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authorCampbell Barton <ideasman42@gmail.com>2015-08-20 04:03:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-20 04:03:34 +0300
commit023b1a3843b22c42b1fc9c1725b081a31dc08a7a (patch)
tree1ba335d989894b50425bd7c195852105d22a28f9 /source
parent4224d22039a802e8d3f3ee3a73b0c6f2b9d93883 (diff)
Cleanup: remove unused BVH_ONQUAD flag
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c6
-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h4
2 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 6131153480e..2ecae21d494 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -113,9 +113,6 @@ static void mesh_faces_nearest_point(void *userdata, int index, const float co[3
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
-
- if (t1 == vert[face->v3].co)
- nearest->flags |= BVH_ONQUAD;
}
t1 = t2;
@@ -202,9 +199,6 @@ static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *r
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
-
- if (t1 == vert[face->v3].co)
- hit->flags |= BVH_ONQUAD;
}
t1 = t2;
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index 4981b163cdf..9f16b02da33 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -47,9 +47,6 @@ typedef struct BVHTreeOverlap {
int indexB;
} BVHTreeOverlap;
-/* flags */
-#define BVH_ONQUAD (1 << 0)
-
typedef struct BVHTreeNearest {
int index; /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */
float co[3]; /* nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */
@@ -69,7 +66,6 @@ typedef struct BVHTreeRayHit {
float co[3]; /* coordinates of the hit point */
float no[3]; /* normal on hit point */
float dist; /* distance to the hit point */
- int flags;
} BVHTreeRayHit;
/* callback must update nearest in case it finds a nearest result */