Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-06-09 12:56:40 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-06-09 12:56:40 +0300
commitee93bc806ba8d51f754e20b30eb041fa4ec99b5f (patch)
tree8014e3a38f2936e9310e4417b931051ae08e9b6a /source
parent461ea375ad6d2dd4663bd7cba945c213c64c19dd (diff)
Eevee DoF: Use more reasonable UI range for anamorphic bokeh
Regular camera lens have a ratio of 1.0. The anamorphic bokeh can be used freely as an artistic decision, but it's nice to clamp it to 2.0, to match real cameras. That end up giving a reference for artistis playing with the parameters unaware of the more realistic limits.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index e0c43dafda5..ee99e295feb 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5894,7 +5894,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_text(prop, "Ratio", "Distortion to simulate anamorphic lens bokeh");
RNA_def_property_range(prop, 0.0000001f, FLT_MAX);
- RNA_def_property_ui_range(prop, 0.25f, 4.0f, 0.1, 3);
+ RNA_def_property_ui_range(prop, 1.0f, 2.0f, 0.1, 3);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "use_high_quality", PROP_BOOLEAN, PROP_NONE);