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authorCampbell Barton <ideasman42@gmail.com>2008-10-18 17:23:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-10-18 17:23:30 +0400
commit03d5780b76f74f9468d3ec990f1135b6a6db3478 (patch)
treef06431bfc105df6efcab9bc5e59ed6c77dff9329 /source
parent1be4da60a205953b1df9d03b69b3b99f57a150ee (diff)
Added joystick epydocs, only changed incorrect docstrings in SCA_JoystickSensor.cpp
patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored. Made own edits, removed videoscape and added curve and armature specials.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp8
-rw-r--r--source/gameengine/PyDoc/GameLogic.py61
-rw-r--r--source/gameengine/PyDoc/SCA_JoystickSensor.py106
3 files changed, 141 insertions, 34 deletions
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 3f95037d6e0..d0dc875da0b 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -355,7 +355,7 @@ PyObject* SCA_JoystickSensor::PySetIndex( PyObject* self, PyObject* value ) {
/* get axis ---------------------------------------------------------- */
const char SCA_JoystickSensor::GetAxis_doc[] =
"getAxis\n"
-"\tReturns the current state of the axis.\n";
+"\tReturns the current axis this sensor reacts to.\n";
PyObject* SCA_JoystickSensor::PyGetAxis( PyObject* self) {
return Py_BuildValue("[ii]",m_axis, m_axisf);
}
@@ -364,7 +364,7 @@ PyObject* SCA_JoystickSensor::PyGetAxis( PyObject* self) {
/* set axis ---------------------------------------------------------- */
const char SCA_JoystickSensor::SetAxis_doc[] =
"setAxis\n"
-"\tSets the current state of the axis.\n";
+"\tSets the current axis this sensor reacts to.\n";
PyObject* SCA_JoystickSensor::PySetAxis( PyObject* self, PyObject* args ) {
int axis,axisflag;
@@ -380,7 +380,7 @@ PyObject* SCA_JoystickSensor::PySetAxis( PyObject* self, PyObject* args ) {
/* get axis value ----------------------------------------------------- */
const char SCA_JoystickSensor::GetAxisValue_doc[] =
"getAxisValue\n"
-"\tReturns a list of the values for each axis .\n";
+"\tReturns a list of the values for the current state of each axis.\n";
PyObject* SCA_JoystickSensor::PyGetAxisValue( PyObject* self) {
SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex);
if(joy)
@@ -437,7 +437,7 @@ PyObject* SCA_JoystickSensor::PySetButton( PyObject* self, PyObject* value ) {
/* get button value -------------------------------------------------- */
const char SCA_JoystickSensor::GetButtonValue_doc[] =
"getButtonValue\n"
-"\tReturns a list containing the indicies of the currently pressed buttons.\n";
+"\tReturns a list containing the indicies of the current pressed state of each button.\n";
PyObject* SCA_JoystickSensor::PyGetButtonValue( PyObject* self) {
SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex);
PyObject *ls = PyList_New(0);
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index af3d2810553..9dab7db6081 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -13,10 +13,10 @@ Documentation for the GameLogic Module.
See L{WhatsNew} for updates, changes and new functionality in the Game Engine Python API.
Examples::
- # To get a controller:
+ # To get the controller thats running this python script:
co = GameLogic.getCurrentController() # GameLogic is automatically imported
- # To get the game object associated with this controller:
+ # To get the game object this controller is on:
obj = co.getOwner()
L{KX_GameObject} and L{KX_Camera} or L{KX_Light} methods are
available depending on the type of object::
@@ -31,17 +31,18 @@ Documentation for the GameLogic Module.
sensors = co.getSensors()
See the sensor's reference for available methods:
- - L{KX_NetworkMessageSensor}
- - L{KX_RaySensor}
- - L{KX_MouseFocusSensor}
- - L{KX_NearSensor}
- - L{KX_RadarSensor}
- - L{KX_TouchSensor}
- - L{SCA_KeyboardSensor}
- - L{SCA_MouseSensor}
- - L{SCA_PropertySensor}
- - L{SCA_RandomSensor}
- - L{SCA_DelaySensor}
+ - L{DelaySensor<SCA_DelaySensor.SCA_DelaySensor>}
+ - L{JoystickSensor<SCA_JoystickSensor.SCA_JoystickSensor>}
+ - L{KeyboardSensor<SCA_KeyboardSensor.SCA_KeyboardSensor>}
+ - L{MouseFocusSensor<KX_MouseFocusSensor.KX_MouseFocusSensor>}
+ - L{MouseSensor<SCA_MouseSensor.SCA_MouseSensor>}
+ - L{NearSensor<KX_NearSensor.KX_NearSensor>}
+ - L{NetworkMessageSensor<KX_NetworkMessageSensor.KX_NetworkMessageSensor>}
+ - L{PropertySensor<SCA_PropertySensor.SCA_PropertySensor>}
+ - L{RadarSensor<KX_RadarSensor.KX_RadarSensor>}
+ - L{RandomSensor<SCA_RandomSensor.SCA_RandomSensor>}
+ - L{RaySensor<KX_RaySensor.KX_RaySensor>}
+ - L{TouchSensor<KX_TouchSensor.KX_TouchSensor>}
You can also access actuators linked to the controller::
# To get an actuator attached to the controller:
@@ -54,23 +55,23 @@ Documentation for the GameLogic Module.
GameLogic.addActiveActuator(actuator, True)
See the actuator's reference for available methods:
- - L{BL_ActionActuator}
- - L{KX_CameraActuator}
- - L{KX_CDActuator}
- - L{KX_ConstraintActuator}
- - L{KX_GameActuator}
- - L{KX_IpoActuator}
- - L{KX_NetworkMessageActuator}
- - L{KX_ObjectActuator}
- - L{KX_SCA_AddObjectActuator}
- - L{KX_SCA_EndObjectActuator}
- - L{KX_SCA_ReplaceMeshActuator}
- - L{KX_SceneActuator}
- - L{KX_SoundActuator}
- - L{KX_TrackToActuator}
- - L{KX_VisibilityActuator}
- - L{SCA_PropertyActuator}
- - L{SCA_RandomActuator}
+ - L{ActionActuator<BL_ActionActuator.BL_ActionActuator>}
+ - L{AddObjectActuator<KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator>}
+ - L{CameraActuator<KX_CameraActuator.KX_CameraActuator>}
+ - L{CDActuator<KX_CDActuator.KX_CDActuator>}
+ - L{ConstraintActuator<KX_ConstraintActuator.KX_ConstraintActuator>}
+ - L{EndObjectActuator<KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator>}
+ - L{GameActuator<KX_GameActuator.KX_GameActuator>}
+ - L{IpoActuator<KX_IpoActuator.KX_IpoActuator>}
+ - L{NetworkMessageActuator<KX_NetworkMessageActuator.KX_NetworkMessageActuator>}
+ - L{ObjectActuator<KX_ObjectActuator.KX_ObjectActuator>}
+ - L{PropertyActuator<SCA_PropertyActuator.SCA_PropertyActuator>}
+ - L{RandomActuator<SCA_RandomActuator.SCA_RandomActuator>}
+ - L{ReplaceMeshActuator<KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator>}
+ - L{SceneActuator<KX_SceneActuator.KX_SceneActuator>}
+ - L{SoundActuator<KX_SoundActuator.KX_SoundActuator>}
+ - L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>}
+ - L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>}
Most logic brick's methods are accessors for the properties available in the logic buttons.
Consult the logic bricks documentation for more information on how each logic brick works.
diff --git a/source/gameengine/PyDoc/SCA_JoystickSensor.py b/source/gameengine/PyDoc/SCA_JoystickSensor.py
new file mode 100644
index 00000000000..d1dab9afcaf
--- /dev/null
+++ b/source/gameengine/PyDoc/SCA_JoystickSensor.py
@@ -0,0 +1,106 @@
+# $Id: SCA_RandomSensor.py 15444 2008-07-05 17:05:05Z lukep $
+# Documentation for SCA_RandomSensor
+from SCA_ISensor import *
+
+class SCA_JoystickSensor(SCA_ISensor):
+ """
+ This sensor detects player joystick events.
+ """
+
+ def getIndex():
+ """
+ Returns the joystick index to use (from 1 to 8).
+ @rtype: integer
+ """
+ def setIndex(index):
+ """
+ Sets the joystick index to use.
+ @param index: The index of this joystick sensor, Clamped between 1 and 8.
+ @type index: integer
+ @note: This is only useful when you have more then 1 joystick connected to your computer - multiplayer games.
+ """
+ def getAxis():
+ """
+ Returns the current axis this sensor reacts to. See L{getAxisValue()<SCA_JoystickSensor.getAxisValue>} for the current axis state.
+ @rtype: list
+ @return: 2 values returned are [axisIndex, axisDirection] - see L{setAxis()<SCA_JoystickSensor.setAxis>} for their purpose.
+ @note: When the "All Events" toggle is set, this option has no effect.
+ """
+ def setAxis(axisIndex, axisDirection):
+ """
+ @param axisIndex: Set the axis index to use when detecting axis movement.
+ @type axisIndex: integer from 1 to 2
+ @param axisDirection: Set the axis direction used for detecting motion. 0:right, 1:up, 2:left, 3:down.
+ @type axisDirection: integer from 0 to 3
+ @note: When the "All Events" toggle is set, this option has no effect.
+ """
+ def getAxisValue():
+ """
+ Returns the state of the joysticks axis. See differs to L{getAxis()<SCA_JoystickSensor.getAxis>} returning the current state of the joystick.
+ @rtype: list
+ @return: 4 values, each spesifying the value of an axis between -32767 and 32767 depending on how far the axis is pushed, 0 for nothing.
+
+ The first 2 values are used by most joysticks and gamepads for directional control. 3rd and 4th values are only on some joysticks and can be used for arbitary controls.
+
+ left:[-32767, 0, ...], right:[32767, 0, ...], up:[0, -32767, ...], down:[0, 32767, ...]
+ @note: Some gamepads only set the axis on and off like a button.
+ """
+ def getThreshold():
+ """
+ Get the axis threshold. See L{setThreshold()<SCA_JoystickSensor.setThreshold>} for details.
+ @rtype: integer
+ """
+ def setThreshold(threshold):
+ """
+ Set the axis threshold.
+ @param threshold: Joystick axis motion below this threshold wont trigger an event. Use values between (0 and 32767), lower values are more sensitive.
+ @type threshold: integer
+ """
+ def getButton():
+ """
+ Returns the button index the sensor reacts to. See L{getButtonValue()<SCA_JoystickSensor.getButtonValue>} for a list of pressed buttons.
+ @rtype: integer
+ @note: When the "All Events" toggle is set, this option has no effect.
+ """
+ def setButton(index):
+ """
+ Sets the button index the sensor reacts to when the "All Events" option is not set.
+ @note: When the "All Events" toggle is set, this option has no effect.
+ """
+ def getButtonValue():
+ """
+ Returns a list containing the indicies of the currently pressed buttons.
+ @rtype: list
+ """
+ def getHat():
+ """
+ Returns the current hat direction this sensor is set to.
+ [hatNumber, hatDirection].
+ @rtype: list
+ @note: When the "All Events" toggle is set, this option has no effect.
+ """
+ def setHat(index):
+ """
+ Sets the hat index the sensor reacts to when the "All Events" option is not set.
+ @type index: integer
+ """
+ def getNumAxes():
+ """
+ Returns the number of axes for the joystick at this index.
+ @rtype: integer
+ """
+ def getNumButtons():
+ """
+ Returns the number of buttons for the joystick at this index.
+ @rtype: integer
+ """
+ def getNumHats():
+ """
+ Returns the number of hats for the joystick at this index.
+ @rtype: integer
+ """
+ def isConnected():
+ """
+ Returns True if a joystick is detected at this joysticks index.
+ @rtype: bool
+ """