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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 02:28:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 02:28:49 +0400
commitcd191b7d17c42e90dcdda56ba3fbddf08666b3ab (patch)
treef5e5f411be648797561ca205642c3074e8397748 /source
parentbe23090aae643f3c5a01ec47c601aa50a7174eb4 (diff)
UI/Nodes: templates to edit nodes from the properties editor using a tree view,
to be used by cycles. For testing there's a panel in the node editor if you set debug to 777, didn't enable it because I'm not sure it's very useful there.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_interface.h19
-rw-r--r--source/blender/editors/interface/interface_intern.h6
-rw-r--r--source/blender/editors/interface/interface_regions.c9
-rw-r--r--source/blender/editors/interface/interface_widgets.c42
-rw-r--r--source/blender/editors/space_node/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_node/node_buttons.c37
-rw-r--r--source/blender/editors/space_node/node_templates.c636
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c17
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c3
9 files changed, 750 insertions, 20 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 942252bc00f..02b8cc9e2c6 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -66,6 +66,9 @@ struct uiWidgetColors;
struct Tex;
struct MTex;
struct ImBuf;
+struct bNodeTree;
+struct bNode;
+struct bNodeSocket;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
@@ -74,6 +77,10 @@ typedef struct uiLayout uiLayout;
/* Defines */
+/* names */
+#define UI_MAX_DRAW_STR 400
+#define UI_MAX_NAME_STR 128
+
/* uiBlock->dt */
#define UI_EMBOSS 0 /* use widget style for drawing */
#define UI_EMBOSSN 1 /* Nothing, only icon and/or text */
@@ -128,11 +135,11 @@ typedef struct uiLayout uiLayout;
#define UI_ICON_LEFT 128
#define UI_ICON_SUBMENU 256
#define UI_ICON_PREVIEW 512
- /* control for button type block */
-#define UI_MAKE_TOP 1024
-#define UI_MAKE_DOWN 2048
-#define UI_MAKE_LEFT 4096
-#define UI_MAKE_RIGHT 8192
+
+#define UI_TEXT_RIGHT 1024
+#define UI_BUT_NODE_LINK 2048
+#define UI_BUT_NODE_ACTIVE 4096
+#define UI_FLAG_UNUSED 8192
/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT|UI_BUT_ALIGN_DOWN)
@@ -749,6 +756,8 @@ void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *activeptr, const char *activeprop, const char *prop_list, int rows, int maxrows, int type);
+void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
+void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h
index 29447d492c5..aa4158ad4b7 100644
--- a/source/blender/editors/interface/interface_intern.h
+++ b/source/blender/editors/interface/interface_intern.h
@@ -79,6 +79,7 @@ typedef enum {
UI_WTYPE_MENU_RADIO,
UI_WTYPE_MENU_ICON_RADIO,
UI_WTYPE_MENU_POINTER_LINK,
+ UI_WTYPE_MENU_NODE_LINK,
UI_WTYPE_PULLDOWN,
UI_WTYPE_MENU_ITEM,
@@ -96,11 +97,6 @@ typedef enum {
} uiWidgetTypeEnum;
-
-
-#define UI_MAX_DRAW_STR 400
-#define UI_MAX_NAME_STR 128
-
/* panel limits */
#define UI_PANEL_MINX 100
#define UI_PANEL_MINY 70
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index edbd5c5684e..34b62155314 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1533,15 +1533,6 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
if(ELEM(but->type, BLOCK, PULLDOWN))
block->xofs = -2; /* for proper alignment */
- /* only used for automatic toolbox, so can set the shift flag */
- if(but->flag & UI_MAKE_TOP) {
- block->direction= UI_TOP|UI_SHIFT_FLIPPED;
- uiBlockFlipOrder(block);
- }
- if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
- if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
- if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
-
ui_block_position(window, butregion, but, block);
}
else {
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 8ab48ac8ffa..aa407bbf6d4 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1181,6 +1181,12 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
widget_draw_icon(but, ICON_DOT, dualset?1.0f:0.25f, rect);
}
+ else if(but->type==MENU && (but->flag & UI_BUT_NODE_LINK)) {
+ int tmp = rect->xmin;
+ rect->xmin = rect->xmax - (rect->ymax - rect->ymin) - 1;
+ widget_draw_icon(but, ICON_LAYER_USED, 1.0f, rect);
+ rect->xmin = tmp;
+ }
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
and offset the text label to accommodate it */
@@ -1543,6 +1549,10 @@ static void widget_state(uiWidgetType *wt, int state)
char red[4]= {255, 0, 0};
widget_state_blend(wt->wcol.inner, red, 0.4f);
}
+ if(state & UI_BUT_NODE_ACTIVE) {
+ char blue[4]= {86, 128, 194};
+ widget_state_blend(wt->wcol.inner, blue, 0.3f);
+ }
}
/* sliders use special hack which sets 'item' as inner when drawing filling */
@@ -2530,6 +2540,29 @@ static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(stat
widgetbase_draw(&wtb, wcol);
}
+static void widget_menunodebut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign)
+{
+ /* silly node link button hacks */
+ uiWidgetBase wtb;
+ uiWidgetColors wcol_backup= *wcol;
+
+ widget_init(&wtb);
+
+ /* half rounded */
+ round_box_edges(&wtb, roundboxalign, rect, 4.0f);
+
+ wcol->inner[0] += 15;
+ wcol->inner[1] += 15;
+ wcol->inner[2] += 15;
+ wcol->outline[0] += 15;
+ wcol->outline[1] += 15;
+ wcol->outline[2] += 15;
+
+ /* decoration */
+ widgetbase_draw(&wtb, wcol);
+ *wcol= wcol_backup;
+}
+
static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign))
{
if(state & UI_ACTIVE) {
@@ -2804,6 +2837,11 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
+
+ case UI_WTYPE_MENU_NODE_LINK:
+ wt.wcol_theme= &btheme->tui.wcol_menu;
+ wt.draw= widget_menunodebut;
+ break;
case UI_WTYPE_PULLDOWN:
wt.wcol_theme= &btheme->tui.wcol_pulldown;
@@ -2996,7 +3034,9 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
case MENU:
case BLOCK:
case ICONTEXTROW:
- if(!but->str[0] && but->icon)
+ if(but->flag & UI_BUT_NODE_LINK)
+ wt= widget_type(UI_WTYPE_MENU_NODE_LINK);
+ else if(!but->str[0] && but->icon)
wt= widget_type(UI_WTYPE_MENU_ICON_RADIO);
else
wt= widget_type(UI_WTYPE_MENU_RADIO);
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 8a27bcca8af..991b35585a6 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -47,6 +47,7 @@ set(SRC
node_ops.c
node_select.c
node_state.c
+ node_templates.c
space_node.c
node_intern.h
diff --git a/source/blender/editors/space_node/node_buttons.c b/source/blender/editors/space_node/node_buttons.c
index 3886c709196..15e5719be37 100644
--- a/source/blender/editors/space_node/node_buttons.c
+++ b/source/blender/editors/space_node/node_buttons.c
@@ -45,6 +45,7 @@
#include "BLI_utildefines.h"
#include "BKE_context.h"
+#include "BKE_global.h"
#include "BKE_node.h"
#include "BKE_screen.h"
@@ -122,6 +123,34 @@ static void active_node_panel(const bContext *C, Panel *pa)
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
}
+static int node_sockets_poll(const bContext *C, PanelType *UNUSED(pt))
+{
+ SpaceNode *snode= CTX_wm_space_node(C);
+
+ return (snode && snode->nodetree && G.rt == 777);
+}
+
+static void node_sockets_panel(const bContext *C, Panel *pa)
+{
+ SpaceNode *snode= CTX_wm_space_node(C);
+ bNodeTree *ntree= (snode) ? snode->edittree : NULL;
+ bNode *node = (ntree) ? nodeGetActive(ntree) : NULL;
+ bNodeSocket *sock;
+ uiLayout *layout= pa->layout, *split;
+ char name[UI_MAX_NAME_STR];
+
+ if(ELEM(NULL, ntree, node))
+ return;
+
+ for(sock=node->inputs.first; sock; sock=sock->next) {
+ BLI_snprintf(name, sizeof(name), "%s:", sock->name);
+
+ split = uiLayoutSplit(layout, 0.35f, 0);
+ uiItemL(split, name, ICON_NONE);
+ uiTemplateNodeLink(split, ntree, node, sock);
+ }
+}
+
/* ******************* node buttons registration ************** */
void node_buttons_register(ARegionType *art)
@@ -134,6 +163,14 @@ void node_buttons_register(ARegionType *art)
pt->draw= active_node_panel;
pt->poll= active_node_poll;
BLI_addtail(&art->paneltypes, pt);
+
+ pt= MEM_callocN(sizeof(PanelType), "spacetype node panel node sockets");
+ strcpy(pt->idname, "NODE_PT_sockets");
+ strcpy(pt->label, "Sockets");
+ pt->draw= node_sockets_panel;
+ pt->poll= node_sockets_poll;
+ pt->flag |= PNL_DEFAULT_CLOSED;
+ BLI_addtail(&art->paneltypes, pt);
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel gpencil");
strcpy(pt->idname, "NODE_PT_gpencil");
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
new file mode 100644
index 00000000000..b877bea6be9
--- /dev/null
+++ b/source/blender/editors/space_node/node_templates.c
@@ -0,0 +1,636 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Foundation 2009.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/interface/interface_node.c
+ * \ingroup edinterface
+ */
+
+#include <stdlib.h>
+#include <stddef.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_scene.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "../interface/interface_intern.h"
+
+#include "ED_node.h"
+
+/************************* Node Socket Manipulation **************************/
+
+static void node_tag_recursive(bNode *node)
+{
+ bNodeSocket *input;
+
+ if(!node || (node->flag & NODE_TEST))
+ return; /* in case of cycles */
+
+ node->flag |= NODE_TEST;
+
+ for(input=node->inputs.first; input; input=input->next)
+ if(input->link)
+ node_tag_recursive(input->link->fromnode);
+}
+
+static void node_clear_recursive(bNode *node)
+{
+ bNodeSocket *input;
+
+ if(!node || !(node->flag & NODE_TEST))
+ return; /* in case of cycles */
+
+ node->flag &= ~NODE_TEST;
+
+ for(input=node->inputs.first; input; input=input->next)
+ if(input->link)
+ node_clear_recursive(input->link->fromnode);
+}
+
+static void node_remove_linked(bNodeTree *ntree, bNode *rem_node)
+{
+ bNode *node, *next;
+ bNodeSocket *sock;
+
+ if(!rem_node)
+ return;
+
+ /* tag linked nodes to be removed */
+ for(node=ntree->nodes.first; node; node=node->next)
+ node->flag &= ~NODE_TEST;
+
+ node_tag_recursive(rem_node);
+
+ /* clear tags on nodes that are still used by other nodes */
+ for(node=ntree->nodes.first; node; node=node->next)
+ if(!(node->flag & NODE_TEST))
+ for(sock=node->inputs.first; sock; sock=sock->next)
+ if(sock->link && sock->link->fromnode != rem_node)
+ node_clear_recursive(sock->link->fromnode);
+
+ /* remove nodes */
+ for(node=ntree->nodes.first; node; node=next) {
+ next = node->next;
+
+ if(node->flag & NODE_TEST) {
+ if(node->id)
+ node->id->us--;
+ nodeFreeNode(ntree, node);
+ }
+ }
+}
+
+/* disconnect socket from the node it is connected to */
+static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
+{
+ if(!sock_to->link)
+ return;
+
+ nodeRemLink(ntree, sock_to->link);
+
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(ntree);
+
+ ED_node_generic_update(bmain, ntree, node_to);
+}
+
+/* remove all nodes connected to this socket, if they aren't connected to other nodes */
+static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
+{
+ if(!sock_to->link)
+ return;
+
+ node_remove_linked(ntree, sock_to->link->fromnode);
+
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(ntree);
+
+ ED_node_generic_update(bmain, ntree, node_to);
+}
+
+/* add new node connected to this socket, or replace an existing one */
+static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
+{
+ bNode *node_from;
+ bNodeSocket *sock_from;
+ bNode *node_prev = NULL;
+
+ /* unlink existing node */
+ if(sock_to->link) {
+ node_prev = sock_to->link->fromnode;
+ nodeRemLink(ntree, sock_to->link);
+ }
+
+ /* find existing node that we can use */
+ for(node_from=ntree->nodes.first; node_from; node_from=node_from->next)
+ if(node_from->type == ntemp->type)
+ break;
+
+ if(node_from)
+ if(!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS)))
+ node_from = NULL;
+
+ if(node_prev && node_prev->type == ntemp->type &&
+ (ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id)) {
+ /* keep the previous node if it's the same type */
+ node_from = node_prev;
+ }
+ else if(!node_from) {
+ node_from= nodeAddNode(ntree, ntemp);
+ node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
+ node_from->locy = node_to->locy;
+
+ if(node_from->id)
+ id_us_plus(node_from->id);
+ }
+
+ nodeSetActive(ntree, node_from);
+
+ /* add link */
+ sock_from = BLI_findlink(&node_from->outputs, sock_num);
+ nodeAddLink(ntree, node_from, sock_from, node_to, sock_to);
+
+ /* copy input sockets from previous node */
+ if(node_prev && node_from != node_prev) {
+ bNodeSocket *sock_prev, *sock_from;
+
+ for(sock_prev=node_prev->inputs.first; sock_prev; sock_prev=sock_prev->next) {
+ for(sock_from=node_from->inputs.first; sock_from; sock_from=sock_from->next) {
+ if(strcmp(sock_prev->name, sock_from->name) == 0 && sock_prev->type == sock_from->type) {
+ bNodeLink *link = sock_prev->link;
+
+ if(link && link->fromnode) {
+ nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
+ nodeRemLink(ntree, link);
+ }
+
+ if(sock_prev->default_value) {
+ if(sock_from->default_value)
+ MEM_freeN(sock_from->default_value);
+
+ sock_from->default_value = MEM_dupallocN(sock_prev->default_value);
+ }
+ }
+ }
+ }
+
+ /* remove node */
+ node_remove_linked(ntree, node_prev);
+ }
+
+ nodeUpdate(ntree, node_from);
+ nodeUpdate(ntree, node_to);
+ ntreeUpdateTree(ntree);
+
+ ED_node_generic_update(bmain, ntree, node_to);
+}
+
+/****************************** Node Link Menu *******************************/
+
+#define UI_NODE_LINK_ADD 0
+#define UI_NODE_LINK_DISCONNECT -1
+#define UI_NODE_LINK_REMOVE -2
+
+typedef struct NodeLinkArg {
+ Main *bmain;
+ Scene *scene;
+ bNodeTree *ntree;
+ bNode *node;
+ bNodeSocket *sock;
+
+ bNodeTree *ngroup;
+ int type;
+ int output;
+
+ uiLayout *layout;
+} NodeLinkArg;
+
+static void ui_node_link(bContext *UNUSED(C), void *arg_p, void *event_p)
+{
+ NodeLinkArg *arg = (NodeLinkArg*)arg_p;
+ Main *bmain = arg->bmain;
+ bNode *node_to = arg->node;
+ bNodeSocket *sock_to = arg->sock;
+ bNodeTree *ntree = arg->ntree;
+ int event = GET_INT_FROM_POINTER(event_p);
+ bNodeTemplate ntemp;
+
+ ntemp.type = arg->type;
+ ntemp.ngroup = arg->ngroup;
+
+ if(event == UI_NODE_LINK_DISCONNECT)
+ node_socket_disconnect(bmain, ntree, node_to, sock_to);
+ else if(event == UI_NODE_LINK_REMOVE)
+ node_socket_remove(bmain, ntree, node_to, sock_to);
+ else
+ node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output);
+}
+
+static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
+{
+ if(sock->link && sock->link->fromnode) {
+ bNode *node = sock->link->fromnode;
+ char node_name[UI_MAX_NAME_STR];
+
+ if(node->type == NODE_GROUP)
+ BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR);
+ else
+ BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
+
+ if(node->inputs.first == NULL &&
+ node->outputs.first != node->outputs.last &&
+ !(node->typeinfo->flag & NODE_OPTIONS))
+ BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name);
+ else
+ BLI_strncpy(name, node_name, UI_MAX_NAME_STR);
+ }
+ else if(sock->type == SOCK_SHADER)
+ BLI_strncpy(name, "None", UI_MAX_NAME_STR);
+ else
+ BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
+}
+
+static int ui_compatible_sockets(int typeA, int typeB)
+{
+ return (typeA == typeB);
+}
+
+static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
+{
+ Main *bmain = arg->bmain;
+ bNodeTree *ntree = arg->ntree;
+ bNodeSocket *sock = arg->sock;
+ uiLayout *layout = arg->layout;
+ uiLayout *column = NULL;
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBut *but;
+ bNodeType *ntype;
+ bNodeTree *ngroup;
+ NodeLinkArg *argN;
+ int first = 1;
+ int compatibility= 0;
+
+ if(ntree->type == NTREE_SHADER) {
+ if(scene_use_new_shading_nodes(arg->scene))
+ compatibility= NODE_NEW_SHADING;
+ else
+ compatibility= NODE_OLD_SHADING;
+ }
+
+ if(nclass == NODE_CLASS_GROUP) {
+ for(ngroup=bmain->nodetree.first; ngroup; ngroup=ngroup->id.next) {
+ bNodeSocket *gsock;
+ char name[UI_MAX_NAME_STR];
+ int i, j, num = 0;
+
+ if(ngroup->type != ntree->type)
+ continue;
+
+ for(gsock=ngroup->inputs.first; gsock; gsock=gsock->next)
+ if(ui_compatible_sockets(gsock->type, sock->type))
+ num++;
+
+ for(i=0, j=0, gsock=ngroup->outputs.first; gsock; gsock=gsock->next, i++) {
+ if(!ui_compatible_sockets(gsock->type, sock->type))
+ continue;
+
+ if(first) {
+ column= uiLayoutColumn(layout, 0);
+ uiBlockSetCurLayout(block, column);
+
+ uiItemL(column, cname, ICON_NODE);
+ but= block->buttons.last;
+ but->flag= UI_TEXT_LEFT;
+
+ first = 0;
+ }
+
+ if(num > 1) {
+ if(j == 0) {
+ uiItemL(column, ngroup->id.name+2, ICON_NODE);
+ but= block->buttons.last;
+ but->flag= UI_TEXT_LEFT;
+ }
+
+ BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name);
+ j++;
+ }
+ else
+ BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR);
+
+ but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
+ NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
+
+ argN = MEM_dupallocN(arg);
+ argN->ngroup = ngroup;
+ argN->output = i;
+ uiButSetNFunc(but, ui_node_link, argN, NULL);
+ }
+ }
+ }
+ else {
+ bNodeTreeType *ttype= ntreeGetType(ntree->type);
+
+ for(ntype=ttype->node_types.first; ntype; ntype=ntype->next) {
+ bNodeSocketTemplate *stemp;
+ char name[UI_MAX_NAME_STR];
+ int i, j, num = 0;
+
+ if(compatibility && !(ntype->compatibility & compatibility))
+ continue;
+
+ if(ntype->nclass != nclass)
+ continue;
+
+ for(i=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
+ if(ui_compatible_sockets(stemp->type, sock->type))
+ num++;
+
+ for(i=0, j=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
+ if(!ui_compatible_sockets(stemp->type, sock->type))
+ continue;
+
+ if(first) {
+ column= uiLayoutColumn(layout, 0);
+ uiBlockSetCurLayout(block, column);
+
+ uiItemL(column, cname, ICON_NODE);
+ but= block->buttons.last;
+ but->flag= UI_TEXT_LEFT;
+
+ first = 0;
+ }
+
+ if(num > 1) {
+ if(j == 0) {
+ uiItemL(column, ntype->name, ICON_NODE);
+ but= block->buttons.last;
+ but->flag= UI_TEXT_LEFT;
+ }
+
+ BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name);
+ j++;
+ }
+ else
+ BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR);
+
+ but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
+ NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
+
+ argN = MEM_dupallocN(arg);
+ argN->type = ntype->type;
+ argN->output = i;
+ uiButSetNFunc(but, ui_node_link, argN, NULL);
+ }
+ }
+ }
+}
+
+static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
+{
+ NodeLinkArg *arg = (NodeLinkArg*)calldata;
+
+ if(!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT))
+ ui_node_menu_column(arg, nclass, IFACE_(name));
+}
+
+static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
+{
+ Main *bmain= CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBut *but = (uiBut*)but_p;
+ uiLayout *split, *column;
+ NodeLinkArg *arg = (NodeLinkArg*)but->func_argN;
+ bNodeSocket *sock = arg->sock;
+ bNodeTreeType *ntreetype= ntreeGetType(arg->ntree->type);
+
+ uiBlockSetCurLayout(block, layout);
+ split= uiLayoutSplit(layout, 0, 0);
+
+ arg->bmain= bmain;
+ arg->scene= scene;
+ arg->layout= split;
+
+ if(ntreetype && ntreetype->foreach_nodeclass)
+ ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
+
+ column= uiLayoutColumn(split, 0);
+ uiBlockSetCurLayout(block, column);
+
+ if(sock->link) {
+ uiItemL(column, "Link", ICON_NONE);
+ but= block->buttons.last;
+ but->flag= UI_TEXT_LEFT;
+
+ but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
+ NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input");
+ uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
+
+ but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
+ NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input");
+ uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
+ }
+
+ ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group"));
+}
+
+void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
+{
+ uiBlock *block = uiLayoutGetBlock(layout);
+ NodeLinkArg *arg;
+ uiBut *but;
+
+ arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
+ arg->ntree = ntree;
+ arg->node = node;
+ arg->sock = sock;
+ arg->type = 0;
+ arg->output = 0;
+
+ uiBlockSetCurLayout(block, layout);
+
+ if(sock->link || sock->type == SOCK_SHADER || (sock->flag & SOCK_HIDE_VALUE)) {
+ char name[UI_MAX_NAME_STR];
+ ui_node_sock_name(sock, name);
+ but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, "");
+ }
+ else
+ but= uiDefIconMenuBut(block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
+
+ but->type= MENU;
+ but->flag |= UI_TEXT_LEFT|UI_BUT_NODE_LINK;
+ but->poin= (char*)but;
+ but->func_argN = arg;
+}
+
+/**************************** Node Tree Layout *******************************/
+
+static void ui_node_draw_input(uiLayout *layout, bContext *C,
+ bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
+
+static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
+{
+ bNodeSocket *input;
+ uiLayout *col, *split;
+ PointerRNA nodeptr;
+
+ RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
+
+ if(node->typeinfo->uifunc) {
+ if(node->type != NODE_GROUP) {
+ split = uiLayoutSplit(layout, 0.35f, 0);
+ col = uiLayoutColumn(split, 0);
+ col = uiLayoutColumn(split, 0);
+
+ node->typeinfo->uifunc(col, C, &nodeptr);
+ }
+ }
+
+ for(input=node->inputs.first; input; input=input->next)
+ ui_node_draw_input(layout, C, ntree, node, input, depth+1);
+}
+
+static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
+{
+ PointerRNA inputptr;
+ uiBlock *block = uiLayoutGetBlock(layout);
+ uiBut *bt;
+ uiLayout *split, *row, *col;
+ bNode *lnode;
+ char label[UI_MAX_NAME_STR];
+ int indent = (depth > 1)? 2*(depth - 1): 0;
+
+ if(input->flag & SOCK_UNAVAIL)
+ return;
+
+ /* to avoid eternal loops on cyclic dependencies */
+ node->flag |= NODE_TEST;
+ lnode = (input->link)? input->link->fromnode: NULL;
+
+ /* socket RNA pointer */
+ RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
+
+ /* indented label */
+ memset(label, ' ', indent);
+ label[indent] = '\0';
+ BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name);
+
+ /* split in label and value */
+ split = uiLayoutSplit(layout, 0.35f, 0);
+
+ row = uiLayoutRow(split, 1);
+
+ if(depth > 0) {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+
+ if(lnode && (lnode->inputs.first || (lnode->typeinfo->uifunc && lnode->type != NODE_GROUP))) {
+ int icon = (input->flag & SOCK_COLLAPSED)? ICON_DISCLOSURE_TRI_RIGHT: ICON_DISCLOSURE_TRI_DOWN;
+ uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
+ }
+ else
+ uiItemL(row, "", ICON_BLANK1);
+
+ bt = block->buttons.last;
+ bt->x2 = UI_UNIT_X/2;
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ }
+
+ uiItemL(row, label, ICON_NONE);
+ bt= block->buttons.last;
+ bt->flag= UI_TEXT_LEFT;
+
+ if(lnode) {
+ /* input linked to a node */
+ uiTemplateNodeLink(split, ntree, node, input);
+
+ if(!(input->flag & SOCK_COLLAPSED)) {
+ if(depth == 0)
+ uiItemS(layout);
+
+ ui_node_draw_node(layout, C, ntree, lnode, depth);
+ }
+ }
+ else {
+ /* input not linked, show value */
+ if(input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) {
+ if(input->type == SOCK_VECTOR) {
+ row = uiLayoutRow(split, 0);
+ col = uiLayoutColumn(row, 0);
+
+ uiItemR(col, &inputptr, "default_value", 0, "", 0);
+ }
+ else {
+ row = uiLayoutRow(split, 1);
+ uiItemR(row, &inputptr, "default_value", 0, "", 0);
+ }
+ }
+ else
+ row = uiLayoutRow(split, 0);
+
+ uiTemplateNodeLink(row, ntree, node, input);
+ }
+
+ /* clear */
+ node->flag &= ~NODE_TEST;
+}
+
+void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
+{
+ bNode *tnode;
+
+ if(!ntree)
+ return;
+
+ /* clear for cycle check */
+ for(tnode=ntree->nodes.first; tnode; tnode=tnode->next)
+ tnode->flag &= ~NODE_TEST;
+
+ if(input)
+ ui_node_draw_input(layout, C, ntree, node, input, 0);
+ else
+ ui_node_draw_node(layout, C, ntree, node, 0);
+}
+
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index a7e7a7b7577..9ff56f1aeb0 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -448,6 +448,23 @@ void RNA_api_ui_layout(StructRNA *srna)
func= RNA_def_function(srna, "template_reports_banner", "uiTemplateReportsBanner");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+ func= RNA_def_function(srna, "template_node_link", "uiTemplateNodeLink");
+ parm= RNA_def_pointer(func, "ntree", "NodeTree", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "node", "Node", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+
+ func= RNA_def_function(srna, "template_node_view", "uiTemplateNodeView");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+ parm= RNA_def_pointer(func, "ntree", "NodeTree", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "node", "Node", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "");
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+
func= RNA_def_function(srna, "template_keymap_item_properties", "uiTemplateKeymapItemProperties");
parm= RNA_def_pointer(func, "item", "KeyMapItem", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL);
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 0e489107066..4bc7aa4d689 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -41,6 +41,7 @@ struct ARegionType;
struct Base;
struct Brush;
struct bNodeTree;
+struct bNodeSocket;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
struct ColorBand;
@@ -369,6 +370,8 @@ void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char *
void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op){}
void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){}
void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){}
+void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
+void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){}
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){}
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){}