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authorAaron Carlisle <carlisle.b3d@gmail.com>2016-10-25 18:32:58 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-10-25 18:34:01 +0300
commitcf9a6b416c91e1495639220594aa39de7a2205a4 (patch)
tree74d5ef2a3741b5cdca963230aa914cec654e795f /source
parent42a91f7ad85b6f1ebfc2db18d3a455037d3faf87 (diff)
API: Fix Links
Self-explanatory. to find broken links run `sphinx-build -b linkcheck sphinx-in sphinx-out` Reviewers: mont29 Tags: #bf_blender, #python, #infrastructure:_websites Differential Revision: https://developer.blender.org/D2297
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/particle_child.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c2
-rw-r--r--source/blender/blenlib/intern/astar.c2
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c2
-rw-r--r--source/blender/blenlib/intern/path_util.c2
-rw-r--r--source/blender/blenlib/intern/smallhash.c2
-rw-r--r--source/blender/compositor/operations/COM_SunBeamsOperation.cpp4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_transitive.cc2
-rw-r--r--source/blender/physics/intern/hair_volume.cpp4
-rw-r--r--source/blender/python/mathutils/mathutils_Matrix.c12
11 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index ec5f73f87ce..842de869291 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -136,7 +136,7 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const
*
* The "density" parameter b is defined by the shape parameter
* and goes up to the Golden Spiral for 1.0
- * http://en.wikipedia.org/wiki/Golden_spiral
+ * https://en.wikipedia.org/wiki/Golden_spiral
*/
const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
/* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index efaf1f9df2b..ee435051151 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
* The algorithm is roughly:
* 1. Use a BVH tree to search for faces that a particle may collide with.
* 2. Use Newton's method to find the exact time at which the collision occurs.
- * http://en.wikipedia.org/wiki/Newton's_method
+ * https://en.wikipedia.org/wiki/Newton's_method
*
************************************************/
#define COLLISION_MIN_RADIUS 0.001f
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index f943a8119c4..944ee18e6b2 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -1588,7 +1588,7 @@ double BLI_ghash_calc_quality_ex(
if (r_variance) {
/* We already know our mean (i.e. load factor), easy to compute variance.
- * See http://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Two-pass_algorithm
+ * See https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Two-pass_algorithm
*/
double sum = 0.0;
for (i = 0; i < gh->nbuckets; i++) {
diff --git a/source/blender/blenlib/intern/astar.c b/source/blender/blenlib/intern/astar.c
index 21d974de1c4..0020dbe4612 100644
--- a/source/blender/blenlib/intern/astar.c
+++ b/source/blender/blenlib/intern/astar.c
@@ -35,7 +35,7 @@
* in addition to distance already walked. This heuristic allows more efficiency
* in finding optimal path.
*
- * Implementation based on Wikipedia A* page [http://en.wikipedia.org/wiki/A*_search_algorithm].
+ * Implementation based on Wikipedia A* page [https://en.wikipedia.org/wiki/A*_search_algorithm].
*
* Note that most memory handling here is done through two different MemArena's. Those should also be used to allocate
* custom data needed to a specific use of A*.
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index abb8ff35a45..01a805a09b6 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -269,7 +269,7 @@ MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
/**
* ITU-R BT.709 primaries
- * http://en.wikipedia.org/wiki/Relative_luminance
+ * https://en.wikipedia.org/wiki/Relative_luminance
*
* Real values are:
* ``Y = 0.2126390059(R) + 0.7151686788(G) + 0.0721923154(B)``
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index ded10ad7713..f0d0bd00dea 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -430,7 +430,7 @@ void BLI_cleanup_file(const char *relabase, char *path)
* \return true if \a fname was changed, false otherwise.
*
* For now, simply replaces reserved chars (as listed in
- * http://en.wikipedia.org/wiki/Filename#Reserved_characters_and_words )
+ * https://en.wikipedia.org/wiki/Filename#Reserved_characters_and_words )
* by underscores ('_').
*
* \note Space case ' ' is a bit of an edge case here - in theory it is allowed, but again can be an issue
diff --git a/source/blender/blenlib/intern/smallhash.c b/source/blender/blenlib/intern/smallhash.c
index 0b976e9612e..ccac221d836 100644
--- a/source/blender/blenlib/intern/smallhash.c
+++ b/source/blender/blenlib/intern/smallhash.c
@@ -34,7 +34,7 @@
* based on a doubling hashing approach (non-chaining) which uses more buckets then entries
* stepping over buckets when two keys share the same hash so any key can find a free bucket.
*
- * See: http://en.wikipedia.org/wiki/Double_hashing
+ * See: https://en.wikipedia.org/wiki/Double_hashing
*
* \warning This should _only_ be used for small hashes where allocating a hash every time is unacceptable.
* Otherwise #GHash should be used instead.
diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
index a681583809c..70e0b2cfb57 100644
--- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
+++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
@@ -186,8 +186,8 @@ struct BufferLineAccumulator {
}
/* TODO implement proper filtering here, see
- * http://en.wikipedia.org/wiki/Lanczos_resampling
- * http://en.wikipedia.org/wiki/Sinc_function
+ * https://en.wikipedia.org/wiki/Lanczos_resampling
+ * https://en.wikipedia.org/wiki/Sinc_function
*
* using lanczos with x = distance from the line segment,
* normalized to a == 0.5f, could give a good result
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc b/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc
index 76cd81f1b8f..da71db09f3d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_transitive.cc
@@ -47,7 +47,7 @@ namespace DEG {
/* -------------------------------------------------- */
/* Performs a transitive reduction to remove redundant relations.
- * http://en.wikipedia.org/wiki/Transitive_reduction
+ * https://en.wikipedia.org/wiki/Transitive_reduction
*
* XXX The current implementation is somewhat naive and has O(V*E) worst case
* runtime.
diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp
index d79cf7d8c31..5cc1231e6cb 100644
--- a/source/blender/physics/intern/hair_volume.cpp
+++ b/source/blender/physics/intern/hair_volume.cpp
@@ -710,7 +710,7 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, float /*dt*/, float target
* div(grad(p)) = div(v)
*
* The finite difference approximation yields the linear equation system described here:
- * http://en.wikipedia.org/wiki/Discrete_Poisson_equation
+ * https://en.wikipedia.org/wiki/Discrete_Poisson_equation
*/
lMatrix A(num_cellsA, num_cellsA);
/* Reserve space for the base equation system (without boundary conditions).
@@ -888,7 +888,7 @@ bool BPH_hair_volume_solve_divergence(HairGrid *grid, float /*dt*/, float target
#if 0 /* XXX weighting is incorrect, disabled for now */
/* Velocity filter kernel
- * See http://en.wikipedia.org/wiki/Filter_%28large_eddy_simulation%29
+ * See https://en.wikipedia.org/wiki/Filter_%28large_eddy_simulation%29
*/
BLI_INLINE void hair_volume_filter_box_convolute(HairVertexGrid *grid, float invD, const int kernel_size[3], int i, int j, int k)
diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c
index 71288871104..4e980e4c0e6 100644
--- a/source/blender/python/mathutils/mathutils_Matrix.c
+++ b/source/blender/python/mathutils/mathutils_Matrix.c
@@ -1394,7 +1394,7 @@ PyDoc_STRVAR(Matrix_invert_doc,
" (instead of raising a :exc:`ValueError` exception).\n"
" :type fallback: :class:`Matrix`\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Inverse_matrix>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Inverse_matrix>\n"
);
static PyObject *Matrix_invert(MatrixObject *self, PyObject *args)
{
@@ -1505,7 +1505,7 @@ PyDoc_STRVAR(Matrix_invert_safe_doc,
" If degenerated (e.g. zero scale on an axis), add some epsilon to its diagonal, to get an invertible one.\n"
" If tweaked matrix is still degenerated, set to the identity matrix instead.\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Inverse_matrix>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Inverse_matrix>\n"
);
static PyObject *Matrix_invert_safe(MatrixObject *self)
{
@@ -1556,7 +1556,7 @@ PyDoc_STRVAR(Matrix_adjugate_doc,
"\n"
" .. note:: When the matrix cant be adjugated a :exc:`ValueError` exception is raised.\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Adjugate_matrix>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Adjugate_matrix>\n"
);
static PyObject *Matrix_adjugate(MatrixObject *self)
{
@@ -1733,7 +1733,7 @@ PyDoc_STRVAR(Matrix_determinant_doc,
" :return: Return the determinant of a matrix.\n"
" :rtype: float\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Determinant>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Determinant>\n"
);
static PyObject *Matrix_determinant(MatrixObject *self)
{
@@ -1755,7 +1755,7 @@ PyDoc_STRVAR(Matrix_transpose_doc,
"\n"
" Set the matrix to its transpose.\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Transpose>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Transpose>\n"
);
static PyObject *Matrix_transpose(MatrixObject *self)
{
@@ -1890,7 +1890,7 @@ PyDoc_STRVAR(Matrix_identity_doc,
" .. note:: An object with zero location and rotation, a scale of one,\n"
" will have an identity matrix.\n"
"\n"
-" .. seealso:: <http://en.wikipedia.org/wiki/Identity_matrix>\n"
+" .. seealso:: <https://en.wikipedia.org/wiki/Identity_matrix>\n"
);
static PyObject *Matrix_identity(MatrixObject *self)
{