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authorCampbell Barton <ideasman42@gmail.com>2013-03-21 03:14:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-21 03:14:18 +0400
commit8655be437dc46af6b64e3d1e96dba5173cce9450 (patch)
tree0e3f93344b47b46aa9dffb3dcf5fe721ae2a3212 /source
parent885441e75804a92d4c2270fd006f3e71fc460d7b (diff)
code cleanup: use bool where values are true/false, for view3d and related functions.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_anim.h4
-rw-r--r--source/blender/blenkernel/BKE_camera.h2
-rw-r--r--source/blender/blenkernel/BKE_deform.h13
-rw-r--r--source/blender/blenkernel/BKE_displist.h4
-rw-r--r--source/blender/blenkernel/BKE_object.h10
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/intern/anim.c6
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/deform.c10
-rw-r--r--source/blender/blenkernel/intern/displist.c12
-rw-r--r--source/blender/blenkernel/intern/object.c12
-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c2
-rw-r--r--source/blender/editors/include/ED_gpencil.h2
-rw-r--r--source/blender/editors/include/ED_transform.h2
-rw-r--r--source/blender/editors/include/ED_view3d.h36
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c45
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c30
-rw-r--r--source/blender/editors/space_view3d/drawobject.c232
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c99
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c113
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c84
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h16
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c34
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c56
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/gpu/GPU_draw.h4
-rw-r--r--source/blender/gpu/intern/gpu_draw.c8
-rw-r--r--source/blender/render/extern/include/RE_engine.h2
-rw-r--r--source/blender/render/intern/source/external_engine.c2
36 files changed, 446 insertions, 444 deletions
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index 11537964e32..539c5780cd5 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -65,8 +65,8 @@ int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], fl
/* ---------------------------------------------------- */
/* Dupli-Geometry */
-struct ListBase *object_duplilist_ex(struct Scene *sce, struct Object *ob, int update, int for_render);
-struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob, int for_render);
+struct ListBase *object_duplilist_ex(struct Scene *sce, struct Object *ob, bool update, bool for_render);
+struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob, bool for_render);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index 057cd79b9e4..a07558cc8af 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -112,7 +112,7 @@ void BKE_camera_params_compute_matrix(CameraParams *params);
/* Camera View Frame */
-void BKE_camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const short do_clip, const float scale[3],
+void BKE_camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const bool do_clip, const float scale[3],
float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]);
void BKE_camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]);
diff --git a/source/blender/blenkernel/BKE_deform.h b/source/blender/blenkernel/BKE_deform.h
index b209e8bf667..b18bb5a87b6 100644
--- a/source/blender/blenkernel/BKE_deform.h
+++ b/source/blender/blenkernel/BKE_deform.h
@@ -43,9 +43,9 @@ struct MDeformVert;
void defgroup_copy_list(struct ListBase *lb1, struct ListBase *lb2);
struct bDeformGroup *defgroup_duplicate(struct bDeformGroup *ingroup);
struct bDeformGroup *defgroup_find_name(struct Object *ob, const char *name);
-int *defgroup_flip_map(struct Object *ob, int *flip_map_len, int use_default);
-int *defgroup_flip_map_single(struct Object *ob, int *flip_map_len, int use_default, int defgroup);
-int defgroup_flip_index(struct Object *ob, int index, int use_default);
+int *defgroup_flip_map(struct Object *ob, int *flip_map_len, const bool use_default);
+int *defgroup_flip_map_single(struct Object *ob, int *flip_map_len, const bool use_default, int defgroup);
+int defgroup_flip_index(struct Object *ob, int index, const bool use_default);
int defgroup_name_index(struct Object *ob, const char *name);
void defgroup_unique_name(struct bDeformGroup *dg, struct Object *ob);
@@ -66,9 +66,9 @@ float defvert_array_find_weight_safe(const struct MDeformVert *dvert, const int
void defvert_copy(struct MDeformVert *dvert_dst, const struct MDeformVert *dvert_src);
void defvert_copy_index(struct MDeformVert *dvert_dst, const struct MDeformVert *dvert_src, const int defgroup);
-void defvert_sync(struct MDeformVert *dvert_dst, const struct MDeformVert *dvert_src, int use_verify);
+void defvert_sync(struct MDeformVert *dvert_dst, const struct MDeformVert *dvert_src, const bool use_verify);
void defvert_sync_mapped(struct MDeformVert *dvert_dst, const struct MDeformVert *dvert_src,
- const int *flip_map, const int flip_map_len, const int use_verify);
+ const int *flip_map, const int flip_map_len, const bool use_verify);
void defvert_remap(struct MDeformVert *dvert, int *map, const int map_len);
void defvert_flip(struct MDeformVert *dvert, const int *flip_map, const int flip_map_len);
void defvert_flip_merged(struct MDeformVert *dvert, const int *flip_map, const int flip_map_len);
@@ -84,5 +84,4 @@ void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char base[MAX_V
void flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], int strip_number);
-#endif
-
+#endif /* __BKE_DEFORM_H__ */
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 6b986cdceda..10c31189d02 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -85,7 +85,7 @@ DispList *BKE_displist_find(struct ListBase *lb, int type);
void BKE_displist_normals_add(struct ListBase *lb);
void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *tottri);
void BKE_displist_free(struct ListBase *lb);
-int BKE_displist_has_faces(struct ListBase *lb);
+bool BKE_displist_has_faces(struct ListBase *lb);
void BKE_displist_make_surf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forRender, int forOrco);
void BKE_displist_make_curveTypes(struct Scene *scene, struct Object *ob, int forOrco);
@@ -94,7 +94,7 @@ void BKE_displist_make_curveTypes_forOrco(struct Scene *scene, struct Object *ob
void BKE_displist_make_mball(struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
-int BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
+bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(struct ListBase *dispbase, struct ListBase *to, int flipnormal);
float BKE_displist_calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 5caa484caa0..da5fa3e8195 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -91,11 +91,11 @@ bool BKE_object_is_libdata(struct Object *ob);
bool BKE_object_obdata_is_libdata(struct Object *ob);
void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
-void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], short use_drot);
-void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], short use_compat);
+void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], bool use_drot);
+void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat);
void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);
-void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const short use_compat, const short use_parent);
+void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent);
int BKE_object_pose_context_check(struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
@@ -117,8 +117,8 @@ struct BoundBox *BKE_object_boundbox_get(struct Object *ob);
void BKE_object_dimensions_get(struct Object *ob, float vec[3]);
void BKE_object_dimensions_set(struct Object *ob, const float *value);
void BKE_object_boundbox_flag(struct Object *ob, int flag, int set);
-void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const short use_hidden);
-int BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const short use_hidden);
+void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
+int BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
/* sometimes min-max isn't enough, we need to loop over each point */
void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4],
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index a46d947b9d9..9586df6d119 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -368,7 +368,7 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */
-typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, int, int, int, char[256]);
+typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, int, char[256]);
extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index ddb4cc4391a..ad791852253 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1712,7 +1712,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* Returns a list of DupliObject
* note; group dupli's already set transform matrix. see note in group_duplilist() */
-ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render)
+ListBase *object_duplilist_ex(Scene *sce, Object *ob, bool update, bool for_render)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
int persistent_id[MAX_DUPLI_RECUR] = {0};
@@ -1728,9 +1728,9 @@ ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
-ListBase *object_duplilist(Scene *sce, Object *ob, int for_render)
+ListBase *object_duplilist(Scene *sce, Object *ob, bool for_render)
{
- return object_duplilist_ex(sce, ob, TRUE, for_render);
+ return object_duplilist_ex(sce, ob, true, for_render);
}
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 34c2d144f4c..ae1fa3025b9 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -371,7 +371,7 @@ void BKE_camera_params_compute_matrix(CameraParams *params)
/***************************** Camera View Frame *****************************/
-void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3],
+void BKE_camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const bool do_clip, const float scale[3],
float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
{
float facx, facy;
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 2ba71ecd9b5..7543892f2e3 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -126,7 +126,7 @@ void defvert_copy_index(MDeformVert *dvert_dst, const MDeformVert *dvert_src, co
/* only sync over matching weights, don't add or remove groups
* warning, loop within loop.
*/
-void defvert_sync(MDeformVert *dvert_dst, const MDeformVert *dvert_src, int use_verify)
+void defvert_sync(MDeformVert *dvert_dst, const MDeformVert *dvert_src, const bool use_verify)
{
if (dvert_src->totweight && dvert_dst->totweight) {
int i;
@@ -145,7 +145,7 @@ void defvert_sync(MDeformVert *dvert_dst, const MDeformVert *dvert_src, int use_
/* be sure all flip_map values are valid */
void defvert_sync_mapped(MDeformVert *dvert_dst, const MDeformVert *dvert_src,
- const int *flip_map, const int flip_map_len, const int use_verify)
+ const int *flip_map, const int flip_map_len, const bool use_verify)
{
if (dvert_src->totweight && dvert_dst->totweight) {
int i;
@@ -346,7 +346,7 @@ int defgroup_name_index(Object *ob, const char *name)
}
/* note, must be freed */
-int *defgroup_flip_map(Object *ob, int *flip_map_len, int use_default)
+int *defgroup_flip_map(Object *ob, int *flip_map_len, const bool use_default)
{
int defbase_tot = *flip_map_len = BLI_countlist(&ob->defbase);
@@ -384,7 +384,7 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, int use_default)
}
/* note, must be freed */
-int *defgroup_flip_map_single(Object *ob, int *flip_map_len, int use_default, int defgroup)
+int *defgroup_flip_map_single(Object *ob, int *flip_map_len, const bool use_default, int defgroup)
{
int defbase_tot = *flip_map_len = BLI_countlist(&ob->defbase);
@@ -416,7 +416,7 @@ int *defgroup_flip_map_single(Object *ob, int *flip_map_len, int use_default, in
}
}
-int defgroup_flip_index(Object *ob, int index, int use_default)
+int defgroup_flip_index(Object *ob, int index, const bool use_default)
{
bDeformGroup *dg = BLI_findlink(&ob->defbase, index);
int flip_index = -1;
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 6f85d4de60e..e4d7814c4e1 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -122,17 +122,17 @@ DispList *BKE_displist_find(ListBase *lb, int type)
return NULL;
}
-int BKE_displist_has_faces(ListBase *lb)
+bool BKE_displist_has_faces(ListBase *lb)
{
DispList *dl;
for (dl = lb->first; dl; dl = dl->next) {
if (ELEM3(dl->type, DL_INDEX3, DL_INDEX4, DL_SURF)) {
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
void BKE_displist_copy(ListBase *lbn, ListBase *lb)
@@ -271,10 +271,10 @@ void BKE_displist_count(ListBase *lb, int *totvert, int *totface, int *tottri)
}
}
-int BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4)
+bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4)
{
if ((dl->flag & DL_CYCL_V) == 0 && a == (dl->parts) - 1) {
- return 0;
+ return false;
}
if (dl->flag & DL_CYCL_U) {
@@ -297,7 +297,7 @@ int BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, in
(*p4) -= dl->nr * dl->parts;
}
- return 1;
+ return true;
}
/* ****************** make displists ********************* */
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 55ec5db419d..8d3e92975fe 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1581,7 +1581,7 @@ void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
size_to_mat3(mat, vec);
}
-void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], short use_drot)
+void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], bool use_drot)
{
float rmat[3][3], dmat[3][3];
@@ -1618,7 +1618,7 @@ void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], short use_drot)
copy_m3_m3(mat, rmat);
}
-void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], short use_compat)
+void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat)
{
switch (ob->rotmode) {
case ROT_MODE_QUAT:
@@ -1721,7 +1721,7 @@ void BKE_object_tfm_protected_restore(Object *ob,
}
/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
-void BKE_object_apply_mat4(Object *ob, float mat[4][4], const short use_compat, const short use_parent)
+void BKE_object_apply_mat4(Object *ob, float mat[4][4], const bool use_compat, const bool use_parent)
{
float rot[3][3];
@@ -2362,7 +2362,7 @@ void BKE_object_dimensions_set(Object *ob, const float *value)
}
}
-void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const short use_hidden)
+void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool use_hidden)
{
BoundBox bb;
float vec[3];
@@ -2466,7 +2466,7 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const short u
}
}
-int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const short use_hidden)
+int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
{
int ok = FALSE;
if ((ob->transflag & OB_DUPLI) == 0) {
@@ -2478,7 +2478,7 @@ int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_ma
lb = object_duplilist(scene, ob, FALSE);
for (dob = lb->first; dob; dob = dob->next) {
- if ((use_hidden == FALSE) && (dob->no_draw != 0)) {
+ if ((use_hidden == false) && (dob->no_draw != 0)) {
/* pass */
}
else {
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 94fa88801f0..7028c7c7530 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -118,7 +118,7 @@ int isect_ray_plane_v3(const float p1[3], const float d[3],
float *r_lambda, const int clip);
int isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
- const float plane_co[3], const float plane_no[3], const short no_flip);
+ const float plane_co[3], const float plane_no[3], const bool no_flip);
void isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
const float plane_a_co[3], const float plane_a_no[3],
@@ -170,7 +170,7 @@ int isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[
int clip_line_plane(float p1[3], float p2[3], const float plane[4]);
-void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData);
+void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData);
/****************************** Interpolation ********************************/
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 173c6d06861..579f397f833 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1087,7 +1087,7 @@ int isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
*/
int isect_line_plane_v3(float out[3],
const float l1[3], const float l2[3],
- const float plane_co[3], const float plane_no[3], const short no_flip)
+ const float plane_co[3], const float plane_no[3], const bool no_flip)
{
float l_vec[3]; /* l1 -> l2 normalized vector */
float p_no[3]; /* 'plane_no' normalized */
@@ -1997,7 +1997,7 @@ int clip_line_plane(float p1[3], float p2[3], const float plane[4])
}
}
-void plot_line_v2v2i(const int p1[2], const int p2[2], int (*callback)(int, int, void *), void *userData)
+void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData)
{
int x1 = p1[0];
int y1 = p1[1];
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 09a7890a539..59850aff72f 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -757,7 +757,7 @@ void draw_gpencil_view2d(const bContext *C, short onlyv2d)
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
* Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
* second time with only3d=0 for screen-aligned strokes */
-void draw_gpencil_view3d(Scene *scene, View3D *v3d, ARegion *ar, short only3d)
+void draw_gpencil_view3d(Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
{
bGPdata *gpd;
int dflag = 0;
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 29d4097521d..cb4a81be8b8 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -79,7 +79,7 @@ void ED_operatortypes_gpencil(void);
void draw_gpencil_2dimage(const struct bContext *C);
void draw_gpencil_view2d(const struct bContext *C, short onlyv2d);
-void draw_gpencil_view3d(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, short only3d);
+void draw_gpencil_view3d(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, bool only3d);
void gpencil_panel_standard_header(const struct bContext *C, struct Panel *pa);
void gpencil_panel_standard(const struct bContext *C, struct Panel *pa);
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 6101d03b946..505f0cb8d7b 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -125,7 +125,7 @@ void BIF_createTransformOrientation(struct bContext *C, struct ReportList *repor
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
-void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], int activeOnly);
+void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const bool activeOnly);
struct EnumPropertyItem *BIF_enumTransformOrientation(struct bContext *C);
const char *BIF_menustringTransformOrientation(const struct bContext *C, const char *title); /* the returned value was allocated and needs to be freed after use */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 4a24d937a2b..81f49b4e1f8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -79,7 +79,7 @@ typedef struct ViewDepths {
float *depths;
double depth_range[2];
- char damaged;
+ bool damaged;
} ViewDepths;
float *give_cursor(struct Scene *scene, struct View3D *v3d);
@@ -201,8 +201,10 @@ void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coo
void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]);
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
-void ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]);
-int ED_view3d_win_to_segment_clip(const struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]);
+void ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_end[3]);
+bool ED_view3d_win_to_segment_clip(const struct ARegion *ar, struct View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_end[3]);
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);
@@ -223,7 +225,7 @@ void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar,
void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
-int ED_view3d_clipping_test(struct RegionView3D *rv3d, const float co[3], const bool is_local);
+bool ED_view3d_clipping_test(struct RegionView3D *rv3d, const float co[3], const bool is_local);
void ED_view3d_clipping_set(struct RegionView3D *rv3d);
void ED_view3d_clipping_enable(void);
void ED_view3d_clipping_disable(void);
@@ -244,13 +246,13 @@ unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2
unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y);
/* draws and does a 4x4 sample */
-int ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride);
+bool ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-int ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
-int ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
-int ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
-int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
+void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
+bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
+bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
+bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
/* select */
#define MAXPICKBUF 10000
@@ -268,7 +270,7 @@ bool edge_inside_circle(const float cent[2], float radius, const float screen_co
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
-int ED_view3d_context_user_region(struct bContext *C, struct View3D **r_v3d, struct ARegion **r_ar);
+bool ED_view3d_context_user_region(struct bContext *C, struct View3D **r_v3d, struct ARegion **r_ar);
int ED_operator_rv3d_user_region_poll(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
@@ -276,19 +278,19 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d);
int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
-int ED_view3d_context_activate(struct bContext *C);
+bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
- int winx, int winy, float viewmat[4][4], float winmat[4][4], int do_bgpic);
+ int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag,
- int draw_background, int alpha_mode, char err_out[256]);
+ bool draw_background, int alpha_mode, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype,
- int use_solid_tex, int draw_background, int alpha_mode, char err_out[256]);
+ bool use_solid_tex, bool draw_background, int alpha_mode, char err_out[256]);
void ED_view3d_offscreen_sky_color_get(struct Scene *scene, float sky_color[3]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
-void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
+void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool ED_view3d_lock(struct RegionView3D *rv3d);
@@ -297,11 +299,11 @@ uint64_t ED_view3d_screen_datamask(struct bScreen *screen);
uint64_t ED_view3d_object_datamask(struct Scene *scene);
/* camera lock functions */
-int ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d);
+bool ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d);
/* copy the camera to the view before starting a view transformation */
void ED_view3d_camera_lock_init(struct View3D *v3d, struct RegionView3D *rv3d);
/* copy the view to the camera, return TRUE if */
-int ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d);
+bool ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d);
void ED_view3D_lock_clear(struct View3D *v3d);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index f37437b159d..8a7918d87bd 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -144,7 +144,7 @@ static void cp_shade_color3ub(unsigned char cp[3], const int offset)
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static short set_pchan_glColor(short colCode, int boneflag, short constflag)
+static bool set_pchan_glColor(short colCode, int boneflag, short constflag)
{
switch (colCode) {
case PCHAN_COLOR_NORMAL:
@@ -184,7 +184,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
}
}
- return 1;
+ return true;
}
break;
@@ -196,7 +196,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
else
UI_ThemeColor(TH_BONE_SOLID);
- return 1;
+ return true;
}
break;
@@ -208,7 +208,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
else if (constflag & PCHAN_HAS_SPLINEIK) glColor4ub(200, 255, 0, 80);
else if (constflag & PCHAN_HAS_CONST) glColor4ub(0, 255, 120, 80);
- return 1;
+ return true;
}
else
return 0;
@@ -238,7 +238,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
else UI_ThemeColor(TH_BONE_SOLID);
}
- return 1;
+ return true;
}
break;
case PCHAN_COLOR_SPHEREBONE_END:
@@ -288,12 +288,12 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
UI_ThemeColorShade(TH_BACK, -30);
}
- return 1;
+ return true;
}
break;
}
- return 0;
+ return false;
}
static void set_ebone_glColor(const unsigned int boneflag)
@@ -1660,7 +1660,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
/* assumes object is Armature with pose */
static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
const short dt, const unsigned char ob_wire_col[4],
- const short do_const_color, const short is_outline)
+ const bool do_const_color, const bool is_outline)
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -1670,7 +1670,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
GLfloat tmp;
float smat[4][4], imat[4][4], bmat[4][4];
int index = -1;
- short do_dashed = 3, draw_wire = FALSE;
+ short do_dashed = 3;
+ bool draw_wire = false;
int flag;
/* being set below */
@@ -1767,7 +1768,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (use_custom) {
/* if drawwire, don't try to draw in solid */
if (pchan->bone->flag & BONE_DRAWWIRE) {
- draw_wire = 1;
+ draw_wire = true;
}
else {
draw_custom_bone(scene, v3d, rv3d, pchan->custom,
@@ -1801,7 +1802,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet,
* stick bones and/or wire custom-shapes are drawn in next loop
*/
- if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) == 0 && (draw_wire == 0)) {
+ if (ELEM(arm->drawtype, ARM_LINE, ARM_WIRE) == 0 && (draw_wire == false)) {
/* object tag, for bordersel optim */
glLoadName(index & 0xFFFF);
index = -1;
@@ -1810,7 +1811,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* draw custom bone shapes as wireframes */
if (!(arm->flag & ARM_NO_CUSTOM) &&
- ((draw_wire) || (dt <= OB_WIRE)) )
+ (draw_wire || (dt <= OB_WIRE)) )
{
if (arm->flag & ARM_POSEMODE)
index = base->selcol;
@@ -2384,7 +2385,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2466,7 +2467,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2539,7 +2540,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, true, false);
}
}
@@ -2554,7 +2555,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, TRUE, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, NULL, true, false);
}
}
}
@@ -2579,16 +2580,16 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* called from drawobject.c, return 1 if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const short is_outline)
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline)
{
Object *ob = base->object;
bArmature *arm = ob->data;
- int retval = 0;
+ bool retval = false;
if (v3d->flag2 & V3D_RENDER_OVERRIDE)
- return 1;
+ return true;
if (dt > OB_WIRE && !ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) {
/* we use color for solid lighting */
@@ -2652,7 +2653,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
UI_ThemeColor(TH_WIRE); /* restore, for extra draw stuff */
}
else {
- retval = 1;
+ retval = true;
}
}
/* restore */
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 9000ccbf324..b13f395b80b 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -240,13 +240,13 @@ static struct TextureDrawState {
unsigned char obcol[4];
} Gtexdraw = {NULL, 0, 0, 0, false, {0, 0, 0, 0}};
-static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *ma, struct TextureDrawState gtexdraw)
+static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *ma, struct TextureDrawState gtexdraw)
{
static Material *c_ma;
static int c_textured;
static MTFace c_texface;
static int c_backculled;
- static int c_badtex;
+ static bool c_badtex;
static int c_lit;
static int c_has_texface;
@@ -256,12 +256,12 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
int textured = 0;
int lit = 0;
int has_texface = texface != NULL;
- int need_set_tpage = FALSE;
+ bool need_set_tpage = false;
if (clearcache) {
c_textured = c_lit = c_backculled = -1;
memset(&c_texface, 0, sizeof(MTFace));
- c_badtex = 0;
+ c_badtex = false;
c_has_texface = -1;
}
else {
@@ -307,7 +307,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
}
else {
GPU_set_tpage(NULL, 0, 0);
- c_badtex = 0;
+ c_badtex = false;
}
c_textured = textured;
c_has_texface = has_texface;
@@ -345,7 +345,7 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
unsigned char obcol[4];
- int is_tex, solidtex;
+ bool is_tex, solidtex;
Mesh *me = ob->data;
/* XXX scene->obedit warning */
@@ -353,24 +353,24 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
/* texture draw is abused for mask selection mode, do this so wire draw
* with face selection in weight paint is not lit. */
if ((v3d->drawtype <= OB_WIRE) && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT))) {
- solidtex = FALSE;
+ solidtex = false;
Gtexdraw.is_lit = 0;
}
else if (v3d->drawtype == OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype != OB_TEXTURE)) {
/* draw with default lights in solid draw mode and edit mode */
- solidtex = TRUE;
+ solidtex = true;
Gtexdraw.is_lit = -1;
}
else {
/* draw with lights in the scene otherwise */
- solidtex = FALSE;
+ solidtex = false;
Gtexdraw.is_lit = GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp);
}
rgba_float_to_uchar(obcol, ob->col);
- if (solidtex || v3d->drawtype == OB_TEXTURE) is_tex = 1;
- else is_tex = 0;
+ if (solidtex || v3d->drawtype == OB_TEXTURE) is_tex = true;
+ else is_tex = false;
Gtexdraw.ob = ob;
Gtexdraw.is_tex = is_tex;
@@ -412,7 +412,7 @@ static void draw_textured_end(void)
static DMDrawOption draw_tface__set_draw_legacy(MTFace *tface, int has_mcol, int matnr)
{
Material *ma = give_current_material(Gtexdraw.ob, matnr + 1);
- int invalidtexture = 0;
+ bool invalidtexture = false;
if (ma && (ma->game.flag & GEMAT_INVISIBLE))
return DM_DRAW_OPTION_SKIP;
@@ -867,7 +867,7 @@ static void tex_mat_set_texture_cb(void *userData, int mat_nr, void *attribs)
if (ED_object_get_active_image(data->ob, mat_nr, &ima, &iuser, &node)) {
/* get openl texture */
int mipmap = 1;
- int bindcode = (ima) ? GPU_verify_image(ima, iuser, 0, 0, mipmap, FALSE) : 0;
+ int bindcode = (ima) ? GPU_verify_image(ima, iuser, 0, 0, mipmap, false) : 0;
float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (bindcode) {
@@ -1020,7 +1020,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
{
DMSetDrawOptions facemask = NULL;
Mesh *me = ob->data;
- const short do_light = (v3d->drawtype >= OB_SOLID);
+ const bool do_light = (v3d->drawtype >= OB_SOLID);
/* hide faces in face select mode */
if (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL))
@@ -1070,7 +1070,7 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
if (draw_flags & DRAW_FACE_SELECT) {
draw_mesh_face_select(rv3d, me, dm);
}
- else if ((do_light == FALSE) || (ob->dtx & OB_DRAWWIRE)) {
+ else if ((do_light == false) || (ob->dtx & OB_DRAWWIRE)) {
const int use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(ob->mode & OB_MODE_WEIGHT_PAINT);
/* weight paint in solid mode, special case. focus on making the weights clear
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 84124e08443..d447a4876b2 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -191,61 +191,61 @@ static bool check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
return false;
}
-static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
+static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
{
if ((sce->toolsettings->selectmode & SCE_SELECT_FACE) == 0)
- return 0;
+ return false;
if (G.f & G_BACKBUFSEL)
- return 0;
+ return false;
if ((vd->flag & V3D_ZBUF_SELECT) == 0)
- return 1;
+ return true;
/* if its drawing textures with zbuf sel, then don't draw dots */
if (dt == OB_TEXTURE && vd->drawtype == OB_TEXTURE)
- return 0;
+ return false;
if ((vd->drawtype >= OB_SOLID) && (vd->flag2 & V3D_SOLID_TEX))
- return 0;
+ return false;
- return 1;
+ return true;
}
/* ************************ */
/* check for glsl drawing */
-int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
+bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
{
if (!GPU_glsl_support())
- return 0;
+ return false;
if (G.f & G_PICKSEL)
- return 0;
+ return false;
if (!check_object_draw_texture(scene, v3d, dt))
- return 0;
+ return false;
if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
- return 0;
+ return false;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
- return 1;
+ return true;
if (BKE_scene_use_new_shading_nodes(scene))
- return 0;
+ return false;
return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
}
-static int check_alpha_pass(Base *base)
+static bool check_alpha_pass(Base *base)
{
if (base->flag & OB_FROMDUPLI)
- return 0;
+ return false;
if (G.f & G_PICKSEL)
- return 0;
+ return false;
if (base->object->mode & OB_MODE_ALL_PAINT)
- return 0;
+ return false;
return (base->object->dtx & OB_DRAWTRANSP);
}
@@ -754,7 +754,7 @@ void view3d_cached_text_draw_add(const float co[3],
memcpy(++vos, str, alloc_len);
}
-void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[4][4])
+void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4])
{
RegionView3D *rv3d = ar->regiondata;
ListBase *strings = &CachedText[CachedTextLevel - 1];
@@ -1094,13 +1094,13 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
unsigned char col[4];
/* cone can't be drawn for duplicated lamps, because duplilist would be freed to */
/* the moment of view3d_draw_transp() call */
- const short is_view = (rv3d->persp == RV3D_CAMOB && v3d->camera == base->object);
- const short drawcone = ((dt > OB_WIRE) &&
- !(G.f & G_PICKSEL) &&
- (la->type == LA_SPOT) &&
- (la->mode & LA_SHOW_CONE) &&
- !(base->flag & OB_FROMDUPLI) &&
- !is_view);
+ const bool is_view = (rv3d->persp == RV3D_CAMOB && v3d->camera == base->object);
+ const bool drawcone = ((dt > OB_WIRE) &&
+ !(G.f & G_PICKSEL) &&
+ (la->type == LA_SPOT) &&
+ (la->mode & LA_SHOW_CONE) &&
+ !(base->flag & OB_FROMDUPLI) &&
+ !is_view);
if (drawcone && !v3d->transp) {
/* in this case we need to draw delayed */
@@ -1366,7 +1366,7 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
setlinestyle(0);
- if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == FALSE)) {
+ if ((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == false)) {
drawshadbuflimits(la, ob->obmat);
}
@@ -1429,7 +1429,7 @@ static void draw_focus_cross(float dist, float size)
#ifdef VIEW3D_CAMERA_BORDER_HACK
unsigned char view3d_camera_border_hack_col[3];
-short view3d_camera_border_hack_test = FALSE;
+bool view3d_camera_border_hack_test = false;
#endif
/* ****************** draw clip data *************** */
@@ -1460,7 +1460,7 @@ static void draw_bundle_sphere(void)
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
const short dflag, const unsigned char ob_wire_col[4],
- int *global_track_index, int draw_selected)
+ int *global_track_index, bool draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingTrack *track;
@@ -1615,7 +1615,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d, MovieClip *clip,
const short dflag, const unsigned char ob_wire_col[4],
- int draw_selected)
+ const bool draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *tracking_object;
@@ -1664,13 +1664,13 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
float vec[4][3], asp[2], shift[2], scale[3];
int i;
float drawsize;
- const short is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
+ const bool is_view = (rv3d->persp == RV3D_CAMOB && ob == v3d->camera);
MovieClip *clip = BKE_object_movieclip_get(scene, base->object, 0);
/* draw data for movie clip set as active for scene */
if (clip) {
- draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, FALSE);
- draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, TRUE);
+ draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, false);
+ draw_viewport_reconstruction(scene, base, v3d, clip, dflag, ob_wire_col, true);
}
#ifdef VIEW3D_CAMERA_BORDER_HACK
@@ -1685,7 +1685,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
glGetFloatv(GL_CURRENT_COLOR, col);
rgb_float_to_uchar(view3d_camera_border_hack_col, col);
}
- view3d_camera_border_hack_test = TRUE;
+ view3d_camera_border_hack_test = true;
return;
}
#endif
@@ -1853,13 +1853,13 @@ static void lattice_draw_verts(Lattice *lt, DispList *dl, short sel)
bglEnd();
}
-static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int use_wcol)
+static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, int actdef_wcol)
{
int index = ((w * lt->pntsv + v) * lt->pntsu) + u;
- if (use_wcol) {
+ if (actdef_wcol) {
float col[3];
- MDeformWeight *mdw = defvert_find_index(lt->dvert + index, use_wcol - 1);
+ MDeformWeight *mdw = defvert_find_index(lt->dvert + index, actdef_wcol - 1);
weight_to_rgb(col, mdw ? mdw->weight : 0.0f);
glColor3fv(col);
@@ -1880,7 +1880,8 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
Lattice *lt = ob->data;
DispList *dl;
int u, v, w;
- int use_wcol = FALSE, is_edit = (lt->editlatt != NULL);
+ int actdef_wcol = 0;
+ const bool is_edit = (lt->editlatt != NULL);
/* now we default make displist, this will modifiers work for non animated case */
if (ob->disp.first == NULL)
@@ -1893,7 +1894,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
cpack(0x004000);
if (ob->defbase.first && lt->dvert) {
- use_wcol = ob->actdef;
+ actdef_wcol = ob->actdef;
glShadeModel(GL_SMOOTH);
}
}
@@ -1907,16 +1908,16 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
int uxt = (u == 0 || u == lt->pntsu - 1);
if (w && ((uxt || vxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u, v, w - 1, use_wcol);
- drawlattice__point(lt, dl, u, v, w, use_wcol);
+ drawlattice__point(lt, dl, u, v, w - 1, actdef_wcol);
+ drawlattice__point(lt, dl, u, v, w, actdef_wcol);
}
if (v && ((uxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u, v - 1, w, use_wcol);
- drawlattice__point(lt, dl, u, v, w, use_wcol);
+ drawlattice__point(lt, dl, u, v - 1, w, actdef_wcol);
+ drawlattice__point(lt, dl, u, v, w, actdef_wcol);
}
if (u && ((vxt || wxt) || !(lt->flag & LT_OUTSIDE))) {
- drawlattice__point(lt, dl, u - 1, v, w, use_wcol);
- drawlattice__point(lt, dl, u, v, w, use_wcol);
+ drawlattice__point(lt, dl, u - 1, v, w, actdef_wcol);
+ drawlattice__point(lt, dl, u, v, w, actdef_wcol);
}
}
}
@@ -1924,7 +1925,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
glEnd();
/* restoration for weight colors */
- if (use_wcol)
+ if (actdef_wcol)
glShadeModel(GL_FLAT);
if (is_edit) {
@@ -2363,7 +2364,7 @@ static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
/* double lookup */
data.orig_index_mf_to_mpoly = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
data.orig_index_mp_to_orig = DM_get_poly_data_layer(dm, CD_ORIGINDEX);
- if ((data.orig_index_mf_to_mpoly && data.orig_index_mp_to_orig) == FALSE) {
+ if ((data.orig_index_mf_to_mpoly && data.orig_index_mp_to_orig) == false) {
data.orig_index_mf_to_mpoly = data.orig_index_mp_to_orig = NULL;
}
@@ -2626,7 +2627,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (unit->system) {
bUnit_AsString(numstr, sizeof(numstr), len_v3v3(v1, v2) * unit->scale_length, 3,
- unit->system, B_UNIT_LENGTH, do_split, FALSE);
+ unit->system, B_UNIT_LENGTH, do_split, false);
}
else {
sprintf(numstr, conv_float, len_v3v3(v1, v2));
@@ -2649,7 +2650,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (unit->system) { \
bUnit_AsString(numstr, sizeof(numstr), \
(double)(area * unit->scale_length * unit->scale_length), \
- 3, unit->system, B_UNIT_AREA, do_split, FALSE); \
+ 3, unit->system, B_UNIT_AREA, do_split, false); \
view3d_cached_text_draw_add(vmid, numstr, 0, \
/* Metric system uses unicode "squared" sign! */ \
txt_flag ^ V3D_CACHE_TEXT_ASCII, col); \
@@ -2710,7 +2711,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (is_face_sel || do_moving) {
BMIter liter;
BMLoop *loop;
- int is_first = TRUE;
+ bool is_first = true;
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (is_face_sel || (do_moving && BM_elem_flag_test(loop->v, BM_ELEM_SELECT))) {
@@ -2726,7 +2727,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
}
- is_first = FALSE;
+ is_first = false;
}
if (do_global) {
@@ -2833,7 +2834,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
{
Mesh *me = ob->data;
- BMFace *efa_act = BM_active_face_get(em->bm, FALSE, FALSE); /* annoying but active faces is stored differently */
+ BMFace *efa_act = BM_active_face_get(em->bm, false, false); /* annoying but active faces is stored differently */
BMEdge *eed_act = NULL;
BMVert *eve_act = NULL;
@@ -3011,8 +3012,8 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
{
- if ((v3d->transp == FALSE) && /* not when we draw the transparent pass */
- (ob->mode & OB_MODE_ALL_PAINT) == FALSE) /* not when painting (its distracting) - campbell */
+ if ((v3d->transp == false) && /* not when we draw the transparent pass */
+ (ob->mode & OB_MODE_ALL_PAINT) == false) /* not when painting (its distracting) - campbell */
{
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
glDepthMask(0);
@@ -3269,14 +3270,15 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
/* returns 1 if nothing was drawn, for detecting to draw an object center */
-static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
+static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
- int do_alpha_after = FALSE, drawlinked = 0, retval = 0, glsl, check_alpha, i;
+ int i;
+ bool do_alpha_after = false, drawlinked = false, retval = false;
/* If we are drawing shadows and any of the materials don't cast a shadow,
* then don't draw the object */
@@ -3284,7 +3286,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
for (i = 0; i < ob->totcol; ++i) {
Material *ma = give_current_material(ob, i);
if (ma && !(ma->mode & MA_SHADBUF)) {
- return 1;
+ return true;
}
}
}
@@ -3292,7 +3294,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (obedit && ob != obedit && ob->data == obedit->data) {
if (BKE_key_from_object(ob) || BKE_key_from_object(obedit)) {}
else if (ob->modifiers.first || obedit->modifiers.first) {}
- else drawlinked = 1;
+ else drawlinked = true;
}
/* backface culling */
@@ -3311,7 +3313,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
scene->customdata_mask);
if (dt > OB_WIRE) {
- glsl = draw_glsl_material(scene, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, ob, v3d, dt);
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
}
@@ -3326,8 +3328,8 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else {
/* ob->bb was set by derived mesh system, do NULL check just to be sure */
if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb))) {
- glsl = draw_glsl_material(scene, ob, v3d, dt);
- check_alpha = check_alpha_pass(base);
+ const bool glsl = draw_glsl_material(scene, ob, v3d, dt);
+ const bool check_alpha = check_alpha_pass(base);
if (dt == OB_SOLID || glsl) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl,
@@ -3338,7 +3340,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
GPU_end_object_materials();
- if (me->totvert == 0) retval = 1;
+ if (me->totvert == 0) retval = true;
}
}
@@ -3368,11 +3370,11 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* ************** DRAW DISPLIST ****************** */
-static int draw_index_wire = 1;
-static int index3_nors_incr = 1;
+static bool draw_index_wire = true;
+static bool index3_nors_incr = true;
/* returns 1 when nothing was drawn */
-static int drawDispListwire(ListBase *dlbase)
+static bool drawDispListwire(ListBase *dlbase)
{
DispList *dl;
int parts, nr;
@@ -3462,11 +3464,11 @@ static int drawDispListwire(ListBase *dlbase)
glDisableClientState(GL_VERTEX_ARRAY);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- return 0;
+ return false;
}
static void drawDispListsolid(ListBase *lb, Object *ob, const short dflag,
- const unsigned char ob_wire_col[4], int use_glsl)
+ const unsigned char ob_wire_col[4], const bool use_glsl)
{
DispList *dl;
GPUVertexAttribs gattribs;
@@ -3591,14 +3593,14 @@ static void drawCurveDMWired(Object *ob)
dm->drawEdges(dm, 1, 0);
}
-/* return 1 when nothing was drawn */
-static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
+/* return true when nothing was drawn */
+static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
{
Object *ob = base->object;
DerivedMesh *dm = ob->derivedFinal;
if (!dm) {
- return 1;
+ return true;
}
if (dt > OB_WIRE && dm->getNumTessFaces(dm)) {
@@ -3620,15 +3622,15 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
drawCurveDMWired(ob);
}
- return 0;
+ return false;
}
/**
* Only called by #drawDispList
* \return 1 when nothing was drawn
*/
-static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
ListBase *lb = NULL;
@@ -3637,8 +3639,8 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
const short render_only = (v3d->flag2 & V3D_RENDER_OVERRIDE);
const short solid = (dt > OB_WIRE);
- if (drawCurveDerivedMesh(scene, v3d, rv3d, base, dt) == 0) {
- return FALSE;
+ if (drawCurveDerivedMesh(scene, v3d, rv3d, base, dt) == false) {
+ return false;
}
switch (ob->type) {
@@ -3651,45 +3653,45 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
if (solid) {
dl = lb->first;
if (dl == NULL) {
- return TRUE;
+ return true;
}
if (dl->nors == NULL) BKE_displist_normals_add(lb);
- index3_nors_incr = 0;
+ index3_nors_incr = false;
- if (BKE_displist_has_faces(lb) == 0) {
+ if (BKE_displist_has_faces(lb) == false) {
if (!render_only) {
- draw_index_wire = 0;
+ draw_index_wire = false;
drawDispListwire(lb);
- draw_index_wire = 1;
+ draw_index_wire = true;
}
}
else {
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, TRUE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, FALSE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
if (cu->editnurb && cu->bevobj == NULL && cu->taperobj == NULL && cu->ext1 == 0.0f && cu->ext2 == 0.0f) {
cpack(0);
- draw_index_wire = 0;
+ draw_index_wire = false;
drawDispListwire(lb);
- draw_index_wire = 1;
+ draw_index_wire = true;
}
}
- index3_nors_incr = 1;
+ index3_nors_incr = true;
}
else {
if (!render_only || (render_only && BKE_displist_has_faces(lb))) {
int retval;
- draw_index_wire = 0;
+ draw_index_wire = false;
retval = drawDispListwire(lb);
- draw_index_wire = 1;
+ draw_index_wire = true;
return retval;
}
}
@@ -3701,19 +3703,19 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
if (solid) {
dl = lb->first;
if (dl == NULL) {
- return TRUE;
+ return true;
}
if (dl->nors == NULL) BKE_displist_normals_add(lb);
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, TRUE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, FALSE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
}
@@ -3727,19 +3729,19 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
lb = &ob->disp;
if (lb->first == NULL) BKE_displist_make_mball(scene, ob);
if (lb->first == NULL) {
- return TRUE;
+ return true;
}
if (solid) {
if (draw_glsl_material(scene, ob, v3d, dt)) {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 1, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, TRUE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
- drawDispListsolid(lb, ob, dflag, ob_wire_col, FALSE);
+ drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
}
@@ -3753,10 +3755,10 @@ static int drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d
return FALSE;
}
-static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
- int retval;
+ bool retval;
/* backface culling */
if (v3d->flag2 & V3D_BACKFACE_CULLING) {
@@ -5443,11 +5445,11 @@ static void drawspiral(const float cent[3], float rad, float tmat[4][4], int sta
float vec[3], vx[3], vy[3];
const float tot_inv = (1.0f / (float)CIRCLE_RESOL);
int a;
- char inverse = FALSE;
+ bool inverse = false;
float x, y, fac;
if (start < 0) {
- inverse = TRUE;
+ inverse = true;
start = -start;
}
@@ -5571,9 +5573,9 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
glEnd();
}
-/* return TRUE if nothing was drawn */
-static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+/* return true if nothing was drawn */
+static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaBall *mb;
@@ -5601,11 +5603,11 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
if (ml == NULL) {
- return TRUE;
+ return true;
}
if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
- return FALSE;
+ return false;
}
invert_m4_m4(imat, rv3d->viewmatob);
@@ -5649,7 +5651,7 @@ static int drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
ml = ml->next;
}
- return FALSE;
+ return false;
}
static void draw_forcefield(Object *ob, RegionView3D *rv3d,
@@ -6001,24 +6003,24 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
DerivedMesh *dm = ob->derivedFinal;
- int hasfaces = 0;
+ bool has_faces = false;
if (dm) {
- hasfaces = dm->getNumTessFaces(dm);
+ has_faces = dm->getNumTessFaces(dm);
}
else {
- hasfaces = BKE_displist_has_faces(&ob->disp);
+ has_faces = BKE_displist_has_faces(&ob->disp);
}
- if (hasfaces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
- draw_index_wire = 0;
+ if (has_faces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
+ draw_index_wire = false;
if (dm) {
draw_mesh_object_outline(v3d, ob, dm);
}
else {
drawDispListwire(&ob->disp);
}
- draw_index_wire = 1;
+ draw_index_wire = true;
}
}
else if (ob->type == OB_MBALL) {
@@ -6029,7 +6031,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == scene->basact))
- draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, ob_wire_col, TRUE);
+ draw_armature(scene, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
glLineWidth(1.0);
@@ -6054,7 +6056,7 @@ static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, unsign
Curve *cu = ob->data;
if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (ob->type == OB_CURVE)
- draw_index_wire = 0;
+ draw_index_wire = false;
if (ob->derivedFinal) {
drawCurveDMWired(ob);
@@ -6064,7 +6066,7 @@ static void draw_wire_extra(Scene *scene, RegionView3D *rv3d, Object *ob, unsign
}
if (ob->type == OB_CURVE)
- draw_index_wire = 1;
+ draw_index_wire = true;
}
}
else if (ob->type == OB_MBALL) {
@@ -6568,7 +6570,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
else {
if (dt > OB_WIRE)
GPU_enable_material(0, NULL); /* we use default material */
- empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, FALSE);
+ empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, false);
if (dt > OB_WIRE)
GPU_disable_material();
}
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 70d3857601f..3933d8e4753 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -105,7 +105,7 @@ static int intersect_edges(float *points, float a, float b, float c, float d, fl
return numpoints;
}
-static int convex(const float p0[3], const float up[3], const float a[3], const float b[3])
+static bool convex(const float p0[3], const float up[3], const float a[3], const float b[3])
{
/* Vec3 va = a-p0, vb = b-p0; */
float va[3], vb[3], tmp[3];
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 340744839d2..ef16090c39d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -159,7 +159,7 @@ RegionView3D *ED_view3d_context_rv3d(bContext *C)
/* ideally would return an rv3d but in some cases the region is needed too
* so return that, the caller can then access the ar->regiondata */
-int ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
+bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
{
ScrArea *sa = CTX_wm_area(C);
@@ -175,7 +175,7 @@ int ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
if (rv3d && rv3d->viewlock == 0) {
*r_v3d = v3d;
*r_ar = ar;
- return 1;
+ return true;
}
else {
ARegion *ar_unlock_user = NULL;
@@ -198,19 +198,19 @@ int ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
if (ar_unlock_user) {
*r_v3d = v3d;
*r_ar = ar_unlock_user;
- return 1;
+ return true;
}
if (ar_unlock) {
*r_v3d = v3d;
*r_ar = ar_unlock;
- return 1;
+ return true;
}
}
}
}
- return 0;
+ return false;
}
/* Most of the time this isn't needed since you could assume the view matrix was
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index bb286194992..533bb30d8d1 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -158,7 +158,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
TransformProperties *tfp;
float median[NBR_TRANSFORM_PROPERTIES], ve_median[NBR_TRANSFORM_PROPERTIES];
int tot, totedgedata, totcurvedata, totlattdata, totskinradius, totcurvebweight;
- int meshdata = FALSE;
+ bool has_meshdata = false;
char defstr[320];
PointerRNA data_ptr;
@@ -253,7 +253,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
}
}
- meshdata = totedgedata || totskinradius;
+ has_meshdata = (totedgedata || totskinradius);
}
else if (ob->type == OB_CURVE || ob->type == OB_SURF) {
Curve *cu = ob->data;
@@ -360,7 +360,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
if (v3d->flag & V3D_GLOBAL_STATS)
mul_m4_v3(ob->obmat, &median[LOC_X]);
- if (meshdata) {
+ if (has_meshdata) {
if (totedgedata) {
median[M_CREASE] /= (float)totedgedata;
median[M_WEIGHT] /= (float)totedgedata;
@@ -428,7 +428,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
uiBlockEndAlign(block);
/* Meshes... */
- if (meshdata) {
+ if (has_meshdata) {
if (totedgedata) {
/* customdata layer added on demand */
uiDefButF(block, NUM, B_OBJECTPANELMEDIAN,
@@ -808,8 +808,8 @@ static void editvert_mirror_update(Object *ob, BMVert *eve, int def_nr, int inde
if (def_nr == -1) {
/* all vgroups, add groups where neded */
int flip_map_len;
- int *flip_map = defgroup_flip_map(ob, &flip_map_len, TRUE);
- defvert_sync_mapped(dvert_dst, dvert_src, flip_map, flip_map_len, TRUE);
+ int *flip_map = defgroup_flip_map(ob, &flip_map_len, true);
+ defvert_sync_mapped(dvert_dst, dvert_src, flip_map, flip_map_len, true);
MEM_freeN(flip_map);
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 30a6932c60e..fa2d8d695d1 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -219,20 +219,20 @@ void ED_view3d_clipping_enable(void)
}
}
-static int view3d_clipping_test(const float co[3], float clip[6][4])
+static bool view3d_clipping_test(const float co[3], float clip[6][4])
{
if (0.0f < clip[0][3] + dot_v3v3(co, clip[0]))
if (0.0f < clip[1][3] + dot_v3v3(co, clip[1]))
if (0.0f < clip[2][3] + dot_v3v3(co, clip[2]))
if (0.0f < clip[3][3] + dot_v3v3(co, clip[3]))
- return 0;
+ return false;
- return 1;
+ return true;
}
/* for 'local' ED_view3d_clipping_local must run first
* then all comparisons can be done in localspace */
-int ED_view3d_clipping_test(RegionView3D *rv3d, const float co[3], const bool is_local)
+bool ED_view3d_clipping_test(RegionView3D *rv3d, const float co[3], const bool is_local)
{
return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
}
@@ -1002,7 +1002,7 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R
{
rctf viewborder;
- view3d_camera_border(scene, ar, v3d, rv3d, &viewborder, TRUE, TRUE);
+ view3d_camera_border(scene, ar, v3d, rv3d, &viewborder, true, true);
r_size[0] = BLI_rctf_size_x(&viewborder);
r_size[1] = BLI_rctf_size_y(&viewborder);
}
@@ -1099,7 +1099,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if (v3d->camera->type == OB_CAMERA)
ca = v3d->camera->data;
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
/* the offsets */
x1 = viewborder.xmin;
y1 = viewborder.ymin;
@@ -1150,10 +1150,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
glRectf(x1i, y1i, x2i, y2i);
#ifdef VIEW3D_CAMERA_BORDER_HACK
- if (view3d_camera_border_hack_test == TRUE) {
+ if (view3d_camera_border_hack_test == true) {
glColor3ubv(view3d_camera_border_hack_col);
glRectf(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
- view3d_camera_border_hack_test = FALSE;
+ view3d_camera_border_hack_test = false;
}
#endif
@@ -1590,7 +1590,7 @@ exit:
/* ************************************************************* */
static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
- const short do_foreground, const short do_camera_frame)
+ const bool do_foreground, const bool do_camera_frame)
{
RegionView3D *rv3d = ar->regiondata;
BGpic *bgpic;
@@ -1688,7 +1688,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
if (do_camera_frame) {
rctf vb;
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, false);
x1 = vb.xmin;
y1 = vb.ymin;
x2 = vb.xmax;
@@ -1848,7 +1848,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
}
static void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
- const short do_foreground, const short do_camera_frame)
+ const bool do_foreground, const bool do_camera_frame)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1995,7 +1995,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
if (base->object->restrictflag & OB_RESTRICT_VIEW) return;
tbase.flag = OB_FROMDUPLI | base->flag;
- lb = object_duplilist(scene, base->object, FALSE);
+ lb = object_duplilist(scene, base->object, false);
// BLI_sortlist(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
dob = dupli_step(lb->first);
@@ -2025,7 +2025,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
/* generate displist, test for new object */
if (dob_prev && dob_prev->ob != dob->ob) {
- if (use_displist == TRUE)
+ if (use_displist == true)
glDeleteLists(displist, 1);
use_displist = -1;
@@ -2047,7 +2047,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
!(bb_tmp = BKE_object_boundbox_get(dob->ob)))
{
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
- use_displist = FALSE;
+ use_displist = false;
}
else {
// printf("draw_dupli_objects_color: using displist for %s\n", dob->ob->id.name + 2);
@@ -2063,7 +2063,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
draw_object(scene, ar, v3d, &tbase, DRAW_CONSTCOLOR);
glEndList();
- use_displist = TRUE;
+ use_displist = true;
BKE_object_boundbox_flag(dob->ob, OB_BB_DISABLED, 0);
}
}
@@ -2130,7 +2130,7 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
MEM_freeN(d->depths);
d->depths = NULL;
- d->damaged = FALSE;
+ d->damaged = false;
}
else if (d->w != w ||
d->h != h ||
@@ -2149,13 +2149,13 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
d->depths = MEM_mallocN(sizeof(float) * d->w * d->h, "View depths Subset");
- d->damaged = TRUE;
+ d->damaged = true;
}
if (d->damaged) {
view3d_opengl_read_pixels(ar, d->x, d->y, d->w, d->h, GL_DEPTH_COMPONENT, GL_FLOAT, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
- d->damaged = FALSE;
+ d->damaged = false;
}
}
@@ -2177,14 +2177,14 @@ void ED_view3d_depth_update(ARegion *ar)
if (d->depths)
MEM_freeN(d->depths);
d->depths = MEM_mallocN(sizeof(float) * d->w * d->h, "View depths");
- d->damaged = 1;
+ d->damaged = true;
}
if (d->damaged) {
view3d_opengl_read_pixels(ar, 0, 0, d->w, d->h, GL_DEPTH_COMPONENT, GL_FLOAT, d->depths);
glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
- d->damaged = 0;
+ d->damaged = false;
}
}
}
@@ -2233,7 +2233,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
glEnable(GL_DEPTH_TEST);
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
- draw_gpencil_view3d(scene, v3d, ar, TRUE);
+ draw_gpencil_view3d(scene, v3d, ar, true);
}
v3d->zbuf = zbuf;
@@ -2415,7 +2415,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
- ListBase *lb = object_duplilist(scene, ob, FALSE);
+ ListBase *lb = object_duplilist(scene, ob, false);
for (dob = lb->first; dob; dob = dob->next)
if (dob->ob->type == OB_LAMP)
@@ -2454,7 +2454,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
- ED_view3d_draw_offscreen(scene, v3d, &ar, winsize, winsize, viewmat, winmat, FALSE);
+ ED_view3d_draw_offscreen(scene, v3d, &ar, winsize, winsize, viewmat, winmat, false);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
v3d->drawtype = drawtype;
@@ -2602,7 +2602,7 @@ void ED_view3d_draw_offscreen_init(Scene *scene, View3D *v3d)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy,
- float viewmat[4][4], float winmat[4][4], int do_bgpic)
+ float viewmat[4][4], float winmat[4][4], bool do_bgpic)
{
RegionView3D *rv3d = ar->regiondata;
Base *base;
@@ -2653,7 +2653,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* important to do before clipping */
if (do_bgpic) {
- view3d_draw_bgpic_test(scene, ar, v3d, FALSE, FALSE);
+ view3d_draw_bgpic_test(scene, ar, v3d, false, false);
}
if (rv3d->rflag & RV3D_CLIPPING)
@@ -2687,7 +2687,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* must be before xray draw which clears the depth buffer */
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- draw_gpencil_view3d(scene, v3d, ar, TRUE);
+ draw_gpencil_view3d(scene, v3d, ar, true);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
@@ -2701,7 +2701,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* important to do after clipping */
if (do_bgpic) {
- view3d_draw_bgpic_test(scene, ar, v3d, TRUE, FALSE);
+ view3d_draw_bgpic_test(scene, ar, v3d, true, false);
}
/* cleanup */
@@ -2716,7 +2716,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
- draw_gpencil_view3d(scene, v3d, ar, FALSE);
+ draw_gpencil_view3d(scene, v3d, ar, false);
}
/* freeing the images again here could be done after the operator runs, leaving for now */
@@ -2758,7 +2758,7 @@ static void offscreen_imbuf_add_sky(ImBuf *ibuf, Scene *scene)
/* utility func for ED_view3d_draw_offscreen */
ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag,
- int draw_background, int alpha_mode, char err_out[256])
+ bool draw_background, int alpha_mode, char err_out[256])
{
RegionView3D *rv3d = ar->regiondata;
ImBuf *ibuf;
@@ -2816,7 +2816,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* creates own 3d views, used by the sequencer */
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype,
- int use_solid_tex, int draw_background, int alpha_mode, char err_out[256])
+ bool use_solid_tex, bool draw_background, int alpha_mode, char err_out[256])
{
View3D v3d = {NULL};
ARegion ar = {NULL};
@@ -2922,7 +2922,7 @@ static void draw_viewport_fps(Scene *scene, rcti *rect)
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit);
-static int view3d_main_area_do_render_draw(const bContext *C)
+static bool view3d_main_area_do_render_draw(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
RenderEngineType *type = RE_engines_find(scene->r.engine);
@@ -2930,7 +2930,7 @@ static int view3d_main_area_do_render_draw(const bContext *C)
return (type && type->view_update && type->view_draw);
}
-static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw_border)
+static bool view3d_main_area_draw_engine(const bContext *C, ARegion *ar, const bool draw_border)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -2945,9 +2945,9 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
type = RE_engines_find(scene->r.engine);
if (!(type->view_update && type->view_draw))
- return 0;
+ return false;
- engine = RE_engine_create_ex(type, TRUE);
+ engine = RE_engine_create_ex(type, true);
engine->tile_x = scene->r.tilex;
engine->tile_y = scene->r.tiley;
@@ -2969,7 +2969,7 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
rcti cliprct;
if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
cliprct.xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
cliprct.ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
@@ -2997,15 +2997,16 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
glGetIntegerv(GL_SCISSOR_BOX, scissor);
glScissor(cliprct.xmin, cliprct.ymin, BLI_rcti_size_x(&cliprct), BLI_rcti_size_y(&cliprct));
}
- else
- return 0;
+ else {
+ return false;
+ }
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (v3d->flag & V3D_DISPBGPICS)
- view3d_draw_bgpic(scene, ar, v3d, FALSE, TRUE);
+ view3d_draw_bgpic(scene, ar, v3d, false, true);
else
fdrawcheckerboard(0, 0, ar->winx, ar->winy);
@@ -3014,14 +3015,14 @@ static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar, int draw
type->view_draw(rv3d->render_engine, C);
if (v3d->flag & V3D_DISPBGPICS)
- view3d_draw_bgpic(scene, ar, v3d, TRUE, TRUE);
+ view3d_draw_bgpic(scene, ar, v3d, true, true);
if (draw_border) {
/* restore scissor as it was before */
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
- return 1;
+ return true;
}
static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar)
@@ -3050,7 +3051,7 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
GLubyte grid_col[VIEWGRAD_RES_X][VIEWGRAD_RES_Y][4];
static float grid_pos[VIEWGRAD_RES_X][VIEWGRAD_RES_Y][3];
static GLushort indices[VIEWGRAD_RES_X - 1][VIEWGRAD_RES_X - 1][4];
- static char buf_calculated = FALSE;
+ static bool buf_calculated = false;
IMB_colormanagement_pixel_to_display_space_v3(col_hor, &scene->world->horr, &scene->view_settings,
&scene->display_settings);
@@ -3089,7 +3090,7 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
}
}
- buf_calculated = TRUE;
+ buf_calculated = true;
}
for (x = 0; x < VIEWGRAD_RES_X; x++) {
@@ -3276,7 +3277,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
}
- view3d_draw_bgpic_test(scene, ar, v3d, FALSE, TRUE);
+ view3d_draw_bgpic_test(scene, ar, v3d, false, true);
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(rv3d);
@@ -3340,7 +3341,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
/* must be before xray draw which clears the depth buffer */
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- draw_gpencil_view3d(scene, v3d, ar, TRUE);
+ draw_gpencil_view3d(scene, v3d, ar, true);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
@@ -3355,7 +3356,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
ED_view3d_clipping_disable();
/* important to do after clipping */
- view3d_draw_bgpic_test(scene, ar, v3d, TRUE, TRUE);
+ view3d_draw_bgpic_test(scene, ar, v3d, true, true);
BIF_draw_manipulator(C);
@@ -3409,7 +3410,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
- draw_gpencil_view3d(scene, v3d, ar, FALSE);
+ draw_gpencil_view3d(scene, v3d, ar, false);
}
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
@@ -3461,12 +3462,12 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
const char *grid_unit = NULL;
- int draw_border = FALSE;
+ bool draw_border = false;
if (rv3d->persp == RV3D_CAMOB)
- draw_border = scene->r.mode & R_BORDER;
+ draw_border = (scene->r.mode & R_BORDER) != 0;
else
- draw_border = v3d->flag2 & V3D_RENDER_BORDER;
+ draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_area_do_render_draw(C) || draw_border) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 8cb2f33e353..8251533223e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -88,7 +88,7 @@
/* ********************** view3d_edit: view manipulations ********************* */
-int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
+bool ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
{
return ((v3d->camera) &&
(v3d->camera->id.lib == NULL) &&
@@ -105,8 +105,8 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
}
}
-/* return TRUE if the camera is moved */
-int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
+/* return true if the camera is moved */
+bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
if (ED_view3d_camera_lock_check(v3d, rv3d)) {
ObjectTfmProtectedChannels obtfm;
@@ -130,7 +130,7 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
mult_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
- BKE_object_apply_mat4(root_parent, parent_mat, TRUE, FALSE);
+ BKE_object_apply_mat4(root_parent, parent_mat, true, false);
BKE_object_tfm_protected_restore(root_parent, &obtfm, root_parent->protectflag);
ob_update = v3d->camera;
@@ -149,10 +149,10 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
WM_main_add_notifier(NC_OBJECT | ND_TRANSFORM, v3d->camera);
}
- return TRUE;
+ return true;
}
else {
- return FALSE;
+ return false;
}
}
@@ -309,7 +309,7 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
}
/* 'clip' is used to know if our clip setting has changed */
-void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
+void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
{
ARegion *ar_sync = NULL;
RegionView3D *rv3d = ar->regiondata;
@@ -323,7 +323,7 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
viewlock = 0;
else if ((viewlock & RV3D_BOXVIEW) == 0) {
viewlock &= ~RV3D_BOXCLIP;
- do_clip = TRUE;
+ do_clip = true;
}
for (; ar; ar = ar->prev) {
@@ -367,7 +367,7 @@ typedef struct ViewOpsData {
float mousevec[3]; /* dolly only */
float reverse, dist0, camzoom0;
float grid, far;
- short axis_snap; /* view rotate only */
+ bool axis_snap; /* view rotate only */
float zfac;
/* use for orbit selection and auto-dist */
@@ -856,11 +856,11 @@ static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
event_code = VIEW_CONFIRM;
break;
case VIEWROT_MODAL_AXIS_SNAP_ENABLE:
- vod->axis_snap = TRUE;
+ vod->axis_snap = true;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_AXIS_SNAP_DISABLE:
- vod->axis_snap = FALSE;
+ vod->axis_snap = false;
event_code = VIEW_APPLY;
break;
case VIEWROT_MODAL_SWITCH_ZOOM:
@@ -2176,7 +2176,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
}
if (event->type == MOUSEZOOM) {
- /* Bypass Zoom invert flag for track pads (pass FALSE always) */
+ /* Bypass Zoom invert flag for track pads (pass false always) */
if (U.uiflag & USER_ZOOM_HORIZ) {
vod->origx = vod->oldx = event->x;
@@ -2253,7 +2253,7 @@ void VIEW3D_OT_dolly(wmOperatorType *ot)
static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
const float min[3], const float max[3],
- int ok_dist)
+ bool ok_dist)
{
RegionView3D *rv3d = ar->regiondata;
float afm[3];
@@ -2292,7 +2292,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
else { /* ortho */
if (size < 0.0001f) {
/* bounding box was a single point so do not zoom */
- ok_dist = 0;
+ ok_dist = false;
}
else {
/* adjust zoom so it looks nicer */
@@ -2327,7 +2327,7 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
/* same as view3d_from_minmax but for all regions (except cameras) */
static void view3d_from_minmax_multi(bContext *C, View3D *v3d,
const float min[3], const float max[3],
- const int ok_dist)
+ const bool ok_dist)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
@@ -2357,7 +2357,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
int center = RNA_boolean_get(op->ptr, "center");
float min[3], max[3];
- int ok = 1, onedone = FALSE;
+ bool change = false;
if (center) {
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
@@ -2372,16 +2372,16 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
for (base = scene->base.first; base; base = base->next) {
if (BASE_VISIBLE(v3d, base)) {
- onedone = TRUE;
+ change = true;
if (skip_camera && base->object == v3d->camera) {
continue;
}
- BKE_object_minmax(base->object, min, max, FALSE);
+ BKE_object_minmax(base->object, min, max, false);
}
}
- if (!onedone) {
+ if (!change) {
ED_region_tag_redraw(ar);
/* TODO - should this be cancel?
* I think no, because we always move the cursor, with or without
@@ -2393,15 +2393,11 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
return OPERATOR_FINISHED;
}
- if (ok == 0) {
- return OPERATOR_FINISHED;
- }
-
if (use_all_regions) {
- view3d_from_minmax_multi(C, v3d, min, max, TRUE);
+ view3d_from_minmax_multi(C, v3d, min, max, true);
}
else {
- view3d_from_minmax(C, v3d, ar, min, max, TRUE);
+ view3d_from_minmax(C, v3d, ar, min, max, true);
}
return OPERATOR_FINISHED;
@@ -2438,7 +2434,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
Object *ob = OBACT;
Object *obedit = CTX_data_edit_object(C);
float min[3], max[3];
- int ok = 0, ok_dist = 1;
+ bool ok = false, ok_dist = true;
const short use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const short skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
/* any one of the regions may be locked */
@@ -2505,8 +2501,8 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
/* account for duplis */
- if (BKE_object_minmax_dupli(scene, base->object, min, max, FALSE) == 0)
- BKE_object_minmax(base->object, min, max, FALSE); /* use if duplis not found */
+ if (BKE_object_minmax_dupli(scene, base->object, min, max, false) == 0)
+ BKE_object_minmax(base->object, min, max, false); /* use if duplis not found */
ok = 1;
}
@@ -2737,7 +2733,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
/* calculate range */
if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
+ ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, false);
}
else {
vb.xmin = 0;
@@ -3040,7 +3036,7 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
ot->flag = 0;
/* rna */
- WM_operator_properties_gesture_border(ot, FALSE);
+ WM_operator_properties_gesture_border(ot, false);
}
/* sets the view to 1:1 camera/render-pixel */
@@ -3106,7 +3102,7 @@ static EnumPropertyItem prop_view_items[] = {
static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
float q1, float q2, float q3, float q4,
- short view, int perspo, int align_active)
+ short view, int perspo, bool align_active)
{
RegionView3D *rv3d = ar->regiondata; /* no NULL check is needed, poll checks */
float new_quat[4];
@@ -3120,14 +3116,14 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
Object *obact = CTX_data_active_object(C);
if (obact == NULL) {
/* no active object, ignore this option */
- align_active = FALSE;
+ align_active = false;
}
else {
float obact_quat[4];
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, FALSE);
+ ED_getTransformOrientationMatrix(C, twmat, false);
mat3_to_quat(obact_quat, twmat);
invert_qt(obact_quat);
@@ -3137,7 +3133,7 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
}
}
- if (align_active == FALSE) {
+ if (align_active == false) {
/* normal operation */
if (rv3d->viewlock) {
/* only pass on if */
@@ -3186,7 +3182,8 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
Scene *scene = CTX_data_scene(C);
static int perspo = RV3D_PERSP;
- int viewnum, align_active, nextperspo;
+ int viewnum, nextperspo;
+ bool align_active;
/* no NULL check is needed, poll checks */
ED_view3d_context_user_region(C, &v3d, &ar);
@@ -3197,7 +3194,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
/* set this to zero, gets handled in axis_set_view */
if (rv3d->viewlock)
- align_active = 0;
+ align_active = false;
/* Use this to test if we started out with a camera */
@@ -3741,15 +3738,15 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (ED_view3d_project_float_global(ar, fp, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- short depth_used = FALSE;
+ bool depth_used = false;
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true))
- depth_used = TRUE;
+ depth_used = true;
}
- if (depth_used == FALSE) {
+ if (depth_used == false) {
float dvec[3];
VECSUB2D(mval_fl, mval_fl, mval);
ED_view3d_win_to_delta(ar, mval_fl, dvec, zfac);
@@ -3917,7 +3914,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
}
/* XXX todo Zooms in on a border drawn by the user */
-int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride)
+bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2], float mouse_worldloc[3], bool alphaoverride)
{
bglMats mats; /* ZBuffer depth vars */
float depth_close = FLT_MAX;
@@ -3930,7 +3927,7 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
depth_close = view_autodist_depth_margin(ar, mval, 4);
if (depth_close == FLT_MAX)
- return 0;
+ return false;
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -3938,16 +3935,16 @@ int ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d, const int mval[2]
if (!gluUnProject(cent[0], cent[1], depth_close,
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
{
- return 0;
+ return false;
}
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
mouse_worldloc[2] = (float)p[2];
- return 1;
+ return true;
}
-int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
@@ -3958,13 +3955,11 @@ int ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
draw_depth_gpencil(scene, ar, v3d);
break;
}
-
- return 1;
}
/* no 4x4 sampling, run #ED_view3d_autodist_init first */
-int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
- int margin, float *force_depth)
+bool ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldloc[3],
+ int margin, float *force_depth)
{
bglMats mats; /* ZBuffer depth vars, could cache? */
float depth;
@@ -3977,7 +3972,7 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
depth = view_autodist_depth_margin(ar, mval, margin);
if (depth == FLT_MAX)
- return 0;
+ return false;
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -3987,23 +3982,23 @@ int ED_view3d_autodist_simple(ARegion *ar, const int mval[2], float mouse_worldl
if (!gluUnProject(cent[0], cent[1], depth,
mats.modelview, mats.projection, (GLint *)mats.viewport, &p[0], &p[1], &p[2]))
{
- return 0;
+ return false;
}
mouse_worldloc[0] = (float)p[0];
mouse_worldloc[1] = (float)p[1];
mouse_worldloc[2] = (float)p[2];
- return 1;
+ return true;
}
-int ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
+bool ED_view3d_autodist_depth(ARegion *ar, const int mval[2], int margin, float *depth)
{
*depth = view_autodist_depth_margin(ar, mval, margin);
- return (*depth == FLT_MAX) ? 0 : 1;
+ return (*depth != FLT_MAX);
}
-static int depth_segment_cb(int x, int y, void *userData)
+static bool depth_segment_cb(int x, int y, void *userData)
{
struct { ARegion *ar; int margin; float depth; } *data = userData;
int mval[2];
@@ -4023,8 +4018,8 @@ static int depth_segment_cb(int x, int y, void *userData)
}
}
-int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int mval_end[2],
- int margin, float *depth)
+bool ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int mval_end[2],
+ int margin, float *depth)
{
struct { ARegion *ar; int margin; float depth; } data = {NULL};
int p1[2];
@@ -4041,7 +4036,7 @@ int ED_view3d_autodist_depth_seg(ARegion *ar, const int mval_sta[2], const int m
*depth = data.depth;
- return (*depth == FLT_MAX) ? 0 : 1;
+ return (*depth != FLT_MAX);
}
/* problem - ofs[3] can be on same location as camera itself.
@@ -4155,7 +4150,7 @@ void ED_view3d_to_object(Object *ob, const float ofs[3], const float quat[4], co
{
float mat[4][4];
ED_view3d_to_m4(mat, ofs, quat, dist);
- BKE_object_apply_mat4(ob, mat, TRUE, TRUE);
+ BKE_object_apply_mat4(ob, mat, true, true);
}
BGpic *ED_view3D_background_image_new(View3D *v3d)
@@ -4198,6 +4193,6 @@ void ED_view3D_lock_clear(View3D *v3d)
{
v3d->ob_centre = NULL;
v3d->ob_centre_bone[0] = '\0';
- v3d->ob_centre_cursor = FALSE;
+ v3d->ob_centre_cursor = false;
v3d->flag2 &= ~V3D_LOCK_CAMERA;
}
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 700027d62a2..00a81c22865 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -170,11 +170,11 @@ typedef struct FlyInfo {
wmTimer *timer; /* needed for redraws */
short state;
- short redraw;
- unsigned char use_precision;
+ bool redraw;
+ bool use_precision;
/* if the user presses shift they can look about
* without moving the direction there looking */
- unsigned char use_freelook;
+ bool use_freelook;
int mval[2]; /* latest 2D mouse values */
wmNDOFMotionData *ndof; /* latest 3D mouse values */
@@ -182,14 +182,14 @@ typedef struct FlyInfo {
/* fly state state */
float speed; /* the speed the view is moving per redraw */
short axis; /* Axis index to move along by default Z to move along the view */
- short pan_view; /* when true, pan the view instead of rotating */
+ bool pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
* 0) disabled
* 1) enabled but not checking because mouse hasn't moved outside the margin since locking was checked an not needed
* when the mouse moves, locking is set to 2 so checks are done.
* 2) mouse moved and checking needed, if no view altering is done its changed back to 1 */
- short xlock, zlock;
+ bool xlock, zlock;
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
@@ -208,7 +208,7 @@ typedef struct FlyInfo {
/* are we flying an ortho camera in perspective view,
* which was originall in ortho view?
* could probably figure it out but better be explicit */
- short is_ortho_cam;
+ bool is_ortho_cam;
void *obtfm; /* backup the objects transform */
/* compare between last state */
@@ -272,7 +272,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
#define FLY_CANCEL 1
#define FLY_CONFIRM 2
-static int initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent *event)
+static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
float upvec[3]; /* tmp */
@@ -294,30 +294,30 @@ static int initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->id.lib) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
- return FALSE;
+ return false;
}
if (fly->v3d->ob_centre) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
- return FALSE;
+ return false;
}
if (fly->rv3d->persp == RV3D_CAMOB && fly->v3d->camera->constraints.first) {
BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
- return FALSE;
+ return false;
}
fly->state = FLY_RUNNING;
fly->speed = 0.0f;
fly->axis = 2;
- fly->pan_view = FALSE;
- fly->xlock = FALSE;
- fly->zlock = FALSE;
+ fly->pan_view = false;
+ fly->xlock = false;
+ fly->zlock = false;
fly->xlock_momentum = 0.0f;
fly->zlock_momentum = 0.0f;
fly->grid = 1.0f;
- fly->use_precision = FALSE;
- fly->use_freelook = FALSE;
+ fly->use_precision = false;
+ fly->use_freelook = false;
#ifdef NDOF_FLY_DRAW_TOOMUCH
fly->redraw = 1;
@@ -354,10 +354,10 @@ static int initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
/* check for flying ortho camera - which we cant support well
* we _could_ also check for an ortho camera but this is easier */
if ((fly->rv3d->persp == RV3D_CAMOB) &&
- (fly->rv3d->is_persp == FALSE))
+ (fly->rv3d->is_persp == false))
{
((Camera *)fly->v3d->camera->data)->type = CAM_PERSP;
- fly->is_ortho_cam = TRUE;
+ fly->is_ortho_cam = true;
}
if (fly->rv3d->persp == RV3D_CAMOB) {
@@ -601,11 +601,11 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
break;
}
case FLY_MODAL_PAN_ENABLE:
- fly->pan_view = TRUE;
+ fly->pan_view = true;
break;
case FLY_MODAL_PAN_DISABLE:
//XXX2.5 WM_cursor_warp(CTX_wm_window(C), cent_orig[0], cent_orig[1]);
- fly->pan_view = FALSE;
+ fly->pan_view = false;
break;
/* implement WASD keys,
@@ -694,17 +694,17 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
break;
case FLY_MODAL_PRECISION_ENABLE:
- fly->use_precision = TRUE;
+ fly->use_precision = true;
break;
case FLY_MODAL_PRECISION_DISABLE:
- fly->use_precision = FALSE;
+ fly->use_precision = false;
break;
case FLY_MODAL_FREELOOK_ENABLE:
- fly->use_freelook = TRUE;
+ fly->use_freelook = true;
break;
case FLY_MODAL_FREELOOK_DISABLE:
- fly->use_freelook = FALSE;
+ fly->use_freelook = false;
break;
}
}
@@ -733,7 +733,7 @@ static void move_camera(bContext *C, RegionView3D *rv3d, FlyInfo *fly, int orien
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
mult_m4_m4m4(diff_mat, view_mat, prev_view_imat);
mult_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
- BKE_object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
+ BKE_object_apply_mat4(fly->root_parent, parent_mat, true, false);
// BKE_object_where_is_calc(scene, fly->root_parent);
@@ -748,7 +748,7 @@ static void move_camera(bContext *C, RegionView3D *rv3d, FlyInfo *fly, int orien
else {
float view_mat[4][4];
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- BKE_object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
+ BKE_object_apply_mat4(v3d->camera, view_mat, true, false);
id_key = &v3d->camera->id;
}
@@ -876,7 +876,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
copy_m3_m4(mat, rv3d->viewinv);
- if (fly->pan_view == TRUE) {
+ if (fly->pan_view == true) {
/* pan only */
dvec_tmp[0] = -moffset[0];
dvec_tmp[1] = -moffset[1];
@@ -1059,19 +1059,19 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
const int flag = U.ndof_flag;
#if 0
- int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE);
- int shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
+ bool do_rotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == false);
+ bool do_translate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
#endif
- int shouldRotate = (fly->pan_view == FALSE);
- int shouldTranslate = TRUE;
+ bool do_rotate = (fly->pan_view == false);
+ bool do_translate = true;
float view_inv[4];
invert_qt_qt(view_inv, rv3d->viewquat);
rv3d->rot_angle = 0.0f; /* disable onscreen rotation doo-dad */
- if (shouldTranslate) {
+ if (do_translate) {
const float forward_sensitivity = 1.0f;
const float vertical_sensitivity = 0.4f;
const float lateral_sensitivity = 0.6f;
@@ -1107,14 +1107,14 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
if (!is_zero_v3(trans)) {
/* move center of view opposite of hand motion (this is camera mode, not object mode) */
sub_v3_v3(rv3d->ofs, trans);
- shouldTranslate = TRUE;
+ do_translate = true;
}
else {
- shouldTranslate = FALSE;
+ do_translate = false;
}
}
- if (shouldRotate) {
+ if (do_rotate) {
const float turn_sensitivity = 1.0f;
float rotation[4];
@@ -1122,7 +1122,7 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
float angle = turn_sensitivity * ndof_to_axis_angle(ndof, axis);
if (fabsf(angle) > 0.0001f) {
- shouldRotate = TRUE;
+ do_rotate = true;
if (fly->use_precision)
angle *= 0.2f;
@@ -1164,15 +1164,15 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
rv3d->view = RV3D_VIEW_USER;
}
else {
- shouldRotate = FALSE;
+ do_rotate = false;
}
}
- if (shouldTranslate || shouldRotate) {
- fly->redraw = TRUE;
+ if (do_translate || do_rotate) {
+ fly->redraw = true;
if (rv3d->persp == RV3D_CAMOB) {
- move_camera(C, rv3d, fly, shouldRotate, shouldTranslate);
+ move_camera(C, rv3d, fly, do_rotate, do_translate);
}
}
@@ -1191,7 +1191,7 @@ static int fly_invoke(bContext *C, wmOperator *op, const wmEvent *event)
op->customdata = fly;
- if (initFlyInfo(C, fly, op, event) == FALSE) {
+ if (initFlyInfo(C, fly, op, event) == false) {
MEM_freeN(op->customdata);
return OPERATOR_CANCELLED;
}
@@ -1217,7 +1217,7 @@ static int fly_cancel(bContext *C, wmOperator *op)
static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
int exit_code;
- short do_draw = FALSE;
+ bool do_draw = false;
FlyInfo *fly = op->customdata;
RegionView3D *rv3d = fly->rv3d;
Object *fly_object = fly->root_parent ? fly->root_parent : fly->v3d->camera;
@@ -1240,7 +1240,7 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
exit_code = flyEnd(C, fly);
if (exit_code != OPERATOR_RUNNING_MODAL)
- do_draw = TRUE;
+ do_draw = true;
if (do_draw) {
if (rv3d->persp == RV3D_CAMOB) {
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 430ed8698d7..466afa0c1ef 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -198,7 +198,7 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
if (v3d->scenelock) handle_view3d_lock(C);
- DAG_on_visible_update(CTX_data_main(C), FALSE);
+ DAG_on_visible_update(CTX_data_main(C), false);
ED_area_tag_redraw(sa);
@@ -215,7 +215,7 @@ static int view3d_layers_invoke(bContext *C, wmOperator *op, const wmEvent *even
if (event->shift)
RNA_boolean_set(op->ptr, "extend", TRUE);
else
- RNA_boolean_set(op->ptr, "extend", FALSE);
+ RNA_boolean_set(op->ptr, "extend", false);
if (event->alt) {
int nr = RNA_int_get(op->ptr, "nr") + 10;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 8bce8cd3e01..11cd0fdb1d7 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -122,14 +122,14 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
+bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]);
-void view3d_cached_text_draw_end(View3D * v3d, ARegion * ar, int depth_write, float mat[4][4]);
+void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, float mat[4][4]);
enum {
V3D_CACHE_TEXT_ZBUF = (1 << 0),
@@ -140,9 +140,9 @@ enum {
};
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const short is_outline);
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -176,7 +176,7 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-int ED_view3d_boundbox_clip(RegionView3D * rv3d, float obmat[4][4], struct BoundBox *bb);
+bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const struct BoundBox *bb);
void view3d_smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *,
float *ofs, float *quat, float *dist, float *lens);
@@ -200,7 +200,7 @@ void view3d_toolshelf_register(struct ARegionType *art);
void view3d_tool_props_register(struct ARegionType *art);
/* view3d_snap.c */
-int ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
+bool ED_view3d_minmax_verts(struct Object *obedit, float min[3], float max[3]);
void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot);
void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot);
@@ -239,7 +239,7 @@ void draw_smoke_heat(struct SmokeDomainSettings *domain, struct Object *ob);
#define VIEW3D_CAMERA_BORDER_HACK
#ifdef VIEW3D_CAMERA_BORDER_HACK
extern unsigned char view3d_camera_border_hack_col[3];
-extern short view3d_camera_border_hack_test;
+extern bool view3d_camera_border_hack_test;
#endif
#endif /* __VIEW3D_INTERN_H__ */
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 30a100283cc..7d728234c92 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -110,8 +110,8 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *bas
}
/* perspmat is typically...
- * - 'rv3d->perspmat', is_local == FALSE
- * - 'rv3d->persmatob', is_local == TRUE
+ * - 'rv3d->perspmat', is_local == false
+ * - 'rv3d->persmatob', is_local == true
*/
static eV3DProjStatus ed_view3d_project__internal(const ARegion *ar,
float perspmat[4][4], const bool is_local, /* normally hidden */
@@ -231,39 +231,39 @@ eV3DProjStatus ED_view3d_project_float_ex(const ARegion *ar, float perspmat[4][4
eV3DProjStatus ED_view3d_project_short_global(const ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_short_ex(ar, rv3d->persmat, FALSE, co, r_co, flag);
+ return ED_view3d_project_short_ex(ar, rv3d->persmat, false, co, r_co, flag);
}
/* object space, use ED_view3d_init_mats_rv3d before calling */
eV3DProjStatus ED_view3d_project_short_object(const ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_short_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
+ return ED_view3d_project_short_ex(ar, rv3d->persmatob, true, co, r_co, flag);
}
/* --- int --- */
eV3DProjStatus ED_view3d_project_int_global(const ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_int_ex(ar, rv3d->persmat, FALSE, co, r_co, flag);
+ return ED_view3d_project_int_ex(ar, rv3d->persmat, false, co, r_co, flag);
}
/* object space, use ED_view3d_init_mats_rv3d before calling */
eV3DProjStatus ED_view3d_project_int_object(const ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_int_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
+ return ED_view3d_project_int_ex(ar, rv3d->persmatob, true, co, r_co, flag);
}
/* --- float --- */
eV3DProjStatus ED_view3d_project_float_global(const ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_float_ex(ar, rv3d->persmat, FALSE, co, r_co, flag);
+ return ED_view3d_project_float_ex(ar, rv3d->persmat, false, co, r_co, flag);
}
/* object space, use ED_view3d_init_mats_rv3d before calling */
eV3DProjStatus ED_view3d_project_float_object(const ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag)
{
RegionView3D *rv3d = ar->regiondata;
- return ED_view3d_project_float_ex(ar, rv3d->persmatob, TRUE, co, r_co, flag);
+ return ED_view3d_project_float_ex(ar, rv3d->persmatob, true, co, r_co, flag);
}
@@ -367,7 +367,7 @@ void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float
ED_view3d_win_to_vector(ar, mval, mousevec);
add_v3_v3v3(line_end, line_sta, mousevec);
- if (isect_line_plane_v3(out, line_sta, line_end, depth_pt, rv3d->viewinv[2], TRUE) == 0) {
+ if (isect_line_plane_v3(out, line_sta, line_end, depth_pt, rv3d->viewinv[2], true) == 0) {
/* highly unlikely to ever happen, mouse vec paralelle with view plane */
zero_v3(out);
}
@@ -435,7 +435,8 @@ void ED_view3d_win_to_vector(const ARegion *ar, const float mval[2], float out[3
normalize_v3(out);
}
-void ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3])
+void ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_end[3])
{
RegionView3D *rv3d = ar->regiondata;
@@ -472,9 +473,10 @@ void ED_view3d_win_to_segment(const ARegion *ar, View3D *v3d, const float mval[2
* \param mval The area relative 2d location (such as event->mval, converted into float[2]).
* \param ray_start The world-space starting point of the segment.
* \param ray_end The world-space end point of the segment.
- * \return success, FALSE if the segment is totally clipped.
+ * \return success, false if the segment is totally clipped.
*/
-int ED_view3d_win_to_segment_clip(const ARegion *ar, View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3])
+bool ED_view3d_win_to_segment_clip(const ARegion *ar, View3D *v3d, const float mval[2],
+ float ray_start[3], float ray_end[3])
{
RegionView3D *rv3d = ar->regiondata;
ED_view3d_win_to_segment(ar, v3d, mval, ray_start, ray_end);
@@ -482,14 +484,14 @@ int ED_view3d_win_to_segment_clip(const ARegion *ar, View3D *v3d, const float mv
/* clipping */
if (rv3d->rflag & RV3D_CLIPPING) {
/* if the ray is totally clipped,
- * restore the original values but return FALSE
+ * restore the original values but return false
* caller can choose what to do */
float tray_start[3] = {UNPACK3(ray_start)};
float tray_end[3] = {UNPACK3(ray_end)};
int a;
for (a = 0; a < 4; a++) {
- if (clip_line_plane(tray_start, tray_end, rv3d->clip[a]) == FALSE) {
- return FALSE;
+ if (clip_line_plane(tray_start, tray_end, rv3d->clip[a]) == false) {
+ return false;
}
}
@@ -498,7 +500,7 @@ int ED_view3d_win_to_segment_clip(const ARegion *ar, View3D *v3d, const float mv
copy_v3_v3(ray_end, tray_end);
}
- return TRUE;
+ return true;
}
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 6edcf980d58..eb32baf4c3f 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -101,7 +101,7 @@ static void special_transvert_update(Object *obedit)
if (obedit->type == OB_MESH) {
BMEditMesh *em = BMEdit_FromObject(obedit);
- BM_mesh_normals_update(em->bm, TRUE); /* does face centers too */
+ BM_mesh_normals_update(em->bm, true); /* does face centers too */
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu = obedit->data;
@@ -1075,7 +1075,7 @@ void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
/* **************************************************** */
-int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
+bool ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
{
TransVert *tv;
float centroid[3], vec[3], bmat[3][3];
@@ -1085,7 +1085,7 @@ int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
if (ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE))
make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS);
- if (tottrans == 0) return 0;
+ if (tottrans == 0) return false;
copy_m3_m4(bmat, obedit->obmat);
@@ -1101,5 +1101,5 @@ int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
MEM_freeN(transvmain);
transvmain = NULL;
- return 1;
+ return true;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index b2e10fa8457..b227d32d987 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -460,7 +460,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *UNUSED(o
/* only touch location */
BKE_object_tfm_protected_backup(camera_ob, &obtfm);
- BKE_object_apply_mat4(camera_ob, obmat_new, TRUE, TRUE);
+ BKE_object_apply_mat4(camera_ob, obmat_new, true, true);
BKE_object_tfm_protected_restore(camera_ob, &obtfm, OB_LOCK_SCALE | OB_LOCK_ROT4D);
/* notifiers */
@@ -479,7 +479,7 @@ static int view3d_camera_to_view_selected_poll(bContext *C)
if (v3d && v3d->camera && v3d->camera->id.lib == NULL) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d) {
- if (rv3d->is_persp == FALSE) {
+ if (rv3d->is_persp == false) {
CTX_wm_operator_poll_msg_set(C, "Only valid for a perspective camera view");
}
else if (!rv3d->viewlock) {
@@ -612,7 +612,7 @@ void ED_view3d_clipping_calc(BoundBox *bb, float planes[4][4], bglMats *mats, co
}
-int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
+bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const BoundBox *bb)
{
/* return 1: draw */
@@ -620,8 +620,8 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
float vec[4], min, max;
int a, flag = -1, fl;
- if (bb == NULL) return 1;
- if (bb->flag & OB_BB_DISABLED) return 1;
+ if (bb == NULL) return true;
+ if (bb->flag & OB_BB_DISABLED) return true;
mult_m4_m4m4(mat, rv3d->persmat, obmat);
@@ -641,10 +641,10 @@ int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], BoundBox *bb)
if (vec[2] > max) fl += 32;
flag &= fl;
- if (flag == 0) return 1;
+ if (flag == 0) return true;
}
- return 0;
+ return false;
}
float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
@@ -663,7 +663,7 @@ float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
{
if (rv3d->depths)
- rv3d->depths->damaged = 1;
+ rv3d->depths->damaged = true;
}
/* copies logic of get_view3d_viewplane(), keep in sync */
@@ -951,7 +951,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
Base tbase;
tbase.flag = OB_FROMDUPLI;
- lb = object_duplilist(scene, base->object, FALSE);
+ lb = object_duplilist(scene, base->object, false);
for (dob = lb->first; dob; dob = dob->next) {
tbase.object = dob->ob;
@@ -975,7 +975,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
}
}
- v3d->xray = FALSE; /* restore */
+ v3d->xray = false; /* restore */
}
glPopName(); /* see above (pushname) */
@@ -1073,14 +1073,14 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active)
return lay;
}
-static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportList *reports)
+static bool view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportList *reports)
{
View3D *v3d = sa->spacedata.first;
Base *base;
float min[3], max[3], box[3];
float size = 0.0f, size_persp = 0.0f, size_ortho = 0.0f;
unsigned int locallay;
- int ok = FALSE;
+ bool ok = false;
if (v3d->localvd) {
return ok;
@@ -1092,13 +1092,13 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
if (locallay == 0) {
BKE_report(reports, RPT_ERROR, "No more than 8 local views");
- ok = FALSE;
+ ok = false;
}
else {
if (scene->obedit) {
- BKE_object_minmax(scene->obedit, min, max, FALSE);
+ BKE_object_minmax(scene->obedit, min, max, false);
- ok = TRUE;
+ ok = true;
BASACT->lay |= locallay;
scene->obedit->lay = BASACT->lay;
@@ -1106,10 +1106,10 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
else {
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
- BKE_object_minmax(base->object, min, max, FALSE);
+ BKE_object_minmax(base->object, min, max, false);
base->lay |= locallay;
base->object->lay = base->lay;
- ok = TRUE;
+ ok = true;
}
}
}
@@ -1125,7 +1125,7 @@ static int view3d_localview_init(Main *bmain, Scene *scene, ScrArea *sa, ReportL
size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
}
- if (ok == TRUE) {
+ if (ok == true) {
ARegion *ar;
v3d->localvd = MEM_mallocN(sizeof(View3D), "localview");
@@ -1220,7 +1220,7 @@ static void restore_localviewdata(ScrArea *sa, int free)
}
}
-static int view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
+static bool view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
{
View3D *v3d = sa->spacedata.first;
struct Base *base;
@@ -1247,12 +1247,12 @@ static int view3d_localview_exit(Main *bmain, Scene *scene, ScrArea *sa)
}
}
- DAG_on_visible_update(bmain, FALSE);
+ DAG_on_visible_update(bmain, false);
- return TRUE;
+ return true;
}
else {
- return FALSE;
+ return false;
}
}
@@ -1262,7 +1262,7 @@ static int localview_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = CTX_wm_view3d(C);
- int change;
+ bool change;
if (v3d->localvd) {
change = view3d_localview_exit(bmain, scene, sa);
@@ -1403,7 +1403,7 @@ static int game_engine_poll(bContext *C)
return 1;
}
-int ED_view3d_context_activate(bContext *C)
+bool ED_view3d_context_activate(bContext *C)
{
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
@@ -1416,20 +1416,20 @@ int ED_view3d_context_activate(bContext *C)
break;
if (!sa)
- return 0;
+ return false;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->regiontype == RGN_TYPE_WINDOW)
break;
if (!ar)
- return 0;
+ return false;
/* bad context switch .. */
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
- return 1;
+ return true;
}
static int game_engine_exec(bContext *C, wmOperator *op)
@@ -1466,7 +1466,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
{
/* Letterbox */
rctf cam_framef;
- ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, FALSE);
+ ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, false);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 4fe36a15802..b12c0906fa0 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -884,7 +884,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
return result;
}
-void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[3][3], int activeOnly)
+void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[3][3], const bool activeOnly)
{
float normal[3] = {0.0, 0.0, 0.0};
float plane[3] = {0.0, 0.0, 0.0};
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 974865db1c0..959c5126305 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -69,7 +69,7 @@ void GPU_state_print(void);
* - after drawing, the material must be disabled again */
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
- struct Scene *scene, struct Object *ob, int glsl, int *do_alpha_after);
+ struct Scene *scene, struct Object *ob, bool glsl, bool *do_alpha_after);
void GPU_end_object_materials(void);
int GPU_enable_material(int nr, void *attribs);
@@ -124,7 +124,7 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, int isdata);
+int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int compare, int mipmap, bool is_data);
void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, int mipmap, int use_hight_bit_depth, struct Image *ima);
void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf);
int GPU_upload_dxt_texture(struct ImBuf *ibuf);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e153651caca..33402426b62 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -439,7 +439,7 @@ static void gpu_verify_reflection(Image *ima)
}
}
-int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, int is_data)
+int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int mipmap, bool is_data)
{
ImBuf *ibuf = NULL;
unsigned int *bind = NULL;
@@ -1275,7 +1275,7 @@ static Material *gpu_active_node_material(Material *ma)
return ma;
}
-void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, int glsl, int *do_alpha_after)
+void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, Object *ob, bool glsl, bool *do_alpha_after)
{
Material *ma;
GPUMaterial *gpumat;
@@ -1308,7 +1308,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.use_alpha_pass = (do_alpha_after != NULL);
GMS.is_alpha_pass = (v3d->transp != FALSE);
if (GMS.use_alpha_pass)
- *do_alpha_after = FALSE;
+ *do_alpha_after = false;
if (GMS.totmat > FIXEDMAT) {
GMS.matbuf= MEM_callocN(sizeof(GPUMaterialFixed)*GMS.totmat, "GMS.matbuf");
@@ -1381,7 +1381,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
* drawn in a second alpha pass for improved blending */
if (do_alpha_after && !GMS.is_alpha_pass)
if (ELEM3(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ADD, GPU_BLEND_ALPHA_SORT))
- *do_alpha_after = TRUE;
+ *do_alpha_after = true;
GMS.alphablend[a]= alphablend;
}
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 5df860750fc..cb35b0045f7 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -108,7 +108,7 @@ typedef struct RenderEngine {
} RenderEngine;
RenderEngine *RE_engine_create(RenderEngineType *type);
-RenderEngine *RE_engine_create_ex(RenderEngineType *type, int use_for_viewport);
+RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport);
void RE_engine_free(RenderEngine *engine);
void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 4a48b6cc5f4..90528fddc85 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -132,7 +132,7 @@ RenderEngine *RE_engine_create(RenderEngineType *type)
return RE_engine_create_ex(type, FALSE);
}
-RenderEngine *RE_engine_create_ex(RenderEngineType *type, int use_for_viewport)
+RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
{
RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
engine->type = type;