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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-21 14:58:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-21 16:31:43 +0300
commitb32832a7e8f6a12eee658ff1eb1be7e18d2e6eef (patch)
tree305a9a0b8efa8b5480414d1533416bc948fb693b /source
parentda800621ed2e65fdf5b6ad665a96b360a51e83fc (diff)
Subdiv: CCG, initialize grid mask from paint mask
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_ccg.h28
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg.c29
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg_mask.c241
-rw-r--r--source/blender/blenkernel/intern/subdiv_displacement_multires.c2
5 files changed, 295 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index cee7bce7f05..fa3782bbd0f 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -43,6 +43,31 @@ struct DMFlagMat;
struct Mesh;
struct Subdiv;
+/* =============================================================================
+ * Masks.
+ */
+
+/* Functor which evaluates mask value at a given (u, v) of given ptex face. */
+typedef struct SubdivCCGMask {
+ float (*eval_mask)(struct SubdivCCGMask *mask,
+ const int ptex_face_index,
+ const float u, const float v);
+
+ /* Free the data, not the evaluator itself. */
+ void (*free)(struct SubdivCCGMask *mask);
+
+ void *user_data;
+} SubdivCCGMask;
+
+/* Return true if mesh has mask and evaluator can be used. */
+bool BKE_subdiv_ccg_mask_init_from_paint(
+ SubdivCCGMask *mask_evaluator,
+ const struct Mesh *mesh);
+
+/* =============================================================================
+ * SubdivCCG.
+ */
+
typedef struct SubdivToCCGSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
@@ -190,7 +215,8 @@ typedef struct SubdivCCG {
*/
struct SubdivCCG *BKE_subdiv_to_ccg(
struct Subdiv *subdiv,
- const SubdivToCCGSettings *settings);
+ const SubdivToCCGSettings *settings,
+ SubdivCCGMask *mask_evaluator);
/* Destroy CCG representation of subdivision surface. */
void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 932e21b312e..452ca90ecf1 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -195,6 +195,7 @@ set(SRC
intern/studiolight.c
intern/subdiv.c
intern/subdiv_ccg.c
+ intern/subdiv_ccg_mask.c
intern/subdiv_converter.c
intern/subdiv_converter_mesh.c
intern/subdiv_displacement.c
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index 29327a465b3..5ec675494f5 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -183,6 +183,7 @@ typedef struct CCGEvalGridsData {
SubdivCCG *subdiv_ccg;
Subdiv *subdiv;
int *face_ptex_offset;
+ SubdivCCGMask *mask_evaluator;
} CCGEvalGridsData;
static void subdiv_ccg_eval_grid_element(
@@ -207,6 +208,16 @@ static void subdiv_ccg_eval_grid_element(
BKE_subdiv_eval_limit_point(
subdiv, ptex_face_index, u, v, (float *)element);
}
+ if (subdiv_ccg->has_mask) {
+ float *mask_value_ptr = (float *)(element + subdiv_ccg->mask_offset);
+ if (data->mask_evaluator != NULL) {
+ *mask_value_ptr = data->mask_evaluator->eval_mask(
+ data->mask_evaluator, ptex_face_index, u, v);
+ }
+ else {
+ *mask_value_ptr = 0;
+ }
+ }
}
BLI_INLINE void rotate_corner_to_quad(
@@ -320,7 +331,8 @@ static void subdiv_ccg_eval_grids_task(
static bool subdiv_ccg_evaluate_grids(
SubdivCCG *subdiv_ccg,
- Subdiv *subdiv)
+ Subdiv *subdiv,
+ SubdivCCGMask *mask_evaluator)
{
OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
const int num_faces = topology_refiner->getNumFaces(topology_refiner);
@@ -329,6 +341,7 @@ static bool subdiv_ccg_evaluate_grids(
data.subdiv_ccg = subdiv_ccg;
data.subdiv = subdiv;
data.face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv);
+ data.mask_evaluator = mask_evaluator;
/* Threaded grids evaluation. */
ParallelRangeSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
@@ -626,7 +639,8 @@ static void subdiv_ccg_init_faces_neighborhood(SubdivCCG *subdiv_ccg)
SubdivCCG *BKE_subdiv_to_ccg(
Subdiv *subdiv,
- const SubdivToCCGSettings *settings)
+ const SubdivToCCGSettings *settings,
+ SubdivCCGMask *mask_evaluator)
{
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_CCG);
SubdivCCG *subdiv_ccg = MEM_callocN(sizeof(SubdivCCG), "subdiv ccg");
@@ -638,7 +652,7 @@ SubdivCCG *BKE_subdiv_to_ccg(
subdiv_ccg_alloc_elements(subdiv_ccg, subdiv);
subdiv_ccg_init_faces(subdiv_ccg);
subdiv_ccg_init_faces_neighborhood(subdiv_ccg);
- if (!subdiv_ccg_evaluate_grids(subdiv_ccg, subdiv)) {
+ if (!subdiv_ccg_evaluate_grids(subdiv_ccg, subdiv, mask_evaluator)) {
BKE_subdiv_ccg_destroy(subdiv_ccg);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_CCG);
return NULL;
@@ -660,7 +674,14 @@ Mesh *BKE_subdiv_to_ccg_mesh(
}
}
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_CCG);
- SubdivCCG *subdiv_ccg = BKE_subdiv_to_ccg(subdiv, settings);
+ SubdivCCGMask mask_evaluator;
+ bool has_mask = BKE_subdiv_ccg_mask_init_from_paint(
+ &mask_evaluator, coarse_mesh);
+ SubdivCCG *subdiv_ccg = BKE_subdiv_to_ccg(
+ subdiv, settings, has_mask ? &mask_evaluator : NULL);
+ if (has_mask) {
+ mask_evaluator.free(&mask_evaluator);
+ }
if (subdiv_ccg == NULL) {
return NULL;
}
diff --git a/source/blender/blenkernel/intern/subdiv_ccg_mask.c b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
new file mode 100644
index 00000000000..3805e0b4bdc
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
@@ -0,0 +1,241 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_ccg_mask.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv_ccg.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+
+#include "MEM_guardedalloc.h"
+
+typedef struct PolyCornerIndex {
+ int poly_index;
+ int corner;
+} PolyCornerIndex;
+
+typedef struct GridPaintMaskData {
+ // int grid_size;
+ const MPoly *mpoly;
+ const GridPaintMask *grid_paint_mask;
+ /* Indexed by ptex face index, contains polygon/corner which corresponds
+ * to it.
+ *
+ * NOTE: For quad polygon this is an index of first corner only, since
+ * there we only have one ptex.
+ */
+ PolyCornerIndex *ptex_poly_corner;
+} GridPaintMaskData;
+
+/* Coordinates within grid has different convention from PTex coordinates.
+ * This function converts the latter ones to former.
+ */
+BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v,
+ float *r_grid_u, float *r_grid_v)
+{
+ *r_grid_u = 1.0f - ptex_v;
+ *r_grid_v = 1.0f - ptex_u;
+}
+
+/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
+ * works in normalized coordinates.
+ *
+ * NOTE: Output coordinates are in ptex coordinates.
+ */
+BLI_INLINE int rotate_quad_to_corner(const float u, const float v,
+ float *r_u, float *r_v)
+{
+ int corner;
+ if (u <= 0.5f && v <= 0.5f) {
+ corner = 0;
+ *r_u = 2.0f * u;
+ *r_v = 2.0f * v;
+ }
+ else if (u > 0.5f && v <= 0.5f) {
+ corner = 1;
+ *r_u = 2.0f * v;
+ *r_v = 2.0f * (1.0f - u);
+ }
+ else if (u > 0.5f && v > 0.5f) {
+ corner = 2;
+ *r_u = 2.0f * (1.0f - u);
+ *r_v = 2.0f * (1.0f - v);
+ }
+ else if (u <= 0.5f && v >= 0.5f) {
+ corner = 3;
+ *r_u = 2.0f * (1.0f - v);
+ *r_v = 2.0f * u;
+ }
+ else {
+ BLI_assert(!"Unexpected corner configuration");
+ }
+ return corner;
+}
+
+static int mask_get_grid_and_coord(
+ SubdivCCGMask *mask_evaluator,
+ const int ptex_face_index, const float u, const float v,
+ const GridPaintMask **r_mask_grid,
+ float *grid_u, float *grid_v)
+{
+ GridPaintMaskData *data = mask_evaluator->user_data;
+ const PolyCornerIndex *poly_corner =
+ &data->ptex_poly_corner[ptex_face_index];
+ const MPoly *poly = &data->mpoly[poly_corner->poly_index];
+ const int start_grid_index = poly->loopstart + poly_corner->corner;
+ int corner = 0;
+ if (poly->totloop == 4) {
+ float corner_u, corner_v;
+ corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
+ *r_mask_grid =
+ &data->grid_paint_mask[start_grid_index + corner];
+ ptex_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
+ }
+ else {
+ *r_mask_grid =
+ &data->grid_paint_mask[start_grid_index];
+ ptex_uv_to_grid_uv(u, v, grid_u, grid_v);
+ }
+ return corner;
+}
+
+BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
+ const float grid_u, const float grid_v)
+{
+ if (mask_grid->data == NULL) {
+ return 0;
+ }
+ const int grid_size = (1 << (mask_grid->level - 1)) + 1;
+ const int x = (grid_u * (grid_size - 1) + 0.5f);
+ const int y = (grid_v * (grid_size - 1) + 0.5f);
+ return mask_grid->data[y * grid_size + x];
+}
+
+static float eval_mask(SubdivCCGMask *mask_evaluator,
+ const int ptex_face_index,
+ const float u, const float v)
+{
+ const GridPaintMask *mask_grid;
+ float grid_u, grid_v;
+ mask_get_grid_and_coord(mask_evaluator,
+ ptex_face_index, u, v,
+ &mask_grid,
+ &grid_u, &grid_v);
+ return read_mask_grid(mask_grid, grid_u, grid_v);
+}
+
+static void free_mask_data(SubdivCCGMask *mask_evaluator)
+{
+ GridPaintMaskData *data = mask_evaluator->user_data;
+ MEM_freeN(data->ptex_poly_corner);
+ MEM_freeN(data);
+}
+
+/* TODO(sergey): This seems to be generally used information, which almost
+ * worth adding to a subdiv itself, with possible cache of the value.
+ */
+static int count_num_ptex_faces(const Mesh *mesh)
+{
+ int num_ptex_faces = 0;
+ const MPoly *mpoly = mesh->mpoly;
+ for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
+ const MPoly *poly = &mpoly[poly_index];
+ num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop;
+ }
+ return num_ptex_faces;
+}
+
+static void displacement_data_init_mapping(SubdivCCGMask *mask_evaluator,
+ const Mesh *mesh)
+{
+ GridPaintMaskData *data = mask_evaluator->user_data;
+ const MPoly *mpoly = mesh->mpoly;
+ const int num_ptex_faces = count_num_ptex_faces(mesh);
+ /* Allocate memory. */
+ data->ptex_poly_corner = MEM_malloc_arrayN(num_ptex_faces,
+ sizeof(*data->ptex_poly_corner),
+ "ptex poly corner");
+ /* Fill in offsets. */
+ int ptex_face_index = 0;
+ PolyCornerIndex *ptex_poly_corner = data->ptex_poly_corner;
+ for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
+ const MPoly *poly = &mpoly[poly_index];
+ if (poly->totloop == 4) {
+ ptex_poly_corner[ptex_face_index].poly_index = poly_index;
+ ptex_poly_corner[ptex_face_index].corner = 0;
+ ptex_face_index++;
+ }
+ else {
+ for (int corner = 0; corner < poly->totloop; corner++) {
+ ptex_poly_corner[ptex_face_index].poly_index = poly_index;
+ ptex_poly_corner[ptex_face_index].corner = corner;
+ ptex_face_index++;
+ }
+ }
+ }
+}
+
+static void displacement_init_data(SubdivCCGMask *mask_evaluator,
+ const Mesh *mesh)
+{
+ GridPaintMaskData *data = mask_evaluator->user_data;
+ data->mpoly = mesh->mpoly;
+ data->grid_paint_mask =
+ CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
+ displacement_data_init_mapping(mask_evaluator, mesh);
+}
+
+static void displacement_init_functions(SubdivCCGMask *mask_evaluator)
+{
+ mask_evaluator->eval_mask = eval_mask;
+ mask_evaluator->free = free_mask_data;
+}
+
+bool BKE_subdiv_ccg_mask_init_from_paint(
+ SubdivCCGMask *mask_evaluator,
+ const struct Mesh *mesh)
+{
+ GridPaintMask *grid_paint_mask =
+ CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
+ if (grid_paint_mask == NULL) {
+ return false;
+ }
+ /* Allocate all required memory. */
+ mask_evaluator->user_data =MEM_callocN(sizeof(GridPaintMaskData),
+ "mask from grid data");
+ displacement_init_data(mask_evaluator, mesh);
+ displacement_init_functions(mask_evaluator);
+ return true;
+}
diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
index 1e0e2ae5152..5af90160f8e 100644
--- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c
+++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
@@ -420,7 +420,7 @@ void BKE_subdiv_displacement_attach_from_multires(
const Mesh *mesh,
const MultiresModifierData *mmd)
{
- /* Make sure we dont' have previously assigned displacement. */
+ /* Make sure we don't have previously assigned displacement. */
BKE_subdiv_displacement_detach(subdiv);
/* Allocate all required memory. */
SubdivDisplacement *displacement = MEM_callocN(sizeof(SubdivDisplacement),