diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-12-12 15:12:37 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-12-12 15:12:37 +0400 |
commit | 0ec099f2828921c6aa69987c9bfe51a4971a8c5d (patch) | |
tree | 54b9a489ec07d21965211f4358e29c3df41331f9 /source | |
parent | dd2d54bae9ab2b95553c7c3ed04185fcf36a0420 (diff) |
Sequencer old todo: inserting keyframes with preview opened didn't work
Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index acce3740c98..ea8c60c1eab 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2408,7 +2408,8 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float context.scene->r.seq_prev_type = 3 /* == OB_SOLID */; /* opengl offscreen render */ - BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); + if (oldcfra != scene->r.cfra) + BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); ibuf = sequencer_view3d_cb(scene, camera, context.rectx, context.recty, IB_rect, context.scene->r.seq_prev_type, TRUE, FALSE, err_out); if (ibuf == NULL) { @@ -2431,7 +2432,8 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float if (re == NULL) re = RE_NewRender(scene->id.name); - BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); + if (oldcfra != scene->r.cfra) + BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ |