diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-12-04 14:56:36 +0400 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-12-04 15:09:13 +0400 |
commit | 45fc80153a40fb01db6b1e25b4ab575a06a331b8 (patch) | |
tree | 898972a78c5074ef1fc3f4f90c9f9791225c538f /source | |
parent | a698709d956f01ff4a2a1c0d27450c6880dd2ad5 (diff) |
Fix for interpolation errors on lower-left borders in compositor image
inputs.
http://wiki.blender.org/uploads/4/4c/Compo_image_interpolation_borders.png
Problem is that all image buffer reader nodes (RenderLayer, Image,
MovieClip) were clipping pixel coordinates to 0..N range (N being width
or height respectively). Bilinear interpolation works ok then on the
upper-right borders (x, N) and (N, y), since the last (N-1) pixel fades
out to N (background). But the lower-left (x, 0) and (0, y) borders are
not correctly interpolated because the nodes cut off the negative pixels
before the interpolation function can calculate their value.
To fix this, the interpolation functions are now entirely responsible
for handling "out of range" cases, i.e. setting (0,0,0,0) results for
invalid pixels, while also handling interpolation for borders.
Callers should not do pixel range checks themselves, which also makes
the code simpler. Should not have any real performance penalty,
the interpolation functions do this check anyway, so is probably even
slightly faster.
Diffstat (limited to 'source')
6 files changed, 65 insertions, 32 deletions
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c index d1acd45e40e..35a763c5173 100644 --- a/source/blender/blenlib/intern/math_interp.c +++ b/source/blender/blenlib/intern/math_interp.c @@ -105,6 +105,10 @@ BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const fl /* sample area entirely outside image? */ if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) { + if (float_output) + float_output[0] = float_output[1] = float_output[2] = float_output[3] = 0.0f; + if (byte_output) + byte_output[0] = byte_output[1] = byte_output[2] = byte_output[3] = 0; return; } @@ -263,15 +267,16 @@ BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const f y1 = (int)floor(v); y2 = (int)ceil(v); - /* sample area entirely outside image? */ - if (x2 < 0 || x1 > width - 1 || y2 < 0 || y1 > height - 1) { - return; - } - if (float_output) { const float *row1, *row2, *row3, *row4; float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + /* sample area entirely outside image? */ + if (x2 < 0 || x1 > width - 1 || y2 < 0 || y1 > height - 1) { + float_output[0] = float_output[1] = float_output[2] = float_output[3] = 0.0f; + return; + } + /* sample including outside of edges of image */ if (x1 < 0 || y1 < 0) row1 = empty; else row1 = float_buffer + width * y1 * components + components * x1; @@ -308,6 +313,12 @@ BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const f const unsigned char *row1, *row2, *row3, *row4; unsigned char empty[4] = {0, 0, 0, 0}; + /* sample area entirely outside image? */ + if (x2 < 0 || x1 > width - 1 || y2 < 0 || y1 > height - 1) { + byte_output[0] = byte_output[1] = byte_output[2] = byte_output[3] = 0; + return; + } + /* sample including outside of edges of image */ if (x1 < 0 || y1 < 0) row1 = empty; else row1 = byte_buffer + width * y1 * components + components * x1; diff --git a/source/blender/compositor/operations/COM_ImageOperation.cpp b/source/blender/compositor/operations/COM_ImageOperation.cpp index adc325de377..353d6e8f6ce 100644 --- a/source/blender/compositor/operations/COM_ImageOperation.cpp +++ b/source/blender/compositor/operations/COM_ImageOperation.cpp @@ -148,7 +148,7 @@ static void sampleImageAtLocation(ImBuf *ibuf, float x, float y, PixelSampler sa void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - if ((this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { + if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) { zero_v4(output); } else { @@ -160,7 +160,7 @@ void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, { float tempcolor[4]; - if ((this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { + if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) { output[0] = 0.0f; } else { @@ -172,11 +172,15 @@ void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - if (this->m_depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { + if (this->m_depthBuffer == NULL) { output[0] = 0.0f; } else { - int offset = y * this->m_width + x; - output[0] = this->m_depthBuffer[offset]; + if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) + output[0] = 0.0f; + else { + int offset = y * this->m_width + x; + output[0] = this->m_depthBuffer[offset]; + } } } diff --git a/source/blender/compositor/operations/COM_MovieClipOperation.cpp b/source/blender/compositor/operations/COM_MovieClipOperation.cpp index 5b75113e7f3..dcb5ca06662 100644 --- a/source/blender/compositor/operations/COM_MovieClipOperation.cpp +++ b/source/blender/compositor/operations/COM_MovieClipOperation.cpp @@ -90,7 +90,7 @@ void MovieClipBaseOperation::executePixelSampled(float output[4], float x, float { ImBuf *ibuf = this->m_movieClipBuffer; - if (ibuf == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) { + if (ibuf == NULL) { zero_v4(output); } else if (ibuf->rect == NULL && ibuf->rect_float == NULL) { diff --git a/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp b/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp index 84c1fdfb6f5..ffa319f20a8 100644 --- a/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp +++ b/source/blender/compositor/operations/COM_MultilayerImageOperation.cpp @@ -44,9 +44,7 @@ ImBuf *MultilayerBaseOperation::getImBuf() void MultilayerColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - int yi = y; - int xi = x; - if (this->m_imageFloatBuffer == NULL || xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight() ) { + if (this->m_imageFloatBuffer == NULL) { zero_v4(output); } else { @@ -64,34 +62,48 @@ void MultilayerColorOperation::executePixelSampled(float output[4], float x, flo } } else { - int offset = (yi * this->getWidth() + xi) * 3; - copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); + int yi = y; + int xi = x; + if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) + zero_v4(output); + else { + int offset = (yi * this->getWidth() + xi) * 3; + copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); + } } } } void MultilayerValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - int yi = y; - int xi = x; - if (this->m_imageFloatBuffer == NULL || xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight() ) { + if (this->m_imageFloatBuffer == NULL) { output[0] = 0.0f; } else { - float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi]; - output[0] = result; + int yi = y; + int xi = x; + if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) + output[0] = 0.0f; + else { + float result = this->m_imageFloatBuffer[yi * this->getWidth() + xi]; + output[0] = result; + } } } void MultilayerVectorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - int yi = y; - int xi = x; - if (this->m_imageFloatBuffer == NULL || xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight() ) { + if (this->m_imageFloatBuffer == NULL) { output[0] = 0.0f; } else { - int offset = (yi * this->getWidth() + xi) * 3; - copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); + int yi = y; + int xi = x; + if (xi < 0 || yi < 0 || (unsigned int)xi >= this->getWidth() || (unsigned int)yi >= this->getHeight()) + output[0] = 0.0f; + else { + int offset = (yi * this->getWidth() + xi) * 3; + copy_v3_v3(output, &this->m_imageFloatBuffer[offset]); + } } } diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp index 2c2a4c6f180..f72af2780d7 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp +++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp @@ -75,13 +75,15 @@ void RenderLayersBaseProg::initExecution() void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler) { unsigned int offset; - int ix, iy; int width = this->getWidth(), height = this->getHeight(); switch (sampler) { - case COM_PS_NEAREST: - ix = x; - iy = y; + case COM_PS_NEAREST: { + int ix = x; + int iy = y; + if (ix < 0 || iy < 0 || ix >= width || iy >= height) + break; + offset = (iy * width + ix) * this->m_elementsize; if (this->m_elementsize == 1) @@ -90,8 +92,8 @@ void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, Pi copy_v3_v3(output, &this->m_inputBuffer[offset]); else copy_v4_v4(output, &this->m_inputBuffer[offset]); - break; + } case COM_PS_BILINEAR: BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); @@ -137,7 +139,7 @@ void RenderLayersBaseProg::executePixelSampled(float output[4], float x, float y int iy = y; #endif - if (this->m_inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) { + if (this->m_inputBuffer == NULL) { zero_v4(output); } else { diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c index bde17e17419..71d5f5150ad 100644 --- a/source/blender/imbuf/intern/imageprocess.c +++ b/source/blender/imbuf/intern/imageprocess.c @@ -232,6 +232,10 @@ void nearest_interpolation_color(struct ImBuf *in, unsigned char outI[4], float /* sample area entirely outside image? */ if (x1 < 0 || x1 > in->x - 1 || y1 < 0 || y1 > in->y - 1) { + if (outI) + outI[0] = outI[1] = outI[2] = outI[3] = 0; + if (outF) + outF[0] = outF[1] = outF[2] = outF[3] = 0.0f; return; } |