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authorCampbell Barton <ideasman42@gmail.com>2014-11-16 16:23:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-16 16:23:37 +0300
commitc31f74de6bb7938ce0e36f75caeedfa16ac90b53 (patch)
treea1f10b56b9e6c06f4a66287ba16b5eced9fdb4c4 /source
parent0e60accf2afa4fc69da99743bb64d82cb3e0fbc4 (diff)
Cleanup: use BLI_listbase_count_ex to avoid redundant looping
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/object.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenlib/intern/listbase.c5
-rw-r--r--source/blender/bmesh/tools/bmesh_region_match.c2
-rw-r--r--source/blender/collada/ArmatureExporter.cpp2
-rw-r--r--source/blender/editors/armature/editarmature_retarget.c4
-rw-r--r--source/blender/editors/armature/reeb.c4
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c8
-rw-r--r--source/blender/editors/space_buttons/buttons_texture.c2
-rw-r--r--source/blender/editors/space_nla/nla_edit.c4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp4
13 files changed, 24 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 95dfc8a3e4b..725ed8d2a3e 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1098,7 +1098,7 @@ bool BKE_object_lod_remove(Object *ob, int level)
MEM_freeN(rem);
/* If there are no user defined lods, remove the base lod as well */
- if (BLI_listbase_count(&ob->lodlevels) == 1) {
+ if (BLI_listbase_is_single(&ob->lodlevels)) {
LodLevel *base = ob->lodlevels.first;
BLI_remlink(&ob->lodlevels, base);
MEM_freeN(base);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index a17d0cae323..bfb78024478 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3513,7 +3513,7 @@ ModifierData *object_add_particle_system(Scene *scene, Object *ob, const char *n
psys->part = psys_new_settings(DATA_("ParticleSettings"), NULL);
- if (BLI_listbase_count(&ob->particlesystem) > 1)
+ if (BLI_listbase_count_ex(&ob->particlesystem, 2) > 1)
BLI_snprintf(psys->name, sizeof(psys->name), DATA_("ParticleSystem %i"), BLI_listbase_count(&ob->particlesystem));
else
BLI_strncpy(psys->name, DATA_("ParticleSystem"), sizeof(psys->name));
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index de95653f659..941344cf21e 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3561,7 +3561,7 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
if (ob->softflag & OB_SB_EDGES) {
if (ob->type==OB_CURVE) {
- totspring= totvert - BLI_listbase_count(&cu->nurb);
+ totspring = totvert - BLI_listbase_count(&cu->nurb);
}
}
diff --git a/source/blender/blenlib/intern/listbase.c b/source/blender/blenlib/intern/listbase.c
index ea33b9b1e3b..bd3e1e0bbb0 100644
--- a/source/blender/blenlib/intern/listbase.c
+++ b/source/blender/blenlib/intern/listbase.c
@@ -372,6 +372,11 @@ void BLI_freelistN(ListBase *listbase)
BLI_listbase_clear(listbase);
}
+/**
+ * Returns the number of elements in \a listbase, up until (and including count_max)
+ *
+ * \note Use to avoid redundant looping.
+ */
int BLI_listbase_count_ex(const ListBase *listbase, const int count_max)
{
Link *link;
diff --git a/source/blender/bmesh/tools/bmesh_region_match.c b/source/blender/bmesh/tools/bmesh_region_match.c
index 562f123ef4b..bb7000e5534 100644
--- a/source/blender/bmesh/tools/bmesh_region_match.c
+++ b/source/blender/bmesh/tools/bmesh_region_match.c
@@ -656,7 +656,7 @@ static bool bm_uuidwalk_facestep_begin(
bool ok = false;
BLI_assert(BLI_ghash_size(uuidwalk->cache.faces_from_uuid) == 0);
- BLI_assert(BLI_listbase_count(&fstep->items) == 0);
+ BLI_assert(BLI_listbase_is_empty(&fstep->items));
f_link_prev_p = &fstep->faces;
for (f_link = fstep->faces; f_link; f_link = f_link_next) {
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index e50cd6ff289..5ce62873377 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -168,7 +168,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
node.setNodeSid(node_sid);
#if 0
- if (BLI_listbase_is_empty(&bone->childbase) || BLI_listbase_count(&(bone->childbase)) >= 2) {
+ if (BLI_listbase_is_empty(&bone->childbase) || BLI_listbase_count_ex(&bone->childbase, 2) == 2) {
add_blender_leaf_bone( bone, ob_arm, node);
}
else {
diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c
index d1cab01a2f6..aace8c5434c 100644
--- a/source/blender/editors/armature/editarmature_retarget.c
+++ b/source/blender/editors/armature/editarmature_retarget.c
@@ -1205,7 +1205,7 @@ static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bo
static void RIG_findHead(RigGraph *rg)
{
if (rg->head == NULL) {
- if (BLI_listbase_count(&rg->arcs) == 1) {
+ if (BLI_listbase_is_single(&rg->arcs)) {
RigArc *arc = rg->arcs.first;
rg->head = (RigNode *)arc->head;
@@ -2152,7 +2152,7 @@ void exec_retargetArctoArc(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(th
RigNode *inode_start = p->inode_start;
ReebArc *earc = iarc->link_mesh;
- if (BLI_listbase_count(&iarc->edges) == 1) {
+ if (BLI_listbase_is_single(&iarc->edges)) {
RigEdge *edge = iarc->edges.first;
if (testFlipArc(iarc, inode_start)) {
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index dd2212745e0..f29d15ff416 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -2460,7 +2460,7 @@ void renormalizeWeight(EditMesh *em, float newmax)
EditVert *eve;
float minimum, maximum, range;
- if (em == NULL || BLI_listbase_count(&em->verts) == 0)
+ if (em == NULL || BLI_listbase_is_empty(&em->verts))
return;
/* First pass, determine maximum and minimum */
@@ -2486,7 +2486,7 @@ int weightFromLoc(EditMesh *em, int axis)
{
EditVert *eve;
- if (em == NULL || BLI_listbase_count(&em->verts) == 0 || axis < 0 || axis > 2)
+ if (em == NULL || BLI_listbase_is_empty(&em->verts) || axis < 0 || axis > 2)
return 0;
/* Copy coordinate in weight */
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index dccb1f14af6..6246abda125 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -749,12 +749,8 @@ static void knife_cut_face(KnifeTool_OpData *kcd, BMFace *f, ListBase *hits)
{
Ref *r;
KnifeLineHit *lh, *prevlh;
- int n;
- (void) kcd;
-
- n = BLI_listbase_count(hits);
- if (n < 2)
+ if (BLI_listbase_count_ex(hits, 2) != 2)
return;
prevlh = NULL;
@@ -2108,7 +2104,7 @@ static ListBase *find_chain(KnifeTool_OpData *kcd, ListBase *fedges)
break;
}
if (ans) {
- BLI_assert(BLI_listbase_count(ans) > 0);
+ BLI_assert(!BLI_listbase_is_empty(ans));
for (r = ans->first; r; r = r->next) {
ref = find_ref(fedges, r->ref);
BLI_assert(ref != NULL);
diff --git a/source/blender/editors/space_buttons/buttons_texture.c b/source/blender/editors/space_buttons/buttons_texture.c
index c8cbf0f5794..3b939702c58 100644
--- a/source/blender/editors/space_buttons/buttons_texture.c
+++ b/source/blender/editors/space_buttons/buttons_texture.c
@@ -468,7 +468,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts)
}
else {
/* set one user as active based on active index */
- if (ct->index >= BLI_listbase_count(&ct->users))
+ if (ct->index == BLI_listbase_count_ex(&ct->users, ct->index))
ct->index = 0;
ct->user = BLI_findlink(&ct->users, ct->index);
diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c
index 37efe1afcf5..f43982fac8b 100644
--- a/source/blender/editors/space_nla/nla_edit.c
+++ b/source/blender/editors/space_nla/nla_edit.c
@@ -1436,7 +1436,9 @@ static int nlaedit_swap_exec(bContext *C, wmOperator *op)
if (BLI_listbase_is_empty(&nlt->strips) == false) {
NlaStrip *mstrip = (NlaStrip *)nlt->strips.first;
- if ((mstrip->flag & NLASTRIP_FLAG_TEMP_META) && (BLI_listbase_count(&mstrip->strips) == 2)) {
+ if ((mstrip->flag & NLASTRIP_FLAG_TEMP_META) &&
+ (BLI_listbase_count_ex(&mstrip->strips, 3) == 2))
+ {
/* remove this temp meta, so that we can see the strips inside */
BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
}
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 246d823ce90..c6140743950 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1568,7 +1568,7 @@ static KX_GameObject *gameobject_from_blenderobject(
gameobj->AddMesh(meshobj);
// gather levels of detail
- if (BLI_listbase_count(&ob->lodlevels) > 1) {
+ if (BLI_listbase_count_ex(&ob->lodlevels, 2) > 1) {
LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next;
Mesh* lodmesh = mesh;
Object* lodmatob = ob;
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index bf5e3860e16..950c1dcad11 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -200,12 +200,14 @@ void BL_SkinDeformer::BGEDeformVerts()
Object *par_arma = m_armobj->GetArmatureObject();
MDeformVert *dverts = m_bmesh->dvert;
bDeformGroup *dg;
- int defbase_tot = BLI_listbase_count(&m_objMesh->defbase);
+ int defbase_tot;
Eigen::Matrix4f pre_mat, post_mat, chan_mat, norm_chan_mat;
if (!dverts)
return;
+ defbase_tot = BLI_listbase_count(&m_objMesh->defbase);
+
if (m_dfnrToPC == NULL)
{
m_dfnrToPC = new bPoseChannel*[defbase_tot];