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authorAntony Riakiotakis <kalast@gmail.com>2015-08-03 20:41:34 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-08-03 20:41:34 +0300
commit9b51a9e885a84789700060289cb4ed70b5e0223f (patch)
tree40e827f30af3dd431e55d8852eee9dd4629bab5f /source
parent2411027a7996170188c49e4eac0a6762f3a2599f (diff)
Sculpt: Fix tiling with brushes that use a locked plane
Patch by Tilman Blumhagen, thanks!
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c62
-rw-r--r--source/blender/makesdna/DNA_scene_types.h1
2 files changed, 40 insertions, 23 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index dd10836ef9a..9f1393f40bd 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -246,6 +246,9 @@ typedef struct StrokeCache {
* calc_brush_local_mat() and used in tex_strength(). */
float brush_local_mat[4][4];
+ float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */
+ int tile_pass;
+
float last_center[3];
int radial_symmetry_pass;
float symm_rot_mat[4][4];
@@ -2501,8 +2504,8 @@ static void calc_sculpt_plane(
if (ss->cache->mirror_symmetry_pass == 0 &&
ss->cache->radial_symmetry_pass == 0 &&
- (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL) ||
- (sd->paint.symmetry_flags & PAINT_TILE_AXIS_ALL)))
+ ss->cache->tile_pass == 0 &&
+ (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
{
switch (brush->sculpt_plane) {
case SCULPT_DISP_DIR_VIEW:
@@ -2558,6 +2561,9 @@ static void calc_sculpt_plane(
/* for flatten center */
mul_m4_v3(ss->cache->symm_rot_mat, r_area_co);
+
+ /* shift the plane for the current tile */
+ add_v3_v3(r_area_co, ss->cache->plane_offset);
}
}
@@ -3438,6 +3444,7 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
unit_m4(cache->symm_rot_mat);
unit_m4(cache->symm_rot_mat_inv);
+ zero_v3(cache->plane_offset);
if (axis) { /* expects XYZ */
rotate_m4(cache->symm_rot_mat, axis, angle);
@@ -3462,37 +3469,48 @@ static void do_tiled(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSettings
const float radius = cache->radius;
const float *bbMin = ob->bb->vec[0];
const float *bbMax = ob->bb->vec[6];
-
- float start[3];
- float end[3];
const float *step = sd->paint.tile_offset;
int dim;
+ /* These are integer locations, for real location: multiply with step and add orgLoc. So 0,0,0 is at orgLoc. */
+ int start[3];
+ int end[3];
+ int cur[3];
+
+ float orgLoc[3]; /* position of the "prototype" stroke for tiling */
+ copy_v3_v3(orgLoc, cache->location);
+
for (dim = 0; dim < 3; ++dim) {
if ((sd->paint.symmetry_flags & (PAINT_TILE_X << dim)) && step[dim] > 0) {
- int n = (cache->location[dim] - bbMin[dim] + radius) / step[dim];
- start[dim] = cache->location[dim] - n * step[dim];
- end[dim] = bbMax[dim] + radius;
+ start[dim] = (bbMin[dim] - orgLoc[dim] - radius) / step[dim];
+ end[dim] = (bbMax[dim] - orgLoc[dim] + radius) / step[dim];
}
else
- start[dim] = end[dim] = cache->location[dim];
+ start[dim] = end[dim] = 0;
}
- copy_v3_v3(cache->location, start);
- do {
- do {
- do {
- action(sd, ob, brush, ups);
- cache->location[2] += step[2];
- } while (cache->location[2] < end[2]);
- cache->location[2] = start[2];
+ /* first do the "untiled" position to initialize the stroke for this location */
+ cache->tile_pass = 0;
+ action(sd, ob, brush, ups);
- cache->location[1] += step[1];
- } while (cache->location[1] < end[1]);
- cache->location[1] = start[1];
+ /* now do it for all the tiles */
+ copy_v3_v3_int(cur, start);
+ for (cur[0] = start[0]; cur[0] <= end[0]; ++cur[0]) {
+ for (cur[1] = start[1]; cur[1] <= end[1]; ++cur[1]) {
+ for (cur[2] = start[2]; cur[2] <= end[2]; ++cur[2]) {
+ if (!cur[0] && !cur[1] && !cur[2])
+ continue; /* skip tile at orgLoc, this was already handled before all others */
- cache->location[0] += step[0];
- } while (cache->location[0] < end[0]);
+ ++cache->tile_pass;
+
+ for (dim = 0; dim < 3; ++dim) {
+ cache->location[dim] = cur[dim] * step[dim] + orgLoc[dim];
+ cache->plane_offset[dim] = cur[dim] * step[dim];
+ }
+ action(sd, ob, brush, ups);
+ }
+ }
+ }
}
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 16e530127a7..fd6d39c9ce6 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1826,7 +1826,6 @@ typedef enum SymmetryFlags {
} SymmetryFlags;
#define PAINT_SYMM_AXIS_ALL (PAINT_SYMM_X | PAINT_SYMM_Y | PAINT_SYMM_Z)
-#define PAINT_TILE_AXIS_ALL (PAINT_TILE_X | PAINT_TILE_Y | PAINT_TILE_Z)
/* Sculpt.flags */
/* These can eventually be moved to paint flags? */