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authorTon Roosendaal <ton@blender.org>2009-02-14 13:03:24 +0300
committerTon Roosendaal <ton@blender.org>2009-02-14 13:03:24 +0300
commit699f8fe1045c2090b43d00167348b04c09093823 (patch)
tree2d778fe0e95829295e436f5c0a9bc9a6bd2d56f4 /source
parentd875386b06325e551c397db4e6c6ae05d7e3ed32 (diff)
2.5
- Localview in 3d window back. Note: it puts entire area on localview, so it works nice for 4-split views as well. - Added 'save over' menu in filewindow F2 operator. Mostly to comply to 2.48... such things can be on the review list.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/editors/space_file/file_ops.c8
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h5
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c177
7 files changed, 131 insertions, 77 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b3eee6e552e..f3a1e392953 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4316,16 +4316,18 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
v3d->localvd->camera= sc->scene->camera;
/* localview can become invalid during undo/redo steps, so we exit it when no could be found */
+ /* XXX regionlocalview ?
for(base= sc->scene->base.first; base; base= base->next) {
if(base->lay & v3d->lay) break;
}
if(base==NULL) {
v3d->lay= v3d->localvd->lay;
v3d->layact= v3d->localvd->layact;
- MEM_freeN(v3d->localvd);
+ MEM_freeN(v3d->localvd);
v3d->localvd= NULL;
v3d->localview= 0;
}
+ */
}
else if(v3d->scenelock) v3d->lay= sc->scene->lay;
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 2a95a1e15a1..b584524e396 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -45,6 +45,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "UI_interface.h"
#include "UI_view2d.h"
#include "WM_api.h"
@@ -495,11 +496,10 @@ int file_load_exec(bContext *C, wmOperator *unused)
strcat(name, sfile->params->file);
RNA_string_set(op->ptr, "filename", name);
- op->type->exec(C, op);
-
- WM_operator_free(op);
+ /* this gives ownership to pupmenu */
+ uiPupMenuSaveOver(C, op, name);
}
-
+
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 98b6fa98e7e..0b0c48891d4 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -190,10 +190,10 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
// XXX BIF_view3d_previewrender_free(v3do);
if(v3do->localvd) {
-// XXX restore_localviewdata(v3do);
v3do->localvd= NULL;
v3do->properties_storage= NULL;
v3do->localview= 0;
+ v3do->lay= v3dn->localvd->lay;
v3do->lay &= 0xFFFFFF;
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 0a247eceba1..03f8e65e547 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1004,8 +1004,11 @@ static int viewcenter_exec(bContext *C, wmOperator *op) /* like a localview with
afm[0]= (max[0]-min[0]);
afm[1]= (max[1]-min[1]);
afm[2]= (max[2]-min[2]);
- size= 0.7f*MAX3(afm[0], afm[1], afm[2]);
-
+ size= MAX3(afm[0], afm[1], afm[2]);
+ /* perspective should be a bit farther away to look nice */
+ if(rv3d->persp==V3D_ORTHO)
+ size*= 0.7;
+
if(size <= v3d->near*1.5f) size= v3d->near*1.5f;
new_ofs[0]= -(min[0]+max[0])/2.0f;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 61762928996..2f5914905eb 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -123,6 +123,7 @@ void VIEW3D_OT_wpaint(struct wmOperatorType *ot);
/* view3d_view.c */
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
+void VIEW3D_OT_localview(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
@@ -131,10 +132,6 @@ void view3d_project_short_noclip(struct ARegion *ar, float *vec, short *adr, flo
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
void view3d_get_object_project_mat(RegionView3D *v3d, struct Object *ob, float pmat[4][4], float vmat[4][4]);
-void initlocalview(Scene *scene, struct ARegion *ar, View3D *v3d);
-void restore_localviewdata(View3D *vd);
-void endlocalview(Scene *scene, ScrArea *sa);
-
void centerview(struct ARegion *ar, View3D *v3d);
void smooth_view(struct bContext *C, Object *, Object *, float *ofs, float *quat, float *dist, float *lens);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index b2accbdda26..f0af4c745fe 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -91,7 +91,8 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_wpaint);
WM_operatortype_append(VIEW3D_OT_editmesh_face_toolbox);
WM_operatortype_append(VIEW3D_OT_properties);
-
+ WM_operatortype_append(VIEW3D_OT_localview);
+
transform_operatortypes();
}
@@ -151,6 +152,8 @@ void view3d_keymap(wmWindowManager *wm)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD6, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANRIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD8, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANUP);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
+
/* drawtype */
km = WM_keymap_add_item(keymap, "VIEW3D_OT_drawtype", ZKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "draw_type", OB_SOLID);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index c45cb024e4f..459da0792cd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1183,7 +1183,8 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
return hits;
}
-// XXX solve: localview on region level? no.... layers are area, so all regions in area have to be set
+/* ********************** local view operator ******************** */
+
static unsigned int free_localbit(void)
{
unsigned int lay;
@@ -1219,11 +1220,11 @@ static unsigned int free_localbit(void)
}
-void initlocalview(Scene *scene, ARegion *ar, View3D *v3d)
+static void initlocalview(Scene *scene, ScrArea *sa)
{
- RegionView3D *rv3d= ar->regiondata;
+ View3D *v3d= sa->spacedata.first;
Base *base;
- float size = 0.0, min[3], max[3], afm[3];
+ float size = 0.0, min[3], max[3], box[3];
unsigned int locallay;
int ok=0;
@@ -1247,111 +1248,136 @@ void initlocalview(Scene *scene, ARegion *ar, View3D *v3d)
scene->obedit->lay= BASACT->lay;
}
else {
- base= FIRSTBASE;
- while(base) {
+ for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASE(v3d, base)) {
minmax_object(base->object, min, max);
base->lay |= locallay;
base->object->lay= base->lay;
ok= 1;
}
- base= base->next;
}
}
- afm[0]= (max[0]-min[0]);
- afm[1]= (max[1]-min[1]);
- afm[2]= (max[2]-min[2]);
- size= 0.7*MAX3(afm[0], afm[1], afm[2]);
+ box[0]= (max[0]-min[0]);
+ box[1]= (max[1]-min[1]);
+ box[2]= (max[2]-min[2]);
+ size= MAX3(box[0], box[1], box[2]);
if(size<=0.01) size= 0.01;
}
if(ok) {
+ ARegion *ar;
+
v3d->localvd= MEM_mallocN(sizeof(View3D), "localview");
+
memcpy(v3d->localvd, v3d, sizeof(View3D));
- rv3d->ofs[0]= -(min[0]+max[0])/2.0;
- rv3d->ofs[1]= -(min[1]+max[1])/2.0;
- rv3d->ofs[2]= -(min[2]+max[2])/2.0;
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d= ar->regiondata;
- rv3d->dist= size;
-
- // correction for window aspect ratio
- if(ar->winy>2 && ar->winx>2) {
- size= (float)ar->winx/(float)ar->winy;
- if(size<1.0) size= 1.0/size;
- rv3d->dist*= size;
+ rv3d->localvd= MEM_mallocN(sizeof(RegionView3D), "localview region");
+ memcpy(rv3d->localvd, rv3d, sizeof(RegionView3D));
+
+ rv3d->ofs[0]= -(min[0]+max[0])/2.0;
+ rv3d->ofs[1]= -(min[1]+max[1])/2.0;
+ rv3d->ofs[2]= -(min[2]+max[2])/2.0;
+
+ rv3d->dist= size;
+ /* perspective should be a bit farther away to look nice */
+ if(rv3d->persp==V3D_ORTHO)
+ rv3d->dist*= 0.7;
+
+ // correction for window aspect ratio
+ if(ar->winy>2 && ar->winx>2) {
+ float asp= (float)ar->winx/(float)ar->winy;
+ if(asp<1.0) asp= 1.0/asp;
+ rv3d->dist*= asp;
+ }
+
+ if (rv3d->persp==V3D_CAMOB) rv3d->persp= V3D_PERSP;
+
+ v3d->cursor[0]= -rv3d->ofs[0];
+ v3d->cursor[1]= -rv3d->ofs[1];
+ v3d->cursor[2]= -rv3d->ofs[2];
+ }
}
-
- if (rv3d->persp==V3D_CAMOB) rv3d->persp= V3D_PERSP;
if (v3d->near> 0.1) v3d->near= 0.1;
- v3d->cursor[0]= -rv3d->ofs[0];
- v3d->cursor[1]= -rv3d->ofs[1];
- v3d->cursor[2]= -rv3d->ofs[2];
-
v3d->lay= locallay;
-
-// XXX countall();
-// XXX scrarea_queue_winredraw(curarea);
}
else {
/* clear flags */
- base= FIRSTBASE;
- while(base) {
+ for(base= FIRSTBASE; base; base= base->next) {
if( base->lay & locallay ) {
base->lay-= locallay;
if(base->lay==0) base->lay= v3d->layact;
if(base->object != scene->obedit) base->flag |= SELECT;
base->object->lay= base->lay;
}
- base= base->next;
- }
-// XXX scrarea_queue_headredraw(curarea);
-
+ }
v3d->localview= 0;
}
-// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
+
}
-void restore_localviewdata(View3D *vd)
+static void restore_localviewdata(ScrArea *sa, int free)
{
- if(vd->localvd==0) return;
+ ARegion *ar;
+ View3D *v3d= sa->spacedata.first;
- VECCOPY(vd->ofs, vd->localvd->ofs);
- vd->near= vd->localvd->near;
- vd->far= vd->localvd->far;
- vd->lay= vd->localvd->lay;
- vd->layact= vd->localvd->layact;
- vd->drawtype= vd->localvd->drawtype;
- vd->camera= vd->localvd->camera;
+ if(v3d->localvd==NULL) return;
+
+ v3d->near= v3d->localvd->near;
+ v3d->far= v3d->localvd->far;
+ v3d->lay= v3d->localvd->lay;
+ v3d->layact= v3d->localvd->layact;
+ v3d->drawtype= v3d->localvd->drawtype;
+ v3d->camera= v3d->localvd->camera;
+
+ if(free) {
+ MEM_freeN(v3d->localvd);
+ v3d->localvd= NULL;
+ v3d->localview= 0;
+ }
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype == RGN_TYPE_WINDOW) {
+ RegionView3D *rv3d= ar->regiondata;
+
+ if(rv3d->localvd) {
+ rv3d->dist= rv3d->localvd->dist;
+ VECCOPY(rv3d->ofs, rv3d->localvd->ofs);
+ QUATCOPY(rv3d->viewquat, rv3d->localvd->viewquat);
+ rv3d->view= rv3d->localvd->view;
+ rv3d->persp= rv3d->localvd->persp;
+ rv3d->camzoom= rv3d->localvd->camzoom;
+
+ if(free) {
+ MEM_freeN(rv3d->localvd);
+ rv3d->localvd= NULL;
+ }
+ }
+ }
+ }
}
-void endlocalview(Scene *scene, ScrArea *sa)
+static void endlocalview(Scene *scene, ScrArea *sa)
{
- View3D *v3d;
+ View3D *v3d= sa->spacedata.first;
struct Base *base;
unsigned int locallay;
- if(sa->spacetype!=SPACE_VIEW3D) return;
- v3d= sa->spacedata.first;
-
if(v3d->localvd) {
locallay= v3d->lay & 0xFF000000;
- restore_localviewdata(v3d);
-
- MEM_freeN(v3d->localvd);
- v3d->localvd= 0;
- v3d->localview= 0;
+ restore_localviewdata(sa, 1); // 1 = free
/* for when in other window the layers have changed */
if(v3d->scenelock) v3d->lay= scene->lay;
- base= FIRSTBASE;
- while(base) {
+ for(base= FIRSTBASE; base; base= base->next) {
if( base->lay & locallay ) {
base->lay-= locallay;
if(base->lay==0) base->lay= v3d->layact;
@@ -1361,16 +1387,39 @@ void endlocalview(Scene *scene, ScrArea *sa)
}
base->object->lay= base->lay;
}
- base= base->next;
}
-
-// XXX countall();
-// XXX allqueue(REDRAWVIEW3D, 0); /* because of select */
-// XXX allqueue(REDRAWOOPS, 0); /* because of select */
-// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
}
}
+static int localview_exec(bContext *C, wmOperator *unused)
+{
+ View3D *v3d= CTX_wm_view3d(C);
+
+ if(v3d->localvd)
+ endlocalview(CTX_data_scene(C), CTX_wm_area(C));
+ else
+ initlocalview(CTX_data_scene(C), CTX_wm_area(C));
+
+ ED_area_tag_redraw(CTX_wm_area(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_localview(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Local View";
+ ot->idname= "VIEW3D_OT_localview";
+
+ /* api callbacks */
+ ot->exec= localview_exec;
+
+ ot->poll= ED_operator_view3d_active;
+}
+
+/* ************************************** */
+
void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])
{
float alignaxis[3] = {0.0, 0.0, 0.0};