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authorAntony Riakiotakis <kalast@gmail.com>2014-11-21 16:07:25 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-21 16:07:38 +0300
commit9124ecb16b220d3222214859ec4b1d67e6313bcc (patch)
tree4cc83f011f60c43f42326f0a89aed5a84e255315 /source
parent419c2723d39f969ce3cf67b4960612e9d3fa03a1 (diff)
Cycles: support for specular color in solid shading mode, available in
the material panel. Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 622e7b5ce9e..0034b1c0d11 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1391,7 +1391,7 @@ static struct GPUMaterialState {
/* fixed function material, alpha handed by caller */
static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, const int gamma, const Object *ob, const int new_shading_nodes)
{
- if (new_shading_nodes || bmat->mode & MA_SHLESS) {
+ if (bmat->mode & MA_SHLESS) {
copy_v3_v3(smat->diff, &bmat->r);
smat->diff[3]= 1.0;
@@ -1401,6 +1401,19 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
zero_v4(smat->spec);
smat->hard= 0;
}
+ else if (new_shading_nodes) {
+ copy_v3_v3(smat->diff, &bmat->r);
+ smat->diff[3]= 1.0;
+
+ copy_v3_v3(smat->spec, &bmat->specr);
+ smat->spec[3] = 1.0;
+ smat->hard= CLAMPIS(bmat->har, 0, 128);
+
+ if (gamma) {
+ linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
+ linearrgb_to_srgb_v3_v3(smat->spec, smat->spec);
+ }
+ }
else {
mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit);
smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */