTrigger;
@@ -891,21 +885,15 @@ void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
void CcdPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
{
- std::vector<CcdPhysicsController*>::iterator i =
- std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl);
- if (!(i == m_triggerControllers.end()))
- {
- std::swap(*i, m_triggerControllers.back());
- m_triggerControllers.pop_back();
- }
+ m_triggerControllers.erase((CcdPhysicsController*)ctrl);
}
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
{
- removeCollisionCallback(ctrl);
- //printf("removeSensor\n");
+ removeCcdPhysicsController((CcdPhysicsController*)ctrl);
}
+
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
{
/* printf("addTouchCallback\n(response class = %i)\n",response_class);
@@ -943,10 +931,9 @@ void CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctr
CcdPhysicsController* ccdCtrl = static_cast<CcdPhysicsController*>(ctrl);
//printf("requestCollisionCallback\n");
- m_triggerControllers.push_back(ccdCtrl);
+ m_triggerControllers.insert(ccdCtrl);
}
-
void CcdPhysicsEnvironment::CallbackTriggers()
{
@@ -979,11 +966,10 @@ void CcdPhysicsEnvironment::CallbackTriggers()
CcdPhysicsController* ctrl0 = static_cast<CcdPhysicsController*>(obj0->getUserPointer());
CcdPhysicsController* ctrl1 = static_cast<CcdPhysicsController*>(obj1->getUserPointer());
- std::vector<CcdPhysicsController*>::iterator i =
- std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl0);
+ std::set<CcdPhysicsController*>::const_iterator i = m_triggerControllers.find(ctrl0);
if (i == m_triggerControllers.end())
{
- i = std::find(m_triggerControllers.begin(), m_triggerControllers.end(), ctrl1);
+ i = m_triggerControllers.find(ctrl1);
}
if (!(i == m_triggerControllers.end()))
@@ -1093,7 +1079,6 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi
CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
-
return sphereController;
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 9f14cf6cbef..fd96522037e 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "PHY_IPhysicsEnvironment.h"
#include <vector>
+#include <set>
class CcdPhysicsController;
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
@@ -183,6 +184,15 @@ protected:
void removeCcdPhysicsController(CcdPhysicsController* ctrl);
+ void updateCcdPhysicsController(CcdPhysicsController* ctrl, btScalar newMass, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask);
+
+ void disableCcdPhysicsController(CcdPhysicsController* ctrl)
+ {
+ removeCcdPhysicsController(ctrl);
+ }
+
+ void enableCcdPhysicsController(CcdPhysicsController* ctrl);
+
btBroadphaseInterface* getBroadphase();
@@ -200,12 +210,6 @@ protected:
}
- int GetNumControllers();
-
- CcdPhysicsController* GetPhysicsController( int index);
-
-
-
const btPersistentManifold* GetManifold(int index) const;
@@ -220,9 +224,9 @@ protected:
- std::vector<CcdPhysicsController*> m_controllers;
+ std::set<CcdPhysicsController*> m_controllers;
- std::vector<CcdPhysicsController*> m_triggerControllers;
+ std::set<CcdPhysicsController*> m_triggerControllers;
PHY_ResponseCallback m_triggerCallbacks[PHY_NUM_RESPONSE];
void* m_triggerCallbacksUserPtrs[PHY_NUM_RESPONSE];
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index f0761618e4e..b5a61f72e4a 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -80,6 +80,7 @@ public:
{
}
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {}
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl) {}
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
index b5bf67b14ea..f0791bbf89f 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
@@ -98,12 +98,17 @@ void SM_Scene::addTouchCallback(int response_class, DT_ResponseCallback callback
void SM_Scene::addSensor(SM_Object& object)
{
- object.calcXform();
- m_objectList.push_back(&object);
- DT_AddObject(m_scene, object.getObjectHandle());
- DT_SetResponseClass(m_respTable, object.getObjectHandle(), m_ResponseClass[SENSOR_RESPONSE]);
- DT_SetResponseClass(m_secondaryRespTable, object.getObjectHandle(), m_secondaryResponseClass[SENSOR_RESPONSE]);
- DT_SetResponseClass(m_fixRespTable, object.getObjectHandle(), m_fixResponseClass[SENSOR_RESPONSE]);
+ T_ObjectList::iterator i =
+ std::find(m_objectList.begin(), m_objectList.end(), &object);
+ if (i == m_objectList.end())
+ {
+ object.calcXform();
+ m_objectList.push_back(&object);
+ DT_AddObject(m_scene, object.getObjectHandle());
+ DT_SetResponseClass(m_respTable, object.getObjectHandle(), m_ResponseClass[SENSOR_RESPONSE]);
+ DT_SetResponseClass(m_secondaryRespTable, object.getObjectHandle(), m_secondaryResponseClass [SENSOR_RESPONSE]);
+ DT_SetResponseClass(m_fixRespTable, object.getObjectHandle(), m_fixResponseClass[SENSOR_RESPONSE]);
+ }
}
void SM_Scene::add(SM_Object& object) {
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
index 16ba45a0be5..65018d2523e 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
@@ -228,6 +228,12 @@ void SumoPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ct
m_sumoScene->requestCollisionCallback(*smObject);
}
}
+
+void SumoPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
+{
+ // intentionally empty
+}
+
PHY_IPhysicsController* SumoPhysicsEnvironment::CreateSphereController(float radius,const PHY__Vector3& position)
{
DT_ShapeHandle shape = DT_NewSphere(0.0);
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
index ce5cd70e8cc..8b9fb463034 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
@@ -84,6 +84,7 @@ public:
virtual void removeSensor(PHY_IPhysicsController* ctrl);
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user);
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl);
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl);
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position);
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight);
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index c148210903f..5b275066665 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -104,6 +104,7 @@ class PHY_IPhysicsEnvironment
virtual void removeSensor(PHY_IPhysicsController* ctrl)=0;
virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0;
virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl)=0;
+ virtual void removeCollisionCallback(PHY_IPhysicsController* ctrl)=0;
//These two methods are *solely* used to create controllers for sensor! Don't use for anything else
virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0;
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;
diff --git a/source/gameengine/PyDoc/BL_ShapeActionActuator.py b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
new file mode 100644
index 00000000000..63cce253fa4
--- /dev/null
+++ b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
@@ -0,0 +1,158 @@
+# $Id$
+# Documentation for BL_ShapeActionActuator
+from SCA_IActuator import *
+
+class BL_ShapeActionActuator(SCA_IActuator):
+ """
+ ShapeAction Actuators apply an shape action to an mesh object.
+ """
+ def setAction(action, reset = True):
+ """
+ Sets the current action.
+
+ @param action: The name of the action to set as the current action.
+ @type action: string
+ @param reset: Optional parameter indicating whether to reset the
+ blend timer or not. A value of 1 indicates that the
+ timer should be reset. A value of 0 will leave it
+ unchanged. If reset is not specified, the timer will
+ be reset.
+ """
+
+ def setStart(start):
+ """
+ Specifies the starting frame of the animation.
+
+ @param start: the starting frame of the animation
+ @type start: float
+ """
+
+ def setEnd(end):
+ """
+ Specifies the ending frame of the animation.
+
+ @param end: the ending frame of the animation
+ @type end: float
+ """
+ def setBlendin(blendin):
+ """
+ Specifies the number of frames of animation to generate
+ when making transitions between actions.
+
+ @param blendin: the number of frames in transition.
+ @type blendin: float
+ """
+
+ def setPriority(priority):
+ """
+ Sets the priority of this actuator.
+
+ @param priority: Specifies the new priority. Actuators will lower
+ priority numbers will override actuators with higher
+ numbers.
+ @type priority: integer
+ """
+ def setFrame(frame):
+ """
+ Sets the current frame for the animation.
+
+ @param frame: Specifies the new current frame for the animation
+ @type frame: float
+ """
+
+ def setProperty(prop):
+ """
+ Sets the property to be used in FromProp playback mode.
+
+ @param prop: the name of the property to use.
+ @type prop: string.
+ """
+
+ def setBlendtime(blendtime):
+ """
+ Sets the internal frame timer.
+
+ Allows the script to directly modify the internal timer
+ used when generating transitions between actions.
+
+ @param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0.
+ @type blendtime: float
+ """
+
+ def setType(mode):
+ """
+ Sets the operation mode of the actuator
+
+ @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ @type mode: integer
+ """
+
+ def setContinue(cont):
+ """
+ Set the actions continue option True or False. see getContinue.
+
+ @param cont: The continue option.
+ @type cont: bool
+ """
+
+ def getType():
+ """
+ Returns the operation mode of the actuator
+
+ @rtype: integer
+ @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ """
+
+ def getContinue():
+ """
+ When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
+
+ @rtype: bool
+ """
+
+ def getAction():
+ """
+ getAction() returns the name of the action associated with this actuator.
+
+ @rtype: string
+ """
+
+ def getStart():
+ """
+ Returns the starting frame of the action.
+
+ @rtype: float
+ """
+ def getEnd():
+ """
+ Returns the last frame of the action.
+
+ @rtype: float
+ """
+ def getBlendin():
+ """
+ Returns the number of interpolation animation frames to be generated when this actuator is triggered.
+
+ @rtype: float
+ """
+ def getPriority():
+ """
+ Returns the priority for this actuator. Actuators with lower Priority numbers will
+ override actuators with higher numbers.
+
+ @rtype: integer
+ """
+ def getFrame():
+ """
+ Returns the current frame number.
+
+ @rtype: float
+ """
+ def getProperty():
+ """
+ Returns the name of the property to be used in FromProp mode.
+
+ @rtype: string
+ """
+
+
diff --git a/source/gameengine/PyDoc/KX_ActuatorSensor.py b/source/gameengine/PyDoc/KX_ActuatorSensor.py
new file mode 100644
index 00000000000..f9aef86f7f0
--- /dev/null
+++ b/source/gameengine/PyDoc/KX_ActuatorSensor.py
@@ -0,0 +1,24 @@
+# $Id$
+# Documentation for KX_ActuatorSensor
+from SCA_IActuator import *
+
+class KX_ActuatorSensor(SCA_ISensor):
+ """
+ Actuator sensor detect change in actuator state of the parent object.
+ It generates a positive pulse if the corresponding actuator is activated
+ and a negative pulse if the actuator is deactivated.
+ """
+ def getActuator():
+ """
+ Return the Actuator with which the sensor operates.
+
+ @rtype: string
+ """
+ def setActuator(name):
+ """
+ Sets the Actuator with which to operate. If there is no Actuator
+ of this name, the function has no effect.
+
+ @param name: actuator name
+ @type name: string
+ """
diff --git a/source/gameengine/PyDoc/KX_ConstraintActuator.py b/source/gameengine/PyDoc/KX_ConstraintActuator.py
index 9630690e572..b1c6f3c0f4e 100644
--- a/source/gameengine/PyDoc/KX_ConstraintActuator.py
+++ b/source/gameengine/PyDoc/KX_ConstraintActuator.py
@@ -4,7 +4,7 @@ from SCA_IActuator import *
class KX_ConstraintActuator(SCA_IActuator):
"""
- A constraint actuator limits the position or orientation of an object.
+ A constraint actuator limits the position, rotation, distance or orientation of an object.
"""
def setDamp(time):
"""
@@ -24,7 +24,7 @@ class KX_ConstraintActuator(SCA_IActuator):
"""
Sets the lower bound of the constraint.
- For rotational constraints, lower is specified in degrees.
+ For rotational and orientation constraints, lower is specified in degrees.
@type lower: float
"""
@@ -32,7 +32,7 @@ class KX_ConstraintActuator(SCA_IActuator):
"""
Gets the lower bound of the constraint.
- For rotational constraints, the lower bound is returned in radians.
+ For rotational and orientation constraints, the lower bound is returned in radians.
@rtype: float
"""
@@ -40,7 +40,7 @@ class KX_ConstraintActuator(SCA_IActuator):
"""
Sets the upper bound of the constraint.
- For rotational constraints, upper is specified in degrees.
+ For rotational and orientation constraints, upper is specified in degrees.
@type upper: float
"""
@@ -48,7 +48,7 @@ class KX_ConstraintActuator(SCA_IActuator):
"""
Gets the upper bound of the constraint.
- For rotational constraints, the upper bound is returned in radians.
+ For rotational and orientation constraints, the upper bound is returned in radians.
@rtype: float
"""
@@ -60,6 +60,9 @@ class KX_ConstraintActuator(SCA_IActuator):
@param limit: Position constraints: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ,
Rotation constraints: KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY or KX_CONSTRAINTACT_ROTZ
+ Distance contraints: KX_ACT_CONSTRAINT_DIRPX, KX_ACT_CONSTRAINT_DIRPY, KX_ACT_CONSTRAINT_DIRPZ,
+ KX_ACT_CONSTRAINT_DIRNX, KX_ACT_CONSTRAINT_DIRNY, KX_ACT_CONSTRAINT_DIRNZ,
+ Orientation constraints: KX_ACT_CONSTRAINT_ORIX, KX_ACT_CONSTRAINT_ORIY, KX_ACT_CONSTRAINT_ORIZ
"""
def getLimit():
"""
@@ -68,5 +71,110 @@ class KX_ConstraintActuator(SCA_IActuator):
See module L{GameLogic} for valid constraints.
@return: Position constraints: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ,
- Rotation constraints: KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY or KX_CONSTRAINTACT_ROTZ
+ Rotation constraints: KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY, KX_CONSTRAINTACT_ROTZ,
+ Distance contraints: KX_ACT_CONSTRAINT_DIRPX, KX_ACT_CONSTRAINT_DIRPY, KX_ACT_CONSTRAINT_DIRPZ,
+ KX_ACT_CONSTRAINT_DIRNX, KX_ACT_CONSTRAINT_DIRNY, KX_ACT_CONSTRAINT_DIRNZ,
+ Orientation constraints: KX_ACT_CONSTRAINT_ORIX, KX_ACT_CONSTRAINT_ORIY, KX_ACT_CONSTRAINT_ORIZ
"""
+ def setRotDamp(duration):
+ """
+ Sets the time constant of the orientation constraint.
+
+ @param duration: If the duration is negative, it is set to 0.
+ @type duration: integer
+ """
+ def getRotDamp():
+ """
+ Returns the damping time for application of the constraint.
+
+ @rtype: integer
+ """
+ def setDirection(vector):
+ """
+ Sets the reference direction in world coordinate for the orientation constraint
+
+ @type vector: 3-tuple
+ """
+ def getDirection():
+ """
+ Returns the reference direction of the orientation constraint in world coordinate.
+
+ @rtype: 3-tuple
+ """
+ def setOption(option):
+ """
+ Sets several options of the distance constraint.
+
+ @type option: integer
+ @param option: Binary combination of the following values:
+ 64 : Activate alignment to surface
+ 128 : Detect material rather than property
+ 256 : No deactivation if ray does not hit target
+ 512 : Activate distance control
+ """
+ def getOption():
+ """
+ Returns the option parameter.
+
+ @rtype: integer
+ """
+ def setTime(duration):
+ """
+ Sets the activation time of the actuator.
+
+ @type duration: integer
+ @param duration: The actuator disables itself after this many frame.
+ If set to 0 or negative, the actuator is not limited in time.
+ """
+ def getTime():
+ """
+ Returns the time parameter.
+
+ @rtype: integer
+ """
+ def setProperty(property):
+ """
+ Sets the name of the property or material for the ray detection of the distance constraint.
+
+ @type property: string
+ @param property: If empty, the ray will detect any collisioning object.
+ """
+ def getProperty():
+ """
+ Returns the property parameter.
+
+ @rtype: string
+ """
+ def setDistance(distance):
+ """
+ Sets the target distance in distance constraint.
+
+ @type distance: float
+ """
+ def getDistance():
+ """
+ Returns the distance parameter.
+
+ @rtype: float
+ """
+ def setRayLength(length):
+ """
+ Sets the maximum ray length of the distance constraint.
+
+ @type length: float
+ """
+ def getRayLength():
+ """
+ Returns the length of the ray
+
+ @rtype: float
+ """
+
+
+
+
+
+
+
+
+
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index 37c188b7f22..a5ba5b1d634 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -214,6 +214,18 @@ class KX_GameObject:
"""
Removes this objects parent.
"""
+ def getChildren():
+ """
+ Return a list of immediate children of this object.
+ @rtype: list
+ @return: a list of all this objects children.
+ """
+ def getChildrenRecursive():
+ """
+ Return a list of children of this object, including all their childrens children.
+ @rtype: list
+ @return: a list of all this objects children recursivly.
+ """
def getMesh(mesh):
"""
Gets the mesh object for this object.
@@ -241,6 +253,16 @@ class KX_GameObject:
@type other: L{KX_GameObject} or list [x, y, z]
@rtype: float
"""
+ def getVectTo(other):
+ """
+ Returns the vector and the distance to another object or point.
+ The vector is normalized unless the distance is 0, in which a NULL vector is returned.
+
+ @param other: a point or another L{KX_GameObject} to get the vector and distance to.
+ @type other: L{KX_GameObject} or list [x, y, z]
+ @rtype: 3-tuple (float, 3-tuple (x,y,z), 3-tuple (x,y,z))
+ @return: (distance, globalVector(3), localVector(3))
+ """
def rayCastTo(other,dist,prop):
"""
Look towards another point/object and find first object hit within dist that matches prop.
diff --git a/source/gameengine/PyDoc/KX_IpoActuator.py b/source/gameengine/PyDoc/KX_IpoActuator.py
index da8d05ddd5e..1cdab829385 100644
--- a/source/gameengine/PyDoc/KX_IpoActuator.py
+++ b/source/gameengine/PyDoc/KX_IpoActuator.py
@@ -6,7 +6,7 @@ class KX_IpoActuator(SCA_IActuator):
"""
IPO actuator activates an animation.
"""
- def set(mode, startframe, endframe, force):
+ def set(mode, startframe, endframe, mode):
"""
Sets the properties of the actuator.
@@ -16,8 +16,8 @@ class KX_IpoActuator(SCA_IActuator):
@type startframe: integer
@param endframe: last frame to use
@type endframe: integer
- @param force: interpret this ipo as a force
- @type force: boolean (KX_TRUE, KX_FALSE)
+ @param mode: special mode
+ @type mode: integer (0=normal, 1=interpret location as force, 2=additive)
"""
def setProperty(property):
"""
@@ -62,6 +62,19 @@ class KX_IpoActuator(SCA_IActuator):
@rtype: boolean
"""
+ def setIpoAdd(add):
+ """
+ Set whether to interpret the ipo as additive rather than absolute.
+
+ @type add: boolean
+ @param add: KX_TRUE or KX_FALSE
+ """
+ def getIpoAdd():
+ """
+ Returns whether to interpret the ipo as additive rather than absolute.
+
+ @rtype: boolean
+ """
def setType(mode):
"""
Sets the operation mode of the actuator.
diff --git a/source/gameengine/PyDoc/KX_ObjectActuator.py b/source/gameengine/PyDoc/KX_ObjectActuator.py
index 532c18eea5c..db577d21e6f 100644
--- a/source/gameengine/PyDoc/KX_ObjectActuator.py
+++ b/source/gameengine/PyDoc/KX_ObjectActuator.py
@@ -6,6 +6,7 @@ class KX_ObjectActuator(SCA_IActuator):
"""
The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
velocity, or angular velocity to an object.
+ Servo control allows to regulate force to achieve a certain speed target.
"""
def getForce():
"""
@@ -107,15 +108,17 @@ class KX_ObjectActuator(SCA_IActuator):
def getLinearVelocity():
"""
Returns the linear velocity applied by the actuator.
+ For the servo control actuator, this is the target speed.
@rtype: list [vx, vy, vz, local]
@return: A four item list, containing the vector velocity, and whether
the velocity is applied in local coordinates (True) or world
- coordinates (False)
+ coordinates (False)
"""
def setLinearVelocity(vx, vy, vz, local):
"""
Sets the linear velocity applied by the actuator.
+ For the servo control actuator, sets the target speed.
@type vx: float
@param vx: the x component of the velocity vector.
@@ -124,8 +127,8 @@ class KX_ObjectActuator(SCA_IActuator):
@type vz: float
@param vz: the z component of the velocity vector.
@type local: boolean
- @param local: - False: the velocity vector is applied in world coordinates.
- - True: the velocity vector is applied in local coordinates.
+ @param local: - False: the velocity vector is in world coordinates.
+ - True: the velocity vector is in local coordinates.
"""
def getAngularVelocity():
"""
@@ -150,5 +153,100 @@ class KX_ObjectActuator(SCA_IActuator):
@param local: - False: the velocity vector is applied in world coordinates.
- True: the velocity vector is applied in local coordinates.
"""
+ def getDamping():
+ """
+ Returns the damping parameter of the servo controller.
+
+ @rtype: integer
+ @return: the time constant of the servo controller in frame unit.
+ """
+ def setDamping(damp):
+ """
+ Sets the damping parameter of the servo controller.
+
+ @type damp: integer
+ @param damp: the damping parameter in frame unit.
+ """
+ def getForceLimitX():
+ """
+ Returns the min/max force limit along the X axis used by the servo controller.
+
+ @rtype: list [min, max, enabled]
+ @return: A three item list, containing the min and max limits of the force as float
+ and whether the limits are active(true) or inactive(true)
+ """
+ def setForceLimitX(min, max, enable):
+ """
+ Sets the min/max force limit along the X axis and activates or deactivates the limits in the servo controller.
+
+ @type min: float
+ @param min: the minimum value of the force along the X axis.
+ @type max: float
+ @param max: the maximum value of the force along the X axis.
+ @type enable: boolean
+ @param enable: - True: the force will be limited to the min/max
+ - False: the force will not be limited
+ """
+ def getForceLimitY():
+ """
+ Returns the min/max force limit along the Y axis used by the servo controller.
+
+ @rtype: list [min, max, enabled]
+ @return: A three item list, containing the min and max limits of the force as float
+ and whether the limits are active(true) or inactive(true)
+ """
+ def setForceLimitY(min, max, enable):
+ """
+ Sets the min/max force limit along the Y axis and activates or deactivates the limits in the servo controller.
+
+ @type min: float
+ @param min: the minimum value of the force along the Y axis.
+ @type max: float
+ @param max: the maximum value of the force along the Y axis.
+ @type enable: boolean
+ @param enable: - True: the force will be limited to the min/max
+ - False: the force will not be limited
+ """
+ def getForceLimitZ():
+ """
+ Returns the min/max force limit along the Z axis used by the servo controller.
+
+ @rtype: list [min, max, enabled]
+ @return: A three item list, containing the min and max limits of the force as float
+ and whether the limits are active(true) or inactive(true)
+ """
+ def setForceLimitZ(min, max, enable):
+ """
+ Sets the min/max force limit along the Z axis and activates or deactivates the limits in the servo controller.
+
+ @type min: float
+ @param min: the minimum value of the force along the Z axis.
+ @type max: float
+ @param max: the maximum value of the force along the Z axis.
+ @type enable: boolean
+ @param enable: - True: the force will be limited to the min/max
+ - False: the force will not be limited
+ """
+ def getPID():
+ """
+ Returns the PID coefficient of the servo controller.
+
+ @rtype: list [P, I, D]
+ @return: A three item list, containing the PID coefficient as floats:
+ P : proportional coefficient
+ I : Integral coefficient
+ D : Derivate coefficient
+ """
+ def setPID(P, I, D):
+ """
+ Sets the PID coefficients of the servo controller.
+
+ @type P: flat
+ @param P: proportional coefficient
+ @type I: float
+ @param I: Integral coefficient
+ @type D: float
+ @param D: Derivate coefficient
+ """
diff --git a/source/gameengine/PyDoc/KX_StateActuator.py b/source/gameengine/PyDoc/KX_StateActuator.py
new file mode 100644
index 00000000000..fb6ae5a3621
--- /dev/null
+++ b/source/gameengine/PyDoc/KX_StateActuator.py
@@ -0,0 +1,26 @@
+# $Id$
+# Documentation for KX_StateActuator
+from SCA_IActuator import *
+
+class KX_StateActuator(SCA_IActuator):
+ """
+ State actuator changes the state mask of parent object.
+ """
+ def setOperation(op):
+ """
+ Set the type of bit operation to be applied on object state mask.
+ Use setMask() to specify the bits that will be modified.
+
+ @param op: bit operation (0=Copy, 1=Add, 2=Substract, 3=Invert)
+ @type op: integer
+ """
+ def setMask(mask):
+ """
+ Set the value that defines the bits that will be modified by the operation.
+ The bits that are 1 in the value will be updated in the object state,
+ the bits that are 0 are will be left unmodified expect for the Copy operation
+ which copies the value to the object state.
+
+ @param mask: bits that will be modified
+ @type mask: integer
+ """
diff --git a/source/gameengine/PyDoc/SCA_ISensor.py b/source/gameengine/PyDoc/SCA_ISensor.py
index b96d8c8c075..0ebc2debb31 100644
--- a/source/gameengine/PyDoc/SCA_ISensor.py
+++ b/source/gameengine/PyDoc/SCA_ISensor.py
@@ -59,4 +59,22 @@ class SCA_ISensor(SCA_ILogicBrick):
@type invert: boolean
@param invert: true if activates on negative events; false if activates on positive events.
"""
+ def getLevel():
+ """
+ Returns whether this sensor is a level detector or a edge detector.
+ It makes a difference only in case of logic state transition (state actuator).
+ A level detector will immediately generate a pulse, negative or positive
+ depending on the sensor condition, as soon as the state is activated.
+ A edge detector will wait for a state change before generating a pulse.
+
+ @rtype: boolean
+ @return: true if sensor is level sensitive, false if it is edge sensitive
+ """
+ def setLevel(level):
+ """
+ Set whether to detect level or edge transition when entering a state.
+
+ @param level: Detect level instead of edge? (KX_TRUE, KX_FALSE)
+ @type level: boolean
+ """
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index 1ca3e3b0283..e3b1f274ee5 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -41,6 +41,9 @@ CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
CPPFLAGS += -I../BlenderRoutines
+CPPFLAGS += -I../Expressions
+
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
ifeq ($(OS),darwin)
CPPFLAGS += -fpascal-strings
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 958fead33ce..ef206332057 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -43,6 +43,7 @@
#include "STR_String.h"
#include "RAS_ICanvas.h"
+#include "RAS_Rect.h"
#include "RAS_2DFilterManager.h"
#include <iostream>
@@ -158,7 +159,8 @@ void RAS_2DFilterManager::AnalyseShader(int passindex, vector<STR_String>& propN
texflag[passindex] = 0;
if(glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture") != -1)
{
- texflag[passindex] |= 0x1;
+ if(GLEW_ARB_depth_texture)
+ texflag[passindex] |= 0x1;
}
if(glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture") != -1)
{
@@ -261,7 +263,7 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
glGenTextures(1, (GLuint*)&texname[0]);
glBindTexture(GL_TEXTURE_2D, texname[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -293,10 +295,13 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
}
}
-void RAS_2DFilterManager::UpdateOffsetMatrix(int width, int height)
+void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas)
{
- canvaswidth = texturewidth = width;
- canvasheight = textureheight = height;
+ RAS_Rect canvas_rect = canvas->GetWindowArea();
+ canvaswidth = canvas->GetWidth();
+ canvasheight = canvas->GetHeight();
+ texturewidth = canvaswidth + canvas_rect.GetLeft();
+ textureheight = canvasheight + canvas_rect.GetBottom();
GLint i,j;
i = 0;
@@ -352,7 +357,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
{
- UpdateOffsetMatrix(canvas->GetWidth(), canvas->GetHeight());
+ UpdateOffsetMatrix(canvas);
SetupTextures(need_depth, need_luminance);
}
GLuint viewport[4]={0};
@@ -360,19 +365,21 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
if(need_depth){
glActiveTextureARB(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, texname[1]);
- glCopyTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT, 0,0, texturewidth,textureheight, 0);
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT, 0, 0, texturewidth,textureheight, 0);
}
if(need_luminance){
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
- glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0,0, texturewidth,textureheight, 0);
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0 , texturewidth,textureheight, 0);
}
glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
- glViewport(0, 0, texturewidth, textureheight);
+ glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index 9d8326b96de..f5998e1f093 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -42,7 +42,7 @@ private:
void SetupTextures(bool depth, bool luminance);
void FreeTextures();
- void UpdateOffsetMatrix(int width, int height);
+ void UpdateOffsetMatrix(RAS_ICanvas* canvas);
float textureoffsets[18];
float view[4];
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index b4492ca03a9..82bdce44519 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -94,7 +94,6 @@ void RAS_BucketManager::RenderAlphaBuckets(
const MT_Scalar cam_origin = cameratrans.getOrigin()[2];
for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit)
{
- (*bit)->ClearScheduledPolygons();
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit)
{
if ((*mit).m_bVisible)
@@ -133,28 +132,15 @@ void RAS_BucketManager::Renderbuckets(
rasty->ClearCachingInfo();
RAS_MaterialBucket::StartFrame();
- for (bucket = m_MaterialBuckets.begin(); bucket != m_MaterialBuckets.end(); ++bucket)
- {
- (*bucket)->ClearScheduledPolygons();
- }
for (bucket = m_MaterialBuckets.begin(); bucket != m_MaterialBuckets.end(); ++bucket)
- {
- RAS_IPolyMaterial *tmp = (*bucket)->GetPolyMaterial();
- if(tmp->IsZSort() || tmp->GetFlag() &RAS_FORCEALPHA )
- rasty->SetAlphaTest(true);
- else
- rasty->SetAlphaTest(false);
-
(*bucket)->Render(cameratrans,rasty,rendertools);
- }
- rasty->SetAlphaTest(false);
RenderAlphaBuckets(cameratrans, rasty, rendertools);
RAS_MaterialBucket::EndFrame();
}
-RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material, bool &bucketCreated)
+RAS_MaterialBucket* RAS_BucketManager::FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated)
{
bucketCreated = false;
BucketList::iterator it;
@@ -172,7 +158,7 @@ RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMate
RAS_MaterialBucket *bucket = new RAS_MaterialBucket(material);
bucketCreated = true;
- if (bucket->IsTransparant())
+ if (bucket->IsAlpha())
m_AlphaBuckets.push_back(bucket);
else
m_MaterialBuckets.push_back(bucket);
@@ -195,3 +181,28 @@ void RAS_BucketManager::RAS_BucketManagerClearAll()
m_MaterialBuckets.clear();
m_AlphaBuckets.clear();
}
+
+void RAS_BucketManager::ReleaseDisplayLists()
+{
+ BucketList::iterator bit;
+ RAS_MaterialBucket::T_MeshSlotList::iterator mit;
+
+ for (bit = m_MaterialBuckets.begin(); bit != m_MaterialBuckets.end(); ++bit) {
+ for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+ if(mit->m_DisplayList) {
+ mit->m_DisplayList->Release();
+ mit->m_DisplayList = NULL;
+ }
+ }
+ }
+
+ for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
+ for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+ if(mit->m_DisplayList) {
+ mit->m_DisplayList->Release();
+ mit->m_DisplayList = NULL;
+ }
+ }
+ }
+}
+
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 010478b1d5b..08b67ed022f 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -58,8 +58,9 @@ public:
RAS_IRasterizer* rasty,
class RAS_IRenderTools* rendertools);
- RAS_MaterialBucket* RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
+ RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
+ void ReleaseDisplayLists();
private:
void RAS_BucketManagerClearAll();
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 0327a3f4763..e3af43fb839 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -42,7 +42,7 @@ struct RAS_CameraData
int m_viewporttop;
float m_focallength;
- RAS_CameraData(float lens = 35., float clipstart = 0.1, float clipend = 100., bool perspective = true,
+ RAS_CameraData(float lens = 35.0, float clipstart = 0.1, float clipend = 5000.0, bool perspective = true,
float focallength = 0.0f, bool viewport = false, int viewportleft = 0, int viewportbottom = 0,
int viewportright = 0, int viewporttop = 0) :
m_lens(lens),
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index d799dc9c9bb..f3f817a943d 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -137,6 +137,14 @@ public:
) = 0;
/**
+ * Used to get canvas area within blender.
+ */
+ virtual
+ RAS_Rect &
+ GetWindowArea(
+ ) = 0;
+
+ /**
* Set the visible vieport
*/
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index cb10ba6bf37..4ee06d96603 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -39,7 +39,8 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
int tilexrep,
int tileyrep,
int mode,
- bool transparant,
+ int transp,
+ bool alpha,
bool zsort,
int lightlayer,
bool bIsTriangle,
@@ -51,7 +52,8 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
m_tilexrep(tilexrep),
m_tileyrep(tileyrep),
m_drawingmode (mode),
- m_transparant(transparant),
+ m_transp(transp),
+ m_alpha(alpha),
m_zsort(zsort),
m_lightlayer(lightlayer),
m_bIsTriangle(bIsTriangle),
@@ -74,6 +76,7 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
this->m_multimode == lhs.m_multimode &&
this->m_flag == lhs.m_flag &&
this->m_drawingmode == lhs.m_drawingmode &&
+ this->m_transp == lhs.m_transp &&
this->m_lightlayer == lhs.m_lightlayer &&
this->m_texturename.hash() == lhs.m_texturename.hash() &&
this->m_materialname.hash() == lhs.m_materialname.hash()
@@ -85,7 +88,8 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
this->m_tile == lhs.m_tile &&
this->m_tilexrep == lhs.m_tilexrep &&
this->m_tileyrep == lhs.m_tileyrep &&
- this->m_transparant == lhs.m_transparant &&
+ this->m_transp == lhs.m_transp &&
+ this->m_alpha == lhs.m_alpha &&
this->m_zsort == lhs.m_zsort &&
this->m_drawingmode == lhs.m_drawingmode &&
this->m_bIsTriangle == lhs.m_bIsTriangle &&
@@ -109,9 +113,9 @@ int RAS_IPolyMaterial::GetLightLayer() const
return m_lightlayer;
}
-bool RAS_IPolyMaterial::IsTransparant() const
+bool RAS_IPolyMaterial::IsAlpha() const
{
- return m_transparant;
+ return m_alpha || m_zsort;
}
bool RAS_IPolyMaterial::IsZSort() const
@@ -139,6 +143,11 @@ const STR_String& RAS_IPolyMaterial::GetMaterialName() const
return m_materialname;
}
+dword RAS_IPolyMaterial::GetMaterialNameHash() const
+{
+ return m_materialname.hash();
+}
+
const STR_String& RAS_IPolyMaterial::GetTextureName() const
{
return m_texturename;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index d2d1dba99d9..8fc53e6b038 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -52,7 +52,7 @@ enum MaterialProps
RAS_AUTOGEN =128,
RAS_NORMAL =256,
RAS_DEFMULTI =512,
- RAS_FORCEALPHA =1024
+ RAS_BLENDERGLSL =1024
};
/**
@@ -67,7 +67,8 @@ protected:
int m_tile;
int m_tilexrep,m_tileyrep;
int m_drawingmode; // tface->mode
- bool m_transparant;
+ int m_transp;
+ bool m_alpha;
bool m_zsort;
int m_lightlayer;
bool m_bIsTriangle;
@@ -102,7 +103,8 @@ public:
int tilexrep,
int tileyrep,
int mode,
- bool transparant,
+ int transp,
+ bool alpha,
bool zsort,
int lightlayer,
bool bIsTriangle,
@@ -132,12 +134,13 @@ public:
virtual bool Equals(const RAS_IPolyMaterial& lhs) const;
bool Less(const RAS_IPolyMaterial& rhs) const;
int GetLightLayer() const;
- bool IsTransparant() const;
+ bool IsAlpha() const;
bool IsZSort() const;
bool UsesTriangles() const;
unsigned int hash() const;
int GetDrawingMode() const;
const STR_String& GetMaterialName() const;
+ dword GetMaterialNameHash() const;
const STR_String& GetTextureName() const;
const unsigned int GetFlag() const;
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index d4a9177a85d..9e03212283e 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -372,10 +372,6 @@ public:
virtual void SetAmbientColor(float red, float green, float blue)=0;
virtual void SetAmbient(float factor)=0;
- /**
- * Sets alpha testing
- */
- virtual void SetAlphaTest(bool enable)=0;
/**
* Sets a polygon offset. z depth will be: z1 = mult*z0 + add
@@ -398,8 +394,10 @@ public:
virtual void DisableMotionBlur()=0;
virtual float GetMotionBlurValue()=0;
- virtual int GetMotionBlurState()=0;
- virtual void SetMotionBlurState(int newstate)=0;
+ virtual int GetMotionBlurState()=0;
+ virtual void SetMotionBlurState(int newstate)=0;
+
+ virtual void SetBlendingMode(int blendmode)=0;
};
#endif //__RAS_IRASTERIZER
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index e295d69e48e..0015b6a251f 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -76,26 +76,11 @@ KX_MeshSlot::~KX_MeshSlot()
RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat)
:m_bModified(true)
{
- m_bScheduled=true;
m_material = mat;
}
-void RAS_MaterialBucket::SchedulePolygons(int drawingmode)
-{
- m_bScheduled = true;
-}
-
-
-
-void RAS_MaterialBucket::ClearScheduledPolygons()
-{
- m_bScheduled = false;
-}
-
-
-
RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial() const
{
return m_material;
@@ -134,9 +119,14 @@ void RAS_MaterialBucket::MarkVisibleMeshSlot(KX_MeshSlot& ms,
(*it).m_RGBAcolor= rgbavec;
}
-bool RAS_MaterialBucket::IsTransparant() const
+bool RAS_MaterialBucket::IsAlpha() const
+{
+ return (m_material->IsAlpha());
+}
+
+bool RAS_MaterialBucket::IsZSort() const
{
- return (m_material->IsTransparant());
+ return (m_material->IsZSort());
}
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 13d8a53714a..4eef889c533 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -125,11 +125,9 @@ public:
class RAS_IRasterizer* rasty,
class RAS_IRenderTools* rendertools);
- void SchedulePolygons(int drawingmode);
- void ClearScheduledPolygons();
-
RAS_IPolyMaterial* GetPolyMaterial() const;
- bool IsTransparant() const;
+ bool IsAlpha() const;
+ bool IsZSort() const;
static void StartFrame();
static void EndFrame();
@@ -162,7 +160,6 @@ public:
private:
T_MeshSlotList m_meshSlots;
- bool m_bScheduled;
bool m_bModified;
RAS_IPolyMaterial* m_material;
double* m_pOGLMatrix;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 4420f16c56d..af5228e4c35 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -35,6 +35,8 @@
#include "MT_MinMax.h"
#include "MT_Point3.h"
+#include <algorithm>
+
STR_String RAS_MeshObject::s_emptyname = "";
@@ -201,28 +203,35 @@ void RAS_MeshObject::DebugColor(unsigned int abgr)
m_debugcolor = abgr;
}
-
+void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
+{
+ const vecVertexArray & vertexvec = GetVertexCache(mat);
+
+ for (vector<KX_VertexArray*>::const_iterator it = vertexvec.begin(); it != vertexvec.end(); ++it)
+ {
+ KX_VertexArray::iterator vit;
+ for (vit=(*it)->begin(); vit != (*it)->end(); vit++)
+ {
+ vit->SetRGBA(rgba);
+ }
+ }
+}
void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx,
int numverts,
RAS_IPolyMaterial* mat)
{
- //int indexpos = m_IndexArrayCount[idx.m_vtxarray];
- //m_IndexArrayCount[idx.m_vtxarray] = indexpos + 3;
-
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
+
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[0]);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[1]);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[2]);
- if (!mat->UsesTriangles()) //if (!m_bUseTriangles)
- {
- //m_IndexArrayCount[idx.m_vtxarray] = indexpos+4;
+
+ if (!mat->UsesTriangles())
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[3]);
- }
}
-
void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx,
int numverts,
int edgecode,
@@ -409,7 +418,6 @@ void RAS_MeshObject::Bucketize(double* oglmatrix,
for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
{
RAS_MaterialBucket* bucket = *it;
- bucket->SchedulePolygons(0);
// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
bucket->SetMeshSlot(ms);
}
@@ -434,7 +442,6 @@ void RAS_MeshObject::MarkVisible(double* oglmatrix,
for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
{
RAS_MaterialBucket* bucket = *it;
- bucket->SchedulePolygons(0);
// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
bucket->MarkVisibleMeshSlot(ms,visible,useObjectColor,rgbavec);
}
@@ -453,7 +460,6 @@ void RAS_MeshObject::RemoveFromBuckets(double* oglmatrix,
{
RAS_MaterialBucket* bucket = *it;
// RAS_IPolyMaterial* polymat = bucket->GetPolyMaterial();
- bucket->SchedulePolygons(0);
//KX_ArrayOptimizer* oa = GetArrayOptimizer(polymat);
bucket->RemoveMeshSlot(ms);
}
@@ -572,31 +578,36 @@ void RAS_MeshObject::UpdateMaterialList()
struct RAS_MeshObject::polygonSlot
{
- float m_z;
- RAS_Polygon *m_poly;
-
- polygonSlot(float z, RAS_Polygon* poly) :
- m_z(z),
- m_poly(poly)
- {}
- /**
- * pnorm and pval form the plane equation that the distance from is used to
- * sort against.
- */
- polygonSlot(const MT_Vector3 &pnorm, const MT_Scalar &pval, RAS_MeshObject *mesh, RAS_Polygon* poly) :
- m_poly(poly)
+ float m_z;
+ int m_index[4];
+
+ polygonSlot() {}
+
+ /* pnorm is the normal from the plane equation that the distance from is
+ * used to sort again. */
+ void get(const KX_VertexArray& vertexarray, const KX_IndexArray& indexarray,
+ int offset, int nvert, const MT_Vector3& pnorm)
{
- const KX_VertexIndex &base = m_poly->GetIndexBase();
- RAS_TexVert *vert = mesh->GetVertex(base.m_vtxarray, base.m_indexarray[0], poly->GetMaterial()->GetPolyMaterial());
- m_z = MT_dot(pnorm, vert->getLocalXYZ()) + pval;
-
- for(int i = 1; i < m_poly->VertexCount(); i++)
- {
- vert = mesh->GetVertex(base.m_vtxarray, base.m_indexarray[i], poly->GetMaterial()->GetPolyMaterial());
- float z = MT_dot(pnorm, vert->getLocalXYZ()) + pval;
- m_z += z;
+ MT_Vector3 center(0, 0, 0);
+ int i;
+
+ for(i=0; i<nvert; i++) {
+ m_index[i] = indexarray[offset+i];
+ center += vertexarray[m_index[i]].getLocalXYZ();
}
- m_z /= m_poly->VertexCount();
+
+ /* note we don't divide center by the number of vertices, since all
+ * polygons have the same number of vertices, and that we leave out
+ * the 4-th component of the plane equation since it is constant. */
+ m_z = MT_dot(pnorm, center);
+ }
+
+ void set(KX_IndexArray& indexarray, int offset, int nvert)
+ {
+ int i;
+
+ for(i=0; i<nvert; i++)
+ indexarray[offset+i] = m_index[i];
}
};
@@ -616,100 +627,100 @@ struct RAS_MeshObject::fronttoback
}
};
-
void RAS_MeshObject::SortPolygons(const MT_Transform &transform)
{
+ // Limitations: sorting is quite simple, and handles many
+ // cases wrong, partially due to polygons being sorted per
+ // bucket.
+ //
+ // a) mixed triangles/quads are sorted wrong
+ // b) mixed materials are sorted wrong
+ // c) more than 65k faces are sorted wrong
+ // d) intersecting objects are sorted wrong
+ // e) intersecting polygons are sorted wrong
+ //
+ // a) can be solved by making all faces either triangles or quads
+ // if they need to be z-sorted. c) could be solved by allowing
+ // larger buckets, b) and d) cannot be solved easily if we want
+ // to avoid excessive state changes while drawing. e) would
+ // require splitting polygons.
+
if (!m_zsort)
return;
-
+
// Extract camera Z plane...
const MT_Vector3 pnorm(transform.getBasis()[2]);
- const MT_Scalar pval = transform.getOrigin()[2];
-
- unsigned int numpolys = m_Polygons.size();
- std::multiset<polygonSlot, backtofront> alphapolyset;
- std::multiset<polygonSlot, fronttoback> solidpolyset;
-
- for (unsigned int p = 0; p < numpolys; p++)
- {
- RAS_Polygon* poly = m_Polygons[p];
- if (poly->IsVisible())
- {
- if (poly->GetMaterial()->GetPolyMaterial()->IsTransparant())
- {
- alphapolyset.insert(polygonSlot(pnorm, pval, this, poly));
- } else {
- solidpolyset.insert(polygonSlot(pnorm, pval, this, poly));
- }
- }
- }
-
- // Clear current array data.
+ // unneeded: const MT_Scalar pval = transform.getOrigin()[2];
+
for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
{
- vector<KX_IndexArray*> *indexcache = &GetArrayOptimizer((*it)->GetPolyMaterial())->m_IndexArrayCache1;
- for (vector<KX_IndexArray*>::iterator iit = indexcache->begin(); iit != indexcache->end(); ++iit)
- (*iit)->clear();
- }
+ if(!(*it)->IsZSort())
+ continue;
- std::multiset<polygonSlot, fronttoback>::iterator sit = solidpolyset.begin();
- for (; sit != solidpolyset.end(); ++sit)
- SchedulePoly((*sit).m_poly->GetVertexIndexBase(), (*sit).m_poly->VertexCount(), (*sit).m_poly->GetMaterial()->GetPolyMaterial());
-
- std::multiset<polygonSlot, backtofront>::iterator ait = alphapolyset.begin();
- for (; ait != alphapolyset.end(); ++ait)
- SchedulePoly((*ait).m_poly->GetVertexIndexBase(), (*ait).m_poly->VertexCount(), (*ait).m_poly->GetMaterial()->GetPolyMaterial());
+ RAS_IPolyMaterial *mat = (*it)->GetPolyMaterial();
+ KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
+
+ vecIndexArrays& indexarrays = ao->m_IndexArrayCache1;
+ vecVertexArray& vertexarrays = ao->m_VertexArrayCache1;
+ unsigned int i, j, nvert = (mat->UsesTriangles())? 3: 4;
+
+ for(i=0; i<indexarrays.size(); i++) {
+ KX_IndexArray& indexarray = *indexarrays[i];
+ KX_VertexArray& vertexarray = *vertexarrays[i];
+
+ unsigned int totpoly = indexarray.size()/nvert;
+ vector<polygonSlot> slots(totpoly);
+
+ /* get indices and z into temporary array */
+ for(j=0; j<totpoly; j++)
+ slots[j].get(vertexarray, indexarray, j*nvert, nvert, pnorm);
+
+ /* sort (stable_sort might be better, if flickering happens?) */
+ std::sort(slots.begin(), slots.end(), backtofront());
+
+ /* get indices from temporary array again */
+ for(j=0; j<totpoly; j++)
+ slots[j].set(indexarray, j*nvert, nvert);
+ }
+ }
}
-void RAS_MeshObject::SchedulePolygons(const MT_Transform &transform, int drawingmode)
+void RAS_MeshObject::SchedulePolygons(int drawingmode)
{
-// int nummaterials = m_materials.size();
- int i;
-
if (m_bModified)
{
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- {
- RAS_MaterialBucket* bucket = *it;
+ int i, numpolys = m_Polygons.size();
- bucket->SchedulePolygons(drawingmode);
- if (bucket->GetPolyMaterial()->IsZSort())
+ for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
+ if ((*it)->IsZSort())
m_zsort = true;
- }
-
- int numpolys = m_Polygons.size();
- if ((drawingmode > RAS_IRasterizer::KX_BOUNDINGBOX) &&
- (drawingmode < RAS_IRasterizer::KX_SOLID))
+ if (drawingmode == RAS_IRasterizer::KX_WIREFRAME)
{
for (i=0;i<numpolys;i++)
{
RAS_Polygon* poly = m_Polygons[i];
if (poly->IsVisible())
- ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode()
- ,poly->GetMaterial()->GetPolyMaterial());
+ ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode(),
+ poly->GetMaterial()->GetPolyMaterial());
}
m_zsort = false;
}
else
{
- if (!m_zsort)
+ for (i=0;i<numpolys;i++)
{
- for (i=0;i<numpolys;i++)
- {
- RAS_Polygon* poly = m_Polygons[i];
- if (poly->IsVisible())
- {
- SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetMaterial()->GetPolyMaterial());
- }
- }
+ RAS_Polygon* poly = m_Polygons[i];
+ if (poly->IsVisible())
+ SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(),
+ poly->GetMaterial()->GetPolyMaterial());
}
}
m_bModified = false;
-
m_MeshMod = true;
}
}
+
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 0d06748f91f..99806666fa6 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -137,6 +137,18 @@ class RAS_MeshObject
struct backtofront;
struct fronttoback;
+ void SchedulePoly(
+ const KX_VertexIndex& idx,
+ int numverts,
+ RAS_IPolyMaterial* mat
+ );
+
+ void ScheduleWireframePoly(
+ const KX_VertexIndex& idx,
+ int numverts,
+ int edgecode,
+ RAS_IPolyMaterial* mat
+ );
protected:
enum { BUCKET_MAX_INDICES = 65535 };//2048};//8192};
@@ -189,16 +201,14 @@ public:
);
void DebugColor(unsigned int abgr);
+ void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba);
/**
* Sorts the polygons by their transformed z values.
*/
void SortPolygons(const MT_Transform &transform);
- void SchedulePolygons(
- const MT_Transform &transform,
- int drawingmode
- );
+ void SchedulePolygons(int drawingmode);
void ClearArrayData();
@@ -215,19 +225,7 @@ public:
int numverts,
RAS_IPolyMaterial* polymat
);
-
- void SchedulePoly(
- const KX_VertexIndex& idx,
- int numverts,
- RAS_IPolyMaterial* mat
- );
- void ScheduleWireframePoly(
- const KX_VertexIndex& idx,
- int numverts,
- int edgecode,
- RAS_IPolyMaterial* mat
- );
// find (and share) or add vertices
// for some speedup, only the last 20 added vertices are searched for equality
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index dcc36bf5a39..1dcc6e70934 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -67,6 +67,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_motionblurvalue(-1.0),
m_texco_num(0),
m_attrib_num(0),
+ m_last_blendmode(0),
m_materialCachingInfo(0)
{
m_viewmatrix.Identity();
@@ -171,6 +172,8 @@ bool RAS_OpenGLRasterizer::Init()
m_ambg = 0.0f;
m_ambb = 0.0f;
+ SetBlendingMode(0);
+
glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -189,18 +192,6 @@ void RAS_OpenGLRasterizer::SetAmbientColor(float red, float green, float blue)
}
-void RAS_OpenGLRasterizer::SetAlphaTest(bool enable)
-{
- if (enable)
- {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.6f);
- }
- else glDisable(GL_ALPHA_TEST);
-}
-
-
-
void RAS_OpenGLRasterizer::SetAmbient(float factor)
{
float ambient[] = { m_ambr*factor, m_ambg*factor, m_ambb*factor, 1.0f };
@@ -353,6 +344,8 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
glEnable (GL_CULL_FACE);
}
+ SetBlendingMode(0);
+
glShadeModel(GL_SMOOTH);
m_2DCanvas->BeginFrame();
@@ -1389,3 +1382,34 @@ void RAS_OpenGLRasterizer::DisableMotionBlur()
m_motionblur = 0;
m_motionblurvalue = -1.0;
}
+
+void RAS_OpenGLRasterizer::SetBlendingMode(int blendmode)
+{
+ if(blendmode == m_last_blendmode)
+ return;
+
+ if(blendmode == 0) {
+ glDisable(GL_BLEND);
+ glDisable(GL_ALPHA_TEST);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+ else if(blendmode == 1) {
+ glBlendFunc(GL_ONE, GL_ONE);
+ glEnable(GL_BLEND);
+ glDisable(GL_ALPHA_TEST);
+ }
+ else if(blendmode == 2) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0f);
+ }
+ else if(blendmode == 4) {
+ glDisable(GL_BLEND);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.5f);
+ }
+
+ m_last_blendmode = blendmode;
+}
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 0d54552db05..02056cce446 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -99,6 +99,7 @@ protected:
TexCoGen m_attrib[RAS_MAX_ATTRIB];
int m_texco_num;
int m_attrib_num;
+ int m_last_blendmode;
/** Stores the caching information for the last material activated. */
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
@@ -142,8 +143,6 @@ public:
virtual void SetFocalLength(const float focallength);
virtual float GetFocalLength();
- virtual void SetAlphaTest(bool enable);
-
virtual void SwapBuffers();
virtual void IndexPrimitives(
const vecVertexArray& vertexarrays,
@@ -282,8 +281,8 @@ public:
virtual void EnableMotionBlur(float motionblurvalue);
virtual void DisableMotionBlur();
virtual float GetMotionBlurValue(){return m_motionblurvalue;};
- virtual int GetMotionBlurState(){return m_motionblur;};
- virtual void SetMotionBlurState(int newstate)
+ virtual int GetMotionBlurState(){return m_motionblur;};
+ virtual void SetMotionBlurState(int newstate)
{
if(newstate<0)
m_motionblur = 0;
@@ -292,6 +291,8 @@ public:
else
m_motionblur = newstate;
};
+
+ virtual void SetBlendingMode(int blendmode);
};
#endif //__RAS_OPENGLRASTERIZER
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index 852c94def3f..b74cb9cfcac 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -37,24 +37,6 @@
#include "RAS_Polygon.h"
-/*
-RAS_TexVert* RAS_Polygon::GetVertex(int index)
-{
- if (m_bucket)
- return m_bucket->GetVertex(m_vertexindexbase.m_vtxarray, m_vertexindexbase.m_indexarray[index]);
- else
- return NULL;
-}
-*/
-
-/*void RAS_Polygon::Bucketize(double* oglmatrix)
-{
- //Transform(trans);
- if (m_bucket)
- m_bucket->AddPolygon(this,oglmatrix);
-}
-*/
-
RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket,
bool visible,
int numverts,
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp
index c347bbc6d9a..d0bdac5c8f0 100644
--- a/source/gameengine/SceneGraph/SG_IObject.cpp
+++ b/source/gameengine/SceneGraph/SG_IObject.cpp
@@ -104,7 +104,7 @@ SetSGClientObject(
}
- void
+ bool
SG_IObject::
ActivateReplicationCallback(
SG_IObject *replica
@@ -112,8 +112,10 @@ ActivateReplicationCallback(
if (m_callbacks.m_replicafunc)
{
// Call client provided replication func
- m_callbacks.m_replicafunc(replica,m_SGclientObject,m_SGclientInfo);
+ if (m_callbacks.m_replicafunc(replica,m_SGclientObject,m_SGclientInfo) == NULL)
+ return false;
}
+ return true;
};
void
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 438ab48c556..7f6bdfbbb1c 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -202,7 +202,7 @@ public:
protected :
- void
+ bool
ActivateReplicationCallback(
SG_IObject *replica
);
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 4e90d7c4653..8de7ac83477 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -68,7 +68,7 @@ SG_Node* SG_Node::GetSGReplica()
SG_Node* replica = new SG_Node(*this);
if (replica == NULL) return NULL;
- ProcessSGReplica(replica);
+ ProcessSGReplica(&replica);
return replica;
}
@@ -76,25 +76,42 @@ SG_Node* SG_Node::GetSGReplica()
void
SG_Node::
ProcessSGReplica(
- SG_Node* replica
+ SG_Node** replica
){
// Apply the replication call back function.
- ActivateReplicationCallback(replica);
+ if (!ActivateReplicationCallback(*replica))
+ {
+ delete (*replica);
+ *replica = NULL;
+ return;
+ }
// clear the replica node of it's parent.
- static_cast<SG_Node*>(replica)->m_SGparent = NULL;
+ static_cast<SG_Node*>(*replica)->m_SGparent = NULL;
if (m_children.begin() != m_children.end())
{
// if this node has children, the replica has too, so clear and clone children
- replica->ClearSGChildren();
+ (*replica)->ClearSGChildren();
NodeList::iterator childit;
for (childit = m_children.begin();childit!=m_children.end();++childit)
{
- replica->AddChild((*childit)->GetSGReplica());
+ SG_Node* childnode = (*childit)->GetSGReplica();
+ if (childnode)
+ (*replica)->AddChild(childnode);
}
}
+ // Nodes without children and without client object are
+ // not worth to keep, they will just take up CPU
+ // This can happen in partial replication of hierarchy
+ // during group duplication.
+ if ((*replica)->m_children.empty() &&
+ (*replica)->GetSGClientObject() == NULL)
+ {
+ delete (*replica);
+ *replica = NULL;
+ }
}
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index f86e3046d93..ffaaad861e2 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -205,7 +205,7 @@ private:
void
ProcessSGReplica(
- SG_Node* replica
+ SG_Node** replica
);
/**