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author | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:32 +0300 |
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committer | YimingWu <xp8110@outlook.com> | 2021-08-18 07:02:53 +0300 |
commit | f41beca97787d017a437a63cc0da2ce991522dea (patch) | |
tree | 896ba6c591caffcf99e45b981d7c69e74c7c5e96 /source | |
parent | 24c16f54571fe948aa5c02f807ca23188b436764 (diff) |
Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.
Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12236
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h | 2 | ||||
m--------- | source/tools | 0 |
2 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h index 9ac07b9632d..4b71011b99a 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h +++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h @@ -208,7 +208,7 @@ typedef struct LineartChainRegisterEntry { enum eLineArtTileRecursiveLimit { /* If tile gets this small, it's already much smaller than a pixel. No need to continue * splitting. */ - LRT_TILE_RECURSIVE_PERSPECTIVE = 30, + LRT_TILE_RECURSIVE_PERSPECTIVE = 16, /* This is a tried-and-true safe value for high poly models that also needed ortho rendering. */ LRT_TILE_RECURSIVE_ORTHO = 10, }; diff --git a/source/tools b/source/tools -Subproject c8579c5cf43229843df505da9644b5b0b720197 +Subproject 5cf2fc3e5dc28025394b57d8743401295528f31 |