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authorCampbell Barton <ideasman42@gmail.com>2018-09-19 02:54:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-19 02:54:36 +0300
commit900b7127ebba9b5d5fc14799191fe746acf06b34 (patch)
tree3f602350fab010a8c5bac89dda62393965996409 /source
parente6766287d60fbcd4778779e244831cfbd3fd27a1 (diff)
UV Snap: minor uv-nearest optimizations
- Pass in the snap distance (to avoid comparisons in the multi-object version). - Loop directly over BMLoop's (without using the iterator). - Use squared distance instead of manhattan.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_uvedit.h9
-rw-r--r--source/blender/editors/transform/transform_snap.c3
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c71
3 files changed, 38 insertions, 45 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index efe294d621e..433c7c7fa48 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -110,11 +110,12 @@ void uvedit_uv_select_disable(
const int cd_loop_uv_offset);
bool ED_uvedit_nearest_uv(
- struct Scene *scene, struct Object *obedit, struct Image *ima,
- const float co[2], float r_uv[2]);
+ struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2],
+ float *dist_sq, float r_uv[2]);
bool ED_uvedit_nearest_uv_multi(
- struct Scene *scene, struct Image *ima, struct Object **objects_edit,
- const uint objects_len, const float co[2], float r_uv[2]);
+ struct Scene *scene, struct Image *ima,
+ struct Object **objects, const uint objects_len, const float co[2],
+ float *dist_sq, float r_uv[2]);
void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 23daee61d71..fe8b833281a 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -996,7 +996,8 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
t->view_layer, &objects_len);
- if (ED_uvedit_nearest_uv_multi(t->scene, ima, objects, objects_len, co, t->tsnap.snapPoint)) {
+ float dist_sq = FLT_MAX;
+ if (ED_uvedit_nearest_uv_multi(t->scene, ima, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) {
t->tsnap.snapPoint[0] *= t->aspect[0];
t->tsnap.snapPoint[1] *= t->aspect[1];
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 050e40c2ece..f9eda731a92 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -910,62 +910,53 @@ bool uv_find_nearest_vert_multi(
return found;
}
-bool ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, const float co[2], float r_uv[2])
+bool ED_uvedit_nearest_uv(
+ Scene *scene, Object *obedit, Image *ima, const float co[2],
+ float *dist_sq, float r_uv[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
+ BMIter iter;
BMFace *efa;
- BMLoop *l;
- BMIter iter, liter;
- MLoopUV *luv;
- float mindist, dist;
- bool found = false;
-
- const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
-
- mindist = 1e10f;
- copy_v2_v2(r_uv, co);
-
+ const float *uv_best = NULL;
+ float dist_best = *dist_sq;
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- if (!uvedit_face_visible_test(scene, obedit, ima, efa))
+ if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
-
- BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- dist = len_manhattan_v2v2(co, luv->uv);
-
- if (dist <= mindist) {
- mindist = dist;
-
- copy_v2_v2(r_uv, luv->uv);
- found = true;
- }
}
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const float *uv = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset))->uv;
+ const float dist_test = len_squared_v2v2(co, uv);
+ if (dist_best > dist_test) {
+ dist_best = dist_test;
+ uv_best = uv;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
}
- return found;
+ if (uv_best != NULL) {
+ copy_v2_v2(r_uv, uv_best);
+ *dist_sq = dist_best;
+ return true;
+ }
+ else {
+ return false;
+ }
}
bool ED_uvedit_nearest_uv_multi(
- struct Scene *scene, struct Image *ima, struct Object **objects_edit,
- const uint objects_len, const float co[2], float r_uv[2])
+ Scene *scene, Image *ima, Object **objects, const uint objects_len, const float co[2],
+ float *dist_sq, float r_uv[2])
{
bool found = false;
-
- float mindist = FLT_MAX;
- float uv_nearest[2];
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
- Object *obedit = objects_edit[ob_index];
-
- if (ED_uvedit_nearest_uv(scene, obedit, ima, co, uv_nearest)) {
- float dist = len_manhattan_v2v2(co, uv_nearest);
- if (dist < mindist) {
- mindist = dist;
- copy_v2_v2(r_uv, uv_nearest);
- found = true;
- }
+ Object *obedit = objects[ob_index];
+ if (ED_uvedit_nearest_uv(scene, obedit, ima, co, dist_sq, r_uv)) {
+ found = true;
}
}
-
return found;
}