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authorMateo de Mayo <mateodemayo@gmail.com>2015-08-04 00:47:46 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-04 01:10:33 +0300
commit23f54076db6d241af2a8f9404ab5f5b8072a4db0 (patch)
treec13d269da7a6414e0d121f1254afcf16b8541864 /source
parent73522e1157eba1f475454c153f7c027f5dd097ea (diff)
BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp12
-rw-r--r--source/gameengine/Ketsji/BL_Action.h2
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h5
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp28
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h6
6 files changed, 55 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 9bae119107e..12a1caee221 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -301,6 +301,18 @@ float BL_Action::GetFrame()
return m_localtime;
}
+const char *BL_Action::GetName()
+{
+ if (m_action != NULL) {
+ return m_action->id.name + 2;
+ }
+ else {
+ return "";
+ }
+
+
+}
+
void BL_Action::SetFrame(float frame)
{
// Clamp the frame to the start and end frame
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index dd1cd1f69ff..379dd52df5b 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -112,6 +112,8 @@ public:
// Accessors
float GetFrame();
+ const char *GetName();
+
struct bAction *GetAction();
// Mutators
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp
index 975f9ea6da8..9e4690548d3 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.cpp
+++ b/source/gameengine/Ketsji/BL_ActionManager.cpp
@@ -68,6 +68,12 @@ float BL_ActionManager::GetActionFrame(short layer)
return action ? action->GetFrame() : 0.f;
}
+const char *BL_ActionManager::GetActionName(short layer)
+{
+ BL_Action *action = GetAction(layer);
+ return action ? action->GetName() : "";
+}
+
void BL_ActionManager::SetActionFrame(short layer, float frame)
{
BL_Action *action = GetAction(layer);
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 00e536655c7..97d6d88cf22 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -85,6 +85,11 @@ public:
float GetActionFrame(short layer);
/**
+ * Gets the name of the current action
+ */
+ const char *GetActionName(short layer);
+
+ /**
* Sets the current frame of an action
*/
void SetActionFrame(short layer, float frame);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 536670dde1a..651df9aebbe 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -494,6 +494,11 @@ float KX_GameObject::GetActionFrame(short layer)
return GetActionManager()->GetActionFrame(layer);
}
+const char *KX_GameObject::GetActionName(short layer)
+{
+ return GetActionManager()->GetActionName(layer);
+}
+
void KX_GameObject::SetActionFrame(short layer, float frame)
{
GetActionManager()->SetActionFrame(layer, frame);
@@ -1957,6 +1962,7 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE_KEYWORDS(KX_GameObject, playAction),
KX_PYMETHODTABLE(KX_GameObject, stopAction),
KX_PYMETHODTABLE(KX_GameObject, getActionFrame),
+ KX_PYMETHODTABLE(KX_GameObject, getActionName),
KX_PYMETHODTABLE(KX_GameObject, setActionFrame),
KX_PYMETHODTABLE(KX_GameObject, isPlayingAction),
@@ -3921,7 +3927,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, stopAction,
"stopAction(layer=0)\n"
"Stop playing the action on the given layer\n")
{
- short layer=0;
+ short layer = 0;
if (!PyArg_ParseTuple(args, "|h:stopAction", &layer))
return NULL;
@@ -3937,7 +3943,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
"getActionFrame(layer=0)\n"
"Gets the current frame of the action playing in the supplied layer\n")
{
- short layer=0;
+ short layer = 0;
if (!PyArg_ParseTuple(args, "|h:getActionFrame", &layer))
return NULL;
@@ -3947,11 +3953,25 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
return PyFloat_FromDouble(GetActionFrame(layer));
}
+KX_PYMETHODDEF_DOC(KX_GameObject, getActionName,
+ "getActionName(layer=0)\n"
+ "Gets the name of the current action playing in the supplied layer\n")
+{
+ short layer = 0;
+
+ if (!PyArg_ParseTuple(args, "|h:getActionName", &layer))
+ return NULL;
+
+ layer_check(layer, "getActionName");
+
+ return PyUnicode_FromString(GetActionName(layer));
+}
+
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
"setActionFrame(frame, layer=0)\n"
"Set the current frame of the action playing in the supplied layer\n")
{
- short layer=0;
+ short layer = 0;
float frame;
if (!PyArg_ParseTuple(args, "f|h:setActionFrame", &frame, &layer))
@@ -3968,7 +3988,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, isPlayingAction,
"isPlayingAction(layer=0)\n"
"Checks to see if there is an action playing in the given layer\n")
{
- short layer=0;
+ short layer = 0;
if (!PyArg_ParseTuple(args, "|h:isPlayingAction", &layer))
return NULL;
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 99c8a6d718b..c10802a83b2 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -277,6 +277,11 @@ public:
float GetActionFrame(short layer);
/**
+ * Gets the name of the current action
+ */
+ const char *GetActionName(short layer);
+
+ /**
* Sets the current frame of an action
*/
void SetActionFrame(short layer, float frame);
@@ -1037,6 +1042,7 @@ public:
KX_PYMETHOD_DOC(KX_GameObject, playAction);
KX_PYMETHOD_DOC(KX_GameObject, stopAction);
KX_PYMETHOD_DOC(KX_GameObject, getActionFrame);
+ KX_PYMETHOD_DOC(KX_GameObject, getActionName);
KX_PYMETHOD_DOC(KX_GameObject, setActionFrame);
KX_PYMETHOD_DOC(KX_GameObject, isPlayingAction);