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authorCampbell Barton <ideasman42@gmail.com>2007-04-19 02:53:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-19 02:53:20 +0400
commitf9ff47464d9fd30d5def3852dd7fd8e71c0e25d3 (patch)
tree87c76734128ec1ef60ff80c4fc668a66ac915e22 /source
parent2d87ee1acef83366489848f78af15ae13c337537 (diff)
remove warnings from last commit.
smooth view now works for change between cameras, smooth view now blends the lens angle too.
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BSE_drawview.h5
-rw-r--r--source/blender/python/api2_2x/bpy.c1
-rw-r--r--source/blender/python/api2_2x/bpy_data.c2
-rw-r--r--source/blender/src/editview.c2
-rw-r--r--source/blender/src/space.c4
-rw-r--r--source/blender/src/toets.c144
-rw-r--r--source/blender/src/view.c157
7 files changed, 215 insertions, 100 deletions
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h
index 1283ba4fdca..9c577746da9 100644
--- a/source/blender/include/BSE_drawview.h
+++ b/source/blender/include/BSE_drawview.h
@@ -79,7 +79,10 @@ int play_anim(int mode);
void make_axis_color(char *col, char *col2, char axis);
/* SMOOTHVIEW */
-void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist);
+void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist, float *lens);
+void smooth_view_to_camera(struct View3D *v3d);
+void view_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens);
+void object_view_settings(struct Object *ob, float *lens, float *clipsta, float *clipend);
#endif /* BSE_DRAWVIEW_H */
diff --git a/source/blender/python/api2_2x/bpy.c b/source/blender/python/api2_2x/bpy.c
index 31dd261b610..cee862c0e23 100644
--- a/source/blender/python/api2_2x/bpy.c
+++ b/source/blender/python/api2_2x/bpy.c
@@ -41,6 +41,7 @@
#include "DNA_scene_types.h"
#include "Types.h"
+#include "Library.h"
#include "bpy.h"
#include "bpy_data.h"
diff --git a/source/blender/python/api2_2x/bpy_data.c b/source/blender/python/api2_2x/bpy_data.c
index ce7b41700c9..61951069ae7 100644
--- a/source/blender/python/api2_2x/bpy_data.c
+++ b/source/blender/python/api2_2x/bpy_data.c
@@ -793,8 +793,6 @@ PyTypeObject LibBlockSeq_Type = {
/*-----------------------------BPy module Init())-----------------------------*/
-static char M_BPy_Init_doc[] = "The bpy module";
-
PyObject * Data_Init( void )
{
PyObject *module;
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index 29e08dce7b1..3511e460a2d 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -2094,7 +2094,7 @@ void view3d_border_zoom(void)
/* zoom in as required, or as far as we can go */
new_dist = ((new_dist*scale) >= 0.001*G.vd->grid)? new_dist*scale:0.001*G.vd->grid;
- smooth_view(G.vd, new_ofs, NULL, &new_dist);
+ smooth_view(G.vd, new_ofs, NULL, &new_dist, NULL);
}
}
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 335c636b987..aa69548ee4c 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -1338,7 +1338,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
new_ofs[0]= -curs[0];
new_ofs[1]= -curs[1];
new_ofs[2]= -curs[2];
- smooth_view(G.vd, new_ofs, NULL, NULL);
+ smooth_view(G.vd, new_ofs, NULL, NULL, NULL);
}
}
doredraw= 1;
@@ -1743,7 +1743,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
new_ofs[0]= -curs[0];
new_ofs[1]= -curs[1];
new_ofs[2]= -curs[2];
- smooth_view(G.vd, new_ofs, NULL, NULL);
+ smooth_view(G.vd, new_ofs, NULL, NULL, NULL);
}
scrarea_queue_winredraw(curarea);
}
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c
index 63c4d764d74..7530b82a63e 100644
--- a/source/blender/src/toets.c
+++ b/source/blender/src/toets.c
@@ -120,6 +120,35 @@ static int is_an_active_object(void *ob) {
return 0;
}
+/* run when pressing 1,3 or 7 */
+static void axis_set_view(float q1, float q2, float q3, float q4, short view, int perspo)
+{
+ float new_quat[4];
+ new_quat[0]= q1; new_quat[1]= q2;
+ new_quat[2]= q3; new_quat[3]= q4;
+ G.vd->view=0;
+
+ if (G.vd->persp==2 && G.vd->camera) {
+ /* Is this switching from a camera view ? */
+ float orig_ofs[3];
+ float orig_lens= G.vd->lens;
+ VECCOPY(orig_ofs, G.vd->ofs);
+ view_settings_from_ob(G.vd->camera, G.vd->ofs, G.vd->viewquat, &G.vd->dist, &G.vd->lens);
+
+ if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
+ else if(G.vd->persp>=2) G.vd->persp= perspo;
+
+ smooth_view(G.vd, orig_ofs, new_quat, NULL, &orig_lens);
+ } else {
+
+ if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
+ else if(G.vd->persp>=2) G.vd->persp= perspo;
+
+ smooth_view(G.vd, NULL, new_quat, NULL, NULL);
+ }
+ G.vd->view= view;
+}
+
void persptoetsen(unsigned short event)
{
static Object *oldcamera=0;
@@ -127,7 +156,12 @@ void persptoetsen(unsigned short event)
static int perspo=1;
int preview3d_event= 1;
- float new_quat[4], new_dist;
+ float new_dist, orig_ofs[3];
+
+ /* Use this to test if we started out with a camera */
+ Object *act_cam_orig=NULL;
+ if (G.vd->persp == 2)
+ act_cam_orig = G.vd->camera;
if(event==PADENTER) {
if (G.qual == LR_SHIFTKEY) {
@@ -137,7 +171,7 @@ void persptoetsen(unsigned short event)
G.vd->camzoom= 0;
} else {
new_dist = 10.0;
- smooth_view(G.vd, NULL, NULL, &new_dist);
+ smooth_view(G.vd, NULL, NULL, &new_dist, NULL);
}
}
}
@@ -152,38 +186,13 @@ void persptoetsen(unsigned short event)
/* G.vd->persp= 3; */
}
else if(event==PAD7) {
- new_quat[0]=0.0;
- new_quat[1]=-1.0;
- new_quat[2]=0.0;
- new_quat[3]=0.0;
- G.vd->view= 0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view= 7;
-
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view(0.0, -1.0, 0.0, 0.0, 7, perspo);
}
else if(event==PAD1) {
- new_quat[0]=0.0;
- new_quat[1]=0.0;
- new_quat[2]=(float)-cos(M_PI/4.0);
- new_quat[3]=(float)-cos(M_PI/4.0);
- G.vd->view=0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view=1;
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view(0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), 1, perspo);
}
else if(event==PAD3) {
- new_quat[0]= 0.5;
- new_quat[1]=-0.5;
- new_quat[2]= 0.5;
- new_quat[3]= 0.5;
- G.vd->view=0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view=3;
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view(0.5, -0.5, 0.5, 0.5, 3, perspo);
}
else if(event==PADMINUS) {
/* this min and max is also in viewmove() */
@@ -221,37 +230,13 @@ void persptoetsen(unsigned short event)
if(event==PAD7) {
- new_quat[0]=1.0;
- new_quat[1]=0.0;
- new_quat[2]=0.0;
- new_quat[3]=0.0;
- G.vd->view=0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view=7;
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view(1.0, 0.0, 0.0, 0.0, 7, perspo);
}
else if(event==PAD1) {
- new_quat[0]= (float)cos(M_PI/4.0);
- new_quat[1]= (float)-sin(M_PI/4.0);
- new_quat[2]= 0.0;
- new_quat[3]= 0.0;
- G.vd->view=0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view=1;
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view((float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, 1, perspo);
}
else if(event==PAD3) {
- new_quat[0]= 0.5;
- new_quat[1]= -0.5;
- new_quat[2]= -0.5;
- new_quat[3]= -0.5;
- G.vd->view=0;
- smooth_view(G.vd, NULL, new_quat, NULL);
- G.vd->view=3;
- if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
- else if(G.vd->persp>=2) G.vd->persp= perspo;
+ axis_set_view(0.5, -0.5, -0.5, -0.5, 3, perspo);
}
else if(event==PADMINUS) {
/* this min and max is also in viewmove() */
@@ -269,15 +254,34 @@ void persptoetsen(unsigned short event)
if(G.vd->persp!=1) preview3d_event= 0;
}
else if(event==PAD5) {
- if(G.vd->persp==1) G.vd->persp=0;
- else G.vd->persp=1;
+ if (U.smooth_viewtx) {
+ if(G.vd->persp==1) { G.vd->persp=0;
+ } else if (act_cam_orig) {
+ /* were from a camera view */
+ float orig_dist= G.vd->dist;
+ float orig_lens= G.vd->lens;
+ VECCOPY(orig_ofs, G.vd->ofs);
+
+ G.vd->persp=1;
+ G.vd->dist= 0.0;
+
+ view_settings_from_ob(act_cam_orig, G.vd->ofs, NULL, NULL, &G.vd->lens);
+
+ smooth_view(G.vd, orig_ofs, NULL, &orig_dist, &orig_lens);
+
+ } else {
+ G.vd->persp=1;
+ }
+ } else {
+ if(G.vd->persp==1) G.vd->persp=0;
+ else G.vd->persp=1;
+ }
}
else if(event==PAD0) {
if(G.qual==LR_ALTKEY) {
if(oldcamera && is_an_active_object(oldcamera)) {
G.vd->camera= oldcamera;
}
-
handle_view3d_lock();
}
else if(BASACT) {
@@ -301,16 +305,31 @@ void persptoetsen(unsigned short event)
handle_view3d_lock();
}
- if(G.vd->camera) {
+ if(G.vd->camera && (G.vd->camera != act_cam_orig)) {
G.vd->persp= 2;
G.vd->view= 0;
+
if(((G.qual & LR_CTRLKEY) && (G.qual & LR_ALTKEY)) || (G.qual & LR_SHIFTKEY)) {
void setcameratoview3d(void); // view.c
setcameratoview3d();
DAG_object_flush_update(G.scene, G.scene->camera, OB_RECALC_OB);
BIF_undo_push("View to Camera position");
allqueue(REDRAWVIEW3D, 0);
- }
+
+ } else if (U.smooth_viewtx) {
+ /* move 3d view to camera view */
+ float orig_lens = G.vd->lens;
+ VECCOPY(orig_ofs, G.vd->ofs);
+
+ if (act_cam_orig)
+ view_settings_from_ob(act_cam_orig, G.vd->ofs, G.vd->viewquat, &G.vd->dist, &G.vd->lens);
+
+ smooth_view_to_camera(G.vd);
+ VECCOPY(G.vd->ofs, orig_ofs);
+ G.vd->lens = orig_lens;
+ }
+
+
}
}
else if(event==PAD9) {
@@ -332,7 +351,6 @@ void persptoetsen(unsigned short event)
G.vd->view= 0;
}
if(event==PAD2 || event==PAD8) {
-
/* horizontal axis */
VECCOPY(q1+1, G.vd->viewinv[0]);
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index 3e052dde07c..a6e689d23fc 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -800,6 +800,31 @@ void viewmove(int mode)
}
+/* Gets the lens and clipping values from a camera of lamp type object */
+void object_view_settings(Object *ob, float *lens, float *clipsta, float *clipend)
+{
+ if (!ob) return;
+
+ if(ob->type==OB_LAMP ) {
+ Lamp *la = ob->data;
+ if (lens) {
+ float x1, fac;
+ fac= cos( M_PI*la->spotsize/360.0);
+ x1= saacos(fac);
+ *lens= 16.0*fac/sin(x1);
+ }
+ if (clipsta) *clipsta= la->clipsta;
+ if (clipend) *clipend= la->clipend;
+ }
+ else if(ob->type==OB_CAMERA) {
+ Camera *cam= ob->data;
+ if (lens) *lens= cam->lens;
+ if (clipsta) *clipsta= cam->clipsta;
+ if (clipend) *clipend= cam->clipend;
+ }
+}
+
+
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend)
{
Camera *cam=NULL;
@@ -812,30 +837,8 @@ int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta,
*clipsta= G.vd->near;
*clipend= G.vd->far;
- if(G.vd->persp==2) {
- *clipsta= G.vd->near;
- *clipend= G.vd->far;
- if(G.vd->camera) {
- if(G.vd->camera->type==OB_LAMP ) {
- Lamp *la;
-
- la= G.vd->camera->data;
- fac= cos( M_PI*la->spotsize/360.0);
-
- x1= saacos(fac);
- lens= 16.0*fac/sin(x1);
-
- *clipsta= la->clipsta;
- *clipend= la->clipend;
- }
- else if(G.vd->camera->type==OB_CAMERA) {
- cam= G.vd->camera->data;
- lens= cam->lens;
- *clipsta= cam->clipsta;
- *clipend= cam->clipend;
- }
- }
- }
+ if(G.vd->persp==2)
+ object_view_settings(G.vd->camera, &lens, clipsta, clipend);
if(G.vd->persp==0) {
if(winx>winy) x1= -G.vd->dist;
@@ -956,7 +959,7 @@ void obmat_to_viewmat(Object *ob, short smooth)
if (smooth) {
float new_quat[4];
Mat3ToQuat(tmat, new_quat);
- smooth_view(G.vd, NULL, new_quat, NULL);
+ smooth_view(G.vd, NULL, new_quat, NULL, NULL);
} else {
Mat3ToQuat(tmat, G.vd->viewquat);
}
@@ -1380,7 +1383,7 @@ void centerview() /* like a localview without local! */
G.vd->cursor[1]= -new_ofs[1];
G.vd->cursor[2]= -new_ofs[2];
- smooth_view(G.vd, new_ofs, NULL, &new_dist);
+ smooth_view(G.vd, new_ofs, NULL, &new_dist, NULL);
scrarea_queue_winredraw(curarea);
BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
@@ -1496,7 +1499,7 @@ void view3d_home(int center)
if(G.vd->persp==2) G.vd->persp= 1;
- smooth_view(G.vd, new_ofs, NULL, &new_dist);
+ smooth_view(G.vd, new_ofs, NULL, &new_dist, NULL);
scrarea_queue_winredraw(curarea);
}
@@ -1525,13 +1528,13 @@ void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
v3d->view= 0;
if (v3d->persp>=2) v3d->persp= 0; /* switch out of camera mode */
- smooth_view(v3d, NULL, new_quat, NULL);
+ smooth_view(v3d, NULL, new_quat, NULL, NULL);
}
/* SMOOTHVIEW */
-void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
+void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist, float *lens)
{
/* View Animation enabled */
if (U.smooth_viewtx) {
@@ -1539,6 +1542,7 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
char changed = 0;
float step = 0.0, step_inv;
float orig_dist;
+ float orig_lens;
float orig_quat[4];
float orig_ofs[3];
@@ -1551,6 +1555,11 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
changed = 1;
}
+ if (lens) {
+ if ((*lens) != v3d->lens)
+ changed = 1;
+ }
+
if (!changed && ofs) {
if ((ofs[0]!=v3d->ofs[0]) ||
(ofs[1]!=v3d->ofs[1]) ||
@@ -1574,6 +1583,7 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
VECCOPY(orig_ofs, v3d->ofs);
QUATCOPY(orig_quat, v3d->viewquat);
orig_dist = v3d->dist;
+ orig_lens = v3d->lens;
time_allowed= (float)U.smooth_viewtx / 1000.0;
time_current = time_start = PIL_check_seconds_timer();
@@ -1606,12 +1616,15 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
for (i=0; i<3; i++)
v3d->ofs[i] = ofs[i]*step + orig_ofs[i]*step_inv;
+
if (quat)
QuatInterpol(v3d->viewquat, orig_quat, quat, step);
- if (dist) {
+ if (dist)
v3d->dist = ((*dist)*step) + (orig_dist*step_inv);
- }
+
+ if (lens)
+ v3d->lens = ((*lens)*step) + (orig_lens*step_inv);
/*redraw the view*/
scrarea_do_windraw(curarea);
@@ -1630,6 +1643,88 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist)
QUATCOPY(v3d->viewquat, quat);
if (dist)
v3d->dist = *dist;
+ if (lens)
+ v3d->lens = *lens;
}
+
+
+/* Gets the view trasnformation from a camera
+ * currently dosnt take camzoom into account
+ *
+ * The dist is not modified for this function, if NULL its assimed zero
+ * */
+void view_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, float *lens)
+{
+ float bmat[4][4];
+ float imat[4][4];
+ float tmat[3][3];
+
+ if (!ob) return;
+
+ /* Offset */
+ if (ofs) {
+ where_is_object(ob);
+ VECCOPY(ofs, ob->obmat[3]);
+ VecMulf(ofs, -1.0f); /*flip the vector*/
+ }
+
+ /* Quat */
+ if (quat) {
+ Mat4CpyMat4(bmat, ob->obmat);
+ Mat4Ortho(bmat);
+ Mat4Invert(imat, bmat);
+ Mat3CpyMat4(tmat, imat);
+ Mat3ToQuat(tmat, quat);
+ }
+
+ if (dist) {
+ float vec[3];
+ Mat3CpyMat4(tmat, ob->obmat);
+
+ vec[0]= vec[1] = 0.0;
+ vec[2]= -(*dist);
+ Mat3MulVecfl(tmat, vec);
+ VecSubf(ofs, ofs, vec);
+ }
+
+ /* Lens */
+ if (lens)
+ object_view_settings(ob, lens, NULL, NULL);
+}
+
+/* For use with smooth view
+ *
+ * the current view is unchanged, blend between the current view and the
+ * camera view
+ * */
+void smooth_view_to_camera(View3D *v3d)
+{
+ if (!U.smooth_viewtx || !v3d->camera || G.vd->persp != 2) {
+ return;
+ } else {
+ Object *ob = v3d->camera;
+
+ float orig_ofs[3];
+ float orig_dist=v3d->dist;
+ float orig_lens=v3d->lens;
+ float new_dist=0.0;
+ float new_lens=35.0;
+ float new_quat[4];
+ float new_ofs[3];
+
+ VECCOPY(orig_ofs, v3d->ofs);
+
+ view_settings_from_ob(ob, new_ofs, new_quat, NULL, &new_lens);
+
+ G.vd->persp=1;
+ smooth_view(v3d, new_ofs, new_quat, &new_dist, &new_lens);
+ VECCOPY(v3d->ofs, orig_ofs);
+ v3d->lens= orig_lens;
+ v3d->dist = orig_dist; /* restore the dist */
+
+ v3d->camera = ob;
+ v3d->persp=2;
+ }
+}