diff options
author | Thomas Dinges <blender@dingto.org> | 2013-08-01 00:30:37 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-08-01 00:30:37 +0400 |
commit | 3840e0b2347200ceb414f12deb3436b20d274c66 (patch) | |
tree | f61c6dc0087edc69b50acf29aae6dc4712d3aeb2 /source | |
parent | c15ae082bb3bcb379c343aa770601b49c0866583 (diff) |
Cycles / Ray Depth:
* Added a Ray Depth output to the Light Path node, which gives the user access to the current bounce.
This can be used to limit the maximum ray bounce on a per shader basis. Another use case is to restrict light influence with this, to have a lamp only contribute to the direct lighting.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Path
This is part of my GSoC 2013 project. SVN merge of r58091 and r58772 from soc-2013-dingto.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_light_path.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c index 63713eb1e02..9d769b284b1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c @@ -38,6 +38,7 @@ static bNodeSocketTemplate sh_node_light_path_out[] = { { SOCK_FLOAT, 0, N_("Is Reflection Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Is Transmission Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Ray Length"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_("Ray Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; |