diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-08-02 10:53:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-08-02 10:53:52 +0400 |
commit | 9c3025cd26d547667847c81ec53b503d876be906 (patch) | |
tree | 2103a0a15061dac143e686873694846e94441f32 /source | |
parent | 7b83e3d6d7880124be4ed36d81c92953ec88bad0 (diff) |
Spelling
Diffstat (limited to 'source')
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 6e0033dad54..4633636c914 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -2340,7 +2340,7 @@ static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData BLI_freelistN(&estrips); /* Tag ID as updated so render engines will recognize changes in data - * which is nimated but doesn't have actions. + * which is animated but doesn't have actions. */ if (ptr->id.data != NULL) { ID *id = ptr->id.data; diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp index a267a1f0099..97f9f7b5eea 100644 --- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp @@ -84,7 +84,7 @@ struct BufferLineAccumulator { * Set up the initial buffer pointer and calculate necessary variables for looping. * * Note that sector space is centered around the "source" point while the loop starts - * at dist_min from the target pt. This way the loop can be cancelled as soon as it runs + * at dist_min from the target pt. This way the loop can be canceled as soon as it runs * out of the buffer rect, because no pixels further along the line can contribute. * * \param x, y Start location in the buffer @@ -122,7 +122,7 @@ struct BufferLineAccumulator { * Only pixels withing dist_min..dist_max contribute. * * The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt. - * After each step it decrements v by dv < 1, adding a buffer shift when necesserary. + * After each step it decrements v by dv < 1, adding a buffer shift when necessary. */ static void eval(MemoryBuffer *input, float output[4], const float pt_ofs[2], const float source[2], float dist_min, float dist_max) diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c index affe69b719d..1f66910eaa2 100644 --- a/source/blender/editors/sculpt_paint/paint_image_2d.c +++ b/source/blender/editors/sculpt_paint/paint_image_2d.c @@ -891,7 +891,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb, sub_v3_v3v3(outrgb, rgba, outrgb); /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid - * colored speckles appearing in final image, and also to check for threshhold */ + * colored speckles appearing in final image, and also to check for threshold */ outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb); if (fabsf(outrgb[0]) > threshold) { float mask = BKE_brush_alpha_get(s->scene, s->brush); diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index a0ffdbb3406..e10c97ea9f0 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3784,7 +3784,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f sub_v3_v3v3(rgba, projPixel->pixel.f_pt, rgba); /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid - * colored speckles appearing in final image, and also to check for threshhold */ + * colored speckles appearing in final image, and also to check for threshold */ rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba); if (fabsf(rgba[0]) > ps->brush->sharp_threshold) { float alpha = projPixel->pixel.f_pt[3]; @@ -3845,7 +3845,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo /* subtract blurred image from normal image gives high pass filter */ sub_v3_v3v3(rgba, rgba_pixel, rgba); /* now rgba_ub contains the edge result, but this should be converted to luminance to avoid - * colored speckles appearing in final image, and also to check for threshhold */ + * colored speckles appearing in final image, and also to check for threshold */ rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba); if (fabsf(rgba[0]) > ps->brush->sharp_threshold) { float alpha = rgba_pixel[3]; |