diff options
author | Campbell Barton <ideasman42@gmail.com> | 2006-08-15 10:27:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2006-08-15 10:27:33 +0400 |
commit | 733c9445c6225dc12bb53be3b0ce5a673911defe (patch) | |
tree | fd2cab0932a925ba34b4a1cb4e617d3a7112c8a1 /source | |
parent | 3dce59a5df96b30f645a17d566c8d8ce981f80d9 (diff) |
improved TexMesh tooltip, always wondered what it did until recently.
was "Enter the name of a MeshBlock"
now "Derive texture coordinates from another mesh."
Also changed amb occusion tooltip.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/buttons_editing.c | 2 | ||||
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 28d35b979e2..2d9a6ed067d 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -699,7 +699,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me) uiBlockEndAlign(block); - uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, B_REDR, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Enter the name of a Meshblock"); + uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, B_REDR, "TexMesh: ", 175,124,230,19, &me->texcomesh, "Derive texture coordinates from another mesh."); uiBlockBeginAlign(block); uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 175,30,95,19, 0, 0, 0, 0, 0, "Displays the active object with all possible edges shown"); diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 6fdeb915e2a..00c96389ac5 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1811,7 +1811,7 @@ static void world_panel_amb_occ(World *wrld) if(uiNewPanel(curarea, block, "Amb Occ", "World", 320, 0, 318, 204)==0) return; uiBlockSetCol(block, TH_BUT_SETTING1); - uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion"); + uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion (soft shadows)"); uiBlockSetCol(block, TH_AUTO); if(wrld->mode & WO_AMB_OCC) { |