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authorPhilipp Oeser <info@graphics-engineer.com>2018-10-16 13:45:41 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-10-16 14:00:45 +0300
commit345175082b1387270988f0d61fd43f09bbcf6afd (patch)
tree8c5d46c3bbb949483db5997a07ed12646213abaa /source
parenteba1b0487c8e24c13b1b8c134710a6c65875100c (diff)
Fix T57247: Render animation does not respect render single view layer
Reviewers: brecht Maniphest Tasks: T57247 Differential Revision: https://developer.blender.org/D3800
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/render/render_internal.c4
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
-rw-r--r--source/blender/render/intern/source/pipeline.c6
-rw-r--r--source/creator/creator_args.c4
4 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index a73f3dd1be6..1ca06beefad 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -342,7 +342,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BLI_threaded_malloc_begin();
if (is_animation)
- RE_BlenderAnim(re, mainp, scene, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_BlenderAnim(re, mainp, scene, single_layer, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
BLI_threaded_malloc_end();
@@ -617,7 +617,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
RE_SetReports(rj->re, rj->reports);
if (rj->anim)
- RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
+ RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.cfra, rj->write_still);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 84e6c9ddd55..cc2bd01718a 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -279,7 +279,8 @@ bool RE_WriteRenderViewsMovie(
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene,
struct ViewLayer *single_layer, struct Object *camera_override,
int frame, const bool write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override,
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene,
+ struct ViewLayer *single_layer, struct Object *camera_override,
int sfra, int efra, int tfra);
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index b9ebaa8c184..81679caddd9 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2349,7 +2349,7 @@ static void re_movie_free_all(Render *re, bMovieHandle *mh, int totvideos)
}
/* saves images to disk */
-void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override,
+void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, ViewLayer *single_layer, Object *camera_override,
int sfra, int efra, int tfra)
{
RenderData rd = scene->r;
@@ -2364,7 +2364,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
- if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, 0, 1))
+ if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1))
return;
if (is_movie) {
@@ -2451,7 +2451,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
/* only border now, todo: camera lens. (ton) */
render_initialize_from_main(re, &rd, bmain, scene,
- NULL, camera_override, 1, 0);
+ single_layer, camera_override, 1, 0);
if (nfra != scene->r.cfra) {
/* Skip this frame, but could update for physics and particles system. */
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 2c80d0205f1..b276a1d884a 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -1419,7 +1419,7 @@ static int arg_handle_render_frame(int argc, const char **argv, void *data)
}
for (int frame = frame_range_arr[i][0]; frame <= frame_range_arr[i][1]; frame++) {
- RE_BlenderAnim(re, bmain, scene, NULL, frame, frame, scene->r.frame_step);
+ RE_BlenderAnim(re, bmain, scene, NULL, NULL, frame, frame, scene->r.frame_step);
}
}
RE_SetReports(re, NULL);
@@ -1453,7 +1453,7 @@ static int arg_handle_render_animation(int UNUSED(argc), const char **UNUSED(arg
BLI_threaded_malloc_begin();
BKE_reports_init(&reports, RPT_STORE);
RE_SetReports(re, &reports);
- RE_BlenderAnim(re, bmain, scene, NULL, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_BlenderAnim(re, bmain, scene, NULL, NULL, scene->r.sfra, scene->r.efra, scene->r.frame_step);
RE_SetReports(re, NULL);
BKE_reports_clear(&reports);
BLI_threaded_malloc_end();