Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2011-09-04 05:42:47 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-09-04 05:42:47 +0400
commit103b06d4dfe0c5cda0eed2dad8d077e32aa056df (patch)
tree6e9d052594ef25d87222622d89c00e803d6057d8 /source
parent70e3541f3a4327db0fd3fd4070091ddfda313cfe (diff)
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 063544932de..895def17e8e 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -88,10 +88,10 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject* gameobj,
m_blendin(blendin),
m_blendstart(0),
m_stridelength(stride),
+ m_layer_weight(layer_weight),
m_playtype(playtype),
m_priority(priority),
m_layer(layer),
- m_layer_weight(layer_weight),
m_ipo_flags(ipo_flags),
m_pose(NULL),
m_blendpose(NULL),
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 395cae4ba87..684bd3f341e 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -231,10 +231,10 @@ BL_ArmatureObject::BL_ArmatureObject(
m_timestep(0.040),
m_activeAct(NULL),
m_activePriority(999),
+ m_vert_deform_type(vert_deform_type),
m_constraintNumber(0),
m_channelNumber(0),
- m_lastapplyframe(0.0),
- m_vert_deform_type(vert_deform_type)
+ m_lastapplyframe(0.0)
{
m_armature = (bArmature *)armature->data;