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author | Clément Foucault <foucault.clem@gmail.com> | 2022-07-15 12:15:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-07-15 12:16:14 +0300 |
commit | f4d7ea2cf61ed30ac15adc7966a08f61846d6f46 (patch) | |
tree | f7cec78303c22918e82def5cb444f5e3e459038b /source | |
parent | 98f688ac42fa6a59b618de39a2f0b85f1f675160 (diff) |
Fix T99606: Regression: TexCoordinate losing precision far away from origin
Same root cause as T99128. The fix also needed to be done in another place.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl index 8e1bafe8d92..80c6b935187 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl @@ -97,7 +97,7 @@ GlobalData init_globals(void) GlobalData surf; # if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE) - surf.P = -cameraVec(worldPosition); + surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition)); surf.N = surf.Ng = -surf.P; surf.ray_length = 0.0; # else |