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authorBastien Montagne <bastien@blender.org>2020-10-27 13:34:37 +0300
committerJeroen Bakker <jeroen@blender.org>2020-10-28 11:34:24 +0300
commit0845dc0eece716947148ecc11a2276b0f5634f65 (patch)
tree76c6d14cf710d5c4f436023fe82a1ebc10730523 /source
parent8926b09fa9a065912aa0237015c6085200834cd3 (diff)
Fix T81854: crash when undoing switch between sculpt and edit mode.
The logic of `BKE_sculpt_update_object_for_edit` was not correct. such low-level functions should typically never preform depsgraph evaluation themselves, they should be able to rely on getting a fully evaluated depsgraph and just get needed data from there. Supporting that required fixing other broken code higher in the callstack, namely: * `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no valid reason it would seem. * `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph **before** calling `ED_object_mode_generic_exit`, which would invalidate a lot of evaluated data. Note that it is fairly difficult to track down all code paths leading to `BKE_sculpt_update_object_for_edit`, so there may be still cases where this gets called with improperly evaluated depsgraph. Reviewed By: sergey Maniphest Tasks: T81854 Differential Revision: https://developer.blender.org/D9270
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/paint.c11
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c8
3 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 0c9b1721f79..e66bc3f7ba0 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1664,19 +1664,18 @@ void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
sculpt_update_object(depsgraph, ob_orig, me_eval, false, false);
}
+/** \warning Expects a fully evaluated depsgraph. */
void BKE_sculpt_update_object_for_edit(Depsgraph *depsgraph,
Object *ob_orig,
bool need_pmap,
bool need_mask)
{
- /* Update from sculpt operators and undo, to update sculpt session
- * and PBVH after edits. */
- Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
- Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
- Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
-
BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
+ Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
+ BLI_assert(me_eval != NULL);
+
sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 1cac680a56f..06b5de9719e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -7524,6 +7524,7 @@ static void SCULPT_OT_symmetrize(wmOperatorType *ot)
/**** Toggle operator for turning sculpt mode on or off ****/
+/** \warning Expects a fully evaluated depsgraph. */
static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
/* Create persistent sculpt mode data. */
@@ -7587,6 +7588,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
if (flush_recalc) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
}
/* Create sculpt mode session data. */
@@ -7594,10 +7596,6 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
BKE_sculptsession_free(ob);
}
- /* Make sure derived final from original object does not reference possibly
- * freed memory. */
- BKE_object_free_derived_caches(ob);
-
sculpt_init_session(depsgraph, scene, ob);
/* Mask layer is required. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 3d774350110..b8fd7d494bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1443,8 +1443,6 @@ static void sculpt_undosys_step_decode(
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
- /* Sculpt needs evaluated state. */
- BKE_scene_view_layer_graph_evaluated_ensure(bmain, scene, view_layer);
Object *ob = OBACT(view_layer);
if (ob && (ob->type == OB_MESH)) {
if (ob->mode & OB_MODE_SCULPT) {
@@ -1452,6 +1450,12 @@ static void sculpt_undosys_step_decode(
}
else {
ED_object_mode_generic_exit(bmain, depsgraph, scene, ob);
+
+ /* Sculpt needs evaluated state.
+ * Note: needs to be done here, as #ED_object_mode_generic_exit will usually invalidate
+ * (some) evaluated data. */
+ BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
+
Mesh *me = ob->data;
/* Don't add sculpt topology undo steps when reading back undo state.
* The undo steps must enter/exit for us. */