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authorCampbell Barton <ideasman42@gmail.com>2009-04-21 05:59:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-21 05:59:14 +0400
commit70dae5f49339a791c1c84d72047cde144e4e2843 (patch)
treec3049cff6bc656e42ccf0502f136736b9fd34256 /source
parent720f7a8b6900787734d11cff396945f693961250 (diff)
[#18557] incorrect alpha IPO behavior in game engine
from Louis-Dominique Dubeau (zenoparadox) report contained fix, ancient bug from rev2.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 29db0ddd808..0077cf95262 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -2876,7 +2876,7 @@ float IPO_GetFloatValue (Ipo *ipo, IPO_Channel channel, float ctime)
calc_ipo_spec(ipo, channel, &ctime);
/* unapply rotation hack, as gameengine doesn't use it */
- if ((OB_ROT_X <= channel) && (channel <= OB_DROT_Z))
+ if ((ipo->blocktype == ID_OB) && (OB_ROT_X <= channel) && (channel <= OB_DROT_Z))
ctime *= (float)(M_PI_2/9.0);
/* return the value of this channel */