Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:26:22 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 20:26:22 +0400
commit076d1910f58661926393cca2a6f06d7091a5bce5 (patch)
treeeb03bd1d1aa11e333ef06ea3a94a42aa63d8fb45 /source
parent5553d2c0142539c754575ce471c2676e0d5dff34 (diff)
BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes.
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h3
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp7
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h3
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp11
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h3
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp31
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h3
10 files changed, 34 insertions, 33 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 241ff8d2aaf..a9d5b643fd4 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -46,7 +46,7 @@ void BL_DeformableGameObject::ProcessReplica()
KX_GameObject::ProcessReplica();
if (m_pDeformer)
- m_pDeformer= (BL_MeshDeformer*)m_pDeformer->GetReplica(this);
+ m_pDeformer= (BL_MeshDeformer*)m_pDeformer->GetReplica();
}
CValue* BL_DeformableGameObject::GetReplica()
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 8de59c1cdf3..34944421b28 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -64,7 +64,8 @@ public:
virtual void SetSimulatedTime(double time){};
virtual bool Apply(class RAS_IPolyMaterial *mat);
virtual bool Update(void){ return false; };
- virtual RAS_Deformer* GetReplica(class KX_GameObject* replica){return NULL;};
+ virtual RAS_Deformer* GetReplica(){return NULL;};
+ virtual void ProcessReplica() { };
struct Mesh* GetMesh() { return m_bmesh; };
// virtual void InitDeform(double time){};
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 79ee6be47f0..09dbe966d0b 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -76,7 +76,7 @@ BL_ModifierDeformer::~BL_ModifierDeformer()
}
};
-RAS_Deformer *BL_ModifierDeformer::GetReplica(class KX_GameObject* replica)
+RAS_Deformer *BL_ModifierDeformer::GetReplica()
{
BL_ModifierDeformer *result;
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index 0caaabf8055..465c287a88b 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -73,7 +73,7 @@ public:
};
virtual void ProcessReplica();
- virtual RAS_Deformer *GetReplica(class KX_GameObject* replica);
+ virtual RAS_Deformer *GetReplica();
virtual ~BL_ModifierDeformer();
virtual bool UseVertexArray()
{
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index 499732c7f70..bf5eb5cbcb3 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -68,7 +68,7 @@ BL_ShapeDeformer::~BL_ShapeDeformer()
{
};
-RAS_Deformer *BL_ShapeDeformer::GetReplica(class KX_GameObject* replica)
+RAS_Deformer *BL_ShapeDeformer::GetReplica()
{
BL_ShapeDeformer *result;
@@ -77,11 +77,6 @@ RAS_Deformer *BL_ShapeDeformer::GetReplica(class KX_GameObject* replica)
return result;
}
-void BL_ShapeDeformer::ProcessReplica()
-{
- BL_SkinDeformer::ProcessReplica();
-}
-
bool BL_ShapeDeformer::LoadShapeDrivers(Object* arma)
{
IpoCurve *icu;
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index 901a1d82295..1ec7bfdf74a 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -66,8 +66,7 @@ public:
{
};
- virtual void ProcessReplica();
- virtual RAS_Deformer *GetReplica(class KX_GameObject* replica);
+ virtual RAS_Deformer *GetReplica();
virtual ~BL_ShapeDeformer();
bool Update (void);
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 3267dbce410..d40776a645d 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -108,7 +108,7 @@ void BL_SkinDeformer::Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
void **h_obj = (*map)[m_armobj];
if (h_obj)
- SetArmature( (BL_ArmatureObject*)(*h_obj) );
+ m_armobj = (BL_ArmatureObject*)(*h_obj);
else
m_armobj=NULL;
}
@@ -151,21 +151,16 @@ bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
return true;
}
-RAS_Deformer *BL_SkinDeformer::GetReplica(class KX_GameObject* replica)
+RAS_Deformer *BL_SkinDeformer::GetReplica()
{
BL_SkinDeformer *result;
result = new BL_SkinDeformer(*this);
- /* Not inherited from PyObjectPlus so this isnt needed */
- /* Just call a dummy function below, will be optimized out */
+ /* there is m_armobj that must be fixed but we cannot do it now, it will be done in Relink */
result->ProcessReplica();
return result;
}
-void BL_SkinDeformer::ProcessReplica()
-{
-}
-
//void where_is_pose (Object *ob);
//void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag);
bool BL_SkinDeformer::Update(void)
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index c93188b0c5a..ee240588851 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -67,8 +67,7 @@ public:
bool recalc_normal,
BL_ArmatureObject* arma = NULL);
- virtual void ProcessReplica();
- virtual RAS_Deformer *GetReplica(class KX_GameObject* replica);
+ virtual RAS_Deformer *GetReplica();
virtual ~BL_SkinDeformer();
bool Update (void);
bool Apply (class RAS_IPolyMaterial *polymat);
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 08e2ea30414..f4f8ec9f91b 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -34,7 +34,7 @@
// defines USE_ODE to choose physics engine
#include "KX_ConvertPhysicsObject.h"
-#include "KX_GameObject.h"
+#include "BL_DeformableGameObject.h"
#include "RAS_MeshObject.h"
#include "KX_Scene.h"
#include "SYS_System.h"
@@ -670,11 +670,11 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
class KX_SoftBodyDeformer : public RAS_Deformer
{
- class RAS_MeshObject* m_pMeshObject;
- class KX_GameObject* m_gameobj;
+ class RAS_MeshObject* m_pMeshObject;
+ class BL_DeformableGameObject* m_gameobj;
public:
- KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,KX_GameObject* gameobj)
+ KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj)
:m_pMeshObject(pMeshObject),
m_gameobj(gameobj)
{
@@ -687,7 +687,15 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
};
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
{
- //printf("relink\n");
+ void **h_obj = (*map)[m_gameobj];
+
+ if (h_obj) {
+ m_gameobj = (BL_DeformableGameObject*)(*h_obj);
+ m_pMeshObject = m_gameobj->GetMesh(0);
+ } else {
+ m_gameobj = NULL;
+ m_pMeshObject = NULL;
+ }
}
virtual bool Apply(class RAS_IPolyMaterial *polymat)
{
@@ -751,12 +759,16 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
//printf("update\n");
return true;//??
}
- virtual RAS_Deformer *GetReplica(class KX_GameObject* replica)
+ virtual RAS_Deformer *GetReplica()
{
- KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(replica->GetMesh(0),replica);
+ KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
+ deformer->ProcessReplica();
return deformer;
}
-
+ virtual void ProcessReplica()
+ {
+ // we have two pointers to deal with but we cannot do it now, will be done in Relink
+ }
virtual bool SkipVertexTransform()
{
return true;
@@ -1187,9 +1199,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
if (softBody && gameobj->GetMesh(0))//only the first mesh, if any
{
//should be a mesh then, so add a soft body deformer
- KX_SoftBodyDeformer* softbodyDeformer = new KX_SoftBodyDeformer( gameobj->GetMesh(0),gameobj);
+ KX_SoftBodyDeformer* softbodyDeformer = new KX_SoftBodyDeformer( gameobj->GetMesh(0),(BL_DeformableGameObject*)gameobj);
gameobj->SetDeformer(softbodyDeformer);
-
}
}
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index dc5a49a0f99..5a6bab4c82d 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -44,7 +44,8 @@ public:
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
virtual bool Update(void)=0;
- virtual RAS_Deformer *GetReplica(class KX_GameObject* replica)=0;
+ virtual RAS_Deformer *GetReplica()=0;
+ virtual void ProcessReplica()=0;
virtual bool SkipVertexTransform()
{
return false;