diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-06-28 16:10:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-06-28 16:10:40 +0400 |
commit | 2d377a99a580b62655f17a3412154ce72ceba69f (patch) | |
tree | 8ad34abc7a47c3fe55d37a74fa382342a366d175 /source | |
parent | 8517a7a3cd93532ef1ff53ccbf07e8fc14a5109e (diff) |
WIP draft for rna renaming, brecht will go over this next.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesrna/rna_api_cleanup.txt | 1692 |
1 files changed, 1692 insertions, 0 deletions
diff --git a/source/blender/makesrna/rna_api_cleanup.txt b/source/blender/makesrna/rna_api_cleanup.txt new file mode 100644 index 00000000000..3522c860113 --- /dev/null +++ b/source/blender/makesrna/rna_api_cleanup.txt @@ -0,0 +1,1692 @@ + +ActionActuator.continue_last_frame -> continue_last_frame +ActionGroup.expanded -> show_expanded +ActionGroup.locked -> use_lock +ActionGroup.selected -> select +Actuator.expanded -> show_expanded +AnimData.nla_enabled -> use_nla +AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight +AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all +AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers +AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers +AnimVizOnionSkinning.only_selected -> showonly_selected +Area.show_menus -> show_menus +AreaLamp.dither -> use_dither +AreaLamp.jitter -> use_jitter +AreaLamp.only_shadow -> useonly_shadow +AreaLamp.shadow_layer -> useonly_shadow_layer +AreaLamp.umbra -> use_umbra +Armature.auto_ik -> use_auto_ik +Armature.deform_bbone_rest -> use_deform_b_bone_rest +Armature.deform_envelope -> use_deform_envelope +Armature.deform_quaternion -> use_deform_quaternion +Armature.deform_vertexgroups -> use_deform_vertexgroups +Armature.delay_deform -> use_deform_delay +Armature.draw_axes -> show_axes +Armature.draw_custom_bone_shapes -> show_bone_custom +Armature.draw_group_colors -> show_group_colors +Armature.draw_names -> show_names +Armature.ghost_only_selected -> showonly_ghost_selected +Armature.layer -> layer +Armature.layer_protection -> layer_protection +Armature.x_axis_mirror -> use_mirror_x +ArmatureModifier.b_bone_rest -> use_b_bone_rest +ArmatureModifier.invert -> use_vertex_group_invert +ArmatureModifier.multi_modifier -> use_multi_modifier +ArmatureModifier.quaternion -> use_preserve_volume +ArmatureModifier.use_bone_envelopes -> use_bone_envelopes +ArmatureModifier.use_vertex_groups -> use_vertex_groups +ArrayModifier.add_offset_object -> use_object_offset +ArrayModifier.constant_offset -> use_constant_offset +ArrayModifier.merge_adjacent_vertices -> use_merge_vertex +ArrayModifier.merge_end_vertices -> use_merge_vertex_end +ArrayModifier.relative_offset -> use_relative_offset +BackgroundImage.show_expanded -> show_expanded +BevelModifier.only_vertices -> useonly_vertex +BezierSplinePoint.hidden -> hide +BezierSplinePoint.selected_control_point -> select_control_point +BezierSplinePoint.selected_handle1 -> select_handle_before +BezierSplinePoint.selected_handle2 -> select_handle_after +BoidRule.in_air -> use_in_air +BoidRule.on_land -> use_on_land +BoidRuleAvoid.predict -> use_predict +BoidRuleAvoidCollision.boids -> use_avoid +BoidRuleAvoidCollision.deflectors -> use_deflect +BoidRuleFollowLeader.line -> use_line +BoidRuleGoal.predict -> use_predict +BoidSettings.allow_climb -> use_climb +BoidSettings.allow_flight -> use_flight +BoidSettings.allow_land -> use_land +Bone.connected -> use_connect +Bone.cyclic_offset -> use_cyclic_offset +Bone.deform -> use_deform +Bone.draw_wire -> show_wire +Bone.hidden -> hide +Bone.hinge -> use_hinge +Bone.inherit_scale -> use_inherit_scale +Bone.layer -> layer +Bone.local_location -> use_local_location +Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply +* Bone.restrict_select -> restrict_select +Bone.selected -> select +BooleanProperty.default -> default +BooleanProperty.default_array -> default_array +Brush.use_accumulate -> use_accumulate +Brush.use_airbrush -> use_airbrush +Brush.use_alpha -> use_alpha +Brush.use_anchor -> use_anchor +Brush.use_jitter_pressure -> use_jitter_pressure +Brush.use_persistent -> use_persistent +Brush.use_rake -> use_rake +Brush.use_size_pressure -> use_size_pressure +Brush.use_smooth_stroke -> use_smooth_stroke +Brush.use_space -> use_space +Brush.use_spacing_pressure -> use_spacing_pressure +Brush.use_strength_pressure -> use_strength_pressure +Brush.use_wrap -> use_wrap +BuildModifier.randomize -> use_random +Camera.panorama -> use_panorama +Camera.show_limits -> show_limits +Camera.show_mist -> show_mist +Camera.show_name -> show_name +Camera.show_passepartout -> show_passepartout +Camera.show_title_safe -> show_title_safe +CastModifier.from_radius -> use_radius_as_size +CastModifier.use_transform -> use_transform +CastModifier.x -> use_x +CastModifier.y -> use_y +CastModifier.z -> use_z +ChildOfConstraint.use_location_x -> use_location_x +ChildOfConstraint.use_location_y -> use_location_y +ChildOfConstraint.use_location_z -> use_location_z +ChildOfConstraint.use_rotation_x -> use_rotation_x +ChildOfConstraint.use_rotation_y -> use_rotation_y +ChildOfConstraint.use_rotation_z -> use_rotation_z +ChildOfConstraint.use_scale_x -> use_scale_x +ChildOfConstraint.use_scale_y -> use_scale_y +ChildOfConstraint.use_scale_z -> use_scale_z +ClampToConstraint.cyclic -> use_cyclic +ClothCollisionSettings.enable_collision -> use_collision +ClothCollisionSettings.enable_self_collision -> use_self_collision +ClothSettings.pin_cloth -> use_pin_cloth +ClothSettings.stiffness_scaling -> use_stiffness_scale +* CollisionSensor.collision_type -> collision_type +CollisionSensor.pulse -> use_pulse +CollisionSettings.enabled -> use_collision +CollisionSettings.kill_particles -> use_particle_kill +CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply +CompositorNodeBlur.bokeh -> use_bokeh +CompositorNodeBlur.gamma -> use_gamma_correct +CompositorNodeBlur.relative -> use_relative +CompositorNodeColorSpill.unspill -> use_unspill +CompositorNodeCrop.crop_size -> use_crop_size +CompositorNodeDBlur.wrap -> use_wrap +CompositorNodeDefocus.gamma_correction -> use_gamma_correct +CompositorNodeDefocus.preview -> use_preview +CompositorNodeDefocus.use_zbuffer -> use_zbuffer +CompositorNodeGlare.rotate_45 -> use_rotate_45 +CompositorNodeImage.auto_refresh -> use_auto_refresh +CompositorNodeImage.cyclic -> use_cyclic +CompositorNodeInvert.alpha -> use_alpha +CompositorNodeInvert.rgb -> invert_rgb +CompositorNodeLensdist.fit -> use_fit +CompositorNodeLensdist.jitter -> use_jitter +CompositorNodeLensdist.projector -> use_projector +CompositorNodeMapValue.use_max -> use_max +CompositorNodeMapValue.use_min -> use_min +CompositorNodeMixRGB.alpha -> use_alpha +CompositorNodeOutputFile.exr_half -> use_exr_half +CompositorNodeVecBlur.curved -> use_curve +* Constraint.active -> active +Constraint.disabled -> is_valid +Constraint.expanded -> show_expanded +Constraint.proxy_local -> is_proxy_local +ConstraintActuator.detect_material -> use_material_detect +ConstraintActuator.fh_normal -> use_fh_normal +ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis +ConstraintActuator.force_distance -> use_force_distance +ConstraintActuator.local -> use_local +ConstraintActuator.normal -> use_normal +ConstraintActuator.persistent -> use_persistent +ControlFluidSettings.active -> active +ControlFluidSettings.reverse_frames -> use_frame_reverse +Controller.expanded -> show_expanded +Controller.priority -> use_priority +Controller.state -> state +CopyLocationConstraint.invert_x -> invert_x +CopyLocationConstraint.invert_y -> invert_y +CopyLocationConstraint.invert_z -> invert_z +CopyLocationConstraint.use_offset -> use_offset +CopyLocationConstraint.use_x -> use_x +CopyLocationConstraint.use_y -> use_y +CopyLocationConstraint.use_z -> use_z +CopyRotationConstraint.invert_x -> invert_x +CopyRotationConstraint.invert_y -> invert_y +CopyRotationConstraint.invert_z -> invert_z +CopyRotationConstraint.use_offset -> use_offset +CopyRotationConstraint.use_x -> use_x +CopyRotationConstraint.use_y -> use_y +CopyRotationConstraint.use_z -> use_z +CopyScaleConstraint.use_offset -> use_offset +CopyScaleConstraint.use_x -> use_x +CopyScaleConstraint.use_y -> use_y +CopyScaleConstraint.use_z -> use_z +Curve.auto_texspace -> use_auto_texspace +Curve.back -> use_fill_back +Curve.draw_handles -> show_handles +Curve.draw_normals -> show_normals +Curve.front -> use_fill_front +Curve.map_along_length -> use_texture_map_length +Curve.use_deform_fill -> use_fill_deform +Curve.use_path -> use_path +Curve.use_path_follow -> use_path_follow +Curve.use_radius -> use_radius +Curve.use_stretch -> use_stretch +Curve.use_time_offset -> use_time_offset +CurveMapPoint.selected -> select +CurveMapping.clip -> use_clip +DelaySensor.repeat -> use_repeat +DomainFluidSettings.generate_speed_vectors -> use_speed_vectors +DomainFluidSettings.override_time -> use_time_override +DomainFluidSettings.reverse_frames -> use_frame_reverse +*negate* DopeSheet.collapse_summary -> show_expanded_summary +DopeSheet.display_armature -> show_armature +DopeSheet.display_camera -> show_camera +DopeSheet.display_curve -> show_curve +DopeSheet.display_lamp -> show_lamp +DopeSheet.display_material -> show_material +DopeSheet.display_mesh -> show_mesh +DopeSheet.display_metaball -> show_metaball +DopeSheet.display_node -> show_node +DopeSheet.display_particle -> show_particle +DopeSheet.display_scene -> show_scene +DopeSheet.display_shapekeys -> show_shapekeys +DopeSheet.display_summary -> show_summary +DopeSheet.display_texture -> show_texture +DopeSheet.display_transforms -> show_transforms +DopeSheet.display_world -> show_world +DopeSheet.include_missing_nla -> show_missing_nla +DopeSheet.only_group_objects -> showonly_group_objects +DopeSheet.only_selected -> showonly_selected +Driver.invalid -> is_valid +Driver.show_debug_info -> show_debug_info +DriverTarget.use_local_space_transforms -> use_local_space_transform +EdgeSplitModifier.use_edge_angle -> use_edge_angle +EdgeSplitModifier.use_sharp -> use_edge_sharp +EditBone.connected -> is_connected +EditBone.cyclic_offset -> use_cyclic_offset +EditBone.deform -> use_deform +EditBone.draw_wire -> show_wire +EditBone.hidden -> hide +EditBone.hinge -> use_hinge +EditBone.inherit_scale -> use_inherit_scale +EditBone.layer -> layer +EditBone.local_location -> use_local_location +EditBone.locked -> use_lock +EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply +EditBone.restrict_select -> restrict_select +EditBone.selected -> select +EditBone.selected_head -> select_head +EditBone.selected_tail -> select_tail +EditObjectActuator.enable_3d_tracking -> use_track_3d +EditObjectActuator.local_angular_velocity -> use_local_angular_velocity +EditObjectActuator.local_linear_velocity -> use_local_linear_velocity +EditObjectActuator.replace_display_mesh -> use_display_mesh +EditObjectActuator.replace_physics_mesh -> use_physics_mesh +EffectSequence.convert_float -> use_float +EffectSequence.de_interlace -> use_deinterlace +EffectSequence.flip_x -> use_flip_x +EffectSequence.flip_y -> use_flip_y +EffectSequence.premultiply -> use_premultiply +EffectSequence.proxy_custom_directory -> use_proxy_custom_directory +EffectSequence.proxy_custom_file -> use_proxy_custom_file +EffectSequence.reverse_frames -> use_frame_reverse +EffectSequence.use_color_balance -> use_color_balance +EffectSequence.use_crop -> use_crop +EffectSequence.use_proxy -> use_proxy +EffectSequence.use_translation -> use_translation +EffectorWeights.do_growing_hair -> use_hair_grow +EnvironmentMap.ignore_layers -> layer_ignore +EnvironmentMapTexture.use_filter_size_min -> filter_size_minimum +EnvironmentMapTexture.mipmap -> use_mipmap +EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss +Event.alt -> alt +Event.ctrl -> ctrl +Event.oskey -> oskey +Event.shift -> shift +ExplodeModifier.alive -> show_alive +ExplodeModifier.dead -> show_dead +ExplodeModifier.size -> use_size +ExplodeModifier.split_edges -> use_edge_split +ExplodeModifier.unborn -> show_unborn +FCurve.auto_clamped_handles -> use_auto_handle_clamp +*negate* FCurve.disabled -> enabled +FCurve.locked -> use_lock +FCurve.muted -> use_mute +FCurve.selected -> select +*negate* FCurve.visible -> hide +FCurveSample.selected -> select +FModifier.active -> active +*negate* FModifier.disabled -> enabled +FModifier.expanded -> show_expanded +FModifier.muted -> use_mute +FModifierFunctionGenerator.additive -> use_additive +FModifierGenerator.additive -> use_additive +FModifierLimits.use_maximum_x -> use_x_max +FModifierLimits.use_maximum_y -> use_y_max +FModifierLimits.use_minimum_x -> use_x_min +FModifierLimits.use_minimum_y -> use_y_min +FModifierStepped.use_frame_end -> use_frame_end +FModifierStepped.use_frame_start -> use_frame_start +FcurveActuator.add -> use_additive +FcurveActuator.child -> use_child +FcurveActuator.force -> use_force +FcurveActuator.local -> use_local +FieldSettings.do_absorption -> use_absorption +FieldSettings.do_location -> use_location +FieldSettings.do_rotation -> use_rotation +FieldSettings.force_2d -> use_force_2d +FieldSettings.global_coordinates -> use_coordinates_global +FieldSettings.guide_path_add -> use_guide_path_add +FieldSettings.multiple_springs -> use_multiple_springs +FieldSettings.root_coordinates -> use_coordinates_root +FieldSettings.use_coordinates -> use_coordinates_object +FieldSettings.use_guide_path_weight -> use_guide_path_weight +FieldSettings.use_max_distance -> use_distance_min +FieldSettings.use_min_distance -> use_distance_max +FieldSettings.use_radial_max -> use_radial_max +FieldSettings.use_radial_min -> use_radial_min +FileSelectParams.do_filter -> use_filter +FileSelectParams.filter_blender -> use_filter_blender +FileSelectParams.filter_folder -> use_filter_folder +FileSelectParams.filter_font -> use_filter_font +FileSelectParams.filter_image -> use_filter_image +FileSelectParams.filter_movie -> use_filter_movie +FileSelectParams.filter_script -> use_filter_script +FileSelectParams.filter_sound -> use_filter_sound +FileSelectParams.filter_text -> use_filter_text +FileSelectParams.hide_dot -> show_hidden +Filter2DActuator.enable_motion_blur -> use_motion_blur +FloorConstraint.sticky -> use_sticky +FloorConstraint.use_rotation -> use_rotation +FluidFluidSettings.active -> active +FluidFluidSettings.export_animated_mesh -> use_animated_mesh +FollowPathConstraint.use_curve_follow -> use_curve_follow +FollowPathConstraint.use_curve_radius -> use_curve_radius +FollowPathConstraint.use_fixed_position -> use_fixed_position +Function.registered -> registered +Function.registered_optional -> registered_optional +GPencilFrame.paint_lock -> lock_paint +GPencilFrame.selected -> select +GPencilLayer.active -> active +GPencilLayer.frame_lock -> lock_frame +GPencilLayer.hide -> hide +GPencilLayer.locked -> use_lock +GPencilLayer.selected -> select +GPencilLayer.show_points -> show_points +GPencilLayer.use_onion_skinning -> use_onion_skin +GameBooleanProperty.value -> value +GameObjectSettings.actor -> use_actor +GameObjectSettings.all_states -> states_all +GameObjectSettings.anisotropic_friction -> use_anisotropic_friction +GameObjectSettings.collision_compound -> use_collision_compound +GameObjectSettings.debug_state -> show_state_debug +GameObjectSettings.ghost -> use_ghost +GameObjectSettings.initial_state -> initial_state +GameObjectSettings.lock_x_axis -> lock_location_x +GameObjectSettings.lock_x_rot_axis -> lock_rotation_x +GameObjectSettings.lock_y_axis -> lock_location_y +GameObjectSettings.lock_y_rot_axis -> lock_rotation_y +GameObjectSettings.lock_z_axis -> lock_location_z +GameObjectSettings.lock_z_rot_axis -> lock_rotation_z +GameObjectSettings.material_physics -> use_material_physics +*negate* GameObjectSettings.no_sleeping -> use_sleep +GameObjectSettings.rotate_from_normal -> use_rotate_from_normal +GameObjectSettings.show_actuators -> show_actuators +GameObjectSettings.show_controllers -> show_controllers +GameObjectSettings.show_sensors -> show_sensors +GameObjectSettings.show_state_panel -> show_state_panel +GameObjectSettings.use_activity_culling -> use_activity_culling +GameObjectSettings.use_collision_bounds -> use_collision_bounds +GameObjectSettings.used_state -> state_used +GameObjectSettings.visible_state -> state_visible +GameProperty.debug -> use_debug +GameSoftBodySettings.bending_const -> use_bending_constraint +GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody +GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody +GameSoftBodySettings.shape_match -> use_shape_match +GlowSequence.only_boost -> useonly_boost +GreasePencil.use_stroke_endpoints -> use_stroke_endpoints +Group.layer -> layer +ID.fake_user -> use_fake_user +ID.tag -> tag +Image.animated -> use_snimation +Image.clamp_x -> use_clamp_x +Image.clamp_y -> use_clamp_y +Image.dirty -> is_dirty +Image.fields -> use_fields +Image.has_data -> is_data +Image.premultiply -> use_premultiply +Image.tiles -> use_tiles +ImagePaint.invert_stencil -> invert_stencil +ImagePaint.show_brush -> show_brush +ImagePaint.show_brush_draw -> show_brush_draw +ImagePaint.use_backface_cull -> use_backface_cull +ImagePaint.use_clone_layer -> use_clone_layer +ImagePaint.use_normal_falloff -> use_normal_falloff +ImagePaint.use_occlude -> use_occlude +ImagePaint.use_projection -> use_projection +ImagePaint.use_stencil_layer -> use_stencil_layer +ImageSequence.convert_float -> use_float +ImageSequence.de_interlace -> use_deinterlace +ImageSequence.flip_x -> use_flip_x +ImageSequence.flip_y -> use_flip_y +ImageSequence.premultiply -> use_premultiply +ImageSequence.proxy_custom_directory -> use_proxy_custom_directory +ImageSequence.proxy_custom_file -> use_proxy_custom_file +ImageSequence.reverse_frames -> use_frame_reverse +ImageSequence.use_color_balance -> use_color_balance +ImageSequence.use_crop -> use_crop +ImageSequence.use_proxy -> use_proxy +ImageSequence.use_translation -> use_translation +ImageTexture.calculate_alpha -> use_rgb_alpha +ImageTexture.checker_even -> use_checker_even +ImageTexture.checker_odd -> use_checker_odd +ImageTexture.filter_size_minimum -> use_filter_size_min +ImageTexture.flip_axis -> use_flip_axis + + +ImageTexture.interpolation -> use_interpolation +ImageTexture.invert_alpha -> invert_alpha +ImageTexture.mipmap -> use_mipmap +ImageTexture.mipmap_gauss -> use_mipmap_gauss +ImageTexture.mirror_x -> use_mirror_x +ImageTexture.mirror_y -> use_mirror_y +ImageTexture.normal_map -> use_normal_map +ImageTexture.use_alpha -> use_use_alpha +ImageUser.auto_refresh -> use_auto_refresh +ImageUser.cyclic -> use_cyclic +* would use is_ * InflowFluidSettings.active -> active +InflowFluidSettings.export_animated_mesh -> use_export_animated_mesh +InflowFluidSettings.local_coordinates -> use_local_coordinates +Itasc.auto_step -> use_auto_step + + +JoystickSensor.all_events -> use_all_events + + +Key.relative -> use_relative +* would use is_ * KeyConfig.user_defined -> user_defined +KeyMap.children_expanded -> show_expanded_children +KeyMap.items_expanded -> show_expanded_items +* would use is_ * KeyMap.modal -> modal +KeyMap.user_defined -> use_user_defined +KeyMapItem.active -> use_active +* would use is_pressed * KeyMapItem.alt -> alt +* would use is_pressed * KeyMapItem.any -> any +* would use is_pressed * KeyMapItem.ctrl -> ctrl +KeyMapItem.expanded -> show_expanded +* would use is_pressed * KeyMapItem.oskey -> oskey +* would use is_pressed * KeyMapItem.shift -> shift + + +* KeyboardSensor.all_keys -> all_keys + + +* would use is_ * Keyframe.selected -> selected +* would use is_ * Keyframe.selected_handle1 -> selected_handle1 +* would use is_ * Keyframe.selected_handle2 -> selected_handle2 + + +KeyingSet.absolute -> use_absolute +KeyingSet.insertkey_needed -> use_insertkey_needed +KeyingSet.insertkey_visual -> use_insertkey_visual +KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb + + +KeyingSetInfo.insertkey_needed -> use_insertkey_needed +KeyingSetInfo.insertkey_visual -> use_insertkey_visual +KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb + + +KeyingSetPath.entire_array -> use_entire_array +KeyingSetPath.insertkey_needed -> use_insertkey_needed +KeyingSetPath.insertkey_visual -> use_insertkey_visual +KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb + + +KinematicConstraint.pos_lock_x -> use_lock_pos_x +KinematicConstraint.pos_lock_y -> use_lock_pos_y +KinematicConstraint.pos_lock_z -> use_lock_pos_z +KinematicConstraint.rot_lock_x -> use_lock_rot_x +KinematicConstraint.rot_lock_y -> use_lock_rot_y +KinematicConstraint.rot_lock_z -> use_lock_rot_z +KinematicConstraint.use_position -> use_position +KinematicConstraint.use_rotation -> use_rotation +KinematicConstraint.use_stretch -> use_stretch +KinematicConstraint.use_tail -> use_tail +KinematicConstraint.use_target -> use_target + + + + +Lamp.diffuse -> use_diffuse +Lamp.layer -> use_own_layer +Lamp.negative -> use_negative +Lamp.specular -> use_specular +LampSkySettings.use_atmosphere -> use_atmosphere +LampSkySettings.use_sky -> use_sky +LampTextureSlot.map_color -> use_map_color +LampTextureSlot.map_shadow -> use_map_shadow +Lattice.outside -> use_outside +LimitLocationConstraint.limit_transform -> limit_transform +LimitLocationConstraint.use_maximum_x -> use_maximum_x +LimitLocationConstraint.use_maximum_y -> use_maximum_y +LimitLocationConstraint.use_maximum_z -> use_maximum_z +LimitLocationConstraint.use_minimum_x -> use_minimum_x +LimitLocationConstraint.use_minimum_y -> use_minimum_y +LimitLocationConstraint.use_minimum_z -> use_minimum_z +LimitRotationConstraint.limit_transform -> limit_transform +LimitRotationConstraint.use_limit_x -> use_limit_x +LimitRotationConstraint.use_limit_y -> use_limit_y +LimitRotationConstraint.use_limit_z -> use_limit_z +LimitScaleConstraint.limit_transform -> limit_transform +LimitScaleConstraint.use_maximum_x -> use_maximum_x +LimitScaleConstraint.use_maximum_y -> use_maximum_y +LimitScaleConstraint.use_maximum_z -> use_maximum_z +LimitScaleConstraint.use_minimum_x -> use_minimum_x +LimitScaleConstraint.use_minimum_y -> use_minimum_y +LimitScaleConstraint.use_minimum_z -> use_minimum_z + + +Main.debug -> show_debug +Main.file_is_saved -> is_saved + + +* MaskModifier.invert -> invert + + +Material.cast_approximate -> use_cast_approximate +Material.cast_buffer_shadows -> use_cast_buffer_shadows +Material.cast_shadows_only -> use_cast_shadows_only +Material.cubic -> use_cubic +Material.exclude_mist -> use_exclude_mist +Material.face_texture -> use_face_texture +Material.face_texture_alpha -> use_face_texture_alpha +Material.full_oversampling -> use_full_oversampling +Material.invert_z -> use_invert_z +Material.light_group_exclusive -> use_light_group_exclusive +Material.object_color -> use_object_color +Material.only_shadow -> use_shadow_only +Material.ray_shadow_bias -> use_ray_shadow_bias +Material.receive_transparent_shadows -> use_receive_transparent_shadows +Material.shadeless -> use_shadeless +Material.shadows -> use_shadows +Material.tangent_shading -> use_tangent_shading +Material.traceable -> use_traceable +Material.transparency -> use_transparency +Material.use_diffuse_ramp -> use_diffuse_ramp +Material.use_nodes -> use_nodes +Material.use_sky -> use_sky +Material.use_specular_ramp -> use_specular_ramp +Material.use_textures -> use_textures +Material.vertex_color_light -> use_vertex_color_light +Material.vertex_color_paint -> use_vertex_color_paint + + +MaterialHalo.flare_mode -> use_flare_mode +MaterialHalo.lines -> use_lines +MaterialHalo.ring -> use_ring +MaterialHalo.shaded -> use_shaded +MaterialHalo.soft -> use_soft +MaterialHalo.star -> use_star +MaterialHalo.texture -> use_texture +MaterialHalo.vertex_normal -> use_vertex_normal +MaterialHalo.xalpha -> use_xalpha + + +MaterialPhysics.align_to_normal -> use_align_to_normal + + +* MaterialRaytraceMirror.enabled -> enabled + + +MaterialStrand.blender_units -> use_blender_units +MaterialStrand.surface_diffuse -> use_surface_diffuse +MaterialStrand.tangent_shading -> use_tangent_shading + + +* MaterialSubsurfaceScattering.enabled -> enabled + + +* MaterialTextureSlot.enabled -> enabled +MaterialTextureSlot.from_dupli -> use_from_dupli +MaterialTextureSlot.from_original -> use_from_original +MaterialTextureSlot.map_alpha -> use_map_alpha +MaterialTextureSlot.map_ambient -> use_map_ambient +MaterialTextureSlot.map_colordiff -> use_map_colordiff +MaterialTextureSlot.map_coloremission -> use_map_coloremission +MaterialTextureSlot.map_colorreflection -> use_map_colorreflection +MaterialTextureSlot.map_colorspec -> use_map_colorspec +MaterialTextureSlot.map_colortransmission -> use_map_colortransmission +MaterialTextureSlot.map_density -> use_map_density +MaterialTextureSlot.map_diffuse -> use_map_diffuse +MaterialTextureSlot.map_displacement -> use_map_displacement +MaterialTextureSlot.map_emission -> use_map_emission +MaterialTextureSlot.map_emit -> use_map_emit +MaterialTextureSlot.map_hardness -> use_map_hardness +MaterialTextureSlot.map_mirror -> use_map_mirror +MaterialTextureSlot.map_normal -> use_map_normal +MaterialTextureSlot.map_raymir -> use_map_raymir +MaterialTextureSlot.map_reflection -> use_map_reflect +MaterialTextureSlot.map_scattering -> use_map_scatter +MaterialTextureSlot.map_specular -> use_map_specular +MaterialTextureSlot.map_translucency -> use_map_translucency +MaterialTextureSlot.map_warp -> use_map_warp +MaterialTextureSlot.new_bump -> use_new_bump + + +MaterialVolume.external_shadows -> use_external_shadows +MaterialVolume.light_cache -> use_light_cache + + +Mesh.all_edges -> show_all_edges +Mesh.auto_texspace -> use_auto_texspace +Mesh.autosmooth -> use_autosmooth +Mesh.double_sided -> use_double_sided +Mesh.draw_bevel_weights -> show_bevel_weights +Mesh.draw_creases -> show_creases +Mesh.draw_edge_angle -> show_edge_angle +Mesh.draw_edge_lenght -> show_edge_lenght +Mesh.draw_edges -> show_edges +Mesh.draw_face_area -> show_face_area +Mesh.draw_faces -> show_faces +Mesh.draw_normals -> show_normals +Mesh.draw_seams -> show_seams +Mesh.draw_sharp -> show_sharp +Mesh.draw_vertex_normals -> show_vertex_normals +Mesh.use_mirror_topology -> use_mirror_topology +Mesh.use_mirror_x -> use_mirror_x +Mesh.use_paint_mask -> use_paint_mask +Mesh.vertex_normal_flip -> use_vertex_normal_flip + + +MeshColorLayer.active -> use_active +MeshColorLayer.active_render -> use_active_render + + +MeshDeformModifier.dynamic -> dynamic +MeshDeformModifier.invert -> invert +MeshDeformModifier.is_bound -> is_bound + + +MeshEdge.fgon -> is_fgon +* MeshEdge.hidden -> hide +MeshEdge.loose -> use_loose +MeshEdge.seam -> use_seam +* MeshEdge.selected -> select +MeshEdge.sharp -> use_sharp + + +* would use is_ * MeshFace.hidden -> hide +* would use is_ * MeshFace.selected -> selected +* would use is_ * MeshFace.smooth -> smooth + + +MeshTextureFace.alpha_sort -> use_alpha_sort +MeshTextureFace.billboard -> use_billboard +MeshTextureFace.collision -> use_collision +MeshTextureFace.halo -> use_halo +* would use is_ * MeshTextureFace.invisible -> invisible +MeshTextureFace.light -> use_light +MeshTextureFace.object_color -> use_object_color +MeshTextureFace.shadow -> use_shadow_face +MeshTextureFace.shared -> use_blend_shared +MeshTextureFace.tex -> use_render_texture +MeshTextureFace.text -> use_bitmap_text +MeshTextureFace.twoside -> use_twoside +MeshTextureFace.uv_pinned -> use_uv_pinned +MeshTextureFace.uv_selected -> use_uv_select +* MeshTextureFaceLayer.active -> active +* MeshTextureFaceLayer.active_clone -> active_clone +* MeshTextureFaceLayer.active_render -> active_render + + +* MeshVertex.hidden -> hide +* would use is_ * MeshVertex.selected -> select + + +MetaBall.auto_texspace -> use_auto_texspace + + +* MetaElement.hide -> hide +* would use is_ * MetaElement.negative -> negative + + +MetaSequence.convert_float -> use_convert_float +MetaSequence.de_interlace -> use_deinterlace +MetaSequence.flip_x -> use_flip_x +MetaSequence.flip_y -> use_flip_y +MetaSequence.premultiply -> use_convert_premultiply +MetaSequence.proxy_custom_directory -> use_proxy_custom_directory +MetaSequence.proxy_custom_file -> use_proxy_custom_file +MetaSequence.reverse_frames -> use_reverse_frames +MetaSequence.use_color_balance -> use_color_balance +MetaSequence.use_crop -> use_crop +MetaSequence.use_proxy -> use_proxy +MetaSequence.use_translation -> use_translation + + +MirrorModifier.clip -> use_clipping +MirrorModifier.mirror_u -> use_mirror_u +MirrorModifier.mirror_v -> use_mirror_v +MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups +MirrorModifier.x -> use_x +MirrorModifier.y -> use_y +MirrorModifier.z -> use_z + + +Modifier.editmode -> use_in_editmode +Modifier.expanded -> show_expanded +Modifier.on_cage -> use_on_cage +Modifier.realtime -> show_realtime +Modifier.render -> use_render + + +* MotionPath.editing -> editing +* MotionPath.use_bone_head -> use_bone_head +* would use is_ * MotionPathVert.selected -> select + + +MovieSequence.convert_float -> use_convert_float +MovieSequence.de_interlace -> use_deinterlace +MovieSequence.flip_x -> use_flip_x +MovieSequence.flip_y -> use_flip_y +MovieSequence.premultiply -> use_convert_premultiply +MovieSequence.proxy_custom_directory -> use_proxy_custom_directory +MovieSequence.proxy_custom_file -> use_proxy_custom_file +* MovieSequence.reverse_frames -> use_reverse_frames +MovieSequence.use_color_balance -> use_color_balance +MovieSequence.use_crop -> use_crop +MovieSequence.use_proxy -> use_proxy +MovieSequence.use_translation -> use_translation + + +MulticamSequence.convert_float -> use_convert_float +MulticamSequence.de_interlace -> use_deinterlace +MulticamSequence.flip_x -> use_flip_x +MulticamSequence.flip_y -> use_flip_y +MulticamSequence.premultiply -> use_convert_premultiply +MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory +MulticamSequence.proxy_custom_file -> use_proxy_custom_file +* MulticamSequence.reverse_frames -> use_reverse_frames +MulticamSequence.use_color_balance -> use_color_balance +MulticamSequence.use_crop -> use_crop +MulticamSequence.use_proxy -> use_proxy +MulticamSequence.use_translation -> use_translation + + +MultiresModifier.external -> use_external +MultiresModifier.optimal_display -> show_optimal + + + + + + +NetRenderSettings.master_broadcast -> use_master_broadcast +NetRenderSettings.master_clear -> use_master_clear +NetRenderSettings.slave_clear -> use_slave_clear +NetRenderSettings.slave_outputlog -> use_slave_outputlog +NetRenderSettings.slave_thumb -> use_slave_thumb + + +* I'd use is_ * NlaStrip.active -> active +NlaStrip.animated_influence -> use_animated_influence +NlaStrip.animated_time -> use_animated_time +NlaStrip.animated_time_cyclic -> use_animated_time_cyclic +NlaStrip.auto_blending -> use_auto_blend +* I'd use is_ * NlaStrip.muted -> muted +* I'd use is_ * NlaStrip.reversed -> reversed +* I'd use is_ * NlaStrip.selected -> select + + +* I'd use is_ * NlaTrack.active -> active +* I'd use is_ * NlaTrack.locked -> lock +* I'd use is_ * NlaTrack.muted -> muted +* I'd use is_ * NlaTrack.selected -> select +NlaTrack.solo -> is_solo + + +Object.draw_axis -> show_axis +Object.draw_bounds -> show_bounds +Object.draw_name -> show_name +Object.draw_texture_space -> show_texture_space +Object.draw_transparent -> show_transparent +Object.draw_wire -> show_wire +* Object.duplis_used -> is_duplis_used +* Object.layers -> layers +Object.lock_location -> lock_location +Object.lock_rotation -> lock_rotation +Object.lock_rotation_w -> lock_rotation_w +Object.lock_rotations_4d -> lock_rotations_4d +Object.lock_scale -> lock_scale +* Object.restrict_render -> use_limit_render +* Object.restrict_select -> use_limit_select +* Object.restrict_view -> use_limit_view +* Object.selected -> select +Object.shape_key_edit_mode -> use_shape_key_edit_mode +Object.shape_key_lock -> show_shape_key +Object.slow_parent -> use_slow_parent +Object.time_offset_add_parent -> use_time_offset_add_parent +Object.time_offset_edit -> use_time_offset_edit +Object.time_offset_parent -> use_time_offset_parent +Object.time_offset_particle -> use_time_offset_particle +Object.use_dupli_faces_scale -> use_dupli_faces_scale +Object.use_dupli_frames_speed -> use_dupli_frames_speed +Object.use_dupli_verts_rotation -> use_dupli_verts_rotation +Object.x_ray -> show_x_ray + + +* ObjectActuator.add_linear_velocity -> add_linear_velocity +ObjectActuator.local_angular_velocity -> use_local_angular_velocity +ObjectActuator.local_force -> use_local_force +ObjectActuator.local_linear_velocity -> use_local_linear_velocity +ObjectActuator.local_location -> use_local_location +ObjectActuator.local_rotation -> use_local_rotation +ObjectActuator.local_torque -> use_local_torque +* ObjectActuator.servo_limit_x -> use_limit_servo_x +* ObjectActuator.servo_limit_y -> use_limit_servo_y +* ObjectActuator.servo_limit_z -> use_limit_servo_z + + +* ObjectBase.layers -> layers +* ObjectBase.selected -> select +* ObjectBase.selected_user -> is_select_user + + +* could be is_ * ObstacleFluidSettings.active -> use_active +ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh + + +* Operator.has_reports -> has_reports +OperatorStrokeElement.flip -> use_flip + + +OutflowFluidSettings.active -> use_active +OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh + + +Paint.fast_navigate -> show_low_resolution +Paint.show_brush -> show_brush + +* Panel.bl_default_closed -> bl_default_closed +* Panel.bl_show_header -> bl_show_header + + +ParentActuator.compound -> use_compound +ParentActuator.ghost -> use_ghost + + +* Particle.no_disp -> no_disp +* Particle.rekey -> rekey +* Particle.unexist -> unexist + + +ParticleBrush.use_puff_volume -> use_puff_volume + + +ParticleEdit.add_interpolate -> use_add_interpolate +ParticleEdit.auto_velocity -> use_auto_velocity +ParticleEdit.draw_particles -> show_particles +ParticleEdit.editable -> is_editable +ParticleEdit.emitter_deflect -> use_emitter_deflect +ParticleEdit.fade_time -> use_fade_time +* ParticleEdit.hair -> hair +ParticleEdit.keep_lengths -> use_keep_lengths +ParticleEdit.keep_root -> use_keep_root + + +ParticleFluidSettings.drops -> show_drops +ParticleFluidSettings.floats -> show_floats +ParticleFluidSettings.tracer -> show_tracer + + +ParticleInstanceModifier.alive -> show_alive +ParticleInstanceModifier.children -> use_children +ParticleInstanceModifier.dead -> show_dead +ParticleInstanceModifier.keep_shape -> use_keep_shape +ParticleInstanceModifier.normal -> use_normal +ParticleInstanceModifier.size -> use_size +ParticleInstanceModifier.unborn -> show_unborn +ParticleInstanceModifier.use_path -> use_path + + +ParticleSettings.abs_path_time -> use_abs_path_time +ParticleSettings.animate_branching -> use_animate_branching +ParticleSettings.billboard_lock -> lock_billboard +ParticleSettings.boids_2d -> lock_boids_to_surface +ParticleSettings.branching -> use_branching +ParticleSettings.child_effector -> use_child_effector +ParticleSettings.child_guide -> use_child_guide +ParticleSettings.child_render -> use_child_render +ParticleSettings.die_on_collision -> use_die_on_collision +ParticleSettings.died -> show_died +ParticleSettings.draw_health -> show_health +ParticleSettings.emitter -> use_emitter +ParticleSettings.enable_simplify -> use_simplify +ParticleSettings.even_distribution -> use_even_distribution +ParticleSettings.grid_invert -> invert_grid +ParticleSettings.hair_bspline -> use_hair_bspline +* ParticleSettings.hair_geometry -> hair_geometry +ParticleSettings.material_color -> show_material_color +ParticleSettings.num -> use_number +ParticleSettings.parent -> use_parent +ParticleSettings.rand_group -> use_random_group +ParticleSettings.react_multiple -> use_react_multiple +ParticleSettings.react_start_end -> use_react_start_end +ParticleSettings.render_adaptive -> show_path_steps +ParticleSettings.render_strand -> use_render_strand +ParticleSettings.rotation_dynamic -> use_rotation_dynamic +ParticleSettings.self_effect -> use_self_effect +ParticleSettings.show_size -> show_size +ParticleSettings.size_deflect -> use_size_deflect +ParticleSettings.sizemass -> use_multiply_size_mass +ParticleSettings.symmetric_branching -> use_symmetric_branching +ParticleSettings.trand -> use_emit_random +ParticleSettings.unborn -> show_unborn +ParticleSettings.use_global_dupli -> use_global_dupli +ParticleSettings.use_group_count -> use_group_count +ParticleSettings.velocity -> show_velocity +ParticleSettings.velocity_length -> use_velocity_length +* ParticleSettings.viewport -> viewport +ParticleSettings.whole_group -> use_whole_group + + +ParticleSystem.editable -> is_editable +ParticleSystem.edited -> is_edited +* ParticleSystem.global_hair -> global_hair +ParticleSystem.hair_dynamics -> use_hair_dynamics +ParticleSystem.keyed_timing -> use_keyed_timing +* ParticleSystem.multiple_caches -> multiple_caches +ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump +ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density +ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field +ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink +ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length +ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation +ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1 +ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2 +ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end +ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size +ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent +ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity + + +* ParticleTarget.valid -> valid + + +PivotConstraint.use_relative_position -> use_relative_position + + +PointCache.baked -> is_baked +* PointCache.baking -> baking +PointCache.disk_cache -> use_disk_cache +PointCache.external -> use_external +* PointCache.frames_skipped -> frames_skipped +PointCache.outdated -> is_outdated +PointCache.quick_cache -> use_quick_cache +PointCache.use_library_path -> use_library_path + + +PointDensity.turbulence -> use_turbulence + + +PointLamp.only_shadow -> use_shadow_only +PointLamp.shadow_layer -> use_shadow_own_layer +PointLamp.sphere -> use_sphere + + +PoseBone.has_ik -> is_in_ik_chain +* PoseBone.ik_dof_x -> ik_dof_x +* PoseBone.ik_dof_y -> ik_dof_y +* PoseBone.ik_dof_z -> ik_dof_z +PoseBone.ik_limit_x -> lock_ik_x +PoseBone.ik_limit_y -> lock_ik_y +PoseBone.ik_limit_z -> lock_ik_z +PoseBone.ik_lin_control -> use_ik_lin_control +PoseBone.ik_rot_control -> use_ik_rot_control +PoseBone.lock_location -> lock_location +PoseBone.lock_rotation -> lock_rotation +PoseBone.lock_rotation_w -> lock_rotation_w +PoseBone.lock_rotations_4d -> lock_rotations_4d +PoseBone.lock_scale -> lock_scale +* PoseBone.selected -> select + + +PoseTemplateSettings.generate_def_rig -> use_generate_def_rig + + +Property.is_never_none -> is_never_none +Property.is_readonly -> is_readonly +Property.is_required -> is_required +Property.registered -> is_registered +Property.registered_optional -> is_registered_optional +Property.use_output -> is_output + + +* PythonConstraint.script_error -> is_script_error +PythonConstraint.use_targets -> use_targets + + +PythonController.debug -> use_debug + + +RandomActuator.always_true -> use_always_true + + +RaySensor.x_ray_mode -> use_x_ray_mode + + +RegionView3D.box_clip -> use_box_clip +RegionView3D.box_preview -> show_synced_view +RegionView3D.lock_rotation -> lock_rotation + + +* RenderEngine.bl_postprocess -> use_bl_postprocess +* RenderEngine.bl_preview -> use_bl_preview + + +* RenderLayer.all_z -> all_z +* RenderLayer.edge -> edge +* RenderLayer.enabled -> enabled +* RenderLayer.halo -> halo +* RenderLayer.pass_ao -> pass_ao +* RenderLayer.pass_ao_exclude -> pass_ao_exclude +* RenderLayer.pass_color -> pass_color +* RenderLayer.pass_combined -> pass_combined +* RenderLayer.pass_diffuse -> pass_diffuse +* RenderLayer.pass_emit -> pass_emit +* RenderLayer.pass_emit_exclude -> pass_emit_exclude +* RenderLayer.pass_environment -> pass_environment +* RenderLayer.pass_environment_exclude -> pass_environment_exclude +* RenderLayer.pass_indirect -> pass_indirect +* RenderLayer.pass_indirect_exclude -> pass_indirect_exclude +* RenderLayer.pass_mist -> pass_mist +* RenderLayer.pass_normal -> pass_normal +* RenderLayer.pass_object_index -> pass_object_index +* RenderLayer.pass_reflection -> pass_reflection +* RenderLayer.pass_reflection_exclude -> pass_reflection_exclude +* RenderLayer.pass_refraction -> pass_refraction +* RenderLayer.pass_refraction_exclude -> pass_refraction_exclude +* RenderLayer.pass_shadow -> pass_shadow +* RenderLayer.pass_shadow_exclude -> pass_shadow_exclude +* RenderLayer.pass_specular -> pass_specular +* RenderLayer.pass_specular_exclude -> pass_specular_exclude +* RenderLayer.pass_uv -> pass_uv +* RenderLayer.pass_vector -> pass_vector +* RenderLayer.pass_z -> pass_z +* RenderLayer.sky -> sky +* RenderLayer.solid -> solid +* RenderLayer.strand -> strand +* RenderLayer.visible_layers -> visible_layers +* RenderLayer.zmask -> zmask +* RenderLayer.zmask_layers -> zmask_layers +* RenderLayer.zmask_negate -> zmask_negate +* RenderLayer.ztransp -> ztransp + + +RenderSettings.backbuf -> use_backbuf +RenderSettings.bake_active -> use_bake_active +RenderSettings.bake_clear -> use_bake_clear +RenderSettings.bake_enable_aa -> use_bake_enable_aa +RenderSettings.bake_normalized -> use_bake_normalized +RenderSettings.cineon_log -> use_cineon_log +RenderSettings.color_management -> use_color_management +RenderSettings.crop_to_border -> use_crop_to_border +RenderSettings.edge -> edge +RenderSettings.exr_half -> use_exr_half +RenderSettings.exr_preview -> use_exr_preview +RenderSettings.exr_zbuf -> use_exr_zbuf +RenderSettings.ffmpeg_autosplit -> use_ffmpeg_autosplit +RenderSettings.fields -> use_fields +RenderSettings.fields_still -> use_fields_still +RenderSettings.free_image_textures -> use_free_image_textures +RenderSettings.free_unused_nodes -> use_free_unused_nodes +RenderSettings.full_sample -> use_full_sample +RenderSettings.is_movie_format -> is_movie_format +RenderSettings.jpeg2k_ycc -> use_jpeg2k_ycc +RenderSettings.motion_blur -> use_motion_blur +* RenderSettings.multiple_engines -> multiple_engines +RenderSettings.render_antialiasing -> use_render_antialiasing +* doubled?* RenderSettings.render_stamp -> render_stamp +RenderSettings.save_buffers -> use_save_buffers +RenderSettings.simplify_triangulate -> use_simplify_triangulate +RenderSettings.single_layer -> use_active_layer +RenderSettings.stamp_camera -> use_stamp_camera +RenderSettings.stamp_date -> use_stamp_date +RenderSettings.stamp_filename -> use_stamp_filename +RenderSettings.stamp_frame -> use_stamp_frame +RenderSettings.stamp_marker -> use_stamp_marker +RenderSettings.stamp_note -> use_stamp_note +RenderSettings.stamp_render_time -> use_stamp_render_time +RenderSettings.stamp_scene -> use_stamp_scene +RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip +RenderSettings.stamp_time -> use_stamp_time +RenderSettings.tiff_bit -> use_tiff_bit +RenderSettings.use_border -> use_border +RenderSettings.use_compositing -> use_compositing +RenderSettings.use_envmaps -> use_envmaps +RenderSettings.use_file_extension -> use_file_extension +RenderSettings.use_game_engine -> use_game_engine +RenderSettings.use_instances -> use_instances +RenderSettings.use_local_coords -> use_local_coords +RenderSettings.use_overwrite -> use_overwrite +RenderSettings.use_placeholder -> use_placeholder +RenderSettings.use_radiosity -> use_radiosity +RenderSettings.use_raytracing -> use_raytrace +RenderSettings.use_sequencer -> use_sequencer +RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview +RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render +RenderSettings.use_shadows -> use_shadows +RenderSettings.use_simplify -> use_simplify +RenderSettings.use_sss -> use_sss +RenderSettings.use_textures -> use_textures + + +RigidBodyJointConstraint.disable_linked_collision -> use_disable_linked_collision +RigidBodyJointConstraint.draw_pivot -> show_pivot + + +Scene.frame_drop -> use_frame_drop +* Scene.layers -> layers +* Scene.mute_audio -> mute_audio +* Scene.nla_tweakmode_on -> is_nla_tweakmode_on +Scene.pov_radio_always_sample -> use_pov_radio_always_sample +Scene.pov_radio_display_advanced -> show_pov_radio_advanced +Scene.pov_radio_enable -> use_pov_radio_enable +Scene.pov_radio_media -> use_pov_radio_media +Scene.pov_radio_normal -> use_pov_radio_normal +Scene.scrub_audio -> use_scrub_audio +Scene.sync_audio -> use_sync_audio +Scene.use_gravity -> use_gravity +Scene.use_nodes -> use_nodes +Scene.use_preview_range -> use_preview_range + + +SceneGameData.activity_culling -> use_activity_culling +SceneGameData.auto_start -> use_auto_start +SceneGameData.fullscreen -> show_fullscreen +SceneGameData.glsl_extra_textures -> use_glsl_extra_textures +SceneGameData.glsl_lights -> use_glsl_lights +SceneGameData.glsl_nodes -> use_glsl_nodes +SceneGameData.glsl_ramps -> use_glsl_ramps +SceneGameData.glsl_shaders -> use_glsl_shaders +SceneGameData.glsl_shadows -> use_glsl_shadows +SceneGameData.show_debug_properties -> show_debug_properties +SceneGameData.show_framerate_profile -> show_framerate_profile +SceneGameData.show_physics_visualization -> show_physics_visualization +SceneGameData.use_animation_record -> use_animation_record +SceneGameData.use_deprecation_warnings -> use_deprecation_warnings +SceneGameData.use_display_lists -> use_display_lists +SceneGameData.use_frame_rate -> use_frame_rate +SceneGameData.use_occlusion_culling -> use_occlusion_culling + + +SceneRenderLayer.all_z -> use_all_z +SceneRenderLayer.edge -> use_edge +* SceneRenderLayer.enabled -> enabled +SceneRenderLayer.halo -> use_halo +SceneRenderLayer.pass_ao -> use_pass_ao +SceneRenderLayer.pass_ao_exclude -> use_pass_ao_exclude +SceneRenderLayer.pass_color -> use_pass_color +SceneRenderLayer.pass_combined -> use_pass_combined +SceneRenderLayer.pass_diffuse -> use_pass_diffuse +SceneRenderLayer.pass_emit -> use_pass_emit +SceneRenderLayer.pass_emit_exclude -> use_pass_emit_exclude +SceneRenderLayer.pass_environment -> use_pass_environment +SceneRenderLayer.pass_environment_exclude -> use_pass_environment_exclude +SceneRenderLayer.pass_indirect -> use_pass_indirect +SceneRenderLayer.pass_indirect_exclude -> use_pass_indirect_exclude +SceneRenderLayer.pass_mist -> use_pass_mist +SceneRenderLayer.pass_normal -> use_pass_normal +SceneRenderLayer.pass_object_index -> use_pass_object_index +SceneRenderLayer.pass_reflection -> use_pass_reflection +SceneRenderLayer.pass_reflection_exclude -> use_pass_reflection_exclude +SceneRenderLayer.pass_refraction -> use_pass_refraction +SceneRenderLayer.pass_refraction_exclude -> use_pass_refraction_exclude +SceneRenderLayer.pass_shadow -> use_pass_shadow +SceneRenderLayer.pass_shadow_exclude -> use_pass_shadow_exclude +SceneRenderLayer.pass_specular -> use_pass_specular +SceneRenderLayer.pass_specular_exclude -> use_pass_specular_exclude +SceneRenderLayer.pass_uv -> use_pass_uv +SceneRenderLayer.pass_vector -> use_pass_vector +SceneRenderLayer.pass_z -> use_pass_z +SceneRenderLayer.sky -> use_sky +SceneRenderLayer.solid -> use_solid +SceneRenderLayer.strand -> use_strand +SceneRenderLayer.visible_layers -> visible_layers +SceneRenderLayer.zmask -> use_zmask +SceneRenderLayer.zmask_layers -> use_zmask_layers +SceneRenderLayer.zmask_negate -> use_zmask_negate +SceneRenderLayer.ztransp -> use_ztransp + + +* SceneSequence.convert_float -> convert_float +* SceneSequence.de_interlace -> de_interlace +* SceneSequence.flip_x -> flip_x +* SceneSequence.flip_y -> flip_y +* SceneSequence.premultiply -> premultiply +* SceneSequence.proxy_custom_directory -> proxy_custom_directory +* SceneSequence.proxy_custom_file -> proxy_custom_file +* SceneSequence.reverse_frames -> reverse_frames +* SceneSequence.use_color_balance -> use_color_balance +* SceneSequence.use_crop -> use_crop +* SceneSequence.use_proxy -> use_proxy +* SceneSequence.use_translation -> use_translation + + +Scopes.use_full_resolution -> use_full_resolution + + +Screen.animation_playing -> is_animation_playing +Screen.fullscreen -> is_fullscreen + + +ScrewModifier.use_normal_calculate -> use_normal_calculate +ScrewModifier.use_normal_flip -> use_normal_flip +ScrewModifier.use_object_screw_offset -> use_object_screw_offset + + +Sculpt.lock_x -> lock_x +Sculpt.lock_y -> lock_y +Sculpt.lock_z -> lock_z +Sculpt.symmetry_x -> use_symmetry_x +Sculpt.symmetry_y -> use_symmetry_y +Sculpt.symmetry_z -> use_symmetry_z + + +Sensor.expanded -> show_expanded +* Sensor.invert -> invert +* Sensor.level -> level +Sensor.pulse_false_level -> use_pulse_false_level +Sensor.pulse_true_level -> use_pulse_true_level +Sensor.tap -> use_tap + + +* Sequence.frame_locked -> frame_locked +* Sequence.left_handle_selected -> left_handle_select +* Sequence.lock -> lock +* Sequence.mute -> mute +* Sequence.right_handle_selected -> right_handle_select +* Sequence.selected -> select +* Sequence.use_effect_default_fade -> use_effect_default_fade + + +SequenceColorBalance.inverse_gain -> invert_gain +SequenceColorBalance.inverse_gamma -> invert_gamma +SequenceColorBalance.inverse_lift -> invert_lift + + +ShaderNodeExtendedMaterial.diffuse -> use_diffuse +ShaderNodeExtendedMaterial.invert_normal -> invert_normal +ShaderNodeExtendedMaterial.specular -> use_specular + + +ShaderNodeMapping.clamp_maximum -> use_clamp_to_maximum +ShaderNodeMapping.clamp_minimum -> use_clamp_to_minimum + + +ShaderNodeMaterial.diffuse -> use_diffuse +ShaderNodeMaterial.invert_normal -> invert_normal +ShaderNodeMaterial.specular -> use_specular + + +ShaderNodeMixRGB.alpha -> use_alpha + + +ShapeActionActuator.continue_last_frame -> use_continue_last_frame + + +* ShapeKey.mute -> mute + + +* see below * ShrinkwrapConstraint.use_x -> use_x +* see below* ShrinkwrapConstraint.use_y -> use_y +* see below* ShrinkwrapConstraint.use_z -> use_z +ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces +ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces +ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface +* ShrinkwrapModifier.negative -> negative +* ShrinkwrapModifier.positive -> positive +ShrinkwrapModifier.x -> use_x +ShrinkwrapModifier.y -> use_y +ShrinkwrapModifier.z -> use_z + + +SimpleDeformModifier.lock_x_axis -> lock_axis_x +SimpleDeformModifier.lock_y_axis -> lock_axis_y +SimpleDeformModifier.relative -> use_relative + + +SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke +SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log +SmokeDomainSettings.highres -> use_highres +SmokeDomainSettings.initial_velocity -> use_initial_velocity +SmokeDomainSettings.viewhighres -> show_highres + + +*negate* SmokeFlowSettings.outflow -> use_outflow + + +SmoothModifier.x -> use_x +SmoothModifier.y -> use_y +SmoothModifier.z -> use_z + + +SoftBodySettings.auto_step -> use_auto_step +SoftBodySettings.diagnose -> use_diagnose +SoftBodySettings.edge_collision -> use_edge_collision +SoftBodySettings.estimate_matrix -> use_estimate_matrix +SoftBodySettings.face_collision -> use_face_collision +SoftBodySettings.new_aero -> use_new_aero +SoftBodySettings.self_collision -> use_self_collision +SoftBodySettings.stiff_quads -> use_stiff_quads +SoftBodySettings.use_edges -> use_edges +SoftBodySettings.use_goal -> use_goal + + +* SolidifyModifier.invert -> invert_vertex_groups_influence +SolidifyModifier.use_even_offset -> use_even_offset +SolidifyModifier.use_quality_normals -> use_quality_normals +SolidifyModifier.use_rim -> use_rim +SolidifyModifier.use_rim_material -> use_rim_material + + +Sound.caching -> use_ram_cache + + +SoundActuator.enable_sound_3d -> use_sound_3d + + +SpaceConsole.show_report_debug -> show_report_debug +SpaceConsole.show_report_error -> show_report_error +SpaceConsole.show_report_info -> show_report_info +SpaceConsole.show_report_operator -> show_report_operator +SpaceConsole.show_report_warn -> show_report_warn + + +SpaceDopeSheetEditor.automerge_keyframes -> show_automerge_keyframes +SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates +SpaceDopeSheetEditor.show_cframe_indicator -> show_cframe_indicator +SpaceDopeSheetEditor.show_seconds -> show_seconds +SpaceDopeSheetEditor.show_sliders -> show_sliders +SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync + + +SpaceGraphEditor.automerge_keyframes -> show_automerge_keyframes +* SpaceGraphEditor.has_ghost_curves -> has_ghost_curves +SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles +SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles +SpaceGraphEditor.realtime_updates -> use_realtime_updates +SpaceGraphEditor.show_cframe_indicator -> show_cframe_indicator +SpaceGraphEditor.show_cursor -> show_cursor +SpaceGraphEditor.show_handles -> show_handles +SpaceGraphEditor.show_seconds -> show_seconds +SpaceGraphEditor.show_sliders -> show_sliders + + +SpaceImageEditor.draw_repeated -> show_repeated +SpaceImageEditor.image_painting -> use_image_paint +SpaceImageEditor.image_pin -> show_image_pin +SpaceImageEditor.show_paint -> show_paint +SpaceImageEditor.show_render -> show_render +SpaceImageEditor.show_uvedit -> show_uvedit +SpaceImageEditor.update_automatically -> use_update_automatically +SpaceImageEditor.use_grease_pencil -> use_grease_pencil + + +SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects +SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states +SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller +SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects +SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects +SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller +SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects +SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects +SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states +SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller +SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects + + +SpaceNLA.realtime_updates -> use_realtime_updates +SpaceNLA.show_cframe_indicator -> show_cframe_indicator +SpaceNLA.show_seconds -> show_seconds +SpaceNLA.show_strip_curves -> show_strip_curves + + +SpaceNodeEditor.backdrop -> show_backdrop + + +SpaceOutliner.match_case_sensitive -> use_match_case_sensitive +SpaceOutliner.match_complete -> use_match_complete +SpaceOutliner.show_restriction_columns -> show_restriction_columns + + +SpaceProperties.brush_texture -> show_brush_texture +SpaceProperties.use_pin_id -> use_pin_id + + +* SpaceSequenceEditor.draw_frames -> draw_frames +* SpaceSequenceEditor.draw_safe_margin -> draw_safe_margin +* SpaceSequenceEditor.separate_color_preview -> separate_color_preview +* SpaceSequenceEditor.show_cframe_indicator -> show_cframe_indicator +* SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil +* SpaceSequenceEditor.use_marker_sync -> use_marker_sync + + +SpaceTextEditor.find_all -> use_find_all +SpaceTextEditor.find_wrap -> use_find_wrap +SpaceTextEditor.line_numbers -> show_line_numbers +SpaceTextEditor.live_edit -> use_live_edit +SpaceTextEditor.overwrite -> use_overwrite +SpaceTextEditor.syntax_highlight -> use_syntax_highlight +SpaceTextEditor.word_wrap -> use_word_wrap + + +SpaceTimeline.only_selected -> use_only_selected +SpaceTimeline.play_all_3d -> use_play_all_3d +SpaceTimeline.play_anim -> use_play_anim +SpaceTimeline.play_buttons -> use_play_buttons +SpaceTimeline.play_image -> use_play_image +SpaceTimeline.play_nodes -> use_play_nodes +SpaceTimeline.play_sequencer -> use_play_sequencer +SpaceTimeline.play_top_left -> use_play_top_left +SpaceTimeline.show_cframe_indicator -> show_cframe_indicator + + +SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds +SpaceUVEditor.draw_modified_edges -> show_modified_edges +SpaceUVEditor.draw_other_objects -> show_other_objects +SpaceUVEditor.draw_smooth_edges -> show_smooth_edges +SpaceUVEditor.draw_stretch -> show_stretch +SpaceUVEditor.live_unwrap -> use_live_unwrap +SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates +SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels + + +SpaceView3D.all_object_origins -> show_all_objects_origin +SpaceView3D.display_background_images -> show_background_images +SpaceView3D.display_floor -> show_floor +SpaceView3D.display_render_override -> show_render_override +SpaceView3D.display_x_axis -> show_axis_x +SpaceView3D.display_y_axis -> show_axis_y +SpaceView3D.display_z_axis -> show_axis_z +* SpaceView3D.layers -> layers +SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers +SpaceView3D.manipulator -> use_manipulator +SpaceView3D.manipulator_rotate -> use_manipulator_rotate +SpaceView3D.manipulator_scale -> use_manipulator_scale +SpaceView3D.manipulator_translate -> use_manipulator_translate +SpaceView3D.occlude_geometry -> use_occlude_geometry +SpaceView3D.outline_selected -> show_outline_selected +SpaceView3D.pivot_point_align -> use_pivot_point_align +SpaceView3D.relationship_lines -> show_relationship_lines +SpaceView3D.textured_solid -> show_textured_solid +* SpaceView3D.used_layers -> used_layers + + +SpeedControlSequence.curve_compress_y -> use_curve_compress_y +SpeedControlSequence.curve_velocity -> use_curve_velocity +SpeedControlSequence.frame_blending -> use_frame_blend + + +Spline.bezier_u -> use_bezier_u +Spline.bezier_v -> use_bezier_v +Spline.cyclic_u -> use_cyclic_u +Spline.cyclic_v -> use_cyclic_v +Spline.endpoint_u -> use_endpoint_u +Spline.endpoint_v -> use_endpoint_v +* Spline.hide -> hide +Spline.smooth -> use_smooth + + + + + + +SplineIKConstraint.chain_offset -> use_chain_offset +* SplineIKConstraint.even_divisions -> use_even_divisions +SplineIKConstraint.use_curve_radius -> use_curve_radius +SplineIKConstraint.y_stretch -> use_y_stretch + + +* SplinePoint.hidden -> hide +* SplinePoint.selected -> select + + +SpotLamp.auto_clip_end -> use_auto_clip_end +SpotLamp.auto_clip_start -> use_auto_clip_start +SpotLamp.halo -> use_halo +SpotLamp.only_shadow -> use_shadow_only +SpotLamp.shadow_layer -> use_shadow_own_layer +SpotLamp.show_cone -> show_cone +SpotLamp.sphere -> use_sphere +SpotLamp.square -> use_square + + +* StateActuator.state -> state + + +SubsurfModifier.optimal_display -> show_optimal +SubsurfModifier.subsurf_uv -> use_subsurf_uv + + +SunLamp.only_shadow -> use_shadow_only +SunLamp.shadow_layer -> use_shadow_own_layer + + +SurfaceCurve.map_along_length -> use_map_along_length +SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip + + +TexMapping.has_maximum -> use_clip_to_maximum +TexMapping.has_minimum -> use_clip_to_minimum + + +Text.dirty -> is_dirty +Text.memory -> is_in_memory +Text.modified -> is_modified +Text.tabs_as_spaces -> use_tabs_as_spaces +Text.use_module -> use_module + + +TextCharacterFormat.bold -> use_bold +TextCharacterFormat.italic -> use_italic +TextCharacterFormat.style -> use_style +TextCharacterFormat.underline -> use_underline +TextCharacterFormat.wrap -> use_wrap + + +TextCurve.fast -> use_fast_editing +TextCurve.map_along_length -> use_map_along_length +TextCurve.vertex_normal_flip -> use_vertex_normal_flip + + +TextMarker.edit_all -> use_edit_all +* TextMarker.temporary -> is_temporary + + +Texture.use_color_ramp -> use_color_ramp +Texture.use_nodes -> use_nodes +Texture.use_preview_alpha -> use_preview_alpha +TextureNodeMixRGB.alpha -> use_alpha +TextureSlot.negate -> use_negate +TextureSlot.rgb_to_intensity -> use_rgb_to_intensity +TextureSlot.stencil -> use_stencil + + +ThemeBoneColorSet.colored_constraints -> show_colored_constraints +ThemeWidgetColors.shaded -> show_shaded + + +* TimelineMarker.selected -> select + + +ToolSettings.auto_normalize -> use_auto_normalize +ToolSettings.automerge_editing -> use_automerge_editing +ToolSettings.bone_sketching -> use_bone_sketching +ToolSettings.etch_autoname -> use_etch_autoname +ToolSettings.etch_overdraw -> use_etch_overdraw +ToolSettings.etch_quick -> use_etch_quick +ToolSettings.mesh_selection_mode -> use_mesh_selection_mode +ToolSettings.record_with_nla -> use_record_with_nla +ToolSettings.snap -> use_snap +ToolSettings.snap_align_rotation -> use_snap_align_rotation +ToolSettings.snap_peel_object -> use_snap_peel_object +ToolSettings.snap_project -> use_snap_project +ToolSettings.use_auto_keying -> use_keyframe_insert_auto +* ToolSettings.uv_local_view -> showonly_uv_local_view +ToolSettings.uv_sync_selection -> use_uv_sync_selection + + +TrackToConstraint.target_z -> use_target_z + + +TransformConstraint.extrapolate_motion -> use_motion_extrapolate +TransformSequence.uniform_scale -> use_uniform_scale + + +UILayout.active -> active +UILayout.enabled -> enabled + + +UVProjectModifier.override_image -> show_override_image + + +UnitSettings.use_separate -> use_separate + + +UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available +UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_auto_keyingset +UserPreferencesEdit.drag_immediately -> use_drag_immediately +UserPreferencesEdit.duplicate_action -> use_duplicate_action +UserPreferencesEdit.duplicate_armature -> use_duplicate_armature +UserPreferencesEdit.duplicate_curve -> use_duplicate_curve +UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve +UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp +UserPreferencesEdit.duplicate_material -> use_duplicate_material +UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh +UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball +UserPreferencesEdit.duplicate_particle -> use_duplicate_particle +UserPreferencesEdit.duplicate_surface -> use_duplicate_surface +UserPreferencesEdit.duplicate_text -> use_duplicate_text +UserPreferencesEdit.duplicate_texture -> use_duplicate_texture +UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode +UserPreferencesEdit.global_undo -> use_global_undo +UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke +UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke +UserPreferencesEdit.insertkey_xyz_to_rgb -> show_insertkey_xyz_to_rgb +UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed +UserPreferencesEdit.snap_rotate -> use_snap_grid_rotate +UserPreferencesEdit.snap_scale -> use_snap_grid_scale +UserPreferencesEdit.snap_translate -> use_snap_grid_translate +UserPreferencesEdit.use_auto_keying -> use_auto_keying +UserPreferencesEdit.use_negative_frames -> use_negative_frames +UserPreferencesEdit.use_visual_keying -> show_visual_keying + + + + + + +UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files +UserPreferencesFilePaths.compress_file -> use_file_compression +UserPreferencesFilePaths.filter_file_extensions -> showonly_file_extensions +UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks +UserPreferencesFilePaths.load_ui -> use_load_ui +UserPreferencesFilePaths.save_preview_images -> use_save_preview_images +UserPreferencesFilePaths.use_relative_paths -> use_relative_paths + + +UserPreferencesInput.continuous_mouse -> use_continuous_mouse +UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse +UserPreferencesInput.emulate_numpad -> use_emulate_numpad +UserPreferencesInput.invert_zoom_direction -> invert_zoom + + +UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute +UserPreferencesSystem.enable_all_codecs -> use_preview_images +UserPreferencesSystem.international_fonts -> use_fonts_international +UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces +UserPreferencesSystem.translate_buttons -> show_translate_buttons +UserPreferencesSystem.translate_toolbox -> show_translate_toolbox +UserPreferencesSystem.translate_tooltips -> show_translate_tooltips +UserPreferencesSystem.use_antialiasing -> show_antialiasing +UserPreferencesSystem.use_mipmaps -> use_mipmaps +UserPreferencesSystem.use_textured_fonts -> show_fonts_textured +UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects +UserPreferencesSystem.use_weight_color_range -> show_weight_color_range + + +UserPreferencesView.auto_depth -> use_mouse_auto_depth +UserPreferencesView.auto_perspective -> show_auto_perspective +UserPreferencesView.directional_menus -> show_directional_menus +UserPreferencesView.display_object_info -> show_object_info +UserPreferencesView.global_pivot -> show_global_pivot +UserPreferencesView.global_scene -> show_global_scene +UserPreferencesView.open_mouse_over -> use_mouse_over_open +UserPreferencesView.pin_floating_panels -> show_pin_floating_panels +UserPreferencesView.rotate_around_selection -> use_rotate_around_selection +UserPreferencesView.show_mini_axis -> show_mini_axis +UserPreferencesView.show_playback_fps -> show_playback_fps +UserPreferencesView.show_splash -> show_splash +UserPreferencesView.show_view_name -> show_view_name +UserPreferencesView.tooltips -> use_tooltips +UserPreferencesView.use_column_layout -> show_column_layout +UserPreferencesView.use_large_cursors -> show_large_cursors +UserPreferencesView.use_manipulator -> show_manipulator +UserPreferencesView.use_middle_mouse_paste -> use_mouse_mmb_paste +UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom +UserPreferencesView.zoom_to_mouse -> use_zoom_ato_mouse + + +* UserSolidLight.enabled -> use + + +VertexPaint.all_faces -> use_all_faces +VertexPaint.normals -> use_normals +VertexPaint.spray -> use_spray + + +VisibilityActuator.children -> show_occluded_children +VisibilityActuator.occlusion -> show_occluded +VisibilityActuator.visible -> show + + +VoxelData.still -> use_still + + +WaveModifier.cyclic -> use_cyclic +WaveModifier.normals -> show_normals +WaveModifier.x -> use_x +WaveModifier.x_normal -> use_normal_x +WaveModifier.y -> use_y +WaveModifier.y_normal -> use_normal_y +WaveModifier.z_normal -> use_normal_z + + +World.blend_sky -> use_sky_blend +World.paper_sky -> use_sky_paper +World.real_sky -> use_sky_real +WorldLighting.falloff -> use_falloff +WorldLighting.pixel_cache -> use_ao_pixel_cache +WorldLighting.use_ambient_occlusion -> use_ao +WorldLighting.use_environment_lighting -> use_environment_lighting +WorldLighting.use_indirect_lighting -> use_indirect_lighting +WorldMistSettings.use_mist -> use_mist +WorldStarsSettings.use_stars -> use_stars +WorldTextureSlot.map_blend -> use_map_blend +WorldTextureSlot.map_horizon -> use_map_horizon +WorldTextureSlot.map_zenith_down -> use_map_zenith_down +WorldTextureSlot.map_zenith_up -> use_map_zenith_up
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