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authorCampbell Barton <ideasman42@gmail.com>2019-01-22 00:26:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 00:26:43 +0300
commit3d9bee2db1438328b23e0f5f73bc1753243182bc (patch)
tree46fc80a2e739ed580152a71e61d7b635410c26f8 /source
parenta712fbda6a174a955f32999e28346abb122e3de7 (diff)
Cleanup: rename shader containers
These only contain shaders, so name Shaders instead of ShaderData.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c18
-rw-r--r--source/blender/draw/modes/overlay_mode.c14
2 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 59aa4ea5ff0..f3483c81d46 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -109,7 +109,7 @@ typedef struct EDIT_MESH_Data {
#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
/** Can only contain shaders (freed as array). */
-typedef struct EDIT_MESH_ShaderData {
+typedef struct EDIT_MESH_Shaders {
/* weight */
GPUShader *weight_face;
@@ -127,12 +127,12 @@ typedef struct EDIT_MESH_ShaderData {
GPUShader *normals;
GPUShader *depth;
GPUShader *ghost_clear_depth;
-} EDIT_MESH_ShaderData;
+} EDIT_MESH_Shaders;
/* *********** STATIC *********** */
static struct {
/* 0: normal, 1: clipped. */
- EDIT_MESH_ShaderData sh_data[2];
+ EDIT_MESH_Shaders sh_data[2];
/* temp buffer texture */
struct GPUTexture *occlude_wire_depth_tx;
@@ -240,7 +240,7 @@ static char *EDIT_MESH_sh_lib(void)
}
static GPUShader *EDIT_MESH_ensure_shader(
- EDIT_MESH_ShaderData *sh_data,
+ EDIT_MESH_Shaders *sh_data,
ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode, bool looseedge)
{
const int index = EDIT_MESH_sh_index(tsettings, rv3d, supports_fast_mode);
@@ -282,7 +282,7 @@ static void EDIT_MESH_engine_init(void *vedata)
EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- EDIT_MESH_ShaderData *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
const float *viewport_size = DRW_viewport_size_get();
@@ -409,7 +409,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
Scene *scene = draw_ctx->scene;
ToolSettings *tsettings = scene->toolsettings;
const int fast_mode = rv3d->rflag & RV3D_NAVIGATING;
- EDIT_MESH_ShaderData *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
ledge_sh = EDIT_MESH_ensure_shader(sh_data, tsettings, rv3d, false, true);
tri_sh = EDIT_MESH_ensure_shader(sh_data, tsettings, rv3d, true, false);
@@ -500,7 +500,7 @@ static void EDIT_MESH_cache_init(void *vedata)
RegionView3D *rv3d = draw_ctx->rv3d;
Scene *scene = draw_ctx->scene;
ToolSettings *tsettings = scene->toolsettings;
- EDIT_MESH_ShaderData *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[EDIT_MESH_sh_data_index_from_rv3d(draw_ctx->rv3d)];
static float zero = 0.0f;
if (!stl->g_data) {
@@ -874,11 +874,11 @@ static void EDIT_MESH_draw_scene(void *vedata)
static void EDIT_MESH_engine_free(void)
{
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- EDIT_MESH_ShaderData *sh_data = &e_data.sh_data[sh_data_index];
+ EDIT_MESH_Shaders *sh_data = &e_data.sh_data[sh_data_index];
/* Don't free builtins. */
sh_data->depth = NULL;
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(EDIT_MESH_ShaderData) / sizeof(GPUShader *)); i++) {
+ for (int i = 0; i < (sizeof(EDIT_MESH_Shaders) / sizeof(GPUShader *)); i++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
}
}
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 16e008d349d..5ae2b44030b 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -67,19 +67,19 @@ typedef struct OVERLAY_PrivateData {
#define DEF_WORLD_CLIP_STR "#define USE_WORLD_CLIP_PLANES\n"
-typedef struct OVERLAY_ShaderData {
+typedef struct OVERLAY_Shaders {
/* Face orientation shader */
struct GPUShader *face_orientation_sh;
/* Wireframe shader */
struct GPUShader *select_wireframe_sh;
struct GPUShader *face_wireframe_sh;
struct GPUShader *face_wireframe_sculpt_sh;
-} OVERLAY_ShaderData;
+} OVERLAY_Shaders;
/* *********** STATIC *********** */
static struct {
/* 0: normal, 1: clipped. */
- OVERLAY_ShaderData sh_data[2];
+ OVERLAY_Shaders sh_data[2];
} e_data = {NULL};
extern char datatoc_common_world_clip_lib_glsl[];
@@ -110,7 +110,7 @@ static void overlay_engine_init(void *vedata)
OVERLAY_StorageList *stl = data->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(draw_ctx->rv3d)];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(draw_ctx->rv3d)];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
@@ -167,7 +167,7 @@ static void overlay_cache_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
RegionView3D *rv3d = draw_ctx->rv3d;
- OVERLAY_ShaderData *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(rv3d)];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[OVERLAY_sh_data_index_from_rv3d(rv3d)];
const DRWContextState *DCS = DRW_context_state_get();
@@ -427,9 +427,9 @@ static void overlay_draw_scene(void *vedata)
static void overlay_engine_free(void)
{
for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- OVERLAY_ShaderData *sh_data = &e_data.sh_data[sh_data_index];
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(OVERLAY_ShaderData) / sizeof(GPUShader *)); i++) {
+ for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
}
}