diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-09-12 18:09:44 +0400 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-09-12 18:09:44 +0400 |
commit | ed0a0c704d2032fdbe28b59559b723646ef63c7e (patch) | |
tree | bca538e19b7cff28bd40ffe7ecdca165cada8e47 /source | |
parent | f40aa6d13f9e50cd695237fd486304ddbff5228d (diff) | |
parent | f274336f2f8c8eb1b4c33553a16a92ed543e3a2d (diff) |
merging bullet 2.71 to trunk --> svn merge -r16334:16486 https://svn.blender.org/svnroot/bf-blender/branches/sim_physics
Diffstat (limited to 'source')
4 files changed, 113 insertions, 50 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 4734b84de54..2ce325326a8 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -246,6 +246,11 @@ struct BlenderDebugDraw : public btIDebugDraw { return m_debugMode; } + ///todo: find out if Blender can do this + virtual void draw3dText(const btVector3& location,const char* textString) + { + + } }; diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 8fd89295b03..b67cf0425c5 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -126,13 +126,14 @@ void CcdPhysicsController::CreateRigidbody() m_bulletMotionState = new BlenderBulletMotionState(m_MotionState); - m_body = new btRigidBody(m_cci.m_mass, - m_bulletMotionState, - m_collisionShape, - m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor, - m_cci.m_linearDamping,m_cci.m_angularDamping, - m_cci.m_friction,m_cci.m_restitution); - + btRigidBody::btRigidBodyConstructionInfo rbci(m_cci.m_mass,m_bulletMotionState,m_collisionShape,m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); + rbci.m_linearDamping = m_cci.m_linearDamping; + rbci.m_angularDamping = m_cci.m_angularDamping; + rbci.m_friction = m_cci.m_friction; + rbci.m_restitution = m_cci.m_restitution; + + m_body = new btRigidBody(rbci); + // // init the rigidbody properly // diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index d3b83a74439..6df3297ec7e 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -330,30 +330,21 @@ m_filterCallback(NULL) { m_triggerCallbacks[i] = 0; } + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + if (!dispatcher) { - dispatcher = new btCollisionDispatcher(); + dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_ownDispatcher = dispatcher; } - if(!pairCache) - { - - //todo: calculate/let user specify this world sizes - btVector3 worldMin(-10000,-10000,-10000); - btVector3 worldMax(10000,10000,10000); - - pairCache = new btAxisSweep3(worldMin,worldMax); - // remember that this was allocated by us so that we can release it - m_ownPairCache = pairCache; - //broadphase = new btSimpleBroadphase(); - } + m_broadphase = new btDbvtBroadphase(); m_filterCallback = new CcdOverlapFilterCallBack(this); - pairCache->setOverlapFilterCallback(m_filterCallback); + m_broadphase->getOverlappingPairCache()->setOverlapFilterCallback(m_filterCallback); setSolverType(1);//issues with quickstep and memory allocations - m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,m_solver); + m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration); m_debugDrawer = 0; m_gravity = btVector3(0.f,-10.f,0.f); m_dynamicsWorld->setGravity(m_gravity); @@ -520,6 +511,9 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) veh->SyncWheels(); } + m_dynamicsWorld->debugDrawWorld(); + + CallbackTriggers(); return true; @@ -580,7 +574,7 @@ void CcdPhysicsEnvironment::setSolverDamping(float damping) void CcdPhysicsEnvironment::setLinearAirDamping(float damping) { - gLinearAirDamping = damping; + //gLinearAirDamping = damping; } void CcdPhysicsEnvironment::setUseEpa(bool epa) @@ -599,7 +593,7 @@ void CcdPhysicsEnvironment::setSolverType(int solverType) { m_solver = new btSequentialImpulseConstraintSolver(); - ((btSequentialImpulseConstraintSolver*)m_solver)->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER); +// ((btSequentialImpulseConstraintSolver*)m_solver)->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER); break; } } @@ -661,9 +655,10 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint( { + bool useReferenceFrameA = true; genericConstraint = new btGeneric6DofConstraint( *rb0,*rb1, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); genericConstraint->setLinearLowerLimit(linearMinLimits); genericConstraint->setLinearUpperLimit(linearMaxLimits); genericConstraint->setAngularLowerLimit(angularMinLimits); @@ -727,30 +722,33 @@ struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResul { } - virtual bool NeedRayCast(btCollisionObject* object) + virtual bool needsCollision(btBroadphaseProxy* proxy0) const { + if (!(proxy0->m_collisionFilterGroup & m_collisionFilterMask)) + return false; + if (!(m_collisionFilterGroup & proxy0->m_collisionFilterMask)) + return false; + btCollisionObject* object = (btCollisionObject*)proxy0->m_clientObject; CcdPhysicsController* phyCtrl = static_cast<CcdPhysicsController*>(object->getUserPointer()); - if (phyCtrl != m_phyRayFilter.m_ignoreController) - { - return m_phyRayFilter.needBroadphaseRayCast(phyCtrl); - } - return false; + if (phyCtrl == m_phyRayFilter.m_ignoreController) + return false; + return m_phyRayFilter.needBroadphaseRayCast(phyCtrl); } - virtual float AddSingleResult( btCollisionWorld::LocalRayResult& rayResult) + virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) { CcdPhysicsController* curHit = static_cast<CcdPhysicsController*>(rayResult.m_collisionObject->getUserPointer()); // save shape information as ClosestRayResultCallback::AddSingleResult() does not do it if (rayResult.m_localShapeInfo) { - m_hitTriangleShape = rayResult.m_localShapeInfo->m_triangleShape; + m_hitTriangleShape = rayResult.m_collisionObject->getCollisionShape(); m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex; } else { m_hitTriangleShape = NULL; m_hitTriangleIndex = 0; } - return ClosestRayResultCallback::AddSingleResult(rayResult); + return ClosestRayResultCallback::addSingleResult(rayResult,normalInWorldSpace); } }; @@ -776,8 +774,11 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac memset(&result, 0, sizeof(result)); // don't collision with sensor object - m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter,filterCallback.m_faceNormal); - if (rayCallback.HasHit()) + rayCallback.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter; + //, ,filterCallback.m_faceNormal); + + m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback); + if (rayCallback.hasHit()) { CcdPhysicsController* controller = static_cast<CcdPhysicsController*>(rayCallback.m_collisionObject->getUserPointer()); result.m_controller = controller; @@ -785,16 +786,6 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac result.m_hitPoint[1] = rayCallback.m_hitPointWorld.getY(); result.m_hitPoint[2] = rayCallback.m_hitPointWorld.getZ(); - if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON)) - { - rayCallback.m_hitNormalWorld.normalize(); - } else - { - rayCallback.m_hitNormalWorld.setValue(1,0,0); - } - result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX(); - result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY(); - result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ(); if (rayCallback.m_hitTriangleShape != NULL) { // identify the mesh polygon @@ -820,9 +811,63 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac { result.m_meshObject = shapeInfo->m_meshObject; result.m_polygon = shapeInfo->m_polygonIndexArray.at(rayCallback.m_hitTriangleIndex); + + // Bullet returns the normal from "outside". + // If the user requests the real normal, compute it now + if (filterCallback.m_faceNormal) + { + // this code is copied from Bullet + btVector3 triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + btTriangleMeshShape* triangleShape = (btTriangleMeshShape*)shape; + btStridingMeshInterface* meshInterface = triangleShape->getMeshInterface(); + + meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + 0); + + unsigned int* gfxbase = (unsigned int*)(indexbase+rayCallback.m_hitTriangleIndex*indexstride); + const btVector3& meshScaling = meshInterface->getScaling(); + for (int j=2;j>=0;j--) + { + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; + + btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); + + triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); + } + meshInterface->unLockReadOnlyVertexBase(0); + btVector3 triangleNormal; + triangleNormal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); + rayCallback.m_hitNormalWorld = rayCallback.m_collisionObject->getWorldTransform().getBasis()*triangleNormal; + } } } } + if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + { + rayCallback.m_hitNormalWorld.normalize(); + } else + { + rayCallback.m_hitNormalWorld.setValue(1,0,0); + } + result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX(); + result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY(); + result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ(); filterCallback.reportHit(&result); } @@ -882,6 +927,12 @@ CcdPhysicsEnvironment::~CcdPhysicsEnvironment() if (NULL != m_filterCallback) delete m_filterCallback; + + if (NULL != m_collisionConfiguration) + delete m_collisionConfiguration; + + if (NULL != m_broadphase) + delete m_broadphase; } @@ -894,7 +945,7 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float { //param = 1..12, min0,max0,min1,max1...min6,max6 btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint; - genCons->SetLimit(param,value0,value1); + genCons->setLimit(param,value0,value1); break; }; default: @@ -1240,10 +1291,11 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA; frameInB = inv * globalFrameA; - + bool useReferenceFrameA = true; + genericConstraint = new btGeneric6DofConstraint( *rb0,*rb1, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); } else @@ -1264,9 +1316,10 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl ///frameInB in worldspace frameInB = rb0->getCenterOfMassTransform() * frameInA; + bool useReferenceFrameA = true; genericConstraint = new btGeneric6DofConstraint( *rb0,s_fixedObject2, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); } if (genericConstraint) diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index 667e310dcb3..3cf5a943e3f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -56,6 +56,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment protected: btIDebugDraw* m_debugDrawer; + + class btDefaultCollisionConfiguration* m_collisionConfiguration; + class btBroadphaseInterface* m_broadphase; + //solver iterations int m_numIterations; |