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authorMitchell Stokes <mogurijin@gmail.com>2013-02-16 10:08:07 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-16 10:08:07 +0400
commitd9cc542728aa45aa3615b1396e5a147ec5c08cfa (patch)
treebd159132ae4ff360a07301bd920e06a20a0da68d /source
parent8c9906eb9190b40ffec981944174e96e6a471af2 (diff)
Adding a missing end paren to the Use Material Caching tooltip.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index e3fb06d18d8..833d8e6addb 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2803,7 +2803,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_NO_MATERIAL_CACHING);
RNA_def_property_ui_text(prop, "Use Material Caching",
"Cache materials in the converter (this is faster, but can cause problems with older "
- "Singletexture and Multitexture games");
+ "Singletexture and Multitexture games)");
/* obstacle simulation */
prop = RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);