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authorAntony Riakiotakis <kalast@gmail.com>2014-11-20 17:26:58 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-20 17:27:54 +0300
commit4878444ce70e51a064feda721110cbc9e38f4ea8 (patch)
tree6568b3653f84275afc36203f5a300d05856fec77 /source
parente05be6bdbd8943bc87212bb430b322ffea366a32 (diff)
Fix T42647, vertex and weight painting mode do not display solid shaded
when VBOs is off.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index fa9ba23e454..7334afe7c69 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1189,7 +1189,7 @@ void draw_mesh_paint_weight_faces(DerivedMesh *dm, const bool use_light,
}
dm->drawMappedFaces(dm, (DMSetDrawOptions)facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS);
if (use_light) {
draw_mesh_paint_light_end();
@@ -1206,12 +1206,11 @@ void draw_mesh_paint_vcolor_faces(DerivedMesh *dm, const bool use_light,
if (me->mloopcol) {
dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_USE_COLORS | DM_DRAW_ALWAYS_SMOOTH);
+ DM_DRAW_USE_COLORS);
}
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data,
- DM_DRAW_ALWAYS_SMOOTH);
+ dm->drawMappedFaces(dm, facemask_cb, GPU_enable_material, NULL, user_data, 0);
}
if (use_light) {