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author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-21 16:44:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-21 16:45:03 +0300 |
commit | d2dba449fee162f8b43bfba60e688bfdc096cf64 (patch) | |
tree | 7004d32db996a52e014bf8d6f5c2d2e4a19887f7 /source | |
parent | 37fea2c0f0bb57b91595784af57d89259e9301ba (diff) |
Edit Mesh Mode: Increase Face dot Z bias
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl index fa3934c4b77..50f6f3e2cf8 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl @@ -18,7 +18,7 @@ void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); /* Bias Facedot Z position in clipspace. */ - gl_Position.z -= 0.0002; + gl_Position.z -= 0.00035; gl_PointSize = sizeFaceDot; isSelected = int(norAndFlag.w); #ifdef VERTEX_FACING |