diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-19 18:18:57 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-26 22:58:13 +0300 |
commit | 4c74980e7bd19164a715ee5141d5364bbea242bf (patch) | |
tree | 14132c9ef370cb49c6808ccdbe6f94546d41dbd8 /source | |
parent | 8fb806ab15fcbfcfaad59d68af3b9d1ccaf11fed (diff) |
Fix Face Set overlay rendering wrong color with modifiers
face_set_color_default was not copied when copying meshes, so when
extracting the colors in the draw cache it was using a wrong default
color ID.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8957
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 71209739238..3a33478691b 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -927,6 +927,7 @@ void BKE_mesh_copy_settings(Mesh *me_dst, const Mesh *me_src) me_dst->remesh_mode = me_src->remesh_mode; me_dst->face_sets_color_seed = me_src->face_sets_color_seed; + me_dst->face_sets_color_default = me_src->face_sets_color_default; /* Copy texture space. */ me_dst->texflag = me_src->texflag; |