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authorCampbell Barton <ideasman42@gmail.com>2017-08-15 13:53:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-15 13:55:13 +0300
commit3311505fd07310a6bfac79ce787dbd394002dd1f (patch)
treed69cb836843d3aa465f7302b5467ba1e711ad808 /source
parentdd5e674a864f61792e5518f33fe0f0cd9844e4be (diff)
Manipulator: border editable only w/ selected camera
While this isn't really needed, active border was annoying.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_camera.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
index 26af554f13a..10f1684b6cb 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
@@ -301,6 +301,16 @@ static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupTy
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ /* This is just so the border isn't always in the way,
+ * stealing mouse clicks from regular usage.
+ * We could change the rules for when to show. */
+ {
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (scene->camera != OBACT_NEW) {
+ return false;
+ }
+ }
+
if (rv3d->persp == RV3D_CAMOB) {
if (scene->r.mode & R_BORDER) {
return true;