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authorCampbell Barton <ideasman42@gmail.com>2015-04-19 07:21:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-19 07:46:32 +0300
commit9ac618a90eddf90071a1d94fa2ae076ce239c785 (patch)
tree5c9dcf6d1f8a6d6e68df302c2ae8ceaff387bd9e /source
parent3d55859924713aada6f35ca7d9a0ed270bdad08b (diff)
Sculpt: smooth brush, exclude self from average
Was including the vertices own location when accumulating.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_mesh.h13
-rw-r--r--source/blender/blenkernel/intern/mesh.c15
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c19
3 files changed, 25 insertions, 22 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 05c20410458..c0d8902eb71 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -69,12 +69,13 @@ extern "C" {
struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
-int poly_find_loop_from_vert(const struct MPoly *poly,
- const struct MLoop *loopstart,
- unsigned vert);
-
-int poly_get_adj_loops_from_vert(unsigned r_adj[3], const struct MPoly *poly,
- const struct MLoop *mloop, unsigned vert);
+int poly_find_loop_from_vert(
+ const struct MPoly *poly,
+ const struct MLoop *loopstart,
+ unsigned vert);
+int poly_get_adj_loops_from_vert(
+ unsigned r_adj[2], const struct MPoly *poly,
+ const struct MLoop *mloop, unsigned vert);
int BKE_mesh_edge_other_vert(const struct MEdge *e, int v);
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 840ef473691..eec2b108ca3 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1821,8 +1821,9 @@ float (*BKE_mesh_vertexCos_get(const Mesh *me, int *r_numVerts))[3]
* Find the index of the loop in 'poly' which references vertex,
* returns -1 if not found
*/
-int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart,
- unsigned vert)
+int poly_find_loop_from_vert(
+ const MPoly *poly, const MLoop *loopstart,
+ unsigned vert)
{
int j;
for (j = 0; j < poly->totloop; j++, loopstart++) {
@@ -1838,20 +1839,22 @@ int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart,
* vertex. Returns the index of the loop matching vertex, or -1 if the
* vertex is not in \a poly
*/
-int poly_get_adj_loops_from_vert(unsigned r_adj[3], const MPoly *poly,
- const MLoop *mloop, unsigned vert)
+int poly_get_adj_loops_from_vert(
+ unsigned r_adj[2], const MPoly *poly,
+ const MLoop *mloop, unsigned vert)
{
int corner = poly_find_loop_from_vert(poly,
&mloop[poly->loopstart],
vert);
if (corner != -1) {
+#if 0 /* unused - this loop */
const MLoop *ml = &mloop[poly->loopstart + corner];
+#endif
/* vertex was found */
r_adj[0] = ME_POLY_LOOP_PREV(mloop, poly, corner)->v;
- r_adj[1] = ml->v;
- r_adj[2] = ME_POLY_LOOP_NEXT(mloop, poly, corner)->v;
+ r_adj[1] = ME_POLY_LOOP_NEXT(mloop, poly, corner)->v;
}
return corner;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 95eddbf2a69..73a9abeac41 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1177,12 +1177,11 @@ static void neighbor_average(SculptSession *ss, float avg[3], unsigned vert)
for (i = 0; i < vert_map->count; i++) {
const MPoly *p = &ss->mpoly[vert_map->indices[i]];
- unsigned f_adj_v[3];
+ unsigned f_adj_v[2];
if (poly_get_adj_loops_from_vert(f_adj_v, p, ss->mloop, vert) != -1) {
int j;
-
- for (j = 0; j < 3; j++) {
+ for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) {
add_v3_v3(avg, deform_co ? deform_co[f_adj_v[j]] :
mvert[f_adj_v[j]].co);
@@ -1213,12 +1212,11 @@ static float neighbor_average_mask(SculptSession *ss, unsigned vert)
for (i = 0; i < ss->pmap[vert].count; i++) {
const MPoly *p = &ss->mpoly[ss->pmap[vert].indices[i]];
- unsigned f_adj_v[3];
+ unsigned f_adj_v[2];
if (poly_get_adj_loops_from_vert(f_adj_v, p, ss->mloop, vert) != -1) {
int j;
-
- for (j = 0; j < 3; j++) {
+ for (j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
avg += vmask[f_adj_v[j]];
total++;
}
@@ -1245,9 +1243,9 @@ static void bmesh_neighbor_average(float avg[3], BMVert *v)
int i, total = 0;
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
- BMVert *adj_v[3] = {l->prev->v, v, l->next->v};
+ BMVert *adj_v[2] = {l->prev->v, l->next->v};
- for (i = 0; i < 3; i++) {
+ for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
if (vfcount != 2 || BM_vert_face_count(adj_v[i]) <= 2) {
add_v3_v3(avg, adj_v[i]->co);
total++;
@@ -1273,9 +1271,10 @@ static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
int i, total = 0;
BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
- BMVert *adj_v[3] = {l->prev->v, v, l->next->v};
+ /* skip this vertex */
+ BMVert *adj_v[2] = {l->prev->v, l->next->v};
- for (i = 0; i < 3; i++) {
+ for (i = 0; i < ARRAY_SIZE(adj_v); i++) {
BMVert *v2 = adj_v[i];
float *vmask = CustomData_bmesh_get(&bm->vdata,
v2->head.data,