Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2015-09-04 13:12:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-09-04 13:26:52 +0300
commitf79c748246b075fddf719d2a7a7cbd764f4c5a60 (patch)
tree29006a3d23db2961d55a43001f1e88e7afe91ef6 /source
parent52fda9b0dbdc561f905cd691532e361a0254113a (diff)
Armature: Cheap edit-to-object mode speedup.
`fix_bonelist_roll()` is already recursive, and was calling recursive `BKE_armature_where_is_bone()` twice! Changed `BKE_armature_where_is_bone()` to controll whether we recurse over children or not. With full Victor's rig, we gain 16% in `ED_armature_from_edit()` (from 31ms to 26ms). With a dummy test-case 100 bones chain, we gain 80% in `ED_armature_from_edit()` (from 1.25ms to 0.25ms). Not crucial, but still worth it. ;)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
-rw-r--r--source/blender/blenkernel/intern/armature.c15
-rw-r--r--source/blender/editors/armature/armature_utils.c7
3 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 2a674e5c2b9..e1885e46b24 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -91,7 +91,7 @@ bool BKE_armature_bone_flag_test_recursive(const struct Bone *bone, int
float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3], float r1, float r2, float rdist);
void BKE_armature_where_is(struct bArmature *arm);
-void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone);
+void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 9bb8726cdb3..639249eab21 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1568,16 +1568,15 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3])
/* recursive part, calculates restposition of entire tree of children */
/* used by exiting editmode too */
-void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone)
+void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone, const bool use_recursion)
{
float vec[3];
/* Bone Space */
sub_v3_v3v3(vec, bone->tail, bone->head);
+ bone->length = len_v3(vec);
vec_roll_to_mat3(vec, bone->roll, bone->bone_mat);
- bone->length = len_v3v3(bone->head, bone->tail);
-
/* this is called on old file reading too... */
if (bone->xwidth == 0.0f) {
bone->xwidth = 0.1f;
@@ -1599,9 +1598,11 @@ void BKE_armature_where_is_bone(Bone *bone, Bone *prevbone)
}
/* and the kiddies */
- prevbone = bone;
- for (bone = bone->childbase.first; bone; bone = bone->next) {
- BKE_armature_where_is_bone(bone, prevbone);
+ if (use_recursion) {
+ prevbone = bone;
+ for (bone = bone->childbase.first; bone; bone = bone->next) {
+ BKE_armature_where_is_bone(bone, prevbone, use_recursion);
+ }
}
}
@@ -1613,7 +1614,7 @@ void BKE_armature_where_is(bArmature *arm)
/* hierarchical from root to children */
for (bone = arm->bonebase.first; bone; bone = bone->next) {
- BKE_armature_where_is_bone(bone, NULL);
+ BKE_armature_where_is_bone(bone, NULL, true);
}
}
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 09284860ec4..82517404334 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -489,8 +489,9 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
float imat[3][3];
for (curBone = bonelist->first; curBone; curBone = curBone->next) {
- /* sets local matrix and arm_mat (restpos) */
- BKE_armature_where_is_bone(curBone, curBone->parent);
+ /* sets local matrix and arm_mat (restpos).
+ * Do not recurse into children here, fix_bonelist_roll is already recursive. */
+ BKE_armature_where_is_bone(curBone, curBone->parent, false);
/* Find the associated editbone */
for (ebone = editbonelist->first; ebone; ebone = ebone->next)
@@ -516,7 +517,7 @@ static void fix_bonelist_roll(ListBase *bonelist, ListBase *editbonelist)
curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);
/* and set restposition again */
- BKE_armature_where_is_bone(curBone, curBone->parent);
+ BKE_armature_where_is_bone(curBone, curBone->parent, false);
}
fix_bonelist_roll(&curBone->childbase, editbonelist);
}