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authorCampbell Barton <ideasman42@gmail.com>2006-08-15 10:27:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-08-15 10:27:33 +0400
commit733c9445c6225dc12bb53be3b0ce5a673911defe (patch)
treefd2cab0932a925ba34b4a1cb4e617d3a7112c8a1 /source
parent3dce59a5df96b30f645a17d566c8d8ce981f80d9 (diff)
improved TexMesh tooltip, always wondered what it did until recently.
was "Enter the name of a MeshBlock" now "Derive texture coordinates from another mesh." Also changed amb occusion tooltip.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/buttons_shading.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 28d35b979e2..2d9a6ed067d 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -699,7 +699,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiBlockEndAlign(block);
- uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, B_REDR, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Enter the name of a Meshblock");
+ uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, B_REDR, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Derive texture coordinates from another mesh.");
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 175,30,95,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown");
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 6fdeb915e2a..00c96389ac5 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1811,7 +1811,7 @@ static void world_panel_amb_occ(World *wrld)
if(uiNewPanel(curarea, block, "Amb Occ", "World", 320, 0, 318, 204)==0) return;
uiBlockSetCol(block, TH_BUT_SETTING1);
- uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion");
+ uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion (soft shadows)");
uiBlockSetCol(block, TH_AUTO);
if(wrld->mode & WO_AMB_OCC) {