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authorCampbell Barton <ideasman42@gmail.com>2017-06-15 18:29:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-15 18:29:20 +0300
commit51404724ccb097716a711231675c9a3c11cfb24f (patch)
tree57d42578edf78d291feb6d46a933600363c67e6c /source
parent60c5b3f76fe7c7027b7637f9d53e657ffd6d0402 (diff)
parent1d966ca7a145155b594146667244131bc5b12a36 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/BLI_math_vector.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/blenlib/intern/math_vector.c71
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c8
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/transform/transform.c10
6 files changed, 66 insertions, 31 deletions
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index c1e5c1177cc..120f3bb5ac3 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -287,6 +287,8 @@ float angle_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
float angle_v3v3v3(const float a[3], const float b[3], const float c[3]) ATTR_WARN_UNUSED_RESULT;
float cos_v3v3v3(const float p1[3], const float p2[3], const float p3[3]) ATTR_WARN_UNUSED_RESULT;
float cos_v2v2v2(const float p1[2], const float p2[2], const float p3[2]) ATTR_WARN_UNUSED_RESULT;
+float angle_on_axis_v3v3_v3(const float v1[3], const float v2[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
+float angle_signed_on_axis_v3v3_v3(const float v1[3], const float v2[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
float angle_normalized_v3v3(const float v1[3], const float v2[3]) ATTR_WARN_UNUSED_RESULT;
float angle_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3]) ATTR_WARN_UNUSED_RESULT;
@@ -300,6 +302,8 @@ void project_v2_v2v2(float out[2], const float p[2], const float v_proj[2]);
void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3]);
void project_plane_v3_v3v3(float out[3], const float p[3], const float v_plane[3]);
void project_plane_v2_v2v2(float out[2], const float p[2], const float v_plane[2]);
+void project_plane_normalized_v3_v3v3(float out[3], const float p[3], const float v_plane[3]);
+void project_plane_normalized_v2_v2v2(float out[2], const float p[2], const float v_plane[2]);
void project_v3_plane(float out[3], const float plane_no[3], const float plane_co[3]);
void reflect_v3_v3v3(float out[3], const float vec[3], const float normal[3]);
void ortho_basis_v3v3_v3(float r_n1[3], float r_n2[3], const float n[3]);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 58699a0593b..e28f4902c14 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1828,7 +1828,7 @@ bool isect_tri_tri_epsilon_v3(
(range[0].max < range[1].min)) == 0)
{
if (r_i1 && r_i2) {
- project_plane_v3_v3v3(plane_co, plane_co, plane_no);
+ project_plane_normalized_v3_v3v3(plane_co, plane_co, plane_no);
madd_v3_v3v3fl(r_i1, plane_co, plane_no, max_ff(range[0].min, range[1].min));
madd_v3_v3v3fl(r_i2, plane_co, plane_no, min_ff(range[0].max, range[1].max));
}
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index b45137fd7f7..40a78adcefe 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -518,38 +518,27 @@ float angle_normalized_v2v2(const float v1[2], const float v2[2])
}
/**
- * angle between 2 vectors defined by 3 coords, about an axis. */
-float angle_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3])
+ * Angle between 2 vectors, about an axis (axis can be considered a plane).
+ */
+float angle_on_axis_v3v3_v3(const float v1[3], const float v2[3], const float axis[3])
{
- float v1_proj[3], v2_proj[3], tproj[3];
-
- sub_v3_v3v3(v1_proj, v1, v2);
- sub_v3_v3v3(v2_proj, v3, v2);
+ float v1_proj[3], v2_proj[3];
/* project the vectors onto the axis */
- project_v3_v3v3(tproj, v1_proj, axis);
- sub_v3_v3(v1_proj, tproj);
-
- project_v3_v3v3(tproj, v2_proj, axis);
- sub_v3_v3(v2_proj, tproj);
+ project_plane_normalized_v3_v3v3(v1_proj, v1, axis);
+ project_plane_normalized_v3_v3v3(v2_proj, v2, axis);
return angle_v3v3(v1_proj, v2_proj);
}
-float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3])
+float angle_signed_on_axis_v3v3_v3(const float v1[3], const float v2[3], const float axis[3])
{
float v1_proj[3], v2_proj[3], tproj[3];
float angle;
- sub_v3_v3v3(v1_proj, v1, v2);
- sub_v3_v3v3(v2_proj, v3, v2);
-
/* project the vectors onto the axis */
- project_v3_v3v3(tproj, v1_proj, axis);
- sub_v3_v3(v1_proj, tproj);
-
- project_v3_v3v3(tproj, v2_proj, axis);
- sub_v3_v3(v2_proj, tproj);
+ project_plane_normalized_v3_v3v3(v1_proj, v1, axis);
+ project_plane_normalized_v3_v3v3(v2_proj, v2, axis);
angle = angle_v3v3(v1_proj, v2_proj);
@@ -562,6 +551,29 @@ float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const
return angle;
}
+/**
+ * Angle between 2 vectors defined by 3 coords, about an axis (axis can be considered a plane).
+ */
+float angle_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3])
+{
+ float vec1[3], vec2[3];
+
+ sub_v3_v3v3(vec1, v1, v2);
+ sub_v3_v3v3(vec2, v3, v2);
+
+ return angle_on_axis_v3v3_v3(vec1, vec2, axis);
+}
+
+float angle_signed_on_axis_v3v3v3_v3(const float v1[3], const float v2[3], const float v3[3], const float axis[3])
+{
+ float vec1[3], vec2[3];
+
+ sub_v3_v3v3(vec1, v1, v2);
+ sub_v3_v3v3(vec2, v3, v2);
+
+ return angle_signed_on_axis_v3v3_v3(vec1, vec2, axis);
+}
+
void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3])
{
float ed1[3], ed2[3], ed3[3];
@@ -669,6 +681,25 @@ void project_plane_v2_v2v2(float out[2], const float p[2], const float v_plane[2
out[1] = p[1] - (mul * v_plane[1]);
}
+void project_plane_normalized_v3_v3v3(float out[3], const float p[3], const float v_plane[3])
+{
+ BLI_ASSERT_UNIT_V3(v_plane);
+ const float mul = dot_v3v3(p, v_plane);
+
+ out[0] = p[0] - (mul * v_plane[0]);
+ out[1] = p[1] - (mul * v_plane[1]);
+ out[2] = p[2] - (mul * v_plane[2]);
+}
+
+void project_plane_normalized_v2_v2v2(float out[2], const float p[2], const float v_plane[2])
+{
+ BLI_ASSERT_UNIT_V2(v_plane);
+ const float mul = dot_v2v2(p, v_plane);
+
+ out[0] = p[0] - (mul * v_plane[0]);
+ out[1] = p[1] - (mul * v_plane[1]);
+}
+
/* project a vector on a plane defined by normal and a plane point p */
void project_v3_plane(float out[3], const float plane_no[3], const float plane_co[3])
{
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index a73c86fd122..b474ad9fc7b 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -530,8 +530,8 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3])
float basis_nor_b[3];
/* align normal to direction */
- project_plane_v3_v3v3(basis_nor_a, v_pair[0]->no, basis_dir);
- project_plane_v3_v3v3(basis_nor_b, v_pair[1]->no, basis_dir);
+ project_plane_normalized_v3_v3v3(basis_nor_a, v_pair[0]->no, basis_dir);
+ project_plane_normalized_v3_v3v3(basis_nor_b, v_pair[1]->no, basis_dir);
/* don't normalize before combining so as normals approach the direction, they have less effect (T46784). */
@@ -569,7 +569,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3])
float angle_cos_test;
/* project basis dir onto the normal to find its closest angle */
- project_plane_v3_v3v3(basis_dir_proj, basis_dir, l->f->no);
+ project_plane_normalized_v3_v3v3(basis_dir_proj, basis_dir, l->f->no);
if (normalize_v3(basis_dir_proj) > eps) {
angle_cos_test = dot_v3v3(basis_dir_proj, basis_dir);
@@ -586,7 +586,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3])
* note: we could add the directions,
* but this more often gives 45d rotated matrix, so just use the best one. */
copy_v3_v3(basis_nor, axis_pair[axis_pair[0].angle_cos < axis_pair[1].angle_cos].nor);
- project_plane_v3_v3v3(basis_nor, basis_nor, basis_dir);
+ project_plane_normalized_v3_v3v3(basis_nor, basis_nor, basis_dir);
cross_v3_v3v3(basis_tmp, basis_dir, basis_nor);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 3fe7c1d1c99..530faffdac1 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1492,7 +1492,7 @@ static void clip_to_ortho_planes(float v1[3], float v2[3], const float center[3]
/* could be v1 or v2 */
sub_v3_v3(v1, center);
- project_plane_v3_v3v3(closest, v1, dir);
+ project_plane_normalized_v3_v3v3(closest, v1, dir);
add_v3_v3(closest, center);
madd_v3_v3v3fl(v1, closest, dir, d);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 1bcb03d71db..4727986fdb4 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -5580,7 +5580,7 @@ static void slide_origdata_interp_data_vert(
float v_proj[3][3];
if (do_loop_weight || do_loop_mdisps) {
- project_plane_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[1], sv->co_orig_3d, v_proj_axis);
}
// BM_ITER_ELEM (l, &liter, sv->v, BM_LOOPS_OF_VERT) {
@@ -5614,19 +5614,19 @@ static void slide_origdata_interp_data_vert(
/* In the unlikely case that we're next to a zero length edge - walk around the to the next.
* Since we only need to check if the vertex is in this corner,
* its not important _which_ loop - as long as its not overlapping 'sv->co_orig_3d', see: T45096. */
- project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
while (UNLIKELY(((co_prev_ok = (len_squared_v3v3(v_proj[1], v_proj[0]) > eps)) == false) &&
((l_prev = l_prev->prev) != l->next)))
{
co_prev = slide_origdata_orig_vert_co(sod, l_prev->v);
- project_plane_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[0], co_prev, v_proj_axis);
}
- project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis);
while (UNLIKELY(((co_next_ok = (len_squared_v3v3(v_proj[1], v_proj[2]) > eps)) == false) &&
((l_next = l_next->next) != l->prev)))
{
co_next = slide_origdata_orig_vert_co(sod, l_next->v);
- project_plane_v3_v3v3(v_proj[2], co_next, v_proj_axis);
+ project_plane_normalized_v3_v3v3(v_proj[2], co_next, v_proj_axis);
}
if (co_prev_ok && co_next_ok) {