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authorCampbell Barton <ideasman42@gmail.com>2012-06-06 22:00:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-06 22:00:08 +0400
commitb53b03ac1c9bbc194c2ac1f255f8017f1a78bdd2 (patch)
treeedb05a3bbd7e187ff94c936cdab4985bc36034fe /source
parent47c96b6e402f23afeb2ee577745b1e9f0e1ae085 (diff)
pass the object wire color along to drawing functions, too many places would use glGetFloatv(GL_CURRENT_COLOR, curcol), which also become confusing to debug if in some cases the color was set beforehand.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c7
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c29
-rw-r--r--source/blender/editors/space_view3d/drawobject.c290
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
5 files changed, 180 insertions, 154 deletions
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 243e9fc8a57..b2a87a91433 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -215,4 +215,11 @@ MINLINE void rgba_char_args_test_set(char col[4], const char r, const char g, co
}
}
+MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
+{
+ r_col[0] = ((pack) >> 0) & 0xFF;
+ r_col[1] = ((pack) >> 8) & 0xFF;
+ r_col[2] = ((pack) >> 16) & 0xFF;
+}
+
#endif /* __MATH_COLOR_INLINE_C__ */
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 0de7e2569c0..0803654fd68 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1656,7 +1656,8 @@ static void bone_matrix_translate_y(float mat[][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt,
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, const unsigned char ob_wire_col[4],
const short is_ghost, const short is_outline)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1833,14 +1834,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
- if ((scene->basact) == base) {
- if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
- else UI_ThemeColor(TH_WIRE);
- }
- else {
- if (base->flag & (SELECT + BA_WAS_SEL)) UI_ThemeColor(TH_SELECT);
- else UI_ThemeColor(TH_WIRE);
- }
+ glColor3ubv(ob_wire_col);
}
/* catch exception for bone with hidden parent */
@@ -2353,7 +2347,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2432,7 +2426,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2502,7 +2496,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
}
@@ -2517,7 +2511,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
}
}
}
@@ -2537,8 +2531,11 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* ********************************** Armature Drawing - Main ************************* */
-/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline)
+/* called from drawobject.c, return 1 if nothing was drawn
+ * (ob_wire_col == NULL) when drawing ghost */
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4],
+ const short is_outline)
{
Object *ob = base->object;
bArmature *arm = ob->data;
@@ -2605,7 +2602,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, FALSE, is_outline);
+ draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, FALSE, is_outline);
arm->flag &= ~ARM_POSEMODE;
if (ob->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 45c1f5ccee4..63dc6c21863 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1189,14 +1189,17 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
glCullFace(GL_BACK);
}
-static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
+static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la = ob->data;
float vec[3], lvec[3], vvec[3], circrad, x, y, z;
float lampsize;
- float imat[4][4], curcol[4];
+ float imat[4][4];
+
+ unsigned char curcol[4];
unsigned char col[4];
/* cone can't be drawn for duplicated lamps, because duplilist would be freed to */
/* the moment of view3d_draw_transp() call */
@@ -1230,10 +1233,12 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
copy_v3_v3(vec, ob->obmat[3]);
/* for AA effects */
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- curcol[3] = 0.6;
- glColor4fv(curcol);
-
+ curcol[0] = ob_wire_col[0];
+ curcol[1] = ob_wire_col[1];
+ curcol[2] = ob_wire_col[2];
+ curcol[3] = 154;
+ glColor4ubv(curcol);
+
if (lampsize > 0.0f) {
if (ob->id.us > 1) {
@@ -1249,7 +1254,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
/* restore */
if (ob->id.us > 1)
- glColor4fv(curcol);
+ glColor4ubv(curcol);
/* Outer circle */
circrad = 3.0f * lampsize;
@@ -1482,7 +1487,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glDisable(GL_BLEND);
/* restore for drawing extra stuff */
- glColor3fv(curcol);
+ glColor3ubv(ob_wire_col);
}
@@ -1516,7 +1521,7 @@ static void draw_focus_cross(float dist, float size)
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
-float view3d_camera_border_hack_col[4];
+unsigned char view3d_camera_border_hack_col[3];
short view3d_camera_border_hack_test = FALSE;
#endif
@@ -1701,11 +1706,11 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
}
static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip,
- int flag, int draw_selected)
+ int flag, const unsigned char ob_wire_col[4],
+ int draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *tracking_object;
- float curcol[4];
int global_track_index = 1;
if ((v3d->flag2 & V3D_SHOW_RECONSTRUCTION) == 0)
@@ -1714,8 +1719,6 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
return;
- glGetFloatv(GL_CURRENT_COLOR, curcol);
-
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
@@ -1734,14 +1737,15 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
- glColor4fv(curcol);
+ glColor3ubv(ob_wire_col);
if (flag & DRAW_PICKING)
glLoadName(base->selcol);
}
/* flag similar to draw_object() */
-static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int flag)
+static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int flag, const unsigned char ob_wire_col[4])
{
/* a standing up pyramid with (0,0,0) as top */
Camera *cam;
@@ -1755,13 +1759,15 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
/* draw data for movie clip set as active for scene */
if (clip) {
- draw_viewport_reconstruction(scene, base, v3d, clip, flag, FALSE);
- draw_viewport_reconstruction(scene, base, v3d, clip, flag, TRUE);
+ draw_viewport_reconstruction(scene, base, v3d, clip, flag, ob_wire_col, FALSE);
+ draw_viewport_reconstruction(scene, base, v3d, clip, flag, ob_wire_col, TRUE);
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (is_view && !(G.f & G_PICKSEL)) {
- glGetFloatv(GL_CURRENT_COLOR, view3d_camera_border_hack_col);
+ view3d_camera_border_hack_col[0] = ob_wire_col[0];
+ view3d_camera_border_hack_col[1] = ob_wire_col[1];
+ view3d_camera_border_hack_col[2] = ob_wire_col[2];
view3d_camera_border_hack_test = TRUE;
return;
}
@@ -3778,17 +3784,15 @@ static int drawDispListwire(ListBase *dlbase)
return 0;
}
-static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
+static void drawDispListsolid(ListBase *lb, Object *ob,
+ const unsigned char ob_wire_col[4], int use_glsl)
{
DispList *dl;
GPUVertexAttribs gattribs;
- float *data, curcol[4];
+ float *data;
float *ndata;
if (lb == NULL) return;
-
- /* for drawing wire */
- glGetFloatv(GL_CURRENT_COLOR, curcol);
glEnable(GL_LIGHTING);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3811,7 +3815,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
int nr;
glDisable(GL_LIGHTING);
- glColor3fv(curcol);
+ glColor3ubv(ob_wire_col);
// glVertexPointer(3, GL_FLOAT, 0, dl->verts);
// glDrawArrays(GL_LINE_STRIP, 0, dl->nr);
@@ -3845,7 +3849,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
case DL_SURF:
if (dl->index) {
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
if (dl->rt & CU_SMOOTH) glShadeModel(GL_SMOOTH);
else glShadeModel(GL_FLAT);
@@ -3859,7 +3863,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
break;
case DL_INDEX3:
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
@@ -3879,7 +3883,7 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
break;
case DL_INDEX4:
- GPU_enable_material(dl->col + 1, (glsl) ? &gattribs : NULL);
+ GPU_enable_material(dl->col + 1, (use_glsl) ? &gattribs : NULL);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, dl->verts);
@@ -3937,7 +3941,8 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
}
/* returns 1 when nothing was drawn */
-static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
ListBase *lb = NULL;
@@ -3985,12 +3990,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
else {
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
@@ -4022,12 +4027,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
}
@@ -4046,12 +4051,12 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, 1);
+ drawDispListsolid(lb, ob, ob_wire_col, TRUE);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, 0);
+ drawDispListsolid(lb, ob, ob_wire_col, FALSE);
GPU_end_object_materials();
}
}
@@ -5563,7 +5568,8 @@ static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
}
}
-static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb, int dt)
+static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ int dt, const unsigned char ob_wire_col[4])
{
ToolSettings *ts = scene->toolsettings;
Object *ob = base->object;
@@ -5572,10 +5578,13 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
BevList *bl;
short hide_handles = (cu->drawflag & CU_HIDE_HANDLES);
int index;
+ unsigned char wire_col[3];
/* DispList */
- UI_ThemeColor(TH_WIRE);
- drawDispList(scene, v3d, rv3d, base, dt);
+ UI_GetThemeColor3ubv(TH_WIRE, wire_col);
+ glColor3ubv(wire_col);
+
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -5887,7 +5896,8 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
glEnd();
}
/* return 1 if nothing was drawn */
-static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt)
+static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ int dt, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaBall *mb;
@@ -5898,13 +5908,19 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
mb = ob->data;
if (mb->editelems) {
- UI_ThemeColor(TH_WIRE);
- if ((G.f & G_PICKSEL) == 0) drawDispList(scene, v3d, rv3d, base, dt);
+ if ((G.f & G_PICKSEL) == 0) {
+ unsigned char wire_col[3];
+ UI_GetThemeColor3ubv(TH_WIRE, wire_col);
+ glColor3ubv(wire_col);
+
+ drawDispList(scene, v3d, rv3d, base, dt, wire_col);
+ }
ml = mb->editelems->first;
}
else {
- if ((base->flag & OB_FROMDUPLI) == 0)
- drawDispList(scene, v3d, rv3d, base, dt);
+ if ((base->flag & OB_FROMDUPLI) == 0) {
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
+ }
ml = mb->elems.first;
}
@@ -6276,7 +6292,8 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -6315,7 +6332,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
}
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == scene->basact))
- draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, TRUE);
+ draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, ob_wire_col, TRUE);
}
glLineWidth(1.0);
@@ -6407,19 +6424,13 @@ static void draw_hooks(Object *ob)
}
}
-static void drawRBpivot(bRigidBodyJointConstraint *data)
+static void drawRBpivot(bRigidBodyJointConstraint *data, const unsigned char ob_wire_col[4])
{
const char *axis_str[3] = {"px", "py", "pz"};
int axis;
float mat[4][4];
/* color */
- float curcol[4];
- unsigned char tcol[4];
-
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- rgb_float_to_uchar(tcol, curcol);
- tcol[3] = 255;
eul_to_mat4(mat, &data->axX);
glLineWidth(4.0f);
@@ -6438,12 +6449,87 @@ static void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(v);
glEnd();
- view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, tcol);
+ view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, ob_wire_col);
}
glLineWidth(1.0f);
setlinestyle(0);
}
+static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4],
+ const int warning_recursive)
+{
+ Object *ob = base->object;
+ int colindex = 0;
+
+ /* confusing logic here, there are 2 methods of setting the color
+ * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
+ *
+ * note: no theme yet for 'colindex' */
+ int theme_id = TH_WIRE;
+ int theme_shade = 0;
+
+ if ((scene->obedit == NULL) &&
+ (G.moving & G_TRANSFORM_OBJ) &&
+ (base->flag & (SELECT + BA_WAS_SEL)))
+ {
+ theme_id = TH_TRANSFORM;
+ }
+ else {
+ /* Sets the 'colindex' */
+ if (ob->id.lib) {
+ colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3;
+ }
+ else if (warning_recursive == 1) {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ colindex = (scene->basact == base) ? 8 : 7;
+ }
+ else {
+ colindex = 6;
+ }
+ }
+ /* Sets the 'theme_id' or fallback to wire */
+ else {
+ if (ob->flag & OB_FROMGROUP) {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ /* uses darker active color for non-active + selected*/
+ theme_id = TH_GROUP_ACTIVE;
+
+ if (scene->basact != base) {
+ theme_shade = -16;
+ }
+ }
+ else {
+ theme_id = TH_GROUP;
+ }
+ }
+ else {
+ if (base->flag & (SELECT + BA_WAS_SEL)) {
+ theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
+ }
+ else {
+ if (ob->type == OB_LAMP) theme_id = TH_LAMP;
+ else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
+ else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
+ else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
+ /* fallback to TH_WIRE */
+ }
+ }
+ }
+ }
+
+ /* finally set the color */
+ if (colindex == 0) {
+ if (theme_shade == 0) UI_GetThemeColor3ubv(theme_id, r_ob_wire_col);
+ else UI_GetThemeColorShade3ubv(theme_id, theme_shade, r_ob_wire_col);
+ }
+ else {
+ cpack_cpy_3ub(r_ob_wire_col, colortab[colindex]);
+ }
+
+ /* no reason to use this but some functions take col[4] */
+ r_ob_wire_col[3] = 255;
+}
+
/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */
void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
@@ -6454,7 +6540,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
RegionView3D *rv3d = ar->regiondata;
float vec1[3], vec2[3];
unsigned int col = 0;
- int /*sel, drawtype,*/ colindex = 0;
+ unsigned char ob_wire_col[4];
int i, selstart, selend, empty_object = 0;
short dt, dtx, zbufoff = 0;
const short is_obact = (ob == OBACT);
@@ -6515,73 +6601,12 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* which wire color */
if ((flag & DRAW_CONSTCOLOR) == 0) {
- /* confusing logic here, there are 2 methods of setting the color
- * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
- *
- * note: no theme yet for 'colindex' */
- int theme_id = TH_WIRE;
- int theme_shade = 0;
project_short(ar, ob->obmat[3], &base->sx);
- if ((scene->obedit == NULL) &&
- (G.moving & G_TRANSFORM_OBJ) &&
- (base->flag & (SELECT + BA_WAS_SEL)))
- {
- theme_id = TH_TRANSFORM;
- }
- else {
- /* Sets the 'colindex' */
- if (ob->id.lib) {
- colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 4 : 3;
- }
- else if (warning_recursive == 1) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- colindex = (scene->basact == base) ? 8 : 7;
- }
- else {
- colindex = 6;
- }
- }
- /* Sets the 'theme_id' or fallback to wire */
- else {
- if (ob->flag & OB_FROMGROUP) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- /* uses darker active color for non-active + selected*/
- theme_id = TH_GROUP_ACTIVE;
-
- if (scene->basact != base) {
- theme_shade = -16;
- }
- }
- else {
- theme_id = TH_GROUP;
- }
- }
- else {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
- theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
- }
- else {
- if (ob->type == OB_LAMP) theme_id = TH_LAMP;
- else if (ob->type == OB_SPEAKER) theme_id = TH_SPEAKER;
- else if (ob->type == OB_CAMERA) theme_id = TH_CAMERA;
- else if (ob->type == OB_EMPTY) theme_id = TH_EMPTY;
- /* fallback to TH_WIRE */
- }
- }
- }
- }
+ draw_object_wire_color(scene, base, ob_wire_col, warning_recursive);
- /* finally set the color */
- if (colindex == 0) {
- if (theme_shade == 0) UI_ThemeColor(theme_id);
- else UI_ThemeColorShade(theme_id, theme_shade);
- }
- else {
- col = colortab[colindex];
- cpack(col);
- }
+ glColor3ubv(ob_wire_col);
}
/* maximum drawtype */
@@ -6642,7 +6667,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (flag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(flag & DRAW_PICKING)) {
- drawObjectSelect(scene, v3d, ar, base);
+ drawObjectSelect(scene, v3d, ar, base, ob_wire_col);
}
}
}
@@ -6661,11 +6686,11 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->flag & CU_FAST) {
cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(scene, v3d, rv3d, base, OB_WIRE);
+ drawDispList(scene, v3d, rv3d, base, OB_WIRE, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(scene, v3d, rv3d, base, dt);
+ drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -6740,7 +6765,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt);
+ empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
}
break;
@@ -6750,7 +6775,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- drawnurb(scene, v3d, rv3d, base, nurbs->first, dt);
+ drawnurb(scene, v3d, rv3d, base, nurbs->first, dt, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) {
@@ -6758,7 +6783,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt);
+ empty_object = drawDispList(scene, v3d, rv3d, base, dt, ob_wire_col);
//XXX old animsys if (cu->path)
// curve_draw_speed(scene, ob);
@@ -6769,14 +6794,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(scene, v3d, rv3d, base, dt);
+ drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && (v3d->drawtype >= OB_WIRE)) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
}
}
else
- empty_object = drawmball(scene, v3d, rv3d, base, dt);
+ empty_object = drawmball(scene, v3d, rv3d, base, dt, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -6791,7 +6816,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
case OB_LAMP:
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
- drawlamp(scene, v3d, rv3d, base, dt, flag);
+ drawlamp(scene, v3d, rv3d, base, dt, flag, ob_wire_col);
if (dtx || (base->flag & SELECT)) glMultMatrixf(ob->obmat);
}
break;
@@ -6799,7 +6824,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0 ||
(rv3d->persp == RV3D_CAMOB && v3d->camera == ob)) /* special exception for active camera */
{
- drawcamera(scene, v3d, rv3d, base, flag);
+ drawcamera(scene, v3d, rv3d, base, flag, ob_wire_col);
break;
}
case OB_SPEAKER:
@@ -6822,7 +6847,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
else {
if (dt > OB_WIRE)
GPU_enable_material(0, NULL); /* we use default material */
- empty_object = draw_armature(scene, v3d, ar, base, dt, flag, FALSE);
+ empty_object = draw_armature(scene, v3d, ar, base, dt, flag, ob_wire_col, FALSE);
if (dt > OB_WIRE)
GPU_disable_material();
}
@@ -7026,7 +7051,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (con->type == CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)con->data;
if (data->flag & CONSTRAINT_DRAW_PIVOT)
- drawRBpivot(data);
+ drawRBpivot(data, ob_wire_col);
}
}
@@ -7054,13 +7079,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
/* but, we also don't draw names for sets or duplicators */
if (flag == 0) {
- float zero[3] = {0, 0, 0};
- float curcol[4];
- unsigned char tcol[4];
- glGetFloatv(GL_CURRENT_COLOR, curcol);
- rgb_float_to_uchar(tcol, curcol);
- tcol[3] = 255;
- view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, tcol);
+ const float zero[3] = {0, 0, 0};
+ view3d_cached_text_draw_add(zero, ob->id.name + 2, 10, 0, ob_wire_col);
}
}
/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c42264e4dac..7c12816741d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1127,7 +1127,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
#ifdef VIEW3D_CAMERA_BORDER_HACK
if (view3d_camera_border_hack_test == TRUE) {
- glColor4fv(view3d_camera_border_hack_col);
+ glColor3ubv(view3d_camera_border_hack_col);
glRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
view3d_camera_border_hack_test = FALSE;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 29edc0158d6..de259efdf59 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -128,7 +128,9 @@ void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, fl
#define V3D_CACHE_TEXT_LOCALCLIP (1 << 4)
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline);
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ int dt, int flag, const unsigned char ob_wire_col[4],
+ const short is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -211,7 +213,7 @@ void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float min[3], float
* any direction it starts to fail */
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
-extern float view3d_camera_border_hack_col[4];
+extern unsigned char view3d_camera_border_hack_col[3];
extern short view3d_camera_border_hack_test;
#endif