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authorClément Foucault <foucault.clem@gmail.com>2018-09-21 16:44:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-21 16:45:03 +0300
commitd2dba449fee162f8b43bfba60e688bfdc096cf64 (patch)
tree7004d32db996a52e014bf8d6f5c2d2e4a19887f7 /source
parent37fea2c0f0bb57b91595784af57d89259e9301ba (diff)
Edit Mesh Mode: Increase Face dot Z bias
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index fa3934c4b77..50f6f3e2cf8 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -18,7 +18,7 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Bias Facedot Z position in clipspace. */
- gl_Position.z -= 0.0002;
+ gl_Position.z -= 0.00035;
gl_PointSize = sizeFaceDot;
isSelected = int(norAndFlag.w);
#ifdef VERTEX_FACING