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authorCampbell Barton <ideasman42@gmail.com>2014-08-02 10:53:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-08-02 10:53:52 +0400
commit9c3025cd26d547667847c81ec53b503d876be906 (patch)
tree2103a0a15061dac143e686873694846e94441f32 /source
parent7b83e3d6d7880124be4ed36d81c92953ec88bad0 (diff)
Spelling
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c2
-rw-r--r--source/blender/compositor/operations/COM_SunBeamsOperation.cpp4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 6e0033dad54..4633636c914 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -2340,7 +2340,7 @@ static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData
BLI_freelistN(&estrips);
/* Tag ID as updated so render engines will recognize changes in data
- * which is nimated but doesn't have actions.
+ * which is animated but doesn't have actions.
*/
if (ptr->id.data != NULL) {
ID *id = ptr->id.data;
diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
index a267a1f0099..97f9f7b5eea 100644
--- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
+++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
@@ -84,7 +84,7 @@ struct BufferLineAccumulator {
* Set up the initial buffer pointer and calculate necessary variables for looping.
*
* Note that sector space is centered around the "source" point while the loop starts
- * at dist_min from the target pt. This way the loop can be cancelled as soon as it runs
+ * at dist_min from the target pt. This way the loop can be canceled as soon as it runs
* out of the buffer rect, because no pixels further along the line can contribute.
*
* \param x, y Start location in the buffer
@@ -122,7 +122,7 @@ struct BufferLineAccumulator {
* Only pixels withing dist_min..dist_max contribute.
*
* The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt.
- * After each step it decrements v by dv < 1, adding a buffer shift when necesserary.
+ * After each step it decrements v by dv < 1, adding a buffer shift when necessary.
*/
static void eval(MemoryBuffer *input, float output[4], const float pt_ofs[2], const float source[2],
float dist_min, float dist_max)
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index affe69b719d..1f66910eaa2 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -891,7 +891,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
sub_v3_v3v3(outrgb, rgba, outrgb);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
- * colored speckles appearing in final image, and also to check for threshhold */
+ * colored speckles appearing in final image, and also to check for threshold */
outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb);
if (fabsf(outrgb[0]) > threshold) {
float mask = BKE_brush_alpha_get(s->scene, s->brush);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index a0ffdbb3406..e10c97ea9f0 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3784,7 +3784,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
sub_v3_v3v3(rgba, projPixel->pixel.f_pt, rgba);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
- * colored speckles appearing in final image, and also to check for threshhold */
+ * colored speckles appearing in final image, and also to check for threshold */
rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = projPixel->pixel.f_pt[3];
@@ -3845,7 +3845,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
/* subtract blurred image from normal image gives high pass filter */
sub_v3_v3v3(rgba, rgba_pixel, rgba);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
- * colored speckles appearing in final image, and also to check for threshhold */
+ * colored speckles appearing in final image, and also to check for threshold */
rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = rgba_pixel[3];