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authorAntonio Vazquez <blendergit@gmail.com>2022-02-24 21:43:03 +0300
committerAntonio Vazquez <blendergit@gmail.com>2022-02-24 21:43:14 +0300
commit3b3e519edd98db52451dbdbbef21709c682901ce (patch)
treea23b7c01202f341aa7ca4f0c2c213678710498ff /source
parent9de720f31aaa5081dcdd62eee29e67f865d340fc (diff)
Nodes: Add include to avoid Windows compiler error
This line was added as request of @HooglyBoogly
Diffstat (limited to 'source')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
index 59b8ceb1caa..e7509cf83ce 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
@@ -6,6 +6,8 @@
#include "BKE_mesh.h"
+#include "node_geometry_util.hh"
+
namespace blender::nodes::node_geo_input_mesh_face_is_planar_cc {
static void node_declare(NodeDeclarationBuilder &b)