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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 16:00:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-28 16:00:56 +0300 |
commit | 94370e23e975397e5656026f25d936221cf2f1ec (patch) | |
tree | d6edca5e400eee825d84ab2faf7c2099b112129b /source | |
parent | 433c2d1dea3347548bfd017889629fdd361a7f59 (diff) |
Fix T64536 Eevee: Reflection texco no longer works
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index b94a7d6cc0a..aedc3c1873e 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2089,7 +2089,7 @@ void node_tex_coord(vec3 I, camera = vec3(I.xy, -I.z); vec4 projvec = ProjectionMatrix * vec4(I, 1.0); window = vec3(mtex_2d_mapping(projvec.xyz / projvec.w).xy * camerafac.xy + camerafac.zw, 0.0); - reflection = reflect(cameraVec, normalize(wN)); + reflection = -reflect(cameraVec, normalize(wN)); } void node_tex_coord_background(vec3 I, |