diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-27 17:51:05 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-27 22:21:39 +0300 |
commit | b24ba9b1740b4fd8ae400c68aeac2ddf6831198d (patch) | |
tree | b2e268da1aa5b72ce5408b82e36817a4668b17e5 /source | |
parent | 40f5ac4977969832c7fa941e694b59c2b4186d58 (diff) |
Object Mode Engine: Small cleanup
Diffstat (limited to 'source')
3 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl index 6dcbc097468..07b36079884 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl @@ -1,7 +1,7 @@ flat in int isSelected; #ifdef VERTEX_FACING -in float facing; +flat in float facing; #endif out vec4 FragColor; diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl index b27a4bba4ca..fa3934c4b77 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl @@ -10,10 +10,8 @@ flat out int isSelected; uniform mat4 ProjectionMatrix; uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; -uniform vec3 eye; -in vec3 vnor; -out float facing; +flat out float facing; #endif void main() diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl index 6da9b0a0e86..8ebfa4376f0 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl @@ -18,7 +18,6 @@ out ivec4 vData; #ifdef VERTEX_FACING uniform mat4 ProjectionMatrix; uniform mat3 NormalMatrix; -uniform vec3 eye; in vec3 vnor; out float vFacing; |