Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 13:50:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-31 18:17:03 +0300
commit151f69a5c214691de0665affcd8a49cecd6dd0aa (patch)
tree9ae399a893921e8ba0829657f211d9540e1332e2 /source
parent692891f69ea42af0ba890f5f92cbd1a3260442c9 (diff)
Fix various missing updates in sculpt mode, when changing modifiers and dyntopo
This restores the code that updates the sculpt session and PBVH from dependency graph evaluation.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
-rw-r--r--source/blender/blenkernel/BKE_paint.h14
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c19
-rw-r--r--source/blender/blenkernel/intern/object.c34
-rw-r--r--source/blender/blenkernel/intern/paint.c104
-rw-r--r--source/blender/draw/intern/draw_manager_data.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c9
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c10
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c44
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h12
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c7
11 files changed, 120 insertions, 138 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index df1ac0e4081..78bc03413e4 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -312,7 +312,6 @@ void BKE_object_handle_update_ex(struct Depsgraph *depsgraph,
struct Object *ob,
struct RigidBodyWorld *rbw,
const bool do_proxy_update);
-void BKE_object_sculpt_modifiers_changed(struct Object *ob);
void BKE_object_sculpt_data_create(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index b92ce8a001f..cf9608e7c0f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -292,12 +292,14 @@ void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
-void BKE_sculpt_update_mesh_elements(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Sculpt *sd,
- struct Object *ob,
- bool need_pmap,
- bool need_mask);
+
+void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph,
+ struct Object *ob_orig,
+ bool need_pmap,
+ bool need_mask);
+void BKE_sculpt_update_object_before_eval(struct Object *ob_eval);
+void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval);
+
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index e3301062a1d..684ac1d02fd 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2035,7 +2035,9 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(ob);
- BKE_object_sculpt_modifiers_changed(ob);
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_before_eval(ob);
+ }
#if 0 /* XXX This is already taken care of in mesh_calc_modifiers()... */
if (need_mapping) {
@@ -2071,14 +2073,9 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
ob->runtime.last_need_mapping = need_mapping;
if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
- /* create PBVH immediately (would be created on the fly too,
- * but this avoids waiting on first stroke) */
- /* XXX Disabled for now.
- * This can create horrible nasty bugs by generating re-entrant call of mesh_get_eval_final! */
-#if 0
- BKE_sculpt_update_mesh_elements(
- depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
-#endif
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_after_eval(depsgraph, ob);
+ }
}
if (ob->runtime.mesh_eval != NULL) {
@@ -2096,7 +2093,9 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
BLI_assert(em->ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
BKE_object_free_derived_caches(obedit);
- BKE_object_sculpt_modifiers_changed(obedit);
+ if (DEG_is_active(depsgraph)) {
+ BKE_sculpt_update_object_before_eval(obedit);
+ }
BKE_editmesh_free_derivedmesh(em);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index d4045e57e0b..ce1316480a7 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3290,40 +3290,6 @@ void BKE_object_sculpt_data_create(Object *ob)
ob->sculpt->mode_type = ob->mode;
}
-void BKE_object_sculpt_modifiers_changed(Object *ob)
-{
- SculptSession *ss = ob->sculpt;
-
- if (ss && ss->building_vp_handle == false) {
- if (!ss->cache) {
- /* we free pbvh on changes, except during sculpt since it can't deal with
- * changing PVBH node organization, we hope topology does not change in
- * the meantime .. weak */
- if (ss->pbvh) {
- BKE_pbvh_free(ss->pbvh);
- ss->pbvh = NULL;
- }
-
- BKE_sculptsession_free_deformMats(ob->sculpt);
-
- /* In vertex/weight paint, force maps to be rebuilt. */
- BKE_sculptsession_free_vwpaint_data(ob->sculpt);
- }
- else {
- PBVHNode **nodes;
- int n, totnode;
-
- BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
-
- for (n = 0; n < totnode; n++) {
- BKE_pbvh_node_mark_update(nodes[n]);
- }
-
- MEM_freeN(nodes);
- }
- }
-}
-
int BKE_object_obdata_texspace_get(
Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot)
{
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 4de425acfc0..441ae311404 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -34,6 +34,7 @@
#include "DNA_brush_types.h"
#include "DNA_space_types.h"
#include "DNA_gpencil_types.h"
+#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BLI_bitmap.h"
@@ -1143,20 +1144,11 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/**
* \param need_mask: So that the evaluated mesh that is returned has mask data.
*/
-void BKE_sculpt_update_mesh_elements(
- Depsgraph *depsgraph, Scene *scene, Sculpt *sd, Object *ob, bool need_pmap, bool need_mask)
-{
- /* TODO(sergey): Make sure ob points to an original object. This is what it
- * is supposed to be pointing to. The issue is, currently draw code takes
- * care of PBVH creation, even though this is something up to dependency
- * graph.
- * Probably, we need to being back logic which was checking for sculpt mode
- * and (re)create PBVH if needed in that case, similar to how DerivedMesh
- * was handling this.
- */
- ob = DEG_get_original_object(ob);
- Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
-
+static void sculpt_update_object(
+ Depsgraph *depsgraph, Object *ob, Mesh *me_eval, bool need_pmap, bool need_mask)
+{
+ Scene *scene = DEG_get_input_scene(depsgraph);
+ Sculpt *sd = scene->toolsettings->sculpt;
SculptSession *ss = ob->sculpt;
Mesh *me = BKE_object_get_original_mesh(ob);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
@@ -1175,18 +1167,7 @@ void BKE_sculpt_update_mesh_elements(
}
else {
if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
-#if 1
BKE_sculpt_mask_layers_ensure(ob, mmd);
-#else
- /* If we wanted to support adding mask data while multi-res painting,
- * we would need to do this. */
-
- if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) {
- /* remake the derived mesh */
- ob->recalc |= ID_RECALC_GEOMETRY;
- BKE_object_handle_update(scene, ob);
- }
-#endif
}
}
}
@@ -1196,8 +1177,6 @@ void BKE_sculpt_update_mesh_elements(
ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
- Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob_eval, &CD_MASK_BAREMESH);
-
/* VWPaint require mesh info for loop lookup, so require sculpt mode here */
if (mmd && ob->mode & OB_MODE_SCULPT) {
ss->multires = mmd;
@@ -1222,6 +1201,7 @@ void BKE_sculpt_update_mesh_elements(
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob);
BLI_assert(pbvh == ss->pbvh);
UNUSED_VARS_NDEBUG(pbvh);
+
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
if (need_pmap && ob->type == OB_MESH) {
@@ -1234,7 +1214,6 @@ void BKE_sculpt_update_mesh_elements(
if (ss->modifiers_active) {
if (!ss->orig_cos) {
- Object *object_orig = DEG_get_original_object(ob);
int a;
BKE_sculptsession_free_deformMats(ss);
@@ -1242,8 +1221,7 @@ void BKE_sculpt_update_mesh_elements(
ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) :
BKE_mesh_vertexCos_get(me, NULL);
- BKE_crazyspace_build_sculpt(
- depsgraph, scene, object_orig, &ss->deform_imats, &ss->deform_cos);
+ BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos, me->totvert);
for (a = 0; a < me->totvert; ++a) {
@@ -1281,6 +1259,69 @@ void BKE_sculpt_update_mesh_elements(
}
}
+void BKE_sculpt_update_object_before_eval(Object *ob)
+{
+ /* Update before mesh evaluation in the dependency graph. */
+ SculptSession *ss = ob->sculpt;
+
+ if (ss && ss->building_vp_handle == false) {
+ if (!ss->cache) {
+ /* We free pbvh on changes, except in the middle of drawing a stroke
+ * since it can't deal with changing PVBH node organization, we hope
+ * topology does not change in the meantime .. weak. */
+ if (ss->pbvh) {
+ BKE_pbvh_free(ss->pbvh);
+ ss->pbvh = NULL;
+ }
+
+ BKE_sculptsession_free_deformMats(ob->sculpt);
+
+ /* In vertex/weight paint, force maps to be rebuilt. */
+ BKE_sculptsession_free_vwpaint_data(ob->sculpt);
+ }
+ else {
+ PBVHNode **nodes;
+ int n, totnode;
+
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+
+ for (n = 0; n < totnode; n++) {
+ BKE_pbvh_node_mark_update(nodes[n]);
+ }
+
+ MEM_freeN(nodes);
+ }
+ }
+}
+
+void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
+{
+ /* Update after mesh evaluation in the dependency graph, to rebuild PBVH or
+ * other data when modifiers change the mesh. */
+ Object *ob_orig = DEG_get_original_object(ob_eval);
+ Mesh *me_eval = ob_eval->runtime.mesh_eval;
+
+ BLI_assert(me_eval != NULL);
+
+ sculpt_update_object(depsgraph, ob_orig, me_eval, false, false);
+}
+
+void BKE_sculpt_update_object_for_edit(Depsgraph *depsgraph,
+ Object *ob_orig,
+ bool need_pmap,
+ bool need_mask)
+{
+ /* Update from sculpt operators and undo, to update sculpt session
+ * and PBVH after edits. */
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
+
+ BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
+
+ sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask);
+}
+
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
const float *paint_mask;
@@ -1494,8 +1535,7 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg);
}
else if (ob->type == OB_MESH) {
- Mesh *me_eval_deform = mesh_get_eval_deform(
- depsgraph, DEG_get_evaluated_scene(depsgraph), object_eval, &CD_MASK_BAREMESH);
+ Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
}
}
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 27d4194db5c..09855769dae 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -648,8 +648,8 @@ static void sculpt_debug_cb(void *user_data,
static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
{
- /* XXX should be ensured before but sometime it's not... go figure (see T57040). */
- PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(DST.draw_ctx.depsgraph, scd->ob);
+ /* PBVH should always exist for non-empty meshes, created by depsgrah eval. */
+ PBVH *pbvh = (scd->ob->sculpt) ? scd->ob->sculpt->pbvh : NULL;
if (!pbvh) {
return;
}
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 79d09967b75..0dd2e8ee968 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -129,7 +129,6 @@ static void mask_flood_fill_task_cb(void *__restrict userdata,
static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
- struct Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
PaintMaskFloodMode mode;
@@ -143,7 +142,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, true);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
@@ -284,7 +283,6 @@ bool ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *
float clip_planes[4][4];
float clip_planes_final[4][4];
ARegion *ar = vc->ar;
- struct Scene *scene = vc->scene;
Object *ob = vc->obact;
PaintMaskFloodMode mode;
float value;
@@ -301,7 +299,7 @@ bool ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *
ED_view3d_clipping_calc(&bb, clip_planes, vc->ar, vc->obact, rect);
negate_m4(clip_planes);
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, true);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
@@ -452,7 +450,6 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
Object *ob;
ViewContext vc;
LassoMaskData data;
- struct Scene *scene = CTX_data_scene(C);
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
int symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
PBVH *pbvh;
@@ -488,7 +485,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
ED_view3d_clipping_calc(&bb, clip_planes, vc.ar, vc.obact, &data.rect);
negate_m4(clip_planes);
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, true);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true);
pbvh = ob->sculpt->pbvh;
multires = (BKE_pbvh_type(pbvh) == PBVH_GRIDS);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index f9db589405e..bdb8ccb09a4 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1014,12 +1014,12 @@ static void vertex_paint_init_session(Depsgraph *depsgraph,
BLI_assert(ob->sculpt == NULL);
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt->mode_type = object_mode;
- BKE_sculpt_update_mesh_elements(depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
}
-static void vertex_paint_init_stroke(Depsgraph *depsgraph, Scene *scene, Object *ob)
+static void vertex_paint_init_stroke(Depsgraph *depsgraph, Object *ob)
{
- BKE_sculpt_update_mesh_elements(depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
}
static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
@@ -1619,7 +1619,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_stroke(depsgraph, scene, ob);
+ vertex_paint_init_stroke(depsgraph, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
@@ -2646,7 +2646,7 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
}
/* If not previously created, create vertex/weight paint mode session data */
- vertex_paint_init_stroke(depsgraph, scene, ob);
+ vertex_paint_init_stroke(depsgraph, ob);
vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7b8461f5011..2855e3181c0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4920,10 +4920,8 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob, const B
if (ss->kb || ss->modifiers_active) {
Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *scene = CTX_data_scene(C);
- Sculpt *sd = scene->toolsettings->sculpt;
bool need_pmap = sculpt_any_smooth_mode(brush, ss->cache, 0);
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, need_pmap, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, need_pmap, false);
}
}
@@ -5152,7 +5150,7 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op)
sculpt_brush_init_tex(scene, sd, ss);
is_smooth = sculpt_any_smooth_mode(brush, NULL, mode);
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, is_smooth, need_mask);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, is_smooth, need_mask);
}
static void sculpt_restore_mesh(Sculpt *sd, Object *ob)
@@ -5622,16 +5620,10 @@ void sculpt_dyntopo_node_layers_add(SculptSession *ss)
ss->bm->pdata.layers[cd_node_layer_index].flag |= CD_FLAG_TEMPORARY;
}
-void sculpt_update_after_dynamic_topology_toggle(Depsgraph *depsgraph, Scene *scene, Object *ob)
-{
- Sculpt *sd = scene->toolsettings->sculpt;
-
- /* Create the PBVH */
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, false);
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
-}
-
-void sculpt_dynamic_topology_enable_ex(Depsgraph *depsgraph, Scene *scene, Object *ob)
+static void sculpt_dynamic_topology_enable_ex(Main *bmain,
+ Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob)
{
SculptSession *ss = ob->sculpt;
Mesh *me = ob->data;
@@ -5672,15 +5664,17 @@ void sculpt_dynamic_topology_enable_ex(Depsgraph *depsgraph, Scene *scene, Objec
/* Enable logging for undo/redo */
ss->bm_log = BM_log_create(ss->bm);
- /* Refresh */
- sculpt_update_after_dynamic_topology_toggle(depsgraph, scene, ob);
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created */
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
+ BKE_scene_graph_update_tagged(depsgraph, bmain);
}
/* Free the sculpt BMesh and BMLog
*
* If 'unode' is given, the BMesh's data is copied out to the unode
* before the BMesh is deleted so that it can be restored from */
-void sculpt_dynamic_topology_disable_ex(
+static void sculpt_dynamic_topology_disable_ex(
Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
@@ -5745,11 +5739,10 @@ void sculpt_dynamic_topology_disable_ex(
BKE_particlesystem_reset_all(ob);
BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_OUTDATED);
+ /* Update dependency graph, so modifiers that depend on dyntopo being enabled
+ * are re-evaluated and the PBVH is re-created */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
BKE_scene_graph_update_tagged(depsgraph, bmain);
-
- /* Refresh */
- sculpt_update_after_dynamic_topology_toggle(depsgraph, scene, ob);
}
void sculpt_dynamic_topology_disable(bContext *C, SculptUndoNode *unode)
@@ -5775,14 +5768,15 @@ static void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
}
}
-static void sculpt_dynamic_topology_enable_with_undo(Depsgraph *depsgraph,
+static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
+ Depsgraph *depsgraph,
Scene *scene,
Object *ob)
{
SculptSession *ss = ob->sculpt;
if (ss->bm == NULL) {
sculpt_undo_push_begin("Dynamic topology enable");
- sculpt_dynamic_topology_enable_ex(depsgraph, scene, ob);
+ sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
sculpt_undo_push_end();
}
@@ -5802,7 +5796,7 @@ static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(o
sculpt_dynamic_topology_disable_with_undo(bmain, depsgraph, scene, ob);
}
else {
- sculpt_dynamic_topology_enable_with_undo(depsgraph, scene, ob);
+ sculpt_dynamic_topology_enable_with_undo(bmain, depsgraph, scene, ob);
}
WM_cursor_wait(0);
@@ -6027,7 +6021,7 @@ static void sculpt_init_session(Depsgraph *depsgraph, Scene *scene, Object *ob)
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
ob->sculpt->mode_type = OB_MODE_SCULPT;
- BKE_sculpt_update_mesh_elements(depsgraph, scene, scene->toolsettings->sculpt, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
}
static int ed_object_sculptmode_flush_recalc_flag(Scene *scene,
@@ -6136,7 +6130,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
if (has_undo) {
sculpt_undo_push_begin("Dynamic topology enable");
}
- sculpt_dynamic_topology_enable_ex(depsgraph, scene, ob);
+ sculpt_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (has_undo) {
sculpt_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_BEGIN);
sculpt_undo_push_end();
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index b29ca1b4dd7..4287feed92c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -52,18 +52,6 @@ bool sculpt_stroke_get_location(struct bContext *C, float out[3], const float mo
/* Dynamic topology */
void sculpt_pbvh_clear(Object *ob);
void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
-void sculpt_update_after_dynamic_topology_toggle(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob);
-void sculpt_dynamic_topology_enable_ex(struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob);
-
-void sculpt_dynamic_topology_disable_ex(struct Main *bmain,
- struct Depsgraph *depsgraph,
- struct Scene *scene,
- struct Object *ob,
- struct SculptUndoNode *unode);
void sculpt_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode);
/* Undo */
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 965f31cbb6b..3c26a0e2541 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -129,8 +129,6 @@ static bool sculpt_undo_restore_deformed(
static bool sculpt_undo_restore_coords(bContext *C, SculptUndoNode *unode)
{
- Scene *scene = CTX_data_scene(C);
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
@@ -151,7 +149,7 @@ static bool sculpt_undo_restore_coords(bContext *C, SculptUndoNode *unode)
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
}
else {
@@ -460,7 +458,6 @@ static int sculpt_undo_bmesh_restore(bContext *C,
static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
@@ -484,7 +481,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
- BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, need_mask);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask);
if (lb->first && sculpt_undo_bmesh_restore(C, lb->first, ob, ss)) {
return;