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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-02-26 04:15:22 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-02-26 04:15:22 +0300
commitd6b3723b088d2ae2652f2c821b4fdeafe5be7827 (patch)
tree64cb766b9d1d901bf2ce5c733785a78b235aa7b3 /source
parentac3f4db719451acc9ee846b37c77912e2735e4be (diff)
Cleanup: typos in comments.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl2
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl2
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c2
-rw-r--r--source/blender/nodes/intern/node_common.cc2
13 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl
index df0016761e2..097ae0b3913 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 1) readonly restrict buffer sourceBuffer
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl
index f11c0f6427e..3cbb9f980f3 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 0) readonly buffer inputEdgeOrigIndex
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl
index 3257ebdae17..3dccc82541e 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
/* Generate triangles from subdivision quads indices. */
diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
index a6d6c205615..0665cadfd2d 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 0) readonly buffer inputVertexData
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl
index c2e0e752783..e6a56ff02c7 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
#ifdef CUSTOM_NORMALS
struct CustomNormal {
diff --git a/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl
index 26410eb2d7f..65cf4ebb90f 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
/* Source buffer. */
layout(std430, binding = 0) buffer src_buffer
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
index 6c76cd41ca4..2161f0b28a9 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 0) readonly buffer inputVertexData
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
index ea73b9482d3..a8c9b7183eb 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 0) readonly buffer inputVerts
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
index e897fb3f3c0..230484048b1 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 1) readonly buffer inputCoarseData
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
index 8b4a5dd14f3..b7e04e240fb 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
layout(std430, binding = 1) readonly buffer inputVertexData
{
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
index 7182ce57ad3..77b599f6252 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
@@ -1,5 +1,5 @@
-/* To be compile with common_subdiv_lib.glsl */
+/* To be compiled with common_subdiv_lib.glsl */
struct SculptData {
uint face_set_color;
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index da4e49f0257..57e415a8183 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -165,7 +165,7 @@ static const char *gpu_uniform_set_function_from_type(eNodeSocketDatatype type)
/**
* Link stack uniform buffer.
- * This is called for the input/output sockets that are note connected.
+ * This is called for the input/output sockets that are not connected.
*/
static GPUNodeLink *gpu_uniformbuffer_link(GPUMaterial *mat,
bNode *node,
diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc
index c2d440efdb5..c4befd5828c 100644
--- a/source/blender/nodes/intern/node_common.cc
+++ b/source/blender/nodes/intern/node_common.cc
@@ -171,7 +171,7 @@ static void group_verify_socket_list(bNodeTree &node_tree,
BLI_addtail(&verify_lb, matching_socket);
}
else {
- /* If there was no socket withe the same identifier already, simply create a new socket
+ /* If there was no socket with the same identifier already, simply create a new socket
* based on the interface socket, which will already add it to the new list. */
add_new_socket_from_interface(node_tree, node, *interface_socket, in_out);
}