diff options
author | Campbell Barton <campbell@blender.org> | 2022-01-31 05:01:29 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-01-31 06:10:08 +0300 |
commit | 8815f2f11632ea84d706bacd18e60639cb13d6eb (patch) | |
tree | a1f479191ee6388c023e99ad8780ada8d6d0562e /source | |
parent | 9ccdad8a2173e14848fbfa5401210d8ffb074352 (diff) |
Cleanup: use struct for GPU the select buffer
GPU_select originally used GL_SELECT which defined the format for
storing the selection result.
Now this is no longer the case, define our own struct - making the code
easier to follow:
- Avoid having to deal with arrays in both `uint*` and `uint(*)[4]`
multiplying offsets by 4 in some cases & not others.
- No magic numbers for the offsets of depth & selection-ID.
- No need to allocate unused members to match GL_SELECT
(halving the buffer size).
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 7 | ||||
-rw-r--r-- | source/blender/editors/armature/armature_select.c | 81 | ||||
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 11 | ||||
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 14 | ||||
-rw-r--r-- | source/blender/editors/metaball/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/editors/metaball/mball_edit.c | 14 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 168 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 24 | ||||
-rw-r--r-- | source/blender/gpu/GPU_select.h | 24 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 37 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_pick.c | 22 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_private.h | 6 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_select_sample_query.cc | 33 | ||||
-rw-r--r-- | source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c | 18 |
15 files changed, 259 insertions, 205 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index 252cf806e34..aaeac29b7d0 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -27,6 +27,7 @@ struct wmOperatorType; struct Base; +struct GPUSelectResult; struct Object; struct Scene; struct bContext; @@ -323,21 +324,21 @@ struct Bone *ED_armature_pick_bone(struct bContext *C, struct EditBone *ED_armature_pick_ebone_from_selectbuffer(struct Base **bases, uint bases_len, - const uint *buffer, + const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base); struct bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(struct Base **bases, uint bases_len, - const uint *buffer, + const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base); struct Bone *ED_armature_pick_bone_from_selectbuffer(struct Base **bases, uint bases_len, - const uint *buffer, + const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 5e4cb813064..f9b52eb53ed 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -55,6 +55,8 @@ #include "DEG_depsgraph.h" +#include "GPU_select.h" + #include "armature_intern.h" /* utility macros for storing a temp int in the bone (selection flag) */ @@ -67,10 +69,10 @@ Base *ED_armature_base_and_ebone_from_select_buffer(Base **bases, uint bases_len, - int hit, + const uint select_id, EditBone **r_ebone) { - const uint hit_object = hit & 0xFFFF; + const uint hit_object = select_id & 0xFFFF; Base *base = NULL; EditBone *ebone = NULL; /* TODO(campbell): optimize, eg: sort & binary search. */ @@ -81,7 +83,7 @@ Base *ED_armature_base_and_ebone_from_select_buffer(Base **bases, } } if (base != NULL) { - const uint hit_bone = (hit & ~BONESEL_ANY) >> 16; + const uint hit_bone = (select_id & ~BONESEL_ANY) >> 16; bArmature *arm = base->object->data; ebone = BLI_findlink(arm->edbo, hit_bone); } @@ -91,10 +93,10 @@ Base *ED_armature_base_and_ebone_from_select_buffer(Base **bases, Object *ED_armature_object_and_ebone_from_select_buffer(Object **objects, uint objects_len, - int hit, + const uint select_id, EditBone **r_ebone) { - const uint hit_object = hit & 0xFFFF; + const uint hit_object = select_id & 0xFFFF; Object *ob = NULL; EditBone *ebone = NULL; /* TODO(campbell): optimize, eg: sort & binary search. */ @@ -105,7 +107,7 @@ Object *ED_armature_object_and_ebone_from_select_buffer(Object **objects, } } if (ob != NULL) { - const uint hit_bone = (hit & ~BONESEL_ANY) >> 16; + const uint hit_bone = (select_id & ~BONESEL_ANY) >> 16; bArmature *arm = ob->data; ebone = BLI_findlink(arm->edbo, hit_bone); } @@ -115,10 +117,10 @@ Object *ED_armature_object_and_ebone_from_select_buffer(Object **objects, Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases, uint bases_len, - int hit, + const uint select_id, bPoseChannel **r_pchan) { - const uint hit_object = hit & 0xFFFF; + const uint hit_object = select_id & 0xFFFF; Base *base = NULL; bPoseChannel *pchan = NULL; /* TODO(campbell): optimize, eg: sort & binary search. */ @@ -130,7 +132,7 @@ Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases, } if (base != NULL) { if (base->object->pose != NULL) { - const uint hit_bone = (hit & ~BONESEL_ANY) >> 16; + const uint hit_bone = (select_id & ~BONESEL_ANY) >> 16; /* pchan may be NULL. */ pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone); } @@ -141,11 +143,11 @@ Base *ED_armature_base_and_pchan_from_select_buffer(Base **bases, Base *ED_armature_base_and_bone_from_select_buffer(Base **bases, uint bases_len, - int hit, + const uint select_id, Bone **r_bone) { bPoseChannel *pchan = NULL; - Base *base = ED_armature_base_and_pchan_from_select_buffer(bases, bases_len, hit, &pchan); + Base *base = ED_armature_base_and_pchan_from_select_buffer(bases, bases_len, select_id, &pchan); *r_bone = pchan ? pchan->bone : NULL; return base; } @@ -166,8 +168,8 @@ Base *ED_armature_base_and_bone_from_select_buffer(Base **bases, static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode, Base **bases, uint bases_len, - const uint *buffer, - short hits, + const GPUSelectResult *buffer, + const short hits, bool findunsel, bool do_nearest, Base **r_base) @@ -181,7 +183,7 @@ static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode int minsel = 0xffffffff, minunsel = 0xffffffff; for (short i = 0; i < hits; i++) { - hitresult = buffer[3 + (i * 4)]; + hitresult = buffer[i].id; if (hitresult & BONESEL_ANY) { /* to avoid including objects in selection */ Base *base = NULL; @@ -221,10 +223,10 @@ static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode if (data) { if (sel) { if (do_nearest) { - if (minsel > buffer[4 * i + 1]) { + if (minsel > buffer[i].depth) { firstSel = data; firstSel_base = base; - minsel = buffer[4 * i + 1]; + minsel = buffer[i].depth; } } else { @@ -237,10 +239,10 @@ static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode } else { if (do_nearest) { - if (minunsel > buffer[4 * i + 1]) { + if (minunsel > buffer[i].depth) { firstunSel = data; firstunSel_base = base; - minunsel = buffer[4 * i + 1]; + minunsel = buffer[i].depth; } } else { @@ -268,8 +270,8 @@ static void *ed_armature_pick_bone_from_selectbuffer_impl(const bool is_editmode EditBone *ED_armature_pick_ebone_from_selectbuffer(Base **bases, uint bases_len, - const uint *buffer, - short hits, + const GPUSelectResult *buffer, + const short hits, bool findunsel, bool do_nearest, Base **r_base) @@ -281,8 +283,8 @@ EditBone *ED_armature_pick_ebone_from_selectbuffer(Base **bases, bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(Base **bases, uint bases_len, - const uint *buffer, - short hits, + const GPUSelectResult *buffer, + const short hits, bool findunsel, bool do_nearest, Base **r_base) @@ -294,8 +296,8 @@ bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(Base **bases, Bone *ED_armature_pick_bone_from_selectbuffer(Base **bases, uint bases_len, - const uint *buffer, - short hits, + const GPUSelectResult *buffer, + const short hits, bool findunsel, bool do_nearest, Base **r_base) @@ -327,7 +329,7 @@ static void *ed_armature_pick_bone_impl( Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; rcti rect; - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; short hits; ED_view3d_viewcontext_init(C, &vc, depsgraph); @@ -340,7 +342,7 @@ static void *ed_armature_pick_bone_impl( hits = view3d_opengl_select_with_id_filter(&vc, buffer, - MAXPICKBUF, + ARRAY_SIZE(buffer), &rect, VIEW3D_SELECT_PICK_NEAREST, VIEW3D_SELECT_FILTER_NOP, @@ -636,15 +638,15 @@ void ARMATURE_OT_select_linked_pick(wmOperatorType *ot) * \{ */ /* utility function for get_nearest_editbonepoint */ -static int selectbuffer_ret_hits_12(uint *UNUSED(buffer), const int hits12) +static int selectbuffer_ret_hits_12(GPUSelectResult *UNUSED(buffer), const int hits12) { return hits12; } -static int selectbuffer_ret_hits_5(uint *buffer, const int hits12, const int hits5) +static int selectbuffer_ret_hits_5(GPUSelectResult *buffer, const int hits12, const int hits5) { - const int ofs = 4 * hits12; - memcpy(buffer, buffer + ofs, 4 * hits5 * sizeof(uint)); + const int ofs = hits12; + memcpy(buffer, buffer + ofs, hits5 * sizeof(*buffer)); return hits5; } @@ -653,7 +655,7 @@ static int selectbuffer_ret_hits_5(uint *buffer, const int hits12, const int hit static EditBone *get_nearest_editbonepoint( ViewContext *vc, bool findunsel, bool use_cycle, Base **r_base, int *r_selmask) { - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; struct { uint hitresult; Base *base; @@ -692,7 +694,7 @@ static EditBone *get_nearest_editbonepoint( rcti rect; BLI_rcti_init_pt_radius(&rect, vc->mval, 12); const int hits12 = view3d_opengl_select_with_id_filter( - vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter, select_id_ignore); + vc, buffer, ARRAY_SIZE(buffer), &rect, select_mode, select_filter, select_id_ignore); if (hits12 == 1) { hits = selectbuffer_ret_hits_12(buffer, hits12); @@ -701,10 +703,15 @@ static EditBone *get_nearest_editbonepoint( else if (hits12 > 0) { int ofs; - ofs = 4 * hits12; + ofs = hits12; BLI_rcti_init_pt_radius(&rect, vc->mval, 5); - const int hits5 = view3d_opengl_select_with_id_filter( - vc, buffer + ofs, MAXPICKBUF - ofs, &rect, select_mode, select_filter, select_id_ignore); + const int hits5 = view3d_opengl_select_with_id_filter(vc, + buffer + ofs, + ARRAY_SIZE(buffer) - ofs, + &rect, + select_mode, + select_filter, + select_id_ignore); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); @@ -732,7 +739,7 @@ cache_end: /* See if there are any selected bones in this group */ if (hits > 0) { if (hits == 1) { - result_bias.hitresult = buffer[3]; + result_bias.hitresult = buffer->id; result_bias.base = ED_armature_base_and_ebone_from_select_buffer( bases, bases_len, result_bias.hitresult, &result_bias.ebone); } @@ -771,7 +778,7 @@ cache_end: } for (int i = 0; i < hits; i++) { - const uint hitresult = buffer[3 + (i * 4)]; + const uint hitresult = buffer[i].id; Base *base = NULL; EditBone *ebone; diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 0b889149f9d..f41c3657431 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -240,8 +240,8 @@ void ED_armature_pose_select_pick_bone(ViewLayer *view_layer, bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer, View3D *v3d, Base *base, - const uint *buffer, - short hits, + const struct GPUSelectResult *buffer, + const short hits, bool extend, bool deselect, bool toggle, diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 7631bd35e79..afba3c7b96a 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -35,6 +35,7 @@ struct Base; struct Bone; struct Depsgraph; struct EditBone; +struct GPUSelectResult; struct ListBase; struct Main; struct Mesh; @@ -157,22 +158,22 @@ int ED_armature_join_objects_exec(struct bContext *C, struct wmOperator *op); struct Base *ED_armature_base_and_ebone_from_select_buffer(struct Base **bases, uint bases_len, - int hit, + unsigned int select_id, struct EditBone **r_ebone); struct Object *ED_armature_object_and_ebone_from_select_buffer(struct Object **objects, uint objects_len, - int hit, + unsigned int select_id, struct EditBone **r_ebone); struct Base *ED_armature_base_and_pchan_from_select_buffer(struct Base **bases, uint bases_len, - int hit, + unsigned int select_id, struct bPoseChannel **r_pchan); /** * For callers that don't need the pose channel. */ struct Base *ED_armature_base_and_bone_from_select_buffer(struct Base **bases, uint bases_len, - int hit, + unsigned int select_id, struct Bone **r_bone); bool ED_armature_edit_deselect_all(struct Object *obedit); bool ED_armature_edit_deselect_all_visible(struct Object *obedit); @@ -334,7 +335,7 @@ void ED_armature_pose_select_pick_bone(struct ViewLayer *view_layer, bool ED_armature_pose_select_pick_with_buffer(struct ViewLayer *view_layer, struct View3D *v3d, struct Base *base, - const unsigned int *buffer, + const struct GPUSelectResult *buffer, short hits, bool extend, bool deselect, diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 0398c209c68..4e2eec3ffdd 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -41,6 +41,7 @@ struct Camera; struct CustomData_MeshMasks; struct Depsgraph; struct EditBone; +struct GPUSelectResult; struct ID; struct MVert; struct Main; @@ -873,7 +874,6 @@ bool ED_view3d_depth_read_cached_seg( /* select */ #define MAXPICKELEMS 2500 -#define MAXPICKBUF (4 * MAXPICKELEMS) typedef enum { /* all elements in the region, ignore depth */ @@ -912,21 +912,21 @@ void view3d_opengl_select_cache_end(void); * \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection. */ int view3d_opengl_select_ex(struct ViewContext *vc, - unsigned int *buffer, - unsigned int bufsize, + struct GPUSelectResult *buffer, + unsigned int buffer_len, const struct rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter, bool do_material_slot_selection); int view3d_opengl_select(struct ViewContext *vc, - unsigned int *buffer, - unsigned int bufsize, + struct GPUSelectResult *buffer, + unsigned int buffer_len, const struct rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter); int view3d_opengl_select_with_id_filter(struct ViewContext *vc, - unsigned int *buffer, - unsigned int bufsize, + struct GPUSelectResult *buffer, + unsigned int buffer_len, const struct rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter, diff --git a/source/blender/editors/metaball/CMakeLists.txt b/source/blender/editors/metaball/CMakeLists.txt index 4e600dc0277..a247920c305 100644 --- a/source/blender/editors/metaball/CMakeLists.txt +++ b/source/blender/editors/metaball/CMakeLists.txt @@ -20,6 +20,7 @@ set(INC ../../blenkernel ../../blenlib ../../depsgraph + ../../gpu ../../makesdna ../../makesrna ../../render diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c index bedb9d4f4f4..51cfc920d1d 100644 --- a/source/blender/editors/metaball/mball_edit.c +++ b/source/blender/editors/metaball/mball_edit.c @@ -47,6 +47,8 @@ #include "DEG_depsgraph.h" +#include "GPU_select.h" + #include "ED_mball.h" #include "ED_object.h" #include "ED_screen.h" @@ -756,15 +758,19 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese static MetaElem *startelem = NULL; ViewContext vc; int a, hits; - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; rcti rect; ED_view3d_viewcontext_init(C, &vc, depsgraph); BLI_rcti_init_pt_radius(&rect, mval, 12); - hits = view3d_opengl_select( - &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST, VIEW3D_SELECT_FILTER_NOP); + hits = view3d_opengl_select(&vc, + buffer, + ARRAY_SIZE(buffer), + &rect, + VIEW3D_SELECT_PICK_NEAREST, + VIEW3D_SELECT_FILTER_NOP); FOREACH_BASE_IN_EDIT_MODE_BEGIN (vc.view_layer, vc.v3d, base) { ED_view3d_viewcontext_init_object(&vc, base->object); @@ -789,7 +795,7 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese ml = startelem; while (ml) { for (a = 0; a < hits; a++) { - int hitresult = buffer[(4 * a) + 3]; + const int hitresult = buffer[a].id; if (hitresult == -1) { continue; } diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 45899880b41..34aa24a1eef 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -99,6 +99,7 @@ #include "UI_resources.h" #include "GPU_matrix.h" +#include "GPU_select.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" @@ -1566,8 +1567,8 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot) static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, - const uint *buffer, - int hits, + const GPUSelectResult *buffer, + const int hits, const int mval[2], bool extend, bool deselect, @@ -1585,7 +1586,7 @@ static Base *object_mouse_select_menu(bContext *C, if (buffer) { for (int a = 0; a < hits; a++) { /* index was converted */ - if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & ~0xFFFF0000)) { + if (base->object->runtime.select_id == (buffer[a].id & ~0xFFFF0000)) { ok = true; break; } @@ -1742,7 +1743,7 @@ void VIEW3D_OT_bone_select_menu(wmOperatorType *ot) RNA_def_property_flag(prop, PROP_SKIP_SAVE); } static bool bone_mouse_select_menu(bContext *C, - const uint *buffer, + const GPUSelectResult *buffer, const int hits, const bool is_editmode, const bool extend, @@ -1760,7 +1761,7 @@ static bool bone_mouse_select_menu(bContext *C, for (int a = 0; a < hits; a++) { void *bone_ptr = NULL; Base *bone_base = NULL; - uint hitresult = buffer[3 + (a * 4)]; + uint hitresult = buffer[a].id; if (!(hitresult & BONESEL_ANY)) { /* To avoid including objects in selection. */ @@ -1874,10 +1875,10 @@ static bool bone_mouse_select_menu(bContext *C, return true; } -static bool selectbuffer_has_bones(const uint *buffer, const uint hits) +static bool selectbuffer_has_bones(const GPUSelectResult *buffer, const uint hits) { for (uint i = 0; i < hits; i++) { - if (buffer[(4 * i) + 3] & 0xFFFF0000) { + if (buffer[i].id & 0xFFFF0000) { return true; } } @@ -1885,25 +1886,25 @@ static bool selectbuffer_has_bones(const uint *buffer, const uint hits) } /* utility function for mixed_bones_object_selectbuffer */ -static int selectbuffer_ret_hits_15(uint *UNUSED(buffer), const int hits15) +static int selectbuffer_ret_hits_15(GPUSelectResult *UNUSED(buffer), const int hits15) { return hits15; } -static int selectbuffer_ret_hits_9(uint *buffer, const int hits15, const int hits9) +static int selectbuffer_ret_hits_9(GPUSelectResult *buffer, const int hits15, const int hits9) { - const int ofs = 4 * hits15; - memcpy(buffer, buffer + ofs, 4 * hits9 * sizeof(uint)); + const int ofs = hits15; + memcpy(buffer, buffer + ofs, hits9 * sizeof(GPUSelectResult)); return hits9; } -static int selectbuffer_ret_hits_5(uint *buffer, +static int selectbuffer_ret_hits_5(GPUSelectResult *buffer, const int hits15, const int hits9, const int hits5) { - const int ofs = 4 * hits15 + 4 * hits9; - memcpy(buffer, buffer + ofs, 4 * hits5 * sizeof(uint)); + const int ofs = hits15 + hits9; + memcpy(buffer, buffer + ofs, hits5 * sizeof(GPUSelectResult)); return hits5; } @@ -1916,7 +1917,8 @@ static int selectbuffer_ret_hits_5(uint *buffer, * Needed so we can step to the next, non-active object when it's already selected, see: T76445. */ static int mixed_bones_object_selectbuffer(ViewContext *vc, - uint *buffer, + GPUSelectResult *buffer, + const int buffer_len, const int mval[2], eV3DSelectObjectFilter select_filter, bool do_nearest, @@ -1941,7 +1943,7 @@ static int mixed_bones_object_selectbuffer(ViewContext *vc, BLI_rcti_init_pt_radius(&rect, mval, 14); hits15 = view3d_opengl_select_ex( - vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter, do_material_slot_selection); + vc, buffer, buffer_len, &rect, select_mode, select_filter, do_material_slot_selection); if (hits15 == 1) { hits = selectbuffer_ret_hits_15(buffer, hits15); goto finally; @@ -1950,10 +1952,10 @@ static int mixed_bones_object_selectbuffer(ViewContext *vc, int ofs; has_bones15 = selectbuffer_has_bones(buffer, hits15); - ofs = 4 * hits15; + ofs = hits15; BLI_rcti_init_pt_radius(&rect, mval, 9); hits9 = view3d_opengl_select( - vc, buffer + ofs, MAXPICKBUF - ofs, &rect, select_mode, select_filter); + vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter); if (hits9 == 1) { hits = selectbuffer_ret_hits_9(buffer, hits15, hits9); goto finally; @@ -1961,10 +1963,10 @@ static int mixed_bones_object_selectbuffer(ViewContext *vc, else if (hits9 > 0) { has_bones9 = selectbuffer_has_bones(buffer + ofs, hits9); - ofs += 4 * hits9; + ofs += hits9; BLI_rcti_init_pt_radius(&rect, mval, 5); hits5 = view3d_opengl_select( - vc, buffer + ofs, MAXPICKBUF - ofs, &rect, select_mode, select_filter); + vc, buffer + ofs, buffer_len - ofs, &rect, select_mode, select_filter); if (hits5 == 1) { hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5); goto finally; @@ -2007,7 +2009,8 @@ finally: } static int mixed_bones_object_selectbuffer_extended(ViewContext *vc, - uint *buffer, + GPUSelectResult *buffer, + const int buffer_len, const int mval[2], eV3DSelectObjectFilter select_filter, bool use_cycle, @@ -2038,7 +2041,7 @@ static int mixed_bones_object_selectbuffer_extended(ViewContext *vc, do_nearest = do_nearest && !enumerate; int hits = mixed_bones_object_selectbuffer( - vc, buffer, mval, select_filter, do_nearest, true, false); + vc, buffer, buffer_len, mval, select_filter, do_nearest, true, false); return hits; } @@ -2051,7 +2054,7 @@ static int mixed_bones_object_selectbuffer_extended(ViewContext *vc, * \return the active base or NULL. */ static Base *mouse_select_eval_buffer(ViewContext *vc, - const uint *buffer, + const GPUSelectResult *buffer, int hits, Base *startbase, bool has_bones, @@ -2071,10 +2074,10 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, if (has_bones) { /* we skip non-bone hits */ for (a = 0; a < hits; a++) { - if (min > buffer[4 * a + 1] && (buffer[4 * a + 3] & 0xFFFF0000)) { - min = buffer[4 * a + 1]; - selcol = buffer[4 * a + 3] & 0xFFFF; - sub_selection_id = (buffer[4 * a + 3] & 0xFFFF0000) >> 16; + if (min > buffer[a].depth && (buffer[a].id & 0xFFFF0000)) { + min = buffer[a].depth; + selcol = buffer[a].id & 0xFFFF; + sub_selection_id = (buffer[a].id & 0xFFFF0000) >> 16; } } } @@ -2085,10 +2088,10 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, } for (a = 0; a < hits; a++) { - if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) { - min = buffer[4 * a + 1]; - selcol = buffer[4 * a + 3] & 0xFFFF; - sub_selection_id = (buffer[4 * a + 3] & 0xFFFF0000) >> 16; + if (min > buffer[a].depth && notcol != (buffer[a].id & 0xFFFF)) { + min = buffer[a].depth; + selcol = buffer[a].id & 0xFFFF; + sub_selection_id = (buffer[a].id & 0xFFFF0000) >> 16; } } } @@ -2127,14 +2130,14 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, for (a = 0; a < hits; a++) { if (has_bones) { /* skip non-bone objects */ - if (buffer[4 * a + 3] & 0xFFFF0000) { - if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & 0xFFFF)) { + if (buffer[a].id & 0xFFFF0000) { + if (base->object->runtime.select_id == (buffer[a].id & 0xFFFF)) { basact = base; } } } else { - if (base->object->runtime.select_id == (buffer[(4 * a) + 3] & 0xFFFF)) { + if (base->object->runtime.select_id == (buffer[a].id & 0xFFFF)) { basact = base; } } @@ -2169,7 +2172,7 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C, Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; Base *basact = NULL; - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; /* setup view context for argument to callbacks */ view3d_operator_needs_opengl(C); @@ -2179,8 +2182,14 @@ static Base *ed_view3d_give_base_under_cursor_ex(bContext *C, const bool do_nearest = !XRAY_ACTIVE(vc.v3d); const bool do_material_slot_selection = r_material_slot != NULL; - const int hits = mixed_bones_object_selectbuffer( - &vc, buffer, mval, VIEW3D_SELECT_FILTER_NOP, do_nearest, false, do_material_slot_selection); + const int hits = mixed_bones_object_selectbuffer(&vc, + buffer, + ARRAY_SIZE(buffer), + mval, + VIEW3D_SELECT_FILTER_NOP, + do_nearest, + false, + do_material_slot_selection); if (hits > 0) { const bool has_bones = (r_material_slot == NULL) && selectbuffer_has_bones(buffer, hits); @@ -2342,7 +2351,7 @@ static bool ed_object_select_pick(bContext *C, } } else { - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; bool do_nearest; // TIMEIT_START(select_time); @@ -2353,7 +2362,7 @@ static bool ed_object_select_pick(bContext *C, vc.obact) : VIEW3D_SELECT_FILTER_NOP); hits = mixed_bones_object_selectbuffer_extended( - &vc, buffer, mval, select_filter, true, enumerate, &do_nearest); + &vc, buffer, ARRAY_SIZE(buffer), mval, select_filter, true, enumerate, &do_nearest); // TIMEIT_END(select_time); @@ -2383,7 +2392,7 @@ static bool ed_object_select_pick(bContext *C, bool changed = false; for (int i = 0; i < hits; i++) { - int hitresult = buffer[3 + (i * 4)]; + const int hitresult = buffer[i].id; /* if there's bundles in buffer select bundles first, * so non-camera elements should be ignored in buffer */ @@ -2394,7 +2403,7 @@ static bool ed_object_select_pick(bContext *C, /* index of bundle is 1<<16-based. if there's no "bone" index * in height word, this buffer value belongs to camera. not to bundle */ - if (buffer[4 * i + 3] & 0xFFFF0000) { + if (hitresult & 0xFFFF0000) { MovieTracking *tracking = &clip->tracking; ListBase *tracksbase; MovieTrackingTrack *track; @@ -2674,9 +2683,15 @@ static int view3d_select_exec(bContext *C, wmOperator *op) ViewContext vc; ED_view3d_viewcontext_init(C, &vc, depsgraph); - uint buffer[MAXPICKBUF]; - const int hits = mixed_bones_object_selectbuffer( - &vc, buffer, location, VIEW3D_SELECT_FILTER_NOP, false, true, false); + GPUSelectResult buffer[MAXPICKELEMS]; + const int hits = mixed_bones_object_selectbuffer(&vc, + buffer, + ARRAY_SIZE(buffer), + location, + VIEW3D_SELECT_FILTER_NOP, + false, + true, + false); retval = bone_mouse_select_menu(C, buffer, hits, true, extend, deselect, toggle); } if (!retval) { @@ -3256,11 +3271,11 @@ static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectO int a; bool changed = false; - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; int hits; hits = view3d_opengl_select( - vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); + vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); if (SEL_OP_USE_PRE_DESELECT(sel_op)) { changed |= BKE_mball_deselect_all(mb); @@ -3272,7 +3287,7 @@ static bool do_meta_box_select(ViewContext *vc, const rcti *rect, const eSelectO bool is_inside_stiff = false; for (a = 0; a < hits; a++) { - int hitresult = buffer[(4 * a) + 3]; + const int hitresult = buffer[a].id; if (hitresult == -1) { continue; @@ -3323,11 +3338,11 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel bool changed = false; int a; - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; int hits; hits = view3d_opengl_select( - vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); + vc, buffer, MAXPICKELEMS, rect, VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP); uint bases_len = 0; Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data( @@ -3347,7 +3362,7 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel /* first we only check points inside the border */ for (a = 0; a < hits; a++) { - int select_id = buffer[(4 * a) + 3]; + const int select_id = buffer[a].id; if (select_id != -1) { if ((select_id & 0xFFFF0000) == 0) { continue; @@ -3375,14 +3390,13 @@ static bool do_armature_box_select(ViewContext *vc, const rcti *rect, const eSel } /** - * Compare result of 'GPU_select': 'uint[4]', + * Compare result of 'GPU_select': 'GPUSelectResult', * needed for when we need to align with object draw-order. */ static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p) { - /* 4th element is select id */ - uint sel_a = ((uint *)sel_a_p)[3]; - uint sel_b = ((uint *)sel_b_p)[3]; + uint sel_a = ((GPUSelectResult *)sel_a_p)->id; + uint sel_b = ((GPUSelectResult *)sel_b_p)->id; #ifdef __BIG_ENDIAN__ BLI_endian_switch_uint32(&sel_a); @@ -3401,14 +3415,15 @@ static int opengl_bone_select_buffer_cmp(const void *sel_a_p, const void *sel_b_ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const eSelectOp sel_op) { View3D *v3d = vc->v3d; - int totobj = MAXPICKBUF; /* XXX solve later */ + int totobj = MAXPICKELEMS; /* XXX solve later */ - /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ - uint *vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer"); + /* Selection buffer has bones potentially too, so we add #MAXPICKELEMS. */ + GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), + "selection buffer"); const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact); const int hits = view3d_opengl_select( - vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); + vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); LISTBASE_FOREACH (Base *, base, &vc->view_layer->object_bases) { base->object->id.tag &= ~LIB_TAG_DOIT; @@ -3435,12 +3450,13 @@ static bool do_object_box_select(bContext *C, ViewContext *vc, rcti *rect, const } /* The draw order doesn't always match the order we populate the engine, see: T51695. */ - qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); + qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp); - for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { + for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end; + buf_iter++) { bPoseChannel *pchan_dummy; Base *base = ED_armature_base_and_pchan_from_select_buffer( - bases, BLI_array_len(bases), *col, &pchan_dummy); + bases, BLI_array_len(bases), buf_iter->id, &pchan_dummy); if (base != NULL) { base->object->id.tag |= LIB_TAG_DOIT; } @@ -3463,7 +3479,7 @@ finally: MEM_freeN(bases); } - MEM_freeN(vbuffer); + MEM_freeN(buffer); if (changed) { DEG_id_tag_update(&vc->scene->id, ID_RECALC_SELECT); @@ -3477,14 +3493,15 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e uint bases_len; Base **bases = do_pose_tag_select_op_prepare(vc, &bases_len); - int totobj = MAXPICKBUF; /* XXX solve later */ + int totobj = MAXPICKELEMS; /* XXX solve later */ - /* selection buffer now has bones potentially too, so we add MAXPICKBUF */ - uint *vbuffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(uint[4]), "selection buffer"); + /* Selection buffer has bones potentially too, so add #MAXPICKELEMS. */ + GPUSelectResult *buffer = MEM_mallocN((totobj + MAXPICKELEMS) * sizeof(GPUSelectResult), + "selection buffer"); const eV3DSelectObjectFilter select_filter = ED_view3d_select_filter_from_mode(vc->scene, vc->obact); const int hits = view3d_opengl_select( - vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); + vc, buffer, (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL, select_filter); /* * LOGIC NOTES (theeth): * The buffer and ListBase have the same relative order, which makes the selection @@ -3498,18 +3515,20 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e /* no need to loop if there's no hit */ /* The draw order doesn't always match the order we populate the engine, see: T51695. */ - qsort(vbuffer, hits, sizeof(uint[4]), opengl_bone_select_buffer_cmp); + qsort(buffer, hits, sizeof(GPUSelectResult), opengl_bone_select_buffer_cmp); - for (const uint *col = vbuffer + 3, *col_end = col + (hits * 4); col < col_end; col += 4) { + for (const GPUSelectResult *buf_iter = buffer, *buf_end = buf_iter + hits; buf_iter < buf_end; + buf_iter++) { Bone *bone; - Base *base = ED_armature_base_and_bone_from_select_buffer(bases, bases_len, *col, &bone); + Base *base = ED_armature_base_and_bone_from_select_buffer( + bases, bases_len, buf_iter->id, &bone); if (base == NULL) { continue; } /* Loop over contiguous bone hits for 'base'. */ - for (; col != col_end; col += 4) { + for (; buf_iter != buf_end; buf_iter++) { /* should never fail */ if (bone != NULL) { base->object->id.tag |= LIB_TAG_DOIT; @@ -3517,12 +3536,13 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e } /* Select the next bone if we're not switching bases. */ - if (col + 4 != col_end) { - if ((base->object->runtime.select_id & 0x0000FFFF) != (col[4] & 0x0000FFFF)) { + if (buf_iter + 1 != buf_end) { + const GPUSelectResult *col_next = buf_iter + 1; + if ((base->object->runtime.select_id & 0x0000FFFF) != (col_next->id & 0x0000FFFF)) { break; } if (base->object->pose != NULL) { - const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16; + const uint hit_bone = (col_next->id & ~BONESEL_ANY) >> 16; bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone); bone = pchan ? pchan->bone : NULL; } @@ -3543,7 +3563,7 @@ static bool do_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, const e if (bases != NULL) { MEM_freeN(bases); } - MEM_freeN(vbuffer); + MEM_freeN(buffer); return changed_multi; } diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 3b975fa0cfd..9a2cc76c44e 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -863,7 +863,7 @@ void view3d_opengl_select_cache_end(void) struct DrawSelectLoopUserData { uint pass; uint hits; - uint *buffer; + GPUSelectResult *buffer; uint buffer_len; const rcti *rect; eGPUSelectMode gpu_select_mode; @@ -927,8 +927,8 @@ static bool drw_select_filter_object_mode_lock_for_weight_paint(Object *ob, void } int view3d_opengl_select_ex(ViewContext *vc, - uint *buffer, - uint bufsize, + GPUSelectResult *buffer, + uint buffer_len, const rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter, @@ -1043,7 +1043,7 @@ int view3d_opengl_select_ex(ViewContext *vc, /* Re-use cache (rect must be smaller than the cached) * other context is assumed to be unchanged */ if (GPU_select_is_cached()) { - GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0); + GPU_select_begin(buffer, buffer_len, &rect, gpu_select_mode, 0); GPU_select_cache_load_id(); hits = GPU_select_end(); goto finally; @@ -1071,7 +1071,7 @@ int view3d_opengl_select_ex(ViewContext *vc, .pass = 0, .hits = 0, .buffer = buffer, - .buffer_len = bufsize, + .buffer_len = buffer_len, .rect = &rect, .gpu_select_mode = gpu_select_mode, }; @@ -1101,7 +1101,7 @@ int view3d_opengl_select_ex(ViewContext *vc, .pass = 0, .hits = 0, .buffer = buffer, - .buffer_len = bufsize, + .buffer_len = buffer_len, .rect = &rect, .gpu_select_mode = gpu_select_mode, }; @@ -1144,24 +1144,24 @@ finally: } int view3d_opengl_select(ViewContext *vc, - uint *buffer, - uint bufsize, + GPUSelectResult *buffer, + uint buffer_len, const rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter) { - return view3d_opengl_select_ex(vc, buffer, bufsize, input, select_mode, select_filter, false); + return view3d_opengl_select_ex(vc, buffer, buffer_len, input, select_mode, select_filter, false); } int view3d_opengl_select_with_id_filter(ViewContext *vc, - uint *buffer, - uint bufsize, + GPUSelectResult *buffer, + const uint buffer_len, const rcti *input, eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter, uint select_id) { - int hits = view3d_opengl_select(vc, buffer, bufsize, input, select_mode, select_filter); + int hits = view3d_opengl_select(vc, buffer, buffer_len, input, select_mode, select_filter); /* Selection sometimes uses -1 for an invalid selection ID, remove these as they * interfere with detection of actual number of hits in the selection. */ diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h index e5dda23b98d..90bbde4976c 100644 --- a/source/blender/gpu/GPU_select.h +++ b/source/blender/gpu/GPU_select.h @@ -43,10 +43,26 @@ typedef enum eGPUSelectMode { } eGPUSelectMode; /** + * The result of calling #GPU_select_begin & #GPU_select_end. + */ +typedef struct GPUSelectResult { + /** The selection identifier matching the value passed in by #GPU_select_load_id. */ + unsigned int id; + /** + * The nearest depth. + * - Only supported by picking modes (#GPU_SELECT_PICK_ALL and #GPU_SELECT_PICK_NEAREST) + * since occlusion quiries don't provide a convenient way of accessing the depth-buffer. + * - OpenGL's `GL_SELECT` supported both near and far depths, + * this has not been included as Blender doesn't need this however support could be added. + */ + unsigned int depth; +} GPUSelectResult; + +/** * Initialize and provide buffer for results. */ -void GPU_select_begin(unsigned int *buffer, - unsigned int bufsize, +void GPU_select_begin(GPUSelectResult *buffer, + unsigned int buffer_len, const struct rcti *input, eGPUSelectMode mode, int oldhits); @@ -82,8 +98,8 @@ void GPU_select_cache_end(void); * * Note that comparing depth as uint is fine. */ -const uint *GPU_select_buffer_near(const uint *buffer, int hits); -uint GPU_select_buffer_remove_by_id(uint *buffer, int hits, uint select_id); +const GPUSelectResult *GPU_select_buffer_near(const GPUSelectResult *buffer, int hits); +uint GPU_select_buffer_remove_by_id(GPUSelectResult *buffer, int hits, uint select_id); /** * Part of the solution copied from `rect_subregion_stride_calc`. */ diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 741df05799f..afef0e70ccc 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -80,8 +80,11 @@ static GPUSelectState g_select_state = {0}; /** \name Public API * \{ */ -void GPU_select_begin( - uint *buffer, uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits) +void GPU_select_begin(GPUSelectResult *buffer, + const uint buffer_len, + const rcti *input, + eGPUSelectMode mode, + int oldhits) { if (mode == GPU_SELECT_NEAREST_SECOND_PASS) { /* In the case hits was '-1', @@ -120,12 +123,12 @@ void GPU_select_begin( switch (g_select_state.algorithm) { case ALGO_GL_QUERY: { - gpu_select_query_begin((uint(*)[4])buffer, bufsize / 4, input, mode, oldhits); + gpu_select_query_begin(buffer, buffer_len, input, mode, oldhits); break; } default: /* ALGO_GL_PICK */ { - gpu_select_pick_begin((uint(*)[4])buffer, bufsize / 4, input, mode); + gpu_select_pick_begin(buffer, buffer_len, input, mode); break; } } @@ -220,35 +223,35 @@ bool GPU_select_is_cached(void) /** \name Utilities * \{ */ -const uint *GPU_select_buffer_near(const uint *buffer, int hits) +const GPUSelectResult *GPU_select_buffer_near(const GPUSelectResult *buffer, int hits) { - const uint *buffer_near = NULL; + const GPUSelectResult *buffer_near = NULL; uint depth_min = (uint)-1; for (int i = 0; i < hits; i++) { - if (buffer[1] < depth_min) { - BLI_assert(buffer[3] != -1); - depth_min = buffer[1]; + if (buffer->depth < depth_min) { + BLI_assert(buffer->id != -1); + depth_min = buffer->depth; buffer_near = buffer; } - buffer += 4; + buffer++; } return buffer_near; } -uint GPU_select_buffer_remove_by_id(uint *buffer, int hits, uint select_id) +uint GPU_select_buffer_remove_by_id(GPUSelectResult *buffer, int hits, uint select_id) { - uint *buffer_src = buffer; - uint *buffer_dst = buffer; + GPUSelectResult *buffer_src = buffer; + GPUSelectResult *buffer_dst = buffer; int hits_final = 0; for (int i = 0; i < hits; i++) { - if (buffer_src[3] != select_id) { + if (buffer_src->id != select_id) { if (buffer_dst != buffer_src) { - memcpy(buffer_dst, buffer_src, sizeof(int[4])); + memcpy(buffer_dst, buffer_src, sizeof(GPUSelectResult)); } - buffer_dst += 4; + buffer_dst++; hits_final += 1; } - buffer_src += 4; + buffer_src++; } return hits_final; } diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c index ee509a076c9..680d1e8d6f5 100644 --- a/source/blender/gpu/intern/gpu_select_pick.c +++ b/source/blender/gpu/intern/gpu_select_pick.c @@ -238,10 +238,8 @@ static int depth_cmp(const void *v1, const void *v2) /* depth sorting */ typedef struct GPUPickState { /* cache on initialization */ - uint (*buffer)[4]; - - /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */ - uint bufsize; + GPUSelectResult *buffer; + uint buffer_len; /* mode of operation */ eGPUSelectMode mode; @@ -303,7 +301,10 @@ typedef struct GPUPickState { static GPUPickState g_pick_state = {0}; -void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode) +void gpu_select_pick_begin(GPUSelectResult *buffer, + const uint buffer_len, + const rcti *input, + eGPUSelectMode mode) { GPUPickState *ps = &g_pick_state; @@ -317,8 +318,8 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, e GPU_debug_group_begin("Selection Pick"); - ps->bufsize = bufsize; ps->buffer = buffer; + ps->buffer_len = buffer_len; ps->mode = mode; const uint rect_len = (uint)(BLI_rcti_size_x(input) * BLI_rcti_size_y(input)); @@ -580,7 +581,7 @@ uint gpu_select_pick_end(void) rect_depth_final = ps->gl.rect_depth; } - uint maxhits = g_pick_state.bufsize; + uint maxhits = g_pick_state.buffer_len; DepthID *depth_data; uint depth_data_len = 0; @@ -675,11 +676,8 @@ uint gpu_select_pick_end(void) #ifdef DEBUG_PRINT printf(" hit: %u: depth %u\n", depth_data[i].id, depth_data[i].depth); #endif - /* first 3 are dummy values */ - g_pick_state.buffer[hits][0] = 1; - g_pick_state.buffer[hits][1] = depth_data[i].depth; - g_pick_state.buffer[hits][2] = 0x0; /* z-far is currently never used. */ - g_pick_state.buffer[hits][3] = depth_data[i].id; + g_pick_state.buffer[hits].depth = depth_data[i].depth; + g_pick_state.buffer[hits].id = depth_data[i].id; hits++; } BLI_assert(hits < maxhits); diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h index 940cb0bb9e2..0ec9f083c07 100644 --- a/source/blender/gpu/intern/gpu_select_private.h +++ b/source/blender/gpu/intern/gpu_select_private.h @@ -31,8 +31,8 @@ extern "C" { /* gpu_select_pick */ -void gpu_select_pick_begin(uint (*buffer)[4], - uint bufsize, +void gpu_select_pick_begin(GPUSelectResult *buffer, + uint buffer_len, const rcti *input, eGPUSelectMode mode); bool gpu_select_pick_load_id(uint id, bool end); @@ -49,7 +49,7 @@ void gpu_select_pick_cache_load_id(void); /* gpu_select_sample_query */ void gpu_select_query_begin( - uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits); + GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits); bool gpu_select_query_load_id(uint id); uint gpu_select_query_end(void); diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc index 3d0b8518f98..195c22c5acd 100644 --- a/source/blender/gpu/intern/gpu_select_sample_query.cc +++ b/source/blender/gpu/intern/gpu_select_sample_query.cc @@ -55,9 +55,9 @@ struct GPUSelectQueryState { /* Array holding the id corresponding id to each query. */ Vector<uint> *ids; /* Cache on initialization. */ - uint (*buffer)[4]; - /* Buffer size (stores number of integers, for actual size multiply by `sizeof(int)`). */ - uint bufsize; + GPUSelectResult *buffer; + /* The capacity of the `buffer` array. */ + uint buffer_len; /* Mode of operation. */ eGPUSelectMode mode; uint index; @@ -72,14 +72,17 @@ struct GPUSelectQueryState { static GPUSelectQueryState g_query_state = {false}; -void gpu_select_query_begin( - uint (*buffer)[4], uint bufsize, const rcti *input, const eGPUSelectMode mode, int oldhits) +void gpu_select_query_begin(GPUSelectResult *buffer, + uint buffer_len, + const rcti *input, + const eGPUSelectMode mode, + int oldhits) { GPU_debug_group_begin("Selection Queries"); g_query_state.query_issued = false; - g_query_state.bufsize = bufsize; g_query_state.buffer = buffer; + g_query_state.buffer_len = buffer_len; g_query_state.mode = mode; g_query_state.index = 0; g_query_state.oldhits = oldhits; @@ -138,10 +141,11 @@ bool gpu_select_query_load_id(uint id) g_query_state.query_issued = true; if (g_query_state.mode == GPU_SELECT_NEAREST_SECOND_PASS) { - /* Second pass should never run if first pass fails, can read past 'bufsize' in this case. */ + /* Second pass should never run if first pass fails, + * can read past `buffer_len` in this case. */ BLI_assert(g_query_state.oldhits != -1); if (g_query_state.index < g_query_state.oldhits) { - if (g_query_state.buffer[g_query_state.index][3] == id) { + if (g_query_state.buffer[g_query_state.index].id == id) { g_query_state.index++; return true; } @@ -154,7 +158,7 @@ bool gpu_select_query_load_id(uint id) uint gpu_select_query_end() { uint hits = 0; - const uint maxhits = g_query_state.bufsize; + const uint maxhits = g_query_state.buffer_len; if (g_query_state.query_issued) { g_query_state.queries->end_query(); @@ -168,10 +172,8 @@ uint gpu_select_query_end() if (result[i] != 0) { if (g_query_state.mode != GPU_SELECT_NEAREST_SECOND_PASS) { if (hits < maxhits) { - g_query_state.buffer[hits][0] = 1; - g_query_state.buffer[hits][1] = 0xFFFF; - g_query_state.buffer[hits][2] = 0xFFFF; - g_query_state.buffer[hits][3] = ids[i]; + g_query_state.buffer[hits].depth = 0xFFFF; + g_query_state.buffer[hits].id = ids[i]; hits++; } else { @@ -183,9 +185,8 @@ uint gpu_select_query_end() int j; /* search in buffer and make selected object first */ for (j = 0; j < g_query_state.oldhits; j++) { - if (g_query_state.buffer[j][3] == ids[i]) { - g_query_state.buffer[j][1] = 0; - g_query_state.buffer[j][2] = 0; + if (g_query_state.buffer[j].id == ids[i]) { + g_query_state.buffer[j].depth = 0; } } break; diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c index 024aee84565..ed38b4a154c 100644 --- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c +++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c @@ -572,7 +572,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos, Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); rcti rect; /* Almost certainly overkill, but allow for many custom gizmos. */ - uint buffer[MAXPICKBUF]; + GPUSelectResult buffer[MAXPICKELEMS]; short hits; BLI_rcti_init_pt_radius(&rect, co, hotspot); @@ -650,14 +650,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos, GPU_matrix_unproject_3fv(co_screen, rv3d->viewinv, rv3d->winmat, viewport, co_3d_origin); - uint *buf_iter = buffer; + GPUSelectResult *buf_iter = buffer; float dot_best = FLT_MAX; - for (int i = 0; i < hits; i++, buf_iter += 4) { - BLI_assert(buf_iter[3] != -1); - wmGizmo *gz = visible_gizmos[buf_iter[3] >> 8]; + for (int i = 0; i < hits; i++, buf_iter++) { + BLI_assert(buf_iter->id != -1); + wmGizmo *gz = visible_gizmos[buf_iter->id >> 8]; float co_3d[3]; - co_screen[2] = int_as_float(buf_iter[1]); + co_screen[2] = int_as_float(buf_iter->depth); GPU_matrix_unproject_3fv(co_screen, rv3d->viewinv, rv3d->winmat, viewport, co_3d); float select_bias = gz->select_bias; if ((gz->flag & WM_GIZMO_DRAW_NO_SCALE) == 0) { @@ -667,14 +667,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos, const float dot_test = dot_v3v3(co_3d, co_direction) - select_bias; if (dot_best > dot_test) { dot_best = dot_test; - hit_found = buf_iter[3]; + hit_found = buf_iter->id; } } } else { - const uint *hit_near = GPU_select_buffer_near(buffer, hits); + const GPUSelectResult *hit_near = GPU_select_buffer_near(buffer, hits); if (hit_near) { - hit_found = hit_near[3]; + hit_found = hit_near->id; } } |