diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-28 16:18:25 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-28 16:18:25 +0400 |
commit | cb45d282fe0ef5798bdddb7ac984a8a662e73b20 (patch) | |
tree | 6f67cc5e0ed6810d7013479f72ceb78ecef1e0ae /source | |
parent | e12adeb8c98d0ef211aba2cb5c0e87ff775fe217 (diff) |
Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index e26c5b6a7bf..e0e8e2d9b3f 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -209,7 +209,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, shapeInfo->SetMesh(meshobj, dm, false); } - // Soft bodies require welding. Only avoid remove doubles for non-soft bodies! + // Soft bodies can benefit from welding, don't do it on non-soft bodies if (objprop->m_softbody) { shapeInfo->setVertexWeldingThreshold1(objprop->m_soft_welding); //todo: expose this to the UI |