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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-05-04 15:50:11 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-05-04 15:50:11 +0400
commita0ce240de94521b6caf55b0738b70f2dc2ad3353 (patch)
treea14430fbb928e7b25ec29ac1e33cf9c62a13159f /source
parentdf553582e96569e49a4d28c167c5dd334be5f216 (diff)
Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h2
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h8
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c30
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c20
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c20
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c20
-rw-r--r--source/blender/editors/include/BIF_glutil.h23
-rw-r--r--source/blender/editors/interface/interface_draw.c12
-rw-r--r--source/blender/editors/screen/glutil.c8
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c2
14 files changed, 77 insertions, 80 deletions
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index cbe7975fdd6..bf9b9858348 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -180,7 +180,7 @@ typedef struct FontBLF {
/* max texture size. */
int max_tex_size;
- /* current opengl texture bind, avoids calling glGet */
+ /* cache current OpenGL texture to save calls into the API */
int tex_bind_state;
/* font options. */
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 3a28af97166..a15192f156a 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -664,22 +664,22 @@ void DM_update_weight_mcol(struct Object *ob, struct DerivedMesh *dm, int const
typedef struct DMVertexAttribs {
struct {
struct MTFace *array;
- int emOffset, glIndex, glTexco;
+ int em_offset, gl_index, gl_texco;
} tface[MAX_MTFACE];
struct {
struct MCol *array;
- int emOffset, glIndex;
+ int em_offset, gl_index;
} mcol[MAX_MCOL];
struct {
float (*array)[4];
- int emOffset, glIndex;
+ int em_offset, gl_index;
} tang;
struct {
float (*array)[3];
- int emOffset, glIndex, glTexco;
+ int em_offset, gl_index, gl_texco;
} orco;
int tottface, totmcol, tottang, totorco;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 74373d28c14..f648a9e297c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2786,9 +2786,9 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
a = attribs->tottface++;
attribs->tface[a].array = tfdata->layers[layer].data;
- attribs->tface[a].emOffset = tfdata->layers[layer].offset;
- attribs->tface[a].glIndex = gattribs->layer[b].glindex;
- attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
+ attribs->tface[a].em_offset = tfdata->layers[layer].offset;
+ attribs->tface[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
}
else {
@@ -2802,9 +2802,9 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
a = attribs->tottface++;
attribs->tface[a].array = tfdata->layers[layer].data;
- attribs->tface[a].emOffset = tfdata->layers[layer].offset;
- attribs->tface[a].glIndex = gattribs->layer[b].glindex;
- attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
+ attribs->tface[a].em_offset = tfdata->layers[layer].offset;
+ attribs->tface[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
}
}
@@ -2823,8 +2823,8 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
a = attribs->totmcol++;
attribs->mcol[a].array = tfdata->layers[layer].data;
- attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
- attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
+ attribs->mcol[a].em_offset = tfdata->layers[layer].offset;
+ attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
}
else {
@@ -2839,8 +2839,8 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
a = attribs->totmcol++;
attribs->mcol[a].array = tfdata->layers[layer].data;
- attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
- attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
+ attribs->mcol[a].em_offset = tfdata->layers[layer].offset;
+ attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
}
}
@@ -2852,8 +2852,8 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->tottang = 1;
attribs->tang.array = fdata->layers[layer].data;
- attribs->tang.emOffset = fdata->layers[layer].offset;
- attribs->tang.glIndex = gattribs->layer[b].glindex;
+ attribs->tang.em_offset = fdata->layers[layer].offset;
+ attribs->tang.gl_index = gattribs->layer[b].glindex;
}
}
else if (gattribs->layer[b].type == CD_ORCO) {
@@ -2864,9 +2864,9 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->totorco = 1;
attribs->orco.array = vdata->layers[layer].data;
- attribs->orco.emOffset = vdata->layers[layer].offset;
- attribs->orco.glIndex = gattribs->layer[b].glindex;
- attribs->orco.glTexco = gattribs->layer[b].gltexco;
+ attribs->orco.em_offset = vdata->layers[layer].offset;
+ attribs->orco.gl_index = gattribs->layer[b].glindex;
+ attribs->orco.gl_texco = gattribs->layer[b].gltexco;
}
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 19e66b957eb..78a8b975b85 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -989,20 +989,20 @@ static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int
/* orco texture coordinates */
if (attribs->totorco) {
- if (attribs->orco.glTexco)
+ if (attribs->orco.gl_texco)
glTexCoord3fv(attribs->orco.array[index]);
else
- glVertexAttrib3fvARB(attribs->orco.glIndex, attribs->orco.array[index]);
+ glVertexAttrib3fvARB(attribs->orco.gl_index, attribs->orco.array[index]);
}
/* uv texture coordinates */
for (b = 0; b < attribs->tottface; b++) {
MTFace *tf = &attribs->tface[b].array[a];
- if (attribs->tface[b].glTexco)
+ if (attribs->tface[b].gl_texco)
glTexCoord2fv(tf->uv[vert]);
else
- glVertexAttrib2fvARB(attribs->tface[b].glIndex, tf->uv[vert]);
+ glVertexAttrib2fvARB(attribs->tface[b].gl_index, tf->uv[vert]);
}
/* vertex colors */
@@ -1010,13 +1010,13 @@ static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int
MCol *cp = &attribs->mcol[b].array[a*4 + vert];
GLubyte col[4];
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
- glVertexAttrib4ubvARB(attribs->mcol[b].glIndex, col);
+ glVertexAttrib4ubvARB(attribs->mcol[b].gl_index, col);
}
/* tangent for normal mapping */
if (attribs->tottang) {
float *tang = attribs->tang.array[a*4 + vert];
- glVertexAttrib4fvARB(attribs->tang.glIndex, tang);
+ glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
/* vertex normal */
@@ -1167,25 +1167,25 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm,
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if (attribs.totorco) {
- datatypes[numdata].index = attribs.orco.glIndex;
+ datatypes[numdata].index = attribs.orco.gl_index;
datatypes[numdata].size = 3;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for (b = 0; b < attribs.tottface; b++) {
- datatypes[numdata].index = attribs.tface[b].glIndex;
+ datatypes[numdata].index = attribs.tface[b].gl_index;
datatypes[numdata].size = 2;
datatypes[numdata].type = GL_FLOAT;
numdata++;
}
for (b = 0; b < attribs.totmcol; b++) {
- datatypes[numdata].index = attribs.mcol[b].glIndex;
+ datatypes[numdata].index = attribs.mcol[b].gl_index;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
}
if (attribs.tottang) {
- datatypes[numdata].index = attribs.tang.glIndex;
+ datatypes[numdata].index = attribs.tang.gl_index;
datatypes[numdata].size = 4;
datatypes[numdata].type = GL_FLOAT;
numdata++;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 9fd6a4e9ba4..8d7ac99e2a3 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -1013,21 +1013,21 @@ static void emDM_drawMappedFacesGLSL(
#define PASSATTRIB(loop, eve, vert) { \
if (attribs.totorco) { \
float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
- glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
+ glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, b);\
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, _luv->uv); \
+ glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPCOL, b);\
GLubyte _col[4]; \
_col[0]= _cp->b; _col[1]= _cp->g; _col[2]= _cp->r; _col[3]= _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, _col); \
+ glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
- glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
+ glVertexAttrib3fvARB(attribs.tang.gl_index, tang); \
} \
}
@@ -1136,27 +1136,27 @@ static void emDM_drawMappedFacesMat(
#define PASSATTRIB(loop, eve, vert) { \
if (attribs.totorco) { \
float *orco = attribs.orco.array[BM_elem_index_get(eve)]; \
- if (attribs.orco.glTexco) \
+ if (attribs.orco.gl_texco) \
glTexCoord3fv(orco); \
else \
- glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
+ glVertexAttrib3fvARB(attribs.orco.gl_index, orco); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MLoopUV *_luv = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPUV, b);\
- if (attribs.tface[b].glTexco) \
+ if (attribs.tface[b].gl_texco) \
glTexCoord2fv(_luv->uv); \
else \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, _luv->uv); \
+ glVertexAttrib2fvARB(attribs.tface[b].gl_index, _luv->uv); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MLoopCol *_cp = CustomData_bmesh_get_n(&bm->ldata, loop->head.data, CD_MLOOPCOL, b);\
GLubyte _col[4]; \
_col[0]= _cp->b; _col[1]= _cp->g; _col[2]= _cp->r; _col[3]= _cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, _col); \
+ glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, _col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[i*4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
+ glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
} \
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index ddc605eb3e0..b3b704bf2a2 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1718,21 +1718,21 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) { \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
+ glVertexAttrib3fvARB(attribs.orco.gl_index, attribs.orco.array[index]); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
+ glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
GLubyte col[4]; \
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
+ glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
} \
}
@@ -1863,27 +1863,27 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm, void (*setMaterial)(void *
#define PASSATTRIB(dx, dy, vert) { \
if (attribs.totorco) { \
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- if (attribs.orco.glTexco) \
+ if (attribs.orco.gl_texco) \
glTexCoord3fv(attribs.orco.array[index]); \
else \
- glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
+ glVertexAttrib3fvARB(attribs.orco.gl_index, attribs.orco.array[index]); \
} \
for (b = 0; b < attribs.tottface; b++) { \
MTFace *tf = &attribs.tface[b].array[a]; \
- if (attribs.tface[b].glTexco) \
+ if (attribs.tface[b].gl_texco) \
glTexCoord2fv(tf->uv[vert]); \
else \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
+ glVertexAttrib2fvARB(attribs.tface[b].gl_index, tf->uv[vert]); \
} \
for (b = 0; b < attribs.totmcol; b++) { \
MCol *cp = &attribs.mcol[b].array[a * 4 + vert]; \
GLubyte col[4]; \
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ glVertexAttrib4ubvARB(attribs.mcol[b].gl_index, col); \
} \
if (attribs.tottang) { \
float *tang = attribs.tang.array[a * 4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
+ glVertexAttrib4fvARB(attribs.tang.gl_index, tang); \
} \
}
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 44195988c40..2172aa82acf 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -49,7 +49,8 @@ void fdrawXORcirc(float xofs, float yofs, float rad);
void fdrawcheckerboard(float x1, float y1, float x2, float y2);
-/* glStipple defines */
+/* OpenGL stipple defines */
+/* OpenGL stipple defines */
extern unsigned char stipple_halftone[128];
extern unsigned char stipple_quarttone[128];
extern unsigned char stipple_diag_stripes_pos[128];
@@ -147,13 +148,14 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
/* 2D Drawing Assistance */
/** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering.
- * This routine sets up an OpenGL state appropriate for drawing using
- * both vertice (glVertex, etc) and raster (glRasterPos, glRect) commands.
- * All coordinates should be at integer positions. There is little to
- * no reason to use glVertex2f etc. functions during 2D rendering, and
+ *
+ * glwDefine2DArea and glaBegin2DDraw set up an OpenGL state appropriate
+ * for drawing using both vertice (Vertex, etc) and raster (RasterPos, Rect)
+ * commands. All coordinates should be at integer positions. There is little
+ * to no reason to use glVertex2f etc. functions during 2D rendering, and
* thus no reason to +-0.5 the coordinates or perform other silly
* tricks.
- *
+ *
* \param screen_rect The screen rectangle to be defined for 2D drawing.
*/
void glaDefine2DArea (struct rcti *screen_rect);
@@ -165,13 +167,8 @@ typedef struct gla2DDrawInfo gla2DDrawInfo;
* to free it and to return OpenGL to its previous state. The
* scissor rectangle is set to match the viewport.
*
- * This routine sets up an OpenGL state appropriate for drawing using
- * both vertice (glVertex, etc) and raster (glRasterPos, glRect) commands.
- * All coordinates should be at integer positions. There is little to
- * no reason to use glVertex2f etc. functions during 2D rendering, and
- * thus no reason to +-0.5 the coordinates or perform other silly
- * tricks.
- *
+ * See glaDefine2DArea for an explanation of why this function uses integers.
+ *
* \param screen_rect The screen rectangle to be used for 2D drawing.
* \param world_rect The world rectangle that the 2D area represented
* by \a screen_rect is supposed to represent. If NULL it is assumed the
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index d90d8286db9..8c5913e23fb 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1196,7 +1196,7 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
ui_get_but_vectorf(but, dir);
- dir[3] = 0.0f; /* glLight needs 4 args, 0.0 is sun */
+ dir[3] = 0.0f; /* glLightfv needs 4 args, 0.0 is sun */
glLightfv(GL_LIGHT7, GL_POSITION, dir);
glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn);
glLightfv(GL_LIGHT7, GL_SPECULAR, vec0);
@@ -1281,7 +1281,7 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o
}
-static void glColor3ubvShade(unsigned char *col, int shade)
+static void gl_shaded_color(unsigned char *col, int shade)
{
glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0,
col[1] - shade > 0 ? col[1] - shade : 0,
@@ -1318,7 +1318,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
/* backdrop */
if (cumap->flag & CUMA_DO_CLIP) {
- glColor3ubvShade((unsigned char *)wcol->inner, -20);
+ gl_shaded_color((unsigned char *)wcol->inner, -20);
glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
glColor3ubv((unsigned char *)wcol->inner);
glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
@@ -1332,13 +1332,13 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect
}
/* grid, every .25 step */
- glColor3ubvShade((unsigned char *)wcol->inner, -16);
+ gl_shaded_color((unsigned char *)wcol->inner, -16);
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
/* grid, every 1.0 step */
- glColor3ubvShade((unsigned char *)wcol->inner, -24);
+ gl_shaded_color((unsigned char *)wcol->inner, -24);
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
/* axes */
- glColor3ubvShade((unsigned char *)wcol->inner, -50);
+ gl_shaded_color((unsigned char *)wcol->inner, -50);
glBegin(GL_LINES);
glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 50430399f09..69db65fda1c 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -297,13 +297,13 @@ void setlinestyle(int nr)
/* Invert line handling */
-#define glToggle(mode, onoff) (((onoff)?glEnable:glDisable)(mode))
+#define gl_toggle(mode, onoff) (((onoff)?glEnable:glDisable)(mode))
void set_inverted_drawing(int enable)
{
glLogicOp(enable?GL_INVERT:GL_COPY);
- glToggle(GL_COLOR_LOGIC_OP, enable);
- glToggle(GL_DITHER, !enable);
+ gl_toggle(GL_COLOR_LOGIC_OP, enable);
+ gl_toggle(GL_DITHER, !enable);
}
void sdrawXORline(int x0, int y0, int x1, int y1)
@@ -781,7 +781,7 @@ void glaEnd2DDraw(gla2DDrawInfo *di)
}
#endif
-/* **************** glPoint hack ************************ */
+/* **************** GL_POINT hack ************************ */
static int curmode=0;
static int pointhack=0;
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index fec93b3b9aa..15e6994dfe4 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1297,7 +1297,7 @@ static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsign
{
/* Draw a 3d octahedral bone, we use normalized space based on length,
- * for glDisplayLists */
+ * for display-lists */
glScalef(length, length, length);
@@ -1996,7 +1996,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* finally names and axes */
if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) && (is_outline == 0)) {
- /* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
+ /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
@@ -2208,7 +2208,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
/* finally names and axes */
if (arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) {
- // patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing
+ // patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
unsigned char col[4];
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 585fc43e5c2..36b11b2c28b 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6990,7 +6990,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
drawtexspace(ob);
}
if (dtx & OB_DRAWNAME) {
- /* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
+ /* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
/* but, we also don't draw names for sets or duplicators */
if (flag == 0) {
float zero[3] = {0, 0, 0};
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 1c1cf8017f6..b2c2bc092b2 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1304,7 +1304,7 @@ void GPU_end_object_materials(void)
GMS.gmatbuf= NULL;
GMS.alphablend= NULL;
- /* resetting the texture matrix after the glScale needed for tiled textures */
+ /* resetting the texture matrix after the scaling needed for tiled textures */
if (GTS.tilemode) {
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 66cadf1e76a..2b83a55d7bb 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -475,7 +475,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
glTexImage2D(triple->target, 0, GL_RGB8, triple->x[x], triple->y[y], 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(triple->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(triple->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- // glColor still used with this enabled?
+ // The current color is ignored if the GL_REPLACE texture environment is used.
// glTexEnvi(triple->target, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(triple->target, 0);
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 6ffb28ba013..563eef8304c 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -237,7 +237,7 @@ void wm_subwindow_position(wmWindow *win, int swinid, rcti *winrct)
}
}
-/* ---------------- WM versions of OpenGL calls, using glBlah() syntax ------------------------ */
+/* ---------------- WM versions of OpenGL style API calls ------------------------ */
/* ----------------- exported in WM_api.h ------------------------------------------------------ */
/* internal state, no threaded opengl! XXX */