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authorCampbell Barton <ideasman42@gmail.com>2019-05-30 13:02:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-30 13:02:05 +0300
commit671827549a3d013a2037e0b9814708214c59271c (patch)
tree7f15acb0cfbc4a5ad6b49cd072d9c7564f8df95b /source
parent8cc1154aa257f1cc7fe6c5e0d139cdc0afd6b604 (diff)
3D View: Support light probe data clipping
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_common.c12
-rw-r--r--source/blender/draw/intern/draw_common.h3
-rw-r--r--source/blender/draw/modes/object_mode.c33
-rw-r--r--source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl4
-rw-r--r--source/blender/gpu/intern/gpu_shader.c6
-rw-r--r--source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl10
6 files changed, 48 insertions, 20 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index de860607a2e..a2a3ea61a1e 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -549,10 +549,13 @@ struct DRWCallBuffer *buffer_instance_empty_axes(DRWPass *pass,
return DRW_shgroup_call_buffer_instance(grp, g_formats.instance_sized, geom);
}
-struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass, struct GPUBatch *geom, int *baseid)
+struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass,
+ struct GPUBatch *geom,
+ int *baseid,
+ eGPUShaderConfig sh_cfg)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(
- GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
+ GPUShader *sh_inst = GPU_shader_get_builtin_shader_with_config(
+ GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE, sh_cfg);
DRW_shgroup_instance_format(g_formats.instance_outline,
{
@@ -564,6 +567,9 @@ struct DRWCallBuffer *buffer_instance_outline(DRWPass *pass, struct GPUBatch *ge
DRWShadingGroup *grp = DRW_shgroup_create(sh_inst, pass);
DRW_shgroup_uniform_int(grp, "baseId", baseid, 1);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
+ }
return DRW_shgroup_call_buffer_instance(grp, g_formats.instance_outline, geom);
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index d0717888525..506061d79fe 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -156,7 +156,8 @@ struct DRWCallBuffer *buffer_instance(struct DRWPass *pass,
struct DRWCallBuffer *buffer_instance_alpha(struct DRWShadingGroup *grp, struct GPUBatch *geom);
struct DRWCallBuffer *buffer_instance_outline(struct DRWPass *pass,
struct GPUBatch *geom,
- int *baseid);
+ int *baseid,
+ eGPUShaderConfig sh_cfg);
struct DRWCallBuffer *buffer_camera_instance(struct DRWPass *pass,
struct GPUBatch *geom,
eGPUShaderConfig sh_cfg);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 8f0dc63fb1c..ed757424444 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -516,10 +516,11 @@ static void OBJECT_engine_init(void *vedata)
NULL);
/* Lightprobes */
- sh_data->lightprobe_grid = DRW_shader_create(datatoc_object_lightprobe_grid_vert_glsl,
- NULL,
- datatoc_gpu_shader_flat_id_frag_glsl,
- NULL);
+ sh_data->lightprobe_grid = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_object_lightprobe_grid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_id_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
/* Loose Points */
sh_data->loose_points = GPU_shader_create_from_arrays({
@@ -1102,23 +1103,23 @@ static void OBJECT_cache_init(void *vedata)
/* Cubemap */
g_data->lightprobes_cube_select = buffer_instance_outline(
- pass, sphere, &g_data->id_ofs_prb_select);
+ pass, sphere, &g_data->id_ofs_prb_select, draw_ctx->sh_cfg);
g_data->lightprobes_cube_select_dupli = buffer_instance_outline(
- pass, sphere, &g_data->id_ofs_prb_select_dupli);
+ pass, sphere, &g_data->id_ofs_prb_select_dupli, draw_ctx->sh_cfg);
g_data->lightprobes_cube_active = buffer_instance_outline(
- pass, sphere, &g_data->id_ofs_prb_active);
+ pass, sphere, &g_data->id_ofs_prb_active, draw_ctx->sh_cfg);
g_data->lightprobes_cube_transform = buffer_instance_outline(
- pass, sphere, &g_data->id_ofs_prb_transform);
+ pass, sphere, &g_data->id_ofs_prb_transform, draw_ctx->sh_cfg);
/* Planar */
g_data->lightprobes_planar_select = buffer_instance_outline(
- pass, quad, &g_data->id_ofs_prb_select);
+ pass, quad, &g_data->id_ofs_prb_select, draw_ctx->sh_cfg);
g_data->lightprobes_planar_select_dupli = buffer_instance_outline(
- pass, quad, &g_data->id_ofs_prb_select_dupli);
+ pass, quad, &g_data->id_ofs_prb_select_dupli, draw_ctx->sh_cfg);
g_data->lightprobes_planar_active = buffer_instance_outline(
- pass, quad, &g_data->id_ofs_prb_active);
+ pass, quad, &g_data->id_ofs_prb_active, draw_ctx->sh_cfg);
g_data->lightprobes_planar_transform = buffer_instance_outline(
- pass, quad, &g_data->id_ofs_prb_transform);
+ pass, quad, &g_data->id_ofs_prb_transform, draw_ctx->sh_cfg);
g_data->id_ofs_prb_select = 0;
g_data->id_ofs_prb_select_dupli = 0;
@@ -2500,7 +2501,8 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
OBJECT_StorageList *stl,
OBJECT_PassList *psl,
Object *ob,
- ViewLayer *view_layer)
+ ViewLayer *view_layer,
+ const eGPUShaderConfig sh_cfg)
{
float *color;
static float one = 1.0f;
@@ -2560,6 +2562,9 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
DRW_shgroup_uniform_vec3(grp, "increment_z", prb_data->increment_z, 1);
DRW_shgroup_uniform_ivec3(grp, "grid_resolution", &prb->grid_resolution_x, 1);
DRW_shgroup_call_procedural_points(grp, cell_count, NULL);
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
+ }
}
else if (prb->type == LIGHTPROBE_TYPE_CUBE) {
float draw_size = 1.0f;
@@ -3319,7 +3324,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
- DRW_shgroup_lightprobe(sh_data, stl, psl, ob, view_layer);
+ DRW_shgroup_lightprobe(sh_data, stl, psl, ob, view_layer, draw_ctx->sh_cfg);
break;
case OB_ARMATURE: {
if ((v3d->flag2 & V3D_HIDE_OVERLAYS) || (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) ||
diff --git a/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl b/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl
index 61da94dd433..d27d55c3fd6 100644
--- a/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_lightprobe_grid_vert.glsl
@@ -30,4 +30,8 @@ void main()
gl_PointSize = 2.0f;
finalId = uint(baseId + call_id);
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance(ws_cell_location);
+#endif
}
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index 7201025ad8a..a7eb6726364 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -1319,13 +1319,17 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR,
GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED,
+
GPU_SHADER_3D_GROUNDLINE,
GPU_SHADER_3D_GROUNDPOINT,
GPU_SHADER_DISTANCE_LINES,
GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR,
GPU_SHADER_3D_FLAT_SELECT_ID,
GPU_SHADER_3D_UNIFORM_SELECT_ID) ||
- ELEM(shader, GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR));
+ ELEM(shader,
+ GPU_SHADER_3D_FLAT_COLOR,
+ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR,
+ GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE));
const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl;
const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n";
/* In rare cases geometry shaders calculate clipping themselves. */
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
index edcff5e5d87..130f46e1e33 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl
@@ -1,5 +1,8 @@
uniform mat4 ViewProjectionMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform mat4 ModelMatrix;
+#endif
uniform int baseId;
/* ---- Instantiated Attrs ---- */
@@ -18,6 +21,11 @@ flat out uint finalId;
void main()
{
- gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0);
+ vec4 pos_4d = vec4(pos * size, 1.0);
+ gl_Position = ViewProjectionMatrix * InstanceModelMatrix * pos_4d;
finalId = uint(baseId + callId);
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * InstanceModelMatrix * pos_4d).xyz);
+#endif
}