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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-05-06 16:59:47 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-05-06 17:07:14 +0300 |
commit | a0a99fb252843c11521d3c6ba14ffb26b3009598 (patch) | |
tree | a3be16df5b2b4665c96d76625e53cb48a073aa1c /source | |
parent | f23f831e91424afe564573ef00b31984bcde6ec3 (diff) |
Fix T97872: Annotation lines lost AA
Since rB2a7a01b339ad, `lineSmooth` has lost its default value of true.
So set the value when creating the shader.
Differential Revision: https://developer.blender.org/D14876
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_builtin.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c index 13238a03688..1100272b712 100644 --- a/source/blender/gpu/intern/gpu_shader_builtin.c +++ b/source/blender/gpu/intern/gpu_shader_builtin.c @@ -367,6 +367,16 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, if (sh_cfg == GPU_SHADER_CFG_DEFAULT) { if (stages->create_info != NULL) { *sh_p = GPU_shader_create_from_info_name(stages->create_info); + if (ELEM(shader, + GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR, + GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR, + GPU_SHADER_3D_POLYLINE_FLAT_COLOR, + GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR)) { + /* Set a default value for `lineSmooth`. + * Ideally this value should be set by the caller. */ + GPU_shader_bind(*sh_p); + GPU_shader_uniform_1i(*sh_p, "lineSmooth", 1); + } } else { *sh_p = GPU_shader_create_from_arrays_named( |