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authorCampbell Barton <ideasman42@gmail.com>2013-02-15 16:57:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-15 16:57:11 +0400
commit7fa256815f2aeebf9afd9b00859dcf2fa5716e2f (patch)
treefcca1bee4e26626095529cde8e907018c0a667c4 /source
parent964c35771ce3a4a15dfb96d6185b31457e1d29b3 (diff)
skip fix from r54579 when holes aren't used (keeps bmesh ngon filling fast)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/scanfill.c13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_brightness.c2
2 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index ef55734d936..298e37137ce 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -682,7 +682,7 @@ static int scanfill(ScanFillContext *sf_ctx, PolyFill *pf, const int flag)
ScanFillVertLink *best_sc = NULL;
float best_angle = 3.14f;
float miny;
- int firsttime = 0;
+ bool firsttime = false;
v1 = ed1->v2;
v2 = ed1->v1;
@@ -706,15 +706,20 @@ static int scanfill(ScanFillContext *sf_ctx, PolyFill *pf, const int flag)
/* because multiple points can be inside triangle (concave holes) */
/* we continue searching and pick the one with sharpest corner */
- if (best_sc == NULL)
+ if (best_sc == NULL) {
best_sc = sc1;
+ /* only need to continue checking with holes */
+ if ((flag & BLI_SCANFILL_CALC_HOLES) == 0) {
+ break;
+ }
+ }
else {
float angle;
/* prevent angle calc for the simple cases only 1 vertex is found */
- if (firsttime == 0) {
+ if (firsttime == false) {
best_angle = angle_v2v2v2(v2->co, v1->co, best_sc->vert->co);
- firsttime = 1;
+ firsttime = true;
}
angle = angle_v2v2v2(v2->co, v1->co, sc1->vert->co);
diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c
index 2b86fa60328..fa77fce4c88 100644
--- a/source/blender/nodes/shader/nodes/node_shader_brightness.c
+++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_brightcontrast_out[] = {
{ -1, 0, "" }
};
-static int gpu_shader_brightcontrast(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_brightcontrast(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "brightness_contrast", in, out);
}